[304] | 1 | #
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| 2 | # tctf_cutscene.bsl
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| 3 | #
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| 4 |
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| 5 | func void
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| 6 | Cut01(
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| 7 | void)
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| 8 | {
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| 9 | fade_out 0 0 0 0
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| 10 | cm_interpolate IntroCam01 0
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| 11 | sleep 8
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| 12 | begin_cutscene
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| 13 | sleep 1
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| 14 | sound_ambient_start cs_tctf8_01
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| 15 | fork Soundcue
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| 16 | env_show 99 0
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| 17 | sleep 40
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| 18 | #hides motorcycle gunk
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| 19 | env_show 110 0
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| 20 | env_show 111 0
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| 21 | env_show 112 0
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| 22 | #hides van gunk
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| 23 | env_show 444 0
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| 24 | env_show 101 0
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| 25 | env_show 103 0
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| 26 | env_show 104 0
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| 27 | env_show 105 0
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| 28 | env_show 106 0
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| 29 | env_show 107 0
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| 30 | env_show 108 0
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| 31 | #hides curtain wall
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| 32 | #start cutscene
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| 33 | #fade_in 120
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| 34 | cm_anim both IntroCam01
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| 35 | #cycle and konoko animate
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| 36 | chr_envanim 0 IntroKonBox01
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| 37 | chr_animate 0 KONOKOcycle_ride 560
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| 38 | obj_create 10 12
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| 39 | obj_create 1 8
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| 40 | env_anim 10 12
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| 41 | fade_in 120
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| 42 | #sound_ambient_start cs_tctf8_01
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| 43 | #fork Soundcue
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| 44 | #Konoko looking at TCTF
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| 45 | chr_envanim_block 0 IntroKonBox02
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| 46 | cm_anim both IntroCam02
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| 47 | chr_animate 0 KONOKOlev8_IntroKon01
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| 48 | #show helicopters circling
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| 49 | cm_anim_block both IntroCam03
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| 50 | obj_create 601 606
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| 51 | obj_create 701 706
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| 52 | env_anim 601 606
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| 53 | env_anim 701 706
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| 54 | #sleep
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| 55 | #sound_ambient_play cs_tctf8_02
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| 56 | #Van animate
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| 57 | cm_anim_block both IntroCam04
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| 58 | env_anim 1 8
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| 59 | #sleep 20
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| 60 | particle object_Blackvan_FB_VanHeadlight do start
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| 61 | #Vancrash
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| 62 | cm_anim_block both IntroCam05
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| 63 | #sound_ambient_start cs_tctf8_03
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| 64 | env_setanim 1 Blackvan_FB01
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| 65 | env_setanim 3 Blackvan_LR01
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| 66 | env_setanim 4 Blackvan_TB01
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| 67 | env_setanim 5 Blackvan_W01
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| 68 | env_setanim 6 Blackvan_WB01
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| 69 | env_setanim 7 Blackvan_doors0201
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| 70 | env_setanim 8 Blackvan_doors0301
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| 71 | sleep 287
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| 72 | #turn off unbroken curtain wall
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| 73 | env_show 98 0
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| 74 | env_show 398 0
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| 75 | particle LobbyWall do explode
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| 76 | #turn on broken curtain wall
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| 77 | env_show 99 1
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| 78 | #camera shows lobby doors closing and lights flashing
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| 79 | cm_interpolate_block IntroLobbyCam00 0
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| 80 | particle LobbyAlarm create
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| 81 | #hide object van
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| 82 | obj_kill 1 8
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| 83 | #show gunk van
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| 84 | env_show 101 1
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| 85 | env_show 103 1
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| 86 | env_show 104 1
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| 87 | env_show 105 1
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| 88 | env_show 106 1
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| 89 | env_show 107 1
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| 90 | env_show 108 1
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| 91 | env_show 444 1
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| 92 | #Strikers run into Lobby space
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| 93 | ai2_spawn IntroStriker01
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| 94 | ai2_spawn IntroStriker02
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| 95 | playback IntroStriker01 IntroStrikerLobby
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| 96 | cm_interpolate_block IntroLobbyCam01 220
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| 97 | env_show 97 0
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| 98 | sleep 50
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| 99 | obj_create 321 325
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| 100 | env_anim 321 322
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| 101 | playback IntroStriker02 IntroStrikerLobby
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| 102 | sleep 190
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| 103 | #Show alarms flashing and blast doors closing
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| 104 | cm_interpolate_block IntroDoorCam02 0
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| 105 | cutscene_sync mark
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| 106 | sound_ambient_start cs_tctf8_03
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| 107 | env_anim 323 325
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| 108 | sleep 200
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| 109 | #Konoko sees doors closing
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| 110 | chr_delete IntroStriker01
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| 111 | chr_delete IntroStriker02
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| 112 | cm_anim_block both IntroCam06
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| 113 | chr_envanim 0 IntroKonBox03 norotation
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| 114 | chr_animate 0 KONOKOlev8_IntroKon03
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| 115 | env_setanim 10 motorcycle03
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| 116 | env_setanim 11 hubs03
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| 117 | env_setanim 12 hubs_rear03
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| 118 | env_anim 323 325
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| 119 | #Konoko rides towards closing doors
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| 120 | chr_envanim_block 0 IntroKonBox04
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| 121 | chr_animate 0 KONOKOcycle_ride 246
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| 122 | env_setanim 10 motorcycle04
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| 123 | env_setanim 11 hubs04
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| 124 | env_setanim 12 hubs_rear04
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| 125 | cm_anim both IntroCam07
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| 126 | #Konoko slides under the doors
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| 127 | chr_envanim_block 0 IntroKonBox05 norotation
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| 128 | chr_animate 0 KONOKOlev8_IntroKon05
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| 129 | env_setanim 10 motorcycle05
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| 130 | env_setanim 11 hubs05
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| 131 | env_setanim 12 hubs_rear05
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| 132 | cm_anim both IntroCam08
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| 133 | #Konoko game start
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| 134 | cm_wait
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| 135 | playback 0 IntroKonoko
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| 136 | cinematic_start(KONintense, 180,180,15, 1, 15, false)
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| 137 | sound_dialog_play c07_22_01konoko
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| 138 | cm_reset
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| 139 | sleep 1
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| 140 | #hide motorcycle object
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| 141 | obj_kill 10 12
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| 142 | #kill helicopter objects
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| 143 | obj_kill 601 606
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| 144 | obj_kill 701 706
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| 145 | #hide door objects
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| 146 | obj_kill 321 325
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| 147 | #show gunk motorcycle
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| 148 | env_show 110 1
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| 149 | env_show 111 1
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| 150 | env_show 112 1
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| 151 | #show door gunk
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| 152 | env_show 321 1
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| 153 | env_show 322 1
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| 154 | env_show 323 1
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| 155 | env_show 324 1
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| 156 | env_show 325 1
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| 157 | env_shade 321 325 .3 .3 .3
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| 158 | #gameplay settings
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| 159 | end_cutscene
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| 160 | sound_dialog_play_block pause
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| 161 | music_intro
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| 162 | sleep 60
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| 163 | cinematic_stop(KONintense, 15, 15)
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| 164 | ai2_spawn lobby_striker_01
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| 165 | ai2_spawn lobby_striker_02
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| 166 | ai2_spawn lobby_striker_03
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| 167 | s1
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| 168 | sleep 120
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| 169 | particle LobbyAlarm kill
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| 170 | }
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| 171 |
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| 172 | func void
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| 173 | Soundcue(void)
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| 174 | {
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| 175 | sleep 1146
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| 176 | sound_ambient_start cs_tctf8_02
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| 177 | cutscene_sync mark
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| 178 |
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| 179 | }
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| 180 |
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| 181 | func void
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| 182 | Attack(void)
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| 183 | {
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| 184 | begin_cutscene
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| 185 | particle Attack do start
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| 186 | fade_out 0 0 0 30
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| 187 | ai2_spawn AttackCivil01
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| 188 | ai2_spawn AttackCivil02
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| 189 | ai2_spawn AttackStriker01
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| 190 | ai2_spawn AttackStriker02
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| 191 | ai2_setmovementmode AttackStriker01 run
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| 192 | ai2_setmovementmode AttackStriker02 run
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| 193 | chr_create 1054 start
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| 194 | playback AttackCivil01 AttackGeneric01
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| 195 | playback AttackCivil02 AttackCop01
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| 196 | playback AttackStriker01 AttackStriker01
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| 197 | playback AttackStriker02 AttackStriker02
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| 198 | playback 1054 AttackComguy01
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| 199 | sleep 30
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| 200 | chr_animate AttackCivil01 KONPANcrouch_idle1 1000
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| 201 | fade_in 30
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| 202 | sleep 1
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| 203 | chr_animate 1054 COMGUYtalk_radio 1660
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| 204 | cm_interpolate AttackCam01 0
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| 205 | sleep 60
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| 206 | cm_interpolate AttackCam02 400
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| 207 | sleep 300
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| 208 | cinematic_start(COMGUYtalking, 180,180, 19, 7, 20, false)
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| 209 | sound_dialog_play c07_23_01synhench1
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| 210 | sound_dialog_play_block pause
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| 211 | cinematic_stop (COMGUYtalking, 19, 30)
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| 212 | sleep 10
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| 213 | end_cutscene
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| 214 | fade_out 0 0 0 30
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| 215 | sleep 30
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| 216 | cm_reset
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| 217 | fade_in 30
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| 218 | #kill characters 1050-1054
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| 219 | chr_delete AttackCivil01
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| 220 | chr_delete AttackCivil02
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| 221 | chr_delete AttackStriker01
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| 222 | chr_delete AttackStriker02
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| 223 | chr_delete 1054
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| 224 | particle Attack do stop
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| 225 | music_attack
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| 226 |
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| 227 | # CB: after 10 seconds, play shinatama dialog "they're attacking the command center"
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| 228 | sleep 600
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| 229 | sound_dialog_play c00_01_105shinatama
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| 230 | sound_dialog_play_block
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| 231 | }
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| 232 |
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| 233 |
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| 234 |
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| 235 | func void
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| 236 | Kidnap(
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| 237 | void)
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| 238 | {
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| 239 | particle Kidnap do start
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| 240 | begin_cutscene
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| 241 | fade_out 0 0 0 30
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| 242 | sleep 30
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| 243 |
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| 244 | #Shinatama caught up in destruction
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| 245 | chr_create 1101 start
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| 246 | chr_envanim 1101 KidnapShinBox02
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| 247 | chr_animate 1101 SHINATsit_idle 3000
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| 248 |
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| 249 | #create the strikers
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| 250 | chr_create 1103 start
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| 251 | chr_create 1104 start
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| 252 | playback 1103 KidnapStriker01
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| 253 | playback 1104 KidnapStriker02
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| 254 |
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| 255 | #run the camera
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| 256 | dprint run_the_camera
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| 257 | cm_interpolate KidnapCam01 0
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| 258 | cm_interpolate_block KidnapCam02 300
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| 259 | fade_in 30
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| 260 | sleep 360
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| 261 |
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| 262 | #Shinatama looks up to see SubBoss1
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| 263 | dprint shinatama_looks_up
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| 264 | chr_envanim 1101 KidnapShinBox02
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| 265 | chr_animate 1101 SHINATsit_idle 610
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| 266 |
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| 267 | #cm_anim both KidnapCam03
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| 268 | cm_interpolate KidnapCam03 0
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| 269 | cm_interpolate_block KidnapHelpCam02 300
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| 270 | cinematic_start(SHINhelpme, 180,180, 15, 1, 20, false)
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| 271 | sound_dialog_play c07_24_02shinatama
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| 272 |
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| 273 | #create barabus as passsive
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| 274 | dprint create_barabus
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| 275 | ai2_spawn barabus
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| 276 | chr_boss_shield barabus
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| 277 | ai2_passive barabus 1
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| 278 | chr_lock_active barabus
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| 279 | playback barabus KidnapSubBoss01
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| 280 |
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| 281 | dprint sound_dialog_pause
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| 282 | sound_dialog_play_block pause
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| 283 | cinematic_stop (SHINhelpme, 19, 30)
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| 284 |
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| 285 | #SubBoss grabs Shinatama
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| 286 | dprint barabus_grabs_shinatama
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| 287 | chr_envanim 1101 KidnapShinBox01 norotation
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| 288 | chr_animate 1101 SHINATlev8_Kidnap01 -1
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| 289 | chr_envanim barabus KidnapStrBox01 norotation
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| 290 | chr_animate barabus STRIKElev8_Kidnap01 -1
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| 291 | cutscene_sync mark
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| 292 | sound_ambient_start c09_32_09shin_kidnap
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| 293 | cinematic_start(BOSS01menacing, 180,180, 20, 9, 20, false)
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| 294 | sound_dialog_play c07_24_01barabas
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| 295 | cm_anim both KidnapCam04
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| 296 | sleep 60
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| 297 | particle KidnapSpark do start
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| 298 | sleep 5
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| 299 | particle KidnapSpark do stop
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| 300 | sleep 20
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| 301 | cinematic_stop (BOSS01menacing, 19, 30)
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| 302 | fade_out 0 0 0 30
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| 303 | chr_delete 1101
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| 304 | chr_delete 1103
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| 305 | chr_delete 1104
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| 306 | sleep 30
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| 307 | chr_delete barabus
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| 308 | cm_reset
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| 309 | fade_in 30
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| 310 | end_cutscene
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| 311 | particle Kidnap do stop
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| 312 | }
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| 313 |
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| 314 |
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| 315 | func void
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| 316 | Elevator(
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| 317 | void)
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| 318 | {
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| 319 | begin_cutscene
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| 320 | #hide gunk and show elevator objects
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| 321 | env_show 501 0
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| 322 | env_show 502 0
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| 323 | env_show 503 0
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| 324 | env_show 504 0
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| 325 | obj_create 781 781
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| 326 | obj_create 501 504
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| 327 | obj_force_draw 781 781
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| 328 | obj_force_draw 501 504
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| 329 | #KONOKO cuts the cables
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| 330 | chr_invincible 0 1
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| 331 | chr_nocollision 0 1
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| 332 | cm_anim both ElevatorCam01
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| 333 | chr_envanim 0 ElevatorKonBox01 norotation
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| 334 | chr_animate 0 KONOKOlev8_Elevator01
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| 335 | env_anim 781 781
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| 336 | env_anim 501 504
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| 337 | sleep f40
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| 338 | cutscene_sync mark
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| 339 | sound_ambient_start c10_00_10_torch
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| 340 | sleep 100
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| 341 | particle ElevatorSpark do start
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| 342 | sound_ambient_start c09_32_09shin_kidnap
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| 343 | sleep 85
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| 344 | particle ElevatorSpark do stop
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| 345 | cutscene_sync mark
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| 346 | sound_ambient_start c10_01_29_elevator
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| 347 | sleep 45
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| 348 | particle ElevatorSpark2 do start
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| 349 | sound_ambient_start c09_32_09shin_kidnap
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| 350 | sleep 70
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| 351 | particle ElevatorSpark2 do stop
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| 352 | #Elevator falls and KONOKO rises
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| 353 | chr_envanim_block 0 ElevatorKonBox02 norotation
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| 354 | obj_kill 781 781
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| 355 | chr_animate 0 KONOKOlev8_Elevator02
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| 356 | env_setanim 501 Elevator_fall
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| 357 | env_setanim 502 Elevator_brace_fall
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| 358 | env_setanim 503 Elevator_cable01_fall
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| 359 | env_setanim 504 Elevator_cable02_fall
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| 360 | cm_anim both ElevatorCam02
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| 361 | sleep 60
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| 362 | particle ElevatorDust do explode
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| 363 | sleep 5
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| 364 | particle ElevatorDust do explode
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| 365 | #KONOKO stops at top
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| 366 | chr_envanim_block 0 ElevatorKonBox03 norotation
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| 367 | chr_animate 0 KONOKOlev8_Elevator03
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| 368 | env_setanim 503 Elevator_cable01_stop
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| 369 | cm_anim both ElevatorCam03
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| 370 | #KONOKOleaps out of shaft
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| 371 | chr_envanim_block 0 ElevatorKonBox04 norotation
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| 372 | chr_animate 0 KONOKOlev8_Elevator04
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| 373 | cm_anim both ElevatorCam04
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| 374 | #hide objects and show gunk
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| 375 | obj_kill 501 504
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| 376 | env_show 601 1
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| 377 | env_show 602 1
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| 378 | cm_wait
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| 379 | playback 0 ElevatorEndSet
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| 380 | cm_reset
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| 381 | chr_invincible 0 0
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| 382 | chr_nocollision 0 0
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| 383 | end_cutscene
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| 384 | sleep 5
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| 385 | }
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| 386 |
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| 387 |
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| 388 | func void
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| 389 | helicopter(
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| 390 | void)
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| 391 | {
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| 392 | obj_create 901 906
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| 393 | particle EndDust create
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| 394 | }
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| 395 |
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| 396 | func void helicopter_sound_start(void)
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| 397 | {
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| 398 | sound_ambient_start c08_heli 1.0
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| 399 | }
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| 400 |
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| 401 | func void helicopter_sound_stop(void)
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| 402 | {
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| 403 | sleep 680
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| 404 | sound_ambient_volume c08_heli 0.0 12
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| 405 | sleep 600
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| 406 | sound_ambient_stop c08_heli
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| 407 | }
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| 408 |
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| 409 | func void helicopter_fly_away(void)
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| 410 | {
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| 411 | fork helicopter_sound_stop
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| 412 |
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| 413 | #helicopter
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| 414 | chr_create 1019 start
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| 415 | chr_create 1020 start
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| 416 | chr_create 1021 start
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| 417 | chr_envanim 1019 HeliOutroShinBox01
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| 418 | chr_envanim 1020 HeliOutroStrBox01
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| 419 | chr_envanim 1021 HeliOutroStrBox02
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| 420 | chr_animate 1019 SHINATstand_heli 1000
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| 421 | chr_animate 1020 STRIKEstand_heli 1000
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| 422 | chr_animate 1021 STRIKEcrouch_idle 1000
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| 423 | env_anim 901 906
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| 424 | }
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| 425 |
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| 426 | func void
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| 427 | HeliOutroRight(
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| 428 | void)
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| 429 | {
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| 430 | cutscene_sync mark
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| 431 | helicopter_sound_start
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| 432 | ai2_takecontrol 1
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| 433 | ai2_passive sh_s12b 1
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| 434 | ai2_passive sh_s12 1
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| 435 | ai2_passive sh_s12c 1
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| 436 | ai2_movetoflag 0 1900
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| 437 | begin_cutscene
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| 438 | chr_delete sh_s12b
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| 439 | chr_delete sh_s12
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| 440 | chr_delete sh_s12c
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| 441 | ai2_kill
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| 442 | sleep 10
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| 443 | helicopter_fly_away
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| 444 | cm_interpolate HeliOutroRight 200
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| 445 | sleep 200
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| 446 | cm_anim both HeliOutroCam012
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| 447 | sleep 100
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| 448 | ai2_takecontrol 0
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| 449 | input 0
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| 450 | playback 0 HeliOutroKonoko02
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| 451 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
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| 452 | sound_dialog_play c07_25_01konoko
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| 453 | sound_dialog_play_block pause
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| 454 | fork HeliOutro
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| 455 | }
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| 456 |
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| 457 |
|
---|
| 458 | func void
|
---|
| 459 | HeliOutroMid(
|
---|
| 460 | void)
|
---|
| 461 | {
|
---|
| 462 | cutscene_sync mark
|
---|
| 463 | helicopter_sound_start
|
---|
| 464 | ai2_takecontrol 1
|
---|
| 465 | ai2_passive sh_s12b 1
|
---|
| 466 | ai2_passive sh_s12c 1
|
---|
| 467 | ai2_passive sh_s12 1
|
---|
| 468 | ai2_movetoflag 0 1900
|
---|
| 469 | begin_cutscene
|
---|
| 470 | chr_delete sh_s12c
|
---|
| 471 | chr_delete sh_s12b
|
---|
| 472 | chr_delete sh_s12
|
---|
| 473 | ai2_kill
|
---|
| 474 | sleep 10
|
---|
| 475 | helicopter_fly_away
|
---|
| 476 | cm_interpolate HeliOutroMid 100
|
---|
| 477 | sleep 100
|
---|
| 478 | cm_interpolate HeliOutroCam01 100
|
---|
| 479 | cm_anim_block both HeliOutroCam01
|
---|
| 480 | sleep 200
|
---|
| 481 | ai2_takecontrol 0
|
---|
| 482 | input 0
|
---|
| 483 | playback 0 HeliOutroKonoko02
|
---|
| 484 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
|
---|
| 485 | sound_dialog_play c07_25_01konoko
|
---|
| 486 | sound_dialog_play_block pause
|
---|
| 487 | fork HeliOutro
|
---|
| 488 | }
|
---|
| 489 |
|
---|
| 490 | func void
|
---|
| 491 | HeliOutroMidLt(
|
---|
| 492 | void)
|
---|
| 493 | {
|
---|
| 494 | cutscene_sync mark
|
---|
| 495 | helicopter_sound_start
|
---|
| 496 | ai2_takecontrol 1
|
---|
| 497 | ai2_passive sh_s12c 1
|
---|
| 498 | ai2_passive sh_s12b 1
|
---|
| 499 | ai2_passive sh_s12 1
|
---|
| 500 | ai2_movetoflag 0 1900
|
---|
| 501 | begin_cutscene
|
---|
| 502 | chr_delete sh_s12c
|
---|
| 503 | chr_delete sh_s12b
|
---|
| 504 | chr_delete sh_s12
|
---|
| 505 | ai2_kill
|
---|
| 506 | sleep 10
|
---|
| 507 | helicopter_fly_away
|
---|
| 508 | cm_interpolate HeliOutroMidLt 100
|
---|
| 509 | sleep 100
|
---|
| 510 | cm_interpolate HeliOutroCam01 100
|
---|
| 511 | cm_anim_block both HeliOutroCam01
|
---|
| 512 | #patrol Konoko to flag #1010
|
---|
| 513 | sleep 200
|
---|
| 514 | ai2_takecontrol 0
|
---|
| 515 | input 0
|
---|
| 516 | playback 0 HeliOutroKonoko02
|
---|
| 517 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true)
|
---|
| 518 | sound_dialog_play c07_25_01konoko
|
---|
| 519 | sound_dialog_play_block pause
|
---|
| 520 | fork HeliOutro
|
---|
| 521 | }
|
---|
| 522 |
|
---|
| 523 | func void
|
---|
| 524 | HeliOutroLeft(
|
---|
| 525 | void)
|
---|
| 526 | {
|
---|
| 527 | cutscene_sync mark
|
---|
| 528 | helicopter_sound_start
|
---|
| 529 | ai2_takecontrol 1
|
---|
| 530 | ai2_passive sh_s12c 1
|
---|
| 531 | ai2_passive sh_s12b 1
|
---|
| 532 | ai2_passive sh_s12 1
|
---|
| 533 | ai2_movetoflag 0 1900
|
---|
| 534 | begin_cutscene
|
---|
| 535 | chr_delete sh_s12c
|
---|
| 536 | chr_delete sh_s12b
|
---|
| 537 | chr_delete sh_s12
|
---|
| 538 | ai2_kill
|
---|
| 539 | sleep 10
|
---|
| 540 | helicopter_fly_away
|
---|
| 541 | cm_interpolate HeliOutroLeft 200
|
---|
| 542 | sleep 200
|
---|
| 543 | cm_anim both HeliOutroCam012
|
---|
| 544 | sleep 200
|
---|
| 545 | ai2_takecontrol 0
|
---|
| 546 | input 0
|
---|
| 547 | playback 0 HeliOutroKonoko02
|
---|
| 548 | cinematic_start(KONtalking, 180,180, 20, 9, 15, true)
|
---|
| 549 | sound_dialog_play c07_25_01konoko
|
---|
| 550 | sound_dialog_play_block pause
|
---|
| 551 | fork HeliOutro
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 |
|
---|
| 555 | func void
|
---|
| 556 | HeliOutro(
|
---|
| 557 | void)
|
---|
| 558 | {
|
---|
| 559 | particle EndDust kill
|
---|
| 560 | target_set(1,0.0)
|
---|
| 561 | #Subboss shows up behind konoko
|
---|
| 562 | cm_interpolate_block HeliOutroCam02 0
|
---|
| 563 | chr_delete 1019
|
---|
| 564 | chr_delete 1020
|
---|
| 565 | chr_delete 1021
|
---|
| 566 | playback 0 HeliOutroKonoko01
|
---|
| 567 | ai2_spawn barabus
|
---|
| 568 | chr_boss_shield barabus
|
---|
| 569 | playback barabus HeliOutroBoss01
|
---|
| 570 | sleep 40
|
---|
| 571 | chr_animate 0 KONCOMstartle_bk2
|
---|
| 572 | cinematic_stop (KONtalking, 20, 40)
|
---|
| 573 | cinematic_start(KONintense, 180,180, 20, 9, 40, false)
|
---|
| 574 | sound_dialog_play c07_25_02konoko
|
---|
| 575 | sound_dialog_play_block pause
|
---|
| 576 | #subboss taunts Konoko
|
---|
| 577 | cm_interpolate HeliOutroCam03 0
|
---|
| 578 | sleep 30
|
---|
| 579 | cinematic_start(BOSS1talking, 180,180,19, 7, 25, false)
|
---|
| 580 | sound_dialog_play c07_25_03barabas
|
---|
| 581 | sound_dialog_play_block pause
|
---|
| 582 | #"KONOKO, let's get it on!!!!!"
|
---|
| 583 | cinematic_stop (BOSS1talking, 19, 40)
|
---|
| 584 | #camera of Konoko's face
|
---|
| 585 | cm_interpolate HeliCamKonFace 60
|
---|
| 586 | sound_dialog_play c07_25_04konoko
|
---|
| 587 | sound_dialog_play_block pause
|
---|
| 588 | sleep 30
|
---|
| 589 | cinematic_stop (KONintense, 19, 30)
|
---|
| 590 | #resume gameplay
|
---|
| 591 | cm_reset
|
---|
| 592 | letterbox 0
|
---|
| 593 | input 1
|
---|
| 594 | chr_neutral 1010 0
|
---|
| 595 | obj_kill 901 906
|
---|
| 596 | ai2_takecontrol 0
|
---|
| 597 | end_cutscene
|
---|
| 598 | music_battle
|
---|
| 599 | s4
|
---|
| 600 | }
|
---|
| 601 |
|
---|
| 602 |
|
---|
| 603 | func void
|
---|
| 604 | final(
|
---|
| 605 | void)
|
---|
| 606 | {
|
---|
| 607 | music_stop
|
---|
| 608 | begin_cutscene
|
---|
| 609 | sleep 120
|
---|
| 610 | sound_dialog_play c07_26a_01konokofx
|
---|
| 611 | chr_animate 0 KONOKOpowerup
|
---|
| 612 | sleep 240
|
---|
| 613 | cinematic_start (KONtalking, 180, 180, 19, 7, 20, false)
|
---|
| 614 | sound_dialog_play c07_26_01konoko
|
---|
| 615 | sound_dialog_play_block
|
---|
| 616 | cinematic_stop (KONtalking, 19, 20)
|
---|
| 617 | fade_out 0 0 0 120
|
---|
| 618 | sleep 120
|
---|
| 619 | win
|
---|
| 620 | }
|
---|
| 621 |
|
---|
| 622 | func void
|
---|
| 623 | BarabasNorth(string barabas)
|
---|
| 624 | {
|
---|
| 625 | cutscene_sync mark
|
---|
| 626 | sound_ambient_start c11_10_14bar_jet
|
---|
| 627 | playback barabus BarabasNorth
|
---|
| 628 | ai2_barabbas_retrievegun barabus
|
---|
| 629 | sleep 60
|
---|
| 630 | chr_envanim barabus BarabasNorthBox norotation
|
---|
| 631 | chr_animate barabus BARABnorth
|
---|
| 632 | sleep 105
|
---|
| 633 | #particle BarabasNorth do start
|
---|
| 634 | }
|
---|
| 635 |
|
---|
| 636 |
|
---|
| 637 |
|
---|
| 638 | func void
|
---|
| 639 | BarabasSouth(string barabas)
|
---|
| 640 | {
|
---|
| 641 | cutscene_sync mark
|
---|
| 642 | sound_ambient_start c11_10_14bar_jet
|
---|
| 643 | playback barabus BarabasSouth
|
---|
| 644 | ai2_barabbas_retrievegun barabus
|
---|
| 645 | sleep 60
|
---|
| 646 | chr_envanim barabus BarabasSouthBox norotation
|
---|
| 647 | chr_animate barabus BARABsouth
|
---|
| 648 | sleep 105
|
---|
| 649 | #particle BarabasSouth do start
|
---|
| 650 | }
|
---|
| 651 |
|
---|
| 652 |
|
---|
| 653 | func void
|
---|
| 654 | BarabasEast(string barabas)
|
---|
| 655 | {
|
---|
| 656 | cutscene_sync mark
|
---|
| 657 | sound_ambient_start c11_10_14bar_jet
|
---|
| 658 | playback barabus BarabasEast
|
---|
| 659 | ai2_barabbas_retrievegun barabus
|
---|
| 660 | sleep 60
|
---|
| 661 | chr_envanim barabus BarabasEastBox norotation
|
---|
| 662 | chr_animate barabus BARABeast
|
---|
| 663 | sleep 105
|
---|
| 664 | #particle BarabasEast do start
|
---|
| 665 | }
|
---|
| 666 |
|
---|
| 667 |
|
---|
| 668 |
|
---|
| 669 | func void
|
---|
| 670 | BarabasWest(string barabas)
|
---|
| 671 | {
|
---|
| 672 | cutscene_sync mark
|
---|
| 673 | sound_ambient_start c11_10_14bar_jet
|
---|
| 674 | playback barabus BarabasWest
|
---|
| 675 | ai2_barabbas_retrievegun barabus
|
---|
| 676 | sleep 60
|
---|
| 677 | chr_envanim barabus BarabasWestBox norotation
|
---|
| 678 | chr_animate barabus BARABwest
|
---|
| 679 | sleep 105
|
---|
| 680 | #particle BarabasWest do start
|
---|
| 681 |
|
---|
| 682 | }
|
---|