[367] | 1 | #
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| 2 | # airport_cutscene.bsl
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| 3 | #
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| 4 |
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| 5 | func
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| 6 | airport_cs_intro
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| 7 | {
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| 8 | #creates the cars, van
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| 9 | obj_create 633 633
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| 10 | obj_create 6331 6331
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| 11 | obj_create 647 647
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| 12 | obj_create 6471 6471
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| 13 | obj_create 960 960
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| 14 | obj_create 9601 9602
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| 15 | obj_create 2 7
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| 16 | fade_out 0 0 0 0
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| 17 | cm_interpolate Camout01 0
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| 18 | sleep f7
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| 19 |
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| 20 | begin_cutscene
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| 21 |
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| 22 | cm_jello 0
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| 23 | #fade_out 0 0 0 0
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| 24 | letterbox 1
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| 25 | fade_in 120
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| 26 | fork camcontrol
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| 27 |
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| 28 | sound_music_start mus_asian 0.5
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| 29 | music_script_start();
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| 30 |
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| 31 | sleep 120
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| 32 | fork intro_cars
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| 33 | #van start
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| 34 | env_anim 2 7
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| 35 |
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| 36 | fork shinatama_comm
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| 37 |
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| 38 | sleep 855
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| 39 | chr_nocollision 0 1
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| 40 | #konoko on bike start
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| 41 | chr_envanim 0 IntroKonokoBox01
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| 42 | chr_animate 0 KONOKOcycle_ride 500
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| 43 | obj_create 10 12
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| 44 | env_anim 10 12
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| 45 | sleep 6
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| 46 | chr_create 100 start
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| 47 | ai2_spawn IntroStriker01
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| 48 | ai2_spawn IntroStriker02
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| 49 |
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| 50 | chr_forceholster IntroStriker02 1
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| 51 |
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| 52 | sleep 1
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| 53 | playback 100 IntroMuro01
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| 54 | playback IntroStriker01 IntroComguy01
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| 55 | playback IntroStriker02 IntroStriker01
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| 56 | sleep 498
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| 57 | #kill van object
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| 58 | obj_kill 2 7
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| 59 | #konoko off bike
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| 60 | chr_envanim 0 IntroKonokoBox02 norotation
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| 61 | chr_animate 0 KONOKOlev4_intro
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| 62 |
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| 63 | sound_music_volume mus_asian .25 0.5
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| 64 |
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| 65 | cinematic_start(KONtalkangryfront, 180, 180, 15, 3, 10, false)
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| 66 | sleep 60
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| 67 | sound_dialog_play c04_14_02konoko
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| 68 | sleep 120
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| 69 | cinematic_stop (KONtalkangryfront, 16, 20)
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| 70 | playback 100 IntroMuro02
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| 71 | playback IntroStriker01 IntroComguy02
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| 72 | playback IntroStriker02 IntroStriker02
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| 73 | sleep 60
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| 74 | cinematic_start(MUROtalking, 180, 180, 15, 1, 15, false)
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| 75 | sleep f50
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| 76 | sound_dialog_play c04_14_01muro
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| 77 | sound_dialog_play_block pause
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| 78 | cinematic_stop (MUROtalking, 15, 30)
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| 79 |
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| 80 | sound_music_volume mus_asian 0.8 2.0
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| 81 |
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| 82 | playback 0 IntroKonoko01
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| 83 | chr_nocollision 0 0
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| 84 | obj_kill 10 12
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| 85 | env_show 10 1
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| 86 | env_show 11 1
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| 87 | env_show 12 1
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| 88 |
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| 89 | chr_forceholster IntroStriker02 0
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| 90 |
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| 91 | sleep 60
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| 92 | set_objective_1
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| 93 | set_target_1
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| 94 |
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| 95 | save_point_1
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| 96 |
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| 97 | sleep 260
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| 98 | chr_delete 100
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| 99 | }
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| 100 |
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| 101 | func
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| 102 | camcontrol
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| 103 | {
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| 104 | cm_anim both Camout01
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| 105 | sleep f80
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| 106 | sound_ambient_start c03_44_03truckby
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| 107 | cm_anim_block both Camout02
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| 108 | sound_ambient_start c03_49_16_truck
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| 109 | cm_anim_block both Camout03
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| 110 | sound_ambient_start c03_49_16_motorcycle
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| 111 | cm_anim_block both Camout04
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| 112 | cm_wait
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| 113 | sleep 2
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| 114 | cm_interpolate Camout05 0
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| 115 | sleep 1
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| 116 | cm_interpolate Camout06 120
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| 117 | sleep 300
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| 118 | cm_reset
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| 119 | cm_jello 1
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| 120 | letterbox 0
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| 121 | end_cutscene
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| 122 | }
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| 123 |
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| 124 | func
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| 125 | intro_cars
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| 126 | {
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| 127 | sleep 633
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| 128 | env_anim 633 633
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| 129 | env_anim 6331 6331
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| 130 | sleep 14
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| 131 | env_anim 647 647
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| 132 | env_anim 6471 6471
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| 133 | sleep 203
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| 134 | sleep 110
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| 135 | env_anim 960 960
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| 136 | env_anim 9601 9602
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| 137 | sleep 560
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| 138 | obj_kill 633 633
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| 139 | obj_kill 6331 6331
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| 140 | obj_kill 647 647
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| 141 | obj_kill 6471 6471
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| 142 | obj_kill 960 960
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| 143 | obj_kill 9601 9602
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| 144 | }
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| 145 |
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| 146 | func shinatama_comm
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| 147 | {
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| 148 | sleep 90
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| 149 | sound_music_volume mus_asian 0.35 1.0
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| 150 | sound_dialog_play c00_01_104shinatama
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| 151 | cinematic_start (SHINtalking, 180, 180, 15, 1, 20, false)
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| 152 | sound_dialog_play_block pause
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| 153 | cinematic_stop (SHINtalking, 15, 20)
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| 154 | sound_music_volume mus_asian 0.5 1.0
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| 155 | }
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| 156 |
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| 157 | func
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| 158 | Booth(string wazzzup)
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| 159 | {
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| 160 | begin_cutscene weapon
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| 161 | #make Konoko run to a flag
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| 162 | ai2_takecontrol 1
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| 163 | ai2_movetoflag 0 1091
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| 164 | cm_interpolate BoothCamMuroWalk 240
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| 165 | ai2_spawn BoothMuro01
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| 166 | playback BoothMuro01 BoothMuroWalk
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| 167 | #Muro just stands there and talks for a while
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| 168 | sleep f180
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| 169 | cinematic_start(MUROtalking, 180, 180, 19, 7, 20, false)
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| 170 | sound_dialog_play c04_17_01muro
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| 171 | sound_dialog_play_block pause
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| 172 | #Konoko looks to see Strikers
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| 173 | ai2_takecontrol 0
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| 174 | cm_interpolate BoothCamKonokoLook 0
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| 175 | playback 0 BoothKonokoLook
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| 176 | ai2_spawn BoothStriker01
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| 177 | ai2_spawn BoothStriker02
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| 178 | sleep 30
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| 179 | playback BoothStriker01 BoothStriker01
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| 180 | playback BoothStriker02 BoothStriker02
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| 181 | sleep 50
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| 182 | #Strikers rush in
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| 183 | cm_interpolate BoothCamStrike01 0
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| 184 | cm_interpolate_block BoothCamStrike02 180
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| 185 | sleep f60
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| 186 | sound_dialog_play c04_17_02muro
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| 187 | sleep 140
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| 188 | #Muro walks out the door
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| 189 | playback BoothMuro01 BoothMuroLeave
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| 190 | sleep 30
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| 191 | cm_interpolate BoothCamLeave01 0
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| 192 | cm_interpolate_block BoothCamLeave02 300
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| 193 | sleep f30
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| 194 | sleep f50
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| 195 | sound_dialog_play c04_17_03muro
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| 196 | sound_dialog_play_block pause
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| 197 | sleep f30
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| 198 |
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| 199 | sound_music_start mus_asian 0.8
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| 200 | music_script_start
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| 201 | trigvolume_enable stop_booth_music_tv 1
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| 202 |
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| 203 | cinematic_stop (MUROtalking, 15, 20)
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| 204 | sleep 120
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| 205 | cm_reset
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| 206 | fork FixDoors
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| 207 |
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| 208 | particle door2_locklight01 do stop
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| 209 | particle door7_locklight01 do stop
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| 210 | door_lock 7
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| 211 | set_target_blank
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| 212 |
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| 213 | chr_delete TerminalTwo_Striker_1
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| 214 | chr_delete TerminalTwo_Striker_2
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| 215 | chr_delete Tarmac_Striker_2
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| 216 | chr_delete Tarmac_Striker_4
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| 217 |
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| 218 | chr_delete BoothMuro01
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| 219 | end_cutscene
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| 220 | }
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| 221 |
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| 222 | func void stop_booth_music(string who)
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| 223 | {
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| 224 | sound_music_stop mus_asian
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| 225 | }
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| 226 |
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| 227 | func
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| 228 | outro(string wazzup)
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| 229 | {
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| 230 | begin_cutscene
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| 231 | #cm_interpolate OutroCam01 0
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| 232 | #playback 0 OutroKonoko
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| 233 | #sleep 400
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| 234 | fade_out 0 0 0 60
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| 235 | sleep f120
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| 236 | win
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| 237 | }
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| 238 |
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| 239 |
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| 240 |
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