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[304] | 1 | #
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| 2 | # CZ_main.bsl
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| 3 | #
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| 4 |
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| 5 | var int my_save_point;
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| 6 | var int brain_counter_var=0;
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| 7 | var int striker_counter=2;
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| 8 | var int backup1a_counter=1;
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| 9 | var int backup1b_counter=1;
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| 10 | var int mus_cool4_playing=0;
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| 11 | var int alarm_counter;
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| 12 |
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| 13 | func void main(void)
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| 14 | {
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| 15 | env_show 555 0
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| 16 | #obj_create 1101 1111
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| 17 | obj_create 1201 1208
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| 18 | #env_anim 1101 1111
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| 19 | env_anim 1201 1208
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| 20 | gl_fog_blue=.15
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| 21 | gl_fog_red=.15
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| 22 | gl_fog_green=.15
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| 23 | gl_fog_start=.98
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| 24 | gs_farclipplane_set 5000
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| 25 | func_start
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| 26 | if (my_save_point eq 0)
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| 27 | {
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| 28 | intro
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| 29 | }
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| 30 | }
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