[304] | 1 | #
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| 2 | # power_objectives.bsl
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| 3 | #
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| 4 | # SCRIPTS TO SET LEVEL OBJECTIVES/HINTS
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| 5 | #
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| 6 | var int cop;
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| 7 | var int nocop;
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| 8 |
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| 9 | func void set_objective_1(string ai_name)
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| 10 | {
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| 11 | dprint set_objective_1
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| 12 | objective_set(1)
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| 13 | target_set(5007, 30.0)
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| 14 | }
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| 15 |
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| 16 | func void copdied(string ai_name)
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| 17 | {
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| 18 | dprint copdied
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| 19 | nocop = 1
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| 20 | }
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| 21 |
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| 22 | func void set_objective_3(string ai_name)
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| 23 | {
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| 24 | dprint set_objective_3
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| 25 | objective_set(3)
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| 26 | cop = 1
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| 27 | }
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| 28 |
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| 29 | func void target02(string ai_name)
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| 30 | {
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| 31 | dprint target02
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| 32 | input 0
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| 33 | chr_invincible char_0 1
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| 34 |
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| 35 |
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| 36 | if(trigvolume_count(28) ne 0)
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| 37 | {
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| 38 | cm_interpolate bluedoor 0
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| 39 | sleep 60
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| 40 | }
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| 41 |
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| 42 | if(blue01 eq 0)
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| 43 | {
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| 44 | cm_interpolate bluedoor 0
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| 45 | sleep 60
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| 46 | }
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| 47 |
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| 48 | if (blue01 eq 1)
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| 49 | {
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| 50 | if (trigvolume_count(28) eq 0)
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| 51 | {
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| 52 | ai2_passive A1_s_blue01 1
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| 53 | chr_teleport A1_s_blue01 7001
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| 54 | cm_interpolate bluedoor 0
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| 55 | sleep 60
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| 56 | ai2_passive A1_s_blue01 0
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| 57 | ai2_dopath A1_s_blue01 patrol_31_bluedoor
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| 58 | particle blue_locklight01 do start
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| 59 | particle b2_locklight01 do start
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| 60 | sleep 180
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| 61 | }
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| 62 | }
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| 63 |
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| 64 | particle blue_locklight01 do start
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| 65 | particle b2_locklight01 do start
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| 66 | sleep 60
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| 67 | cm_reset
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| 68 | chr_invincible char_0 0
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| 69 | input 1
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| 70 | target_set(2001, 30.0)
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| 71 | # ai2_spawn A1_s_red01
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| 72 | ai2_spawn A1_s_red02
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| 73 | trigvolume_enable trigger_volume_12 1
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| 74 | }
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| 75 |
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| 76 | func void target03(string ai_name)
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| 77 | {
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| 78 | dprint target03
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| 79 | ai2_spawn char_1
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| 80 | target_set(5007, 30.0)
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| 81 |
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| 82 | }
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| 83 |
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| 84 | func void target04(string ai_name)
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| 85 | {
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| 86 | dprint target04
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| 87 | target_set(108, 30.0)
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| 88 |
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| 89 | }
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| 90 |
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| 91 | func void target05(string ai_name)
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| 92 | {
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| 93 | dprint target05_07_09
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| 94 | ai2_spawn whiteneut
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| 95 | ai2_spawn B1_s_Red01
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| 96 | ai2_spawn B2_s_blue06
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| 97 | target_set(133, 30.0)
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| 98 | sleep 60
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| 99 |
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| 100 | music_stop
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| 101 | }
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| 102 |
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| 103 | func void target06(string ai_name)
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| 104 | {
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| 105 | dprint target06
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| 106 | particle green_locklight01 do start
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| 107 | target_set(2005, 30.0)
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| 108 | sleep 120
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| 109 | trigvolume_enable trigger_volume_13 1
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| 110 | music_stop
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| 111 | }
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| 112 |
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| 113 | func void target08(string ai_name)
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| 114 | {
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| 115 | dprint target08
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| 116 | particle white_locklight01 do start
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| 117 | target_set(3001, 30.0)
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| 118 |
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| 119 | }
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| 120 |
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| 121 | func void target10(string ai_name)
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| 122 | {
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| 123 | dprint target10
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| 124 | target_set(5008, 30.0)
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| 125 |
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| 126 | }
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| 127 |
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| 128 | func void target11(string ai_name)
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| 129 | {
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| 130 | dprint target02
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| 131 | target_set(5009, 30.0)
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| 132 |
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| 133 | }
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| 134 |
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| 135 | func void target12(string ai_name)
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| 136 | {
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| 137 | dprint target12
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| 138 | target_set(119, 30.0)
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| 139 |
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| 140 | }
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| 141 |
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| 142 | func void target13(string ai_name)
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| 143 | {
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| 144 | dprint target13_16_18
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| 145 | target_set(128, 30.0)
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| 146 | }
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| 147 |
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| 148 | func void target14(string ai_name)
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| 149 | {
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| 150 | dprint target14
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| 151 | particle red_locklight01 do start
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| 152 | target_set(2085, 30.0)
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| 153 |
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| 154 | }
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| 155 |
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| 156 | func void target15(string ai_name)
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| 157 | {
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| 158 | dprint target15
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| 159 | target_set(125, 30.0)
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| 160 |
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| 161 | }
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| 162 |
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| 163 | func void target17(string ai_name)
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| 164 | {
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| 165 | dprint target17
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| 166 | particle yellow_locklight01 do start
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| 167 | target_set(3094, 30.0)
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| 168 |
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| 169 | }
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| 170 |
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| 171 | func void target19(string ai_name)
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| 172 | {
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| 173 | dprint target19
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| 174 | target_set(5010, 30.0)
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| 175 |
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| 176 | }
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| 177 |
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| 178 | func void target20(string ai_name)
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| 179 | {
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| 180 | dprint target20
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| 181 | target_set(5006, 30.0)
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| 182 |
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| 183 | }
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| 184 |
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| 185 | func void unlock_bwhite(string ai_name)
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| 186 | {
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| 187 | dprint unlock_bwhite
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| 188 | particle bwhite_locklight01 do start
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| 189 | s5
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| 190 | # checks to see if cop has already talked to konoko
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| 191 | if (cop eq 0)
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| 192 | {
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| 193 | # if not, then see if the cop is dead
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| 194 | if(nocop eq 1)
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| 195 | {
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| 196 | # if so, then go ahead and give next objective from console 4
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| 197 | sleep 180
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| 198 | set_objective_3
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| 199 | }
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | func void you_lose(string ai_name)
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| 204 | {
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| 205 | sleep 240
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| 206 | fade_out 0 0 0 180
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| 207 | sleep 240
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| 208 | lose
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| 209 | }
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| 210 | func void you_win(int char_index)
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| 211 | {
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| 212 | outro
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| 213 | win
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| 214 | }
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