| 1 | ######################
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| 2 | # training variables #
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| 3 | ######################
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| 4 | 
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| 5 | #checks to see if player is in correct room for executing current script
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| 6 | var int how_far_along=0;
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| 7 | 
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| 8 | #number of dash track lights
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| 9 | var int tcount=17;
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| 10 | 
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| 11 | #sees if player sprinted
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| 12 | var int didsprint;
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| 13 | 
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| 14 | #sees if player jumped up to big crate with power cell
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| 15 | var int powerupon;
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| 16 | 
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| 17 | #checks to see if OK to run training (for restored game funkiness)
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| 18 | var int can_train_movement = 1;
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| 19 | 
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| 20 | #continues crouch training
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| 21 | var int onto_crouch2;
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| 22 | 
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| 23 | #used to determine if dashing on track for the first time
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| 24 | var int A;
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| 25 | 
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| 26 | #used to determine if finished run was slow
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| 27 | var int B;
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| 28 | 
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| 29 | #set if running was failed
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| 30 | var int bad;
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| 31 | 
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| 32 | #used to measure performance of player
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| 33 | var int rating = 1;
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| 34 | 
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| 35 | #karen dies!
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| 36 | var int demo3dead;
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| 37 | 
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| 38 | #determines which jump script continues after getting on biggest crate  
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| 39 | var int got_ammo;
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| 40 | 
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| 41 | #prevents forcefield and particle/gunk from starting multiple times and not after jumping to the next room
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| 42 | var int forcefieldstopped;
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| 43 | var int particlestarted;
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| 44 | 
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| 45 | ##################
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| 46 | # basic movement #
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| 47 | ##################
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| 48 | func void train_movement(string ai_name)
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| 49 | {
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| 50 |         if (can_train_movement eq 1)
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| 51 |         {
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| 52 |                 train_movement_internal
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| 53 |         }
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| 54 | }
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| 55 | 
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| 56 | func void train_movement_internal(void)
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| 57 | {
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| 58 |         fade_out 0 0 0 0
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| 59 |         cm_interpolate KonCamFoot01 0
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| 60 |         particle forcefield1 do start
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| 61 |         particle forcefield2 do start
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| 62 |         particle steam start
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| 63 |         ui_suppress_prompt=1
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| 64 |         ui_show_element left 0
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| 65 |         ui_show_element right 0
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| 66 |         target_set (1,0.0)
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| 67 |         env_show 2010 0
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| 68 |         how_far_along = 1;
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| 69 |         trigvolume_enable trigger_volume_54 0
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| 70 |         lock_keys 
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| 71 |         lock_keys keys_pause
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| 72 |         trigvolume_enable tv_train_door 0
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| 73 |         trigvolume_enable tv1 0
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| 74 |         trigvolume_enable tv2 0 
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| 75 |         trigvolume_enable tv3 0
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| 76 |         trigvolume_enable tv4 0
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| 77 |         trigvolume_enable tv5 0
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| 78 |         trigvolume_enable tv6 0
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| 79 |         trigvolume_enable tv7 0
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| 80 |         trigvolume_enable tv8 0
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| 81 |         trigvolume_enable tv9 0
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| 82 |         trigvolume_enable tv10 0
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| 83 |         trigvolume_enable tv11 0
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| 84 |         trigvolume_enable tv12 0
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| 85 |         trigvolume_enable tv13 0
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| 86 |         trigvolume_enable tv14 0
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| 87 |         trigvolume_enable tv15 0
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| 88 |         trigvolume_enable tv16 0
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| 89 |         trigvolume_enable tv17 0
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| 90 |         trigvolume_enable tv_move4 0
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| 91 |         trigvolume_enable tv_end 0
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| 92 |         trigvolume_enable tv_review 0
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| 93 |         console_deactivate 11
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| 94 | 
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| 95 |         dprint train_movement
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| 96 | 
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| 97 |         if(how_far_along eq 1)
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| 98 |         {       
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| 99 |                 input 0
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| 100 |                 fade_in 120
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| 101 |                 sleep 90
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| 102 |                 fork Kon
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| 103 |                 ####Shinatama telling Konoko that their neurolink is working perfectly, and telling her they're about to start training.
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| 104 |                 cinematic_start (SHINnametag, 180, 180, 15, 1, 20, false)
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| 105 |                 sleep f10
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| 106 |                 music_train1
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| 107 |                 sound_dialog_play c00_01_29shinatama
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| 108 |                 sound_dialog_play_block pause
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| 109 |                 sleep 30
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| 110 |                 sound_dialog_play c00_01_30shinatama
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| 111 |                 sound_dialog_play_block pause
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| 112 |                 sleep 30
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| 113 |                 sound_dialog_play c00_01_31shinatama
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| 114 |                 sound_dialog_play_block pause           
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| 115 |                 sleep 30
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| 116 |                 sound_dialog_play c00_01_32shinatama
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| 117 |                 sound_dialog_play_block pause
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| 118 |                 sleep 30
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| 119 |                 message xwelcome 240
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| 120 |                 sound_dialog_play c00_01_35shinatama
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| 121 |                 sound_dialog_play_block pause
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| 122 |                 cinematic_stop (SHINnametag, 15, 20)
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| 123 |                 input 1
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| 124 |         }
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| 125 | 
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| 126 |         if(how_far_along eq 1)
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| 127 |         {
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| 128 |                 #use mouse
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| 129 |                 message xmouse 
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| 130 |                 chr_wait_animtype 0 standing_turn_left standing_turn_right
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| 131 |                 message_remove xmouse
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| 132 |                 sleep 60
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| 133 |                 #move with wads
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| 134 |                 lock_keys keys_movement 
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| 135 |                 message xmove 
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| 136 |                 chr_wait_animtype 0 run
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| 137 |                 sleep 60
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| 138 |                 message_remove xmove
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| 139 |                 sleep 60
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| 140 |         }
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| 141 |         if(how_far_along eq 1)
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| 142 |         {
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| 143 |                 #combine to move diag
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| 144 |                 message xcombo 300
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| 145 |                 sleep 300
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| 146 |         }
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| 147 |         if(how_far_along eq 1)
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| 148 |         {
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| 149 |                 #control console
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| 150 |                 message xconsole1
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| 151 |                 sleep 30
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| 152 |                 particle obj_control create
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| 153 |                 trigvolume_enable trigger_volume_54 1
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| 154 |                 console_activate 10
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| 155 |                 lock_keys keys_action
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| 156 | 
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| 157 |         }
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| 158 | }
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| 159 | 
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| 160 | func void move2(string ai_name)
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| 161 | {
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| 162 |         #trigger volume near control console
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| 163 |         message_remove xmouse
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| 164 |         message_remove xmove
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| 165 |         message_remove xcombo
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| 166 |         message_remove xconsole1
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| 167 |         particle obj_control kill
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| 168 | }
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| 169 | 
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| 170 | func void lights(string ai_name)
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| 171 | {
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| 172 |                 particle t17 create
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| 173 |                 sleep 60
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| 174 |                 particle t16 create
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| 175 |                 sleep 60
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| 176 |                 particle t15 create
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| 177 |                 sleep 60
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| 178 |                 particle t14 create
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| 179 |                 sleep 60
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| 180 |                 particle t13 create
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| 181 |                 sleep 60
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| 182 |                 particle t12 create
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| 183 |                 sleep 60
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| 184 |                 particle t11 create
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| 185 |                 sleep 60
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| 186 |                 particle t10 create
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| 187 |                 sleep 60
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| 188 |                 particle t9 create
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| 189 |                 sleep 60
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| 190 |                 particle t8 create
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| 191 |                 sleep 60
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| 192 |                 particle t7 create
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| 193 |                 sleep 60
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| 194 |                 particle t6 create
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| 195 |                 sleep 60
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| 196 |                 particle t5 create
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| 197 |                 sleep 60
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| 198 |                 particle t4 create
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| 199 |                 sleep 60
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| 200 |                 particle t3 create
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| 201 |                 sleep 60
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| 202 |                 particle t2 create
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| 203 |                 sleep 60
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| 204 |                 particle t1 create
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| 205 | }
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| 206 | 
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| 207 | func void move3(string ai_name)
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| 208 | {
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| 209 |         #used control console
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| 210 |         message_remove xactivate1
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| 211 |         particle obj_control kill
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| 212 |         sleep 60
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| 213 | 
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| 214 |         if(A eq 0)
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| 215 |         #first run, so warm up
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| 216 |         {
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| 217 |                 if(how_far_along eq 1)
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| 218 |                 {
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| 219 |                         #we'll use lights for dash
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| 220 |                         sound_dialog_play c00_01_36shinatama                    
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| 221 |                         message xactivate2 300
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| 222 |                         fork lights
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| 223 |                         sleep 30
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| 224 |                         #better warmup
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| 225 |                         sound_dialog_play_block c00_01_33shinatama
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| 226 |                         sound_dialog_play_block pause   
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| 227 |                 }
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| 228 |                 
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| 229 |                 if(how_far_along eq 1)
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| 230 |                 {
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| 231 |                         #turn and dash
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| 232 |                         message xdash1
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| 233 |                         fork encourage_dash
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| 234 |                         chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt
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| 235 |                         didsprint = 1
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| 236 |                         message_remove xdash1
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| 237 |                         message_remove xencouragedash
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| 238 |                         sleep 60
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| 239 |                         sound_dialog_play c00_01_37shinatama
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| 240 |                 #       sound_dialog_play_block pause
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| 241 |                 }
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| 242 | 
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| 243 |                 if(how_far_along eq 1)
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| 244 |                 {
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| 245 |                         #beautiful sprint
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| 246 |                         message xdash2 240
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| 247 |                         sleep  240
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| 248 |                 }
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| 249 | 
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| 250 |                 if(how_far_along eq 1)
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| 251 |                 {
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| 252 |                         #dash is fast but loud
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| 253 |                         message xdash3
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| 254 |                         sound_dialog_play c00_01_38shinatama
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| 255 |                         sound_dialog_play_block pause
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| 256 |                 }
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| 257 |         }
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| 258 | 
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| 259 |         if(A eq 1)
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| 260 |         {
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| 261 |                 tcount= 17;
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| 262 |                 B = 0;
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| 263 |                 bad = 0;
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| 264 |                 if(how_far_along eq 1)
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| 265 |                 {
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| 266 |                 #       sound_dialog_play_block c00_01_41shinatama
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| 267 |                         dprint kill_parts
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| 268 |                         particle t17 kill
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| 269 |                         particle t16 kill
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| 270 |                         particle t15 kill
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| 271 |                         particle t14 kill
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| 272 |                         particle t13 kill
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| 273 |                         particle t12 kill
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| 274 |                         particle t11 kill
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| 275 |                         particle t10 kill
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| 276 |                         particle t9 kill
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| 277 |                         particle t8 kill
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| 278 |                         particle t7 kill
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| 279 |                         particle t6 kill
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| 280 |                         particle t5 kill
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| 281 |                         particle t4 kill
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| 282 |                         particle t3 kill
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| 283 |                         particle t2 kill
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| 284 |                         particle t1 kill
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| 285 |                         dprint recreate_parts
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| 286 |                         particle t17 create
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| 287 |                         particle t16 create
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| 288 |                         particle t15 create
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| 289 |                         particle t14 create
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| 290 |                         particle t13 create
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| 291 |                         particle t12 create
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| 292 |                         particle t11 create
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| 293 |                         particle t10 create
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| 294 |                         particle t9 create
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| 295 |                         particle t8 create
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| 296 |                         particle t7 create
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| 297 |                         particle t6 create
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| 298 |                         particle t5 create
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| 299 |                         particle t4 create
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| 300 |                         particle t3 create
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| 301 |                         particle t2 create
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| 302 |                         particle t1 create
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| 303 |                         trigvolume_reset tv_move4 
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| 304 |                 }
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| 305 |         }
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| 306 | 
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| 307 |         if(how_far_along eq 1)
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| 308 |         {
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| 309 |                 message_remove xdash3
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| 310 |                 sleep 60
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| 311 |                 #goto track and trigger script in volume
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| 312 |                 particle obj_start create
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| 313 |                 message xgotrack
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| 314 |                 trigvolume_enable tv_move4 1
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| 315 |         }
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| 316 | }
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| 317 | 
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| 318 | func void encourage_dash(string ai_name)
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| 319 | {
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| 320 |         sleep 600
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| 321 |         if(didsprint eq 0)
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| 322 |         {
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| 323 |                 message_remove xdash1
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| 324 |                 sleep 60
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| 325 |                 #that'sleep 300 not a dash
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| 326 |                 sound_dialog_play c00_01_39shinatama
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| 327 |                 message xencouragedash
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| 328 |                 dprint rating
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| 329 |                 rating = rating + 1;
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| 330 |         }
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| 331 | }
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| 332 | 
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| 333 | func void move4(string ai_name)
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| 334 | {
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| 335 |   if(A eq 0)
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| 336 |   {
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| 337 |         if(how_far_along eq 1)
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| 338 |         {
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| 339 |                 message_remove xgotrack
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| 340 |                 trigvolume_enable tv1 1
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| 341 |                 trigvolume_enable tv2 1 
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| 342 |                 trigvolume_enable tv3 1
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| 343 |                 trigvolume_enable tv4 1
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| 344 |                 trigvolume_enable tv5 1
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| 345 |                 trigvolume_enable tv6 1
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| 346 |                 trigvolume_enable tv7 1
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| 347 |                 trigvolume_enable tv8 1
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| 348 |                 trigvolume_enable tv9 1
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| 349 |                 trigvolume_enable tv10 1
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| 350 |                 trigvolume_enable tv11 1
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| 351 |                 trigvolume_enable tv12 1
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| 352 |                 trigvolume_enable tv13 1
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| 353 |                 trigvolume_enable tv14 1
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| 354 |                 trigvolume_enable tv15 1
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| 355 |                 trigvolume_enable tv16 1
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| 356 |                 trigvolume_enable tv17 1
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| 357 |                 particle obj_start kill
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| 358 |                 sound_dialog_play c00_01_41shinatama
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| 359 |                 sleep 60
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| 360 |                 message xrun
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| 361 |         }
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| 362 |   }
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| 363 |         if(A eq 1)
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| 364 |         {
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| 365 |                 if(how_far_along eq 1)
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| 366 |                 {
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| 367 |                         message_remove xgotrack
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| 368 |                         trigvolume_reset tv1 
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| 369 |                         trigvolume_reset tv2 
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| 370 |                         trigvolume_reset tv3 
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| 371 |                         trigvolume_reset tv4 
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| 372 |                         trigvolume_reset tv5 
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| 373 |                         trigvolume_reset tv6 
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| 374 |                         trigvolume_reset tv7 
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| 375 |                         trigvolume_reset tv8 
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| 376 |                         trigvolume_reset tv9 
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| 377 |                         trigvolume_reset tv10 
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| 378 |                         trigvolume_reset tv11 
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| 379 |                         trigvolume_reset tv12 
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| 380 |                         trigvolume_reset tv13 
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| 381 |                         trigvolume_reset tv14 
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| 382 |                         trigvolume_reset tv15 
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| 383 |                         trigvolume_reset tv16 
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| 384 |                         trigvolume_reset tv17 
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| 385 |                         particle obj_start kill
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| 386 |                         sound_dialog_play c00_01_41shinatama
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| 387 |                         sleep 60
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| 388 |                         message xrun
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| 389 |                 }
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| 390 |         }
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| 391 | 
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| 392 |         particle obj_end create
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| 393 |         trigvolume_reset tv_end
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| 394 |         trigvolume_enable tv_end 1
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| 395 |         sleep 660
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| 396 |         dprint timeup
 | 
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| 397 |         B = 1;
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| 398 | }
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| 399 | 
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| 400 | func void track_end(string ai_name)
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| 401 | {
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| 402 |         if(B eq 1)
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| 403 |         {
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| 404 |                 bad = 1;
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| 405 |         }
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| 406 |         if(how_far_along eq 1)
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| 407 |         {
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| 408 |                 particle obj_end kill
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| 409 |                 particle obj_start kill
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| 410 |                 message_remove
 | 
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| 411 |                 message_remove xrun
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| 412 |                 sleep 60
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| 413 |                 ###all targets hit
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| 414 |                 if(tcount eq 0)
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| 415 |                 {
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| 416 |                         #### all hit, RUN WAS fast      
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| 417 |                         if(bad eq 0)
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| 418 |                         {
 | 
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| 419 |                                 sound_dialog_play_block c00_01_42shinatama
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| 420 |                                 message xgreat 240
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| 421 |                                 A = 0;
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| 422 |                                 sleep 240
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| 423 |                         }
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| 424 |                         ####all hit, RUN WAS slow
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| 425 |                         if(bad eq 1)
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| 426 |                         {
 | 
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| 427 |                                 dprint rating
 | 
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| 428 |                                 rating = rating + 1;
 | 
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| 429 |                                 sound_dialog_play_block c00_01_11shinatama
 | 
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| 430 |                                 message xgoodbutslow 240
 | 
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| 431 |                                 A = 0;
 | 
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| 432 |                                 sleep 240
 | 
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| 433 |                         }
 | 
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| 434 |                 }
 | 
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| 435 | 
 | 
|---|
| 436 |                 ####targets were MISSED
 | 
|---|
| 437 |                 if(tcount ne 0)
 | 
|---|
| 438 |                 {
 | 
|---|
| 439 |                         dprint rating
 | 
|---|
| 440 |                         rating = rating + 1;
 | 
|---|
| 441 |                         ###missed, fast
 | 
|---|
| 442 |                         if(bad eq 0)
 | 
|---|
| 443 |                         {
 | 
|---|
| 444 |                                 sound_dialog_play_block c00_01_43shinatama
 | 
|---|
| 445 |                                 message xpractice 360
 | 
|---|
| 446 |                                 A = 1;
 | 
|---|
| 447 |                                 sleep 360
 | 
|---|
| 448 |                         }
 | 
|---|
| 449 |                         ####missed, slow
 | 
|---|
| 450 |                         if(bad eq 1)
 | 
|---|
| 451 |                         {
 | 
|---|
| 452 |                                 sound_dialog_play_block c00_01_43shinatama
 | 
|---|
| 453 |                                 message xslowtoo 360
 | 
|---|
| 454 |                                 A = 1;
 | 
|---|
| 455 |                                 sleep 360
 | 
|---|
| 456 |                         }
 | 
|---|
| 457 |                 }
 | 
|---|
| 458 |         }
 | 
|---|
| 459 |    #####THIS ENDS BASIC MOVEMENTS FOR SUCCESSFUL RUNNERS
 | 
|---|
| 460 |   if(A eq 0)
 | 
|---|
| 461 |   {
 | 
|---|
| 462 |         if(how_far_along eq 1)
 | 
|---|
| 463 |         {
 | 
|---|
| 464 |                 sound_dialog_play_block c00_01_44shinatama
 | 
|---|
| 465 |                 message xendbasic 300
 | 
|---|
| 466 |                 sleep 300
 | 
|---|
| 467 |         }
 | 
|---|
| 468 | 
 | 
|---|
| 469 |         if(how_far_along eq 1)
 | 
|---|
| 470 |         {
 | 
|---|
| 471 |                 sound_dialog_play c00_01_45shinatama
 | 
|---|
| 472 |                 message xreview 
 | 
|---|
| 473 |                 console_activate 11
 | 
|---|
| 474 |                 trigvolume_enable tv_review 1
 | 
|---|
| 475 |                 particle obj_data create
 | 
|---|
| 476 |         }
 | 
|---|
| 477 |   }
 | 
|---|
| 478 |       ####IF THE RUN WASN'T GOOD, THEN RESET CONSOLE
 | 
|---|
| 479 |         if(A eq 1)
 | 
|---|
| 480 |         {
 | 
|---|
| 481 |                 message xconsole1
 | 
|---|
| 482 |                 sleep 30
 | 
|---|
| 483 |                 particle obj_control create
 | 
|---|
| 484 |                 console_reset 10
 | 
|---|
| 485 |                 console_activate 10
 | 
|---|
| 486 |                 trigvolume_reset trigger_volume_54              
 | 
|---|
| 487 |                 trigvolume_enable trigger_volume_54 1
 | 
|---|
| 488 |         }
 | 
|---|
| 489 | }
 | 
|---|
| 490 | 
 | 
|---|
| 491 | func void review(string ai_name)
 | 
|---|
| 492 | {
 | 
|---|
| 493 |         if(how_far_along eq 1)
 | 
|---|
| 494 |         {
 | 
|---|
| 495 |                 message_remove xreview
 | 
|---|
| 496 |                 particle obj_data kill
 | 
|---|
| 497 |         #       sleep 60
 | 
|---|
| 498 |         #       message xactivate3
 | 
|---|
| 499 |         }
 | 
|---|
| 500 | }
 | 
|---|
| 501 | 
 | 
|---|
| 502 | func void review2(string ai_name)
 | 
|---|
| 503 | {
 | 
|---|
| 504 |         if(how_far_along eq 1)
 | 
|---|
| 505 |         {
 | 
|---|
| 506 |         #       message_remove xactivate3
 | 
|---|
| 507 |                 text_console level_1c
 | 
|---|
| 508 |                 console_reset 11
 | 
|---|
| 509 |                 sleep 120
 | 
|---|
| 510 |                 message xgodoor
 | 
|---|
| 511 |                 trigvolume_enable tv_train_door 1
 | 
|---|
| 512 |                 sound_dialog_play c00_01_48shinatama
 | 
|---|
| 513 |         #       sound_dialog_play_block pause
 | 
|---|
| 514 |                 particle obj1 create
 | 
|---|
| 515 |         }
 | 
|---|
| 516 | }
 | 
|---|
| 517 | 
 | 
|---|
| 518 | func void track17(string ai_name)
 | 
|---|
| 519 | {
 | 
|---|
| 520 |         if(how_far_along eq 1)
 | 
|---|
| 521 |         {
 | 
|---|
| 522 |                 particle t17 kill
 | 
|---|
| 523 |                 tcount = tcount - 1
 | 
|---|
| 524 |         }
 | 
|---|
| 525 | }
 | 
|---|
| 526 | 
 | 
|---|
| 527 | func void track16(string ai_name)
 | 
|---|
| 528 | {
 | 
|---|
| 529 |         if(how_far_along eq 1)
 | 
|---|
| 530 |         {
 | 
|---|
| 531 |                 particle t16 kill
 | 
|---|
| 532 |                 tcount = tcount - 1
 | 
|---|
| 533 |         }
 | 
|---|
| 534 | }
 | 
|---|
| 535 | 
 | 
|---|
| 536 | func void track15(string ai_name)
 | 
|---|
| 537 | {
 | 
|---|
| 538 |         if(how_far_along eq 1)
 | 
|---|
| 539 |         {
 | 
|---|
| 540 |                 particle t15 kill
 | 
|---|
| 541 |                 tcount = tcount - 1
 | 
|---|
| 542 | }
 | 
|---|
| 543 | }
 | 
|---|
| 544 | 
 | 
|---|
| 545 | func void track14(string ai_name)
 | 
|---|
| 546 | {
 | 
|---|
| 547 |         if(how_far_along eq 1)
 | 
|---|
| 548 |         {
 | 
|---|
| 549 |                 particle t14 kill
 | 
|---|
| 550 |                 tcount = tcount - 1
 | 
|---|
| 551 |         }
 | 
|---|
| 552 | }
 | 
|---|
| 553 | 
 | 
|---|
| 554 | func void track13(string ai_name)
 | 
|---|
| 555 | {
 | 
|---|
| 556 |         if(how_far_along eq 1)
 | 
|---|
| 557 |         {
 | 
|---|
| 558 |                 particle t13 kill
 | 
|---|
| 559 |                 tcount = tcount - 1
 | 
|---|
| 560 |         }
 | 
|---|
| 561 | }
 | 
|---|
| 562 | 
 | 
|---|
| 563 | func void track12(string ai_name)
 | 
|---|
| 564 | {
 | 
|---|
| 565 |         if(how_far_along eq 1)
 | 
|---|
| 566 |         {
 | 
|---|
| 567 |                 particle t12 kill
 | 
|---|
| 568 |                 tcount = tcount - 1
 | 
|---|
| 569 |         }
 | 
|---|
| 570 | }
 | 
|---|
| 571 | 
 | 
|---|
| 572 | func void track11(string ai_name)
 | 
|---|
| 573 | {
 | 
|---|
| 574 |         if(how_far_along eq 1)
 | 
|---|
| 575 |         {
 | 
|---|
| 576 |                 tcount = tcount - 1
 | 
|---|
| 577 |                 particle t11 kill
 | 
|---|
| 578 |         }
 | 
|---|
| 579 | }
 | 
|---|
| 580 | 
 | 
|---|
| 581 | func void track10(string ai_name)
 | 
|---|
| 582 | {
 | 
|---|
| 583 |         if(how_far_along eq 1)
 | 
|---|
| 584 |         {
 | 
|---|
| 585 |                 particle t10 kill
 | 
|---|
| 586 |                 tcount = tcount - 1
 | 
|---|
| 587 |         }
 | 
|---|
| 588 | }
 | 
|---|
| 589 | 
 | 
|---|
| 590 | func void track9(string ai_name)
 | 
|---|
| 591 | {
 | 
|---|
| 592 |         if(how_far_along eq 1)
 | 
|---|
| 593 |         {
 | 
|---|
| 594 |                 particle t9 kill
 | 
|---|
| 595 |                 tcount = tcount - 1
 | 
|---|
| 596 |         }
 | 
|---|
| 597 | }
 | 
|---|
| 598 | 
 | 
|---|
| 599 | func void track8(string ai_name)
 | 
|---|
| 600 | {
 | 
|---|
| 601 |         if(how_far_along eq 1)
 | 
|---|
| 602 |         {
 | 
|---|
| 603 |                 particle t8 kill
 | 
|---|
| 604 |                 tcount = tcount - 1
 | 
|---|
| 605 |         }
 | 
|---|
| 606 | }
 | 
|---|
| 607 | 
 | 
|---|
| 608 | func void track7(string ai_name)
 | 
|---|
| 609 | {
 | 
|---|
| 610 |         if(how_far_along eq 1)
 | 
|---|
| 611 |         {
 | 
|---|
| 612 |                 particle t7 kill
 | 
|---|
| 613 |                 tcount = tcount - 1
 | 
|---|
| 614 |         }
 | 
|---|
| 615 | }
 | 
|---|
| 616 | 
 | 
|---|
| 617 | func void track6(string ai_name)
 | 
|---|
| 618 | {
 | 
|---|
| 619 |         if(how_far_along eq 1)
 | 
|---|
| 620 |         {
 | 
|---|
| 621 |                 particle t6 kill
 | 
|---|
| 622 |                 tcount = tcount - 1
 | 
|---|
| 623 |         }
 | 
|---|
| 624 | }
 | 
|---|
| 625 | 
 | 
|---|
| 626 | func void track5(string ai_name)
 | 
|---|
| 627 | {
 | 
|---|
| 628 |         if(how_far_along eq 1)
 | 
|---|
| 629 |         {
 | 
|---|
| 630 |                 particle t5 kill
 | 
|---|
| 631 |                 tcount = tcount - 1
 | 
|---|
| 632 |         }
 | 
|---|
| 633 | }
 | 
|---|
| 634 | 
 | 
|---|
| 635 | func void track4(string ai_name)
 | 
|---|
| 636 | {
 | 
|---|
| 637 |         if(how_far_along eq 1)
 | 
|---|
| 638 |         {
 | 
|---|
| 639 |                 particle t4 kill
 | 
|---|
| 640 |                 tcount = tcount - 1
 | 
|---|
| 641 |         }
 | 
|---|
| 642 | }
 | 
|---|
| 643 | 
 | 
|---|
| 644 | func void track3(string ai_name)
 | 
|---|
| 645 | {
 | 
|---|
| 646 |         if(how_far_along eq 1)
 | 
|---|
| 647 |         {
 | 
|---|
| 648 |                 particle t3 kill
 | 
|---|
| 649 |                 tcount = tcount - 1
 | 
|---|
| 650 |         }
 | 
|---|
| 651 | }
 | 
|---|
| 652 | 
 | 
|---|
| 653 | func void track2(string ai_name)
 | 
|---|
| 654 | {
 | 
|---|
| 655 |         if(how_far_along eq 1)
 | 
|---|
| 656 |         {
 | 
|---|
| 657 |                 particle t2 kill
 | 
|---|
| 658 |                 tcount = tcount - 1
 | 
|---|
| 659 |         }
 | 
|---|
| 660 | }
 | 
|---|
| 661 | 
 | 
|---|
| 662 | func void track1(string ai_name)
 | 
|---|
| 663 | {
 | 
|---|
| 664 |         if(how_far_along eq 1)
 | 
|---|
| 665 |         {
 | 
|---|
| 666 |                 particle t1 kill
 | 
|---|
| 667 |                 tcount = tcount - 1
 | 
|---|
| 668 |         }
 | 
|---|
| 669 | }
 | 
|---|
| 670 | 
 | 
|---|
| 671 | ###################
 | 
|---|
| 672 | # use manual door #
 | 
|---|
| 673 | ###################
 | 
|---|
| 674 | func void train_door(string ai_name)
 | 
|---|
| 675 | {
 | 
|---|
| 676 |         dprint train_door
 | 
|---|
| 677 |         message_remove xgodoor
 | 
|---|
| 678 |         sleep 60
 | 
|---|
| 679 | #       Good.  Now the door will unlock as the indicator light turns green.
 | 
|---|
| 680 |         particle obj1 kill
 | 
|---|
| 681 |         #light goes green
 | 
|---|
| 682 |         message unlock_door1 240
 | 
|---|
| 683 |         sleep 40
 | 
|---|
| 684 |         door_unlock 98 
 | 
|---|
| 685 |         particle door1_locklight02 do start
 | 
|---|
| 686 |         sleep 200
 | 
|---|
| 687 | 
 | 
|---|
| 688 |         if (how_far_along eq 1)
 | 
|---|
| 689 |         {
 | 
|---|
| 690 |                 message open_door1b 300
 | 
|---|
| 691 |                 sleep 300
 | 
|---|
| 692 |         }
 | 
|---|
| 693 | 
 | 
|---|
| 694 |         if (how_far_along eq 1)
 | 
|---|
| 695 |         {
 | 
|---|
| 696 | #               Please proceed to the next room
 | 
|---|
| 697 |                 message proceed_door1 300       
 | 
|---|
| 698 |                 sleep 300
 | 
|---|
| 699 |         }
 | 
|---|
| 700 |         if (how_far_along eq 1)
 | 
|---|
| 701 |         {
 | 
|---|
| 702 | #               message open_door1      
 | 
|---|
| 703 |         }
 | 
|---|
| 704 | }
 | 
|---|
| 705 | 
 | 
|---|
| 706 | ########
 | 
|---|
| 707 | # jump #
 | 
|---|
| 708 | ########
 | 
|---|
| 709 | func void train_jump(string ai_name)
 | 
|---|
| 710 | {       
 | 
|---|
| 711 |         how_far_along = 2;
 | 
|---|
| 712 |         lock_keys keys_inventory
 | 
|---|
| 713 |         message_remove open_door1
 | 
|---|
| 714 |         message_remove open_door1b
 | 
|---|
| 715 |         message_remove proceed_door1
 | 
|---|
| 716 |         sleep 120
 | 
|---|
| 717 |         if (how_far_along eq 2)
 | 
|---|
| 718 |         {
 | 
|---|
| 719 |                 if(powerupon eq 0)
 | 
|---|
| 720 |                 {
 | 
|---|
| 721 |                         sound_dialog_play c00_01_49shinatama
 | 
|---|
| 722 |                         message jump_basic 240
 | 
|---|
| 723 |                         sleep 240
 | 
|---|
| 724 |                 }
 | 
|---|
| 725 |         }
 | 
|---|
| 726 |         if (how_far_along eq 2)
 | 
|---|
| 727 |         {
 | 
|---|
| 728 |                 if(powerupon eq 0)
 | 
|---|
| 729 |                 {
 | 
|---|
| 730 |                         lock_keys keys_jump
 | 
|---|
| 731 | #                       SPACE to jump
 | 
|---|
| 732 |                         message c01_50_06 
 | 
|---|
| 733 |                         chr_wait_animtype 0 jump
 | 
|---|
| 734 |                         sleep 60
 | 
|---|
| 735 |                         message_remove c01_50_06
 | 
|---|
| 736 |                         sleep 60
 | 
|---|
| 737 |                 }
 | 
|---|
| 738 |         }
 | 
|---|
| 739 |         if (how_far_along eq 2)
 | 
|---|
| 740 |         {
 | 
|---|
| 741 |                 if(powerupon eq 0)
 | 
|---|
| 742 |                 {
 | 
|---|
| 743 |                         sound_dialog_play c00_01_08shinatama
 | 
|---|
| 744 |                 }
 | 
|---|
| 745 |         }
 | 
|---|
| 746 |         if (how_far_along eq 2)
 | 
|---|
| 747 |         {
 | 
|---|
| 748 |                 if(powerupon eq 0)
 | 
|---|
| 749 |                 {
 | 
|---|
| 750 | #                       directional jumping
 | 
|---|
| 751 | #                       (press W and then SPACE when you want to jump)
 | 
|---|
| 752 |                         message c01_50_07               
 | 
|---|
| 753 |                         chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start
 | 
|---|
| 754 |                         sleep 60
 | 
|---|
| 755 |                         message_remove c01_50_07
 | 
|---|
| 756 |                         sleep 60
 | 
|---|
| 757 |                 }
 | 
|---|
| 758 | 
 | 
|---|
| 759 |         }
 | 
|---|
| 760 |         if (how_far_along eq 2)
 | 
|---|
| 761 |         {
 | 
|---|
| 762 |                 if(powerupon eq 0)
 | 
|---|
| 763 |                 {
 | 
|---|
| 764 | #                       longer hit space, longer jump
 | 
|---|
| 765 |                         message jump_basic2 300         
 | 
|---|
| 766 |                         sleep 120
 | 
|---|
| 767 |                 }
 | 
|---|
| 768 |         }
 | 
|---|
| 769 | ########################encourage players to jump to next room unless they are on the large crate
 | 
|---|
| 770 |         if (how_far_along eq 2)
 | 
|---|
| 771 |         {
 | 
|---|
| 772 |                 if(powerupon eq 0)
 | 
|---|
| 773 |                 {
 | 
|---|
| 774 |                         if(forcefieldstopped eq 0)
 | 
|---|
| 775 |                         {
 | 
|---|
| 776 |                                 forcefieldstopped = 1;
 | 
|---|
| 777 |                                 particle forcefield1 do stop
 | 
|---|
| 778 |                                 sleep 180
 | 
|---|
| 779 |                         }
 | 
|---|
| 780 |                 }
 | 
|---|
| 781 |                 if(powerupon eq 0)
 | 
|---|
| 782 |                 {
 | 
|---|
| 783 |                         if(particlestarted eq 0)
 | 
|---|
| 784 |                         {
 | 
|---|
| 785 |                                 particlestarted = 1;
 | 
|---|
| 786 |                                 sound_dialog_play c00_01_50shinatama
 | 
|---|
| 787 |                                 message jump1
 | 
|---|
| 788 |                                 particle obj2 create
 | 
|---|
| 789 |                                 env_show 2011 0
 | 
|---|
| 790 |                         }
 | 
|---|
| 791 | 
 | 
|---|
| 792 |                 }
 | 
|---|
| 793 |         }
 | 
|---|
| 794 | }
 | 
|---|
| 795 | 
 | 
|---|
| 796 | func void powerup(string ai_name)
 | 
|---|
| 797 | {
 | 
|---|
| 798 |         powerupon = 1
 | 
|---|
| 799 |         fork pickup_powerup
 | 
|---|
| 800 |         dprint rating
 | 
|---|
| 801 |         rating =  rating - 1;
 | 
|---|
| 802 |         message_remove jump_basic
 | 
|---|
| 803 |         message_remove jump_basic2
 | 
|---|
| 804 |         message_remove good
 | 
|---|
| 805 |         message_remove jump1
 | 
|---|
| 806 | #       particle obj2 kill
 | 
|---|
| 807 |         sleep 80
 | 
|---|
| 808 |         if(how_far_along eq 2)
 | 
|---|
| 809 |         {
 | 
|---|
| 810 |                 sound_dialog_play c00_01_46shinatama
 | 
|---|
| 811 |                 sound_dialog_play_block pause
 | 
|---|
| 812 |                 sleep 30
 | 
|---|
| 813 |                 sound_dialog_play c00_01_47shinatama
 | 
|---|
| 814 |                 sound_dialog_play_block pause
 | 
|---|
| 815 |         }
 | 
|---|
| 816 | #############################encourage players to jump to next room unless they are getting the ammo
 | 
|---|
| 817 |         if(got_ammo eq 0)
 | 
|---|
| 818 |         {
 | 
|---|
| 819 |                 if(how_far_along eq 2)
 | 
|---|
| 820 |                 {       
 | 
|---|
| 821 |                 #       particle obj2 kill
 | 
|---|
| 822 |                         message_remove jump1
 | 
|---|
| 823 |                         if(forcefieldstopped eq 0)
 | 
|---|
| 824 |                         {
 | 
|---|
| 825 |                                 forcefieldstopped =1;
 | 
|---|
| 826 |                                 particle forcefield1 do stop
 | 
|---|
| 827 |                                 sleep 180
 | 
|---|
| 828 |                 }
 | 
|---|
| 829 |                 }
 | 
|---|
| 830 |         }
 | 
|---|
| 831 |         if(got_ammo eq 0)
 | 
|---|
| 832 |         {
 | 
|---|
| 833 |                 if(how_far_along eq 2)
 | 
|---|
| 834 |                 {
 | 
|---|
| 835 |                         sound_dialog_play c00_01_50shinatama
 | 
|---|
| 836 |                         if(particlestarted eq 0)
 | 
|---|
| 837 |                         {
 | 
|---|
| 838 |                                 particlestarted = 1;
 | 
|---|
| 839 |                                 particle obj2 create
 | 
|---|
| 840 |                                 env_show 2011 0
 | 
|---|
| 841 |             }
 | 
|---|
| 842 |                 }
 | 
|---|
| 843 |         }
 | 
|---|
| 844 | }
 | 
|---|
| 845 | 
 | 
|---|
| 846 | func void pickup_powerup(void)
 | 
|---|
| 847 | {
 | 
|---|
| 848 | #       particle obj2 kill
 | 
|---|
| 849 |         message_remove jump1
 | 
|---|
| 850 |         chr_wait_animtype 0 Pickup_Object
 | 
|---|
| 851 |         got_ammo = 1;
 | 
|---|
| 852 |         sleep 80
 | 
|---|
| 853 |         message xpower1 300
 | 
|---|
| 854 |         sleep 120
 | 
|---|
| 855 | #########################encourage players to jump to next room unless the messages have already gone by
 | 
|---|
| 856 |         
 | 
|---|
| 857 |         forcefieldstopped = 1;
 | 
|---|
| 858 |         particle forcefield1 do stop
 | 
|---|
| 859 |         sleep 180
 | 
|---|
| 860 |         if(how_far_along eq 2)
 | 
|---|
| 861 |         {
 | 
|---|
| 862 |                 sound_dialog_play c00_01_50shinatama
 | 
|---|
| 863 |                 if(particlestarted eq 0)
 | 
|---|
| 864 |                 {
 | 
|---|
| 865 |                         particlestarted = 1;
 | 
|---|
| 866 |                         particle obj2 create
 | 
|---|
| 867 |                         env_show 2011 0
 | 
|---|
| 868 |                 }
 | 
|---|
| 869 |         }
 | 
|---|
| 870 |         if(how_far_along eq 2)
 | 
|---|
| 871 |         {
 | 
|---|
| 872 |                 message jump1
 | 
|---|
| 873 |         }       
 | 
|---|
| 874 | }
 | 
|---|
| 875 | 
 | 
|---|
| 876 | ################
 | 
|---|
| 877 | # escape moves #
 | 
|---|
| 878 | ################
 | 
|---|
| 879 | func void train_crouch(string ai_name)
 | 
|---|
| 880 | {
 | 
|---|
| 881 |         how_far_along = 3;
 | 
|---|
| 882 |         trigvolume_enable trigger_volume_62 0
 | 
|---|
| 883 |         message_remove
 | 
|---|
| 884 |         door_lock 98
 | 
|---|
| 885 |         particle door1_locklight02 do stop
 | 
|---|
| 886 |         particle obj2 kill
 | 
|---|
| 887 |         particle obj1 kill
 | 
|---|
| 888 |         particle obj_start kill
 | 
|---|
| 889 |         particle obj_end kill
 | 
|---|
| 890 |         particle obj_control kill
 | 
|---|
| 891 |         dprint train_crouch
 | 
|---|
| 892 |         trigvolume_enable trigger_volume_71 0
 | 
|---|
| 893 |         sleep 60
 | 
|---|
| 894 |         message_remove
 | 
|---|
| 895 |         particle obj2 kill
 | 
|---|
| 896 |         sound_dialog_play_interrupt c00_01_01shinatama
 | 
|---|
| 897 |         ai2_spawn demo1
 | 
|---|
| 898 |         ai2_spawn demo2
 | 
|---|
| 899 |         ai2_spawn demo3
 | 
|---|
| 900 |         chr_nocollision demo1 1
 | 
|---|
| 901 |         chr_nocollision demo2 1 
 | 
|---|
| 902 |         chr_nocollision demo3 1
 | 
|---|
| 903 |                 ai2_dopath demo1 pdemo1
 | 
|---|
| 904 |                 ai2_dopath demo2 pdemo2
 | 
|---|
| 905 |                 ai2_dopath demo3 pdemo3
 | 
|---|
| 906 |                 ai2_setjobstate demo1
 | 
|---|
| 907 |                 ai2_setjobstate demo2
 | 
|---|
| 908 |                 ai2_setjobstate demo3
 | 
|---|
| 909 |         #shift important
 | 
|---|
| 910 |         if(how_far_along eq 3)
 | 
|---|
| 911 |         {
 | 
|---|
| 912 |                 lock_keys keys_crouch
 | 
|---|
| 913 |                 message shift 240
 | 
|---|
| 914 |                 sleep 240
 | 
|---|
| 915 |         }
 | 
|---|
| 916 | 
 | 
|---|
| 917 |         if(how_far_along eq 3)
 | 
|---|
| 918 |         {
 | 
|---|
| 919 | #               SHIFT to crouch
 | 
|---|
| 920 |                 message c01_50_08 
 | 
|---|
| 921 |                 chr_wait_animtype 0 crouch
 | 
|---|
| 922 |                 sleep 60
 | 
|---|
| 923 |                 message_remove c01_50_08
 | 
|---|
| 924 |                 sleep 120
 | 
|---|
| 925 |         }
 | 
|---|
| 926 | 
 | 
|---|
| 927 |         if(how_far_along eq 3)
 | 
|---|
| 928 |         {
 | 
|---|
| 929 |                 sleep 30
 | 
|---|
| 930 | #               sorry to interrupt you
 | 
|---|
| 931 |                 sound_dialog_play c00_01_51shinatama
 | 
|---|
| 932 |                 sleep 60
 | 
|---|
| 933 |                 message xinterrupt 180
 | 
|---|
| 934 |                 sleep 180
 | 
|---|
| 935 |                 message xfite
 | 
|---|
| 936 |                 sleep 30
 | 
|---|
| 937 |                 particle fight create
 | 
|---|
| 938 |                 trigvolume_enable trigger_volume_71 1
 | 
|---|
| 939 |         }
 | 
|---|
| 940 | }
 | 
|---|
| 941 | 
 | 
|---|
| 942 | func void crouch2(string ai_name)
 | 
|---|
| 943 | {
 | 
|---|
| 944 |         if (how_far_along eq 3)
 | 
|---|
| 945 |         {
 | 
|---|
| 946 |                 message xresume 180
 | 
|---|
| 947 |                 sleep 180
 | 
|---|
| 948 | #               MOVEWHile crouching
 | 
|---|
| 949 |                 message c01_50_09
 | 
|---|
| 950 |                 chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right
 | 
|---|
| 951 |                 sleep 60
 | 
|---|
| 952 |                 message_remove c01_50_09
 | 
|---|
| 953 |                 sleep 60
 | 
|---|
| 954 |                 message c01_50_10 240
 | 
|---|
| 955 |                 sound_dialog_play_block c00_01_54shinatama
 | 
|---|
| 956 |                 sleep 240
 | 
|---|
| 957 | 
 | 
|---|
| 958 |         }
 | 
|---|
| 959 | 
 | 
|---|
| 960 |         if (how_far_along eq 3)
 | 
|---|
| 961 |         {
 | 
|---|
| 962 | #               ESCAPE MOVES somersault
 | 
|---|
| 963 |                 message c01_50_11
 | 
|---|
| 964 |                 chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide
 | 
|---|
| 965 |                 sleep 60
 | 
|---|
| 966 |                 message_remove c01_50_11
 | 
|---|
| 967 |                 sleep 60
 | 
|---|
| 968 |         }
 | 
|---|
| 969 | 
 | 
|---|
| 970 |         if (how_far_along eq 3)
 | 
|---|
| 971 |         {
 | 
|---|
| 972 | #               cartwheel
 | 
|---|
| 973 |                 message back 
 | 
|---|
| 974 |                 chr_wait_animtype 0 crouch_back
 | 
|---|
| 975 |                 sleep 60
 | 
|---|
| 976 |                 sound_dialog_play_block c00_01_07shinatama
 | 
|---|
| 977 |                 message_remove back
 | 
|---|
| 978 |                 sleep 60
 | 
|---|
| 979 |         }
 | 
|---|
| 980 | 
 | 
|---|
| 981 |         if (how_far_along eq 3)
 | 
|---|
| 982 |         {
 | 
|---|
| 983 | #               SLIDE
 | 
|---|
| 984 |                 sleep 30
 | 
|---|
| 985 |                 sound_dialog_play_block c00_01_55shinatama
 | 
|---|
| 986 |                 sound_dialog_play_block pause
 | 
|---|
| 987 |                 message c01_50_16 
 | 
|---|
| 988 |                 chr_wait_animstate 0 run_slide
 | 
|---|
| 989 |                 sleep 60
 | 
|---|
| 990 |                 message_remove c01_50_16
 | 
|---|
| 991 |                 sleep 60
 | 
|---|
| 992 |         }
 | 
|---|
| 993 | 
 | 
|---|
| 994 |         if (how_far_along eq 3)
 | 
|---|
| 995 |         {
 | 
|---|
| 996 | #               slide under traps
 | 
|---|
| 997 | #               try sliding beneath these moving laser sensors
 | 
|---|
| 998 |                 sleep 60
 | 
|---|
| 999 |                 sound_dialog_play_block c00_01_57shinatama
 | 
|---|
| 1000 |         }
 | 
|---|
| 1001 |         if (how_far_along eq 3)
 | 
|---|
| 1002 |         {
 | 
|---|
| 1003 |                 message slide 360
 | 
|---|
| 1004 |                 sleep 30
 | 
|---|
| 1005 |                 trig_activate 3
 | 
|---|
| 1006 |                 sleep 40
 | 
|---|
| 1007 |                 trig_activate 2
 | 
|---|
| 1008 |                 sleep 40
 | 
|---|
| 1009 |                 trig_activate 1
 | 
|---|
| 1010 |                 sleep 300
 | 
|---|
| 1011 |                 sound_dialog_play_block c00_01_56shinatama
 | 
|---|
| 1012 |                 sleep 300
 | 
|---|
| 1013 |         }
 | 
|---|
| 1014 | 
 | 
|---|
| 1015 |         if (how_far_along eq 3)
 | 
|---|
| 1016 |         {
 | 
|---|
| 1017 | #               especially important when fighting multiple opponents
 | 
|---|
| 1018 | #               message c01_50_13 240
 | 
|---|
| 1019 |                 sound_dialog_play_block c00_01_59shinatama
 | 
|---|
| 1020 |                 sound_dialog_play_block pause
 | 
|---|
| 1021 |                 sleep 60
 | 
|---|
| 1022 |         }
 | 
|---|
| 1023 | 
 | 
|---|
| 1024 |         if (how_far_along eq 3)
 | 
|---|
| 1025 |         {
 | 
|---|
| 1026 | #               JUMP-FLIP
 | 
|---|
| 1027 |                 message jump_flip 300
 | 
|---|
| 1028 |                 sleep 300
 | 
|---|
| 1029 |         }
 | 
|---|
| 1030 |         if (how_far_along eq 3)
 | 
|---|
| 1031 |         {
 | 
|---|
| 1032 |                 message c01_50_19       
 | 
|---|
| 1033 |                 chr_wait_animtype 0 flip
 | 
|---|
| 1034 |                 message_remove c01_50_19
 | 
|---|
| 1035 |                 sleep 60
 | 
|---|
| 1036 |                 sound_dialog_play_block c00_01_03shinatama
 | 
|---|
| 1037 |                 sound_dialog_play_block pause
 | 
|---|
| 1038 |         }
 | 
|---|
| 1039 | 
 | 
|---|
| 1040 |         if (how_far_along eq 3)
 | 
|---|
| 1041 |         {
 | 
|---|
| 1042 | #               hit opponent on ground
 | 
|---|
| 1043 |                 sound_dialog_play_block c00_01_60shinatama
 | 
|---|
| 1044 |                 sound_dialog_play_block pause
 | 
|---|
| 1045 |         }
 | 
|---|
| 1046 | 
 | 
|---|
| 1047 |         if (how_far_along eq 3)
 | 
|---|
| 1048 |         {
 | 
|---|
| 1049 | #               more jump-flip
 | 
|---|
| 1050 | #               starting at the target cursor on the floor, dash and jump-flip up to the next level.
 | 
|---|
| 1051 |                 particle forcefield2 do stop
 | 
|---|
| 1052 |                 sleep 180       
 | 
|---|
| 1053 |                 sound_dialog_play_block c00_01_61shinatama
 | 
|---|
| 1054 |                 message c01_50_23       
 | 
|---|
| 1055 |                 particle obj3 create
 | 
|---|
| 1056 |                 env_show 2012 0
 | 
|---|
| 1057 |                 sleep 600
 | 
|---|
| 1058 |         }
 | 
|---|
| 1059 | 
 | 
|---|
| 1060 |         if (how_far_along eq 3)
 | 
|---|
| 1061 |         {
 | 
|---|
| 1062 |                 sound_dialog_play_block c00_01_62shinatama
 | 
|---|
| 1063 |                 sound_dialog_play_block pause
 | 
|---|
| 1064 |                 message_remove c01_50_23
 | 
|---|
| 1065 |                 sleep 60
 | 
|---|
| 1066 |                 message jump_encourage 300
 | 
|---|
| 1067 |                 sleep 300
 | 
|---|
| 1068 |         }
 | 
|---|
| 1069 |         if (how_far_along eq 1)
 | 
|---|
| 1070 |         {
 | 
|---|
| 1071 |                 message c01_50_23
 | 
|---|
| 1072 |                 sleep 900       
 | 
|---|
| 1073 |         }
 | 
|---|
| 1074 | 
 | 
|---|
| 1075 |         if (how_far_along eq 3)
 | 
|---|
| 1076 |         {
 | 
|---|
| 1077 |                 message_remove c01_50_23 
 | 
|---|
| 1078 |                 sleep 60
 | 
|---|
| 1079 |         }
 | 
|---|
| 1080 |         if (how_far_along eq 3)
 | 
|---|
| 1081 |         {
 | 
|---|
| 1082 |                 sound_dialog_play_block c00_01_63shinatama
 | 
|---|
| 1083 |                 particle obj3 kill
 | 
|---|
| 1084 |                 sleep 30
 | 
|---|
| 1085 |         }
 | 
|---|
| 1086 |         if (how_far_along eq 3)
 | 
|---|
| 1087 |         {
 | 
|---|
| 1088 |                 particle obj4 create
 | 
|---|
| 1089 |                 message jump_encourage2 
 | 
|---|
| 1090 |                 dprint rating
 | 
|---|
| 1091 |                 rating = rating + 1;
 | 
|---|
| 1092 |         }
 | 
|---|
| 1093 | }
 | 
|---|
| 1094 | 
 | 
|---|
| 1095 | ################
 | 
|---|
| 1096 | # karen fights #
 | 
|---|
| 1097 | ################
 | 
|---|
| 1098 | 
 | 
|---|
| 1099 | func void t71(string ai_name)
 | 
|---|
| 1100 | {
 | 
|---|
| 1101 |         message_remove xfite
 | 
|---|
| 1102 |         chr_nocollision demo1 0
 | 
|---|
| 1103 |         chr_nocollision demo2 0 
 | 
|---|
| 1104 |         chr_nocollision demo3 0
 | 
|---|
| 1105 |         env_show 2010 1
 | 
|---|
| 1106 |         chr_changeteam demo1 Syndicate
 | 
|---|
| 1107 |         chr_changeteam demo2 Syndicate
 | 
|---|
| 1108 |         particle fight kill
 | 
|---|
| 1109 | }
 | 
|---|
| 1110 | 
 | 
|---|
| 1111 | func void demo3dies(string ai_name)
 | 
|---|
| 1112 | {
 | 
|---|
| 1113 |         dprint oh_no
 | 
|---|
| 1114 |         demo3dead = 1;
 | 
|---|
| 1115 |         chr_changeteam demo1 Konoko
 | 
|---|
| 1116 |         chr_changeteam demo2 Konoko
 | 
|---|
| 1117 |         if(trigvolume_count (71) eq 1)
 | 
|---|
| 1118 |         {
 | 
|---|
| 1119 |                 sleep 60
 | 
|---|
| 1120 |                 sound_dialog_play c00_01_52shinatama
 | 
|---|
| 1121 |                 sound_dialog_play_block pause
 | 
|---|
| 1122 |         }
 | 
|---|
| 1123 |         sleep 60
 | 
|---|
| 1124 |         crouch2
 | 
|---|
| 1125 | 
 | 
|---|
| 1126 | }
 | 
|---|
| 1127 | 
 | 
|---|
| 1128 | func void demo_over(string ai_name)
 | 
|---|
| 1129 | {
 | 
|---|
| 1130 |         onto_crouch2 = onto_crouch2 + 1
 | 
|---|
| 1131 |         if(onto_crouch2 eq 2)
 | 
|---|
| 1132 |         {
 | 
|---|
| 1133 |                 ai2_dopath demo3 pdemo4
 | 
|---|
| 1134 |                 ai2_setjobstate demo3
 | 
|---|
| 1135 |                 sleep 90
 | 
|---|
| 1136 |                 sound_dialog_play c00_01_53shinatama
 | 
|---|
| 1137 |                 sound_dialog_play_block pause
 | 
|---|
| 1138 |                 if(demo3dead eq 0)
 | 
|---|
| 1139 |                 {
 | 
|---|
| 1140 |                         crouch2
 | 
|---|
| 1141 |                 }
 | 
|---|
| 1142 |         }
 | 
|---|
| 1143 | }
 | 
|---|