1 | # warehouse_level_scripts.bsl |
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2 | # |
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3 | # LEVEL LOGIC |
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4 | # |
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5 | ########################### START & SAVE ############################## |
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6 | var int outro_has_started = 0; |
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7 | var int count_alarm; |
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8 | var int count_end_striker = 0; |
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9 | var int count_end_console = 0; |
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10 | var int td; |
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11 | var int ns; |
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12 | var int in_t64; |
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13 | var int d6; |
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14 | var int ul5; |
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15 | # music # |
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16 | |
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17 | func void music_train1(void) |
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18 | { |
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19 | sound_music_start atm_gr06 0 |
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20 | sound_music_volume atm_gr06 0.7 3.0 |
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21 | # stopped by moving into combat rooms |
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22 | } |
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23 | |
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24 | func void music_train2(void) |
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25 | { |
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26 | sound_music_start atm_ft68 0 |
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27 | sound_music_volume atm_ft68 0.75 3.0 |
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28 | # stopped by moving into firing range |
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29 | } |
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30 | |
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31 | func void music_train3(void) |
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32 | { |
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33 | sound_music_start mus_amasian 0 |
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34 | sound_music_volume mus_amasian 0.75 3.0 |
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35 | # stopped by using last review console |
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36 | } |
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37 | |
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38 | func void music_firstfight(void) |
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39 | { |
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40 | sound_music_start mus_ambgrv1 0 |
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41 | sound_music_volume mus_ambgrv1 0.75 3.0 |
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42 | # stopped by intro_enemies thug die or hurt scripts |
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43 | } |
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44 | |
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45 | func void music_timer(void) |
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46 | { |
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47 | sound_music_start mus_chase 0 |
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48 | sound_music_volume mus_chase 0.75 3.0 |
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49 | # stopped in end_console or end_striker |
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50 | } |
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51 | |
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52 | func void music_stop(void) |
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53 | { |
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54 | dprint STOP_THE_MUSIC |
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55 | sound_music_volume atm_gr06 0.0 2.0 |
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56 | sound_music_stop atm_gr06 |
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57 | sound_music_volume atm_ft68 0.0 2.0 |
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58 | sound_music_stop atm_ft68 |
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59 | sound_music_volume mus_amasian 0.0 2.0 |
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60 | sound_music_stop mus_amasian |
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61 | sound_music_volume mus_ambgrv1 0.0 2.0 |
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62 | sound_music_stop mus_ambgrv1 |
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63 | sound_music_volume mus_chase 0.0 3.0 |
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64 | sound_music_stop mus_chase |
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65 | } |
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66 | |
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67 | func void level_start(string ai_name) |
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68 | { |
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69 | # These functions are used when the game is restored. |
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70 | |
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71 | trigvolume_enable(intro_enemies_tv, 0); |
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72 | trigvolume_enable(setup_bay3_tv, 0); |
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73 | trigvolume_enable gotLSI_tv 0 |
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74 | trigvolume_enable trigger_volume_06 0 |
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75 | particle bigdoor_locklight02 do start |
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76 | |
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77 | my_save_point = save_point; |
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78 | |
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79 | if (my_save_point eq 0) |
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80 | { |
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81 | can_train_movement=1; |
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82 | dprint SAVE_POINT_0 |
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83 | # USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN |
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84 | splash_screen training_splash_screen |
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85 | dprint hello |
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86 | } |
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87 | |
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88 | if (my_save_point eq 1) |
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89 | { |
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90 | # this is a built in save point for |
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91 | can_train_movement=0; |
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92 | # objective_set(1) |
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93 | door_lock(15); |
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94 | door_lock(16); |
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95 | particle(lock1_locklight01, do, stop); |
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96 | restore_game |
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97 | playback 0 SwingKonokoSet |
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98 | target_set(1,0.0) |
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99 | dprint RESTORE_SAVE_Point_1 |
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100 | splash_screen warehouse_splash_screen |
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101 | swing_cutscene |
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102 | } |
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103 | |
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104 | if (my_save_point eq 2) |
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105 | { |
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106 | can_train_movement=0; |
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107 | # objective_set(1) |
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108 | door_lock(15); |
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109 | door_lock(16); |
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110 | particle(lock1_locklight01, do, stop); |
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111 | restore_game |
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112 | ai2_spawn A_t48 |
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113 | playback 0 SwingKonokoSet |
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114 | target_set(1,0.0) |
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115 | dprint RESTORE_SAVE_Point_2_begin |
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116 | splash_screen warehouse_splash_screen |
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117 | cm_reset |
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118 | sleep 30 |
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119 | chr_forceholster 0 0 |
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120 | } |
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121 | |
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122 | if (my_save_point eq 3) |
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123 | { |
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124 | dprint RESTORE_SAVE_POINT_3 |
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125 | can_train_movement=0; |
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126 | trigvolume_enable trigger_volume_03 0 |
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127 | target_set(7053, 15.0) |
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128 | door_lock 16 |
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129 | ai2_spawn Mid_Thug_2 |
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130 | ai2_spawn Mid_Thug_1 |
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131 | restore_game |
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132 | objective_set 2 silent |
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133 | splash_screen warehouse_splash_screen |
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134 | } |
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135 | |
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136 | if (my_save_point eq 4) |
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137 | { |
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138 | dprint RESTORE_SAVE_POINT_4 |
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139 | can_train_movement=0; |
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140 | door_lock 65 |
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141 | trigvolume_enable trigger_volume_68 0 |
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142 | target_set(7054, 30.0) |
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143 | # spawn_top |
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144 | restore_game |
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145 | objective_set 2 silent |
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146 | splash_screen warehouse_splash_screen |
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147 | } |
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148 | |
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149 | if (my_save_point eq 5) |
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150 | { |
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151 | dprint RESTORE_SAVE_POINT_5 |
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152 | can_train_movement=0; |
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153 | door_lock 48 |
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154 | particle bigdoor_locklight02 do stop |
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155 | ai2_spawn WH_Thug_A |
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156 | ai2_spawn WH_Striker_B |
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157 | ai2_spawn WH_Striker_C |
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158 | ai2_spawn WH_Striker_D |
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159 | ai2_dopath WH_Thug_A WH_Thug_A |
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160 | ai2_dopath WH_Striker_B WH_Striker_B |
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161 | ai2_dopath WH_Striker_D WH_Striker_D |
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162 | ai2_setjobstate WH_Thug_A |
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163 | ai2_setjobstate WH_Striker_B |
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164 | ai2_setjobstate WH_Striker_D |
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165 | chr_teleport WH_Striker_D 95 |
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166 | trigvolume_enable tv78 0 |
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167 | trigvolume_enable mid_warehouse_target 0 |
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168 | restore_game |
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169 | splash_screen warehouse_splash_screen |
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170 | sleep 7 |
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171 | train_timer |
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172 | } |
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173 | } |
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174 | |
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175 | func void unholstergun(void) |
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176 | { |
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177 | sleep 30 |
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178 | chr_forceholster 0 0 |
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179 | } |
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180 | |
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181 | # This is an example of a save game console. |
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182 | |
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183 | func void s1(string player_name) |
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184 | { |
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185 | dprint saveit_1 |
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186 | |
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187 | if (my_save_point ne 2) |
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188 | { |
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189 | save_game 2 autosave |
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190 | } |
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191 | } |
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192 | |
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193 | func void s2(string player_name) |
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194 | { |
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195 | dprint saveit_2 |
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196 | |
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197 | if (my_save_point ne 3) |
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198 | { |
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199 | save_game 3 autosave |
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200 | } |
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201 | } |
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202 | |
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203 | func void s3(string player_name) |
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204 | { |
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205 | dprint saveit_3 |
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206 | |
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207 | if (my_save_point ne 4) |
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208 | { |
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209 | save_game 4 autosave |
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210 | } |
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211 | } |
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212 | |
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213 | func void s4(string player_name) |
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214 | { |
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215 | dprint saveit_4 |
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216 | |
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217 | if (my_save_point ne 5) |
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218 | { |
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219 | save_game 5 autosave |
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220 | } |
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221 | } |
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222 | |
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223 | func void you_lose(string ai_name) |
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224 | { |
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225 | sleep 240 |
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226 | fade_out 0 0 0 180 |
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227 | sleep 240 |
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228 | lose |
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229 | } |
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230 | |
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231 | func void unlock1(string ai_name) |
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232 | { |
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233 | dprint unlock1 |
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234 | target_set(33, 15.0) |
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235 | |
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236 | door_unlock 15 |
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237 | door_unlock 16 |
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238 | |
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239 | input 0 |
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240 | cm_interpolate lock1 0 |
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241 | sleep 60 |
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242 | particle lock1_locklight01 do start |
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243 | sleep 150 |
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244 | cm_reset |
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245 | input 1 |
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246 | sleep 120 |
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247 | ai2_spawn Bay1_Thug_1 |
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248 | trigvolume_enable intro_enemies_tv 1 |
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249 | trigvolume_enable trigger_volume_77 0 |
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250 | } |
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251 | |
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252 | func void unlock2(string ai_name) |
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253 | { |
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254 | dprint unlock2 |
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255 | |
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256 | music_stop |
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257 | |
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258 | target_set(84, 15.0) |
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259 | |
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260 | door_unlock 24 |
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261 | door_unlock 26 |
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262 | |
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263 | input 0 |
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264 | cm_interpolate lock2 0 |
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265 | sleep 60 |
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266 | particle lock2_locklight01 do start |
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267 | sleep 150 |
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268 | cm_reset |
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269 | input 1 |
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270 | trigvolume_enable(setup_bay3_tv, 1); |
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271 | } |
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272 | |
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273 | func void setup_bay3(string ai_name) |
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274 | { |
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275 | dprint setup_bay_3 |
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276 | target_set(84, 15.0) |
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277 | # particle lock3_locklight01 do start |
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278 | } |
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279 | |
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280 | func void checkLSI(string ai_name) |
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281 | { |
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282 | var int has_lsi = chr_has_lsi(0); |
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283 | |
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284 | dprint checkLSI |
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285 | trigvolume_enable gotLSI_tv 0 |
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286 | |
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287 | if (has_lsi eq 1) |
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288 | { |
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289 | input 0 |
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290 | sleep 25 |
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291 | chr_animate 0 KONOKOwatch_start 60 12 |
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292 | sleep 59 |
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293 | chr_animate 0 KONOKOwatch_idle 15 |
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294 | text_console level_1e |
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295 | chr_animate 0 KONOKOwatch_stop |
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296 | sleep 15 |
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297 | input 1 |
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298 | sleep 15 |
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299 | door_unlock 37 |
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300 | particle lock3_locklight01 do start |
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301 | ai2_spawn Ambush_Striker_1 |
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302 | ai2_spawn Mid_Thug_1 |
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303 | ai2_spawn Mid_Thug_2 |
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304 | target_set(7053,30.0) |
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305 | chung_music_stop |
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306 | objective_set(2) |
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307 | sound_dialog_play_block c00_01_21shinatama |
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308 | sound_dialog_play_block pause |
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309 | } |
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310 | |
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311 | if (has_lsi eq 0) |
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312 | { |
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313 | # sleep and turn the trigger volume back on later |
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314 | sleep 60 |
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315 | trigvolume_enable gotLSI_tv 1 |
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316 | } |
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317 | } |
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318 | |
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319 | func void t09(string ai_name) |
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320 | { |
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321 | target_set(62,30.0) |
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322 | } |
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323 | |
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324 | func void spawn_top(string ai_name) |
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325 | { |
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326 | dprint spawn_top |
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327 | ai2_spawn Top_Striker_1 |
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328 | ai2_spawn Top_Comguy_1 |
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329 | ai2_spawn Top_Thug_3 |
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330 | ai2_spawn Top_Thug_5 |
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331 | ai2_spawn WH_Thug_A |
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332 | ai2_spawn WH_Striker_B |
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333 | ai2_spawn WH_Striker_C |
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334 | ai2_spawn WH_Striker_D |
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335 | } |
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336 | |
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337 | func void spawn_mid2(string ai_name) |
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338 | { |
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339 | dprint spawn_mid2 |
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340 | ai2_spawn Mid2_Striker_1 |
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341 | ai2_spawn Mid2_Striker_2 |
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342 | target_set(66, 15.0) |
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343 | } |
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344 | |
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345 | func void unlock4(string ai_name) |
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346 | { |
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347 | dprint unlock4 |
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348 | target_set(7054, 15.0) |
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349 | |
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350 | door_unlock 65 |
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351 | |
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352 | input 0 |
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353 | cm_interpolate lock4 0 |
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354 | sleep 60 |
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355 | particle lock4_locklight01 do start |
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356 | sleep 150 |
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357 | cm_reset |
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358 | input 1 |
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359 | |
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360 | } |
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361 | |
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362 | func void unlock5(string ai_name) |
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363 | { |
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364 | dprint unlock5 |
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365 | target_set(72, 30.0) |
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366 | console_deactivate 4 |
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367 | door_unlock 73 |
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368 | door_unlock 74 |
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369 | door_unlock 81 |
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370 | door_unlock 82 |
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371 | ul5 = 1; |
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372 | input 0 |
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373 | cm_interpolate lock5 0 |
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374 | sleep 60 |
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375 | particle lock5_locklight01 do start |
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376 | sleep 150 |
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377 | cm_reset |
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378 | input 1 |
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379 | console_deactivate 7 |
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380 | } |
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381 | |
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382 | func void hurt1(string ai_name) |
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383 | { |
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384 | dprint HURT |
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385 | ai2_makeignoreplayer Bay4_Comguy_1 1 |
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386 | ai2_doalarm Bay4_Comguy_1 6 |
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387 | ai2_dopath Bay4_Comguy_1 Run_To_Alarm |
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388 | ai2_setjobstate Bay4_Comguy_1 |
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389 | sleep 60 |
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390 | sound_dialog_play_block c00_01_96shinatama |
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391 | |
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392 | } |
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393 | |
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394 | func void patrolscript0001(string ai_name) |
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395 | { |
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396 | dprint comguy_do_alarm |
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397 | ai2_doalarm Bay4_Comguy_1 6 |
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398 | } |
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399 | |
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400 | func void unlock_alarm(void) |
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401 | { |
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402 | dprint unlock_alarm |
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403 | door_unlock 73 |
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404 | door_unlock 74 |
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405 | door_unlock 81 |
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406 | door_unlock 82 |
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407 | ai2_dopath Alarm_Bay4_Striker_1 Alarm_Bay4_Striker_1 |
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408 | sleep 107 |
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409 | particle lock5_locklight01 do start |
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410 | console_deactivate 7 |
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411 | } |
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412 | |
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413 | func void do_alarm_sound(void) |
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414 | { |
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415 | sound_ambient_start alarm_loop |
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416 | sleep 900 |
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417 | sound_ambient_stop alarm_loop |
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418 | } |
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419 | |
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420 | func void alarm_trig(string ai_name) |
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421 | { |
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422 | dprint alarm_trig |
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423 | trigvolume_enable alarm_trigvol 0 |
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424 | target_set(72,30.0) |
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425 | if(ul5 eq 0) |
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426 | { |
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427 | #watch comguy set alarm, doors initially locked |
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428 | if(count_alarm eq 0) |
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429 | { |
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430 | ai2_passive Bay4_Comguy_1 1 |
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431 | ai2_spawn Alarm_Bay4_Striker_1 |
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432 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
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433 | ai2_spawn Alarm_Bay4_Striker_2 |
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434 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1 |
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435 | # ai2_spawn Bay5_Thug_1 |
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436 | ai2_spawn Bay5_Thug_2 |
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437 | ai2_doalarm Alarm_Bay4_Striker_1 4 |
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438 | input 0 |
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439 | chr_animate Bay4_Comguy_1 COMGUYconsole |
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440 | fade_out 0 0 0 30 |
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441 | letterbox 1 |
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442 | sleep 30 |
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443 | cm_interpolate alarm5 0 |
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444 | fade_in |
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445 | sleep 90 |
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446 | fade_out 0 0 0 15 |
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447 | chr_teleport Alarm_Bay4_Striker_1 7033 |
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448 | sleep 15 |
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449 | cm_interpolate alarm1 0 |
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450 | fork do_alarm_sound |
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451 | fade_in |
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452 | sleep 40 |
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453 | cm_interpolate alarm2 240 |
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454 | sleep 320 |
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455 | cm_interpolate alarm3 90 |
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456 | sleep 70 |
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457 | particle lock5_locklight01 do start |
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458 | sleep 20 |
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459 | cm_interpolate alarm4 0 |
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460 | sleep 60 |
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461 | fade_out 0 0 0 60 |
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462 | sleep 60 |
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463 | ai2_passive Bay4_Comguy_1 0 |
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464 | } |
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465 | |
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466 | #no watch comguy set alarm, doors initially locked |
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467 | if(count_alarm eq 1) |
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468 | { |
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469 | ai2_spawn Alarm_Bay4_Striker_1 |
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470 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
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471 | ai2_spawn Alarm_Bay4_Striker_2 |
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472 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 1 |
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473 | # ai2_spawn Bay5_Thug_1 |
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474 | ai2_spawn Bay5_Thug_2 |
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475 | input 0 |
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476 | fade_out 0 0 0 30 |
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477 | sleep 15 |
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478 | chr_teleport Alarm_Bay4_Striker_1 7033 |
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479 | ai2_doalarm Alarm_Bay4_Striker_1 4 |
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480 | sleep 15 |
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481 | letterbox 1 |
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482 | cm_interpolate alarm1 0 |
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483 | fork do_alarm_sound |
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484 | fade_in |
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485 | sleep 40 |
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486 | cm_interpolate alarm2 240 |
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487 | sleep 320 |
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488 | cm_interpolate alarm3 90 |
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489 | sleep 70 |
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490 | particle lock5_locklight01 do start |
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491 | sleep 20 |
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492 | cm_interpolate alarm4 0 |
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493 | sleep 60 |
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494 | fade_out 0 0 0 60 |
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495 | sleep 60 |
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496 | } |
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497 | } |
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498 | |
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499 | #watch comguy set alarm, doors already unlocked |
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500 | if(ul5 eq 1) |
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501 | { |
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502 | if(trigvolume_count (66) eq 0) |
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503 | { |
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504 | if(count_alarm eq 0) |
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505 | { |
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506 | ai2_passive Bay4_Comguy_1 1 |
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507 | ai2_spawn Alarm_Bay4_Striker_1 |
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508 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
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509 | input 0 |
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510 | chr_animate Bay4_Comguy_1 COMGUYconsole |
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511 | fade_out 0 0 0 30 |
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512 | letterbox 1 |
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513 | sleep 30 |
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514 | cm_interpolate alarm5 0 |
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515 | fade_in |
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516 | sleep 90 |
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517 | fade_out 0 0 0 15 |
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518 | # chr_teleport Alarm_Bay4_Striker_1 7033 |
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519 | sleep 15 |
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520 | cm_interpolate alarm1 0 |
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521 | fork do_alarm_sound |
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522 | fade_in |
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523 | sleep 90 |
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524 | fade_out 0 0 0 60 |
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525 | sleep 60 |
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526 | ai2_passive Bay4_Comguy_1 0 |
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527 | } |
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528 | |
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529 | #no watch comguy set alarm, doors already unlocked |
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530 | if(count_alarm eq 1) |
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531 | { |
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532 | ai2_spawn Alarm_Bay4_Striker_1 |
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533 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 1 |
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534 | input 0 |
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535 | fade_out 0 0 0 30 |
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536 | sleep 7 |
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537 | chr_teleport Alarm_Bay4_Striker_1 7033 |
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538 | sleep 23 |
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539 | letterbox 1 |
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540 | cm_interpolate alarm1 0 |
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541 | fork do_alarm_sound |
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542 | fade_in |
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543 | sleep 90 |
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544 | fade_out 0 0 0 60 |
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545 | sleep 60 |
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546 | } |
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547 | } |
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548 | } |
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549 | |
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550 | cm_reset |
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551 | fade_in |
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552 | letterbox 0 |
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553 | input 1 |
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554 | #sleep 15 |
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555 | ai2_makeignoreplayer Alarm_Bay4_Striker_1 0 |
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556 | ai2_makeignoreplayer Alarm_Bay4_Striker_2 0 |
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557 | ai2_makeignoreplayer Bay4_Comguy_1 0 |
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558 | ai2_dopath Bay4_Comguy_1 patrol_42 |
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559 | ai2_setjobstate Bay4_Comguy_1 |
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560 | # ai2_attack Alarm_Bay4_Striker_1 char_0 |
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561 | ai2_attack Alarm_Bay4_Striker_2 char_0 |
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562 | |
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563 | } |
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564 | |
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565 | func void set_bay6_objective(string ai_name) |
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566 | { |
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567 | dprint set_bay6_objective |
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568 | target_set(92, 15.0) |
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569 | |
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570 | } |
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571 | |
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572 | func void spawn_bay6_top(string ai_name) |
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573 | { |
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574 | ai2_spawn Bay6_Striker_1 |
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575 | ai2_spawn Bay6_Neutral_1 |
---|
576 | ai2_spawn Bay6_Neutral_2 |
---|
577 | ai2_spawn guard1 |
---|
578 | trigvolume_enable spawn_bay6_bot_tv 0 |
---|
579 | |
---|
580 | train_neutral(); |
---|
581 | } |
---|
582 | |
---|
583 | func void spawn_bay6_bot(string ai_name) |
---|
584 | { |
---|
585 | ai2_spawn Bay6_Striker_1b |
---|
586 | ai2_spawn Bay6_Neutral_1b |
---|
587 | ai2_spawn Bay6_Neutral_2 |
---|
588 | ai2_spawn guard1 |
---|
589 | trigvolume_enable spawn_bay6_top_tv 0 |
---|
590 | |
---|
591 | train_neutral(); |
---|
592 | } |
---|
593 | |
---|
594 | func void open_warehouse(string ai_name) |
---|
595 | { |
---|
596 | trigvolume_enable trigger_volume_06 0 |
---|
597 | objective_set(3) |
---|
598 | sleep 10 |
---|
599 | target_set(93,15.0) |
---|
600 | ai2_dopath Bay6_Neutral_2 Open_Warehouse |
---|
601 | ai2_setjobstate Bay6_Neutral_2 |
---|
602 | ai2_spawn WH_Thug_A |
---|
603 | ai2_spawn WH_Striker_B |
---|
604 | ai2_spawn WH_Striker_C |
---|
605 | ai2_spawn WH_Striker_D |
---|
606 | particle lock7_locklight01 do start |
---|
607 | door_unlock 84 |
---|
608 | door_unlock 85 |
---|
609 | door_unlock 86 |
---|
610 | |
---|
611 | ai2_spawn Final_Thug_1 |
---|
612 | ai2_spawn Final_Thug_2 |
---|
613 | ai2_spawn Final_Thug_3 |
---|
614 | ai2_spawn Final_Thug_5 |
---|
615 | |
---|
616 | ai2_dopath WH_Thug_A WH_Thug_A |
---|
617 | ai2_dopath WH_Striker_B WH_Striker_B |
---|
618 | ai2_dopath WH_Striker_D WH_Striker_D |
---|
619 | |
---|
620 | ai2_setjobstate WH_Thug_A |
---|
621 | ai2_setjobstate WH_Striker_B |
---|
622 | ai2_setjobstate WH_Striker_D |
---|
623 | } |
---|
624 | |
---|
625 | func void t47(string ai_name) |
---|
626 | { |
---|
627 | ai2_spawn Bay5_Thug_1 |
---|
628 | ai2_spawn Bay5_Thug_2 |
---|
629 | } |
---|
630 | |
---|
631 | func void mid_warehouse_target(string ai_name) |
---|
632 | { |
---|
633 | # Reset Target |
---|
634 | target_set(96, 15.0) |
---|
635 | } |
---|
636 | func void stair1_target(string ai_name) |
---|
637 | { |
---|
638 | # Reset Target |
---|
639 | target_set(31,15.0) |
---|
640 | } |
---|
641 | |
---|
642 | func void stair2_target(string ai_name) |
---|
643 | { |
---|
644 | # Reset Target |
---|
645 | target_set(81,15.0) |
---|
646 | } |
---|
647 | |
---|
648 | func void enable_end(string ai_name) |
---|
649 | { |
---|
650 | # trigvolume_enable end 1 |
---|
651 | timer_stop |
---|
652 | } |
---|
653 | |
---|
654 | func void gotoconsole(string ai_name) |
---|
655 | { |
---|
656 | # dprint Guard_A_RTAlarm |
---|
657 | console_activate 9 |
---|
658 | sleep 7 |
---|
659 | ai2_doalarm Bay6_Neutral_2 9 |
---|
660 | sleep 180 |
---|
661 | trigvolume_enable trigger_volume_06 1 |
---|
662 | } |
---|
663 | |
---|
664 | func void t06(string ai_name) |
---|
665 | { |
---|
666 | dprint t06 |
---|
667 | ai2_doalarm Bay6_Neutral_2 9 |
---|
668 | } |
---|
669 | |
---|
670 | func void t10(string ai_name) |
---|
671 | { |
---|
672 | dprint t10 |
---|
673 | ai2_makeignoreplayer Bay6_Neutral_1 1 |
---|
674 | ai2_makeignoreplayer Bay6_Neutral_1b 1 |
---|
675 | ai2_dopath Bay6_Neutral_1 Bay6_Thug_1 |
---|
676 | ai2_dopath Bay6_Neutral_1b Bay6_Thug_1_copy |
---|
677 | sleep 240 |
---|
678 | ai2_makeignoreplayer Bay6_Neutral_1 0 |
---|
679 | ai2_makeignoreplayer Bay6_Neutral_1b 0 |
---|
680 | } |
---|
681 | |
---|
682 | func void final_striker_attack(void) |
---|
683 | { |
---|
684 | ai2_attack WH_Striker_C char_0 |
---|
685 | } |
---|
686 | |
---|
687 | func void end_console(string ai_name) |
---|
688 | { |
---|
689 | dprint end_console |
---|
690 | count_end_console = 1; |
---|
691 | music_stop |
---|
692 | timer_stop |
---|
693 | |
---|
694 | if (count_end_striker eq 0) |
---|
695 | { |
---|
696 | final_striker_attack |
---|
697 | } |
---|
698 | |
---|
699 | if (count_end_striker eq 1) |
---|
700 | { |
---|
701 | outro_start |
---|
702 | } |
---|
703 | |
---|
704 | } |
---|
705 | |
---|
706 | func void end_striker(string ai_name) |
---|
707 | { |
---|
708 | dprint end_striker |
---|
709 | count_end_striker = 1 |
---|
710 | music_stop |
---|
711 | |
---|
712 | if (count_end_console eq 1) |
---|
713 | { |
---|
714 | outro_start |
---|
715 | } |
---|
716 | } |
---|
717 | |
---|
718 | # we can only start the trigger volume once |
---|
719 | # and only if there are no bad guys in the area |
---|
720 | |
---|
721 | func void outro_start2(void) |
---|
722 | { |
---|
723 | dprint READY_TO_BATTLE |
---|
724 | outro_has_started = 1; |
---|
725 | sleep 20 |
---|
726 | outro |
---|
727 | } |
---|
728 | |
---|
729 | func void outro_start(void) |
---|
730 | { |
---|
731 | if (outro_has_started eq 0) |
---|
732 | { |
---|
733 | if (trigvolume_count (76) eq 0) |
---|
734 | { |
---|
735 | if (trigvolume_count (70) eq 1) |
---|
736 | { |
---|
737 | outro_start2 |
---|
738 | } |
---|
739 | } |
---|
740 | } |
---|
741 | } |
---|
742 | |
---|
743 | # once every 2/3 of a second, check to see if we are in the |
---|
744 | # trigger and have no badguys near us |
---|
745 | |
---|
746 | func void t70(string ai_name) |
---|
747 | { |
---|
748 | var int count_end_both = 0; |
---|
749 | |
---|
750 | dprint t70_END |
---|
751 | |
---|
752 | count_end_both = count_end_both + count_end_console; |
---|
753 | count_end_both = count_end_both + count_end_striker; |
---|
754 | |
---|
755 | trigvolume_enable trigger_volume_70 0 |
---|
756 | |
---|
757 | if (count_end_console eq 1) |
---|
758 | { |
---|
759 | outro_start |
---|
760 | } |
---|
761 | |
---|
762 | if (outro_has_started eq 0) |
---|
763 | { |
---|
764 | if (count_end_console eq 1) |
---|
765 | { |
---|
766 | final_striker_attack |
---|
767 | } |
---|
768 | } |
---|
769 | |
---|
770 | if(outro_has_started eq 0) |
---|
771 | { |
---|
772 | sleep 40 |
---|
773 | trigvolume_enable trigger_volume_70 1 |
---|
774 | } |
---|
775 | } |
---|
776 | |
---|
777 | func void t01(string ai_name) |
---|
778 | { |
---|
779 | dprint t01 |
---|
780 | ai2_spawn A_t50 |
---|
781 | } |
---|
782 | |
---|
783 | func void compass(void) |
---|
784 | { |
---|
785 | target_set(44, 30.0) |
---|
786 | ui_flash_element compass 1 |
---|
787 | sound_dialog_play_block c00_01_26shinatama |
---|
788 | message xincoming 130 |
---|
789 | sleep 60 |
---|
790 | input 0 |
---|
791 | sleep 30 |
---|
792 | chr_animate 0 KONOKOwatch_start 60 |
---|
793 | sleep 59 |
---|
794 | chr_animate 0 KONOKOwatch_idle 15 |
---|
795 | text_console level_1d |
---|
796 | ui_flash_element compass 0 |
---|
797 | chr_animate 0 KONOKOwatch_stop |
---|
798 | input 1 |
---|
799 | sleep 60 |
---|
800 | objective_set (1) |
---|
801 | } |
---|
802 | |
---|
803 | func void t48_dead(string ai_name) |
---|
804 | { |
---|
805 | dprint t48dead |
---|
806 | td = 1; |
---|
807 | door_unlock 108 |
---|
808 | if(in_t64 eq 1) |
---|
809 | { |
---|
810 | sleep 180 |
---|
811 | compass |
---|
812 | } |
---|
813 | } |
---|
814 | |
---|
815 | func void t63(string ai_name) |
---|
816 | { |
---|
817 | dprint t63 |
---|
818 | # ai2_spawn A_t47 |
---|
819 | ai2_spawn A_t48 |
---|
820 | } |
---|
821 | |
---|
822 | func void t64(string ai_name) |
---|
823 | { |
---|
824 | dprint t64 |
---|
825 | if(in_t64 eq 0) |
---|
826 | { |
---|
827 | in_t64 = 1; |
---|
828 | ai2_dopath A_t48 patrol_49 |
---|
829 | ai2_setjobstate A_t48 |
---|
830 | ai2_attack A_t48 char_0 |
---|
831 | } |
---|
832 | if(td eq 1) |
---|
833 | { |
---|
834 | trigvolume_enable trigger_volume_64 0 |
---|
835 | compass |
---|
836 | } |
---|
837 | } |
---|
838 | |
---|
839 | func void t65(string ai_name) |
---|
840 | { |
---|
841 | |
---|
842 | dprint t65 |
---|
843 | if(d6 eq 0) |
---|
844 | { |
---|
845 | message xdoorislocked |
---|
846 | dprint door_is_locked |
---|
847 | } |
---|
848 | } |
---|
849 | |
---|
850 | func void t65b(string ai_name) |
---|
851 | { |
---|
852 | |
---|
853 | dprint t65b |
---|
854 | if(d6 eq 0) |
---|
855 | { |
---|
856 | message_remove xdoorislocked |
---|
857 | } |
---|
858 | } |
---|
859 | func void t67(string ai_name) |
---|
860 | { |
---|
861 | |
---|
862 | dprint t67 |
---|
863 | chr_changeteam guard1 Syndicate |
---|
864 | } |
---|
865 | |
---|
866 | func void t07(string ai_name) |
---|
867 | { |
---|
868 | |
---|
869 | dprint t07 |
---|
870 | ai2_spawn Top_Thug_5 |
---|
871 | ai2_spawn WH_Striker_C |
---|
872 | ai2_spawn WH_Striker_D |
---|
873 | } |
---|
874 | |
---|
875 | func void t69(string ai_name) |
---|
876 | { |
---|
877 | |
---|
878 | dprint t69 |
---|
879 | ai2_spawn Top_Striker_1 |
---|
880 | ai2_spawn Top_Comguy_1 |
---|
881 | ai2_spawn Top_Thug_3 |
---|
882 | } |
---|
883 | |
---|
884 | func void unlock6(string ai_name) |
---|
885 | { |
---|
886 | dprint unlock6 |
---|
887 | d6 = 1 |
---|
888 | door_unlock 6 |
---|
889 | particle d1_locklight01 do start |
---|
890 | trigvolume_enable trigger_volume_65 1 |
---|
891 | } |
---|
892 | |
---|
893 | func void yhealth(string ai_name) |
---|
894 | { |
---|
895 | dprint yhealth |
---|
896 | message_remove |
---|
897 | lock_keys |
---|
898 | input 1 |
---|
899 | ui_show_element right 1 |
---|
900 | sound_dialog_play_block c00_01_92shinatama |
---|
901 | sound_dialog_play_block pause |
---|
902 | ui_flash_element health 1 |
---|
903 | chr_animate 0 KONOKOwatch_start 60 |
---|
904 | sleep 59 |
---|
905 | chr_animate 0 KONOKOwatch_idle 15 |
---|
906 | text_console level_1m |
---|
907 | ui_flash_element health 0 |
---|
908 | chr_animate 0 KONOKOwatch_stop |
---|
909 | chr_forceholster 0 0 |
---|
910 | lock_keys keys_all |
---|
911 | end_cutscene |
---|
912 | if (trigvolume_count (63) eq 1) |
---|
913 | { |
---|
914 | ai2_spawn A_t48 |
---|
915 | } |
---|
916 | } |
---|
917 | |
---|
918 | func void console_evidence1(string ai_name) |
---|
919 | { |
---|
920 | text_console level_1a |
---|
921 | console_reset 19 |
---|
922 | } |
---|
923 | |
---|
924 | func void console_evidence2(string ai_name) |
---|
925 | { |
---|
926 | text_console level_1b |
---|
927 | console_reset 20 |
---|
928 | } |
---|
929 | |
---|
930 | func void t02(string ai_name) |
---|
931 | { |
---|
932 | dprint t02 |
---|
933 | sleep 60 |
---|
934 | if(trigvolume_count (2) eq 1) |
---|
935 | { |
---|
936 | dprint spawned_secret |
---|
937 | ai2_spawn secret2 |
---|
938 | trigvolume_enable trigger_volume_01 0 |
---|
939 | ai2_spawn A_t50 |
---|
940 | ai2_dopath A_t50 patrol_secret1 |
---|
941 | ai2_setjobstate A_t50 |
---|
942 | } |
---|
943 | } |
---|
944 | |
---|
945 | func void t05(string ai_name) |
---|
946 | { |
---|
947 | dprint t05 |
---|
948 | ai2_spawn ambush_striker |
---|
949 | } |
---|