[304] | 1 | #
|
---|
| 2 | # lab_cutscene.bsl
|
---|
| 3 | #
|
---|
| 4 |
|
---|
| 5 | func void shin_intro_dialogue(void)
|
---|
| 6 | {
|
---|
| 7 | sound_dialog_play c00_01_99shinatama
|
---|
| 8 | cinematic_start (SHINtalking, 180, 180, 15, 1, 20, false)
|
---|
| 9 | sound_dialog_play_block pause
|
---|
| 10 | cinematic_stop (SHINtalking, 15, 20)
|
---|
| 11 | }
|
---|
| 12 |
|
---|
| 13 | func void intro(void)
|
---|
| 14 | {
|
---|
| 15 | fade_out 0 0 0 0
|
---|
| 16 | cm_interpolate Camout01 0
|
---|
| 17 | sleep 13
|
---|
| 18 | begin_cutscene
|
---|
| 19 | #hide motorcycle gunk
|
---|
| 20 | env_show 8 0
|
---|
| 21 | env_show 9 0
|
---|
| 22 | env_show 10 0
|
---|
| 23 | chr_nocollision 0 1
|
---|
| 24 | chr_forceholster 0 1
|
---|
| 25 | sleep 60
|
---|
| 26 | fade_in 120
|
---|
| 27 | #fork camcontrol
|
---|
| 28 | cm_anim both Camout01
|
---|
| 29 | obj_create 8 10
|
---|
| 30 | env_anim 8 10
|
---|
| 31 | chr_envanim 0 KonBipedBox01
|
---|
| 32 | chr_animate 0 KONOKOcycle_ride 880
|
---|
| 33 | sleep 15
|
---|
| 34 | cutscene_sync mark
|
---|
| 35 | sound_ambient_start c02_02_01_motorcyclea
|
---|
| 36 | cm_wait
|
---|
| 37 | cm_anim both Camout02
|
---|
| 38 | cutscene_sync mark
|
---|
| 39 |
|
---|
| 40 | fork shin_intro_dialogue
|
---|
| 41 |
|
---|
| 42 | sound_ambient_start c02_02_01_motorcycleb 0.7
|
---|
| 43 |
|
---|
| 44 | cm_wait
|
---|
| 45 | cm_anim both Camout03
|
---|
| 46 | cutscene_sync mark
|
---|
| 47 |
|
---|
| 48 | sound_ambient_start c02_02_01_motorcyclec 0.7
|
---|
| 49 |
|
---|
| 50 | ai2_spawn Barabus
|
---|
| 51 | ai2_setmovementmode Barabus walk
|
---|
| 52 | playback Barabus IntroSubboss01
|
---|
| 53 | cm_wait
|
---|
| 54 | cm_anim both Camout04
|
---|
| 55 | sleep 20
|
---|
| 56 | cutscene_sync mark
|
---|
| 57 |
|
---|
| 58 | sound_ambient_start c02_14_27_jump_land_skid
|
---|
| 59 |
|
---|
| 60 | sleep 40
|
---|
| 61 | chr_animate Barabus STRIKElev3_startle
|
---|
| 62 | cm_wait
|
---|
| 63 | cm_anim both Camout05
|
---|
| 64 | chr_animate 0 KONOKOlev3_intro_stop
|
---|
| 65 | env_setanim 8 hubs_stop
|
---|
| 66 | env_setanim 9 hubs_rear_stop
|
---|
| 67 | env_setanim 10 motorcycle02_stop
|
---|
| 68 | chr_envanim 0 KonBipedBox02 norotation
|
---|
| 69 | cm_wait
|
---|
| 70 | cm_interpolate Camout06 0
|
---|
| 71 | #chr_create 1000 start
|
---|
| 72 | #chr_neutral 1000 1
|
---|
| 73 | cinematic_start (BOSS1talking, 180, 180, 20, 8, 20, false)
|
---|
| 74 | sleep 20
|
---|
| 75 | sound_dialog_play c03_10_01barabas
|
---|
| 76 | sound_dialog_play_block pause
|
---|
| 77 | sleep 20
|
---|
| 78 | cinematic_stop (BOSS1talking, 19, 20)
|
---|
| 79 | #hide motorcycle object
|
---|
| 80 | obj_kill 8 10
|
---|
| 81 | #unhide motorcycle gunk
|
---|
| 82 | env_show 10 1
|
---|
| 83 | env_show 9 1
|
---|
| 84 | env_show 8 1
|
---|
| 85 | #setup Konoko for scene
|
---|
| 86 | playback 0 IntroKonoko01
|
---|
| 87 | sleep 10
|
---|
| 88 | cm_reset
|
---|
| 89 | chr_nocollision 0 0
|
---|
| 90 | end_cutscene
|
---|
| 91 | set_objective_1
|
---|
| 92 | trigvolume_enable save_1_trig 1
|
---|
| 93 | ai2_attack Barabus konoko
|
---|
| 94 |
|
---|
| 95 | sound_music_start mus_main01_hd 0.8
|
---|
| 96 | }
|
---|
| 97 |
|
---|
| 98 | func void camcontrol(void)
|
---|
| 99 | {
|
---|
| 100 | cm_anim both Camout01
|
---|
| 101 | cm_anim both Camout02
|
---|
| 102 | cm_anim both Camout03
|
---|
| 103 | cm_anim both Camout04
|
---|
| 104 | cm_anim both Camout05
|
---|
| 105 | cm_wait
|
---|
| 106 | letterbox 0
|
---|
| 107 | cm_jello 1
|
---|
| 108 | cm_reset
|
---|
| 109 | chr_nocollision 0 0
|
---|
| 110 | input 1
|
---|
| 111 | }
|
---|
| 112 |
|
---|
| 113 | func void rocket(void)
|
---|
| 114 | {
|
---|
| 115 | sound_music_stop mus_main01_hd
|
---|
| 116 |
|
---|
| 117 | begin_cutscene jello
|
---|
| 118 | chr_animate Barabus STRIKEknockdown1
|
---|
| 119 | sleep 60
|
---|
| 120 | ai2_takecontrol 1
|
---|
| 121 | ai2_lookatchar 0 Barabus
|
---|
| 122 | chr_animate Barabus BARABstunned 1000
|
---|
| 123 | sound_dialog_play c03_10_02barabas
|
---|
| 124 | cinematic_start (BOSS1talking, 180, 180, 16, 1, 20, false)
|
---|
| 125 | sleep 280
|
---|
| 126 | chr_nocollision Barabus 1
|
---|
| 127 | chr_animate Barabus BARABrocket 250
|
---|
| 128 | sleep 130
|
---|
| 129 | cutscene_sync mark
|
---|
| 130 | sound_ambient_start c01_00_02barjet
|
---|
| 131 | #Barabas flies into the sky
|
---|
| 132 | chr_animate_block Barabus BARABlev3_rocket
|
---|
| 133 | chr_envanim Barabus RocketBox01
|
---|
| 134 | cm_anim both RocketCam01
|
---|
| 135 | sleep 90
|
---|
| 136 | sound_dialog_play c03_11_01barabas
|
---|
| 137 | sound_dialog_play_block pause
|
---|
| 138 | sound_dialog_play c03_11_02muro
|
---|
| 139 | cinematic_start (MUROtalking, 180, 180, 16, 3, 20, true)
|
---|
| 140 | sound_dialog_play_block pause
|
---|
| 141 | sound_dialog_play c03_11_03barabas
|
---|
| 142 | sound_dialog_play_block pause
|
---|
| 143 | sound_dialog_play c03_11_04muro
|
---|
| 144 | sound_dialog_play_block pause
|
---|
| 145 | sound_dialog_play c03_11_05barabas
|
---|
| 146 | sound_dialog_play_block pause
|
---|
| 147 | sleep 30
|
---|
| 148 | cinematic_stop (BOSS1talking, 15, 20)
|
---|
| 149 | cinematic_stop (MUROtalking, 16, 20)
|
---|
| 150 | sleep 10
|
---|
| 151 | cm_reset
|
---|
| 152 | end_cutscene
|
---|
| 153 | ai2_takecontrol 0
|
---|
| 154 | chr_delete Barabus
|
---|
| 155 | set_objective_2
|
---|
| 156 | trigvolume_enable floor1 1
|
---|
| 157 | trigvolume_enable outside_left 1
|
---|
| 158 | trigvolume_enable outside_right 1
|
---|
| 159 | trigvolume_enable outside_back 1
|
---|
| 160 |
|
---|
| 161 | target_set(143, 30.0)
|
---|
| 162 |
|
---|
| 163 | sleep 180
|
---|
| 164 |
|
---|
| 165 | sound_ambient_start c00_01_98shinatama
|
---|
| 166 |
|
---|
| 167 | # dprint savegame_1
|
---|
| 168 | # save_game 1
|
---|
| 169 | }
|
---|
| 170 |
|
---|
| 171 |
|
---|
| 172 | func void bomber(void)
|
---|
| 173 | {
|
---|
| 174 | chr_animate Tower_MB_1 STRIKEknockdown1
|
---|
| 175 | chr_invincible Tower_MB_1 1
|
---|
| 176 | chr_unstoppable Tower_MB_1 1
|
---|
| 177 | dprint(ainame);
|
---|
| 178 | begin_cutscene
|
---|
| 179 | #input 0
|
---|
| 180 | #cm_jello 0
|
---|
| 181 | #letterbox 1
|
---|
| 182 | #add dialogue "Help Konoko! We're pinned down!!"
|
---|
| 183 | sleep f60
|
---|
| 184 | sound_dialog_play c03_12_02tctfag1
|
---|
| 185 | door_unlock 60
|
---|
| 186 | door_unlock 61
|
---|
| 187 | sleep 60
|
---|
| 188 | cm_interpolate BomberCam01 0
|
---|
| 189 | cm_interpolate_block BomberCam02 300
|
---|
| 190 | ai2_spawn BombComguy
|
---|
| 191 | ai2_setmovementmode BombComguy run
|
---|
| 192 | playback BombComguy COMGUYfiring
|
---|
| 193 | sleep 180
|
---|
| 194 | #sound_dialog_play
|
---|
| 195 | ai2_spawn BombTCTF1
|
---|
| 196 | ai2_spawn BombTCTF2
|
---|
| 197 | chr_create 1004 start
|
---|
| 198 | ai2_setmovementmode BombTCTF1 run
|
---|
| 199 | ai2_setmovementmode BombTCTF2 run
|
---|
| 200 | playback BombTCTF1 TCTFfiring01
|
---|
| 201 | playback BombTCTF2 TCTFfiring02
|
---|
| 202 | playback 1004 TCTFradio
|
---|
| 203 | playback BombComguy COMGUYfiring
|
---|
| 204 | chr_animate 1004 COMGUYtalk_radio 380
|
---|
| 205 | sound_dialog_play_block pause
|
---|
| 206 | # CB: this sound file no longer exists (it was a duplicate)
|
---|
| 207 | sound_dialog_play c03_12_12TCTFAG1
|
---|
| 208 |
|
---|
| 209 | cinematic_start (TCTFshouting, 180, 180, 16, 3, 20, true)
|
---|
| 210 | sound_dialog_play_block pause
|
---|
| 211 | #env_show 777 1
|
---|
| 212 | #env_show 778 0
|
---|
| 213 | cinematic_stop (TCTFshouting, 16, 20)
|
---|
| 214 | #back in the tower Bomber man staggers to his feet
|
---|
| 215 | playback 0 KonBomb
|
---|
| 216 | chr_envanim Tower_MB_1 BomberBox01 norotation
|
---|
| 217 | chr_animate Tower_MB_1 BOMBlev3_stagger
|
---|
| 218 | cm_interpolate BomberCam03 0
|
---|
| 219 | cm_interpolate_block BomberCam04 330
|
---|
| 220 | cinematic_start (KONtalkangryfront, 180, 180, 18, 6, 20, true)
|
---|
| 221 | sleep 40
|
---|
| 222 | sound_dialog_play c03_12_03konoko
|
---|
| 223 | sound_dialog_play_block pause
|
---|
| 224 | sleep 60
|
---|
| 225 | cinematic_stop (KONtalkangryfront, 17, 20)
|
---|
| 226 | chr_envanim_block Tower_MB_1 BomberBox02 norotation
|
---|
| 227 | chr_animate Tower_MB_1 BOMBlev3_stand 1200
|
---|
| 228 | cm_interpolate_block BomberCam05 0
|
---|
| 229 | cinematic_start (BOMBbeatup, 180, 180, 18, 4, 30, false)
|
---|
| 230 | sound_dialog_play c03_12_04bombgreen
|
---|
| 231 | sound_dialog_play_block pause
|
---|
| 232 | cinematic_stop (BOMBbeatup, 17, 30)
|
---|
| 233 | playback BombComguy COMGUYfiring
|
---|
| 234 | chr_envanim 0 KonBomBox01
|
---|
| 235 | chr_animate 0 KONOKOlev3_bomber
|
---|
| 236 | cm_interpolate BomberCam06 0
|
---|
| 237 | sleep 195
|
---|
| 238 | cm_anim both BomberCam07
|
---|
| 239 | chr_envanim Tower_MB_1 BomberBox03 norotation
|
---|
| 240 | sleep 110
|
---|
| 241 | chr_animate Tower_MB_1 BOMBlev3_fall1 100
|
---|
| 242 | sleep 13
|
---|
| 243 | #break tower glass here
|
---|
| 244 | #env_show 776 1
|
---|
| 245 |
|
---|
| 246 | sound_impulse_play glass_big 1.0
|
---|
| 247 |
|
---|
| 248 | env_show 777 1
|
---|
| 249 | env_show 778 0
|
---|
| 250 | particle BomberCharge01 do explode
|
---|
| 251 | cm_wait
|
---|
| 252 | cm_anim both BomberCam08
|
---|
| 253 | chr_envanim Tower_MB_1 BomberBox04 norotation
|
---|
| 254 | chr_animate Tower_MB_1 BOMBlev3_fall2
|
---|
| 255 | sleep 50
|
---|
| 256 | #break atrium glass here
|
---|
| 257 | particle BomberCharge02 do explode
|
---|
| 258 | sleep 105
|
---|
| 259 | #explode bomber here
|
---|
| 260 | particle BomberExplosion create
|
---|
| 261 | chr_delete BombComguy
|
---|
| 262 | cm_wait
|
---|
| 263 | sleep 60
|
---|
| 264 | playback 0 KonBomb02
|
---|
| 265 | cm_interpolate BomberCam09 0
|
---|
| 266 | cinematic_start (TCTFtalking, 180, 180, 20, 9, 20, true)
|
---|
| 267 | sound_dialog_play c03_12_05tctfag1
|
---|
| 268 | sound_dialog_play_block pause
|
---|
| 269 | cinematic_stop (TCTFtalking, 20, 20)
|
---|
| 270 | # sounds of TCTF saying "uhhhh, we're not pinned down.
|
---|
| 271 | #cm_reset
|
---|
| 272 | #end_cutscene
|
---|
| 273 | set_objective_5
|
---|
| 274 | door_unlock 38
|
---|
| 275 | door_unlock 41
|
---|
| 276 | door_unlock 42
|
---|
| 277 | door_lock 60
|
---|
| 278 | door_lock 61
|
---|
| 279 | particle locktower_locklight01 do start
|
---|
| 280 | chr_delete BombTCTF1
|
---|
| 281 | chr_delete BombTCTF2
|
---|
| 282 | chr_delete BombComguy
|
---|
| 283 | chr_delete 1004
|
---|
| 284 | chr_delete Tower_MB_1
|
---|
| 285 | playback 0 BomberKonRun01
|
---|
| 286 | sleep 120
|
---|
| 287 | cm_interpolate BomberCamRun01 0
|
---|
| 288 | playback 0 BomberKonRun02
|
---|
| 289 | cm_interpolate_block BomberCamRun02 200
|
---|
| 290 | sleep 210
|
---|
| 291 | #begin_cutscene
|
---|
| 292 | sleep 30
|
---|
| 293 | chr_nocollision 0 1
|
---|
| 294 | cm_anim both ElevCam01
|
---|
| 295 | chr_envanim 0 ElevBox01
|
---|
| 296 | chr_animate 0 KONOKOidle1
|
---|
| 297 |
|
---|
| 298 | sound_ambient_start rl_elevator 1.0
|
---|
| 299 |
|
---|
| 300 | env_show 540 0
|
---|
| 301 | cm_wait
|
---|
| 302 | end_cutscene
|
---|
| 303 | cm_reset
|
---|
| 304 | chr_nocollision 0 0
|
---|
| 305 | obj_create 2 7
|
---|
| 306 | sapper_damage_off
|
---|
| 307 | # save_game_3
|
---|
| 308 | }
|
---|
| 309 |
|
---|
| 310 |
|
---|
| 311 | func void fallinthevat(string char)
|
---|
| 312 | {
|
---|
| 313 | var bool eggman;
|
---|
| 314 |
|
---|
| 315 | eggman = chr_is_player(char);
|
---|
| 316 |
|
---|
| 317 | if (eggman eq 0)
|
---|
| 318 | {
|
---|
| 319 | chr_animate(char, KONOKOacid);
|
---|
| 320 | sleep 10
|
---|
| 321 | chr_set_health(char, 0);
|
---|
| 322 | }
|
---|
| 323 |
|
---|
| 324 | if (eggman eq 1)
|
---|
| 325 | {
|
---|
| 326 | cm_detach
|
---|
| 327 |
|
---|
| 328 | sound_impulse_play konoko_gruesome_death
|
---|
| 329 |
|
---|
| 330 | chr_animate(char, KONOKOacid);
|
---|
| 331 | sleep 10
|
---|
| 332 | chr_set_health(char, 0);
|
---|
| 333 | }
|
---|
| 334 | }
|
---|
| 335 |
|
---|
| 336 | func void outro(void)
|
---|
| 337 | {
|
---|
| 338 | target_set(256, 0.0)
|
---|
| 339 | ai2_allpassive=1
|
---|
| 340 | #begin_cutscene
|
---|
| 341 | #ai2_takecontrol 1
|
---|
| 342 | #ai2_movetoflag 0 257
|
---|
| 343 | env_anim 2 7
|
---|
| 344 | sound_ambient_start truck_driveaway
|
---|
| 345 | #cm_interpolate OutroCam01 360
|
---|
| 346 | sound_dialog_play c03_13_01konoko
|
---|
| 347 | cinematic_start (KONintense, 180, 180, 19, 7, 15, true)
|
---|
| 348 | sound_dialog_play_block pause
|
---|
| 349 | cm_interpolate OutroCam01 200
|
---|
| 350 | sleep 30
|
---|
| 351 | cinematic_stop (KONintense, 19, 30)
|
---|
| 352 | begin_cutscene
|
---|
| 353 | ai2_takecontrol 1
|
---|
| 354 | ai2_movetoflag 0 257
|
---|
| 355 | #camera cut to van
|
---|
| 356 | sound_dialog_play c03_13_02synhench1
|
---|
| 357 | cinematic_start (COMGUYtalking, 180, 180, 15, 1, 20, false)
|
---|
| 358 | sound_dialog_play_block pause
|
---|
| 359 | sound_dialog_play c03_13_03muro
|
---|
| 360 | sleep 120
|
---|
| 361 | fade_out 0 0 0 60
|
---|
| 362 | cinematic_start (MUROtalking, 180, 180, 16, 3, 20, true)
|
---|
| 363 | sound_dialog_play_block pause
|
---|
| 364 | cinematic_stop (MUROtalking, 16, 15)
|
---|
| 365 | cinematic_stop (COMGUYtalking, 15, 15)
|
---|
| 366 | sleep 30
|
---|
| 367 | win
|
---|
| 368 | }
|
---|