| 1 | ### AIRPORT 1 LEVEL LOGIC ### | 
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| 2 |  | 
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| 3 | ### START, SAVE & OBJECTIVES ### | 
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| 4 |  | 
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| 5 | func void func_start(string ai_name) | 
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| 6 | { | 
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| 7 | dprint start_active | 
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| 8 |  | 
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| 9 | trigvolume_enable hidden1 1 | 
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| 10 | trigvolume_enable hidden1 1 | 
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| 11 |  | 
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| 12 | if (save_point eq 0) | 
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| 13 | { | 
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| 14 | my_save_point=0; | 
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| 15 | particle auto1 start | 
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| 16 | particle auto1fire start | 
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| 17 | particle auto1spark start | 
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| 18 | particle door1spark start | 
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| 19 | particle tctf1 start | 
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| 20 | } | 
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| 21 |  | 
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| 22 | if (save_point eq 1) | 
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| 23 | { | 
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| 24 | my_save_point=1; | 
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| 25 | env_show 10 1 | 
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| 26 | env_show 11 1 | 
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| 27 | env_show 12 1 | 
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| 28 | dprint restore1_active | 
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| 29 | particle auto1 start | 
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| 30 | particle auto1fire start | 
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| 31 | particle auto1spark start | 
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| 32 | particle door1spark start | 
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| 33 | particle tctf1 start | 
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| 34 | sound_music_start mus_asian 0.5 | 
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| 35 | music_script_start(); | 
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| 36 | ai2_spawn IntroStriker01 | 
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| 37 | ai2_spawn IntroStriker02 | 
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| 38 | restore_game | 
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| 39 | sleep 30 | 
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| 40 | set_target_1 | 
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| 41 | set_objective_1 | 
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| 42 | } | 
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| 43 |  | 
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| 44 | if (save_point eq 2) | 
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| 45 | { | 
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| 46 | my_save_point=2; | 
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| 47 | dprint restore_2 | 
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| 48 | particle fx3 do start | 
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| 49 | particle exhaust create | 
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| 50 | Tarmac1 | 
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| 51 | trigvolume_enable tarmac 0 | 
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| 52 | trigvolume_enable trigger_volume_03 0 | 
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| 53 | trigvolume_enable bomberboom 0 | 
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| 54 | trigvolume_enable madbomberbait 0 | 
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| 55 | door_lock 3 | 
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| 56 | obj_kill 991 992 | 
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| 57 | restore_game | 
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| 58 | sleep 30 | 
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| 59 | set_target_3 | 
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| 60 | set_objective_2 | 
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| 61 | } | 
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| 62 |  | 
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| 63 | if (save_point eq 3) | 
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| 64 | { | 
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| 65 | my_save_point=3; | 
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| 66 | dprint restore3_active | 
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| 67 | door_lock 3 | 
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| 68 | door_unlock 6 | 
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| 69 | particle lock1_locklight01 do stop | 
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| 70 | particle lock2_locklight01 do start | 
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| 71 | console_deactivate 5 | 
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| 72 | particle door7_locklight01 do start | 
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| 73 | particle door2_locklight01 do start | 
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| 74 | console_deactivate 6 | 
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| 75 | trigvolume_enable trigger_volume_02 0 | 
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| 76 | trigvolume_enable trigger_volume_03 0 | 
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| 77 | trigvolume_enable trigger_volume_04 0 | 
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| 78 | trigvolume_enable trigger_volume_08 0 | 
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| 79 | trigvolume_enable trigger_volume_10 0 | 
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| 80 | trigvolume_enable trigger_volume_11 0 | 
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| 81 | trigvolume_enable save_game 0 | 
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| 82 | trigvolume_enable secondcoming 0 | 
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| 83 | TerminalTwo1 | 
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| 84 | particle auto1 stop | 
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| 85 | particle auto1fire stop | 
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| 86 | particle auto1spark stop | 
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| 87 | particle door1spark stop | 
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| 88 | particle tctf1 stop | 
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| 89 | ai2_spawn TerminalTwo_Striker_1 | 
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| 90 | ai2_spawn TerminalTwo_Striker_2 | 
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| 91 | particle fx4 do start | 
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| 92 | particle fx5 do start | 
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| 93 | particle fx6 do start | 
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| 94 | particle fx1 do stop | 
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| 95 | particle fx2 do stop | 
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| 96 | particle fx3 do stop | 
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| 97 | music_script_start(); | 
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| 98 | restore_game | 
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| 99 | sleep 30 | 
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| 100 | set_objective_3 | 
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| 101 | set_target_5 | 
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| 102 | } | 
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| 103 | } | 
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| 104 |  | 
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| 105 | func void you_lose(string ai_name) | 
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| 106 | { | 
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| 107 | all_music_counters | 
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| 108 | sleep 240 | 
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| 109 | fade_out 0 0 0 180 | 
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| 110 | sleep 240 | 
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| 111 | lose | 
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| 112 | } | 
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| 113 |  | 
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| 114 | func void you_win(int char_index) | 
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| 115 | { | 
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| 116 | all_music_counters | 
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| 117 | win | 
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| 118 | } | 
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| 119 |  | 
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| 120 | func void save_point_1(string player_name) | 
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| 121 | { | 
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| 122 | dprint save_point_1_active | 
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| 123 | save_game 1 autosave | 
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| 124 | } | 
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| 125 |  | 
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| 126 | func void save_point_2(string player_name) | 
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| 127 | { | 
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| 128 | dprint save_point_2_active | 
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| 129 | save_game 2 autosave | 
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| 130 | } | 
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| 131 |  | 
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| 132 | func void save_point_3(string player_name) | 
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| 133 | { | 
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| 134 | dprint save_point_3_active | 
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| 135 | save_game 3 autosave | 
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| 136 | ai2_spawn TerminalTwo_Striker_1 | 
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| 137 | ai2_spawn TerminalTwo_Striker_2 | 
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| 138 | particle fx5 do start | 
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| 139 | particle fx6 do start | 
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| 140 | particle fx3 do stop | 
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| 141 | door_unlock 6 | 
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| 142 | particle door7_locklight01 do start | 
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| 143 | particle lock2_locklight01 do start | 
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| 144 | particle door2_locklight01 do start | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | func void set_objective_1(string chr_index) | 
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| 149 | { | 
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| 150 | dprint objective_1 | 
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| 151 | objective_set(1) | 
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| 152 | sound_dialog_play c00_01_22shinatama | 
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| 153 | } | 
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| 154 | func void set_objective_2(string chr_index) | 
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| 155 | { | 
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| 156 | dprint objective_2 | 
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| 157 | objective_set(2) | 
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| 158 | sound_dialog_play c00_01_19shinatama | 
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| 159 | } | 
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| 160 |  | 
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| 161 | func void set_objective_3(string chr_index) | 
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| 162 | { | 
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| 163 | dprint objective_3 | 
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| 164 | objective_set(3) | 
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| 165 | console_deactivate 2 | 
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| 166 | sound_dialog_play c00_01_18shinatama | 
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| 167 | } | 
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| 168 |  | 
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| 169 | func void set_objective_4(string chr_index) | 
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| 170 | { | 
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| 171 | dprint objective_4 | 
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| 172 | objective_set(4) | 
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| 173 | sound_dialog_play c00_01_20shinatama | 
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| 174 | } | 
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| 175 |  | 
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| 176 | func void set_target_1(string chr_index) | 
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| 177 | { | 
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| 178 | dprint set_target1 | 
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| 179 | target_set(1095, 30.0) | 
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| 180 | sound_dialog_play c00_01_28shinatama | 
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| 181 | } | 
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| 182 |  | 
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| 183 | func void set_target_2(string chr_index) | 
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| 184 | { | 
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| 185 | dprint set_target2 | 
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| 186 | target_set(1132, 30.0) | 
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| 187 | sound_dialog_play c00_01_27shinatama | 
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| 188 | } | 
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| 189 |  | 
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| 190 | func void set_target_3(string chr_index) | 
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| 191 | { | 
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| 192 | dprint set_target3 | 
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| 193 | target_set(1109, 30.0) | 
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| 194 | sound_dialog_play c00_01_26shinatama | 
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| 195 | } | 
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| 196 |  | 
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| 197 | func void set_target_4(string chr_index) | 
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| 198 | { | 
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| 199 | dprint set_target4 | 
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| 200 | target_set(1112, 30.0) | 
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| 201 | sound_dialog_play c00_01_25shinatama | 
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| 202 | } | 
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| 203 |  | 
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| 204 | func void set_target_5(string chr_index) | 
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| 205 | { | 
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| 206 | dprint set_target5 | 
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| 207 | target_set(1115, 30.0) | 
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| 208 | sound_dialog_play c00_01_24shinatama | 
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| 209 | } | 
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| 210 |  | 
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| 211 | func void set_target_6(string chr_index) | 
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| 212 | { | 
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| 213 | dprint set_target6 | 
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| 214 | target_set(1139, 30.0) | 
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| 215 | sound_dialog_play c00_01_28shinatama | 
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| 216 | } | 
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| 217 |  | 
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| 218 | func void set_target_blank(string chr_index) | 
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| 219 | { | 
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| 220 | dprint set_targetblank | 
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| 221 | target_set(0, 0.0) | 
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| 222 | } | 
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| 223 |  | 
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| 224 | ### MUSIC ### | 
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| 225 |  | 
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| 226 | var int music_counter; | 
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| 227 |  | 
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| 228 | func void music_force_stop(void) | 
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| 229 | { | 
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| 230 | sleep 4500 | 
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| 231 | if (0 ne music_counter) | 
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| 232 | { | 
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| 233 | dprint music_force_stop | 
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| 234 | music_counter = 0 | 
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| 235 | all_music_counters | 
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| 236 | } | 
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| 237 | } | 
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| 238 |  | 
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| 239 | func void music_script_start(void) | 
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| 240 | { | 
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| 241 | music_counter = 2 | 
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| 242 | } | 
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| 243 |  | 
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| 244 | func void striker_lullaby_1(string ai_name) | 
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| 245 | { | 
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| 246 | dprint striker_lullaby1 | 
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| 247 | music_counter = music_counter - 1 | 
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| 248 | if (music_counter eq 0) | 
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| 249 | { | 
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| 250 | all_music_counters(); | 
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| 251 | sleep f120 | 
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| 252 | } | 
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| 253 | } | 
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| 254 |  | 
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| 255 | func void striker_lullaby_2(string ai_name) | 
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| 256 | { | 
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| 257 | dprint striker_lullaby2 | 
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| 258 | music_counter = music_counter - 1 | 
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| 259 | if (music_counter eq 0) | 
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| 260 | { | 
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| 261 | all_music_counters(); | 
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| 262 | sleep f120 | 
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| 263 | } | 
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| 264 | } | 
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| 265 |  | 
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| 266 | func void all_music_counters(void) | 
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| 267 | { | 
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| 268 | dprint STOP_THE_MUSIC | 
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| 269 | sound_music_stop mus_fitec_hd | 
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| 270 | sound_music_stop mus_fitec | 
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| 271 | sound_music_stop mus_fiteb | 
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| 272 | sound_music_stop mus_asian | 
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| 273 | sound_music_stop atm_gr06 | 
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| 274 | } | 
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| 275 |  | 
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| 276 | ### TEXT CONSOLES ### | 
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| 277 |  | 
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| 278 | func void level_4a(void) | 
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| 279 | { | 
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| 280 | dprint set_text_4a | 
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| 281 | text_console level_4a | 
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| 282 | console_reset 7 | 
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| 283 | } | 
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| 284 |  | 
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| 285 | func void level_4b(void) | 
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| 286 | { | 
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| 287 | dprint set_text_4b | 
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| 288 | text_console level_4b | 
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| 289 | console_reset 7 | 
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| 290 | } | 
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| 291 |  | 
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| 292 | func void level_4c(void) | 
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| 293 | { | 
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| 294 | dprint set_text_4c | 
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| 295 | text_console level_4c | 
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| 296 | console_reset 8 | 
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| 297 | } | 
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| 298 |  | 
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| 299 | ### GAMEPLAY PROGRESSION ### | 
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| 300 |  | 
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| 301 | func void FixDoors(string char_index) | 
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| 302 | { | 
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| 303 | dprint Fix_Doors | 
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| 304 | particle door2_locklight01 do stop | 
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| 305 | door_lock 10 | 
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| 306 | } | 
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| 307 |  | 
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| 308 | func void hidden_civilian1(string ai_name) | 
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| 309 | { | 
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| 310 | dprint hidden_civilian | 
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| 311 | ai2_spawn hidden_civ_1 | 
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| 312 | } | 
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| 313 |  | 
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| 314 | func void panic1a(string char_index) | 
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| 315 | { | 
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| 316 | dprint panic_1a | 
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| 317 |  | 
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| 318 | ai2_spawn civ_victim_6 | 
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| 319 | playback civ_victim_6 civ_victim6_flee interp 30 | 
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| 320 | ai2_spawn civ_victim_4 | 
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| 321 | playback civ_victim_4 civ_victim4_flee interp 30 | 
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| 322 | sleep 30 | 
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| 323 | ai2_spawn Intro_Striker_4 | 
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| 324 | playback Intro_Striker_4 striker4_advance interp 30 | 
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| 325 | ai2_spawn Intro_Comguy_1 | 
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| 326 | } | 
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| 327 |  | 
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| 328 | func void panic1b(string char_index) | 
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| 329 | { | 
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| 330 | dprint panic_1b | 
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| 331 | ai2_passive Intro_Striker_4 1 | 
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| 332 | ai2_spawn civ_victim_2 | 
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| 333 | ai2_spawn civ_victim_3 | 
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| 334 | playback civ_victim_3 civ_victim3_flee interp 30 | 
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| 335 | sleep 120 | 
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| 336 | ai2_spawn Intro_Striker_3 | 
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| 337 | ai2_attack Intro_Striker_3 civ_victim_2 | 
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| 338 | ai2_spawn Friend_Thug_1 | 
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| 339 | ai2_spawn Neutral_Thug_1 | 
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| 340 | ai2_spawn Neutral_Thug_3 | 
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| 341 | particle fx1 do start | 
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| 342 | particle fx2 do start | 
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| 343 | chr_delete civ_victim_4 | 
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| 344 | chr_delete civ_victim_6 | 
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| 345 | } | 
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| 346 |  | 
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| 347 | func void hide_1(string char_index) | 
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| 348 | { | 
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| 349 | dprint hide1 | 
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| 350 | ai2_spawn civ_victim_5 | 
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| 351 | playback_block civ_victim_5 civ_victim5_flee interp 30 | 
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| 352 | ai2_dopath civ_victim_5 civ_victim_5 | 
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| 353 | } | 
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| 354 |  | 
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| 355 | func void horror_1(string char_index) | 
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| 356 | { | 
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| 357 | dprint horror1 | 
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| 358 | ai2_passive Intro_Striker_4 0 | 
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| 359 | ai2_spawn civ_victim_10 | 
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| 360 | ai2_spawn civ_victim_11 | 
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| 361 | ai2_spawn civ_victim_20 | 
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| 362 | ai2_spawn civ_victim_21 | 
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| 363 | particle fx1 do start | 
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| 364 | particle fx2 do start | 
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| 365 | } | 
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| 366 |  | 
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| 367 | func void ambush_striker_1(string char_index) | 
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| 368 | { | 
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| 369 | dprint ambush_1 | 
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| 370 | ai2_spawn Terminal_Striker_1 | 
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| 371 | ai2_spawn Terminal_Striker_2 | 
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| 372 | ai2_spawn mad_bomber_1 | 
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| 373 | obj_create 991 992 | 
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| 374 | } | 
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| 375 |  | 
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| 376 | func void civ_victim_20s_flee(string char_index) | 
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| 377 | { | 
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| 378 | dprint civ_victim_20s | 
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| 379 | ai2_dopath civ_victim_20 civ20s_flee1 | 
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| 380 | ai2_dopath civ_victim_21 civ20s_flee2 | 
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| 381 | } | 
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| 382 |  | 
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| 383 | func void LoadingBay1(string char_index) | 
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| 384 | { | 
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| 385 | dprint spawn_guards | 
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| 386 | ai2_spawn LoadingBay_Thug_1 | 
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| 387 | ai2_spawn LoadingBay_Thug_2 | 
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| 388 | ai2_spawn LoadingBay_Striker_2 | 
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| 389 | ai2_spawn LoadingBay_Comguy_1 | 
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| 390 | particle fx3 do start | 
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| 391 | } | 
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| 392 |  | 
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| 393 | func void bomber_boom(string char_index) | 
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| 394 | { | 
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| 395 | dprint bomberboom | 
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| 396 | particle bomb1 do explode | 
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| 397 | obj_kill 991 992 | 
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| 398 | sleep 300 | 
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| 399 | particle bomb1 stop | 
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| 400 | } | 
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| 401 |  | 
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| 402 | func void mad_bomber_bait(string char_index) | 
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| 403 | { | 
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| 404 | dprint bomber_bait | 
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| 405 | ai2_dopath mad_bomber_1 bomber_flee 1 | 
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| 406 | } | 
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| 407 |  | 
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| 408 | func void patrolscript0200(string char_index) | 
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| 409 | { | 
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| 410 | dprint bomber1_death | 
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| 411 | chr_delete mad_bomber_1 | 
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| 412 | } | 
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| 413 |  | 
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| 414 | func void Tarmac1(string char_index) | 
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| 415 | { | 
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| 416 | dprint spawn_guards | 
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| 417 | ai2_spawn Tarmac_Striker_1 | 
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| 418 | ai2_spawn Tarmac_Striker_2 | 
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| 419 | ai2_spawn Tarmac_Striker_3 | 
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| 420 | ai2_spawn Tarmac_Striker_4 | 
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| 421 | ai2_spawn Tarmac_Friend_1 | 
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| 422 | ai2_spawn LoadingBay_Striker_1 | 
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| 423 | sound_music_start atm_gr06 0.75 | 
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| 424 | particle tarmacfire do start | 
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| 425 | particle exhaust create | 
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| 426 | } | 
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| 427 |  | 
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| 428 | func void back9a(string ai_name) | 
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| 429 | { | 
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| 430 | dprint hidden_striker1 | 
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| 431 | ai2_spawn hidden_striker1 | 
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| 432 | } | 
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| 433 |  | 
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| 434 | func void back9b(string ai_name) | 
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| 435 | { | 
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| 436 | dprint hidden_striker1 | 
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| 437 | ai2_spawn hidden_striker2 | 
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| 438 | } | 
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| 439 |  | 
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| 440 | func void bay1_particles(void) | 
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| 441 | { | 
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| 442 | dprint bay1_fires_on | 
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| 443 | particle fx3 do start | 
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| 444 | particle fx4 do stop | 
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| 445 | } | 
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| 446 |  | 
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| 447 | func void fire_damage(string ai_name) | 
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| 448 | { | 
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| 449 | dprint fire_hurt_konoko | 
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| 450 | chr_poison (ai_name, 5, 30, 30); | 
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| 451 | } | 
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| 452 |  | 
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| 453 | func void bay2_particles(void) | 
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| 454 | { | 
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| 455 | dprint bay2_fires_on | 
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| 456 | particle fx3 do stop | 
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| 457 | particle fx4 do start | 
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| 458 | } | 
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| 459 |  | 
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| 460 | # COME TO ME | 
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| 461 | func void come_to_me(string ai_name) | 
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| 462 | { | 
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| 463 | dprint go_to_konoko | 
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| 464 | ai2_dopath Tarmac_Striker_2 come_to_me 1 | 
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| 465 | ai2_dopath Tarmac_Striker_3 come_to_me 1 | 
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| 466 | ai2_dopath mad_bomber_2 come_to_me 1 | 
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| 467 | } | 
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| 468 |  | 
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| 469 | # COME TO ME REDUX | 
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| 470 | func void second_coming(string ai_name) | 
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| 471 | { | 
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| 472 | dprint go_to_konoko_again | 
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| 473 | ai2_dopath Tarmac_Striker_2 come_to_me 1 | 
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| 474 | ai2_dopath Tarmac_Striker_3 come_to_me 1 | 
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| 475 | ai2_dopath mad_bomber_2 come_to_me 1 | 
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| 476 | } | 
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| 477 |  | 
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| 478 | # PROGRESS CHECK | 
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| 479 |  | 
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| 480 | var int progress_counter=2; | 
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| 481 |  | 
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| 482 | func void progress_check_1(string ai_name) | 
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| 483 | { | 
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| 484 | dprint progress_check1 | 
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| 485 | progress_counter = progress_counter - 1 | 
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| 486 | if (progress_counter eq 0) | 
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| 487 | { | 
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| 488 | pass_go_collect_whupass(); | 
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| 489 | } | 
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| 490 | } | 
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| 491 |  | 
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| 492 | func void progress_check_2(string ai_name) | 
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| 493 | { | 
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| 494 | dprint progress_check2 | 
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| 495 | progress_counter = progress_counter - 1 | 
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| 496 | if (progress_counter eq 0) | 
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| 497 | { | 
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| 498 | pass_go_collect_whupass(); | 
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| 499 | } | 
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| 500 | } | 
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| 501 |  | 
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| 502 | func void progress_check_3(string ai_name) | 
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| 503 | { | 
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| 504 | dprint progress_check3 | 
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| 505 | progress_counter = progress_counter - 1 | 
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| 506 | if (progress_counter eq 0) | 
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| 507 | { | 
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| 508 | pass_go_collect_whupass(); | 
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| 509 | } | 
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| 510 | } | 
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| 511 |  | 
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| 512 | func void progress_check_4(string ai_name) | 
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| 513 | { | 
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| 514 | dprint progress_check4 | 
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| 515 | progress_counter = progress_counter - 1 | 
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| 516 | if (progress_counter eq 0) | 
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| 517 | { | 
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| 518 | pass_go_collect_whupass(); | 
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| 519 | } | 
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| 520 | } | 
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| 521 |  | 
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| 522 | func void exhaust_on(string ai_name) | 
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| 523 | { | 
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| 524 | dprint start_exhaust | 
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| 525 | particle exhaust create | 
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| 526 | } | 
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| 527 |  | 
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| 528 | func void exhaust_off(string ai_name) | 
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| 529 | { | 
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| 530 | dprint stop_exhaust | 
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| 531 | particle exhaust kill | 
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| 532 | } | 
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| 533 |  | 
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| 534 | func void pass_go_collect_whupass(string ai_name) | 
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| 535 | { | 
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| 536 | dprint let_the_whupping_continue | 
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| 537 | trigvolume_enable save_game_2 1 | 
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| 538 | trigvolume_enable secondcoming 0 | 
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| 539 | } | 
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| 540 |  | 
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| 541 | func void patrolscript000(string ai_name) | 
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| 542 | { | 
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| 543 | dprint do_my_bidding | 
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| 544 | particle lock2_locklight01 do start | 
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| 545 | door_unlock 6 | 
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| 546 | } | 
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| 547 |  | 
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| 548 | func void BayTwo1(string char_index) | 
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| 549 | { | 
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| 550 | dprint spawn_guards | 
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| 551 | ai2_spawn BayTwo_Striker_1 | 
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| 552 | ai2_spawn hidden_friend2 | 
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| 553 | ai2_spawn mad_bomber_2 | 
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| 554 | sound_music_stop atm_gr06 | 
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| 555 | } | 
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| 556 |  | 
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| 557 | func void Repair1(string char_index) | 
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| 558 | { | 
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| 559 | dprint spawn_guards | 
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| 560 | ai2_spawn Repair_Striker_1 | 
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| 561 | ai2_spawn Repair_Comguy_1 | 
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| 562 | ai2_spawn alamo_thug_1 | 
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| 563 | } | 
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| 564 |  | 
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| 565 | func void Repair2(string char_index) | 
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| 566 | { | 
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| 567 | dprint spawn_guards | 
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| 568 | ai2_spawn Repair_Striker_2 | 
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| 569 | ai2_spawn Repair_Comguy_2 | 
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| 570 | } | 
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| 571 |  | 
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| 572 | func void console_2_activate(string char_index) | 
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| 573 | { | 
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| 574 | dprint console2_activate | 
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| 575 | console_activate 2 | 
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| 576 | } | 
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| 577 |  | 
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| 578 | func void final_ambush(string char_index) | 
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| 579 | { | 
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| 580 | dprint finalambush | 
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| 581 | input 0 | 
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| 582 | begin_cutscene | 
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| 583 | sleep 60 | 
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| 584 | cm_interpolate ambush1 0 | 
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| 585 | sleep 150 | 
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| 586 | console_activate 4 | 
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| 587 | sleep 150 | 
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| 588 | sound_music_start mus_fitec_hd 0.91 | 
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| 589 | music_script_start | 
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| 590 | cm_interpolate ambush2 0 | 
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| 591 | cm_interpolate_block ambush3 300 | 
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| 592 | sleep 350 | 
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| 593 | cm_interpolate ambush4 300 | 
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| 594 | door_unlock 14 | 
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| 595 | particle door3_locklight01 do start | 
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| 596 | ai2_spawn finalam_striker_1 | 
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| 597 | ai2_spawn finalam_striker_2 | 
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| 598 | ai2_setmovementmode finalam_striker_1 walk | 
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| 599 | ai2_setmovementmode finalam_striker_2 walk | 
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| 600 | playback finalam_striker_1 finalam_striker1 interp 30 | 
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| 601 | playback finalam_striker_2 finalam_striker2 interp 30 | 
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| 602 | sleep 300 | 
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| 603 | particle door3_locklight01 do stop | 
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| 604 | sleep 300 | 
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| 605 | door_lock 14 | 
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| 606 | ai2_dopath finalam_striker1 finalam_1 1 | 
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| 607 | ai2_dopath finalam_striker2 finalam_2 1 | 
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| 608 | trigvolume_enable i_uh_heheheh1 1 | 
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| 609 | cm_reset | 
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| 610 | end_cutscene | 
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| 611 | input 1 | 
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| 612 | } | 
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| 613 |  | 
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| 614 | func void i_uh_heheheh(string char_index) | 
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| 615 | { | 
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| 616 | dprint iuh_heheheh | 
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| 617 | ai2_dopath finalam_striker_1 strategic_retreat1 | 
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| 618 | ai2_dopath finalam_striker_2 strategic_retreat2 | 
|---|
| 619 | } | 
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| 620 |  | 
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| 621 | ### DOOR LOCK LIGHTS ### | 
|---|
| 622 |  | 
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| 623 | func void change_terminaldoor_light(void) | 
|---|
| 624 | { | 
|---|
| 625 | dprint door1 | 
|---|
| 626 | input 0 | 
|---|
| 627 | cm_interpolate door1 0 | 
|---|
| 628 | sleep 60 | 
|---|
| 629 | particle door1_locklight01 do start | 
|---|
| 630 | sleep 150 | 
|---|
| 631 | cm_reset | 
|---|
| 632 | input 1 | 
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| 633 | } | 
|---|
| 634 |  | 
|---|
| 635 | func void change_door2_light(void) | 
|---|
| 636 | { | 
|---|
| 637 | dprint door2 | 
|---|
| 638 | input 0 | 
|---|
| 639 | cm_interpolate door2 0 | 
|---|
| 640 | sleep 60 | 
|---|
| 641 | particle door2_locklight01 do start | 
|---|
| 642 | sleep 150 | 
|---|
| 643 | set_objective_3 | 
|---|
| 644 | set_target_6 | 
|---|
| 645 | cm_reset | 
|---|
| 646 | input 1 | 
|---|
| 647 | } | 
|---|
| 648 |  | 
|---|
| 649 | func void change_enddoor_light(void) | 
|---|
| 650 | { | 
|---|
| 651 | dprint end_door | 
|---|
| 652 | input 0 | 
|---|
| 653 | cm_interpolate ambush4 0 | 
|---|
| 654 | sleep 60 | 
|---|
| 655 | particle door3_locklight01 do start | 
|---|
| 656 | sleep 150 | 
|---|
| 657 | door_unlock 14 | 
|---|
| 658 | cm_reset | 
|---|
| 659 | input 1 | 
|---|
| 660 | } | 
|---|
| 661 |  | 
|---|
| 662 | ### Level scripted by Joseph ### | 
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