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[313] | 1 | #
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| 2 | # anim_scripts.bsl
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| 3 | #
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| 4 | func void patrolscript0002 (string ai_name)
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| 5 | {
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| 6 | playback_block Pod1_TCL_2 alarm2 interp 20
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| 7 | }
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| 8 | func void patrolscript0003 (string ai_name)
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| 9 | {
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| 10 | playback_block Pod2_TCL_1 pod2alarm1 interp 20
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| 11 | }
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| 12 | func void patrolscript0004 (string ai_name)
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| 13 | {
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| 14 | playback_block Pod2_TCL_2 pod2alarm2 interp 20
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| 15 | }
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| 16 |
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| 17 |
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| 18 | func void patrolscript0009 (string ai_name)
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| 19 | {
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| 20 | particle lock99_locklight01 do start
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| 21 | door_unlock 11
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| 22 | sleep 540
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| 23 | particle lock99_locklight01 do stop
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| 24 | door_lock 11
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| 25 | }
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| 26 | func void patrolscript0010 (string ai_name)
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| 27 | {
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| 28 | particle lock99_locklight01 do start
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| 29 | door_unlock 11
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| 30 | # WAIT AND RELOCK DOORS
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| 31 | sleep 540
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| 32 | particle lock99_locklight01 do stop
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| 33 | door_lock 11
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| 34 | }
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