[304] | 1 | ### MANPLANT LEVEL LOGIC###
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| 2 |
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| 3 | # START, SAVE & OBJECTIVES
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| 4 |
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| 5 | func void func_start(string ai_name)
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| 6 | {
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| 7 | dprint start_active
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| 8 | particle lock_1_locklight01 do start
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| 9 | particle guardroom_2_locklight01 do start
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| 10 | particle foyer_right_locklight01 do start
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| 11 | particle brainlock_2_locklight01 do start
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| 12 | chr_forceholster 0 1
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| 13 | trig_hide 205
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| 14 | trig_hide 204
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| 15 | trig_hide 2042
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| 16 | trig_hide 203
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| 17 | trig_hide 2032
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| 18 | trig_hide 202
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| 19 | trig_hide 2022
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| 20 | trig_hide 2023
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| 21 | trig_hide 201
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| 22 | trig_hide 2012
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| 23 | trig_hide 2013
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| 24 | particle febtober1_locklight01 do start
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| 25 | particle save1a_locklight01 do start
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| 26 |
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| 27 | if (save_point eq 0)
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| 28 | {
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| 29 | my_save_point=0;
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| 30 | particle vent03 start
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| 31 | }
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| 32 |
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| 33 | if (save_point eq 1)
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| 34 | {
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| 35 | my_save_point=1;
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| 36 | particle vent03 start
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| 37 | ai2_spawn partner_cop_1
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| 38 | ai2_spawn partner_cop_2
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| 39 | ai2_spawn ambush_striker_1
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| 40 | ai2_spawn ambush_striker_2
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| 41 | ai2_spawn ambush_striker_3
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| 42 | chr_delete Recep
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| 43 | door_lock 1
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| 44 | door_lock 4
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| 45 | restore_game
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| 46 | ai2_attack partner_cop_1 ambush_striker_1
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| 47 | ai2_attack partner_cop_2 ambush_striker_3
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| 48 | music_script_start();
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| 49 | sleep 30
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| 50 | set_objective_1
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| 51 | }
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| 52 |
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| 53 | if (save_point eq 2)
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| 54 | {
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| 55 | my_save_point=2;
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| 56 | dprint restore2_active
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| 57 | door_lock 1
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| 58 | door_lock 4
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| 59 | door_lock 11
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| 60 | door_lock 12
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| 61 | door_lock 13
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| 62 | door_unlock 3
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| 63 | door_unlock 19
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| 64 | trigvolume_enable nook_1 0
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| 65 | trigvolume_enable nookright 0
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| 66 | trigvolume_enable tech_1 0
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| 67 | trigvolume_enable bait_1 0
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| 68 | trigvolume_enable tech_ambush_1 0
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| 69 | chr_delete Recep
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| 70 | chr_delete extra_thug_1
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| 71 | ai2_spawn hall_striker_1
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| 72 | console_deactivate 1
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| 73 | console_deactivate 9
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| 74 | particle lock_1b_locklight01 do start
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| 75 | particle lock_1a_locklight01 do start
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| 76 | particle save1b_locklight01 do stop
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| 77 | particle febtober1_locklight01 do start
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| 78 | particle vent01 start
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| 79 | particle vent03 start
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| 80 | restore_game
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| 81 | sound_music_start atm_low_perc1 0.90
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| 82 | sleep 30
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| 83 | set_objective_1
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| 84 | target_set (123,30)
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| 85 | }
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| 86 |
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| 87 | if (save_point eq 3)
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| 88 | {
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| 89 | my_save_point=3;
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| 90 | dprint restore3_active
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| 91 | door_lock 1
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| 92 | door_lock 12
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| 93 | door_lock 13
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| 94 | door_lock 25
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| 95 | door_unlock 19
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| 96 | door_unlock 3
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| 97 | trigvolume_enable nook_1 0
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| 98 | trigvolume_enable nookright 0
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| 99 | trigvolume_enable tech_1 0
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| 100 | trigvolume_enable bait_1 0
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| 101 | trigvolume_enable Griffin 0
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| 102 | trigvolume_enable lowthug_1 0
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| 103 | trigvolume_reset febtober
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| 104 | trigvolume_reset febtober2
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| 105 | chr_delete Recep
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| 106 | console_deactivate 10
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| 107 | particle lock_1b_locklight01 do start
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| 108 | particle lock_1a_locklight01 do start
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| 109 | particle vent01 start
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| 110 | particle vent03 start
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| 111 | ai2_spawn low_thug_1
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| 112 | ai2_spawn low_thug_2
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| 113 | restore_game
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| 114 | sleep 30
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| 115 | set_objective_3
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| 116 | }
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| 117 |
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| 118 | if (save_point eq 4)
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| 119 | {
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| 120 | dprint save_point_4
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| 121 | my_save_point=4;
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| 122 | dprint restore4_active
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| 123 | particle brainlock_2_locklight01 do stop
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| 124 | particle brainlock_3_locklight01 do start
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| 125 | door_lock 26
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| 126 | door_unlock 27
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| 127 | trigvolume_reset lockit
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| 128 | trigvolume_enable save_point4 0
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| 129 | brain_counter
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| 130 | trig_show 202
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| 131 | trig_show 204
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| 132 | trig_speed 202 .2
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| 133 | trig_speed 204 .2
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| 134 | trig_hide 2023
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| 135 | trig_hide 2013
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| 136 | particle brain start
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| 137 | particle brain1 start
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| 138 | restore_game
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| 139 | sound_ambient_start deadlybrain_sound 0.75
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| 140 | sleep 30
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| 141 | set_objective_4
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| 142 | }
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| 143 | }
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| 144 |
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| 145 | func void you_lose(string ai_name)
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| 146 | {
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| 147 | sleep 240
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| 148 | fade_out 0 0 0 180
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| 149 | sleep 240
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| 150 | lose
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| 151 | }
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| 152 |
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| 153 | func void you_win(int char_index)
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| 154 | {
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| 155 | win
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| 156 | }
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| 157 |
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| 158 | func void save_point_1(string player_name)
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| 159 | {
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| 160 | dprint save_point_1_active
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| 161 | save_game 1 autosave
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| 162 | }
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| 163 |
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| 164 | func void save_point_2(string player_name)
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| 165 | {
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| 166 | dprint save_point_2_active
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| 167 | save_game 2 autosave
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| 168 | }
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| 169 |
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| 170 | func void save_point_3(string player_name)
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| 171 | {
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| 172 | dprint save_point_3_active
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| 173 | save_game 3
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| 174 | door_lock 25 autosave
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| 175 | }
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| 176 |
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| 177 | func void save_point_4(string player_name)
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| 178 | {
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| 179 | dprint save_point_4_active
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| 180 | save_game(4, autosave);
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| 181 | particle(brainlock_2_locklight01, do, stop);
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| 182 | particle(brainlock_3_locklight01, do, start);
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| 183 | door_lock(26);
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| 184 | door_unlock(27);
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| 185 | particle vent01 kill
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| 186 | particle vent02 kill
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| 187 | }
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| 188 |
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| 189 | func void set_objective_1(string ai_name)
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| 190 | {
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| 191 | dprint set_objective1
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| 192 | objective_set(1)
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| 193 | target_set (38,30)
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| 194 | sound_dialog_play c00_01_22shinatama
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| 195 | }
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| 196 |
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| 197 | func void set_objective_2(string ai_name)
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| 198 | {
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| 199 | dprint set_objective2
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| 200 | objective_set(2)
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| 201 | target_set (128,30)
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| 202 | sound_dialog_play c00_01_26shinatama
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| 203 | }
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| 204 |
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| 205 | func void set_target(string ai_name)
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| 206 | {
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| 207 | dprint new_target
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| 208 | target_set (124,30)
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| 209 | sound_dialog_play c00_01_27shinatama
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| 210 | }
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| 211 |
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| 212 | func void set_objective_3(string ai_name)
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| 213 | {
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| 214 | dprint set_objective3
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| 215 | objective_set(3)
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| 216 | target_set (125,30)
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| 217 | trigvolume_enable Griffin 0
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| 218 | sound_dialog_play c00_01_18shinatama
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| 219 | }
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| 220 |
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| 221 | func void set_objective_4(string ai_name)
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| 222 | {
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| 223 | dprint set_objective4
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| 224 | objective_set(4)
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| 225 | sound_dialog_play c00_01_20shinatama
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| 226 | }
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| 227 |
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| 228 | ### MUSIC ###
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| 229 |
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| 230 | var int music_counter=3;
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| 231 |
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| 232 | func void music_force_stop(void)
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| 233 | {
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| 234 | sleep 4500
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| 235 |
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| 236 | if (0 ne music_counter)
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| 237 | {
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| 238 | dprint music_force_stop
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| 239 | music_counter = 0
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| 240 | all_music_counters
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| 241 | }
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| 242 | }
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| 243 |
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| 244 | func void music_script_start(void)
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| 245 | {
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| 246 | sound_music_start mus_fiteb_hd 0.75
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| 247 | music_counter=3;
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| 248 | }
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| 249 |
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| 250 | func void striker_lullaby_1(string ai_name)
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| 251 | {
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| 252 | dprint striker_lullaby1
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| 253 | music_counter = music_counter - 1
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| 254 |
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| 255 | if (music_counter eq 0)
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| 256 | {
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| 257 | all_music_counters();
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| 258 | }
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| 259 |
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| 260 | }
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| 261 |
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| 262 | func void striker_lullaby_2(string ai_name)
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| 263 | {
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| 264 | dprint striker_lullaby2
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| 265 | music_counter = music_counter - 1
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| 266 |
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| 267 | if (music_counter eq 0)
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| 268 | {
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| 269 | all_music_counters();
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| 270 | }
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| 271 | }
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| 272 |
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| 273 | func void striker_lullaby_3(string ai_name)
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| 274 | {
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| 275 | dprint striker_lullaby3
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| 276 | music_counter = music_counter - 1
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| 277 |
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| 278 | if (music_counter eq 0)
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| 279 | {
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| 280 | all_music_counters();
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| 281 | }
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| 282 | }
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| 283 |
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| 284 |
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| 285 | func void all_music_counters(void)
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| 286 | {
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| 287 | dprint ELVIS_HAS_LEFT_THE_BUILDING
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| 288 | sound_music_stop mus_ambgrv1b
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| 289 | sound_music_stop mus_fiteb_hd
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| 290 | sound_music_stop atm_low_perc1
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| 291 | sound_music_stop atm_cl12
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| 292 | sound_music_stop atm_cl11
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| 293 | sound_music_stop mus_sv
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| 294 | }
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| 295 |
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| 296 | # SCRAMBLE SOUND ON
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| 297 | func void scramble_sound_on(void)
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| 298 | {
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| 299 | dprint scramble_sound_start
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| 300 | sound_music_start atm_cl12 0.75
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| 301 | }
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| 302 |
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| 303 | # SCRAMBLE SOUND OFF
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| 304 | func void scramble_sound_off(void)
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| 305 | {
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| 306 | dprint scramble_sound_end
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| 307 | sound_music_stop atm_cl12
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| 308 | }
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| 309 |
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| 310 | ### TEXT CONSOLES ###
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| 311 |
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| 312 | func void level2a(string chr_index)
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| 313 | {
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| 314 | dprint text2a
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| 315 | text_console level_2a
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| 316 | console_reset 2
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| 317 | }
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| 318 |
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| 319 | func void level2b(string chr_index)
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| 320 | {
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| 321 | dprint text2b
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| 322 | text_console level_2b
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| 323 | console_reset 12
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| 324 | }
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| 325 |
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| 326 | func void level2c(string chr_index)
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| 327 | {
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| 328 | dprint text2c
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| 329 | text_console level_2c
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| 330 | console_reset 13
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| 331 | }
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| 332 |
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| 333 | func void level2d(string chr_index)
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| 334 | {
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| 335 | dprint text2d
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| 336 | text_console level_2d
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| 337 | console_reset 14
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| 338 | }
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| 339 |
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| 340 | func void level2e(string chr_index)
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| 341 | {
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| 342 | dprint text2e
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| 343 | text_console level_2e
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| 344 | console_reset 11
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| 345 | }
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| 346 |
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| 347 | ### GAMEPLAY PROGRESSION ###
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| 348 |
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| 349 | # FIRST ROOM GUARDS
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| 350 | func void tech_1(string ai_name)
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| 351 | {
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| 352 |
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| 353 | dprint trigger_tech_1_active
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| 354 | ai2_spawn tech_thug_1
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| 355 | ai2_spawn tech_thug_1a
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| 356 | ai2_dopath partner_cop_1 cop_backup_1a 1
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| 357 | ai2_dopath partner_cop_2 cop_backup_1b 1
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| 358 | }
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| 359 |
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| 360 | # FIRST CONSOLE
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| 361 | func void door_1(string ai_name)
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| 362 | {
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| 363 |
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| 364 | dprint trigger_door_1_active
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| 365 | input 0
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| 366 | begin_cutscene
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| 367 | door_unlock 19
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| 368 | door_unlock 3
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| 369 | cm_interpolate lock_1a 0
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| 370 | sleep 60
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| 371 | particle lock_1a_locklight01 do start
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| 372 | sleep 150
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| 373 | cm_interpolate lock_1b 0
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| 374 | sleep 60
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| 375 | particle lock_1b_locklight01 do start
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| 376 | sleep 150
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| 377 | cm_reset
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| 378 | end_cutscene
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| 379 | input 1
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| 380 | target_set (123,30)
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| 381 | }
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| 382 |
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| 383 | # NOOK 1
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| 384 | func void nook_1(string ai_name)
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| 385 | {
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| 386 | dprint nook_1_active
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| 387 | ai2_spawn nookleft_thug_1
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| 388 | }
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| 389 |
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| 390 | # FOYER RETURN REWARD
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| 391 | func void nookright(string ai_name)
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| 392 | {
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| 393 | dprint nookright_active
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| 394 | ai2_spawn nookright_thug_1
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| 395 | }
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| 396 |
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| 397 | # FLYWAY AMBUSH
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| 398 | func void flyway_1(string ai_name)
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| 399 | {
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| 400 | dprint flyway_1_active
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| 401 | ai2_spawn flyway_striker_1
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| 402 | }
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| 403 |
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| 404 | # COMMGUY BAIT
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| 405 | func void bait_1(string ai_name)
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| 406 | {
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| 407 | dprint bait_1_active
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| 408 | trigvolume_enable alarm_1 1
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| 409 | ai2_spawn bait_commguy_1
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| 410 | ai2_spawn tech_thug_2
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| 411 | sleep 120
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| 412 | ai2_doalarm bait_commguy_1 15
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| 413 | sound_music_start atm_low_perc1 0.90
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| 414 | }
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| 415 |
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| 416 | # ALARM
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| 417 | func void patrolscript0300(string ai_name)
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| 418 | {
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| 419 | dprint alarm
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| 420 | ai2_doalarm bait_commguy_1 1
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| 421 | }
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| 422 |
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| 423 | # PLASMA STRIKER 1
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| 424 | func void plasma_striker_1(string ai_name)
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| 425 | {
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| 426 | dprint plasma_striker_1_active
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| 427 | ai2_spawn plasma_striker_1
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| 428 | }
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| 429 |
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| 430 | # ALARM 1 AMBUSH
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| 431 | func void alarm_1(string ai_name)
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| 432 | {
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| 433 | dprint alarm_1_active
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| 434 | alarm_counter = alarm_counter + 1
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| 435 | sound_ambient_start alarm_loop
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| 436 | sleep 900
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| 437 | sound_ambient_stop alarm_loop
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| 438 | }
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| 439 |
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| 440 |
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| 441 |
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| 442 | ### CUTSCENE COUNTDOWN
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| 443 |
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| 444 | func void hall_striker_var(string ai_name)
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| 445 | {
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| 446 | dprint striker_var
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| 447 | striker_counter = striker_counter - 1
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| 448 |
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| 449 | if (striker_counter eq 0)
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| 450 | {
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| 451 | sayonara_strikey();
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| 452 | }
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| 453 | }
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| 454 |
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| 455 | func void hall_commguy_var(string ai_name)
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| 456 | {
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| 457 | dprint commguy_var
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| 458 | striker_counter = striker_counter - 1
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| 459 |
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| 460 | if (striker_counter eq 0)
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| 461 | {
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| 462 | sayonara_strikey();
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| 463 | }
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| 464 | }
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| 465 |
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| 466 | func void hall_thug1_var(string ai_name)
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| 467 | {
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| 468 | dprint thug1_var
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| 469 | striker_counter = striker_counter - 1
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| 470 |
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| 471 | if (striker_counter eq 0)
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| 472 | {
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| 473 | sayonara_strikey();
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| 474 | }
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| 475 | }
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| 476 |
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| 477 | func void sayonara_strikey
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| 478 | {
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| 479 | dprint sayonara
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| 480 | Chase
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| 481 | }
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| 482 |
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| 483 | ### BACK TO THE LOGIC
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| 484 |
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| 485 | # TECH AMBUSH
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| 486 | func void tech_ambush_1(string ai_name)
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| 487 | {
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| 488 | dprint tech_ambush_1_active
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| 489 | ai2_spawn hall_striker_1
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| 490 | }
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| 491 |
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| 492 | # SECOND CONSOLE
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| 493 | func void door_2(string ai_name)
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| 494 | {
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| 495 | dprint trigger_door_2_active
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| 496 | letterbox 1
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| 497 | door_lock 4
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| 498 | input 0
|
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| 499 | cm_interpolate lock_2 0
|
---|
| 500 | sleep 60
|
---|
| 501 | particle lock88_locklight02 do start
|
---|
| 502 | door_unlock 23
|
---|
| 503 | door_open 23
|
---|
| 504 | ai2_spawn patrol_striker_2
|
---|
| 505 | sleep 350
|
---|
| 506 | cm_reset
|
---|
| 507 | letterbox 0
|
---|
| 508 | input 1
|
---|
| 509 | door_lock 12
|
---|
| 510 | particle save1a_locklight01 do stop
|
---|
| 511 | target_set (124,30)
|
---|
| 512 | console_activate 4 1
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | # THIRD CONSOLE
|
---|
| 516 | func void door_3(string ai_name)
|
---|
| 517 | {
|
---|
| 518 | dprint trigger_door_3_active
|
---|
| 519 | door_unlock 4
|
---|
| 520 | input 0
|
---|
| 521 | cm_interpolate lock_3 0
|
---|
| 522 | sleep 60
|
---|
| 523 | particle lock_3_locklight01 do start
|
---|
| 524 | sleep 150
|
---|
| 525 | cm_reset
|
---|
| 526 | input 1
|
---|
| 527 | set_objective_2
|
---|
| 528 | sound_music_stop atm_low_perc1
|
---|
| 529 | }
|
---|
| 530 |
|
---|
| 531 | # CRUEL COMMGUY
|
---|
| 532 | func void cruel_1(string ai_name)
|
---|
| 533 | {
|
---|
| 534 |
|
---|
| 535 | dprint cruel_1_active_active
|
---|
| 536 | ai2_spawn cruel_commguy_1
|
---|
| 537 | ai2_spawn victim_femsci_1
|
---|
| 538 | }
|
---|
| 539 |
|
---|
| 540 | # TECH 3 PATROL
|
---|
| 541 | func void tech_3(string ai_name)
|
---|
| 542 | {
|
---|
| 543 | dprint tech_3_active_active
|
---|
| 544 | ai2_spawn tech_thug_3
|
---|
| 545 | }
|
---|
| 546 |
|
---|
| 547 | # NEW TARGET 1
|
---|
| 548 | func void new_target_1(string ai_name)
|
---|
| 549 | {
|
---|
| 550 | dprint new_target_1_active
|
---|
| 551 | target_set (54,30)
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | # BEATER ROOM 1
|
---|
| 555 | func void beaters_1(string ai_name)
|
---|
| 556 | {
|
---|
| 557 | dprint beaters_1_active
|
---|
| 558 | ai2_spawn scram_striker_1
|
---|
| 559 | ai2_spawn beater_thug_1
|
---|
| 560 | particle vent01 start
|
---|
| 561 | chr_delete plasma_striker_1
|
---|
| 562 | }
|
---|
| 563 |
|
---|
| 564 | # BEATER THUG 2
|
---|
| 565 | func void beater_thug_2(string ai_name)
|
---|
| 566 | {
|
---|
| 567 | dprint beater_thug_2_active
|
---|
| 568 | ai2_spawn beater_thug_2
|
---|
| 569 | }
|
---|
| 570 |
|
---|
| 571 |
|
---|
| 572 | # BEATER BACKUP 1
|
---|
| 573 | func void backup_1(string ai_name)
|
---|
| 574 | {
|
---|
| 575 | dprint backup_1_active
|
---|
| 576 | ai2_spawn backup_thug_1
|
---|
| 577 | ai2_tripalarm 1 0
|
---|
| 578 | }
|
---|
| 579 |
|
---|
| 580 | # BEATER BACKUP 2
|
---|
| 581 | func void backup_2(string ai_name)
|
---|
| 582 | {
|
---|
| 583 | dprint backup_2_active
|
---|
| 584 | ai2_spawn backup_thug_2
|
---|
| 585 | ai2_tripalarm 2 0
|
---|
| 586 | }
|
---|
| 587 |
|
---|
| 588 | # NEW TARGET 2
|
---|
| 589 | func void new_target_2(string ai_name)
|
---|
| 590 | {
|
---|
| 591 | dprint new_target_2_active
|
---|
| 592 | target_set (54,30)
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 | # NEW TARGET 3
|
---|
| 596 | func void new_target_3(string ai_name)
|
---|
| 597 | {
|
---|
| 598 | dprint new_target_3_active
|
---|
| 599 | target_set (126,30)
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 | # LOW THUGS 1
|
---|
| 603 | func void lowthug_1(string ai_name)
|
---|
| 604 | {
|
---|
| 605 | dprint lowthug_1_active
|
---|
| 606 | ai2_spawn low_thug_1
|
---|
| 607 | ai2_spawn low_thug_2
|
---|
| 608 | }
|
---|
| 609 |
|
---|
| 610 | # DISABLE OBJECTIVE TRIGGER 1
|
---|
| 611 | func void disable_obj_trig_1(string ai_name)
|
---|
| 612 | {
|
---|
| 613 | dprint_disable_obj_trig_1_active
|
---|
| 614 | trigvolume_enable low_thug_1 1
|
---|
| 615 | }
|
---|
| 616 |
|
---|
| 617 | # HIDDEN LOCK 1
|
---|
| 618 | func void hidden_1(string ai_name)
|
---|
| 619 | {
|
---|
| 620 | dprint trigger_door_3_active
|
---|
| 621 | door_unlock 22
|
---|
| 622 | ai2_spawn hidden_sci_1
|
---|
| 623 | particle vent02 start
|
---|
| 624 | input 0
|
---|
| 625 | begin_cutscene
|
---|
| 626 | cm_interpolate hlock_1 0
|
---|
| 627 | sleep 60
|
---|
| 628 | particle hlock_1_locklight01 do start
|
---|
| 629 | sleep 150
|
---|
| 630 | cm_interpolate ShinatamaCam01 0
|
---|
| 631 | cm_interpolate_block ShinatamaCam02 900
|
---|
| 632 | chr_animate 0 KONOKOwatch_start 60
|
---|
| 633 | sleep f40
|
---|
| 634 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true)
|
---|
| 635 | sleep f19
|
---|
| 636 | chr_animate 0 KONOKOwatch_idle 3000
|
---|
| 637 | sound_dialog_play c02_08_01shinatama
|
---|
| 638 | sound_dialog_play_block pause
|
---|
| 639 | sound_dialog_play c02_08_02konoko
|
---|
| 640 | cinematic_start(KONtalking, 180, 180, 15, 1, 20, false)
|
---|
| 641 | sound_dialog_play_block pause
|
---|
| 642 | sound_dialog_play c02_08_03shinatama
|
---|
| 643 | sound_dialog_play_block pause
|
---|
| 644 | cm_interpolate brain_off_1b 0
|
---|
| 645 | cm_interpolate_block brain_off_1a 1000
|
---|
| 646 | particle brain start
|
---|
| 647 | particle brain1 start
|
---|
| 648 | sound_ambient_start deadlybrain_sound 0.75
|
---|
| 649 | sound_dialog_play c02_08_04konoko
|
---|
| 650 | sound_dialog_play_block pause
|
---|
| 651 | sound_dialog_play c02_08_05shinatama
|
---|
| 652 | sound_dialog_play_block pause
|
---|
| 653 | sound_dialog_play c02_08_06konoko
|
---|
| 654 | sound_dialog_play_block pause
|
---|
| 655 | chr_animate 0 KONOKOwatch_stop 15
|
---|
| 656 | cinematic_stop(KONtalking, 15, 20)
|
---|
| 657 | cinematic_stop(SHINtalking, 16, 20)
|
---|
| 658 | sleep f15
|
---|
| 659 | sound_ambient_volume deadlybrain_sound 0
|
---|
| 660 | cm_reset
|
---|
| 661 | end_cutscene
|
---|
| 662 | particle brain stop
|
---|
| 663 | particle brain1 stop
|
---|
| 664 | target_set (127,30)
|
---|
| 665 | sleep 10
|
---|
| 666 | sound_ambient_stop deadlybrain_sound
|
---|
| 667 | }
|
---|
| 668 |
|
---|
| 669 | # HIDDEN TRIGGER 1A
|
---|
| 670 | func void hidden_1a(string ai_name)
|
---|
| 671 | {
|
---|
| 672 | dprint hidden_1a_active
|
---|
| 673 | trigvolume_enable hidden_1b 1
|
---|
| 674 | particle vent02 start
|
---|
| 675 | }
|
---|
| 676 |
|
---|
| 677 | # HIDDEN TRIGGER 1B
|
---|
| 678 | func void hidden_1b(string ai_name)
|
---|
| 679 | {
|
---|
| 680 | dprint hidden_1b_active
|
---|
| 681 | ai2_spawn patrol_striker_3
|
---|
| 682 | }
|
---|
| 683 |
|
---|
| 684 | # TRIGGER DEACTIVATE 4
|
---|
| 685 | func void trigger_deactivate_4(string ai_name)
|
---|
| 686 | {
|
---|
| 687 | dprint trigger_deactivate_4_active
|
---|
| 688 | input 0
|
---|
| 689 | cm_interpolate trigger_4 0
|
---|
| 690 | sleep 90
|
---|
| 691 | trig_deactivate 4
|
---|
| 692 | sleep 150
|
---|
| 693 | cm_reset
|
---|
| 694 | input 1
|
---|
| 695 | target_set (125,30)
|
---|
| 696 | }
|
---|
| 697 |
|
---|
| 698 | # LOW STRIKER 1
|
---|
| 699 | func void low_striker_1(string ai_name)
|
---|
| 700 | {
|
---|
| 701 | dprint low_striker_1_active
|
---|
| 702 | ai2_spawn low_striker_1
|
---|
| 703 | ai2_spawn low_striker_2
|
---|
| 704 | }
|
---|
| 705 |
|
---|
| 706 | # HALL TRIGGER ACTIVATE
|
---|
| 707 | func void trigger_active_1(string ai_name)
|
---|
| 708 | {
|
---|
| 709 | dprint trigger_active_1_active
|
---|
| 710 | trig_activate 2
|
---|
| 711 | }
|
---|
| 712 |
|
---|
| 713 | # GUARD ROOM 1
|
---|
| 714 | func void guardroom_1(string ai_name)
|
---|
| 715 | {
|
---|
| 716 | dprint guardroom_1_active
|
---|
| 717 | door_unlock 14
|
---|
| 718 | input 0
|
---|
| 719 | cm_interpolate guardroom_1 0
|
---|
| 720 | sleep 60
|
---|
| 721 | particle guardroom_1_locklight01 do start
|
---|
| 722 | sleep 150
|
---|
| 723 | cm_reset
|
---|
| 724 | input 1
|
---|
| 725 | target_set (65,30)
|
---|
| 726 | }
|
---|
| 727 |
|
---|
| 728 | # BRAIN COMMGUY 1
|
---|
| 729 | func void brain_commguy_1(string ai_name)
|
---|
| 730 | {
|
---|
| 731 | dprint brain_commguy_1_active
|
---|
| 732 | ai2_spawn brain_commguy_1
|
---|
| 733 | ai2_spawn brain_commguy_2
|
---|
| 734 | }
|
---|
| 735 |
|
---|
| 736 | # BRAIN LOCK 1
|
---|
| 737 | func void brainlock_1(string ai_name)
|
---|
| 738 | {
|
---|
| 739 | dprint brainlock_1_active
|
---|
| 740 | door_unlock 6
|
---|
| 741 | input 0
|
---|
| 742 | cm_interpolate brainlock_1 0
|
---|
| 743 | sleep 60
|
---|
| 744 | particle brainlock_1_locklight02 do start
|
---|
| 745 | sleep 150
|
---|
| 746 | cm_reset
|
---|
| 747 | input 1
|
---|
| 748 | target_set (129,30)
|
---|
| 749 | trigvolume_enable cruel_striker_1 1
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | # BRAIN DEFEAT
|
---|
| 753 | func void braindefeat(string ai_name)
|
---|
| 754 | {
|
---|
| 755 | target_set (130,30)
|
---|
| 756 | }
|
---|
| 757 |
|
---|
| 758 | # CRUEL STRIKER
|
---|
| 759 | func void cruel_striker_1(string ai_name)
|
---|
| 760 | {
|
---|
| 761 | dprint cruel_striker_1_active
|
---|
| 762 | ai2_spawn cruel_striker_1
|
---|
| 763 | ai2_spawn victim_mansci_1
|
---|
| 764 | particle vent01 stop
|
---|
| 765 | particle vent02 stop
|
---|
| 766 | particle brain start
|
---|
| 767 | particle brain1 start
|
---|
| 768 | }
|
---|
| 769 |
|
---|
| 770 | # AAIIEE!
|
---|
| 771 | func void flee(string ai_name)
|
---|
| 772 | {
|
---|
| 773 | dprint we_are_in_flee
|
---|
| 774 | chr_talk victim_mansci_1 c02_62_11sci 0 0
|
---|
| 775 | ai2_dopath victim_mansci_1 victim_2
|
---|
| 776 | sleep 300
|
---|
| 777 | set_objective_4
|
---|
| 778 | }
|
---|
| 779 |
|
---|
| 780 | # LOCKIT
|
---|
| 781 | func void lockit(string ai_name)
|
---|
| 782 | {
|
---|
| 783 | dprint lockit_active
|
---|
| 784 | particle brainlock_3_locklight01 do stop
|
---|
| 785 | door_close 27
|
---|
| 786 | door_jam 27
|
---|
| 787 | particle vent01 kill
|
---|
| 788 | if (mus_cool4_playing eq 0)
|
---|
| 789 | {
|
---|
| 790 | sound_music_start mus_cool4_hd 1
|
---|
| 791 | mus_cool4_playing = 1;
|
---|
| 792 | }
|
---|
| 793 | }
|
---|
| 794 |
|
---|
| 795 | ### GLORIOUS DEADLY BRAIN FIGHT ###
|
---|
| 796 |
|
---|
| 797 | var int console_count = 4;
|
---|
| 798 |
|
---|
| 799 | func void brain_counter(string player_name)
|
---|
| 800 | {
|
---|
| 801 | console_count = console_count - 1;
|
---|
| 802 |
|
---|
| 803 | if (console_count eq 0)
|
---|
| 804 | {
|
---|
| 805 | console_count = 4;
|
---|
| 806 |
|
---|
| 807 | dprint brain_counter_active
|
---|
| 808 | brain_counter_var = brain_counter_var + 1;
|
---|
| 809 |
|
---|
| 810 | if (brain_counter_var eq 0)
|
---|
| 811 | {
|
---|
| 812 | brain_round_1
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | if (brain_counter_var eq 1)
|
---|
| 816 | {
|
---|
| 817 | brain_round_2
|
---|
| 818 | }
|
---|
| 819 |
|
---|
| 820 | if (brain_counter_var eq 2)
|
---|
| 821 | {
|
---|
| 822 | brain_round_3
|
---|
| 823 | }
|
---|
| 824 |
|
---|
| 825 | if (brain_counter_var eq 3)
|
---|
| 826 | {
|
---|
| 827 | brain_round_4
|
---|
| 828 | }
|
---|
| 829 | }
|
---|
| 830 | }
|
---|
| 831 |
|
---|
| 832 | # BRAIN ROUND 1
|
---|
| 833 | func void brain_round_1(string ai_name)
|
---|
| 834 | {
|
---|
| 835 | ai2_allpassive 1
|
---|
| 836 | turret_deactivate 20
|
---|
| 837 | input 0
|
---|
| 838 | begin_cutscene jello
|
---|
| 839 | #sound_music_start atm_cl11 0.75
|
---|
| 840 | sound_ambient_start deadlybrain_sound 1.0
|
---|
| 841 | sleep 60
|
---|
| 842 | cm_interpolate brain_off_1b 0
|
---|
| 843 | sleep 30
|
---|
| 844 | cm_interpolate brain_off_1a 800
|
---|
| 845 | sleep 5
|
---|
| 846 | trig_show 202
|
---|
| 847 | trig_show 204
|
---|
| 848 | trig_speed 202 .2
|
---|
| 849 | trig_speed 204 .2
|
---|
| 850 | trig_hide 2023
|
---|
| 851 | trig_hide 2013
|
---|
| 852 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true)
|
---|
| 853 | sound_dialog_play c00_01_106Shinatama
|
---|
| 854 | sound_dialog_play_block pause
|
---|
| 855 | sound_dialog_play c00_01_107Shinatama
|
---|
| 856 | sound_dialog_play_block pause
|
---|
| 857 | sleep 30
|
---|
| 858 | sound_dialog_play c00_01_108Shinatama
|
---|
| 859 | sound_dialog_play_block pause
|
---|
| 860 | cinematic_stop(SHINtalking, 16, 20)
|
---|
| 861 | cm_interpolate_block brain_closeup 0
|
---|
| 862 | sleep 30
|
---|
| 863 | sound_dialog_play brain07final
|
---|
| 864 | sleep 200
|
---|
| 865 | sound_music_stop atm_cl11
|
---|
| 866 | cm_reset
|
---|
| 867 | end_cutscene
|
---|
| 868 | input 1
|
---|
| 869 | sleep 90
|
---|
| 870 | ai2_allpassive 0
|
---|
| 871 | save_point_4
|
---|
| 872 | console_reset 21
|
---|
| 873 | console_reset 22
|
---|
| 874 | console_reset 23
|
---|
| 875 | console_reset 24
|
---|
| 876 | }
|
---|
| 877 |
|
---|
| 878 | # BRAIN ROUND 2
|
---|
| 879 | func void brain_round_2(string ai_name)
|
---|
| 880 | {
|
---|
| 881 | ai2_allpassive 1
|
---|
| 882 | turret_deactivate 20
|
---|
| 883 | input 0
|
---|
| 884 | begin_cutscene jello
|
---|
| 885 | #sound_music_start atm_cl11 0.75
|
---|
| 886 | sound_music_volume mus_cool4_hd 0.7 1
|
---|
| 887 | sleep 60
|
---|
| 888 | cm_interpolate brain_off_1a 0
|
---|
| 889 | sleep 30
|
---|
| 890 | cm_interpolate brain_off_1b 850
|
---|
| 891 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true)
|
---|
| 892 | sound_dialog_play c00_01_113Shinatama
|
---|
| 893 | sleep 120
|
---|
| 894 | trig_hide 204
|
---|
| 895 | trig_hide 202
|
---|
| 896 | sleep 120
|
---|
| 897 | trig_speed 2012 0
|
---|
| 898 | trig_speed 2022 0
|
---|
| 899 | trig_show 2012
|
---|
| 900 | trig_show 2022
|
---|
| 901 | sleep 90
|
---|
| 902 | trig_speed 2012 .2
|
---|
| 903 | trig_speed 2022 .2
|
---|
| 904 | sound_dialog_play_block pause
|
---|
| 905 | cinematic_stop(SHINtalking, 16, 20)
|
---|
| 906 | sleep 60
|
---|
| 907 | cinematic_start (SHINscared, 180, 180, 16, 3, 20, true)
|
---|
| 908 | sound_dialog_play c00_01_114Shinatama
|
---|
| 909 | sound_dialog_play_block pause
|
---|
| 910 | cinematic_stop(SHINscared, 16, 20)
|
---|
| 911 | cm_interpolate_block brain_closeup 0
|
---|
| 912 | sleep 30
|
---|
| 913 | sound_dialog_play brain03final
|
---|
| 914 | sleep 200
|
---|
| 915 | end_cutscene
|
---|
| 916 | #sound_music_stop atm_cl11
|
---|
| 917 | sound_music_volume mus_cool4_hd 1 1
|
---|
| 918 | cm_reset
|
---|
| 919 | input 1
|
---|
| 920 | sleep 90
|
---|
| 921 | ai2_allpassive 0
|
---|
| 922 | console_reset 21
|
---|
| 923 | console_reset 22
|
---|
| 924 | console_reset 23
|
---|
| 925 | console_reset 24
|
---|
| 926 | }
|
---|
| 927 |
|
---|
| 928 | # BRAIN ROUND 3
|
---|
| 929 | func void brain_round_3(string ai_name)
|
---|
| 930 | {
|
---|
| 931 | ai2_allpassive 1
|
---|
| 932 | turret_deactivate 20
|
---|
| 933 | input 0
|
---|
| 934 | begin_cutscene jello
|
---|
| 935 | #sound_music_start atm_cl11 0.75
|
---|
| 936 | sound_music_volume mus_cool4_hd 0.7 1
|
---|
| 937 | sleep 60
|
---|
| 938 | cm_interpolate brain_off_1b 0
|
---|
| 939 | sleep 30
|
---|
| 940 | cm_interpolate brain_off_1a 1200
|
---|
| 941 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true)
|
---|
| 942 | sound_dialog_play c00_01_115Shinatama
|
---|
| 943 | sleep 120
|
---|
| 944 | trig_hide 2012
|
---|
| 945 | trig_hide 2022
|
---|
| 946 | sleep 120
|
---|
| 947 | trig_speed 205 0
|
---|
| 948 | trig_speed 2042 0
|
---|
| 949 | trig_speed 2032 0
|
---|
| 950 | trig_speed 2023 0
|
---|
| 951 | trig_speed 2013 0
|
---|
| 952 | trig_show 205
|
---|
| 953 | sleep 60
|
---|
| 954 | trig_show 2042
|
---|
| 955 | sleep 60
|
---|
| 956 | trig_show 2032
|
---|
| 957 | sleep 60
|
---|
| 958 | trig_show 2023
|
---|
| 959 | sleep 60
|
---|
| 960 | trig_show 2013
|
---|
| 961 | sound_dialog_play_block pause
|
---|
| 962 | sleep 60
|
---|
| 963 | sound_dialog_play c00_01_117Shinatama
|
---|
| 964 | sound_dialog_play_block pause
|
---|
| 965 | trig_speed 205 .4
|
---|
| 966 | trig_speed 2042 .4
|
---|
| 967 | trig_speed 2032 .4
|
---|
| 968 | trig_speed 2023 .4
|
---|
| 969 | trig_speed 2013 .4
|
---|
| 970 | cinematic_stop(SHINtalking, 16, 20)
|
---|
| 971 | cm_interpolate_block brain_closeup 0
|
---|
| 972 | sleep 30
|
---|
| 973 | sound_dialog_play brain08final
|
---|
| 974 | sleep 200
|
---|
| 975 | end_cutscene
|
---|
| 976 | #sound_music_stop atm_cl11
|
---|
| 977 | sound_music_volume mus_cool4_hd 1.0 1
|
---|
| 978 | cm_reset
|
---|
| 979 | input 1
|
---|
| 980 | sleep 90
|
---|
| 981 | ai2_allpassive 0
|
---|
| 982 | console_reset 21
|
---|
| 983 | console_reset 22
|
---|
| 984 | console_reset 23
|
---|
| 985 | console_reset 24
|
---|
| 986 | }
|
---|
| 987 |
|
---|
| 988 | # BRAIN ROUND 4
|
---|
| 989 | func void brain_round_4(string ai_name)
|
---|
| 990 | {
|
---|
| 991 | ai2_allpassive 1
|
---|
| 992 | turret_deactivate 20
|
---|
| 993 | input 0
|
---|
| 994 | sound_music_stop mus_cool4_hd
|
---|
| 995 | sound_music_start mus_sv 0.75
|
---|
| 996 | begin_cutscene jello
|
---|
| 997 | sleep 60
|
---|
| 998 | cm_interpolate brain_off_1a 0
|
---|
| 999 | sleep 30
|
---|
| 1000 | cm_interpolate brain_off_1b 1000
|
---|
| 1001 | sleep 90
|
---|
| 1002 | trig_speed 205 1
|
---|
| 1003 | sleep 90
|
---|
| 1004 | trig_speed 2042 2
|
---|
| 1005 | sleep 90
|
---|
| 1006 | trig_speed 2032 1
|
---|
| 1007 | sleep 90
|
---|
| 1008 | trig_speed 2023 2
|
---|
| 1009 | sleep 90
|
---|
| 1010 | trig_speed 2013 2
|
---|
| 1011 | sleep 60
|
---|
| 1012 | trig_hide 205
|
---|
| 1013 | trig_hide 2013
|
---|
| 1014 | sleep 60
|
---|
| 1015 | trig_hide 2042
|
---|
| 1016 | sleep 60
|
---|
| 1017 | trig_hide 2032
|
---|
| 1018 | trig_hide 2023
|
---|
| 1019 | sleep 60
|
---|
| 1020 | trig_hide 402
|
---|
| 1021 | sound_ambient_stop deadlybrain_sound
|
---|
| 1022 | particle brain1 kill
|
---|
| 1023 | sleep 10
|
---|
| 1024 | particle brain1 create
|
---|
| 1025 | particle brain1 start
|
---|
| 1026 | sleep 20
|
---|
| 1027 | particle brain1 kill
|
---|
| 1028 | particle brain1 create
|
---|
| 1029 | particle brain1 start
|
---|
| 1030 | sleep 30
|
---|
| 1031 | particle brain1 kill
|
---|
| 1032 | sleep 30
|
---|
| 1033 | particle brain kill
|
---|
| 1034 | sleep 250
|
---|
| 1035 | trigvolume_enable febtober 0
|
---|
| 1036 | door_unlock 1
|
---|
| 1037 | door_unlock 4
|
---|
| 1038 | particle lock_3_locklight01 do start
|
---|
| 1039 | outro
|
---|
| 1040 | }
|
---|
| 1041 |
|
---|
| 1042 | ### FEBTOBER ###
|
---|
| 1043 |
|
---|
| 1044 | # FEBTOBER TRIGGER 1
|
---|
| 1045 | func void feb_tober(string ai_name)
|
---|
| 1046 | {
|
---|
| 1047 | dprint febtober_active
|
---|
| 1048 |
|
---|
| 1049 | all_music_counters();
|
---|
| 1050 |
|
---|
| 1051 | door_lock 10
|
---|
| 1052 | door_lock 13
|
---|
| 1053 | door_unlock 25
|
---|
| 1054 | door_unlock 23
|
---|
| 1055 | ai2_spawn febtober_striker_1
|
---|
| 1056 | trigvolume_reset feb_tober2
|
---|
| 1057 | trigvolume_enable cruel_1 0
|
---|
| 1058 | trigvolume_enable flyway_1 0
|
---|
| 1059 | trigvolume_enable beaters_1 0
|
---|
| 1060 | console_deactivate 1
|
---|
| 1061 | console_deactivate 4
|
---|
| 1062 | particle lock_3_locklight01 do start
|
---|
| 1063 | particle lock88_locklight02 do start
|
---|
| 1064 | particle febtober1_locklight01 do stop
|
---|
| 1065 | }
|
---|
| 1066 |
|
---|
| 1067 | # FEBTOBER TRIGGER 2
|
---|
| 1068 | func void feb_tober2(string ai_name)
|
---|
| 1069 | {
|
---|
| 1070 | dprint febtober_2_active
|
---|
| 1071 | trigvolume_reset febtober
|
---|
| 1072 | }
|
---|
| 1073 |
|
---|
| 1074 | ### I NEED SOME BACKUP ###
|
---|
| 1075 |
|
---|
| 1076 | func void calling_all_cars(string ai_name)
|
---|
| 1077 | {
|
---|
| 1078 | dprint callingallcars
|
---|
| 1079 | ai2_dopath partner_cop_1 cop_backup_2a 1
|
---|
| 1080 | ai2_dopath partner_cop_2 cop_backup_2b 1
|
---|
| 1081 | }
|
---|
| 1082 |
|
---|
| 1083 | func void calling_all_cars2(string ai_name)
|
---|
| 1084 | {
|
---|
| 1085 | dprint callingallcars
|
---|
| 1086 |
|
---|
| 1087 | ai2_dopath partner_cop_1 cop_backup_2a 1
|
---|
| 1088 | ai2_dopath partner_cop_2 cop_backup_2b 1
|
---|
| 1089 | }
|
---|
| 1090 |
|
---|
| 1091 | ### Level scripted by Joseph ###
|
---|