1 | ### AIRPORT 1 LEVEL LOGIC ### |
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2 | |
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3 | ### START, SAVE & OBJECTIVES ### |
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4 | |
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5 | func void func_start(string ai_name) |
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6 | { |
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7 | dprint start_active |
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8 | |
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9 | trigvolume_enable hidden1 1 |
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10 | trigvolume_enable hidden1 1 |
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11 | |
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12 | if (save_point eq 0) |
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13 | { |
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14 | my_save_point=0; |
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15 | particle auto1 start |
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16 | particle auto1fire start |
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17 | particle auto1spark start |
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18 | particle door1spark start |
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19 | particle tctf1 start |
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20 | } |
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21 | |
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22 | if (save_point eq 1) |
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23 | { |
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24 | my_save_point=1; |
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25 | env_show 10 1 |
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26 | env_show 11 1 |
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27 | env_show 12 1 |
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28 | dprint restore1_active |
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29 | particle auto1 start |
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30 | particle auto1fire start |
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31 | particle auto1spark start |
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32 | particle door1spark start |
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33 | particle tctf1 start |
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34 | sound_music_start mus_asian 0.5 |
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35 | music_script_start(); |
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36 | ai2_spawn IntroStriker01 |
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37 | ai2_spawn IntroStriker02 |
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38 | restore_game |
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39 | sleep 30 |
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40 | set_target_1 |
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41 | set_objective_1 |
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42 | } |
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43 | |
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44 | if (save_point eq 2) |
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45 | { |
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46 | my_save_point=2; |
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47 | dprint restore_2 |
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48 | particle fx3 do start |
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49 | particle exhaust create |
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50 | Tarmac1 |
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51 | trigvolume_enable tarmac 0 |
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52 | trigvolume_enable trigger_volume_03 0 |
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53 | trigvolume_enable bomberboom 0 |
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54 | trigvolume_enable madbomberbait 0 |
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55 | door_lock 3 |
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56 | obj_kill 991 992 |
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57 | restore_game |
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58 | sleep 30 |
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59 | set_target_3 |
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60 | set_objective_2 |
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61 | } |
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62 | |
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63 | if (save_point eq 3) |
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64 | { |
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65 | my_save_point=3; |
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66 | dprint restore3_active |
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67 | door_lock 3 |
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68 | door_unlock 6 |
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69 | particle lock1_locklight01 do stop |
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70 | particle lock2_locklight01 do start |
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71 | console_deactivate 5 |
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72 | particle door7_locklight01 do start |
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73 | particle door2_locklight01 do start |
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74 | console_deactivate 6 |
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75 | trigvolume_enable trigger_volume_02 0 |
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76 | trigvolume_enable trigger_volume_03 0 |
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77 | trigvolume_enable trigger_volume_04 0 |
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78 | trigvolume_enable trigger_volume_08 0 |
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79 | trigvolume_enable trigger_volume_10 0 |
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80 | trigvolume_enable trigger_volume_11 0 |
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81 | trigvolume_enable save_game 0 |
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82 | trigvolume_enable secondcoming 0 |
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83 | TerminalTwo1 |
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84 | particle auto1 stop |
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85 | particle auto1fire stop |
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86 | particle auto1spark stop |
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87 | particle door1spark stop |
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88 | particle tctf1 stop |
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89 | ai2_spawn TerminalTwo_Striker_1 |
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90 | ai2_spawn TerminalTwo_Striker_2 |
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91 | particle fx4 do start |
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92 | particle fx5 do start |
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93 | particle fx6 do start |
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94 | particle fx1 do stop |
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95 | particle fx2 do stop |
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96 | particle fx3 do stop |
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97 | music_script_start(); |
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98 | restore_game |
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99 | sleep 30 |
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100 | set_objective_3 |
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101 | set_target_5 |
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102 | } |
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103 | } |
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104 | |
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105 | func void you_lose(string ai_name) |
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106 | { |
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107 | all_music_counters |
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108 | sleep 240 |
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109 | fade_out 0 0 0 180 |
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110 | sleep 240 |
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111 | lose |
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112 | } |
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113 | |
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114 | func void you_win(int char_index) |
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115 | { |
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116 | all_music_counters |
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117 | win |
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118 | } |
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119 | |
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120 | func void save_point_1(string player_name) |
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121 | { |
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122 | dprint save_point_1_active |
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123 | save_game 1 autosave |
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124 | } |
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125 | |
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126 | func void save_point_2(string player_name) |
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127 | { |
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128 | dprint save_point_2_active |
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129 | save_game 2 autosave |
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130 | } |
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131 | |
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132 | func void save_point_3(string player_name) |
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133 | { |
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134 | dprint save_point_3_active |
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135 | save_game 3 autosave |
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136 | ai2_spawn TerminalTwo_Striker_1 |
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137 | ai2_spawn TerminalTwo_Striker_2 |
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138 | particle fx5 do start |
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139 | particle fx6 do start |
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140 | particle fx3 do stop |
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141 | door_unlock 6 |
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142 | particle door7_locklight01 do start |
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143 | particle lock2_locklight01 do start |
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144 | particle door2_locklight01 do start |
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145 | } |
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146 | |
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147 | |
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148 | func void set_objective_1(string chr_index) |
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149 | { |
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150 | dprint objective_1 |
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151 | objective_set(1) |
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152 | sound_dialog_play c00_01_22shinatama |
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153 | } |
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154 | func void set_objective_2(string chr_index) |
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155 | { |
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156 | dprint objective_2 |
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157 | objective_set(2) |
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158 | sound_dialog_play c00_01_19shinatama |
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159 | } |
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160 | |
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161 | func void set_objective_3(string chr_index) |
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162 | { |
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163 | dprint objective_3 |
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164 | objective_set(3) |
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165 | console_deactivate 2 |
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166 | sound_dialog_play c00_01_18shinatama |
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167 | } |
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168 | |
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169 | func void set_objective_4(string chr_index) |
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170 | { |
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171 | dprint objective_4 |
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172 | objective_set(4) |
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173 | sound_dialog_play c00_01_20shinatama |
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174 | } |
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175 | |
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176 | func void set_target_1(string chr_index) |
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177 | { |
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178 | dprint set_target1 |
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179 | target_set(1095, 30.0) |
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180 | sound_dialog_play c00_01_28shinatama |
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181 | } |
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182 | |
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183 | func void set_target_2(string chr_index) |
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184 | { |
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185 | dprint set_target2 |
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186 | target_set(1132, 30.0) |
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187 | sound_dialog_play c00_01_27shinatama |
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188 | } |
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189 | |
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190 | func void set_target_3(string chr_index) |
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191 | { |
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192 | dprint set_target3 |
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193 | target_set(1109, 30.0) |
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194 | sound_dialog_play c00_01_26shinatama |
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195 | } |
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196 | |
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197 | func void set_target_4(string chr_index) |
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198 | { |
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199 | dprint set_target4 |
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200 | target_set(1112, 30.0) |
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201 | sound_dialog_play c00_01_25shinatama |
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202 | } |
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203 | |
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204 | func void set_target_5(string chr_index) |
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205 | { |
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206 | dprint set_target5 |
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207 | target_set(1115, 30.0) |
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208 | sound_dialog_play c00_01_24shinatama |
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209 | } |
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210 | |
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211 | func void set_target_6(string chr_index) |
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212 | { |
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213 | dprint set_target6 |
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214 | target_set(1139, 30.0) |
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215 | sound_dialog_play c00_01_28shinatama |
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216 | } |
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217 | |
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218 | func void set_target_blank(string chr_index) |
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219 | { |
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220 | dprint set_targetblank |
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221 | target_set(0, 0.0) |
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222 | } |
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223 | |
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224 | ### MUSIC ### |
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225 | |
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226 | var int music_counter; |
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227 | |
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228 | func void music_force_stop(void) |
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229 | { |
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230 | sleep 4500 |
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231 | if (0 ne music_counter) |
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232 | { |
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233 | dprint music_force_stop |
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234 | music_counter = 0 |
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235 | all_music_counters |
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236 | } |
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237 | } |
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238 | |
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239 | func void music_script_start(void) |
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240 | { |
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241 | music_counter = 2 |
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242 | } |
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243 | |
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244 | func void striker_lullaby_1(string ai_name) |
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245 | { |
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246 | dprint striker_lullaby1 |
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247 | music_counter = music_counter - 1 |
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248 | if (music_counter eq 0) |
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249 | { |
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250 | all_music_counters(); |
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251 | sleep f120 |
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252 | } |
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253 | } |
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254 | |
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255 | func void striker_lullaby_2(string ai_name) |
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256 | { |
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257 | dprint striker_lullaby2 |
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258 | music_counter = music_counter - 1 |
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259 | if (music_counter eq 0) |
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260 | { |
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261 | all_music_counters(); |
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262 | sleep f120 |
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263 | } |
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264 | } |
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265 | |
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266 | func void all_music_counters(void) |
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267 | { |
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268 | dprint STOP_THE_MUSIC |
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269 | sound_music_stop mus_fitec_hd |
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270 | sound_music_stop mus_fitec |
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271 | sound_music_stop mus_fiteb |
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272 | sound_music_stop mus_asian |
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273 | sound_music_stop atm_gr06 |
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274 | } |
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275 | |
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276 | ### TEXT CONSOLES ### |
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277 | |
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278 | func void level_4a(void) |
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279 | { |
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280 | dprint set_text_4a |
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281 | text_console level_4a |
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282 | console_reset 7 |
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283 | } |
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284 | |
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285 | func void level_4b(void) |
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286 | { |
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287 | dprint set_text_4b |
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288 | text_console level_4b |
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289 | console_reset 7 |
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290 | } |
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291 | |
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292 | func void level_4c(void) |
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293 | { |
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294 | dprint set_text_4c |
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295 | text_console level_4c |
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296 | console_reset 8 |
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297 | } |
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298 | |
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299 | ### GAMEPLAY PROGRESSION ### |
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300 | |
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301 | func void FixDoors(string char_index) |
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302 | { |
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303 | dprint Fix_Doors |
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304 | particle door2_locklight01 do stop |
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305 | door_lock 10 |
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306 | } |
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307 | |
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308 | func void hidden_civilian1(string ai_name) |
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309 | { |
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310 | dprint hidden_civilian |
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311 | ai2_spawn hidden_civ_1 |
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312 | } |
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313 | |
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314 | func void panic1a(string char_index) |
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315 | { |
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316 | dprint panic_1a |
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317 | |
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318 | ai2_spawn civ_victim_6 |
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319 | playback civ_victim_6 civ_victim6_flee interp 30 |
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320 | ai2_spawn civ_victim_4 |
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321 | playback civ_victim_4 civ_victim4_flee interp 30 |
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322 | sleep 30 |
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323 | ai2_spawn Intro_Striker_4 |
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324 | playback Intro_Striker_4 striker4_advance interp 30 |
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325 | ai2_spawn Intro_Comguy_1 |
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326 | } |
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327 | |
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328 | func void panic1b(string char_index) |
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329 | { |
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330 | dprint panic_1b |
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331 | ai2_passive Intro_Striker_4 1 |
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332 | ai2_spawn civ_victim_2 |
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333 | ai2_spawn civ_victim_3 |
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334 | playback civ_victim_3 civ_victim3_flee interp 30 |
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335 | sleep 120 |
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336 | ai2_spawn Intro_Striker_3 |
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337 | ai2_attack Intro_Striker_3 civ_victim_2 |
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338 | ai2_spawn Friend_Thug_1 |
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339 | ai2_spawn Neutral_Thug_1 |
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340 | ai2_spawn Neutral_Thug_3 |
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341 | particle fx1 do start |
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342 | particle fx2 do start |
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343 | chr_delete civ_victim_4 |
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344 | chr_delete civ_victim_6 |
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345 | } |
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346 | |
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347 | func void hide_1(string char_index) |
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348 | { |
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349 | dprint hide1 |
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350 | ai2_spawn civ_victim_5 |
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351 | playback_block civ_victim_5 civ_victim5_flee interp 30 |
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352 | ai2_dopath civ_victim_5 civ_victim_5 |
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353 | } |
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354 | |
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355 | func void horror_1(string char_index) |
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356 | { |
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357 | dprint horror1 |
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358 | ai2_passive Intro_Striker_4 0 |
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359 | ai2_spawn civ_victim_10 |
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360 | ai2_spawn civ_victim_11 |
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361 | ai2_spawn civ_victim_20 |
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362 | ai2_spawn civ_victim_21 |
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363 | particle fx1 do start |
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364 | particle fx2 do start |
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365 | } |
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366 | |
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367 | func void ambush_striker_1(string char_index) |
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368 | { |
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369 | dprint ambush_1 |
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370 | ai2_spawn Terminal_Striker_1 |
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371 | ai2_spawn Terminal_Striker_2 |
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372 | ai2_spawn mad_bomber_1 |
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373 | obj_create 991 992 |
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374 | } |
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375 | |
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376 | func void civ_victim_20s_flee(string char_index) |
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377 | { |
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378 | dprint civ_victim_20s |
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379 | ai2_dopath civ_victim_20 civ20s_flee1 |
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380 | ai2_dopath civ_victim_21 civ20s_flee2 |
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381 | } |
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382 | |
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383 | func void LoadingBay1(string char_index) |
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384 | { |
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385 | dprint spawn_guards |
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386 | ai2_spawn LoadingBay_Thug_1 |
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387 | ai2_spawn LoadingBay_Thug_2 |
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388 | ai2_spawn LoadingBay_Striker_2 |
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389 | ai2_spawn LoadingBay_Comguy_1 |
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390 | particle fx3 do start |
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391 | } |
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392 | |
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393 | func void bomber_boom(string char_index) |
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394 | { |
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395 | dprint bomberboom |
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396 | particle bomb1 do explode |
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397 | obj_kill 991 992 |
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398 | sleep 300 |
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399 | particle bomb1 stop |
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400 | } |
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401 | |
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402 | func void mad_bomber_bait(string char_index) |
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403 | { |
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404 | dprint bomber_bait |
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405 | ai2_dopath mad_bomber_1 bomber_flee 1 |
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406 | } |
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407 | |
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408 | func void patrolscript0200(string char_index) |
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409 | { |
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410 | dprint bomber1_death |
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411 | chr_delete mad_bomber_1 |
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412 | } |
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413 | |
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414 | func void Tarmac1(string char_index) |
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415 | { |
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416 | dprint spawn_guards |
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417 | ai2_spawn Tarmac_Striker_1 |
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418 | ai2_spawn Tarmac_Striker_2 |
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419 | ai2_spawn Tarmac_Striker_3 |
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420 | ai2_spawn Tarmac_Striker_4 |
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421 | ai2_spawn Tarmac_Friend_1 |
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422 | ai2_spawn LoadingBay_Striker_1 |
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423 | sound_music_start atm_gr06 0.75 |
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424 | particle tarmacfire do start |
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425 | particle exhaust create |
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426 | } |
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427 | |
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428 | func void back9a(string ai_name) |
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429 | { |
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430 | dprint hidden_striker1 |
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431 | ai2_spawn hidden_striker1 |
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432 | } |
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433 | |
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434 | func void back9b(string ai_name) |
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435 | { |
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436 | dprint hidden_striker1 |
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437 | ai2_spawn hidden_striker2 |
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438 | } |
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439 | |
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440 | func void bay1_particles(void) |
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441 | { |
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442 | dprint bay1_fires_on |
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443 | particle fx3 do start |
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444 | particle fx4 do stop |
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445 | } |
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446 | |
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447 | func void fire_damage(string ai_name) |
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448 | { |
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449 | dprint fire_hurt_konoko |
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450 | chr_poison (ai_name, 5, 30, 30); |
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451 | } |
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452 | |
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453 | func void bay2_particles(void) |
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454 | { |
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455 | dprint bay2_fires_on |
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456 | particle fx3 do stop |
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457 | particle fx4 do start |
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458 | } |
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459 | |
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460 | # COME TO ME |
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461 | func void come_to_me(string ai_name) |
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462 | { |
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463 | dprint go_to_konoko |
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464 | ai2_dopath Tarmac_Striker_2 come_to_me 1 |
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465 | ai2_dopath Tarmac_Striker_3 come_to_me 1 |
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466 | ai2_dopath mad_bomber_2 come_to_me 1 |
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467 | } |
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468 | |
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469 | # COME TO ME REDUX |
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470 | func void second_coming(string ai_name) |
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471 | { |
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472 | dprint go_to_konoko_again |
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473 | ai2_dopath Tarmac_Striker_2 come_to_me 1 |
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474 | ai2_dopath Tarmac_Striker_3 come_to_me 1 |
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475 | ai2_dopath mad_bomber_2 come_to_me 1 |
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476 | } |
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477 | |
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478 | # PROGRESS CHECK |
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479 | |
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480 | var int progress_counter=2; |
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481 | |
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482 | func void progress_check_1(string ai_name) |
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483 | { |
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484 | dprint progress_check1 |
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485 | progress_counter = progress_counter - 1 |
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486 | if (progress_counter eq 0) |
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487 | { |
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488 | pass_go_collect_whupass(); |
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489 | } |
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490 | } |
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491 | |
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492 | func void progress_check_2(string ai_name) |
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493 | { |
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494 | dprint progress_check2 |
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495 | progress_counter = progress_counter - 1 |
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496 | if (progress_counter eq 0) |
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497 | { |
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498 | pass_go_collect_whupass(); |
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499 | } |
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500 | } |
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501 | |
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502 | func void progress_check_3(string ai_name) |
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503 | { |
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504 | dprint progress_check3 |
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505 | progress_counter = progress_counter - 1 |
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506 | if (progress_counter eq 0) |
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507 | { |
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508 | pass_go_collect_whupass(); |
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509 | } |
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510 | } |
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511 | |
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512 | func void progress_check_4(string ai_name) |
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513 | { |
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514 | dprint progress_check4 |
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515 | progress_counter = progress_counter - 1 |
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516 | if (progress_counter eq 0) |
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517 | { |
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518 | pass_go_collect_whupass(); |
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519 | } |
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520 | } |
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521 | |
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522 | func void exhaust_on(string ai_name) |
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523 | { |
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524 | dprint start_exhaust |
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525 | particle exhaust create |
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526 | } |
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527 | |
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528 | func void exhaust_off(string ai_name) |
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529 | { |
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530 | dprint stop_exhaust |
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531 | particle exhaust kill |
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532 | } |
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533 | |
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534 | func void pass_go_collect_whupass(string ai_name) |
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535 | { |
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536 | dprint let_the_whupping_continue |
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537 | trigvolume_enable save_game_2 1 |
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538 | trigvolume_enable secondcoming 0 |
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539 | } |
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540 | |
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541 | func void patrolscript000(string ai_name) |
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542 | { |
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543 | dprint do_my_bidding |
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544 | particle lock2_locklight01 do start |
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545 | door_unlock 6 |
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546 | } |
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547 | |
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548 | func void BayTwo1(string char_index) |
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549 | { |
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550 | dprint spawn_guards |
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551 | ai2_spawn BayTwo_Striker_1 |
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552 | ai2_spawn hidden_friend2 |
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553 | ai2_spawn mad_bomber_2 |
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554 | sound_music_stop atm_gr06 |
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555 | } |
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556 | |
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557 | func void Repair1(string char_index) |
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558 | { |
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559 | dprint spawn_guards |
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560 | ai2_spawn Repair_Striker_1 |
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561 | ai2_spawn Repair_Comguy_1 |
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562 | ai2_spawn alamo_thug_1 |
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563 | } |
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564 | |
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565 | func void Repair2(string char_index) |
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566 | { |
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567 | dprint spawn_guards |
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568 | ai2_spawn Repair_Striker_2 |
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569 | ai2_spawn Repair_Comguy_2 |
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570 | } |
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571 | |
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572 | func void console_2_activate(string char_index) |
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573 | { |
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574 | dprint console2_activate |
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575 | console_activate 2 |
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576 | } |
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577 | |
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578 | func void final_ambush(string char_index) |
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579 | { |
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580 | dprint finalambush |
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581 | input 0 |
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582 | begin_cutscene |
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583 | sleep 60 |
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584 | cm_interpolate ambush1 0 |
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585 | sleep 150 |
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586 | console_activate 4 |
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587 | sleep 150 |
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588 | sound_music_start mus_fitec_hd 0.91 |
---|
589 | music_script_start |
---|
590 | cm_interpolate ambush2 0 |
---|
591 | cm_interpolate_block ambush3 300 |
---|
592 | sleep 350 |
---|
593 | cm_interpolate ambush4 300 |
---|
594 | door_unlock 14 |
---|
595 | particle door3_locklight01 do start |
---|
596 | ai2_spawn finalam_striker_1 |
---|
597 | ai2_spawn finalam_striker_2 |
---|
598 | ai2_setmovementmode finalam_striker_1 walk |
---|
599 | ai2_setmovementmode finalam_striker_2 walk |
---|
600 | playback finalam_striker_1 finalam_striker1 interp 30 |
---|
601 | playback finalam_striker_2 finalam_striker2 interp 30 |
---|
602 | sleep 300 |
---|
603 | particle door3_locklight01 do stop |
---|
604 | sleep 300 |
---|
605 | door_lock 14 |
---|
606 | ai2_dopath finalam_striker1 finalam_1 1 |
---|
607 | ai2_dopath finalam_striker2 finalam_2 1 |
---|
608 | trigvolume_enable i_uh_heheheh1 1 |
---|
609 | cm_reset |
---|
610 | end_cutscene |
---|
611 | input 1 |
---|
612 | } |
---|
613 | |
---|
614 | func void i_uh_heheheh(string char_index) |
---|
615 | { |
---|
616 | dprint iuh_heheheh |
---|
617 | ai2_dopath finalam_striker_1 strategic_retreat1 |
---|
618 | ai2_dopath finalam_striker_2 strategic_retreat2 |
---|
619 | } |
---|
620 | |
---|
621 | ### DOOR LOCK LIGHTS ### |
---|
622 | |
---|
623 | func void change_terminaldoor_light(void) |
---|
624 | { |
---|
625 | dprint door1 |
---|
626 | input 0 |
---|
627 | cm_interpolate door1 0 |
---|
628 | sleep 60 |
---|
629 | particle door1_locklight01 do start |
---|
630 | sleep 150 |
---|
631 | cm_reset |
---|
632 | input 1 |
---|
633 | } |
---|
634 | |
---|
635 | func void change_door2_light(void) |
---|
636 | { |
---|
637 | dprint door2 |
---|
638 | input 0 |
---|
639 | cm_interpolate door2 0 |
---|
640 | sleep 60 |
---|
641 | particle door2_locklight01 do start |
---|
642 | sleep 150 |
---|
643 | set_objective_3 |
---|
644 | set_target_6 |
---|
645 | cm_reset |
---|
646 | input 1 |
---|
647 | } |
---|
648 | |
---|
649 | func void change_enddoor_light(void) |
---|
650 | { |
---|
651 | dprint end_door |
---|
652 | input 0 |
---|
653 | cm_interpolate ambush4 0 |
---|
654 | sleep 60 |
---|
655 | particle door3_locklight01 do start |
---|
656 | sleep 150 |
---|
657 | door_unlock 14 |
---|
658 | cm_reset |
---|
659 | input 1 |
---|
660 | } |
---|
661 | |
---|
662 | ### Level scripted by Joseph ### |
---|