[304] | 1 | #
|
---|
| 2 | # manplant_cutscene.bsl
|
---|
| 3 | #
|
---|
| 4 |
|
---|
| 5 | func void
|
---|
| 6 | manplant_cs_intro(void)
|
---|
| 7 | {
|
---|
| 8 |
|
---|
| 9 | }
|
---|
| 10 |
|
---|
| 11 |
|
---|
| 12 | func void intro(void)
|
---|
| 13 | {
|
---|
| 14 | fade_out 0 0 0 0
|
---|
| 15 | cm_interpolate Camout01 0
|
---|
| 16 | env_show 561 0
|
---|
| 17 | sleep f14
|
---|
| 18 | begin_cutscene
|
---|
| 19 | sleep f30
|
---|
| 20 | #Outside shot of cops walking in
|
---|
| 21 | ai2_spawn Recep
|
---|
| 22 | ai2_spawn partner_cop_1
|
---|
| 23 | ai2_spawn partner_cop_2
|
---|
| 24 | playback 0 IntroKonoko01
|
---|
| 25 | playback partner_cop_1 IntroCop01
|
---|
| 26 | playback partner_cop_2 IntroCop02
|
---|
| 27 | #cm_interpolate Camout01 0
|
---|
| 28 |
|
---|
| 29 | sound_music_start mus_ambgrv1b 0.90
|
---|
| 30 | #music_script_start();
|
---|
| 31 |
|
---|
| 32 | fade_in 120
|
---|
| 33 |
|
---|
| 34 | sleep f240
|
---|
| 35 | #cops enter building, shot behind the receptionist
|
---|
| 36 | cm_anim both Camin02
|
---|
| 37 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 38 | chr_animate Recep SECRETsit_prehello 540
|
---|
| 39 | chr_lock_active Recep
|
---|
| 40 | chr_lock_active partner_cop_1
|
---|
| 41 | chr_lock_active partner_cop_2
|
---|
| 42 | #receptionist looks up and Cop introduces himself
|
---|
| 43 | cm_interpolate_block Camin03 0
|
---|
| 44 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 45 | chr_animate Recep SECRETsit_prehello 120
|
---|
| 46 | chr_animate_block Recep SECRETsit_hello 90
|
---|
| 47 |
|
---|
| 48 | sound_music_volume mus_ambgrv1b 0.6 1
|
---|
| 49 |
|
---|
| 50 | chr_animate_block Recep SECRETsit_talk 600
|
---|
| 51 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 52 |
|
---|
| 53 | sound_dialog_play c01_04_01receptionist
|
---|
| 54 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
|
---|
| 55 | sound_dialog_play_block pause
|
---|
| 56 | cinematic_stop (RECEPtalking, 20, 20)
|
---|
| 57 | cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false)
|
---|
| 58 | sound_dialog_play c01_04_02tctfag1
|
---|
| 59 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 60 | #Konoko interrupts Cop guy
|
---|
| 61 | playback 0 IntroKonokoInt
|
---|
| 62 | sleep f100
|
---|
| 63 | #sound_dialog_play_block pause
|
---|
| 64 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 65 | cm_interpolate IntroCamInterrupt 0
|
---|
| 66 | cinematic_start (KONpsychedup, 180, 180, 20, 7, 20, false)
|
---|
| 67 | playback partner_cop_1 IntroCopInt
|
---|
| 68 | sound_dialog_play_interrupt c01_04_03konoko
|
---|
| 69 | cinematic_stop (TCTFtalking, 19, 20)
|
---|
| 70 | sound_dialog_play_block pause
|
---|
| 71 | cinematic_stop (KONpsychedup, 19, 20)
|
---|
| 72 | #Receptionis says ok officer
|
---|
| 73 | cm_interpolate Camin03 0
|
---|
| 74 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 75 | chr_animate Recep SECRETsit_talk 400
|
---|
| 76 | sleep f30
|
---|
| 77 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
|
---|
| 78 | sound_dialog_play c01_04_04receptionist
|
---|
| 79 | sleep f90
|
---|
| 80 | #Receptionis hits alarm
|
---|
| 81 | cm_anim both IntroCamAlarm
|
---|
| 82 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 83 | chr_animate Recep SECRETsit_alarm 400
|
---|
| 84 | sleep f110
|
---|
| 85 | particle IntroLight01 create
|
---|
| 86 | particle IntroLight01 do start
|
---|
| 87 | cinematic_stop (RECEPtalking, 20, 20)
|
---|
| 88 | #Bad guys see alarm is hit
|
---|
| 89 | cm_wait
|
---|
| 90 | chr_create 1050 start
|
---|
| 91 | ai2_spawn Barabus
|
---|
| 92 | chr_neutral 1050 1
|
---|
| 93 | #chr_neutral 1051 1
|
---|
| 94 | playback 1050 IntroMuroSet
|
---|
| 95 | playback Barabus IntroBossSet
|
---|
| 96 | cm_interpolate IntroCamBadGuys00 0
|
---|
| 97 |
|
---|
| 98 | sound_ambient_start alarm_loop
|
---|
| 99 |
|
---|
| 100 | cm_interpolate_block IntroCamBadGuys01 240
|
---|
| 101 | sleep f120
|
---|
| 102 | cinematic_start (BOSS1nametag, 180, 180, 16, 3, 20, false)
|
---|
| 103 | sound_dialog_play c02_05_01barabas
|
---|
| 104 |
|
---|
| 105 | sound_ambient_volume alarm_loop .35 1.0
|
---|
| 106 |
|
---|
| 107 | sound_dialog_play_block pause
|
---|
| 108 | #Muro turns to Bossman
|
---|
| 109 | playback 1050 IntroMuro01
|
---|
| 110 | cm_interpolate IntroCamMuro01 0
|
---|
| 111 | cinematic_start (MUROnametag, 180, 180, 15, 1, 20, false)
|
---|
| 112 | sound_dialog_play c02_05_02muro
|
---|
| 113 | sound_dialog_play_block pause
|
---|
| 114 | #Bossman and Muro talk
|
---|
| 115 | cm_interpolate IntroCamBothLt 0
|
---|
| 116 | cm_interpolate_block IntroCamBothRt 500
|
---|
| 117 | sound_dialog_play c02_05_03barabas
|
---|
| 118 | sound_dialog_play_block pause
|
---|
| 119 | sound_dialog_play c02_05_04muro
|
---|
| 120 | sound_dialog_play_block pause
|
---|
| 121 | sound_dialog_play c02_05_05barabas
|
---|
| 122 | sound_dialog_play_block pause
|
---|
| 123 | #Muro talks
|
---|
| 124 | cm_interpolate IntroCamMuro02 0
|
---|
| 125 |
|
---|
| 126 | sound_ambient_volume alarm_loop 0.0 1.0
|
---|
| 127 | sound_ambient_stop alarm_loop
|
---|
| 128 |
|
---|
| 129 | sound_dialog_play c02_05_06muro
|
---|
| 130 | sound_dialog_play_block pause
|
---|
| 131 | #Bossman and Muro talk
|
---|
| 132 | cm_interpolate IntroCamBothRtHigh 0
|
---|
| 133 | cm_interpolate_block IntroCamBothLtHigh 500
|
---|
| 134 | sound_dialog_play c02_05_07muro
|
---|
| 135 | sound_dialog_play_block pause
|
---|
| 136 | sound_dialog_play c02_05_08barabas
|
---|
| 137 | sound_dialog_play_block pause
|
---|
| 138 | sound_dialog_play c02_05_09muro
|
---|
| 139 | sound_dialog_play_block pause
|
---|
| 140 | sound_dialog_play c02_05_10barabas
|
---|
| 141 | sound_dialog_play_block pause
|
---|
| 142 | #Muro talks
|
---|
| 143 | cm_interpolate IntroCamMuro01 0
|
---|
| 144 | sound_dialog_play c02_05_11muro
|
---|
| 145 | sound_dialog_play_block pause
|
---|
| 146 | cinematic_stop (MUROnametag, 15,20)
|
---|
| 147 | cinematic_stop (BOSS1nametag, 16,20)
|
---|
| 148 | #Receptionist says hold on
|
---|
| 149 | cm_interpolate Camin03 0
|
---|
| 150 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 151 | chr_animate Recep SECRETsit_unalarm 180
|
---|
| 152 | chr_animate_block Recep SECRETsit_talk 500
|
---|
| 153 | sound_dialog_play c02_05_12receptionist
|
---|
| 154 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true)
|
---|
| 155 | sound_dialog_play_block pause
|
---|
| 156 | cinematic_stop (RECEPtalking, 20,20)
|
---|
| 157 | #Strikers Rush in
|
---|
| 158 |
|
---|
| 159 | sound_ambient_volume mus_ambgrv1b 0 .5
|
---|
| 160 |
|
---|
| 161 | music_script_start();
|
---|
| 162 |
|
---|
| 163 | ai2_spawn ambush_striker_3
|
---|
| 164 | ai2_spawn ambush_striker_2
|
---|
| 165 | #chr_neutral ambush_striker_3 1
|
---|
| 166 | #chr_neutral ambush_striker_2 1
|
---|
| 167 |
|
---|
| 168 | door_open 21
|
---|
| 169 | door_jam 21
|
---|
| 170 |
|
---|
| 171 | playback ambush_striker_3 IntroStrikerRight01
|
---|
| 172 | playback ambush_striker_2 IntroStrikerRight02
|
---|
| 173 | cm_interpolate IntroCamDoorRight01 0
|
---|
| 174 | sleep f180
|
---|
| 175 | #Cop says what the?
|
---|
| 176 | playback partner_cop_2 IntroCop02Surprise
|
---|
| 177 | chr_envanim 1003 IntroSecBox01 norotation
|
---|
| 178 | chr_animate Recep SECRETsit_talk 400
|
---|
| 179 | cm_interpolate IntroCamSurprise 0
|
---|
| 180 | cm_interpolate_block IntroCamSurprise02 90
|
---|
| 181 | sound_dialog_play c02_05_13tctfag1
|
---|
| 182 | ai2_spawn ambush_striker_1
|
---|
| 183 | #chr_neutral ambush_striker_1 1
|
---|
| 184 |
|
---|
| 185 | door_unlock 4
|
---|
| 186 | door_open 4
|
---|
| 187 | door_jam 4
|
---|
| 188 |
|
---|
| 189 | playback ambush_striker_1 IntroStrikerLeft01
|
---|
| 190 | sleep f60
|
---|
| 191 | #Konoko looks around
|
---|
| 192 | chr_envanim Recep IntroSecBox01 norotation
|
---|
| 193 | chr_animate Recep SECRETsit_talk 180
|
---|
| 194 | cm_reset
|
---|
| 195 | playback 0 IntroKonokoLook
|
---|
| 196 | sleep f30
|
---|
| 197 | cinematic_start (KONangryfront, 180, 180, 20, 7, 10, false)
|
---|
| 198 | sleep f170
|
---|
| 199 | #Konoko says we got company
|
---|
| 200 | playback Recep IntroRecepRun
|
---|
| 201 | cm_interpolate IntroCamCompany 0
|
---|
| 202 | sound_dialog_play c02_05_14konoko
|
---|
| 203 | sleep f30
|
---|
| 204 | playback Recep IntroRecepRun
|
---|
| 205 | sound_dialog_play_block pause
|
---|
| 206 | cinematic_stop (KONangryfront, 19 ,20)
|
---|
| 207 | #gameplay resumes
|
---|
| 208 | cm_reset
|
---|
| 209 | env_show 561 1
|
---|
| 210 | env_show 560 0
|
---|
| 211 | end_cutscene
|
---|
| 212 |
|
---|
| 213 | ai2_attack partner_cop_1 ambush_striker_1
|
---|
| 214 | ai2_attack partner_cop_2 ambush_striker_3
|
---|
| 215 |
|
---|
| 216 | chr_delete 1050
|
---|
| 217 | chr_delete Barabus
|
---|
| 218 | particle IntroLight01 kill
|
---|
| 219 | sleep f90
|
---|
| 220 | #chr_delete Recep
|
---|
| 221 |
|
---|
| 222 | door_lock 1
|
---|
| 223 | door_unjam 4
|
---|
| 224 | door_lock 4
|
---|
| 225 | door_unjam 21
|
---|
| 226 | set_objective_1
|
---|
| 227 |
|
---|
| 228 | save_point_1
|
---|
| 229 | }
|
---|
| 230 |
|
---|
| 231 | func void
|
---|
| 232 | Chase(
|
---|
| 233 | void)
|
---|
| 234 | {
|
---|
| 235 | sleep 60
|
---|
| 236 | begin_cutscene jello
|
---|
| 237 | # sleep f10
|
---|
| 238 | # cm_orbit .1
|
---|
| 239 | sleep f30
|
---|
| 240 | chr_animate 0 KONOKOwatch_start 60
|
---|
| 241 | sleep f40
|
---|
| 242 | cinematic_start (KONtalking, 180, 180, 15, 1, 20, false)
|
---|
| 243 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
|
---|
| 244 | sleep f19
|
---|
| 245 | chr_animate 0 KONOKOwatch_idle 3000
|
---|
| 246 |
|
---|
| 247 | sound_music_volume atm_low_perc1 0.35 1.0
|
---|
| 248 |
|
---|
| 249 | sound_dialog_play c02_06_01konoko
|
---|
| 250 | sound_dialog_play_block pause
|
---|
| 251 | sound_dialog_play c02_06_02griffin
|
---|
| 252 | sound_dialog_play_block pause
|
---|
| 253 | sound_dialog_play c02_06_03konoko
|
---|
| 254 | sound_dialog_play_block pause
|
---|
| 255 | sound_dialog_play c02_06_04griffin
|
---|
| 256 | sound_dialog_play_block pause
|
---|
| 257 | sound_dialog_play c02_06_05konoko
|
---|
| 258 | sound_dialog_play_block pause
|
---|
| 259 | sound_dialog_play c02_06_06griffin
|
---|
| 260 | sound_dialog_play_block pause
|
---|
| 261 | sound_dialog_play c02_06_07konoko
|
---|
| 262 | sound_dialog_play_block pause
|
---|
| 263 | cinematic_stop (KONtalking, 15,20)
|
---|
| 264 | cinematic_stop (GRIFtalking, 16,20)
|
---|
| 265 | chr_animate 0 KONOKOwatch_stop
|
---|
| 266 | sleep f15
|
---|
| 267 | cm_reset
|
---|
| 268 | end_cutscene
|
---|
| 269 |
|
---|
| 270 | sound_music_volume atm_low_perc1 .90 1.0
|
---|
| 271 |
|
---|
| 272 | striker_counter = striker_counter + 2
|
---|
| 273 | particle save1b_locklight01 do start
|
---|
| 274 | door_unlock 11
|
---|
| 275 | console_deactivate 15
|
---|
| 276 |
|
---|
| 277 | if (alarm_counter eq 1)
|
---|
| 278 | {
|
---|
| 279 | ai2_spawn hall_striker_2
|
---|
| 280 | ai2_tripalarm konoko 1
|
---|
| 281 | }
|
---|
| 282 | }
|
---|
| 283 |
|
---|
| 284 |
|
---|
| 285 | func void
|
---|
| 286 | Griffin_1(
|
---|
| 287 | void)
|
---|
| 288 | {
|
---|
| 289 | begin_cutscene jello
|
---|
| 290 | sound_ambient_stop alarm_loop
|
---|
| 291 | sleep f30
|
---|
| 292 | chr_animate 0 KONOKOwatch_start 60
|
---|
| 293 | sleep 40
|
---|
| 294 | cinematic_start (KONtalking, 180, 180, 15, 1, 20, false)
|
---|
| 295 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
|
---|
| 296 | sleep f19
|
---|
| 297 | chr_animate 0 KONOKOwatch_idle 3000
|
---|
| 298 | sound_dialog_play c02_07_01griffin
|
---|
| 299 | sound_dialog_play_block pause
|
---|
| 300 | sound_dialog_play c02_07_02konoko
|
---|
| 301 | sound_dialog_play_block pause
|
---|
| 302 | chr_animate 0 KONOKOwatch_stop
|
---|
| 303 | cinematic_stop (KONtalking, 15,20)
|
---|
| 304 | cinematic_stop (GRIFtalking, 16,20)
|
---|
| 305 | sleep f15
|
---|
| 306 | cm_reset
|
---|
| 307 | end_cutscene
|
---|
| 308 | }
|
---|
| 309 |
|
---|
| 310 |
|
---|
| 311 | func void
|
---|
| 312 | outro(
|
---|
| 313 | void)
|
---|
| 314 | {
|
---|
| 315 | begin_cutscene
|
---|
| 316 | env_show 555 1
|
---|
| 317 | env_show 556 0
|
---|
| 318 | #Konok talks on watch radio to Griffin
|
---|
| 319 | #playback 0 OutroKonokoSet
|
---|
| 320 | ##cm_interpolate OutroCam00 0
|
---|
| 321 | ##cm_interpolate_block OutroCam01 180
|
---|
| 322 | fork soundplay
|
---|
| 323 | gl_fog_blue=0
|
---|
| 324 | gl_fog_red=0
|
---|
| 325 | gl_fog_green=0
|
---|
| 326 | gl_fog_end=.999
|
---|
| 327 | gl_fog_start_changeto 0.92 60
|
---|
| 328 | sleep f60
|
---|
| 329 | sleep f30
|
---|
| 330 | playback 0 OutroKonokoRun
|
---|
| 331 | cm_interpolate OutroCam00 0
|
---|
| 332 | cm_interpolate_block OutroCam01 180
|
---|
| 333 | sleep f120
|
---|
| 334 | #Konoko jumps out of room
|
---|
| 335 | playback 0 OutroKonoko01
|
---|
| 336 | cm_interpolate OutroCam02 0
|
---|
| 337 | sleep f60
|
---|
| 338 | #cm_interpolate_block OutroCam03 180
|
---|
| 339 | sleep f40
|
---|
| 340 | particle OutroCharge do explode
|
---|
| 341 | sleep f200
|
---|
| 342 | #Konoko runs out of room
|
---|
| 343 | playback 0 OutroKonoko02
|
---|
| 344 | door_open 4
|
---|
| 345 | door_jam 4
|
---|
| 346 | cm_interpolate OutroCam04 0
|
---|
| 347 | sleep f90
|
---|
| 348 | cm_interpolate_block OutroCam05 180
|
---|
| 349 | sleep f180
|
---|
| 350 | #Konoko runs out of front door
|
---|
| 351 | cm_interpolate OutroCam06 0
|
---|
| 352 | cm_interpolate_block OutroCam07 180
|
---|
| 353 | sleep f100
|
---|
| 354 | door_open 1
|
---|
| 355 | door_jam 1
|
---|
| 356 | sleep f140
|
---|
| 357 | fade_out 0 0 0 120
|
---|
| 358 | #win
|
---|
| 359 | }
|
---|
| 360 |
|
---|
| 361 | func void
|
---|
| 362 | soundplay(
|
---|
| 363 | void)
|
---|
| 364 | {
|
---|
| 365 | cinematic_start (GRIFtalking, 180, 180, 15, 1, 20, false)
|
---|
| 366 | sound_dialog_play c02_09_01griffin
|
---|
| 367 | sleep f60
|
---|
| 368 | sound_dialog_play_block pause
|
---|
| 369 | sound_dialog_play c02_09_02kerr
|
---|
| 370 | cinematic_start (KERRtalking, 180, 180, 16, 3, 20, true)
|
---|
| 371 | sound_dialog_play_block pause
|
---|
| 372 | sound_dialog_play c02_09_03griffin
|
---|
| 373 | sound_dialog_play_block pause
|
---|
| 374 | sound_dialog_play c02_09_04kerr
|
---|
| 375 | sound_dialog_play_block pause
|
---|
| 376 | sound_dialog_play c02_09_05griffin
|
---|
| 377 | sound_dialog_play_block pause
|
---|
| 378 | sound_dialog_play c02_09_06kerr
|
---|
| 379 | sound_dialog_play_block pause
|
---|
| 380 | sound_dialog_play c02_09_07griffin
|
---|
| 381 | sound_dialog_play_block pause
|
---|
| 382 | cinematic_stop (KERRtalking, 16,20)
|
---|
| 383 | cinematic_stop (GRIFtalking, 15,20)
|
---|
| 384 | sleep f100
|
---|
| 385 | gl_fog_end=1
|
---|
| 386 | gl_fog_start=.975
|
---|
| 387 | win
|
---|
| 388 | }
|
---|
| 389 |
|
---|
| 390 |
|
---|
| 391 |
|
---|
| 392 | func void
|
---|
| 393 | animate(
|
---|
| 394 | void)
|
---|
| 395 | {
|
---|
| 396 | env_anim 1101 1
|
---|
| 397 | env_anim 1102 1
|
---|
| 398 | env_anim 1103 1
|
---|
| 399 | env_anim 1104 1
|
---|
| 400 | env_anim 1105 1
|
---|
| 401 | env_anim 1106 1
|
---|
| 402 | env_anim 1107 1
|
---|
| 403 | env_anim 1108 1
|
---|
| 404 | env_anim 1109 1
|
---|
| 405 | env_anim 1110 1
|
---|
| 406 | env_anim 1111 1
|
---|
| 407 | env_anim 1201 1
|
---|
| 408 | env_anim 1202 1
|
---|
| 409 | env_anim 1203 1
|
---|
| 410 | env_anim 1204 1
|
---|
| 411 | }
|
---|