1 | ### AIRPORT III LEVEL LOGIC ###
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2 |
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3 | ### START, SAVE & OBJECTIVES ###
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4 |
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5 | func void func_start(string ai_name)
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6 | {
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7 |
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8 | particle gas2 do stop
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9 | particle gaslight1 do stop
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10 | particle hanger5 do stop
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11 | trig_hide 1
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12 | trig_hide 2
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13 | trig_hide 3
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14 | trig_hide 4
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15 |
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16 | if (my_save_point eq 0)
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17 | {
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18 | fork target_thug
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19 | }
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20 |
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21 | if (my_save_point eq 1)
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22 | {
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23 | dprint restore1_active
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24 | door_lock 11
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25 | tarmac
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26 | bomber_off
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27 | trigvolume_enable tarmac 0
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28 | restore_game
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29 | sound_music_start atm_gr09 0.75
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30 | objective_set(2)
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31 | target_set(7037,30.00)
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32 | }
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33 |
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34 | if (my_save_point eq 2)
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35 | {
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36 | dprint restore1_active
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37 | trigvolume_enable save2 0
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38 | trigvolume_enable lowroad3 0
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39 | door_lock 21
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40 | door_lock 22
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41 | door_lock 35
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42 | particle lock5a_locklight01 do stop
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43 | particle lock5b_locklight01 do stop
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44 | particle lock35_locklight01 do stop
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45 | particle rotorwash do stop
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46 | particle room1 kill
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47 | Back2
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48 | restore_game
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49 | music_save_point2_start
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50 | sleep 30
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51 | objective_set(3)
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52 | target_set(7085,30.00)
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53 | }
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54 |
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55 | if (my_save_point eq 3)
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56 | {
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57 | dprint restore3_active
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58 | door_lock 21
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59 | door_lock 22
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60 | door_lock 24
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61 | particle lock5a_locklight01 do stop
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62 | particle lock5b_locklight01 do stop
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63 | trigvolume_enable save2 0
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64 | trigvolume_enable save3 0
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65 | Back2
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66 | door_open 48
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67 | door_jam 48
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68 | trig_show 1
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69 | trig_show 2
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70 | trig_show 3
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71 | trig_show 4
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72 | restore_game
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73 | objective_set(3)
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74 | target_set(7085,30.00)
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75 | }
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76 |
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77 | if (my_save_point eq 4)
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78 | {
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79 | dprint restore4_active
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80 | trigvolume_enable lowroad1 0
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81 | trigvolume_enable lowroad2 0
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82 | trigvolume_enable lowroad3 0
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83 | trigvolume_enable lowroad4 0
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84 | trigvolume_enable hidden1a 0
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85 | trigvolume_enable hidden1b 0
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86 | trigvolume_enable save2 0
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87 | trigvolume_enable backcompound 0
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88 | trigvolume_enable remote 0
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89 | trigvolume_enable trigger_volume_08 1
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90 | door_lock 21
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91 | door_lock 22
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92 | door_lock 35
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93 | door_unlock 27
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94 | particle lock6_locklight01 do start
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95 | particle lock5a_locklight01 do stop
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96 | particle lock5b_locklight01 do stop
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97 | particle lock35_locklight01 do stop
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98 | console_deactivate 10
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99 | restore_game
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100 | sleep 30
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101 | set_objective_4
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102 | }
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103 |
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104 | if (my_save_point eq 5)
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105 | {
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106 | dprint restore5_active
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107 | particle muroplane_prop do start
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108 | trigvolume_enable hangar2_setup 0
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109 | door_lock 36
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110 | particle lock7_locklight01 do stop
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111 | set_objective_5
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112 | ai2_spawn ambush_striker_2
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113 | ai2_spawn ambush_commguy_2
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114 | Hangar2a
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115 | restore_game
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116 | sound_music_start mus_space01 0.75
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117 | music_script_start
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118 | ai2_doalarm ambush_commguy_2 4
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119 | sleep 30
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120 | dprint set_objective5
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121 | objective_set(5)
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122 | target_set(1054,30.00)
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123 | }
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124 | }
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125 |
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126 | func void you_lose(string ai_name)
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127 | {
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128 | all_music_counters
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129 | sleep 240
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130 | fade_out 0 0 0 180
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131 | sleep 240
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132 | lose
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133 | }
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134 |
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135 | func void you_win(int char_index)
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136 | {
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137 | all_music_counters
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138 | win
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139 | }
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140 |
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141 | func void save_point_1(string ai_name)
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142 | {
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143 | dprint savegame_1
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144 | sound_music_stop mus_om03
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145 | if (my_save_point ne 1)
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146 | {
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147 | save_game 1 autosave
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148 | }
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149 | sound_music_stop
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150 | sound_music_start atm_gr09 0.75
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151 | }
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152 |
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153 | func void save_point_2(string ai_name)
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154 | {
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155 | dprint savegame_2
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156 | if (my_save_point ne 2)
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157 | {
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158 | save_game 2 autosave
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159 | }
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160 | music_save_point2_start
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161 | target_set(7085,30.00)
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162 | }
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163 |
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164 | func void save_point_3(string ai_name)
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165 | {
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166 | dprint savegame_3
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167 | if (my_save_point ne 3)
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168 | {
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169 | save_game 3 autosave
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170 | }
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171 | sound_music_start atm_cl09 0.75
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172 | }
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173 |
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174 | func void save_point_4(string ai_name)
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175 | {
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176 | dprint savegame_4
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177 | if (my_save_point ne 4)
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178 | {
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179 | save_game 4 autosave
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180 | }
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181 | sound_music_stop atm_cl09 0.75
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182 | }
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183 |
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184 | func void save_point_5(string ai_name)
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185 | {
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186 | particle muroplane_prop do start
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187 | dprint savegame_5
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188 | if (my_save_point ne 5)
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189 | {
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190 | save_game 5 autosave
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191 | target_set(1054,30.00)
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192 | }
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193 | }
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194 |
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195 | func void set_objective_1(string ai_name)
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196 | {
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197 | dprint set_objective1
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198 | objective_set(1)
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199 | sound_music_start mus_om03
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200 | music_script_start
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201 | target_set(7124,30.00)
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202 | #sleep 300
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203 | }
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204 |
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205 | func void set_objective_2(string ai_name)
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206 | {
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207 | dprint set_objective2
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208 | objective_set(2)
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209 | target_set(7037,30.00)
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210 | sound_dialog_play c00_01_18shinatama
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211 | }
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212 |
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213 | func void set_objective_3(string ai_name)
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214 | {
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215 | dprint set_objective3
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216 | objective_set(3)
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217 | target_set(0,0)
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218 | sound_dialog_play c00_01_20shinatama
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219 | }
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220 |
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221 | func void set_objective_4(string ai_name)
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222 | {
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223 | dprint set_objective4
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224 | objective_set(4)
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225 | target_set(7060,30.00)
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226 | sound_dialog_play c00_01_19shinatama
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227 | }
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228 |
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229 | func void target_change_1(string ai_name)
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230 | {
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231 | target_set(7037,30.00)
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232 | }
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233 |
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234 | func void target_change_2(string ai_name)
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235 | {
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236 | target_set(7037,30.00)
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237 | }
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238 |
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239 | func void low_target_set(string ai_name)
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240 | {
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241 | target_set(7085,30.00)
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242 | }
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243 |
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244 | func void low_target_clear(string ai_name)
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245 | {
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246 | target_set(0,0)
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247 | }
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248 |
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249 | func void high_target_set(string ai_name)
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250 | {
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251 | target_set(7126,30.00)
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252 | }
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253 |
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254 | func void high_target_clear(string ai_name)
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255 | {
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256 | target_set(0,0)
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257 | }
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258 |
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259 | ### MUSIC ###
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260 |
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261 | var int music_counter;
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262 |
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263 | func void music_force_stop(void)
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264 | {
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265 | sleep 4500
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266 | if (0 ne music_counter)
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267 | {
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268 | dprint music_force_stop
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269 | music_counter = 0
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270 | all_music_counters
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271 | }
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272 | }
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273 |
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274 | func void music_script_start(void)
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275 | {
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276 | music_counter = 2
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277 | }
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278 |
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279 | func void striker_lullaby_1(string ai_name)
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280 | {
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281 | dprint striker_lullaby1
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282 | music_counter = music_counter - 1
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283 | if (music_counter eq 0)
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284 | {
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285 | all_music_counters();
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286 | }
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287 |
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288 | }
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289 | func void striker_lullaby_2(string ai_name)
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290 | {
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291 | dprint striker_lullaby2
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292 | music_counter = music_counter - 1
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293 | if (music_counter eq 0)
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294 | {
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295 | all_music_counters();
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296 | }
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297 | }
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298 |
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299 | func void all_music_counters(void)
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300 | {
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301 | dprint MARTY_HAS_LEFT_THE_BUILDING
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302 | sound_music_stop mus_asian
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303 | sound_music_stop mus_space01
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304 | sound_music_stop mus_om03
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305 | sound_music_stop mus_ot
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306 | sound_music_stop atm_cl09
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307 | sound_music_stop atm_gr09
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308 | }
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309 |
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310 | func void music_save_point2_start(void)
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311 | {
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312 | sound_music_start atm_cl09 1.0
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313 | }
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314 |
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315 | ### TEXT CONSOLES ###
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316 |
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317 | func void level6a(void)
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318 | {
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319 | dprint text6a
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320 | text_console level_6a
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321 | console_reset 16
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322 | }
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323 |
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324 | func void level6b(void)
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325 | {
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326 | dprint text6b
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327 | text_console level_6b
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328 | console_reset 9
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329 | }
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330 |
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331 | func void level6c(void)
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332 | {
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333 | dprint text6c
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334 | text_console level_6c
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335 | console_reset 13
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336 | }
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337 |
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338 | func void level6d(void)
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339 | {
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340 | dprint text6d
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341 | text_console level_6d
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342 | console_reset 17
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343 | }
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344 |
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345 | func void level6e(void)
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346 | {
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347 | dprint text6e
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348 | text_console level_6e
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349 | console_reset 5
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350 | }
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351 |
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352 | func void level6f(void)
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353 | {
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354 | dprint text6f
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355 | text_console level_6f
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356 | console_reset 2
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357 | }
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358 |
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359 | ### GAMEPLAY PROGRESSION ###
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360 |
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361 | func void Start1(string char_index)
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362 | {
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363 | dprint Start1
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364 | ai2_spawn Start_Striker_1
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365 | ai2_spawn Start_Striker_2
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366 | ai2_spawn Start_Comguy_1
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367 | particle room1 do start
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368 | }
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369 |
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370 | # TARGET THUG
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371 | func void target_thug(void)
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372 | {
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373 | sleep f120
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374 | dprint target_thug
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375 | sound_dialog_play c00_01_28shinatama
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376 | ai2_spawn Start_Friend_1
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377 | ai2_spawn Start_Striker_5
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378 | ai2_makeaware Start_Striker_5 Start_Friend_1
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379 | sleep 30
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380 | set_objective_1
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381 | }
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382 |
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383 | # TARGET THUG ROLL
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384 | func void patrolscript0200(string char_index)
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385 | {
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386 | playback_block Start_Friend_1 roll fromhere
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387 | ai2_dopath Start_Friend_1 Start_Friend_1b 1
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388 | ai2_setjobstate Start_Friend_1
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389 | }
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390 |
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391 | # RETURN OF MAD BOMBER
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392 | func void mad_bomber1(string ai_name)
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393 | {
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394 | dprint boom
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395 | ai2_spawn mad_bomber1
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396 | sleep 150
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397 | particle bomb1 do explode
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398 | particle squib1a do explode
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399 | particle squib1b do explode
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400 | sleep 60
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401 | particle bomb2 do explode
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402 | particle squib2 do explode
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403 | sleep 30
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404 | particle bomb_damage1 do start
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405 | }
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406 |
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407 | # SAVE THE THUG
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408 | func void victim_thug1(string ai_name)
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409 | {
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410 | dprint save_the_thug
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411 | ai2_spawn victim_thug1
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412 | ai2_spawn cruel_striker1
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413 | }
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414 |
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415 | # HIDDEN FRIENDS
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416 | func void hidden_thugs(string ai_name)
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417 | {
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418 | ai2_spawn Start_Friend_2
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419 | ai2_spawn Start_Friend_3
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420 | }
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421 |
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422 | # TARMAC
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423 | func void tarmac(string ai_name)
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424 | {
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425 | dprint tarmac_setup
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426 | ai2_spawn tarmac_striker_1
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427 | ai2_spawn tarmac_striker_2
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428 | ai2_spawn tarmac_striker_3
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429 | ai2_spawn tarmac_tanker_1
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430 | ai2_spawn tarmac_tanker_2
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431 | ai2_spawn tarmac_commguy_1
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432 |
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433 | particle compound create
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434 | }
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435 |
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436 | # ROOM 1 CLEAN-UP
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437 | func void room1_cleanup(string ai_name)
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438 | {
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439 | dprint room_1_clean
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440 | door_lock 11
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441 | chr_delete Start_Friend_2
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442 | chr_delete Start_Friend_3
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443 | }
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444 |
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445 | # STRIKER TEE-OFF
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446 | func void striker_tee_off(string ai_name)
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447 | {
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448 | dprint I_pity_the_fool
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449 | ai2_dopath tarmac_striker_4 tarmac_striker_3b 1
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450 | }
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451 |
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452 | # TANKER BACKUP
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453 | func void tanker_backup(string ai_name)
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454 | {
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455 | dprint tanker_backup
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456 | ai2_dopath tarmac_tanker_2 tarmac_tanker_2b 1
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457 | }
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458 |
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459 | # UNLOCK COMMGUY
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460 | func void unlock_commguy(string ai_name)
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461 | {
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462 | dprint you_may_feel_a_zapping_sensation
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463 | ai2_dopath tarmac_commguy_1 tarmac_commguy_2 1
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464 | ai2_dopath tarmac_tanker_2 tarmac_tanker_2c 1
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465 | sound_music_stop atm_gr09
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466 | }
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467 |
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468 | ### WIL E. MURO ###
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469 |
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470 | # FIRST MURO
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471 | func void muro_bait(string ai_name)
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472 | {
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473 | dprint there_goes_muro
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474 | door_close 12
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475 | door_lock 12
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476 | begin_cutscene
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477 | ai2_spawn muro1
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478 | ai2_spawn escort_striker1
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479 | ai2_spawn escort_striker2
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480 | playback muro1 muro1 interp 30
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481 | playback escort_striker1 escort_striker1 interp 30
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482 | playback escort_striker2 escort_striker2 interp 30
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483 | sleep 30
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484 | dprint muro2_bait
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485 | chr_peace 0
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486 | input 0
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487 | particle compound kill
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488 | sound_music_start mus_asian 0.75
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489 | music_script_start
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490 | cm_interpolate_block muro_2 0
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491 | sleep 90
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492 | cm_interpolate_block muro_3 400
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493 | sleep 430
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494 | particle garage1_locklight02 do start
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495 | door_open 26
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496 | door_jam 26
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497 | ai2_spawn Hangar1_A_Striker_1
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498 | ai2_spawn Hangar1_A_Striker_2
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499 | ai2_spawn Hangar1_A_Striker_3
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500 | playback Hangar1_A_Striker_2 hangar1_striker2 interp 30
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501 | playback Hangar1_A_Striker_3 hangar1_striker3 interp 30
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502 | playback Hangar1_A_Striker_1 hangar1_striker1 interp 30
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503 | cm_interpolate_block muro_4 0
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504 | cm_interpolate_block muro_5 300
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505 | sleep 300
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506 | chr_delete muro1
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507 | chr_delete escort_striker1
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508 | chr_delete escort_striker2
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509 | cm_reset
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510 | end_cutscene
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511 | trigvolume_enable murobait_a 0
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512 | trigvolume_enable murobait_b 0
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513 | input 1
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514 | set_objective_3
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515 | particle lock3_locklight01 do stop
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516 | save_game_2
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517 | }
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518 |
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519 | # FINAL MURO
|
---|
520 | func void final_muro(string char_index)
|
---|
521 | {
|
---|
522 | dprint last_muro_cutscene
|
---|
523 | sound_music_stop mus_ot 0.75
|
---|
524 | input 0
|
---|
525 | letterbox 1
|
---|
526 | cm_interpolate muro2a 0
|
---|
527 | ai2_spawn muro2
|
---|
528 | ai2_spawn escort_striker3
|
---|
529 | ai2_spawn escort_striker4
|
---|
530 | playback escort_striker3 final_escort3
|
---|
531 | playback escort_striker4 final_escort4
|
---|
532 | playback muro2 final_muro
|
---|
533 | cm_interpolate muro2a 0
|
---|
534 | cm_interpolate_block muro2b 300
|
---|
535 | sleep 300
|
---|
536 | cm_interpolate muro2c 0
|
---|
537 | cm_interpolate_block muro2d 300
|
---|
538 | sleep 350
|
---|
539 | cm_interpolate muro2e 0
|
---|
540 | cm_interpolate_block muro2f 300
|
---|
541 | sleep 300
|
---|
542 | chr_delete muro2
|
---|
543 | chr_delete escort_striker3
|
---|
544 | chr_delete escort_striker4
|
---|
545 | cm_reset
|
---|
546 | letterbox 0
|
---|
547 | input 1
|
---|
548 | }
|
---|
549 |
|
---|
550 | ### BACK TO GAMEPLAY ###
|
---|
551 |
|
---|
552 | func void Hangar1_A(void)
|
---|
553 | {
|
---|
554 | dprint open_sesame
|
---|
555 | door_unlock 12
|
---|
556 | particle lock3_locklight01 do start
|
---|
557 | trigvolume_enable murobait_a 1
|
---|
558 | target_set(7085,30.00)
|
---|
559 | }
|
---|
560 |
|
---|
561 | func void hangar1a(string char_index)
|
---|
562 | {
|
---|
563 | dprint hangar_1a
|
---|
564 | ai2_spawn Hangar1_B_Striker_1
|
---|
565 | ai2_spawn Hangar1_B_Striker_4
|
---|
566 | }
|
---|
567 |
|
---|
568 | func void hangar1b(string ai_name)
|
---|
569 | {
|
---|
570 | dprint hangar_1b
|
---|
571 | ai2_spawn superball_striker
|
---|
572 | }
|
---|
573 |
|
---|
574 | func void hangar1c(string char_index)
|
---|
575 | {
|
---|
576 | dprint hangar_1c
|
---|
577 | ai2_spawn Hangar1_B_Striker_5
|
---|
578 | ai2_spawn Hangar1_B_Striker_9
|
---|
579 | ai2_spawn Hangar1_A_Tanker_1
|
---|
580 | ai2_spawn Hangar1_B_Comguy_12
|
---|
581 | }
|
---|
582 |
|
---|
583 | # HANGAR 1 ROOM D OPEN
|
---|
584 | func void hangar1d_var(string ai_name)
|
---|
585 | {
|
---|
586 | dprint hangar1d
|
---|
587 | hangar1d_counter = hangar1d_counter - 1
|
---|
588 | if (hangar1d_counter eq 0)
|
---|
589 | {
|
---|
590 | access_hangar1d_granted();
|
---|
591 | }
|
---|
592 | }
|
---|
593 |
|
---|
594 | func void access_hangar1d_granted(string ai_name)
|
---|
595 | {
|
---|
596 | dprint access_granted_d
|
---|
597 | particle garage2_locklight02 do start
|
---|
598 | door_unlock 19
|
---|
599 | door_open 19
|
---|
600 | door_jam 19
|
---|
601 | ai2_spawn hangar1d_enemy_1
|
---|
602 | ai2_spawn hangar1d_enemy_2
|
---|
603 | }
|
---|
604 |
|
---|
605 | # HANGAR 1 ROOM F OPEN
|
---|
606 | func void hangar1f_var(string ai_name)
|
---|
607 | {
|
---|
608 | dprint hangar1f
|
---|
609 | hangar1f_counter = hangar1f_counter - 1
|
---|
610 | if (hangar1f_counter eq 0)
|
---|
611 | {
|
---|
612 | access_hangar1f_granted();
|
---|
613 | }
|
---|
614 | }
|
---|
615 |
|
---|
616 | func void access_hangar1f_granted(string ai_name)
|
---|
617 | {
|
---|
618 | dprint access_granted_f
|
---|
619 | particle garage3_locklight02 do start
|
---|
620 | door_unlock 20
|
---|
621 | door_open 20
|
---|
622 | door_jam 20
|
---|
623 | ai2_spawn hangar1f_enemy_1
|
---|
624 | ai2_spawn hangar1f_enemy_3
|
---|
625 | ai2_spawn rat_thug_4
|
---|
626 | }
|
---|
627 |
|
---|
628 | func void skip_ratscene(string ai_name)
|
---|
629 | {
|
---|
630 | dprint no_ratscene
|
---|
631 | door_unlock 24
|
---|
632 | particle lock9_locklight02 do start
|
---|
633 | console_deactivate
|
---|
634 | }
|
---|
635 |
|
---|
636 | func void hangar1d_backup(string ai_name)
|
---|
637 | {
|
---|
638 | dprint backup
|
---|
639 | ai2_spawn hangar1f_enemy_2
|
---|
640 | }
|
---|
641 |
|
---|
642 | func void patrolscript0500(string ai_name)
|
---|
643 | {
|
---|
644 | dprint jump_bomber
|
---|
645 | playback_block hangar1f_enemy_2 bomber_jump interp 30
|
---|
646 | }
|
---|
647 |
|
---|
648 | func void secret_striker(string char_index)
|
---|
649 | {
|
---|
650 | dprint striker_ambush
|
---|
651 | ai2_spawn secret_striker_1
|
---|
652 | }
|
---|
653 |
|
---|
654 | func void secret_tanker(string char_index)
|
---|
655 | {
|
---|
656 | dprint tanker_ambush
|
---|
657 | ai2_spawn secret_tanker_1
|
---|
658 | }
|
---|
659 |
|
---|
660 | func void sos_1(string char_index)
|
---|
661 | {
|
---|
662 | dprint sos1
|
---|
663 | ai2_spawn sos_badman_1
|
---|
664 | }
|
---|
665 |
|
---|
666 | func void sos_2(string char_index)
|
---|
667 | {
|
---|
668 | dprint sos2
|
---|
669 | ai2_spawn sos_badman_2
|
---|
670 | }
|
---|
671 |
|
---|
672 |
|
---|
673 | func void carpool_backup(string char_index)
|
---|
674 | {
|
---|
675 | dprint carpool_ambush
|
---|
676 | ai2_spawn carpool_striker_2
|
---|
677 | }
|
---|
678 |
|
---|
679 | func void Back1(string char_index)
|
---|
680 | {
|
---|
681 | dprint Back1
|
---|
682 | ai2_spawn Roof1_Striker_1
|
---|
683 | ai2_spawn Roof1_Striker_2
|
---|
684 | ai2_spawn Hangar1_C_Striker_1
|
---|
685 | ai2_spawn Hangar1_C_Striker_2
|
---|
686 | ai2_spawn Hangar1_C_Friend_1
|
---|
687 | }
|
---|
688 |
|
---|
689 | func void low_roadies_1(string ai_name)
|
---|
690 | {
|
---|
691 | dprint roadies_1
|
---|
692 | ai2_spawn Back_Striker_1
|
---|
693 | ai2_spawn Back_Striker_2
|
---|
694 | ai2_spawn Back_Striker_3
|
---|
695 | ai2_spawn Back_Thug_1
|
---|
696 | }
|
---|
697 |
|
---|
698 | func void low_roadies_2(string ai_name)
|
---|
699 | {
|
---|
700 | dprint roadies_2
|
---|
701 | ai2_spawn Back_Tanker_1
|
---|
702 | ai2_spawn Back_Thug_2
|
---|
703 | ai2_spawn Back_Thug_3
|
---|
704 | }
|
---|
705 |
|
---|
706 | func void Back2(string char_index)
|
---|
707 | {
|
---|
708 | dprint Back2
|
---|
709 | ai2_spawn Roof2_Striker_1
|
---|
710 | ai2_spawn Roof2_Striker_2
|
---|
711 | ai2_spawn Roof2_Striker_3
|
---|
712 | ai2_spawn Back2_Comguy_1
|
---|
713 | ai2_spawn Back2_Tanker_1
|
---|
714 | ai2_spawn carpool_striker_1
|
---|
715 | ai2_spawn ahah_badman_1
|
---|
716 | ai2_spawn ahah_badman_2
|
---|
717 | particle roof2 do start
|
---|
718 | }
|
---|
719 |
|
---|
720 | func void Rat_Guards(string char_index)
|
---|
721 | {
|
---|
722 | dprint rat_guard
|
---|
723 | ai2_spawn Rat_Comguy_1
|
---|
724 | ai2_spawn Rat_Tanker_1
|
---|
725 | particle lock35_locklight01 do start
|
---|
726 | }
|
---|
727 |
|
---|
728 | func void Back3(string char_index)
|
---|
729 | {
|
---|
730 | dprint Back3
|
---|
731 | ai2_spawn Roof3_Striker_1
|
---|
732 | ai2_spawn Roof3_Striker_2
|
---|
733 | ai2_spawn Roof3_Tanker_1
|
---|
734 | particle roof3 do start
|
---|
735 | }
|
---|
736 |
|
---|
737 | func void remote_lot(string ai_name)
|
---|
738 | {
|
---|
739 | dprint remote_lot_guards
|
---|
740 | ai2_spawn remote_striker_1
|
---|
741 | }
|
---|
742 |
|
---|
743 | func void roof3_backup1(string char_index)
|
---|
744 | {
|
---|
745 | dprint roof_backup1
|
---|
746 | ai2_dopath Roof3_Striker_1 Roof3_Striker_1b 1
|
---|
747 | }
|
---|
748 |
|
---|
749 | func void back_compound(string char_index)
|
---|
750 | {
|
---|
751 | dprint compound
|
---|
752 | ai2_spawn compound_tanker_1
|
---|
753 | ai2_spawn compound_bomber_1
|
---|
754 | sound_music_stop atm_cl09
|
---|
755 | }
|
---|
756 |
|
---|
757 | func void remote_parking(string ai_name)
|
---|
758 | {
|
---|
759 | dprint remote_action
|
---|
760 | ai2_spawn hostage_thug_1
|
---|
761 | ai2_spawn hostage_thug_2
|
---|
762 | ai2_spawn hostage_thug_3
|
---|
763 | ai2_spawn squad_tanker_1
|
---|
764 | ai2_spawn squad_tanker_2
|
---|
765 | }
|
---|
766 |
|
---|
767 | func void remote_backup_1(string ai_name)
|
---|
768 | {
|
---|
769 | dprint remote_backup1
|
---|
770 | ai2_spawn hostage_striker_1
|
---|
771 | }
|
---|
772 |
|
---|
773 | func void remote_backup_2(string ai_name)
|
---|
774 | {
|
---|
775 | dprint remote_backup2
|
---|
776 | ai2_spawn hostage_striker_2
|
---|
777 | }
|
---|
778 |
|
---|
779 | func void Office1(string char_index)
|
---|
780 | {
|
---|
781 | dprint Office1
|
---|
782 | ai2_spawn Office1_Comguy_1
|
---|
783 | ai2_spawn Office1_Comguy_11
|
---|
784 | ai2_spawn Office2_Striker_1
|
---|
785 | ai2_spawn Office2_Striker_3
|
---|
786 | ai2_spawn Office3_Tanker_12
|
---|
787 | ai2_spawn neutral_1
|
---|
788 | ai2_spawn neutral_2
|
---|
789 | sound_music_start atm_gr09
|
---|
790 | particle muroplane_prop do
|
---|
791 | }
|
---|
792 |
|
---|
793 | # HANGAR 2 AMBUSH
|
---|
794 | func void ambush(string ai_name)
|
---|
795 | {
|
---|
796 | dprint ambush_active
|
---|
797 | particle lock7_locklight01 do start
|
---|
798 | door_unlock 36
|
---|
799 | ai2_spawn ambush_striker_1
|
---|
800 | ai2_spawn ambush_commguy_1
|
---|
801 | sleep 220
|
---|
802 | ai2_doalarm ambush_commguy_1 4
|
---|
803 | sound_music_stop atm_gr09
|
---|
804 | sound_music_start mus_space01 0.75
|
---|
805 | music_script_start
|
---|
806 | }
|
---|
807 |
|
---|
808 | func void Hangar2a(string char_index)
|
---|
809 | {
|
---|
810 | dprint Hangar2a
|
---|
811 | ai2_spawn Hangar2_tanker_1
|
---|
812 | ai2_spawn alarm_striker_1
|
---|
813 | }
|
---|
814 |
|
---|
815 | func void Hangar2b(string char_index)
|
---|
816 | {
|
---|
817 | dprint Hangar2b
|
---|
818 | ai2_spawn Hangar2_Striker_3
|
---|
819 | ai2_spawn Hangar2_Striker_4
|
---|
820 | ai2_spawn Hangar2_Striker_5
|
---|
821 | }
|
---|
822 |
|
---|
823 | func void alarm_sound_script(void)
|
---|
824 | {
|
---|
825 | sound_ambient_start alarm_loop
|
---|
826 | sleep 900
|
---|
827 | sound_ambient_stop alarm_loop
|
---|
828 | }
|
---|
829 |
|
---|
830 | func void raise_alarm(string char_index)
|
---|
831 | {
|
---|
832 | dprint alarm_raised
|
---|
833 | ai2_dopath alarm_striker_1 alarm_striker_1a 1
|
---|
834 | fork alarm_sound_script
|
---|
835 | }
|
---|
836 |
|
---|
837 | func void alarm_patrol(string char_index)
|
---|
838 | {
|
---|
839 | dprint patrol_begun
|
---|
840 | ai2_dopath alarm_striker_1 alarm_striker_1b 1
|
---|
841 | }
|
---|
842 |
|
---|
843 | #STRIKER SHOWDOWN
|
---|
844 | var int striker_counter=3;
|
---|
845 |
|
---|
846 | func void striker_showdown_1(string ai_name)
|
---|
847 | {
|
---|
848 | dprint striker_showdown1
|
---|
849 | striker_counter = striker_counter - 1
|
---|
850 | if (striker_counter eq 0)
|
---|
851 | {
|
---|
852 | total_striker_count();
|
---|
853 | }
|
---|
854 |
|
---|
855 | }
|
---|
856 |
|
---|
857 | func void striker_showdown_2(string ai_name)
|
---|
858 | {
|
---|
859 | dprint striker_showdown2
|
---|
860 | striker_counter = striker_counter - 1
|
---|
861 | if (striker_counter eq 0)
|
---|
862 | {
|
---|
863 | total_striker_count();
|
---|
864 | }
|
---|
865 | }
|
---|
866 |
|
---|
867 | func void striker_showdown_3(string ai_name)
|
---|
868 | {
|
---|
869 | dprint striker_showdown3
|
---|
870 | striker_counter = striker_counter - 1
|
---|
871 | if (striker_counter eq 0)
|
---|
872 | {
|
---|
873 | total_striker_count();
|
---|
874 | }
|
---|
875 | }
|
---|
876 |
|
---|
877 | func void total_striker_count(string ai_name)
|
---|
878 | {
|
---|
879 | dprint rappel_point_active
|
---|
880 | trigvolume_enable rappel_point 1
|
---|
881 | particle rappel create
|
---|
882 | target_set(1054,30.00)
|
---|
883 | sound_music_stop mus_space01
|
---|
884 | }
|
---|
885 |
|
---|
886 | # OBJECTIVE CHECK
|
---|
887 | func void objective_check(string ai_name)
|
---|
888 | {
|
---|
889 | dprint check_for_objective
|
---|
890 | if (chr_has_lsi(0))
|
---|
891 | {
|
---|
892 | dprint set_objective5
|
---|
893 | objective_set(5)
|
---|
894 | target_set(7127,30.00)
|
---|
895 | trigvolume_enable objectivecheck 0
|
---|
896 | }
|
---|
897 | }
|
---|
898 |
|
---|
899 | # LSI CHECK 1
|
---|
900 | func void lsi_check_1(string ai_name)
|
---|
901 | {
|
---|
902 | dprint check_lsi_1
|
---|
903 | if (chr_has_lsi(0))
|
---|
904 | {
|
---|
905 | trigvolume_enable tripwire 1
|
---|
906 | }
|
---|
907 | }
|
---|
908 |
|
---|
909 | # LSI CHECK 2
|
---|
910 | func void lsi_check_2(string ai_name)
|
---|
911 | {
|
---|
912 | dprint check_lsi_2
|
---|
913 | if (chr_has_lsi(0))
|
---|
914 | {
|
---|
915 | particle rappel kill
|
---|
916 | rappel
|
---|
917 | }
|
---|
918 | }
|
---|
919 |
|
---|
920 | ### RATS IN THE SEWER ###
|
---|
921 |
|
---|
922 | # RAT DOOR
|
---|
923 | func void rat_door(string ai_name)
|
---|
924 | {
|
---|
925 | dprint open_rat_door
|
---|
926 | particle lock9_locklight02 do start
|
---|
927 | door_unlock 24
|
---|
928 | door_open 24
|
---|
929 | door_jam 24
|
---|
930 | letterbox 1
|
---|
931 | input 0
|
---|
932 | ai2_spawn rat_thug_1
|
---|
933 | ai2_spawn rat_thug_2
|
---|
934 | ai2_spawn rat_thug_3
|
---|
935 | cm_interpolate rat_door1 0
|
---|
936 | cm_interpolate_block rat_door2 300
|
---|
937 | sleep 250
|
---|
938 | playback rat_thug_1 rat_thug_1 interp 30
|
---|
939 | playback rat_thug_2 rat_thug_2 interp 30
|
---|
940 | playback rat_thug_3 rat_thug_3 interp 30
|
---|
941 | sleep 90
|
---|
942 | sleep 200
|
---|
943 | cm_reset
|
---|
944 | letterbox 0
|
---|
945 | input 1
|
---|
946 | door_unjam 24
|
---|
947 | door_close 24
|
---|
948 | sleep 250
|
---|
949 | chr_delete rat_thug_1
|
---|
950 | chr_delete rat_thug_2
|
---|
951 | chr_delete rat_thug_3
|
---|
952 | }
|
---|
953 |
|
---|
954 | # GAS START
|
---|
955 | func void gas_trig_show(string ai_name)
|
---|
956 | {
|
---|
957 | dprint gastrig_show
|
---|
958 | trig_show 1
|
---|
959 | trig_show 2
|
---|
960 | trig_show 3
|
---|
961 | trig_show 4
|
---|
962 | }
|
---|
963 |
|
---|
964 | func void gas(string ai_name)
|
---|
965 | {
|
---|
966 | dprint rats_take_cover
|
---|
967 | particle gas1 do start
|
---|
968 | particle gas2 do start
|
---|
969 | particle gaslight1 do start
|
---|
970 | console_activate 14
|
---|
971 | console_activate 15
|
---|
972 | door_unjam 48
|
---|
973 | door_close 48
|
---|
974 | trigvolume_enable gas 1
|
---|
975 | timer_stop
|
---|
976 | }
|
---|
977 |
|
---|
978 | # GAS OFF
|
---|
979 | func void gas_off(string ai_name)
|
---|
980 | {
|
---|
981 | dprint rats_scurry_on
|
---|
982 | particle gas1 do stop
|
---|
983 | particle gas2 do stop
|
---|
984 | particle gaslight1 do stop
|
---|
985 | console_reset 14
|
---|
986 | console_reset 15
|
---|
987 | door_open 48
|
---|
988 | door_jam 48
|
---|
989 | trigvolume_enable gas 0
|
---|
990 | timer_start 10 gas_on
|
---|
991 | }
|
---|
992 |
|
---|
993 | # GAS ON
|
---|
994 | func void gas_on(string ai_name)
|
---|
995 | {
|
---|
996 | dprint rats_take_cover_again
|
---|
997 | door_lock 24
|
---|
998 | particle gas1 do start
|
---|
999 | particle gas2 do start
|
---|
1000 | particle gaslight1 do start
|
---|
1001 | console_activate 14
|
---|
1002 | console_activate 15
|
---|
1003 | door_unjam 48
|
---|
1004 | trigvolume_enable gas 1
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | # GAS OFF FOR GOOD
|
---|
1008 | func void gas_kill(string ai_name)
|
---|
1009 | {
|
---|
1010 | particle gas1 do stop
|
---|
1011 | particle gas2 do stop
|
---|
1012 | particle gaslight1 do stop
|
---|
1013 | door_unjam 48
|
---|
1014 | }
|
---|
1015 |
|
---|
1016 | func void gas_trig_hide(string ai_name)
|
---|
1017 | {
|
---|
1018 | dprint gastrig_hide
|
---|
1019 | trig_hide 1
|
---|
1020 | trig_hide 2
|
---|
1021 | trig_hide 3
|
---|
1022 | trig_hide 4
|
---|
1023 | door_lock 48
|
---|
1024 | }
|
---|
1025 |
|
---|
1026 | func void poison_konoko(string ai_name)
|
---|
1027 | {
|
---|
1028 | chr_poison (konoko, 10, 60, 90);
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | func void fire_damage(string ai_name)
|
---|
1032 | {
|
---|
1033 | chr_poison (ai_name, 5, 30, 30);
|
---|
1034 | }
|
---|
1035 |
|
---|
1036 | ### LOCKS & LIGHTS ###
|
---|
1037 |
|
---|
1038 | func void lock1(void)
|
---|
1039 | {
|
---|
1040 | input 0
|
---|
1041 | cm_interpolate lock1 0
|
---|
1042 | sleep 60
|
---|
1043 | particle lock1_locklight01 do start
|
---|
1044 | sleep 150
|
---|
1045 | cm_reset
|
---|
1046 | input 1
|
---|
1047 | target_set(7125,30.00)
|
---|
1048 | }
|
---|
1049 |
|
---|
1050 | func void lock2(string ai_name)
|
---|
1051 | {
|
---|
1052 | input 0
|
---|
1053 | cm_interpolate lock2 0
|
---|
1054 | sleep 60
|
---|
1055 | particle lock2_locklight01 do start
|
---|
1056 | sleep 150
|
---|
1057 | cm_reset
|
---|
1058 | input 1
|
---|
1059 | trigvolume_enable hidden_friends1 1
|
---|
1060 | }
|
---|
1061 |
|
---|
1062 | func void lock4(void)
|
---|
1063 | {
|
---|
1064 | input 0
|
---|
1065 | cm_interpolate lock4 0
|
---|
1066 | sleep 60
|
---|
1067 | particle lock4_locklight01 do start
|
---|
1068 | sleep 150
|
---|
1069 | cm_reset
|
---|
1070 | input 1
|
---|
1071 | }
|
---|
1072 |
|
---|
1073 | func void lock5_counter_decrement(void)
|
---|
1074 | {
|
---|
1075 | dprint ENTERING_LOCK_5_DECREMENT
|
---|
1076 | lock5_counter = lock5_counter - 1
|
---|
1077 | if (lock5_counter eq 2)
|
---|
1078 | {
|
---|
1079 | sound_music_start mus_cool13 1.0
|
---|
1080 | }
|
---|
1081 | if (lock5_counter eq 0)
|
---|
1082 | {
|
---|
1083 | sound_music_stop mus_cool13
|
---|
1084 | lock5_end();
|
---|
1085 | }
|
---|
1086 | }
|
---|
1087 |
|
---|
1088 | func void lock5a_var(string ai_name)
|
---|
1089 | {
|
---|
1090 | dprint lock5a
|
---|
1091 | lock5_counter_decrement
|
---|
1092 | input 0
|
---|
1093 | cm_interpolate lock5d 0
|
---|
1094 | sleep 60
|
---|
1095 | particle lock5a_locklight01 do start
|
---|
1096 | sleep 150
|
---|
1097 | cm_reset
|
---|
1098 | input 1
|
---|
1099 | }
|
---|
1100 |
|
---|
1101 | func void lock5b_var(string ai_name)
|
---|
1102 | {
|
---|
1103 | dprint lock5b
|
---|
1104 | lock5_counter_decrement
|
---|
1105 | input 0
|
---|
1106 | cm_interpolate lock5d 0
|
---|
1107 | sleep 60
|
---|
1108 | particle lock5b_locklight01 do start
|
---|
1109 | sleep 150
|
---|
1110 | cm_reset
|
---|
1111 | input 1
|
---|
1112 | }
|
---|
1113 |
|
---|
1114 | func void lock5c_var(string ai_name)
|
---|
1115 | {
|
---|
1116 | dprint lock5c
|
---|
1117 | lock5_counter_decrement
|
---|
1118 | }
|
---|
1119 |
|
---|
1120 | # LOCK 5 END
|
---|
1121 | func void lock5_end(string ai_name)
|
---|
1122 | {
|
---|
1123 | dprint room1_end
|
---|
1124 | door_unlock 21
|
---|
1125 | door_unlock 22
|
---|
1126 | trigvolume_enable nodark 1
|
---|
1127 | }
|
---|
1128 |
|
---|
1129 | func void lock5(void)
|
---|
1130 | {
|
---|
1131 | lock5c_var
|
---|
1132 | letterbox 1
|
---|
1133 | input 0
|
---|
1134 | cm_interpolate lock5a 0
|
---|
1135 | cm_interpolate_block lock5b 300
|
---|
1136 | sleep 350
|
---|
1137 | cm_interpolate_block lock5c 0
|
---|
1138 | sleep 30
|
---|
1139 | cm_interpolate_block lock5d 300
|
---|
1140 | sleep 300
|
---|
1141 | particle lock5c_locklight01 do start
|
---|
1142 | sleep 60
|
---|
1143 | cm_reset
|
---|
1144 | letterbox 0
|
---|
1145 | input 1
|
---|
1146 | }
|
---|
1147 |
|
---|
1148 | func void lock6(void)
|
---|
1149 | {
|
---|
1150 | input 0
|
---|
1151 | cm_interpolate lock6 0
|
---|
1152 | sleep 60
|
---|
1153 | particle lock6_locklight01 do start
|
---|
1154 | sleep 150
|
---|
1155 | cm_reset
|
---|
1156 | input 1
|
---|
1157 | set_objective_4
|
---|
1158 | trigvolume_enable trigger_volume_08 1
|
---|
1159 | door_unlock 27
|
---|
1160 | }
|
---|
1161 |
|
---|
1162 | ### PARTICLE CONTROL ###
|
---|
1163 |
|
---|
1164 | # MAD BOMBER DAMAGE OFF
|
---|
1165 | func void bomber_off(string ai_name)
|
---|
1166 | {
|
---|
1167 | dprint mad_bomber_particles_off
|
---|
1168 | particle bomb_damage1 do stop
|
---|
1169 | particle room1 do stop
|
---|
1170 | particle bomber1a kill
|
---|
1171 | }
|
---|
1172 |
|
---|
1173 | # PLANE ROTOR WASH ON
|
---|
1174 | func void rotor_wash(string ai_name)
|
---|
1175 | {
|
---|
1176 | dprint rotorwash_on
|
---|
1177 | particle rotorwash do start
|
---|
1178 | }
|
---|
1179 |
|
---|
1180 | # CARPOOL FIRE ON
|
---|
1181 | func void carpool_start(string ai_name)
|
---|
1182 | {
|
---|
1183 | dprint carpool_particles_on
|
---|
1184 | particle carpool create
|
---|
1185 | particle carpool do start
|
---|
1186 | }
|
---|
1187 |
|
---|
1188 | # CARPOOL FIRE OFF
|
---|
1189 | func void carpool_stop(string ai_name)
|
---|
1190 | {
|
---|
1191 | dprint carpool_particles_off
|
---|
1192 | particle carpool kill
|
---|
1193 | particle carpool do stop
|
---|
1194 | }
|
---|
1195 |
|
---|
1196 | ### Level scripted by Joseph ###
|
---|