[304] | 1 | ################## RESEARCH LAB LEVEL LOGIC ##########################
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| 2 |
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| 3 | ################ SCRIPTS BY Hardy AND Joseph #########################
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| 4 |
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| 5 | ################# START, SAVE & OBJECTIVES ###########################
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| 6 |
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| 7 |
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| 8 | # creates counterS for stuff
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| 9 |
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| 10 | var int door_counter=3;
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| 11 | var int passage_counter=3;
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| 12 | var int count_dead_end=2;
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| 13 |
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| 14 | func void turnoffcompass(string ai_name)
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| 15 | {
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| 16 | target_set(143, 0.0)
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| 17 | }
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| 18 |
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| 19 | func void level_start(string ai_name)
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| 20 | {
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| 21 | dprint func_void_start
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| 22 |
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| 23 | if (my_save_point eq 1)
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| 24 | {
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| 25 | dprint restore_game_1
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| 26 |
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| 27 | set_objective_1
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| 28 |
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| 29 | ai2_spawn Barabus
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| 30 |
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| 31 | dprint SPAWN_BARABUS
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| 32 |
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| 33 | ai2_attack Barabus konoko
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| 34 |
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| 35 | env_show 10 1
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| 36 | env_show 9 1
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| 37 | env_show 8 1
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| 38 |
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| 39 | #obj_kill 8 10
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| 40 |
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| 41 | trigvolume_enable save_1_trig 0
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| 42 | trigvolume_enable floor1 0
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| 43 | trigvolume_enable outside_left 0
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| 44 | trigvolume_enable outside_right 0
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| 45 | trigvolume_enable outside_back 0
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| 46 |
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| 47 | #chr_animate Barabus STRIKElev3_startle
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| 48 | #ai2_setmovementmode Barabus walk
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| 49 | #playback Barabus IntroSubboss01
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| 50 | playback 0 IntroKonoko01
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| 51 |
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| 52 | sound_music_start mus_main01_hd 0.8
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| 53 |
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| 54 | restore_game
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| 55 | }
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| 56 |
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| 57 | if (my_save_point eq 2)
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| 58 | {
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| 59 | dprint restore_game_2
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| 60 |
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| 61 | set_objective_2_from_save
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| 62 |
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| 63 | dprint restore_game_2_a
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| 64 |
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| 65 | door_lock 43
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| 66 |
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| 67 | dprint restore_game_2_b
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| 68 |
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| 69 | particle lock99_locklight01 do stop
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| 70 |
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| 71 | dprint restore_game_2_c
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| 72 |
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| 73 | spawn_floor1_guards
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| 74 |
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| 75 | dprint restore_game_2_d
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| 76 |
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| 77 | restore_game
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| 78 | cm_reset
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| 79 | }
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| 80 |
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| 81 | if (my_save_point eq 3)
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| 82 | {
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| 83 | dprint restore_game_3
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| 84 |
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| 85 | spawn_lobby_tctf
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| 86 |
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| 87 | trigvolume_enable save_3_trig 0
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| 88 |
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| 89 | door_lock 35
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| 90 | dprint objective5
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| 91 | objective_set(5, silent)
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| 92 | target_set(142, 30.0)
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| 93 |
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| 94 | restore_game
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| 95 | }
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| 96 | }
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| 97 |
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| 98 | func void you_lose(string ai_name)
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| 99 | {
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| 100 | sleep 240
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| 101 | fade_out 0 0 0 180
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| 102 | sleep 240
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| 103 | lose
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| 104 | }
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| 105 |
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| 106 | func void you_win(int char_index)
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| 107 | {
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| 108 | outro
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| 109 | win
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| 110 | }
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| 111 |
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| 112 | func void save_game_1(string ai_name)
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| 113 | {
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| 114 | dprint savegame_1
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| 115 | if (my_save_point ne 1)
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| 116 | {
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| 117 | save_game 1 autosave
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| 118 | }
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| 119 | }
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| 120 |
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| 121 | func void save_game_2(string ai_name)
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| 122 | {
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| 123 | dprint savegame_2
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| 124 | if (my_save_point ne 2)
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| 125 | {
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| 126 | save_game 2 autosave
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| 127 | }
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| 128 | }
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| 129 |
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| 130 | func void save_game_3(string ai_name)
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| 131 | {
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| 132 | dprint savegame_3
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| 133 |
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| 134 | if (my_save_point ne 3)
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| 135 | {
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| 136 | save_game 3 autosave
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| 137 | }
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| 138 | }
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| 139 |
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| 140 | ########### GAME OBJECTIVES ############################3
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| 141 |
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| 142 | func void set_objective_1(void)
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| 143 | {
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| 144 | dprint objective_1
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| 145 | objective_set(1)
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| 146 | }
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| 147 |
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| 148 | func void set_objective_2_from_save(void)
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| 149 | {
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| 150 | objective_set(2)
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| 151 | }
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| 152 |
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| 153 | func void set_objective_2(string chr_index)
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| 154 | {
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| 155 | sleep 180
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| 156 | dprint objective_2
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| 157 | objective_set(2)
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| 158 | particle lock99_locklight01 do start
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| 159 | door_unlock 43
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| 160 | }
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| 161 |
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| 162 | func void set_objective_3(string chr_index)
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| 163 | {
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| 164 | dprint objective_3
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| 165 | #sound_dialog_play_block c00_01_20shinatama
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| 166 | #sound_dialog_play_block pause
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| 167 | objective_set(3)
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| 168 | target_set(205, 30.0)
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| 169 | }
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| 170 |
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| 171 | func void set_objective_4(string chr_index)
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| 172 | {
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| 173 | dprint objective_4
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| 174 | sound_dialog_play_block c00_01_19shinatama
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| 175 | sound_dialog_play_block pause
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| 176 | objective_set(4)
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| 177 | target_set(110, 30.0)
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| 178 | }
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| 179 |
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| 180 | func void set_objective_5(string chr_index)
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| 181 | {
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| 182 | dprint objective_5
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| 183 | #sound_dialog_play_block c00_01_18shinatama
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| 184 | #sound_dialog_play_block pause
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| 185 | objective_set(5)
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| 186 | target_set(142, 30.0)
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| 187 | }
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| 188 |
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| 189 | func void set_objective_6(string chr_index)
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| 190 | {
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| 191 | dprint objective_6
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| 192 | sound_dialog_play_block c00_01_22shinatama
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| 193 | sound_dialog_play_block pause
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| 194 | objective_set(6)
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| 195 | target_set(256, 30.0)
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| 196 | }
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| 197 |
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| 198 | func void set_target_4(string chr_index)
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| 199 | {
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| 200 | sound_dialog_play_block c00_01_26shinatama
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| 201 | sound_dialog_play_block pause
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| 202 | target_set(253, 30.0)
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| 203 | }
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| 204 |
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| 205 | func void set_target_5(string chr_index)
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| 206 | {
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| 207 | sound_dialog_play_block c00_01_28shinatama
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| 208 | sound_dialog_play_block pause
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| 209 | target_set(254, 30.0)
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| 210 | }
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| 211 |
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| 212 | func void set_target_6(string chr_index)
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| 213 | {
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| 214 | target_set(256, 30.0)
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| 215 | }
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| 216 |
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| 217 |
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| 218 | ### MARTY'S HUGE SACK ###
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| 219 |
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| 220 | var int music_counter;
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| 221 |
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| 222 | func void music_force_stop(void)
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| 223 | {
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| 224 | sleep 4500
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| 225 |
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| 226 | if (0 ne music_counter)
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| 227 | {
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| 228 | dprint music_force_stop
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| 229 | music_counter = 0
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| 230 | all_music_counters
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| 231 | }
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| 232 | }
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| 233 |
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| 234 | func void music_script_start(void)
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| 235 | {
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| 236 | music_counter = 2
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| 237 | }
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| 238 |
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| 239 | func void striker_siesta_1(string ai_name)
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| 240 | {
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| 241 | dprint striker_siesta1
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| 242 | music_counter = music_counter - 1
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| 243 |
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| 244 | if (music_counter eq 0)
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| 245 | {
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| 246 | all_music_counters();
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| 247 | }
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| 248 |
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| 249 | }
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| 250 | func void striker_siesta_2(string ai_name)
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| 251 | {
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| 252 | dprint striker_siesta2
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| 253 | music_counter = music_counter - 1
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| 254 |
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| 255 | if (music_counter eq 0)
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| 256 | {
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| 257 | all_music_counters();
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| 258 | }
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| 259 | }
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| 260 |
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| 261 | func void all_music_counters(void)
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| 262 | {
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| 263 | dprint WHEN_THE_LIGHTS_GO_DOWN_IN_THE_CITY
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| 264 |
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| 265 | sound_music_stop mus_trt
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| 266 | # sound_music_stop mus_fiteb
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| 267 | # sound_music_stop mus_asian
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| 268 | }
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| 269 |
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| 270 |
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| 271 | ### TEXT CONSOLES ###
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| 272 |
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| 273 | func void level3a(string chr_index)
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| 274 | {
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| 275 | dprint text3a
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| 276 | text_console level_3a
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| 277 | console_reset 7
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| 278 | }
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| 279 |
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| 280 | func void level3b(string chr_index)
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| 281 | {
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| 282 | dprint text3b
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| 283 | text_console level_3b
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| 284 | console_reset 6
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| 285 | }
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| 286 |
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| 287 | func void level3c(string chr_index)
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| 288 | {
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| 289 | dprint text3c
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| 290 | text_console level_3c
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| 291 | console_reset 1
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| 292 | }
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| 293 |
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| 294 | func void level3d(string chr_index)
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| 295 | {
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| 296 | dprint text3d
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| 297 | text_console level_3d
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| 298 | day_264
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| 299 | }
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| 300 |
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| 301 |
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| 302 |
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| 303 |
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| 304 | ### GAMEPLAY PROGRESSION ###
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| 305 |
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| 306 | func void tower_lock_1(string chr_index)
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| 307 | {
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| 308 | sound_music_stop mus_main03
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| 309 |
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| 310 | ai2_spawn Tower_MB_1
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| 311 | trigvolume_enable towertrig_2 0
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| 312 | door_lock 41
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| 313 | }
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| 314 |
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| 315 | func void sapper_damage_on(string chr_index)
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| 316 | {
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| 317 | dprint sapper_dmg_start
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| 318 | particle sapper start
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| 319 | }
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| 320 |
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| 321 | func void sapper_damage_off(string chr_index)
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| 322 | {
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| 323 | dprint sapper_dmg_stop
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| 324 | particle sapper stop
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| 325 | }
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| 326 |
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| 327 | func void spawn_floor1_guards(string ai_name)
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| 328 | {
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| 329 | dprint spawn_floor1
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| 330 | particle lock1_locklight01 do stop
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| 331 | particle lockA_locklight01 do start
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| 332 | ai2_spawn Floor1_Striker_1
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| 333 | ai2_spawn Floor1_Striker_2
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| 334 | ai2_spawn Floor1_Sci_1
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| 335 | ai2_spawn Floor1_Sci_2
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| 336 | ai2_spawn Floor1_Sci_3
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| 337 | ai2_spawn Floor1_Sci_4
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| 338 |
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| 339 | set_objective_3
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| 340 | }
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| 341 |
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| 342 | func void spawn_right_patrol(string ai_name)
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| 343 | {
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| 344 | dprint spawn_right_patrol
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| 345 | ai2_spawn right_patrol_striker_1
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| 346 | }
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| 347 |
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| 348 | func void spawn_left_patrol(string ai_name)
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| 349 | {
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| 350 | dprint spawn_right_patrol
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| 351 | ai2_spawn left_patrol_striker_1
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| 352 | }
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| 353 |
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| 354 | func void spawn_back_patrol(string ai_name)
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| 355 | {
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| 356 | dprint spawn_right_patrol
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| 357 | ai2_spawn back_patrol_striker_1
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| 358 | ai2_spawn back_patrol_striker_2
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| 359 | }
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| 360 |
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| 361 | func void spawn_floor1_striker_10(string ai_name)
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| 362 | {
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| 363 | dprint spawn_ambush_striker_10
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| 364 | # trig_activate 1
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| 365 | ai2_spawn Floor1_Striker_10
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| 366 | ai2_spawn Floor1_Striker_12
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| 367 | }
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| 368 |
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| 369 | func void spawn_floor1_striker_11(string ai_name)
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| 370 | {
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| 371 | dprint spawn_ambush_striker_11
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| 372 | # trig_activate 1
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| 373 | ai2_spawn Floor1_Striker_11
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| 374 | ai2_spawn Floor1_Striker_12
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| 375 | }
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| 376 |
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| 377 | func void fake_console(string ai_name)
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| 378 | {
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| 379 | sleep 180
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| 380 | dprint fake_console
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| 381 |
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| 382 | door_unlock 2
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| 383 | door_unlock 9
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| 384 | door_unlock 12
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| 385 | door_unlock 15
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| 386 | door_unlock 18
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| 387 | door_unlock 21
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| 388 | door_unlock 24
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| 389 | door_unlock 27
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| 390 |
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| 391 | particle lock2_locklight01 do start
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| 392 | }
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| 393 |
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| 394 | func void spawn_floor2_guards(string ai_name)
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| 395 | {
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| 396 | dprint spawn_floor2
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| 397 |
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| 398 | particle lock2_locklight01 do stop
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| 399 |
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| 400 | ai2_spawn Floor2_Striker_2
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| 401 | ai2_spawn Floor2_Striker_3
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| 402 | ai2_spawn Floor2_Striker_4
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| 403 |
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| 404 | sleep 15
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| 405 |
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| 406 | ai2_spawn Floor2_Striker_1
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| 407 | ai2_doalarm Floor2_Striker_1 3
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| 408 |
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| 409 | sleep 15
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| 410 |
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| 411 | ai2_spawn Floor2_Sci_1
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| 412 | ai2_spawn Floor2_Sci_2
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| 413 | ai2_spawn Floor2_Sci_3
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| 414 | ai2_spawn Floor2_Sci_4
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| 415 | ai2_spawn Floor2_Sci_5
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| 416 |
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| 417 | trigvolume_enable attack_trigger 0
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| 418 | }
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| 419 |
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| 420 | func void commence_attack(string ai_name)
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| 421 | {
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| 422 | dprint commence_attack
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| 423 |
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| 424 | ai2_setalert Floor2_Striker_2 high
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| 425 | ai2_setalert Floor2_Striker_3 high
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| 426 | ai2_setalert Floor2_Striker_4 high
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| 427 |
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| 428 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
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| 429 | ai2_dopath Floor2_Striker_2 scram_path
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| 430 | ai2_dopath Floor2_Striker_3 attack_path_1
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| 431 | ai2_dopath Floor2_Striker_4 attack_path_2
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| 432 |
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| 433 | ai2_setjobstate Floor2_Striker_1
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| 434 | ai2_setjobstate Floor2_Striker_2
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| 435 | ai2_setjobstate Floor2_Striker_3
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| 436 | ai2_setjobstate Floor2_Striker_4
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| 437 |
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| 438 | ai2_attack Floor2_Striker_4 Floor2_Sci_4
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| 439 | ai2_attack Floor2_Striker_3 Floor2_Sci_1
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| 440 | }
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| 441 |
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| 442 | func void death_sentence_1(string ai_name)
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| 443 | {
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| 444 | dprint death_sentence_1
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| 445 | ai2_attack Floor2_Striker_4 Floor2_Sci_5
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| 446 | }
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| 447 |
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| 448 | func void death_sentence_2(string ai_name)
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| 449 | {
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| 450 | dprint death_sentence_2
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| 451 | ai2_attack Floor2_Striker_3 Floor2_Sci_2
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| 452 | }
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| 453 |
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| 454 | func void death_sentence_3(string ai_name)
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| 455 | {
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| 456 | dprint death_sentence_2
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| 457 | ai2_attack Floor2_Striker_3 Floor2_Sci_3
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| 458 | }
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| 459 |
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| 460 | func void spawn_floor3_guards(string ai_name)
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| 461 | {
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| 462 | dprint spawn_floor3
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| 463 |
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| 464 | ai2_spawn Floor3_Striker_1
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| 465 | ai2_spawn Floor3_Striker_2
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| 466 | ai2_spawn Floor3_Striker_3
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| 467 | ai2_spawn Floor3_Striker_4
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| 468 |
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| 469 | ai2_spawn Floor3_Comguy_1
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| 470 |
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| 471 | particle lock3_locklight01 do stop
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| 472 | }
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| 473 |
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| 474 | func void spawn_roof_guards(string ai_name)
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| 475 | {
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| 476 | dprint spawn_roof_guards
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| 477 |
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| 478 | ai2_spawn Roof_Striker_1
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| 479 | ai2_spawn Roof_Striker_2
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| 480 | ai2_spawn Roof_Striker_3
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| 481 |
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| 482 | # particle lock3_locklight01 do start
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| 483 | }
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| 484 |
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| 485 | func void roof_surprise(string ai_name)
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| 486 | {
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| 487 | dprint roof_surprise
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| 488 | ai2_dopath Roof_Striker_3 Roof_Striker_3b
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| 489 | ai2_setjobstate Roof_Striker_3
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| 490 | }
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| 491 |
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| 492 | func void spawn_tower_guards(string ai_name)
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| 493 | {
|
---|
| 494 | dprint spawn_tower_guards
|
---|
| 495 |
|
---|
| 496 | ai2_spawn Tower_Striker_1
|
---|
| 497 | ai2_spawn Tower_Striker_2
|
---|
| 498 | # particle lock3_locklight01 do start
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | func void spawn_lobby_tctf(string ai_name)
|
---|
| 502 | {
|
---|
| 503 | dprint spawn_lobby_guards
|
---|
| 504 | ai2_spawn Lobby_TCL_1
|
---|
| 505 | ai2_spawn Lobby_TCL_2
|
---|
| 506 | ai2_spawn Lobby_TCS_1
|
---|
| 507 |
|
---|
| 508 | # particle lock3_locklight01 do start
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | func void spawn_lobby_synd(string ai_name)
|
---|
| 512 | {
|
---|
| 513 | dprint spawn_lobby_attackers
|
---|
| 514 |
|
---|
| 515 | sleep 600
|
---|
| 516 |
|
---|
| 517 | ai2_spawn Lobby_Striker_1
|
---|
| 518 | ai2_spawn Lobby_Striker_2
|
---|
| 519 | ai2_spawn Lobby_Striker_3
|
---|
| 520 | ai2_spawn Lobby_Striker_4
|
---|
| 521 |
|
---|
| 522 | door_lock 35
|
---|
| 523 |
|
---|
| 524 | # particle lock3_locklight01 do start
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | func void spawn_lively_1(string ai_name)
|
---|
| 528 | {
|
---|
| 529 | dprint spawn_lively_1
|
---|
| 530 |
|
---|
| 531 | ai2_spawn lively_striker_1
|
---|
| 532 | }
|
---|
| 533 |
|
---|
| 534 | func void spawn_lively_2(string ai_name)
|
---|
| 535 | {
|
---|
| 536 | dprint spawn_lively_2
|
---|
| 537 |
|
---|
| 538 | ai2_spawn lively_striker_2
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | func void spawn_lively_3(string ai_name)
|
---|
| 542 | {
|
---|
| 543 | dprint spawn_lively_3
|
---|
| 544 |
|
---|
| 545 | ai2_spawn lively_striker_3
|
---|
| 546 | ai2_spawn lively_striker_4
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | func void spawn_opposite_striker_1(string ai_name)
|
---|
| 550 | {
|
---|
| 551 | dprint spawn_opposite_1
|
---|
| 552 |
|
---|
| 553 | ai2_spawn opposite_striker_1
|
---|
| 554 | trigvolume_enable spawn_opposite_2 0
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | func void spawn_opposite_striker_2(string ai_name)
|
---|
| 558 | {
|
---|
| 559 | dprint spawn_opposite_2
|
---|
| 560 |
|
---|
| 561 | ai2_spawn opposite_striker_2
|
---|
| 562 | trigvolume_enable spawn_opposite_1 0
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | func void backdoor(string ai_name)
|
---|
| 566 | {
|
---|
| 567 | dprint spawn_backdoor_squad
|
---|
| 568 |
|
---|
| 569 | ai2_spawn backdoor_striker_1
|
---|
| 570 | ai2_spawn backdoor_striker_3
|
---|
| 571 | }
|
---|
| 572 |
|
---|
| 573 | func void spawn_vats(string ai_name)
|
---|
| 574 | {
|
---|
| 575 | dprint spawn_vats
|
---|
| 576 |
|
---|
| 577 | ai2_spawn Vat_Striker_1
|
---|
| 578 | ai2_spawn Vat_Striker_2
|
---|
| 579 | ai2_spawn Vat_Striker_3
|
---|
| 580 | ai2_spawn Vat_Striker_4
|
---|
| 581 | ai2_spawn Vat_Striker_5
|
---|
| 582 |
|
---|
| 583 | particle lock4_locklight01 do stop
|
---|
| 584 | trigvolume_enable final_ambush 0
|
---|
| 585 | trigvolume_enable outro_volume_1 0
|
---|
| 586 | door_lock 49
|
---|
| 587 | door_lock 50
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | func void gethelp(string ai_name)
|
---|
| 591 | {
|
---|
| 592 | trigvolume_enable outro_volume_1 1
|
---|
| 593 | sleep 120
|
---|
| 594 | door_unlock 49
|
---|
| 595 | door_unlock 50
|
---|
| 596 | ai2_attack Ambush_Striker_2 Konoko
|
---|
| 597 | particle lock177_locklight01 do start
|
---|
| 598 | sound_music_stop mus_main03
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | func void final_ambush(string ai_name)
|
---|
| 602 | {
|
---|
| 603 | dprint spawn_final_ambush
|
---|
| 604 | ai2_spawn Ambush_Striker_1
|
---|
| 605 | ai2_spawn Ambush_Striker_2
|
---|
| 606 | }
|
---|
| 607 |
|
---|
| 608 | func void unlock_floor1_doors(string ai_name)
|
---|
| 609 | {
|
---|
| 610 | dprint unlock_floor1_doors
|
---|
| 611 |
|
---|
| 612 | trigvolume_enable trigger_volume_10 0
|
---|
| 613 |
|
---|
| 614 | door_unlock 3
|
---|
| 615 | door_unlock 8
|
---|
| 616 | door_unlock 11
|
---|
| 617 | door_unlock 14
|
---|
| 618 | door_unlock 17
|
---|
| 619 | door_unlock 20
|
---|
| 620 | door_unlock 23
|
---|
| 621 | door_unlock 26
|
---|
| 622 |
|
---|
| 623 | if(trigvolume_count(36) eq 0)
|
---|
| 624 | {
|
---|
| 625 | input 0
|
---|
| 626 | # begin_cutscene
|
---|
| 627 | cm_interpolate lock1 0
|
---|
| 628 | sleep 60
|
---|
| 629 | particle lock1_locklight01 do start
|
---|
| 630 | sleep 150
|
---|
| 631 | cm_interpolate tophint 0
|
---|
| 632 | sleep 60
|
---|
| 633 | particle lock4a_locklight01 do start
|
---|
| 634 | sleep 150
|
---|
| 635 | cm_reset
|
---|
| 636 | end_cutscene
|
---|
| 637 | input 1
|
---|
| 638 | cm_reset
|
---|
| 639 | # end_cutscene
|
---|
| 640 | input 1
|
---|
| 641 | }
|
---|
| 642 |
|
---|
| 643 | particle lock1_locklight01 do start
|
---|
| 644 | particle lock4a_locklight01 do start
|
---|
| 645 |
|
---|
| 646 | door_counter = door_counter - 1
|
---|
| 647 | if (door_counter eq 0)
|
---|
| 648 | {
|
---|
| 649 | unlock_roof();
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | func void unlock_floor2_doors(string ai_name)
|
---|
| 654 | {
|
---|
| 655 | dprint unlock_floor2_doors
|
---|
| 656 |
|
---|
| 657 | trigvolume_enable attack_trigger 1
|
---|
| 658 |
|
---|
| 659 | door_unlock 2
|
---|
| 660 | door_unlock 9
|
---|
| 661 | door_unlock 12
|
---|
| 662 | door_unlock 15
|
---|
| 663 | door_unlock 18
|
---|
| 664 | door_unlock 21
|
---|
| 665 | door_unlock 24
|
---|
| 666 | door_unlock 27
|
---|
| 667 |
|
---|
| 668 | if(trigvolume_count(37) eq 0)
|
---|
| 669 | {
|
---|
| 670 | input 0
|
---|
| 671 | # begin_cutscene
|
---|
| 672 | cm_interpolate lock2 0
|
---|
| 673 | sleep 60
|
---|
| 674 | particle lock2_locklight01 do start
|
---|
| 675 | sleep 150
|
---|
| 676 | cm_interpolate tophint 0
|
---|
| 677 | sleep 60
|
---|
| 678 | particle lock4b_locklight01 do start
|
---|
| 679 | sleep 150
|
---|
| 680 | cm_reset
|
---|
| 681 | end_cutscene
|
---|
| 682 | input 1
|
---|
| 683 | cm_reset
|
---|
| 684 | # end_cutscene
|
---|
| 685 | input 1
|
---|
| 686 | }
|
---|
| 687 |
|
---|
| 688 | particle lock2_locklight01 do start
|
---|
| 689 | particle lock4b_locklight01 do start
|
---|
| 690 |
|
---|
| 691 | door_counter = door_counter - 1
|
---|
| 692 | if (door_counter eq 0)
|
---|
| 693 | {
|
---|
| 694 | unlock_roof();
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | sleep 60
|
---|
| 698 |
|
---|
| 699 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
|
---|
| 700 | ai2_setjobstate Floor2_Striker_1
|
---|
| 701 | }
|
---|
| 702 |
|
---|
| 703 | func void unlock_floor3_doors(string ai_name)
|
---|
| 704 | {
|
---|
| 705 | dprint unlock_floor3_doors
|
---|
| 706 |
|
---|
| 707 | door_unlock 28
|
---|
| 708 | door_unlock 22
|
---|
| 709 | door_unlock 16
|
---|
| 710 | door_unlock 1
|
---|
| 711 | door_unlock 10
|
---|
| 712 | door_unlock 13
|
---|
| 713 | door_unlock 19
|
---|
| 714 | door_unlock 25
|
---|
| 715 |
|
---|
| 716 | if(trigvolume_count(37) eq 0)
|
---|
| 717 | {
|
---|
| 718 | input 0
|
---|
| 719 | # begin_cutscene
|
---|
| 720 | cm_interpolate lock3 0
|
---|
| 721 | sleep 60
|
---|
| 722 | particle lock3_locklight01 do start
|
---|
| 723 | sleep 150
|
---|
| 724 | cm_interpolate tophint 0
|
---|
| 725 | sleep 60
|
---|
| 726 | particle lock4c_locklight01 do start
|
---|
| 727 | sleep 150
|
---|
| 728 | cm_reset
|
---|
| 729 | # end_cutscene
|
---|
| 730 | input 1
|
---|
| 731 | }
|
---|
| 732 |
|
---|
| 733 | particle lock3_locklight01 do start
|
---|
| 734 | particle lock4c_locklight01 do start
|
---|
| 735 |
|
---|
| 736 | door_counter = door_counter - 1
|
---|
| 737 | if (door_counter eq 0)
|
---|
| 738 | {
|
---|
| 739 | unlock_roof();
|
---|
| 740 | }
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | func void unlock_roof(string ai_name)
|
---|
| 744 | {
|
---|
| 745 | dprint unlock_roof
|
---|
| 746 | door_unlock 4
|
---|
| 747 | spawn_roof_guards
|
---|
| 748 | door_unlock 56
|
---|
| 749 |
|
---|
| 750 | sound_music_start mus_main03
|
---|
| 751 | }
|
---|
| 752 |
|
---|
| 753 | func void passage_1(string ai_name)
|
---|
| 754 | {
|
---|
| 755 | dprint unlock_floor1_doors
|
---|
| 756 |
|
---|
| 757 | input 0
|
---|
| 758 | cm_interpolate passage 0
|
---|
| 759 | sleep 60
|
---|
| 760 | particle lock69a_locklight01 do start
|
---|
| 761 | sleep 150
|
---|
| 762 | cm_reset
|
---|
| 763 | input 1
|
---|
| 764 |
|
---|
| 765 | passage_counter = passage_counter - 1
|
---|
| 766 | if (passage_counter eq 0)
|
---|
| 767 | {
|
---|
| 768 | unlock_passage();
|
---|
| 769 | }
|
---|
| 770 | }
|
---|
| 771 |
|
---|
| 772 | func void passage_2(string ai_name)
|
---|
| 773 | {
|
---|
| 774 | dprint unlock_floor1_doors
|
---|
| 775 |
|
---|
| 776 | input 0
|
---|
| 777 | cm_interpolate passage 0
|
---|
| 778 | sleep 60
|
---|
| 779 | particle lock69b_locklight01 do start
|
---|
| 780 | sleep 150
|
---|
| 781 | cm_reset
|
---|
| 782 | input 1
|
---|
| 783 |
|
---|
| 784 | passage_counter = passage_counter - 1
|
---|
| 785 | if (passage_counter eq 0)
|
---|
| 786 | {
|
---|
| 787 | unlock_passage();
|
---|
| 788 | }
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | func void passage_3(string ai_name)
|
---|
| 792 | {
|
---|
| 793 | dprint unlock_floor1_doors
|
---|
| 794 |
|
---|
| 795 | input 0
|
---|
| 796 | cm_interpolate passage 0
|
---|
| 797 | sleep 60
|
---|
| 798 | particle lock69c_locklight01 do start
|
---|
| 799 | sleep 150
|
---|
| 800 | cm_reset
|
---|
| 801 | input 1
|
---|
| 802 |
|
---|
| 803 | passage_counter = passage_counter - 1
|
---|
| 804 | if (passage_counter eq 0)
|
---|
| 805 | {
|
---|
| 806 | unlock_passage();
|
---|
| 807 | }
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | func void unlock_passage(string ai_name)
|
---|
| 811 | {
|
---|
| 812 | dprint unlock_passage
|
---|
| 813 |
|
---|
| 814 | sound_music_start mus_main03 1.0
|
---|
| 815 |
|
---|
| 816 | door_unlock 48
|
---|
| 817 | #target_set(256, 0.0)
|
---|
| 818 | }
|
---|
| 819 |
|
---|
| 820 | func void unlock_end_door(string ai_name)
|
---|
| 821 | {
|
---|
| 822 | dprint unlock_end_door
|
---|
| 823 |
|
---|
| 824 | door_unlock 56
|
---|
| 825 |
|
---|
| 826 | trigvolume_enable final_ambush 1
|
---|
| 827 |
|
---|
| 828 | input 0
|
---|
| 829 | cm_interpolate lock5 0
|
---|
| 830 | sleep 60
|
---|
| 831 | particle lockend_locklight02 do start
|
---|
| 832 | sleep 150
|
---|
| 833 | cm_reset
|
---|
| 834 | input 1
|
---|
| 835 |
|
---|
| 836 | target_set(52, 30.0)
|
---|
| 837 | sleep 30
|
---|
| 838 | ai2_spawn Vat_MB_1
|
---|
| 839 | }
|
---|
| 840 |
|
---|
| 841 |
|
---|
| 842 | func void Lobby_Hurt_TCL_1(string ai_name)
|
---|
| 843 | {
|
---|
| 844 | dprint Hurt_TCL_1
|
---|
| 845 | ai2_dopath Lobby_TCL_1 Lobby_Hurt_TCL_1
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 |
|
---|
| 849 | func void Lobby_Hurt_TCL_2(string ai_name)
|
---|
| 850 | {
|
---|
| 851 | dprint Hurt_TCL_2
|
---|
| 852 |
|
---|
| 853 | sleep 120
|
---|
| 854 |
|
---|
| 855 | ai2_dopath Lobby_TCL_2 Lobby_Hurt_TCL_2
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 |
|
---|
| 859 | ### MISE EN SCENE ###
|
---|
| 860 |
|
---|
| 861 |
|
---|
| 862 | func void miseenscene_start(string ai_name)
|
---|
| 863 | {
|
---|
| 864 | dprint scene_start
|
---|
| 865 | particle scene create
|
---|
| 866 |
|
---|
| 867 | ai2_spawn scene_thug_1
|
---|
| 868 | ai2_spawn scene_thug_2
|
---|
| 869 | }
|
---|
| 870 |
|
---|
| 871 | func void miseenscene_stop(string ai_name)
|
---|
| 872 | {
|
---|
| 873 | dprint scene_stop
|
---|
| 874 | particle scene kill
|
---|
| 875 | }
|
---|
| 876 |
|
---|
| 877 | func void day_264(string ai_name)
|
---|
| 878 | {
|
---|
| 879 | dprint day264
|
---|
| 880 |
|
---|
| 881 | sleep 150
|
---|
| 882 | particle day264 create
|
---|
| 883 | particle dayafter create
|
---|
| 884 | particle dayafter start
|
---|
| 885 |
|
---|
| 886 | ai2_dopath scene_thug_1 scene_flee_1 1
|
---|
| 887 | ai2_dopath scene_thug_2 scene_flee_2 1
|
---|
| 888 |
|
---|
| 889 | sleep 300
|
---|
| 890 | ai2_spawn arcy
|
---|
| 891 |
|
---|
| 892 | sleep 1000
|
---|
| 893 | chr_delete scene_thug_1
|
---|
| 894 | chr_delete scene_thug_2
|
---|
| 895 |
|
---|
| 896 | sleep 500
|
---|
| 897 | chr_delete arcy
|
---|
| 898 | }
|
---|