[304] | 1 | #
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| 2 | #
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| 3 | # roof_cutscene.bsl
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| 4 | #
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| 5 |
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| 6 | func void intro_roll_sounds(void)
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| 7 | {
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| 8 | sleep 252
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| 9 | sound_impulse_play kon_roll
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| 10 | sleep 3
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| 11 | sound_impulse_play kon_roll
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| 12 | }
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| 13 |
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| 14 | func void
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| 15 | intro_taunt(
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| 16 | void)
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| 17 | {
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| 18 | chr_envanim_stop IntroNinja
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| 19 | chr_teleport IntroNinja 600
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| 20 | chr_facetoflag IntroNinja 600
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| 21 | chr_animate IntroNinja NINCOMcrouch_idle
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| 22 |
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| 23 | ai2_passive IntroNinja 1
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| 24 | ai2_setmovementmode IntroNinja creep
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| 25 | sleep f40
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| 26 | playback_block IntroNinja IntroNinja
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| 27 | ai2_passive IntroNinja 0
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| 28 |
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| 29 | ai2_attack IntroNinja 0
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| 30 | }
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| 31 |
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| 32 | func void
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| 33 | intro(
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| 34 | void)
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| 35 | {
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| 36 | fade_out 0 0 0 0
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| 37 | cm_interpolate IntroCam01 0
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| 38 | sleep 14
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| 39 | begin_cutscene
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| 40 | ai2_spawn IntroNinja
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| 41 | #sound_ambient_start c08_11_19zip
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| 42 | sleep 30
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| 43 | fade_in 120
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| 44 | obj_create 81 81
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| 45 | env_anim 81 81
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| 46 | cm_anim both IntroCam01
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| 47 | chr_envanim 0 IntroKonBip01 norotation
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| 48 | chr_animate 0 KONOKOlev12_Intro
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| 49 | chr_envanim IntroNinja IntroNinBip01 norotation
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| 50 | chr_animate IntroNinja NINJAlev12_Intro
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| 51 | fork intro_roll_sounds
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| 52 | sleep f30
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| 53 | sound_ambient_start c08_11_19zip
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| 54 | cm_anim_block both IntroCam02
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| 55 | cm_wait
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| 56 | cm_reset
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| 57 | playback 0 IntroKonoko
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| 58 | done_with_intro_cutscene = 1;
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| 59 | trigvolume_reset death_fall_trigger_67
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| 60 | end_cutscene
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| 61 | fork intro_taunt
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| 62 | s1
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| 63 | }
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| 64 |
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| 65 | func void
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| 66 | camcontrol(
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| 67 | void)
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| 68 | {
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| 69 | cm_anim both IntroCam01
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| 70 | cm_anim_block both IntroCam02
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| 71 | cm_wait
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| 72 | }
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| 73 |
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| 74 |
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| 75 |
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| 76 | func void
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| 77 | Elevator(
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| 78 | void)
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| 79 | {
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| 80 | begin_cutscene
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| 81 | sleep 10
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| 82 | # "It's strange, I can almost feel him out there, creeping from shadow to shadow..."
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| 83 | sound_dialog_play c11_39_02konoko
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| 84 | playback 0 ElevatorKonokoSet
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| 85 | cm_interpolate ElevatorCam01 0
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| 86 | sleep 10
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| 87 | chr_envanim 0 ElevatorKonBox01
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| 88 | obj_create 31 31
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| 89 | obj_shade 31 31 .4 .4 .4
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| 90 | env_anim 31 31
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| 91 | sound_ambient_start first_elevator
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| 92 | cm_anim both ElevatorCam01
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| 93 | sleep 220
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| 94 | obj_kill 31 31
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| 95 | env_show 31 1
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| 96 | cm_reset
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| 97 | sleep 10
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| 98 | end_cutscene
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| 99 | }
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| 100 |
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| 101 |
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| 102 |
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| 103 |
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| 104 | func void
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| 105 | NinjaZip(
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| 106 | void)
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| 107 | {
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| 108 | chr_envanim NinjaZip ZipNinjaBipBox norotation
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| 109 | chr_animate NinjaZip NINJAlev12_zip
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| 110 | obj_create 72 72
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| 111 | env_anim 72 72
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| 112 | sleep 60
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| 113 | playback E_N14 Ninja02Jump
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| 114 | sleep 80
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| 115 | ai2_passive E_N14 0
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| 116 | sleep 100
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| 117 | playback NinjaZip NinjaZipLeave
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| 118 | sleep 120
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| 119 | chr_delete NinjaZip
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| 120 | }
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| 121 |
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| 122 | func void
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| 123 | KonokoZip(
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| 124 | void)
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| 125 | {
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| 126 | particle obj_zip kill
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| 127 | begin_cutscene
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| 128 | sleep 10
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| 129 | cm_anim both KonZipCam01
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| 130 | chr_envanim 0 ZipKonBipBox norotation
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| 131 | chr_animate 0 KONOKOlev12_zip
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| 132 | obj_create 71 71
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| 133 | env_anim 71 71
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| 134 | sleep 55
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| 135 | sound_ambient_start c08_11_19zip
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| 136 | sleep 235
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| 137 |
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| 138 | # CB: kill ninja's zip so we don't get Z fighting on superposed objects
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| 139 | obj_kill 72 72
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| 140 |
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| 141 | cm_reset
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| 142 | end_cutscene
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| 143 | }
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| 144 |
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| 145 | func void pretty_sayline(void)
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| 146 | {
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| 147 | sleep 180
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| 148 | # "I'm backing him into a corner. This isn't going to be pretty."
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| 149 | sound_dialog_play c11_39_09konoko
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| 150 | sound_dialog_play_block pause
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| 151 | sleep 30
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| 152 | door_open 2
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| 153 | door_jam 2
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| 154 | }
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| 155 |
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| 156 | func void
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| 157 | ninja(
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| 158 | void)
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| 159 | {
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| 160 | begin_cutscene
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| 161 | sleep 10
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| 162 | fork pretty_sayline
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| 163 | fork storm
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| 164 | ai2_spawn OutroNinja
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| 165 | chr_boss_shield OutroNinja
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| 166 | ai2_allpassive 1
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| 167 | playback OutroNinja SuperNinjaSet
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| 168 | chr_nocollision OutroNinja 1
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| 169 | #konokoenters elevator
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| 170 | #cm_interpolate SuperCam00 0
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| 171 | #playback 0 SuperKonokoEnter
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| 172 | chr_envanim 0 SuperKonBox01
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| 173 | gs_farclipplane_set 500
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| 174 | obj_create 41 41
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| 175 | obj_shade 41 41 .4 .4 .4
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| 176 | env_anim 41 41
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| 177 | sound_ambient_start c08_20_27elevator
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| 178 | cm_anim both SuperCam00
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| 179 | cm_wait
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| 180 | obj_kill 41 41
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| 181 | env_show 41 1
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| 182 | cm_interpolate SuperNinjaCam01 180
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| 183 | sleep 120
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| 184 | #all you have done is force me to fight
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| 185 | sound_dialog_play c11_40_01superninja
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| 186 | cinematic_start (BOSS2face, 180, 180, 19, 7, 20, false)
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| 187 | sleep 60
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| 188 | playback 0 SuperKonokoSet
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| 189 | sound_dialog_play_block pause
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| 190 | #Konoko who are you
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| 191 | cm_interpolate SuperCamKonokoSet 0
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| 192 | door_close 2
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| 193 | door_lock 2
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| 194 | sound_dialog_play c11_40_02konoko
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| 195 | cinematic_start (KONtalking, 180, 180, 20, 9, 20, true)
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| 196 | sound_dialog_play_block pause
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| 197 | cinematic_stop (KONtalking, 20, 20)
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| 198 | #Super Ninja goes around
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| 199 | playback OutroNinja SuperNinjaWalk
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| 200 | sleep 40
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| 201 | playback 0 SuperKonokoWalk
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| 202 | #ninja talks
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| 203 | sound_dialog_play c11_40_03superninja
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| 204 | cinematic_stop (BOSS2face, 7, 0)
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| 205 | cinematic_start (BOSS2face, 180, 180, 7, 9, 2, false)
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| 206 | cm_interpolate SuperCamWalkOut02 0
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| 207 | cm_interpolate_block SuperCamWalkOut02b 800
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| 208 | sound_dialog_play_block pause
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| 209 | #konoko answers
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| 210 | sound_dialog_play c11_40_04konoko
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| 211 | cinematic_start (KONtalking, 180, 180, 16, 3, 20, true)
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| 212 | sound_dialog_play_block pause
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| 213 | cinematic_stop (KONtalking, 16, 20)
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| 214 | #super ninja we writhe
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| 215 | sound_dialog_play c11_40_05superninja
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| 216 | #cm_interpolate_block SuperCamWalkOut02b 800
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| 217 | sound_dialog_play_block pause
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| 218 | cm_interpolate SuperCamWalkOut02b 800
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| 219 | #Konoko says you're a thug
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| 220 | sound_dialog_play c11_40_06konoko
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| 221 | cinematic_start (KONangry, 180, 180, 16, 3, 20, true)
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| 222 | cm_interpolate SuperCamWalkOut03 0
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| 223 | cm_interpolate_block SuperCamWalkOut03b 600
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| 224 | sound_dialog_play_block pause
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| 225 | cinematic_stop (KONtalking, 16, 20)
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| 226 | #ninja says we'll see about that
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| 227 | sound_dialog_play c11_40_07superninja
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| 228 | sound_dialog_play_block pause
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| 229 | cinematic_stop (BOSS2face, 19, 15)
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| 230 | #gameplay setup
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| 231 | playback 0 SuperKonokoEnd
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| 232 | cm_reset
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| 233 | end_cutscene
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| 234 | sleep 20
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| 235 | chr_animate OutroNinja NINCOMteleport_in 47
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| 236 | music_battle
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| 237 | sleep 40
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| 238 | playback OutroNinja SuperNinjaDone
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| 239 | chr_animate OutroNinja NINCOMteleport_out 31
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| 240 | chr_nocollision OutroNinja 0
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| 241 |
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| 242 | dprint SAVEDGAME4
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| 243 | save_game 4 autosave
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| 244 | }
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| 245 |
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| 246 |
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| 247 | func void
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| 248 | test(
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| 249 | void)
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| 250 | {
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| 251 | chr_envanim 0 ZipKonBipBox norotation
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| 252 | sleep 120
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| 253 | playback 0 IntroKonoko
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| 254 | }
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| 255 |
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| 256 |
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| 257 | func void
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| 258 | deathfall(
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| 259 | void)
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| 260 | {
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| 261 | if (done_with_intro_cutscene eq 1)
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| 262 | {
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| 263 | sleep 30
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| 264 | cm_detach
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| 265 | sleep 30
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| 266 | chr_set_health 0 0
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| 267 | }
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| 268 | }
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| 269 |
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| 270 |
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| 271 | func void
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| 272 | outro(
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| 273 | void)
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| 274 | {
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| 275 | sound_music_volume mus_fitec 0.0 1.0
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| 276 | music_stop
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| 277 | begin_cutscene
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| 278 | chr_animate OutroNinja NINCOMteleport_in 31
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| 279 | sleep 10
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| 280 | #spawn teleported Ninja and add some glowy bits
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| 281 | chr_envanim OutroNinja OutroNinjaBox01
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| 282 | chr_animate OutroNinja NINCOMteleport_out 31
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| 283 | sleep 10
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| 284 | cm_interpolate OutroCam01 0
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| 285 | sleep 10
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| 286 | chr_envanim OutroNinja OutroNinjaBox01 norotation
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| 287 | chr_animate OutroNinja NINJAlev12_Outro1
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| 288 | sound_ambient_start ninja_cd_scene
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| 289 | cm_anim both OutroCam01
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| 290 | sleep 208
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| 291 | obj_create 481 481
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| 292 | env_anim 481 481
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| 293 | cm_interpolate OutroCamDisk 90
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| 294 | chr_envanim OutroNinja OutroNinjaBox02 norotation
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| 295 | chr_animate OutroNinja NINJAlev12_Outro2 900
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| 296 | #Konoko patrol to flag 2000
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| 297 | #chr_teleport 0 2000
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| 298 | playback 0 OutroKonoko01
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| 299 | sleep 100
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| 300 | sleep 70
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| 301 | #camera cut here to Konoko's face
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| 302 | cm_interpolate OutroCam02 0
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| 303 | #sleep 30
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| 304 | #playback 0 OutroKonoko02
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| 305 | sleep 50
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| 306 | cinematic_start (KONtalking, 180, 180, 18, 6, 15, true)
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| 307 | sound_dialog_play c11_41_01konoko
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| 308 | sleep 300
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| 309 | #camera cut here to Konoko and Ninja
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| 310 | cm_interpolate OutroCam03 0
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| 311 | cm_interpolate_block OutroCam04 800
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| 312 | chr_envanim OutroNinja OutroNinjaBox02 norotation
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| 313 | chr_animate OutroNinja NINJAlev12_Outro2 1300
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| 314 | sound_dialog_play_block
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| 315 | # Camera cut as Konoko steps on Ninja
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| 316 | #Add sound of Konoko saying she has nothing in common
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| 317 | sound_dialog_play c11_41_01bkonoko
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| 318 | cinematic_stop (KONtalking, 18, 20)
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| 319 | cinematic_start (KONintense, 180, 180, 18, 6, 15, true)
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| 320 | cm_anim both OutroCam05
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| 321 | chr_envanim 0 OutroKonBox01 norotation
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| 322 | chr_animate 0 KONOKOlev12_Outro1
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| 323 | chr_envanim OutroNinja OutroNinjaBox03 norotation
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| 324 | chr_animate OutroNinja NINJAlev12_Outro3
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| 325 | sleep 175
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| 326 | sound_ambient_start c09_36_26neckbreak
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| 327 | sleep 100
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| 328 | #Camera cut to Konoko's face
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| 329 | playback 0 OutroKonoko02
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| 330 | chr_animate OutroNinja STRIKEfallen_front 540
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| 331 | cm_interpolate OutroCam06 0
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| 332 | sleep 60
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| 333 | sound_dialog_play c11_41_02konoko
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| 334 | cinematic_stop (KONintense, 18, 10)
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| 335 | sleep 60
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| 336 | fade_out 0 0 0 120
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| 337 | sleep 120
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| 338 | win
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| 339 | }
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| 340 |
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