| 1 | ### AIRPORT III LEVEL LOGIC ###
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| 2 |
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| 3 | ### START, SAVE & OBJECTIVES ###
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| 4 |
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| 5 | func void func_start(string ai_name)
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| 6 | {
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| 7 |
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| 8 | particle gas2 do stop
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| 9 | particle gaslight1 do stop
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| 10 | particle hanger5 do stop
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| 11 | trig_hide 1
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| 12 | trig_hide 2
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| 13 | trig_hide 3
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| 14 | trig_hide 4
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| 15 |
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| 16 | if (my_save_point eq 0)
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| 17 | {
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| 18 | fork target_thug
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| 19 | }
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| 20 |
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| 21 | if (my_save_point eq 1)
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| 22 | {
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| 23 | dprint restore1_active
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| 24 | door_lock 11
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| 25 | tarmac
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| 26 | bomber_off
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| 27 | trigvolume_enable tarmac 0
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| 28 | restore_game
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| 29 | sound_music_start atm_gr09 0.75
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| 30 | objective_set(2)
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| 31 | target_set(7037,30.00)
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| 32 | }
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| 33 |
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| 34 | if (my_save_point eq 2)
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| 35 | {
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| 36 | dprint restore1_active
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| 37 | trigvolume_enable save2 0
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| 38 | trigvolume_enable lowroad3 0
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| 39 | door_lock 21
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| 40 | door_lock 22
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| 41 | door_lock 35
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| 42 | particle lock5a_locklight01 do stop
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| 43 | particle lock5b_locklight01 do stop
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| 44 | particle lock35_locklight01 do stop
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| 45 | particle rotorwash do stop
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| 46 | particle room1 kill
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| 47 | Back2
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| 48 | restore_game
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| 49 | music_save_point2_start
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| 50 | sleep 30
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| 51 | objective_set(3)
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| 52 | target_set(7085,30.00)
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| 53 | }
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| 54 |
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| 55 | if (my_save_point eq 3)
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| 56 | {
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| 57 | dprint restore3_active
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| 58 | door_lock 21
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| 59 | door_lock 22
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| 60 | door_lock 24
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| 61 | particle lock5a_locklight01 do stop
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| 62 | particle lock5b_locklight01 do stop
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| 63 | trigvolume_enable save2 0
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| 64 | trigvolume_enable save3 0
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| 65 | Back2
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| 66 | door_open 48
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| 67 | door_jam 48
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| 68 | trig_show 1
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| 69 | trig_show 2
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| 70 | trig_show 3
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| 71 | trig_show 4
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| 72 | restore_game
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| 73 | objective_set(3)
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| 74 | target_set(7085,30.00)
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| 75 | }
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| 76 |
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| 77 | if (my_save_point eq 4)
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| 78 | {
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| 79 | dprint restore4_active
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| 80 | trigvolume_enable lowroad1 0
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| 81 | trigvolume_enable lowroad2 0
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| 82 | trigvolume_enable lowroad3 0
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| 83 | trigvolume_enable lowroad4 0
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| 84 | trigvolume_enable hidden1a 0
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| 85 | trigvolume_enable hidden1b 0
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| 86 | trigvolume_enable save2 0
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| 87 | trigvolume_enable backcompound 0
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| 88 | trigvolume_enable remote 0
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| 89 | trigvolume_enable trigger_volume_08 1
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| 90 | door_lock 21
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| 91 | door_lock 22
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| 92 | door_lock 35
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| 93 | door_unlock 27
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| 94 | particle lock6_locklight01 do start
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| 95 | particle lock5a_locklight01 do stop
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| 96 | particle lock5b_locklight01 do stop
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| 97 | particle lock35_locklight01 do stop
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| 98 | console_deactivate 10
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| 99 | restore_game
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| 100 | sleep 30
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| 101 | set_objective_4
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| 102 | }
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| 103 |
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| 104 | if (my_save_point eq 5)
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| 105 | {
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| 106 | dprint restore5_active
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| 107 | particle muroplane_prop do start
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| 108 | trigvolume_enable hangar2_setup 0
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| 109 | door_lock 36
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| 110 | particle lock7_locklight01 do stop
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| 111 | set_objective_5
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| 112 | ai2_spawn ambush_striker_2
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| 113 | ai2_spawn ambush_commguy_2
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| 114 | Hangar2a
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| 115 | restore_game
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| 116 | sound_music_start mus_space01 0.75
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| 117 | music_script_start
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| 118 | ai2_doalarm ambush_commguy_2 4
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| 119 | sleep 30
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| 120 | dprint set_objective5
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| 121 | objective_set(5)
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| 122 | target_set(1054,30.00)
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| 123 | }
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| 124 | }
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| 125 |
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| 126 | func void you_lose(string ai_name)
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| 127 | {
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| 128 | all_music_counters
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| 129 | sleep 240
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| 130 | fade_out 0 0 0 180
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| 131 | sleep 240
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| 132 | lose
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| 133 | }
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| 134 |
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| 135 | func void you_win(int char_index)
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| 136 | {
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| 137 | all_music_counters
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| 138 | win
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| 139 | }
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| 140 |
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| 141 | func void save_point_1(string ai_name)
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| 142 | {
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| 143 | dprint savegame_1
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| 144 | sound_music_stop mus_om03
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| 145 | if (my_save_point ne 1)
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| 146 | {
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| 147 | save_game 1 autosave
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| 148 | }
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| 149 | sound_music_stop
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| 150 | sound_music_start atm_gr09 0.75
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| 151 | }
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| 152 |
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| 153 | func void save_point_2(string ai_name)
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| 154 | {
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| 155 | dprint savegame_2
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| 156 | if (my_save_point ne 2)
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| 157 | {
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| 158 | save_game 2 autosave
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| 159 | }
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| 160 | music_save_point2_start
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| 161 | target_set(7085,30.00)
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| 162 | }
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| 163 |
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| 164 | func void save_point_3(string ai_name)
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| 165 | {
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| 166 | dprint savegame_3
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| 167 | if (my_save_point ne 3)
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| 168 | {
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| 169 | save_game 3 autosave
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| 170 | }
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| 171 | sound_music_start atm_cl09 0.75
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| 172 | }
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| 173 |
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| 174 | func void save_point_4(string ai_name)
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| 175 | {
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| 176 | dprint savegame_4
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| 177 | if (my_save_point ne 4)
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| 178 | {
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| 179 | save_game 4 autosave
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| 180 | }
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| 181 | sound_music_stop atm_cl09 0.75
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| 182 | }
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| 183 |
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| 184 | func void save_point_5(string ai_name)
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| 185 | {
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| 186 | particle muroplane_prop do start
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| 187 | dprint savegame_5
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| 188 | if (my_save_point ne 5)
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| 189 | {
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| 190 | save_game 5 autosave
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| 191 | target_set(1054,30.00)
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| 192 | }
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| 193 | }
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| 194 |
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| 195 | func void set_objective_1(string ai_name)
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| 196 | {
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| 197 | dprint set_objective1
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| 198 | objective_set(1)
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| 199 | sound_music_start mus_om03
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| 200 | music_script_start
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| 201 | target_set(7124,30.00)
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| 202 | #sleep 300
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| 203 | }
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| 204 |
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| 205 | func void set_objective_2(string ai_name)
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| 206 | {
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| 207 | dprint set_objective2
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| 208 | objective_set(2)
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| 209 | target_set(7037,30.00)
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| 210 | sound_dialog_play c00_01_18shinatama
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| 211 | }
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| 212 |
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| 213 | func void set_objective_3(string ai_name)
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| 214 | {
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| 215 | dprint set_objective3
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| 216 | objective_set(3)
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| 217 | target_set(0,0)
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| 218 | sound_dialog_play c00_01_20shinatama
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| 219 | }
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| 220 |
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| 221 | func void set_objective_4(string ai_name)
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| 222 | {
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| 223 | dprint set_objective4
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| 224 | objective_set(4)
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| 225 | target_set(7060,30.00)
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| 226 | sound_dialog_play c00_01_19shinatama
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| 227 | }
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| 228 |
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| 229 | func void target_change_1(string ai_name)
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| 230 | {
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| 231 | target_set(7037,30.00)
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| 232 | }
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| 233 |
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| 234 | func void target_change_2(string ai_name)
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| 235 | {
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| 236 | target_set(7037,30.00)
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| 237 | }
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| 238 |
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| 239 | func void low_target_set(string ai_name)
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| 240 | {
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| 241 | target_set(7085,30.00)
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| 242 | }
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| 243 |
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| 244 | func void low_target_clear(string ai_name)
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| 245 | {
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| 246 | target_set(0,0)
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| 247 | }
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| 248 |
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| 249 | func void high_target_set(string ai_name)
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| 250 | {
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| 251 | target_set(7126,30.00)
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| 252 | }
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| 253 |
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| 254 | func void high_target_clear(string ai_name)
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| 255 | {
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| 256 | target_set(0,0)
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| 257 | }
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| 258 |
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| 259 | ### MUSIC ###
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| 260 |
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| 261 | var int music_counter;
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| 262 |
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| 263 | func void music_force_stop(void)
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| 264 | {
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| 265 | sleep 4500
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| 266 | if (0 ne music_counter)
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| 267 | {
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| 268 | dprint music_force_stop
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| 269 | music_counter = 0
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| 270 | all_music_counters
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| 271 | }
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| 272 | }
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| 273 |
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| 274 | func void music_script_start(void)
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| 275 | {
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| 276 | music_counter = 2
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| 277 | }
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| 278 |
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| 279 | func void striker_lullaby_1(string ai_name)
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| 280 | {
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| 281 | dprint striker_lullaby1
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| 282 | music_counter = music_counter - 1
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| 283 | if (music_counter eq 0)
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| 284 | {
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| 285 | all_music_counters();
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| 286 | }
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| 287 |
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| 288 | }
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| 289 | func void striker_lullaby_2(string ai_name)
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| 290 | {
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| 291 | dprint striker_lullaby2
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| 292 | music_counter = music_counter - 1
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| 293 | if (music_counter eq 0)
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| 294 | {
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| 295 | all_music_counters();
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| 296 | }
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| 297 | }
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| 298 |
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| 299 | func void all_music_counters(void)
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| 300 | {
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| 301 | dprint MARTY_HAS_LEFT_THE_BUILDING
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| 302 | sound_music_stop mus_asian
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| 303 | sound_music_stop mus_space01
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| 304 | sound_music_stop mus_om03
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| 305 | sound_music_stop mus_ot
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| 306 | sound_music_stop atm_cl09
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| 307 | sound_music_stop atm_gr09
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| 308 | }
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| 309 |
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| 310 | func void music_save_point2_start(void)
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| 311 | {
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| 312 | sound_music_start atm_cl09 1.0
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| 313 | }
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| 314 |
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| 315 | ### TEXT CONSOLES ###
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| 316 |
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| 317 | func void level6a(void)
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| 318 | {
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| 319 | dprint text6a
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| 320 | text_console level_6a
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| 321 | console_reset 16
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| 322 | }
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| 323 |
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| 324 | func void level6b(void)
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| 325 | {
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| 326 | dprint text6b
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| 327 | text_console level_6b
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| 328 | console_reset 9
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| 329 | }
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| 330 |
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| 331 | func void level6c(void)
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| 332 | {
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| 333 | dprint text6c
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| 334 | text_console level_6c
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| 335 | console_reset 13
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| 336 | }
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| 337 |
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| 338 | func void level6d(void)
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| 339 | {
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| 340 | dprint text6d
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| 341 | text_console level_6d
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| 342 | console_reset 17
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| 343 | }
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| 344 |
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| 345 | func void level6e(void)
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| 346 | {
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| 347 | dprint text6e
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| 348 | text_console level_6e
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| 349 | console_reset 5
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| 350 | }
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| 351 |
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| 352 | func void level6f(void)
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| 353 | {
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| 354 | dprint text6f
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| 355 | text_console level_6f
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| 356 | console_reset 2
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| 357 | }
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| 358 |
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| 359 | ### GAMEPLAY PROGRESSION ###
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| 360 |
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| 361 | func void Start1(string char_index)
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| 362 | {
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| 363 | dprint Start1
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| 364 | ai2_spawn Start_Striker_1
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| 365 | ai2_spawn Start_Striker_2
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| 366 | ai2_spawn Start_Comguy_1
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| 367 | particle room1 do start
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| 368 | }
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| 369 |
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| 370 | # TARGET THUG
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| 371 | func void target_thug(void)
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| 372 | {
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| 373 | sleep f120
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| 374 | dprint target_thug
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| 375 | sound_dialog_play c00_01_28shinatama
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| 376 | ai2_spawn Start_Friend_1
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| 377 | ai2_spawn Start_Striker_5
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| 378 | ai2_makeaware Start_Striker_5 Start_Friend_1
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| 379 | sleep 30
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| 380 | set_objective_1
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| 381 | }
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| 382 |
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| 383 | # TARGET THUG ROLL
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| 384 | func void patrolscript0200(string char_index)
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| 385 | {
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| 386 | playback_block Start_Friend_1 roll fromhere
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| 387 | ai2_dopath Start_Friend_1 Start_Friend_1b 1
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| 388 | ai2_setjobstate Start_Friend_1
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| 389 | }
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| 390 |
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| 391 | # RETURN OF MAD BOMBER
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| 392 | func void mad_bomber1(string ai_name)
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| 393 | {
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| 394 | dprint boom
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| 395 | ai2_spawn mad_bomber1
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| 396 | sleep 150
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| 397 | particle bomb1 do explode
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| 398 | particle squib1a do explode
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| 399 | particle squib1b do explode
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| 400 | sleep 60
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| 401 | particle bomb2 do explode
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| 402 | particle squib2 do explode
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| 403 | sleep 30
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| 404 | particle bomb_damage1 do start
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| 405 | }
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| 406 |
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| 407 | # SAVE THE THUG
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| 408 | func void victim_thug1(string ai_name)
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| 409 | {
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| 410 | dprint save_the_thug
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| 411 | ai2_spawn victim_thug1
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| 412 | ai2_spawn cruel_striker1
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| 413 | }
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| 414 |
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| 415 | # HIDDEN FRIENDS
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| 416 | func void hidden_thugs(string ai_name)
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| 417 | {
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| 418 | ai2_spawn Start_Friend_2
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| 419 | ai2_spawn Start_Friend_3
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| 420 | }
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| 421 |
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| 422 | # TARMAC
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| 423 | func void tarmac(string ai_name)
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| 424 | {
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| 425 | dprint tarmac_setup
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| 426 | ai2_spawn tarmac_striker_1
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| 427 | ai2_spawn tarmac_striker_2
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| 428 | ai2_spawn tarmac_striker_3
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| 429 | ai2_spawn tarmac_tanker_1
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| 430 | ai2_spawn tarmac_tanker_2
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| 431 | ai2_spawn tarmac_commguy_1
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| 432 |
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| 433 | particle compound create
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| 434 | }
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| 435 |
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| 436 | # ROOM 1 CLEAN-UP
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| 437 | func void room1_cleanup(string ai_name)
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| 438 | {
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| 439 | dprint room_1_clean
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| 440 | door_lock 11
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| 441 | chr_delete Start_Friend_2
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| 442 | chr_delete Start_Friend_3
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| 443 | }
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| 444 |
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| 445 | # STRIKER TEE-OFF
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| 446 | func void striker_tee_off(string ai_name)
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| 447 | {
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| 448 | dprint I_pity_the_fool
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| 449 | ai2_dopath tarmac_striker_4 tarmac_striker_3b 1
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| 450 | }
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| 451 |
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| 452 | # TANKER BACKUP
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| 453 | func void tanker_backup(string ai_name)
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| 454 | {
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| 455 | dprint tanker_backup
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| 456 | ai2_dopath tarmac_tanker_2 tarmac_tanker_2b 1
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| 457 | }
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| 458 |
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| 459 | # UNLOCK COMMGUY
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| 460 | func void unlock_commguy(string ai_name)
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| 461 | {
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| 462 | dprint you_may_feel_a_zapping_sensation
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| 463 | ai2_dopath tarmac_commguy_1 tarmac_commguy_2 1
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| 464 | ai2_dopath tarmac_tanker_2 tarmac_tanker_2c 1
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| 465 | sound_music_stop atm_gr09
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| 466 | }
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| 467 |
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| 468 | ### WIL E. MURO ###
|
|---|
| 469 |
|
|---|
| 470 | # FIRST MURO
|
|---|
| 471 | func void muro_bait(string ai_name)
|
|---|
| 472 | {
|
|---|
| 473 | dprint there_goes_muro
|
|---|
| 474 | door_close 12
|
|---|
| 475 | door_lock 12
|
|---|
| 476 | begin_cutscene
|
|---|
| 477 | ai2_spawn muro1
|
|---|
| 478 | ai2_spawn escort_striker1
|
|---|
| 479 | ai2_spawn escort_striker2
|
|---|
| 480 | playback muro1 muro1 interp 30
|
|---|
| 481 | playback escort_striker1 escort_striker1 interp 30
|
|---|
| 482 | playback escort_striker2 escort_striker2 interp 30
|
|---|
| 483 | sleep 30
|
|---|
| 484 | dprint muro2_bait
|
|---|
| 485 | chr_peace 0
|
|---|
| 486 | input 0
|
|---|
| 487 | particle compound kill
|
|---|
| 488 | sound_music_start mus_asian 0.75
|
|---|
| 489 | music_script_start
|
|---|
| 490 | cm_interpolate_block muro_2 0
|
|---|
| 491 | sleep 90
|
|---|
| 492 | cm_interpolate_block muro_3 400
|
|---|
| 493 | sleep 430
|
|---|
| 494 | particle garage1_locklight02 do start
|
|---|
| 495 | door_open 26
|
|---|
| 496 | door_jam 26
|
|---|
| 497 | ai2_spawn Hangar1_A_Striker_1
|
|---|
| 498 | ai2_spawn Hangar1_A_Striker_2
|
|---|
| 499 | ai2_spawn Hangar1_A_Striker_3
|
|---|
| 500 | playback Hangar1_A_Striker_2 hangar1_striker2 interp 30
|
|---|
| 501 | playback Hangar1_A_Striker_3 hangar1_striker3 interp 30
|
|---|
| 502 | playback Hangar1_A_Striker_1 hangar1_striker1 interp 30
|
|---|
| 503 | cm_interpolate_block muro_4 0
|
|---|
| 504 | cm_interpolate_block muro_5 300
|
|---|
| 505 | sleep 300
|
|---|
| 506 | chr_delete muro1
|
|---|
| 507 | chr_delete escort_striker1
|
|---|
| 508 | chr_delete escort_striker2
|
|---|
| 509 | cm_reset
|
|---|
| 510 | end_cutscene
|
|---|
| 511 | trigvolume_enable murobait_a 0
|
|---|
| 512 | trigvolume_enable murobait_b 0
|
|---|
| 513 | input 1
|
|---|
| 514 | set_objective_3
|
|---|
| 515 | particle lock3_locklight01 do stop
|
|---|
| 516 | save_game_2
|
|---|
| 517 | }
|
|---|
| 518 |
|
|---|
| 519 | # FINAL MURO
|
|---|
| 520 | func void final_muro(string char_index)
|
|---|
| 521 | {
|
|---|
| 522 | dprint last_muro_cutscene
|
|---|
| 523 | sound_music_stop mus_ot 0.75
|
|---|
| 524 | input 0
|
|---|
| 525 | letterbox 1
|
|---|
| 526 | cm_interpolate muro2a 0
|
|---|
| 527 | ai2_spawn muro2
|
|---|
| 528 | ai2_spawn escort_striker3
|
|---|
| 529 | ai2_spawn escort_striker4
|
|---|
| 530 | playback escort_striker3 final_escort3
|
|---|
| 531 | playback escort_striker4 final_escort4
|
|---|
| 532 | playback muro2 final_muro
|
|---|
| 533 | cm_interpolate muro2a 0
|
|---|
| 534 | cm_interpolate_block muro2b 300
|
|---|
| 535 | sleep 300
|
|---|
| 536 | cm_interpolate muro2c 0
|
|---|
| 537 | cm_interpolate_block muro2d 300
|
|---|
| 538 | sleep 350
|
|---|
| 539 | cm_interpolate muro2e 0
|
|---|
| 540 | cm_interpolate_block muro2f 300
|
|---|
| 541 | sleep 300
|
|---|
| 542 | chr_delete muro2
|
|---|
| 543 | chr_delete escort_striker3
|
|---|
| 544 | chr_delete escort_striker4
|
|---|
| 545 | cm_reset
|
|---|
| 546 | letterbox 0
|
|---|
| 547 | input 1
|
|---|
| 548 | }
|
|---|
| 549 |
|
|---|
| 550 | ### BACK TO GAMEPLAY ###
|
|---|
| 551 |
|
|---|
| 552 | func void Hangar1_A(void)
|
|---|
| 553 | {
|
|---|
| 554 | dprint open_sesame
|
|---|
| 555 | door_unlock 12
|
|---|
| 556 | particle lock3_locklight01 do start
|
|---|
| 557 | trigvolume_enable murobait_a 1
|
|---|
| 558 | target_set(7085,30.00)
|
|---|
| 559 | }
|
|---|
| 560 |
|
|---|
| 561 | func void hangar1a(string char_index)
|
|---|
| 562 | {
|
|---|
| 563 | dprint hangar_1a
|
|---|
| 564 | ai2_spawn Hangar1_B_Striker_1
|
|---|
| 565 | ai2_spawn Hangar1_B_Striker_4
|
|---|
| 566 | }
|
|---|
| 567 |
|
|---|
| 568 | func void hangar1b(string ai_name)
|
|---|
| 569 | {
|
|---|
| 570 | dprint hangar_1b
|
|---|
| 571 | ai2_spawn superball_striker
|
|---|
| 572 | }
|
|---|
| 573 |
|
|---|
| 574 | func void hangar1c(string char_index)
|
|---|
| 575 | {
|
|---|
| 576 | dprint hangar_1c
|
|---|
| 577 | ai2_spawn Hangar1_B_Striker_5
|
|---|
| 578 | ai2_spawn Hangar1_B_Striker_9
|
|---|
| 579 | ai2_spawn Hangar1_A_Tanker_1
|
|---|
| 580 | ai2_spawn Hangar1_B_Comguy_12
|
|---|
| 581 | }
|
|---|
| 582 |
|
|---|
| 583 | # HANGAR 1 ROOM D OPEN
|
|---|
| 584 | func void hangar1d_var(string ai_name)
|
|---|
| 585 | {
|
|---|
| 586 | dprint hangar1d
|
|---|
| 587 | hangar1d_counter = hangar1d_counter - 1
|
|---|
| 588 | if (hangar1d_counter eq 0)
|
|---|
| 589 | {
|
|---|
| 590 | access_hangar1d_granted();
|
|---|
| 591 | }
|
|---|
| 592 | }
|
|---|
| 593 |
|
|---|
| 594 | func void access_hangar1d_granted(string ai_name)
|
|---|
| 595 | {
|
|---|
| 596 | dprint access_granted_d
|
|---|
| 597 | particle garage2_locklight02 do start
|
|---|
| 598 | door_unlock 19
|
|---|
| 599 | door_open 19
|
|---|
| 600 | door_jam 19
|
|---|
| 601 | ai2_spawn hangar1d_enemy_1
|
|---|
| 602 | ai2_spawn hangar1d_enemy_2
|
|---|
| 603 | }
|
|---|
| 604 |
|
|---|
| 605 | # HANGAR 1 ROOM F OPEN
|
|---|
| 606 | func void hangar1f_var(string ai_name)
|
|---|
| 607 | {
|
|---|
| 608 | dprint hangar1f
|
|---|
| 609 | hangar1f_counter = hangar1f_counter - 1
|
|---|
| 610 | if (hangar1f_counter eq 0)
|
|---|
| 611 | {
|
|---|
| 612 | access_hangar1f_granted();
|
|---|
| 613 | }
|
|---|
| 614 | }
|
|---|
| 615 |
|
|---|
| 616 | func void access_hangar1f_granted(string ai_name)
|
|---|
| 617 | {
|
|---|
| 618 | dprint access_granted_f
|
|---|
| 619 | particle garage3_locklight02 do start
|
|---|
| 620 | door_unlock 20
|
|---|
| 621 | door_open 20
|
|---|
| 622 | door_jam 20
|
|---|
| 623 | ai2_spawn hangar1f_enemy_1
|
|---|
| 624 | ai2_spawn hangar1f_enemy_3
|
|---|
| 625 | ai2_spawn rat_thug_4
|
|---|
| 626 | }
|
|---|
| 627 |
|
|---|
| 628 | func void skip_ratscene(string ai_name)
|
|---|
| 629 | {
|
|---|
| 630 | dprint no_ratscene
|
|---|
| 631 | door_unlock 24
|
|---|
| 632 | particle lock9_locklight02 do start
|
|---|
| 633 | console_deactivate
|
|---|
| 634 | }
|
|---|
| 635 |
|
|---|
| 636 | func void hangar1d_backup(string ai_name)
|
|---|
| 637 | {
|
|---|
| 638 | dprint backup
|
|---|
| 639 | ai2_spawn hangar1f_enemy_2
|
|---|
| 640 | }
|
|---|
| 641 |
|
|---|
| 642 | func void patrolscript0500(string ai_name)
|
|---|
| 643 | {
|
|---|
| 644 | dprint jump_bomber
|
|---|
| 645 | playback_block hangar1f_enemy_2 bomber_jump interp 30
|
|---|
| 646 | }
|
|---|
| 647 |
|
|---|
| 648 | func void secret_striker(string char_index)
|
|---|
| 649 | {
|
|---|
| 650 | dprint striker_ambush
|
|---|
| 651 | ai2_spawn secret_striker_1
|
|---|
| 652 | }
|
|---|
| 653 |
|
|---|
| 654 | func void secret_tanker(string char_index)
|
|---|
| 655 | {
|
|---|
| 656 | dprint tanker_ambush
|
|---|
| 657 | ai2_spawn secret_tanker_1
|
|---|
| 658 | }
|
|---|
| 659 |
|
|---|
| 660 | func void sos_1(string char_index)
|
|---|
| 661 | {
|
|---|
| 662 | dprint sos1
|
|---|
| 663 | ai2_spawn sos_badman_1
|
|---|
| 664 | }
|
|---|
| 665 |
|
|---|
| 666 | func void sos_2(string char_index)
|
|---|
| 667 | {
|
|---|
| 668 | dprint sos2
|
|---|
| 669 | ai2_spawn sos_badman_2
|
|---|
| 670 | }
|
|---|
| 671 |
|
|---|
| 672 |
|
|---|
| 673 | func void carpool_backup(string char_index)
|
|---|
| 674 | {
|
|---|
| 675 | dprint carpool_ambush
|
|---|
| 676 | ai2_spawn carpool_striker_2
|
|---|
| 677 | }
|
|---|
| 678 |
|
|---|
| 679 | func void Back1(string char_index)
|
|---|
| 680 | {
|
|---|
| 681 | dprint Back1
|
|---|
| 682 | ai2_spawn Roof1_Striker_1
|
|---|
| 683 | ai2_spawn Roof1_Striker_2
|
|---|
| 684 | ai2_spawn Hangar1_C_Striker_1
|
|---|
| 685 | ai2_spawn Hangar1_C_Striker_2
|
|---|
| 686 | ai2_spawn Hangar1_C_Friend_1
|
|---|
| 687 | }
|
|---|
| 688 |
|
|---|
| 689 | func void low_roadies_1(string ai_name)
|
|---|
| 690 | {
|
|---|
| 691 | dprint roadies_1
|
|---|
| 692 | ai2_spawn Back_Striker_1
|
|---|
| 693 | ai2_spawn Back_Striker_2
|
|---|
| 694 | ai2_spawn Back_Striker_3
|
|---|
| 695 | ai2_spawn Back_Thug_1
|
|---|
| 696 | }
|
|---|
| 697 |
|
|---|
| 698 | func void low_roadies_2(string ai_name)
|
|---|
| 699 | {
|
|---|
| 700 | dprint roadies_2
|
|---|
| 701 | ai2_spawn Back_Tanker_1
|
|---|
| 702 | ai2_spawn Back_Thug_2
|
|---|
| 703 | ai2_spawn Back_Thug_3
|
|---|
| 704 | }
|
|---|
| 705 |
|
|---|
| 706 | func void Back2(string char_index)
|
|---|
| 707 | {
|
|---|
| 708 | dprint Back2
|
|---|
| 709 | ai2_spawn Roof2_Striker_1
|
|---|
| 710 | ai2_spawn Roof2_Striker_2
|
|---|
| 711 | ai2_spawn Roof2_Striker_3
|
|---|
| 712 | ai2_spawn Back2_Comguy_1
|
|---|
| 713 | ai2_spawn Back2_Tanker_1
|
|---|
| 714 | ai2_spawn carpool_striker_1
|
|---|
| 715 | ai2_spawn ahah_badman_1
|
|---|
| 716 | ai2_spawn ahah_badman_2
|
|---|
| 717 | particle roof2 do start
|
|---|
| 718 | }
|
|---|
| 719 |
|
|---|
| 720 | func void Rat_Guards(string char_index)
|
|---|
| 721 | {
|
|---|
| 722 | dprint rat_guard
|
|---|
| 723 | ai2_spawn Rat_Comguy_1
|
|---|
| 724 | ai2_spawn Rat_Tanker_1
|
|---|
| 725 | particle lock35_locklight01 do start
|
|---|
| 726 | }
|
|---|
| 727 |
|
|---|
| 728 | func void Back3(string char_index)
|
|---|
| 729 | {
|
|---|
| 730 | dprint Back3
|
|---|
| 731 | ai2_spawn Roof3_Striker_1
|
|---|
| 732 | ai2_spawn Roof3_Striker_2
|
|---|
| 733 | ai2_spawn Roof3_Tanker_1
|
|---|
| 734 | particle roof3 do start
|
|---|
| 735 | }
|
|---|
| 736 |
|
|---|
| 737 | func void remote_lot(string ai_name)
|
|---|
| 738 | {
|
|---|
| 739 | dprint remote_lot_guards
|
|---|
| 740 | ai2_spawn remote_striker_1
|
|---|
| 741 | }
|
|---|
| 742 |
|
|---|
| 743 | func void roof3_backup1(string char_index)
|
|---|
| 744 | {
|
|---|
| 745 | dprint roof_backup1
|
|---|
| 746 | ai2_dopath Roof3_Striker_1 Roof3_Striker_1b 1
|
|---|
| 747 | }
|
|---|
| 748 |
|
|---|
| 749 | func void back_compound(string char_index)
|
|---|
| 750 | {
|
|---|
| 751 | dprint compound
|
|---|
| 752 | ai2_spawn compound_tanker_1
|
|---|
| 753 | ai2_spawn compound_bomber_1
|
|---|
| 754 | sound_music_stop atm_cl09
|
|---|
| 755 | }
|
|---|
| 756 |
|
|---|
| 757 | func void remote_parking(string ai_name)
|
|---|
| 758 | {
|
|---|
| 759 | dprint remote_action
|
|---|
| 760 | ai2_spawn hostage_thug_1
|
|---|
| 761 | ai2_spawn hostage_thug_2
|
|---|
| 762 | ai2_spawn hostage_thug_3
|
|---|
| 763 | ai2_spawn squad_tanker_1
|
|---|
| 764 | ai2_spawn squad_tanker_2
|
|---|
| 765 | }
|
|---|
| 766 |
|
|---|
| 767 | func void remote_backup_1(string ai_name)
|
|---|
| 768 | {
|
|---|
| 769 | dprint remote_backup1
|
|---|
| 770 | ai2_spawn hostage_striker_1
|
|---|
| 771 | }
|
|---|
| 772 |
|
|---|
| 773 | func void remote_backup_2(string ai_name)
|
|---|
| 774 | {
|
|---|
| 775 | dprint remote_backup2
|
|---|
| 776 | ai2_spawn hostage_striker_2
|
|---|
| 777 | }
|
|---|
| 778 |
|
|---|
| 779 | func void Office1(string char_index)
|
|---|
| 780 | {
|
|---|
| 781 | dprint Office1
|
|---|
| 782 | ai2_spawn Office1_Comguy_1
|
|---|
| 783 | ai2_spawn Office1_Comguy_11
|
|---|
| 784 | ai2_spawn Office2_Striker_1
|
|---|
| 785 | ai2_spawn Office2_Striker_3
|
|---|
| 786 | ai2_spawn Office3_Tanker_12
|
|---|
| 787 | ai2_spawn neutral_1
|
|---|
| 788 | ai2_spawn neutral_2
|
|---|
| 789 | sound_music_start atm_gr09
|
|---|
| 790 | particle muroplane_prop do
|
|---|
| 791 | }
|
|---|
| 792 |
|
|---|
| 793 | # HANGAR 2 AMBUSH
|
|---|
| 794 | func void ambush(string ai_name)
|
|---|
| 795 | {
|
|---|
| 796 | dprint ambush_active
|
|---|
| 797 | particle lock7_locklight01 do start
|
|---|
| 798 | door_unlock 36
|
|---|
| 799 | ai2_spawn ambush_striker_1
|
|---|
| 800 | ai2_spawn ambush_commguy_1
|
|---|
| 801 | sleep 220
|
|---|
| 802 | ai2_doalarm ambush_commguy_1 4
|
|---|
| 803 | sound_music_stop atm_gr09
|
|---|
| 804 | sound_music_start mus_space01 0.75
|
|---|
| 805 | music_script_start
|
|---|
| 806 | }
|
|---|
| 807 |
|
|---|
| 808 | func void Hangar2a(string char_index)
|
|---|
| 809 | {
|
|---|
| 810 | dprint Hangar2a
|
|---|
| 811 | ai2_spawn Hangar2_tanker_1
|
|---|
| 812 | ai2_spawn alarm_striker_1
|
|---|
| 813 | }
|
|---|
| 814 |
|
|---|
| 815 | func void Hangar2b(string char_index)
|
|---|
| 816 | {
|
|---|
| 817 | dprint Hangar2b
|
|---|
| 818 | ai2_spawn Hangar2_Striker_3
|
|---|
| 819 | ai2_spawn Hangar2_Striker_4
|
|---|
| 820 | ai2_spawn Hangar2_Striker_5
|
|---|
| 821 | }
|
|---|
| 822 |
|
|---|
| 823 | func void alarm_sound_script(void)
|
|---|
| 824 | {
|
|---|
| 825 | sound_ambient_start alarm_loop
|
|---|
| 826 | sleep 900
|
|---|
| 827 | sound_ambient_stop alarm_loop
|
|---|
| 828 | }
|
|---|
| 829 |
|
|---|
| 830 | func void raise_alarm(string char_index)
|
|---|
| 831 | {
|
|---|
| 832 | dprint alarm_raised
|
|---|
| 833 | ai2_dopath alarm_striker_1 alarm_striker_1a 1
|
|---|
| 834 | fork alarm_sound_script
|
|---|
| 835 | }
|
|---|
| 836 |
|
|---|
| 837 | func void alarm_patrol(string char_index)
|
|---|
| 838 | {
|
|---|
| 839 | dprint patrol_begun
|
|---|
| 840 | ai2_dopath alarm_striker_1 alarm_striker_1b 1
|
|---|
| 841 | }
|
|---|
| 842 |
|
|---|
| 843 | #STRIKER SHOWDOWN
|
|---|
| 844 | var int striker_counter=3;
|
|---|
| 845 |
|
|---|
| 846 | func void striker_showdown_1(string ai_name)
|
|---|
| 847 | {
|
|---|
| 848 | dprint striker_showdown1
|
|---|
| 849 | striker_counter = striker_counter - 1
|
|---|
| 850 | if (striker_counter eq 0)
|
|---|
| 851 | {
|
|---|
| 852 | total_striker_count();
|
|---|
| 853 | }
|
|---|
| 854 |
|
|---|
| 855 | }
|
|---|
| 856 |
|
|---|
| 857 | func void striker_showdown_2(string ai_name)
|
|---|
| 858 | {
|
|---|
| 859 | dprint striker_showdown2
|
|---|
| 860 | striker_counter = striker_counter - 1
|
|---|
| 861 | if (striker_counter eq 0)
|
|---|
| 862 | {
|
|---|
| 863 | total_striker_count();
|
|---|
| 864 | }
|
|---|
| 865 | }
|
|---|
| 866 |
|
|---|
| 867 | func void striker_showdown_3(string ai_name)
|
|---|
| 868 | {
|
|---|
| 869 | dprint striker_showdown3
|
|---|
| 870 | striker_counter = striker_counter - 1
|
|---|
| 871 | if (striker_counter eq 0)
|
|---|
| 872 | {
|
|---|
| 873 | total_striker_count();
|
|---|
| 874 | }
|
|---|
| 875 | }
|
|---|
| 876 |
|
|---|
| 877 | func void total_striker_count(string ai_name)
|
|---|
| 878 | {
|
|---|
| 879 | dprint rappel_point_active
|
|---|
| 880 | trigvolume_enable rappel_point 1
|
|---|
| 881 | particle rappel create
|
|---|
| 882 | target_set(1054,30.00)
|
|---|
| 883 | sound_music_stop mus_space01
|
|---|
| 884 | }
|
|---|
| 885 |
|
|---|
| 886 | # OBJECTIVE CHECK
|
|---|
| 887 | func void objective_check(string ai_name)
|
|---|
| 888 | {
|
|---|
| 889 | dprint check_for_objective
|
|---|
| 890 | if (chr_has_lsi(0))
|
|---|
| 891 | {
|
|---|
| 892 | dprint set_objective5
|
|---|
| 893 | objective_set(5)
|
|---|
| 894 | target_set(7127,30.00)
|
|---|
| 895 | trigvolume_enable objectivecheck 0
|
|---|
| 896 | }
|
|---|
| 897 | }
|
|---|
| 898 |
|
|---|
| 899 | # LSI CHECK 1
|
|---|
| 900 | func void lsi_check_1(string ai_name)
|
|---|
| 901 | {
|
|---|
| 902 | dprint check_lsi_1
|
|---|
| 903 | if (chr_has_lsi(0))
|
|---|
| 904 | {
|
|---|
| 905 | trigvolume_enable tripwire 1
|
|---|
| 906 | }
|
|---|
| 907 | }
|
|---|
| 908 |
|
|---|
| 909 | # LSI CHECK 2
|
|---|
| 910 | func void lsi_check_2(string ai_name)
|
|---|
| 911 | {
|
|---|
| 912 | dprint check_lsi_2
|
|---|
| 913 | if (chr_has_lsi(0))
|
|---|
| 914 | {
|
|---|
| 915 | particle rappel kill
|
|---|
| 916 | rappel
|
|---|
| 917 | }
|
|---|
| 918 | }
|
|---|
| 919 |
|
|---|
| 920 | ### RATS IN THE SEWER ###
|
|---|
| 921 |
|
|---|
| 922 | # RAT DOOR
|
|---|
| 923 | func void rat_door(string ai_name)
|
|---|
| 924 | {
|
|---|
| 925 | dprint open_rat_door
|
|---|
| 926 | particle lock9_locklight02 do start
|
|---|
| 927 | door_unlock 24
|
|---|
| 928 | door_open 24
|
|---|
| 929 | door_jam 24
|
|---|
| 930 | letterbox 1
|
|---|
| 931 | input 0
|
|---|
| 932 | ai2_spawn rat_thug_1
|
|---|
| 933 | ai2_spawn rat_thug_2
|
|---|
| 934 | ai2_spawn rat_thug_3
|
|---|
| 935 | cm_interpolate rat_door1 0
|
|---|
| 936 | cm_interpolate_block rat_door2 300
|
|---|
| 937 | sleep 250
|
|---|
| 938 | playback rat_thug_1 rat_thug_1 interp 30
|
|---|
| 939 | playback rat_thug_2 rat_thug_2 interp 30
|
|---|
| 940 | playback rat_thug_3 rat_thug_3 interp 30
|
|---|
| 941 | sleep 90
|
|---|
| 942 | sleep 200
|
|---|
| 943 | cm_reset
|
|---|
| 944 | letterbox 0
|
|---|
| 945 | input 1
|
|---|
| 946 | door_unjam 24
|
|---|
| 947 | door_close 24
|
|---|
| 948 | sleep 250
|
|---|
| 949 | chr_delete rat_thug_1
|
|---|
| 950 | chr_delete rat_thug_2
|
|---|
| 951 | chr_delete rat_thug_3
|
|---|
| 952 | }
|
|---|
| 953 |
|
|---|
| 954 | # GAS START
|
|---|
| 955 | func void gas_trig_show(string ai_name)
|
|---|
| 956 | {
|
|---|
| 957 | dprint gastrig_show
|
|---|
| 958 | trig_show 1
|
|---|
| 959 | trig_show 2
|
|---|
| 960 | trig_show 3
|
|---|
| 961 | trig_show 4
|
|---|
| 962 | }
|
|---|
| 963 |
|
|---|
| 964 | func void gas(string ai_name)
|
|---|
| 965 | {
|
|---|
| 966 | dprint rats_take_cover
|
|---|
| 967 | particle gas1 do start
|
|---|
| 968 | particle gas2 do start
|
|---|
| 969 | particle gaslight1 do start
|
|---|
| 970 | console_activate 14
|
|---|
| 971 | console_activate 15
|
|---|
| 972 | door_unjam 48
|
|---|
| 973 | door_close 48
|
|---|
| 974 | trigvolume_enable gas 1
|
|---|
| 975 | timer_stop
|
|---|
| 976 | }
|
|---|
| 977 |
|
|---|
| 978 | # GAS OFF
|
|---|
| 979 | func void gas_off(string ai_name)
|
|---|
| 980 | {
|
|---|
| 981 | dprint rats_scurry_on
|
|---|
| 982 | particle gas1 do stop
|
|---|
| 983 | particle gas2 do stop
|
|---|
| 984 | particle gaslight1 do stop
|
|---|
| 985 | console_reset 14
|
|---|
| 986 | console_reset 15
|
|---|
| 987 | door_open 48
|
|---|
| 988 | door_jam 48
|
|---|
| 989 | trigvolume_enable gas 0
|
|---|
| 990 | timer_start 10 gas_on
|
|---|
| 991 | }
|
|---|
| 992 |
|
|---|
| 993 | # GAS ON
|
|---|
| 994 | func void gas_on(string ai_name)
|
|---|
| 995 | {
|
|---|
| 996 | dprint rats_take_cover_again
|
|---|
| 997 | door_lock 24
|
|---|
| 998 | particle gas1 do start
|
|---|
| 999 | particle gas2 do start
|
|---|
| 1000 | particle gaslight1 do start
|
|---|
| 1001 | console_activate 14
|
|---|
| 1002 | console_activate 15
|
|---|
| 1003 | door_unjam 48
|
|---|
| 1004 | trigvolume_enable gas 1
|
|---|
| 1005 | }
|
|---|
| 1006 |
|
|---|
| 1007 | # GAS OFF FOR GOOD
|
|---|
| 1008 | func void gas_kill(string ai_name)
|
|---|
| 1009 | {
|
|---|
| 1010 | particle gas1 do stop
|
|---|
| 1011 | particle gas2 do stop
|
|---|
| 1012 | particle gaslight1 do stop
|
|---|
| 1013 | door_unjam 48
|
|---|
| 1014 | }
|
|---|
| 1015 |
|
|---|
| 1016 | func void gas_trig_hide(string ai_name)
|
|---|
| 1017 | {
|
|---|
| 1018 | dprint gastrig_hide
|
|---|
| 1019 | trig_hide 1
|
|---|
| 1020 | trig_hide 2
|
|---|
| 1021 | trig_hide 3
|
|---|
| 1022 | trig_hide 4
|
|---|
| 1023 | door_lock 48
|
|---|
| 1024 | }
|
|---|
| 1025 |
|
|---|
| 1026 | func void poison_konoko(string ai_name)
|
|---|
| 1027 | {
|
|---|
| 1028 | chr_poison (konoko, 10, 60, 90);
|
|---|
| 1029 | }
|
|---|
| 1030 |
|
|---|
| 1031 | func void fire_damage(string ai_name)
|
|---|
| 1032 | {
|
|---|
| 1033 | chr_poison (ai_name, 5, 30, 30);
|
|---|
| 1034 | }
|
|---|
| 1035 |
|
|---|
| 1036 | ### LOCKS & LIGHTS ###
|
|---|
| 1037 |
|
|---|
| 1038 | func void lock1(void)
|
|---|
| 1039 | {
|
|---|
| 1040 | input 0
|
|---|
| 1041 | cm_interpolate lock1 0
|
|---|
| 1042 | sleep 60
|
|---|
| 1043 | particle lock1_locklight01 do start
|
|---|
| 1044 | sleep 150
|
|---|
| 1045 | cm_reset
|
|---|
| 1046 | input 1
|
|---|
| 1047 | target_set(7125,30.00)
|
|---|
| 1048 | }
|
|---|
| 1049 |
|
|---|
| 1050 | func void lock2(string ai_name)
|
|---|
| 1051 | {
|
|---|
| 1052 | input 0
|
|---|
| 1053 | cm_interpolate lock2 0
|
|---|
| 1054 | sleep 60
|
|---|
| 1055 | particle lock2_locklight01 do start
|
|---|
| 1056 | sleep 150
|
|---|
| 1057 | cm_reset
|
|---|
| 1058 | input 1
|
|---|
| 1059 | trigvolume_enable hidden_friends1 1
|
|---|
| 1060 | }
|
|---|
| 1061 |
|
|---|
| 1062 | func void lock4(void)
|
|---|
| 1063 | {
|
|---|
| 1064 | input 0
|
|---|
| 1065 | cm_interpolate lock4 0
|
|---|
| 1066 | sleep 60
|
|---|
| 1067 | particle lock4_locklight01 do start
|
|---|
| 1068 | sleep 150
|
|---|
| 1069 | cm_reset
|
|---|
| 1070 | input 1
|
|---|
| 1071 | }
|
|---|
| 1072 |
|
|---|
| 1073 | func void lock5_counter_decrement(void)
|
|---|
| 1074 | {
|
|---|
| 1075 | dprint ENTERING_LOCK_5_DECREMENT
|
|---|
| 1076 | lock5_counter = lock5_counter - 1
|
|---|
| 1077 | if (lock5_counter eq 2)
|
|---|
| 1078 | {
|
|---|
| 1079 | sound_music_start mus_cool13 1.0
|
|---|
| 1080 | }
|
|---|
| 1081 | if (lock5_counter eq 0)
|
|---|
| 1082 | {
|
|---|
| 1083 | sound_music_stop mus_cool13
|
|---|
| 1084 | lock5_end();
|
|---|
| 1085 | }
|
|---|
| 1086 | }
|
|---|
| 1087 |
|
|---|
| 1088 | func void lock5a_var(string ai_name)
|
|---|
| 1089 | {
|
|---|
| 1090 | dprint lock5a
|
|---|
| 1091 | lock5_counter_decrement
|
|---|
| 1092 | input 0
|
|---|
| 1093 | cm_interpolate lock5d 0
|
|---|
| 1094 | sleep 60
|
|---|
| 1095 | particle lock5a_locklight01 do start
|
|---|
| 1096 | sleep 150
|
|---|
| 1097 | cm_reset
|
|---|
| 1098 | input 1
|
|---|
| 1099 | }
|
|---|
| 1100 |
|
|---|
| 1101 | func void lock5b_var(string ai_name)
|
|---|
| 1102 | {
|
|---|
| 1103 | dprint lock5b
|
|---|
| 1104 | lock5_counter_decrement
|
|---|
| 1105 | input 0
|
|---|
| 1106 | cm_interpolate lock5d 0
|
|---|
| 1107 | sleep 60
|
|---|
| 1108 | particle lock5b_locklight01 do start
|
|---|
| 1109 | sleep 150
|
|---|
| 1110 | cm_reset
|
|---|
| 1111 | input 1
|
|---|
| 1112 | }
|
|---|
| 1113 |
|
|---|
| 1114 | func void lock5c_var(string ai_name)
|
|---|
| 1115 | {
|
|---|
| 1116 | dprint lock5c
|
|---|
| 1117 | lock5_counter_decrement
|
|---|
| 1118 | }
|
|---|
| 1119 |
|
|---|
| 1120 | # LOCK 5 END
|
|---|
| 1121 | func void lock5_end(string ai_name)
|
|---|
| 1122 | {
|
|---|
| 1123 | dprint room1_end
|
|---|
| 1124 | door_unlock 21
|
|---|
| 1125 | door_unlock 22
|
|---|
| 1126 | trigvolume_enable nodark 1
|
|---|
| 1127 | }
|
|---|
| 1128 |
|
|---|
| 1129 | func void lock5(void)
|
|---|
| 1130 | {
|
|---|
| 1131 | lock5c_var
|
|---|
| 1132 | letterbox 1
|
|---|
| 1133 | input 0
|
|---|
| 1134 | cm_interpolate lock5a 0
|
|---|
| 1135 | cm_interpolate_block lock5b 300
|
|---|
| 1136 | sleep 350
|
|---|
| 1137 | cm_interpolate_block lock5c 0
|
|---|
| 1138 | sleep 30
|
|---|
| 1139 | cm_interpolate_block lock5d 300
|
|---|
| 1140 | sleep 300
|
|---|
| 1141 | particle lock5c_locklight01 do start
|
|---|
| 1142 | sleep 60
|
|---|
| 1143 | cm_reset
|
|---|
| 1144 | letterbox 0
|
|---|
| 1145 | input 1
|
|---|
| 1146 | }
|
|---|
| 1147 |
|
|---|
| 1148 | func void lock6(void)
|
|---|
| 1149 | {
|
|---|
| 1150 | input 0
|
|---|
| 1151 | cm_interpolate lock6 0
|
|---|
| 1152 | sleep 60
|
|---|
| 1153 | particle lock6_locklight01 do start
|
|---|
| 1154 | sleep 150
|
|---|
| 1155 | cm_reset
|
|---|
| 1156 | input 1
|
|---|
| 1157 | set_objective_4
|
|---|
| 1158 | trigvolume_enable trigger_volume_08 1
|
|---|
| 1159 | door_unlock 27
|
|---|
| 1160 | }
|
|---|
| 1161 |
|
|---|
| 1162 | ### PARTICLE CONTROL ###
|
|---|
| 1163 |
|
|---|
| 1164 | # MAD BOMBER DAMAGE OFF
|
|---|
| 1165 | func void bomber_off(string ai_name)
|
|---|
| 1166 | {
|
|---|
| 1167 | dprint mad_bomber_particles_off
|
|---|
| 1168 | particle bomb_damage1 do stop
|
|---|
| 1169 | particle room1 do stop
|
|---|
| 1170 | particle bomber1a kill
|
|---|
| 1171 | }
|
|---|
| 1172 |
|
|---|
| 1173 | # PLANE ROTOR WASH ON
|
|---|
| 1174 | func void rotor_wash(string ai_name)
|
|---|
| 1175 | {
|
|---|
| 1176 | dprint rotorwash_on
|
|---|
| 1177 | particle rotorwash do start
|
|---|
| 1178 | }
|
|---|
| 1179 |
|
|---|
| 1180 | # CARPOOL FIRE ON
|
|---|
| 1181 | func void carpool_start(string ai_name)
|
|---|
| 1182 | {
|
|---|
| 1183 | dprint carpool_particles_on
|
|---|
| 1184 | particle carpool create
|
|---|
| 1185 | particle carpool do start
|
|---|
| 1186 | }
|
|---|
| 1187 |
|
|---|
| 1188 | # CARPOOL FIRE OFF
|
|---|
| 1189 | func void carpool_stop(string ai_name)
|
|---|
| 1190 | {
|
|---|
| 1191 | dprint carpool_particles_off
|
|---|
| 1192 | particle carpool kill
|
|---|
| 1193 | particle carpool do stop
|
|---|
| 1194 | }
|
|---|
| 1195 |
|
|---|
| 1196 | ### Level scripted by Joseph ###
|
|---|