source:
AE/packages/VanillaBSL/BSL/IGMD/power_II/power_II_main.bsl@
305
| Last change on this file since 305 was 304, checked in by , 16 years ago | |
|---|---|
| File size: 369 bytes | |
| Line | |
|---|---|
| 1 | # |
| 2 | # power_main.bsl |
| 3 | # |
| 4 | |
| 5 | var int inroom=0; |
| 6 | var int in_blue=0; |
| 7 | var int my_save_point=0; |
| 8 | var int blue_striker=1; |
| 9 | |
| 10 | func void main(void) |
| 11 | { |
| 12 | obj_create 81 82 |
| 13 | env_shade 777 777 .4 .4 .4 |
| 14 | env_show 778 0 |
| 15 | gl_fog_blue=.15 |
| 16 | gl_fog_red=.15 |
| 17 | gl_fog_green=.15 |
| 18 | gl_fog_start=.99 |
| 19 | gs_farclipplane_set 2500 |
| 20 | start |
| 21 | if (my_save_point eq 0) |
| 22 | { |
| 23 | fork intro |
| 24 | } |
| 25 | } |
| 26 |
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