[304] | 1 | #
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| 2 | #
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| 3 | # power_cutscene.bsl
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| 4 | #
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| 5 |
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| 6 | func void
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| 7 | intro(
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| 8 | void)
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| 9 | {
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| 10 | # CB: begin_cutscene does a silent ai2_allpassive 1 as part of its cutscene setup,
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| 11 | # so we need to remove this if we want to have AIs walking around under their own
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| 12 | # control during a cutscene
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| 13 | fade_out 0 0 0 0
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| 14 | cm_interpolate Camout01 0
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| 15 | obj_create 100 104
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| 16 | chr_create 1000 start
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| 17 | chr_create 1001 start
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| 18 | playback 1000 IntroGrifTCTF
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| 19 | playback 1001 IntroKonTCTF
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| 20 | sleep f7
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| 21 | begin_cutscene
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| 22 | cutscene_sync off
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| 23 | ai2_allpassive 0
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| 24 |
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| 25 | ai2_spawn A1_intro01
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| 26 | ai2_spawn A1_intro02
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| 27 | ai2_makeignoreplayer A1_intro01 1
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| 28 | ai2_makeignoreplayer A1_intro02 1
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| 29 | #fade_out 0 0 0 0
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| 30 | #Setup Konoko and Griffin talking
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| 31 | sleep f60
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| 32 |
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| 33 | # Force holster by Wu
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| 34 | chr_forceholster char_0 1
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| 35 |
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| 36 | fade_in 120
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| 37 | chr_nocollision(0, 1);
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| 38 | #Setup shot
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| 39 | cm_anim both Camout01
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| 40 | cm_wait
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| 41 | #KOnoko standing on top
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| 42 | cm_anim both Camout02
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| 43 | chr_envanim 0 KonBipedBox01
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| 44 | chr_animate 0 KONOKOidle1 300
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| 45 | env_setanim 100 StandRightWing
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| 46 | env_setanim 101 StandLeftWing
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| 47 | env_setanim 102 StandBody
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| 48 | env_setanim 103 StandRightTail
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| 49 | env_setanim 104 StandLeftTail
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| 50 | #Konoko and Griffin talking
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| 51 | sleep f120
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| 52 | sound_dialog_play c08_27_01konoko
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| 53 | cinematic_start (KONtalking, 180, 180, 15, 1, 15, false)
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| 54 | sound_dialog_play_block pause
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| 55 | sound_dialog_play c08_27_02griffin
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| 56 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 15, true)
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| 57 | cm_interpolate_block IntroCamTBoth 0
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| 58 | sound_dialog_play_block pause
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| 59 | sound_dialog_play c08_27_03konoko
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| 60 | cinematic_stop (KONtalking, 15, 20)
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| 61 | cinematic_start (KONintense, 180, 180, 15, 1, 20, false)
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| 62 | sound_dialog_play_block pause
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| 63 | sound_dialog_play c08_27_04griffin
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| 64 | sound_dialog_play_block pause
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| 65 | sound_dialog_play c08_27_05konoko
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| 66 | sound_dialog_play_block pause
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| 67 | cm_interpolate_block IntroCamTGrif 0
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| 68 | sound_dialog_play c08_27_06griffin
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| 69 | cinematic_stop (GRIFtalking, 16, 20)
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| 70 | cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
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| 71 | sound_dialog_play_block pause
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| 72 | cm_interpolate IntroCamTKon 0
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| 73 |
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| 74 | # start the wind as the dialog ends, sync to that
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| 75 | cutscene_sync on
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| 76 | sound_dialog_play c08_27_07konoko
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| 77 | cinematic_stop (GRIFtalkangry, 16, 20)
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| 78 | cinematic_stop (KONintense, 15, 20)
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| 79 | cinematic_start (KONangry, 180, 180, 15, 1, 20, false)
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| 80 | sleep 200
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| 81 | sound_ambient_start pp_wind_loop 0.1
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| 82 | sound_ambient_volume pp_wind_loop 0.8 1.0
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| 83 | sleep 50
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| 84 | cutscene_sync off
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| 85 | #Jumping off the building
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| 86 | chr_envanim 0 KonBipedBox02 norotation
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| 87 | cm_anim both Camout03
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| 88 | #sound_ambient_start pp09_wingsa
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| 89 | chr_animate 0 KONOKOlev9_intro_jump
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| 90 | env_setanim 100 JumpRightWing
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| 91 | env_setanim 101 JumpLeftWing
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| 92 | env_setanim 102 JumpBody
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| 93 | env_setanim 103 JumpRightTail
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| 94 | env_setanim 104 JumpLeftTail
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| 95 | sleep f120
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| 96 | sound_ambient_start pp09_wingsa
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| 97 | # october 25, 2000 this pause was breaking the scene
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| 98 | # sound_dialog_play_block pause
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| 99 | cinematic_stop (KONangry, 15, 20)
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| 100 | #sleep f100
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| 101 | cm_anim_block both Camout04
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| 102 | #Transport A1_intro02 to new location
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| 103 | chr_teleport A1_intro02 1105
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| 104 | #Gliding
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| 105 | #music_intro
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| 106 | sleep f100
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| 107 | sound_ambient_start pp09_wingsb
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| 108 | chr_envanim_block 0 KonBipedBox03
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| 109 | cm_anim both Camout05
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| 110 | chr_animate 0 KONOKOlev9_intro_glide 360
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| 111 | env_setanim 100 GlideRightWing
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| 112 | env_setanim 101 GlideLeftWing
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| 113 | env_setanim 102 GlideBody
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| 114 | env_setanim 103 GlideRightTail
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| 115 | env_setanim 104 GlideLeftTail
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| 116 | #Landing
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| 117 | chr_envanim_block 0 KonBipedBox04 norotation
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| 118 | #gl_fog_start=.98
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| 119 | #gs_farclipplane_set 2000
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| 120 | cm_anim both Camout06
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| 121 | chr_animate 0 KONOKOlev9_intro_land
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| 122 |
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| 123 | env_setanim 100 LandRightWing
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| 124 | env_setanim 101 LandLeftWing
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| 125 | env_setanim 102 LandBody
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| 126 | env_setanim 103 LandRightTail
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| 127 | env_setanim 104 LandLeftTail
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| 128 | sleep 30
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| 129 | sound_ambient_volume pp_wind_loop 0.0 1.0
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| 130 | sleep 60
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| 131 | sound_ambient_stop pp_wind_loop
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| 132 | sound_ambient_start pp09_wingsc
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| 133 | cm_wait
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| 134 | playback 0 IntroKonokoSet01
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| 135 | obj_kill 100 104
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| 136 | sleep f5
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| 137 | cm_reset
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| 138 | chr_nocollision 0 0
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| 139 | end_cutscene
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| 140 | env_show 100 1
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| 141 | env_show 101 1
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| 142 | env_show 102 1
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| 143 | env_show 103 1
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| 144 | env_show 104 1
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| 145 | chr_delete ai_12
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| 146 | chr_delete ai_13
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| 147 | chr_delete 1000
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| 148 | chr_delete 1001
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| 149 | ai2_makeignoreplayer A1_intro01 0
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| 150 | ai2_makeignoreplayer A1_intro02 0
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| 151 | #Transport A1_intro02 to new location again
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| 152 | chr_teleport A1_intro02 1104
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| 153 | s1
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| 154 | music_intro
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| 155 | music_intro_timer
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| 156 | }
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| 157 |
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| 158 | func void
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| 159 | camcontrol(
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| 160 | void)
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| 161 | {
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| 162 | cm_anim both Camout01
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| 163 | cm_anim both Camout02
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| 164 | cm_anim both Camout03
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| 165 | cm_anim both Camout04
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| 166 | cm_anim both Camout05
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| 167 | cm_anim both Camout06
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| 168 | cm_wait
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| 169 | letterbox 0
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| 170 | cm_jello 1
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| 171 | cm_reset
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| 172 | chr_nocollision 0 0
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| 173 | input 1
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| 174 | }
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| 175 |
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| 176 | func void
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| 177 | Muro(
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| 178 | void)
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| 179 | {
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| 180 | begin_cutscene
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| 181 |
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| 182 | sound_music_start mus_sad1 0.1
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| 183 | sound_music_volume mus_sad1 0.3 2
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| 184 |
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| 185 | cutscene_sync off
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| 186 | sleep f10
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| 187 | cm_anim both Elev1Cam01
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| 188 | playback 0 Elev1KonokoSet01
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| 189 | cutscene_sync on
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| 190 | sound_ambient_start c12_20_16elevator
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| 191 | sleep f5
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| 192 | chr_nocollision 0 1
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| 193 | chr_envanim 0 Elev1KonBox01 norotation
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| 194 | obj_create 801 801
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| 195 | obj_shade 801 801 .4 .4 .4
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| 196 | env_show 801 0
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| 197 | env_setanim 801 Elev101
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| 198 | sleep 200
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| 199 |
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| 200 | #Shinatama crying here
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| 201 |
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| 202 | sound_dialog_play c08_28_05shinscream1
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| 203 | sound_music_volume mus_sad1 1.0 0.5
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| 204 |
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| 205 | cinematic_start (SHINtortured, 180, 180, 20, 7, 15, false)
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| 206 |
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| 207 | sleep 60
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| 208 | sound_music_volume mus_sad1 0.8 0.5
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| 209 | sleep 100
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| 210 |
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| 211 | fade_out 0 0 0 10
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| 212 | sleep f10
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| 213 | #Muro torturing shinatama
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| 214 | fade_in 10
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| 215 | particle torture do start
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| 216 | ai2_spawn MuroMuro
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| 217 | ai2_spawn MuroShinatama
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| 218 | ai2_spawn MuroComguy
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| 219 | playback MuroMuro MuroMuroSet
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| 220 | playback MuroComguy MuroComguySet
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| 221 |
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| 222 | sound_dialog_play c08_28_06shinscream2
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| 223 |
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| 224 | chr_envanim MuroShinatama ShinBox02 norotation
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| 225 | chr_animate MuroShinatama SHINATlev9_Shin02 180
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| 226 | cutscene_sync off
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| 227 | cm_interpolate MuroCamShin02 0
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| 228 | sound_ambient_start c12_26_20shin_tort
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| 229 | cm_interpolate_block MuroCamShin01 800
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| 230 | sleep f120
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| 231 | chr_envanim MuroShinatama ShinBox03 norotation
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| 232 | chr_animate MuroShinatama SHINATlev9_Shin03 12
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| 233 | sleep f12
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| 234 | particle torture do stop
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| 235 | chr_envanim MuroShinatama ShinBox04 norotation
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| 236 | chr_animate MuroShinatama SHINATlev9_Shin04 1000 12
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| 237 | sound_dialog_play_block pause
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| 238 | cinematic_stop (SHINtortured, 19,20)
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| 239 | ##Muro talks
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| 240 | sound_dialog_play c08_28_01muro
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| 241 | cinematic_start (MUROtalking, 180, 180, 16, 3, 15, true)
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| 242 | cm_interpolate MuroCamMuro 0
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| 243 | sound_dialog_play_block pause
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| 244 | ##Shin screams
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| 245 | particle torture do start
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| 246 | sound_ambient_start c12_26_20shin_torta
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| 247 | #chr_envanim MuroShinatama ShinBox01 norotation
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| 248 | #chr_animate MuroShinatama SHINATlev9_Shin01 12
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| 249 | #sleep f12
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| 250 | chr_envanim MuroShinatama ShinBox02 norotation
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| 251 | chr_animate MuroShinatama SHINATlev9_Shin02 180
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| 252 |
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| 253 | sound_dialog_play shinscream_new
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| 254 |
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| 255 | cinematic_start (SHINtortured, 180, 180, 19, 20, 10, false)
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| 256 | sleep f130
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| 257 | particle torture do stop
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| 258 | chr_envanim MuroShinatama ShinBox04 norotation
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| 259 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
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| 260 | sleep f30
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| 261 | ##Muro talks again
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| 262 | cm_interpolate MuroCamMuro01 0
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| 263 | cm_interpolate_block MuroCamMuro02 1400
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| 264 | sound_dialog_play c08_28_02muro
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| 265 | cinematic_stop (SHINtortured, 18,20)
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| 266 | sound_dialog_play_block pause
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| 267 | sleep f10
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| 268 | particle torture do start
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| 269 | sound_ambient_start c12_26_20shin_torta
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| 270 |
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| 271 | sound_dialog_play shinscream_new2
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| 272 |
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| 273 | sound_dialog_play_block pause
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| 274 | particle torture do stop
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| 275 | sleep f10
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| 276 | sound_dialog_play c08_28_03muro
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| 277 | sound_dialog_play_block pause
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| 278 | chr_envanim MuroShinatama ShinBox04 norotation
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| 279 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10
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| 280 | sleep f5
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| 281 |
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| 282 | sound_dialog_play shinscreams_6
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| 283 |
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| 284 | sound_dialog_play_block pause
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| 285 | sound_dialog_play c08_28_04muro
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| 286 | sound_dialog_play_block pause
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| 287 | cinematic_stop (MUROtalking, 16,15)
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| 288 |
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| 289 | sound_dialog_play muro_laff2
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| 290 |
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| 291 | sleep f80
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| 292 | particle torture do start
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| 293 | sound_ambient_start c12_26_20shin_torta
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| 294 | sleep f15
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| 295 |
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| 296 | sound_dialog_play_interrupt shinscreams_4
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| 297 |
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| 298 | cinematic_start (SHINtortured, 180, 180, 20, 19, 10, false)
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| 299 | sleep f20
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| 300 | fade_out 0 0 0 10
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| 301 | sleep f10
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| 302 | particle torture do stop
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| 303 | fade_in 10
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| 304 | #Konoko finishes riding elevator
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| 305 | chr_envanim 0 Elev1KonBox02 norotation
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| 306 | env_setanim 801 Elev102
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| 307 | cm_anim both Elev1Cam02
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| 308 | sound_ambient_start c13_07_22elevatora
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| 309 | sleep f295
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| 310 | env_show 802 1
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| 311 | obj_kill 801 801
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| 312 | cm_reset
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| 313 | playback 0 Elev1KonokoSet
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| 314 | sleep f1
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| 315 | chr_nocollision 0 0
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| 316 | end_cutscene
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| 317 |
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| 318 | chr_delete MuroComguy
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| 319 | chr_delete MuroMuro
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| 320 | chr_delete MuroShinatama
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| 321 | }
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| 322 |
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| 323 |
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| 324 |
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| 325 | func void
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| 326 | Elev2(
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| 327 | void)
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| 328 | {
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| 329 | begin_cutscene
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| 330 | sleep f30
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| 331 | cutscene_sync off
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| 332 | chr_nocollision 0 1
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| 333 | playback 0 Elev2KonokoSet
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| 334 | cm_anim both Elev2Cam01
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| 335 | cutscene_sync on
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| 336 | sound_ambient_start c13_07_22elevator
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| 337 | chr_envanim 0 Elev2KonBox01
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| 338 | env_show 821 0
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| 339 | obj_create 821 821
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| 340 | obj_shade 821 821 .4 .4 .4
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| 341 | env_setanim 821 Elev201
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| 342 | cm_wait
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| 343 | obj_kill 821 821
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| 344 | env_show 822 1
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| 345 | chr_nocollision 0 0
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| 346 | cm_reset
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| 347 | end_cutscene
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| 348 | }
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| 349 |
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| 350 |
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| 351 |
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| 352 | func void
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| 353 | Torture(
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| 354 | void)
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| 355 | {
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| 356 | #input 0
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| 357 | cm_interpolate TortureCam01 80
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| 358 | sleep f180
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| 359 | cm_reset 80
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| 360 | #input 1
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| 361 | }
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| 362 |
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| 363 |
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| 364 | func void
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| 365 | outro(
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| 366 | void)
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| 367 | {
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| 368 | sleep f30
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| 369 | begin_cutscene jello
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| 370 | cutscene_sync off
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| 371 | #oni SPECcial effect
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| 372 | chr_animate 0 KONOKOpowerup
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| 373 | cinematic_start (KONtransform, 180, 180, 15, 2, 15, false)
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| 374 | sleep f220
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| 375 | fade_out 0 0 0 10
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| 376 | sleep f10
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| 377 | fade_in 10
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| 378 | ai2_spawn OutroKerr
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| 379 | ai2_spawn OutroGrif
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| 380 | ai2_spawn OutroCop
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| 381 | playback OutroCop ShinCopSet
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| 382 | playback OutroGrif ShinGrifSet
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| 383 | playback OutroKerr ShinKerrSet
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| 384 | cinematic_stop (KONtransform, 16, 30)
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| 385 | cm_interpolate ShinCamCop 0
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| 386 | cm_interpolate_block ShinCamCopFace 1600
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| 387 | sleep f20
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| 388 | sound_dialog_play c08_29_01scigoon1
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| 389 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, false)
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| 390 | sound_dialog_play_block pause
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| 391 | cinematic_stop (COPtalking, 16, 20)
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| 392 | cm_interpolate ShinCamGrif 0
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| 393 | cm_interpolate_block ShinCamGrifFace 1800
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| 394 | sound_dialog_play c08_29_02griffin
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| 395 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
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| 396 | sound_dialog_play_block pause
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| 397 | sleep f20
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| 398 | playback 0 OutroKonoko01
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| 399 | cinematic_stop (GRIFtalking, 19, 20)
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| 400 | fade_out 0 0 0 10
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| 401 | sleep f10
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| 402 | fade_in 10
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| 403 | #doors start to open
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| 404 | obj_create 131 133
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| 405 | env_anim 131 133
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| 406 | env_show 134 0
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| 407 | env_show 135 0
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| 408 | env_show 136 0
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| 409 | cm_interpolate OutroCam01 0
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| 410 | cutscene_sync on
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| 411 | sound_ambient_start c03_55_18bigdoor
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| 412 | cm_interpolate_block OutroCam02 700
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| 413 | sleep f200
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| 414 | playback 0 OutroKonoko02
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| 415 | sleep f200
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| 416 | #Konoko sees doors opening
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| 417 | #playback 0 OutroKonoko02
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| 418 | cm_interpolate OutroCam03 0
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| 419 | sleep f90
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| 420 | #playback 0 OutroKonoko02
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| 421 | sleep f40
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| 422 | cm_interpolate OutroCam04 0
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| 423 | sleep f180
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| 424 | fade_out 0 0 0 120
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| 425 | sleep f120
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| 426 | win
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| 427 | }
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| 428 |
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