1 | ### AIRPORT 1 LEVEL LOGIC ###
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2 |
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3 | ### START, SAVE & OBJECTIVES ###
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4 |
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5 | func void func_start(string ai_name)
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6 | {
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7 | dprint start_active
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8 |
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9 | trigvolume_enable hidden1 1
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10 | trigvolume_enable hidden1 1
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11 |
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12 | if (save_point eq 0)
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13 | {
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14 | my_save_point=0;
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15 | particle auto1 start
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16 | particle auto1fire start
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17 | particle auto1spark start
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18 | particle door1spark start
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19 | particle tctf1 start
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20 | }
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21 |
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22 | if (save_point eq 1)
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23 | {
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24 | my_save_point=1;
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25 | env_show 10 1
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26 | env_show 11 1
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27 | env_show 12 1
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28 | dprint restore1_active
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29 | particle auto1 start
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30 | particle auto1fire start
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31 | particle auto1spark start
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32 | particle door1spark start
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33 | particle tctf1 start
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34 | sound_music_start mus_asian 0.5
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35 | music_script_start();
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36 | ai2_spawn IntroStriker01
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37 | ai2_spawn IntroStriker02
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38 | restore_game
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39 | sleep 30
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40 | set_target_1
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41 | set_objective_1
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42 | }
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43 |
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44 | if (save_point eq 2)
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45 | {
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46 | my_save_point=2;
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47 | dprint restore_2
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48 | particle fx3 do start
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49 | particle exhaust create
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50 | Tarmac1
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51 | trigvolume_enable tarmac 0
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52 | trigvolume_enable trigger_volume_03 0
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53 | trigvolume_enable bomberboom 0
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54 | trigvolume_enable madbomberbait 0
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55 | door_lock 3
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56 | obj_kill 991 992
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57 | restore_game
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58 | sleep 30
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59 | set_target_3
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60 | set_objective_2
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61 | }
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62 |
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63 | if (save_point eq 3)
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64 | {
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65 | my_save_point=3;
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66 | dprint restore3_active
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67 | door_lock 3
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68 | door_unlock 6
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69 | particle lock1_locklight01 do stop
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70 | particle lock2_locklight01 do start
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71 | console_deactivate 5
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72 | particle door7_locklight01 do start
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73 | particle door2_locklight01 do start
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74 | console_deactivate 6
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75 | trigvolume_enable trigger_volume_02 0
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76 | trigvolume_enable trigger_volume_03 0
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77 | trigvolume_enable trigger_volume_04 0
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78 | trigvolume_enable trigger_volume_08 0
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79 | trigvolume_enable trigger_volume_10 0
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80 | trigvolume_enable trigger_volume_11 0
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81 | trigvolume_enable save_game 0
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82 | trigvolume_enable secondcoming 0
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83 | TerminalTwo1
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84 | particle auto1 stop
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85 | particle auto1fire stop
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86 | particle auto1spark stop
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87 | particle door1spark stop
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88 | particle tctf1 stop
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89 | ai2_spawn TerminalTwo_Striker_1
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90 | ai2_spawn TerminalTwo_Striker_2
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91 | particle fx4 do start
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92 | particle fx5 do start
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93 | particle fx6 do start
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94 | particle fx1 do stop
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95 | particle fx2 do stop
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96 | particle fx3 do stop
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97 | music_script_start();
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98 | restore_game
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99 | sleep 30
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100 | set_objective_3
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101 | set_target_5
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102 | }
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103 | }
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104 |
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105 | func void you_lose(string ai_name)
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106 | {
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107 | all_music_counters
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108 | sleep 240
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109 | fade_out 0 0 0 180
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110 | sleep 240
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111 | lose
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112 | }
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113 |
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114 | func void you_win(int char_index)
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115 | {
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116 | all_music_counters
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117 | win
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118 | }
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119 |
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120 | func void save_point_1(string player_name)
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121 | {
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122 | dprint save_point_1_active
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123 | save_game 1 autosave
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124 | }
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125 |
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126 | func void save_point_2(string player_name)
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127 | {
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128 | dprint save_point_2_active
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129 | save_game 2 autosave
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130 | }
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131 |
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132 | func void save_point_3(string player_name)
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133 | {
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134 | dprint save_point_3_active
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135 | save_game 3 autosave
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136 | ai2_spawn TerminalTwo_Striker_1
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137 | ai2_spawn TerminalTwo_Striker_2
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138 | particle fx5 do start
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139 | particle fx6 do start
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140 | particle fx3 do stop
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141 | door_unlock 6
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142 | particle door7_locklight01 do start
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143 | particle lock2_locklight01 do start
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144 | particle door2_locklight01 do start
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145 | }
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146 |
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147 |
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148 | func void set_objective_1(string chr_index)
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149 | {
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150 | dprint objective_1
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151 | objective_set(1)
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152 | sound_dialog_play c00_01_22shinatama
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153 | }
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154 | func void set_objective_2(string chr_index)
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155 | {
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156 | dprint objective_2
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157 | objective_set(2)
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158 | sound_dialog_play c00_01_19shinatama
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159 | }
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160 |
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161 | func void set_objective_3(string chr_index)
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162 | {
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163 | dprint objective_3
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164 | objective_set(3)
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165 | console_deactivate 2
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166 | sound_dialog_play c00_01_18shinatama
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167 | }
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168 |
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169 | func void set_objective_4(string chr_index)
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170 | {
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171 | dprint objective_4
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172 | objective_set(4)
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173 | sound_dialog_play c00_01_20shinatama
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174 | }
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175 |
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176 | func void set_target_1(string chr_index)
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177 | {
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178 | dprint set_target1
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179 | target_set(1095, 30.0)
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180 | sound_dialog_play c00_01_28shinatama
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181 | }
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182 |
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183 | func void set_target_2(string chr_index)
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184 | {
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185 | dprint set_target2
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186 | target_set(1132, 30.0)
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187 | sound_dialog_play c00_01_27shinatama
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188 | }
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189 |
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190 | func void set_target_3(string chr_index)
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191 | {
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192 | dprint set_target3
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193 | target_set(1109, 30.0)
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194 | sound_dialog_play c00_01_26shinatama
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195 | }
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196 |
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197 | func void set_target_4(string chr_index)
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198 | {
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199 | dprint set_target4
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200 | target_set(1112, 30.0)
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201 | sound_dialog_play c00_01_25shinatama
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202 | }
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203 |
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204 | func void set_target_5(string chr_index)
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205 | {
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206 | dprint set_target5
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207 | target_set(1115, 30.0)
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208 | sound_dialog_play c00_01_24shinatama
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209 | }
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210 |
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211 | func void set_target_6(string chr_index)
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212 | {
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213 | dprint set_target6
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214 | target_set(1139, 30.0)
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215 | sound_dialog_play c00_01_28shinatama
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216 | }
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217 |
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218 | func void set_target_blank(string chr_index)
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219 | {
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220 | dprint set_targetblank
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221 | target_set(0, 0.0)
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222 | }
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223 |
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224 | ### MUSIC ###
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225 |
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226 | var int music_counter;
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227 |
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228 | func void music_force_stop(void)
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229 | {
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230 | sleep 4500
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231 | if (0 ne music_counter)
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232 | {
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233 | dprint music_force_stop
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234 | music_counter = 0
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235 | all_music_counters
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236 | }
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237 | }
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238 |
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239 | func void music_script_start(void)
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240 | {
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241 | music_counter = 2
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242 | }
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243 |
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244 | func void striker_lullaby_1(string ai_name)
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245 | {
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246 | dprint striker_lullaby1
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247 | music_counter = music_counter - 1
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248 | if (music_counter eq 0)
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249 | {
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250 | all_music_counters();
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251 | sleep f120
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252 | }
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253 | }
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254 |
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255 | func void striker_lullaby_2(string ai_name)
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256 | {
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257 | dprint striker_lullaby2
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258 | music_counter = music_counter - 1
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259 | if (music_counter eq 0)
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260 | {
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261 | all_music_counters();
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262 | sleep f120
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263 | }
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264 | }
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265 |
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266 | func void all_music_counters(void)
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267 | {
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268 | dprint STOP_THE_MUSIC
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269 | sound_music_stop mus_fitec_hd
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270 | sound_music_stop mus_fitec
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271 | sound_music_stop mus_fiteb
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272 | sound_music_stop mus_asian
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273 | sound_music_stop atm_gr06
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274 | }
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275 |
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276 | ### TEXT CONSOLES ###
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277 |
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278 | func void level_4a(void)
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279 | {
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280 | dprint set_text_4a
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281 | text_console level_4a
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282 | console_reset 7
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283 | }
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284 |
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285 | func void level_4b(void)
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286 | {
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287 | dprint set_text_4b
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288 | text_console level_4b
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289 | console_reset 7
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290 | }
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291 |
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292 | func void level_4c(void)
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293 | {
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294 | dprint set_text_4c
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295 | text_console level_4c
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296 | console_reset 8
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297 | }
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298 |
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299 | ### GAMEPLAY PROGRESSION ###
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300 |
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301 | func void FixDoors(string char_index)
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302 | {
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303 | dprint Fix_Doors
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304 | particle door2_locklight01 do stop
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305 | door_lock 10
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306 | }
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307 |
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308 | func void hidden_civilian1(string ai_name)
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309 | {
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310 | dprint hidden_civilian
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311 | ai2_spawn hidden_civ_1
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312 | }
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313 |
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314 | func void panic1a(string char_index)
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315 | {
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316 | dprint panic_1a
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317 |
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318 | ai2_spawn civ_victim_6
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319 | playback civ_victim_6 civ_victim6_flee interp 30
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320 | ai2_spawn civ_victim_4
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321 | playback civ_victim_4 civ_victim4_flee interp 30
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322 | sleep 30
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323 | ai2_spawn Intro_Striker_4
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324 | playback Intro_Striker_4 striker4_advance interp 30
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325 | ai2_spawn Intro_Comguy_1
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326 | }
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327 |
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328 | func void panic1b(string char_index)
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329 | {
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330 | dprint panic_1b
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331 | ai2_passive Intro_Striker_4 1
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332 | ai2_spawn civ_victim_2
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333 | ai2_spawn civ_victim_3
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334 | playback civ_victim_3 civ_victim3_flee interp 30
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335 | sleep 120
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336 | ai2_spawn Intro_Striker_3
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337 | ai2_attack Intro_Striker_3 civ_victim_2
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338 | ai2_spawn Friend_Thug_1
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339 | ai2_spawn Neutral_Thug_1
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340 | ai2_spawn Neutral_Thug_3
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341 | particle fx1 do start
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342 | particle fx2 do start
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343 | chr_delete civ_victim_4
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344 | chr_delete civ_victim_6
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345 | }
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346 |
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347 | func void hide_1(string char_index)
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348 | {
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349 | dprint hide1
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350 | ai2_spawn civ_victim_5
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351 | playback_block civ_victim_5 civ_victim5_flee interp 30
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352 | ai2_dopath civ_victim_5 civ_victim_5
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353 | }
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354 |
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355 | func void horror_1(string char_index)
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356 | {
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357 | dprint horror1
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358 | ai2_passive Intro_Striker_4 0
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359 | ai2_spawn civ_victim_10
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360 | ai2_spawn civ_victim_11
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361 | ai2_spawn civ_victim_20
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362 | ai2_spawn civ_victim_21
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363 | particle fx1 do start
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364 | particle fx2 do start
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365 | }
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366 |
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367 | func void ambush_striker_1(string char_index)
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368 | {
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369 | dprint ambush_1
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370 | ai2_spawn Terminal_Striker_1
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371 | ai2_spawn Terminal_Striker_2
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372 | ai2_spawn mad_bomber_1
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373 | obj_create 991 992
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374 | }
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375 |
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376 | func void civ_victim_20s_flee(string char_index)
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377 | {
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378 | dprint civ_victim_20s
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379 | ai2_dopath civ_victim_20 civ20s_flee1
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380 | ai2_dopath civ_victim_21 civ20s_flee2
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381 | }
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382 |
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383 | func void LoadingBay1(string char_index)
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384 | {
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385 | dprint spawn_guards
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386 | ai2_spawn LoadingBay_Thug_1
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387 | ai2_spawn LoadingBay_Thug_2
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388 | ai2_spawn LoadingBay_Striker_2
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389 | ai2_spawn LoadingBay_Comguy_1
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390 | particle fx3 do start
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391 | }
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392 |
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393 | func void bomber_boom(string char_index)
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394 | {
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395 | dprint bomberboom
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396 | particle bomb1 do explode
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397 | obj_kill 991 992
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398 | sleep 300
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399 | particle bomb1 stop
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400 | }
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401 |
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402 | func void mad_bomber_bait(string char_index)
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403 | {
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404 | dprint bomber_bait
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405 | ai2_dopath mad_bomber_1 bomber_flee 1
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406 | }
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407 |
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408 | func void patrolscript0200(string char_index)
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409 | {
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410 | dprint bomber1_death
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411 | chr_delete mad_bomber_1
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412 | }
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413 |
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414 | func void Tarmac1(string char_index)
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415 | {
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416 | dprint spawn_guards
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417 | ai2_spawn Tarmac_Striker_1
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418 | ai2_spawn Tarmac_Striker_2
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419 | ai2_spawn Tarmac_Striker_3
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420 | ai2_spawn Tarmac_Striker_4
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421 | ai2_spawn Tarmac_Friend_1
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422 | ai2_spawn LoadingBay_Striker_1
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423 | sound_music_start atm_gr06 0.75
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424 | particle tarmacfire do start
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425 | particle exhaust create
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426 | }
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427 |
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428 | func void back9a(string ai_name)
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429 | {
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430 | dprint hidden_striker1
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431 | ai2_spawn hidden_striker1
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432 | }
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433 |
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434 | func void back9b(string ai_name)
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435 | {
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436 | dprint hidden_striker1
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437 | ai2_spawn hidden_striker2
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438 | }
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439 |
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440 | func void bay1_particles(void)
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441 | {
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442 | dprint bay1_fires_on
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443 | particle fx3 do start
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444 | particle fx4 do stop
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445 | }
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446 |
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447 | func void fire_damage(string ai_name)
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448 | {
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449 | dprint fire_hurt_konoko
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450 | chr_poison (ai_name, 5, 30, 30);
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451 | }
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452 |
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453 | func void bay2_particles(void)
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454 | {
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455 | dprint bay2_fires_on
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456 | particle fx3 do stop
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457 | particle fx4 do start
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458 | }
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459 |
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460 | # COME TO ME
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461 | func void come_to_me(string ai_name)
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462 | {
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463 | dprint go_to_konoko
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464 | ai2_dopath Tarmac_Striker_2 come_to_me 1
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465 | ai2_dopath Tarmac_Striker_3 come_to_me 1
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466 | ai2_dopath mad_bomber_2 come_to_me 1
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467 | }
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468 |
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469 | # COME TO ME REDUX
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470 | func void second_coming(string ai_name)
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471 | {
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472 | dprint go_to_konoko_again
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473 | ai2_dopath Tarmac_Striker_2 come_to_me 1
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474 | ai2_dopath Tarmac_Striker_3 come_to_me 1
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475 | ai2_dopath mad_bomber_2 come_to_me 1
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476 | }
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477 |
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478 | # PROGRESS CHECK
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479 |
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480 | var int progress_counter=2;
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481 |
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482 | func void progress_check_1(string ai_name)
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483 | {
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484 | dprint progress_check1
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485 | progress_counter = progress_counter - 1
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486 | if (progress_counter eq 0)
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487 | {
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488 | pass_go_collect_whupass();
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489 | }
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490 | }
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491 |
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492 | func void progress_check_2(string ai_name)
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493 | {
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494 | dprint progress_check2
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495 | progress_counter = progress_counter - 1
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496 | if (progress_counter eq 0)
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497 | {
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498 | pass_go_collect_whupass();
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499 | }
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500 | }
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501 |
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502 | func void progress_check_3(string ai_name)
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503 | {
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504 | dprint progress_check3
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505 | progress_counter = progress_counter - 1
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506 | if (progress_counter eq 0)
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507 | {
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508 | pass_go_collect_whupass();
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509 | }
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510 | }
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511 |
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512 | func void progress_check_4(string ai_name)
|
---|
513 | {
|
---|
514 | dprint progress_check4
|
---|
515 | progress_counter = progress_counter - 1
|
---|
516 | if (progress_counter eq 0)
|
---|
517 | {
|
---|
518 | pass_go_collect_whupass();
|
---|
519 | }
|
---|
520 | }
|
---|
521 |
|
---|
522 | func void exhaust_on(string ai_name)
|
---|
523 | {
|
---|
524 | dprint start_exhaust
|
---|
525 | particle exhaust create
|
---|
526 | }
|
---|
527 |
|
---|
528 | func void exhaust_off(string ai_name)
|
---|
529 | {
|
---|
530 | dprint stop_exhaust
|
---|
531 | particle exhaust kill
|
---|
532 | }
|
---|
533 |
|
---|
534 | func void pass_go_collect_whupass(string ai_name)
|
---|
535 | {
|
---|
536 | dprint let_the_whupping_continue
|
---|
537 | trigvolume_enable save_game_2 1
|
---|
538 | trigvolume_enable secondcoming 0
|
---|
539 | }
|
---|
540 |
|
---|
541 | func void patrolscript000(string ai_name)
|
---|
542 | {
|
---|
543 | dprint do_my_bidding
|
---|
544 | particle lock2_locklight01 do start
|
---|
545 | door_unlock 6
|
---|
546 | }
|
---|
547 |
|
---|
548 | func void BayTwo1(string char_index)
|
---|
549 | {
|
---|
550 | dprint spawn_guards
|
---|
551 | ai2_spawn BayTwo_Striker_1
|
---|
552 | ai2_spawn hidden_friend2
|
---|
553 | ai2_spawn mad_bomber_2
|
---|
554 | sound_music_stop atm_gr06
|
---|
555 | }
|
---|
556 |
|
---|
557 | func void Repair1(string char_index)
|
---|
558 | {
|
---|
559 | dprint spawn_guards
|
---|
560 | ai2_spawn Repair_Striker_1
|
---|
561 | ai2_spawn Repair_Comguy_1
|
---|
562 | ai2_spawn alamo_thug_1
|
---|
563 | }
|
---|
564 |
|
---|
565 | func void Repair2(string char_index)
|
---|
566 | {
|
---|
567 | dprint spawn_guards
|
---|
568 | ai2_spawn Repair_Striker_2
|
---|
569 | ai2_spawn Repair_Comguy_2
|
---|
570 | }
|
---|
571 |
|
---|
572 | func void console_2_activate(string char_index)
|
---|
573 | {
|
---|
574 | dprint console2_activate
|
---|
575 | console_activate 2
|
---|
576 | }
|
---|
577 |
|
---|
578 | func void final_ambush(string char_index)
|
---|
579 | {
|
---|
580 | dprint finalambush
|
---|
581 | input 0
|
---|
582 | begin_cutscene
|
---|
583 | sleep 60
|
---|
584 | cm_interpolate ambush1 0
|
---|
585 | sleep 150
|
---|
586 | console_activate 4
|
---|
587 | sleep 150
|
---|
588 | sound_music_start mus_fitec_hd 0.91
|
---|
589 | music_script_start
|
---|
590 | cm_interpolate ambush2 0
|
---|
591 | cm_interpolate_block ambush3 300
|
---|
592 | sleep 350
|
---|
593 | cm_interpolate ambush4 300
|
---|
594 | door_unlock 14
|
---|
595 | particle door3_locklight01 do start
|
---|
596 | ai2_spawn finalam_striker_1
|
---|
597 | ai2_spawn finalam_striker_2
|
---|
598 | ai2_setmovementmode finalam_striker_1 walk
|
---|
599 | ai2_setmovementmode finalam_striker_2 walk
|
---|
600 | playback finalam_striker_1 finalam_striker1 interp 30
|
---|
601 | playback finalam_striker_2 finalam_striker2 interp 30
|
---|
602 | sleep 300
|
---|
603 | particle door3_locklight01 do stop
|
---|
604 | sleep 300
|
---|
605 | door_lock 14
|
---|
606 | ai2_dopath finalam_striker1 finalam_1 1
|
---|
607 | ai2_dopath finalam_striker2 finalam_2 1
|
---|
608 | trigvolume_enable i_uh_heheheh1 1
|
---|
609 | cm_reset
|
---|
610 | end_cutscene
|
---|
611 | input 1
|
---|
612 | }
|
---|
613 |
|
---|
614 | func void i_uh_heheheh(string char_index)
|
---|
615 | {
|
---|
616 | dprint iuh_heheheh
|
---|
617 | ai2_dopath finalam_striker_1 strategic_retreat1
|
---|
618 | ai2_dopath finalam_striker_2 strategic_retreat2
|
---|
619 | }
|
---|
620 |
|
---|
621 | ### DOOR LOCK LIGHTS ###
|
---|
622 |
|
---|
623 | func void change_terminaldoor_light(void)
|
---|
624 | {
|
---|
625 | dprint door1
|
---|
626 | input 0
|
---|
627 | cm_interpolate door1 0
|
---|
628 | sleep 60
|
---|
629 | particle door1_locklight01 do start
|
---|
630 | sleep 150
|
---|
631 | cm_reset
|
---|
632 | input 1
|
---|
633 | }
|
---|
634 |
|
---|
635 | func void change_door2_light(void)
|
---|
636 | {
|
---|
637 | dprint door2
|
---|
638 | input 0
|
---|
639 | cm_interpolate door2 0
|
---|
640 | sleep 60
|
---|
641 | particle door2_locklight01 do start
|
---|
642 | sleep 150
|
---|
643 | set_objective_3
|
---|
644 | set_target_6
|
---|
645 | cm_reset
|
---|
646 | input 1
|
---|
647 | }
|
---|
648 |
|
---|
649 | func void change_enddoor_light(void)
|
---|
650 | {
|
---|
651 | dprint end_door
|
---|
652 | input 0
|
---|
653 | cm_interpolate ambush4 0
|
---|
654 | sleep 60
|
---|
655 | particle door3_locklight01 do start
|
---|
656 | sleep 150
|
---|
657 | door_unlock 14
|
---|
658 | cm_reset
|
---|
659 | input 1
|
---|
660 | }
|
---|
661 |
|
---|
662 | ### Level scripted by Joseph ###
|
---|