1 | ###################### |
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2 | # training variables # |
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3 | ###################### |
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4 | |
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5 | #checks to see if player is in correct room for executing current script |
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6 | var int how_far_along=0; |
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7 | |
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8 | #number of dash track lights |
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9 | var int tcount=17; |
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10 | |
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11 | #sees if player sprinted |
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12 | var int didsprint; |
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13 | |
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14 | #sees if player jumped up to big crate with power cell |
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15 | var int powerupon; |
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16 | |
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17 | #checks to see if OK to run training (for restored game funkiness) |
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18 | var int can_train_movement = 1; |
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19 | |
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20 | #continues crouch training |
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21 | var int onto_crouch2; |
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22 | |
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23 | #used to determine if dashing on track for the first time |
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24 | var int A; |
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25 | |
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26 | #used to determine if finished run was slow |
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27 | var int B; |
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28 | |
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29 | #set if running was failed |
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30 | var int bad; |
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31 | |
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32 | #used to measure performance of player |
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33 | var int rating = 1; |
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34 | |
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35 | #karen dies! |
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36 | var int demo3dead; |
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37 | |
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38 | #determines which jump script continues after getting on biggest crate |
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39 | var int got_ammo; |
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40 | |
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41 | #prevents forcefield and particle/gunk from starting multiple times and not after jumping to the next room |
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42 | var int forcefieldstopped; |
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43 | var int particlestarted; |
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44 | |
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45 | ################## |
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46 | # basic movement # |
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47 | ################## |
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48 | func void train_movement(string ai_name) |
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49 | { |
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50 | if (can_train_movement eq 1) |
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51 | { |
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52 | train_movement_internal |
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53 | } |
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54 | } |
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55 | |
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56 | func void train_movement_internal(void) |
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57 | { |
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58 | fade_out 0 0 0 0 |
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59 | cm_interpolate KonCamFoot01 0 |
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60 | particle forcefield1 do start |
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61 | particle forcefield2 do start |
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62 | particle steam start |
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63 | ui_suppress_prompt=1 |
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64 | ui_show_element left 0 |
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65 | ui_show_element right 0 |
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66 | target_set (1,0.0) |
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67 | env_show 2010 0 |
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68 | how_far_along = 1; |
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69 | trigvolume_enable trigger_volume_54 0 |
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70 | lock_keys |
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71 | lock_keys keys_pause |
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72 | trigvolume_enable tv_train_door 0 |
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73 | trigvolume_enable tv1 0 |
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74 | trigvolume_enable tv2 0 |
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75 | trigvolume_enable tv3 0 |
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76 | trigvolume_enable tv4 0 |
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77 | trigvolume_enable tv5 0 |
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78 | trigvolume_enable tv6 0 |
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79 | trigvolume_enable tv7 0 |
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80 | trigvolume_enable tv8 0 |
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81 | trigvolume_enable tv9 0 |
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82 | trigvolume_enable tv10 0 |
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83 | trigvolume_enable tv11 0 |
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84 | trigvolume_enable tv12 0 |
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85 | trigvolume_enable tv13 0 |
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86 | trigvolume_enable tv14 0 |
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87 | trigvolume_enable tv15 0 |
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88 | trigvolume_enable tv16 0 |
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89 | trigvolume_enable tv17 0 |
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90 | trigvolume_enable tv_move4 0 |
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91 | trigvolume_enable tv_end 0 |
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92 | trigvolume_enable tv_review 0 |
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93 | console_deactivate 11 |
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94 | |
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95 | dprint train_movement |
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96 | |
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97 | if(how_far_along eq 1) |
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98 | { |
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99 | input 0 |
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100 | fade_in 120 |
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101 | sleep 90 |
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102 | fork Kon |
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103 | ####Shinatama telling Konoko that their neurolink is working perfectly, and telling her they're about to start training. |
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104 | cinematic_start (SHINnametag, 180, 180, 15, 1, 20, false) |
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105 | sleep f10 |
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106 | music_train1 |
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107 | sound_dialog_play c00_01_29shinatama |
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108 | sound_dialog_play_block pause |
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109 | sleep 30 |
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110 | sound_dialog_play c00_01_30shinatama |
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111 | sound_dialog_play_block pause |
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112 | sleep 30 |
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113 | sound_dialog_play c00_01_31shinatama |
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114 | sound_dialog_play_block pause |
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115 | sleep 30 |
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116 | sound_dialog_play c00_01_32shinatama |
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117 | sound_dialog_play_block pause |
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118 | sleep 30 |
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119 | message xwelcome 240 |
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120 | sound_dialog_play c00_01_35shinatama |
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121 | sound_dialog_play_block pause |
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122 | cinematic_stop (SHINnametag, 15, 20) |
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123 | input 1 |
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124 | } |
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125 | |
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126 | if(how_far_along eq 1) |
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127 | { |
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128 | #use mouse |
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129 | message xmouse |
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130 | chr_wait_animtype 0 standing_turn_left standing_turn_right |
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131 | message_remove xmouse |
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132 | sleep 60 |
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133 | #move with wads |
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134 | lock_keys keys_movement |
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135 | message xmove |
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136 | chr_wait_animtype 0 run |
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137 | sleep 60 |
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138 | message_remove xmove |
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139 | sleep 60 |
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140 | } |
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141 | if(how_far_along eq 1) |
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142 | { |
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143 | #combine to move diag |
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144 | message xcombo 300 |
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145 | sleep 300 |
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146 | } |
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147 | if(how_far_along eq 1) |
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148 | { |
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149 | #control console |
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150 | message xconsole1 |
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151 | sleep 30 |
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152 | particle obj_control create |
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153 | trigvolume_enable trigger_volume_54 1 |
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154 | console_activate 10 |
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155 | lock_keys keys_action |
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156 | |
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157 | } |
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158 | } |
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159 | |
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160 | func void move2(string ai_name) |
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161 | { |
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162 | #trigger volume near control console |
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163 | message_remove xmouse |
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164 | message_remove xmove |
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165 | message_remove xcombo |
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166 | message_remove xconsole1 |
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167 | particle obj_control kill |
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168 | } |
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169 | |
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170 | func void lights(string ai_name) |
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171 | { |
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172 | particle t17 create |
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173 | sleep 60 |
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174 | particle t16 create |
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175 | sleep 60 |
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176 | particle t15 create |
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177 | sleep 60 |
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178 | particle t14 create |
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179 | sleep 60 |
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180 | particle t13 create |
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181 | sleep 60 |
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182 | particle t12 create |
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183 | sleep 60 |
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184 | particle t11 create |
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185 | sleep 60 |
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186 | particle t10 create |
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187 | sleep 60 |
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188 | particle t9 create |
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189 | sleep 60 |
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190 | particle t8 create |
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191 | sleep 60 |
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192 | particle t7 create |
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193 | sleep 60 |
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194 | particle t6 create |
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195 | sleep 60 |
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196 | particle t5 create |
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197 | sleep 60 |
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198 | particle t4 create |
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199 | sleep 60 |
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200 | particle t3 create |
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201 | sleep 60 |
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202 | particle t2 create |
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203 | sleep 60 |
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204 | particle t1 create |
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205 | } |
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206 | |
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207 | func void move3(string ai_name) |
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208 | { |
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209 | #used control console |
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210 | message_remove xactivate1 |
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211 | particle obj_control kill |
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212 | sleep 60 |
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213 | |
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214 | if(A eq 0) |
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215 | #first run, so warm up |
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216 | { |
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217 | if(how_far_along eq 1) |
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218 | { |
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219 | #we'll use lights for dash |
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220 | sound_dialog_play c00_01_36shinatama |
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221 | message xactivate2 300 |
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222 | fork lights |
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223 | sleep 30 |
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224 | #better warmup |
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225 | sound_dialog_play_block c00_01_33shinatama |
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226 | sound_dialog_play_block pause |
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227 | } |
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228 | |
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229 | if(how_far_along eq 1) |
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230 | { |
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231 | #turn and dash |
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232 | message xdash1 |
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233 | fork encourage_dash |
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234 | chr_wait_animation 0 KONSPRrun_lt KONSPRrun_rt |
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235 | didsprint = 1 |
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236 | message_remove xdash1 |
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237 | message_remove xencouragedash |
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238 | sleep 60 |
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239 | sound_dialog_play c00_01_37shinatama |
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240 | # sound_dialog_play_block pause |
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241 | } |
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242 | |
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243 | if(how_far_along eq 1) |
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244 | { |
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245 | #beautiful sprint |
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246 | message xdash2 240 |
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247 | sleep 240 |
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248 | } |
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249 | |
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250 | if(how_far_along eq 1) |
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251 | { |
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252 | #dash is fast but loud |
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253 | message xdash3 |
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254 | sound_dialog_play c00_01_38shinatama |
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255 | sound_dialog_play_block pause |
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256 | } |
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257 | } |
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258 | |
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259 | if(A eq 1) |
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260 | { |
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261 | tcount= 17; |
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262 | B = 0; |
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263 | bad = 0; |
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264 | if(how_far_along eq 1) |
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265 | { |
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266 | # sound_dialog_play_block c00_01_41shinatama |
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267 | dprint kill_parts |
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268 | particle t17 kill |
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269 | particle t16 kill |
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270 | particle t15 kill |
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271 | particle t14 kill |
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272 | particle t13 kill |
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273 | particle t12 kill |
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274 | particle t11 kill |
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275 | particle t10 kill |
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276 | particle t9 kill |
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277 | particle t8 kill |
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278 | particle t7 kill |
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279 | particle t6 kill |
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280 | particle t5 kill |
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281 | particle t4 kill |
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282 | particle t3 kill |
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283 | particle t2 kill |
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284 | particle t1 kill |
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285 | dprint recreate_parts |
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286 | particle t17 create |
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287 | particle t16 create |
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288 | particle t15 create |
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289 | particle t14 create |
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290 | particle t13 create |
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291 | particle t12 create |
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292 | particle t11 create |
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293 | particle t10 create |
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294 | particle t9 create |
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295 | particle t8 create |
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296 | particle t7 create |
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297 | particle t6 create |
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298 | particle t5 create |
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299 | particle t4 create |
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300 | particle t3 create |
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301 | particle t2 create |
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302 | particle t1 create |
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303 | trigvolume_reset tv_move4 |
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304 | } |
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305 | } |
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306 | |
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307 | if(how_far_along eq 1) |
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308 | { |
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309 | message_remove xdash3 |
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310 | sleep 60 |
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311 | #goto track and trigger script in volume |
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312 | particle obj_start create |
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313 | message xgotrack |
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314 | trigvolume_enable tv_move4 1 |
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315 | } |
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316 | } |
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317 | |
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318 | func void encourage_dash(string ai_name) |
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319 | { |
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320 | sleep 600 |
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321 | if(didsprint eq 0) |
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322 | { |
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323 | message_remove xdash1 |
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324 | sleep 60 |
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325 | #that'sleep 300 not a dash |
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326 | sound_dialog_play c00_01_39shinatama |
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327 | message xencouragedash |
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328 | dprint rating |
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329 | rating = rating + 1; |
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330 | } |
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331 | } |
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332 | |
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333 | func void move4(string ai_name) |
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334 | { |
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335 | if(A eq 0) |
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336 | { |
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337 | if(how_far_along eq 1) |
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338 | { |
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339 | message_remove xgotrack |
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340 | trigvolume_enable tv1 1 |
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341 | trigvolume_enable tv2 1 |
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342 | trigvolume_enable tv3 1 |
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343 | trigvolume_enable tv4 1 |
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344 | trigvolume_enable tv5 1 |
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345 | trigvolume_enable tv6 1 |
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346 | trigvolume_enable tv7 1 |
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347 | trigvolume_enable tv8 1 |
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348 | trigvolume_enable tv9 1 |
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349 | trigvolume_enable tv10 1 |
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350 | trigvolume_enable tv11 1 |
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351 | trigvolume_enable tv12 1 |
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352 | trigvolume_enable tv13 1 |
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353 | trigvolume_enable tv14 1 |
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354 | trigvolume_enable tv15 1 |
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355 | trigvolume_enable tv16 1 |
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356 | trigvolume_enable tv17 1 |
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357 | particle obj_start kill |
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358 | sound_dialog_play c00_01_41shinatama |
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359 | sleep 60 |
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360 | message xrun |
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361 | } |
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362 | } |
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363 | if(A eq 1) |
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364 | { |
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365 | if(how_far_along eq 1) |
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366 | { |
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367 | message_remove xgotrack |
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368 | trigvolume_reset tv1 |
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369 | trigvolume_reset tv2 |
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370 | trigvolume_reset tv3 |
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371 | trigvolume_reset tv4 |
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372 | trigvolume_reset tv5 |
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373 | trigvolume_reset tv6 |
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374 | trigvolume_reset tv7 |
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375 | trigvolume_reset tv8 |
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376 | trigvolume_reset tv9 |
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377 | trigvolume_reset tv10 |
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378 | trigvolume_reset tv11 |
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379 | trigvolume_reset tv12 |
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380 | trigvolume_reset tv13 |
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381 | trigvolume_reset tv14 |
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382 | trigvolume_reset tv15 |
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383 | trigvolume_reset tv16 |
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384 | trigvolume_reset tv17 |
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385 | particle obj_start kill |
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386 | sound_dialog_play c00_01_41shinatama |
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387 | sleep 60 |
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388 | message xrun |
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389 | } |
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390 | } |
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391 | |
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392 | particle obj_end create |
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393 | trigvolume_reset tv_end |
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394 | trigvolume_enable tv_end 1 |
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395 | sleep 660 |
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396 | dprint timeup |
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397 | B = 1; |
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398 | } |
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399 | |
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400 | func void track_end(string ai_name) |
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401 | { |
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402 | if(B eq 1) |
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403 | { |
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404 | bad = 1; |
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405 | } |
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406 | if(how_far_along eq 1) |
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407 | { |
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408 | particle obj_end kill |
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409 | particle obj_start kill |
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410 | message_remove |
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411 | message_remove xrun |
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412 | sleep 60 |
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413 | ###all targets hit |
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414 | if(tcount eq 0) |
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415 | { |
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416 | #### all hit, RUN WAS fast |
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417 | if(bad eq 0) |
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418 | { |
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419 | sound_dialog_play_block c00_01_42shinatama |
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420 | message xgreat 240 |
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421 | A = 0; |
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422 | sleep 240 |
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423 | } |
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424 | ####all hit, RUN WAS slow |
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425 | if(bad eq 1) |
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426 | { |
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427 | dprint rating |
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428 | rating = rating + 1; |
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429 | sound_dialog_play_block c00_01_11shinatama |
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430 | message xgoodbutslow 240 |
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431 | A = 0; |
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432 | sleep 240 |
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433 | } |
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434 | } |
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435 | |
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436 | ####targets were MISSED |
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437 | if(tcount ne 0) |
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438 | { |
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439 | dprint rating |
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440 | rating = rating + 1; |
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441 | ###missed, fast |
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442 | if(bad eq 0) |
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443 | { |
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444 | sound_dialog_play_block c00_01_43shinatama |
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445 | message xpractice 360 |
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446 | A = 1; |
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447 | sleep 360 |
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448 | } |
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449 | ####missed, slow |
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450 | if(bad eq 1) |
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451 | { |
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452 | sound_dialog_play_block c00_01_43shinatama |
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453 | message xslowtoo 360 |
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454 | A = 1; |
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455 | sleep 360 |
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456 | } |
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457 | } |
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458 | } |
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459 | #####THIS ENDS BASIC MOVEMENTS FOR SUCCESSFUL RUNNERS |
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460 | if(A eq 0) |
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461 | { |
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462 | if(how_far_along eq 1) |
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463 | { |
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464 | sound_dialog_play_block c00_01_44shinatama |
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465 | message xendbasic 300 |
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466 | sleep 300 |
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467 | } |
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468 | |
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469 | if(how_far_along eq 1) |
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470 | { |
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471 | sound_dialog_play c00_01_45shinatama |
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472 | message xreview |
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473 | console_activate 11 |
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474 | trigvolume_enable tv_review 1 |
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475 | particle obj_data create |
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476 | } |
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477 | } |
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478 | ####IF THE RUN WASN'T GOOD, THEN RESET CONSOLE |
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479 | if(A eq 1) |
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480 | { |
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481 | message xconsole1 |
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482 | sleep 30 |
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483 | particle obj_control create |
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484 | console_reset 10 |
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485 | console_activate 10 |
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486 | trigvolume_reset trigger_volume_54 |
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487 | trigvolume_enable trigger_volume_54 1 |
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488 | } |
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489 | } |
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490 | |
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491 | func void review(string ai_name) |
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492 | { |
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493 | if(how_far_along eq 1) |
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494 | { |
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495 | message_remove xreview |
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496 | particle obj_data kill |
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497 | # sleep 60 |
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498 | # message xactivate3 |
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499 | } |
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500 | } |
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501 | |
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502 | func void review2(string ai_name) |
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503 | { |
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504 | if(how_far_along eq 1) |
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505 | { |
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506 | # message_remove xactivate3 |
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507 | text_console level_1c |
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508 | console_reset 11 |
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509 | sleep 120 |
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510 | message xgodoor |
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511 | trigvolume_enable tv_train_door 1 |
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512 | sound_dialog_play c00_01_48shinatama |
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513 | # sound_dialog_play_block pause |
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514 | particle obj1 create |
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515 | } |
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516 | } |
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517 | |
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518 | func void track17(string ai_name) |
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519 | { |
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520 | if(how_far_along eq 1) |
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521 | { |
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522 | particle t17 kill |
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523 | tcount = tcount - 1 |
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524 | } |
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525 | } |
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526 | |
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527 | func void track16(string ai_name) |
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528 | { |
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529 | if(how_far_along eq 1) |
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530 | { |
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531 | particle t16 kill |
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532 | tcount = tcount - 1 |
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533 | } |
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534 | } |
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535 | |
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536 | func void track15(string ai_name) |
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537 | { |
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538 | if(how_far_along eq 1) |
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539 | { |
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540 | particle t15 kill |
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541 | tcount = tcount - 1 |
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542 | } |
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543 | } |
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544 | |
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545 | func void track14(string ai_name) |
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546 | { |
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547 | if(how_far_along eq 1) |
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548 | { |
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549 | particle t14 kill |
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550 | tcount = tcount - 1 |
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551 | } |
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552 | } |
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553 | |
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554 | func void track13(string ai_name) |
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555 | { |
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556 | if(how_far_along eq 1) |
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557 | { |
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558 | particle t13 kill |
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559 | tcount = tcount - 1 |
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560 | } |
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561 | } |
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562 | |
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563 | func void track12(string ai_name) |
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564 | { |
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565 | if(how_far_along eq 1) |
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566 | { |
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567 | particle t12 kill |
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568 | tcount = tcount - 1 |
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569 | } |
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570 | } |
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571 | |
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572 | func void track11(string ai_name) |
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573 | { |
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574 | if(how_far_along eq 1) |
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575 | { |
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576 | tcount = tcount - 1 |
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577 | particle t11 kill |
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578 | } |
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579 | } |
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580 | |
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581 | func void track10(string ai_name) |
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582 | { |
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583 | if(how_far_along eq 1) |
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584 | { |
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585 | particle t10 kill |
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586 | tcount = tcount - 1 |
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587 | } |
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588 | } |
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589 | |
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590 | func void track9(string ai_name) |
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591 | { |
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592 | if(how_far_along eq 1) |
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593 | { |
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594 | particle t9 kill |
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595 | tcount = tcount - 1 |
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596 | } |
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597 | } |
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598 | |
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599 | func void track8(string ai_name) |
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600 | { |
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601 | if(how_far_along eq 1) |
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602 | { |
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603 | particle t8 kill |
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604 | tcount = tcount - 1 |
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605 | } |
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606 | } |
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607 | |
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608 | func void track7(string ai_name) |
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609 | { |
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610 | if(how_far_along eq 1) |
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611 | { |
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612 | particle t7 kill |
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613 | tcount = tcount - 1 |
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614 | } |
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615 | } |
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616 | |
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617 | func void track6(string ai_name) |
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618 | { |
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619 | if(how_far_along eq 1) |
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620 | { |
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621 | particle t6 kill |
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622 | tcount = tcount - 1 |
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623 | } |
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624 | } |
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625 | |
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626 | func void track5(string ai_name) |
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627 | { |
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628 | if(how_far_along eq 1) |
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629 | { |
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630 | particle t5 kill |
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631 | tcount = tcount - 1 |
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632 | } |
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633 | } |
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634 | |
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635 | func void track4(string ai_name) |
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636 | { |
---|
637 | if(how_far_along eq 1) |
---|
638 | { |
---|
639 | particle t4 kill |
---|
640 | tcount = tcount - 1 |
---|
641 | } |
---|
642 | } |
---|
643 | |
---|
644 | func void track3(string ai_name) |
---|
645 | { |
---|
646 | if(how_far_along eq 1) |
---|
647 | { |
---|
648 | particle t3 kill |
---|
649 | tcount = tcount - 1 |
---|
650 | } |
---|
651 | } |
---|
652 | |
---|
653 | func void track2(string ai_name) |
---|
654 | { |
---|
655 | if(how_far_along eq 1) |
---|
656 | { |
---|
657 | particle t2 kill |
---|
658 | tcount = tcount - 1 |
---|
659 | } |
---|
660 | } |
---|
661 | |
---|
662 | func void track1(string ai_name) |
---|
663 | { |
---|
664 | if(how_far_along eq 1) |
---|
665 | { |
---|
666 | particle t1 kill |
---|
667 | tcount = tcount - 1 |
---|
668 | } |
---|
669 | } |
---|
670 | |
---|
671 | ################### |
---|
672 | # use manual door # |
---|
673 | ################### |
---|
674 | func void train_door(string ai_name) |
---|
675 | { |
---|
676 | dprint train_door |
---|
677 | message_remove xgodoor |
---|
678 | sleep 60 |
---|
679 | # Good. Now the door will unlock as the indicator light turns green. |
---|
680 | particle obj1 kill |
---|
681 | #light goes green |
---|
682 | message unlock_door1 240 |
---|
683 | sleep 40 |
---|
684 | door_unlock 98 |
---|
685 | particle door1_locklight02 do start |
---|
686 | sleep 200 |
---|
687 | |
---|
688 | if (how_far_along eq 1) |
---|
689 | { |
---|
690 | message open_door1b 300 |
---|
691 | sleep 300 |
---|
692 | } |
---|
693 | |
---|
694 | if (how_far_along eq 1) |
---|
695 | { |
---|
696 | # Please proceed to the next room |
---|
697 | message proceed_door1 300 |
---|
698 | sleep 300 |
---|
699 | } |
---|
700 | if (how_far_along eq 1) |
---|
701 | { |
---|
702 | # message open_door1 |
---|
703 | } |
---|
704 | } |
---|
705 | |
---|
706 | ######## |
---|
707 | # jump # |
---|
708 | ######## |
---|
709 | func void train_jump(string ai_name) |
---|
710 | { |
---|
711 | how_far_along = 2; |
---|
712 | lock_keys keys_inventory |
---|
713 | message_remove open_door1 |
---|
714 | message_remove open_door1b |
---|
715 | message_remove proceed_door1 |
---|
716 | sleep 120 |
---|
717 | if (how_far_along eq 2) |
---|
718 | { |
---|
719 | if(powerupon eq 0) |
---|
720 | { |
---|
721 | sound_dialog_play c00_01_49shinatama |
---|
722 | message jump_basic 240 |
---|
723 | sleep 240 |
---|
724 | } |
---|
725 | } |
---|
726 | if (how_far_along eq 2) |
---|
727 | { |
---|
728 | if(powerupon eq 0) |
---|
729 | { |
---|
730 | lock_keys keys_jump |
---|
731 | # SPACE to jump |
---|
732 | message c01_50_06 |
---|
733 | chr_wait_animtype 0 jump |
---|
734 | sleep 60 |
---|
735 | message_remove c01_50_06 |
---|
736 | sleep 60 |
---|
737 | } |
---|
738 | } |
---|
739 | if (how_far_along eq 2) |
---|
740 | { |
---|
741 | if(powerupon eq 0) |
---|
742 | { |
---|
743 | sound_dialog_play c00_01_08shinatama |
---|
744 | } |
---|
745 | } |
---|
746 | if (how_far_along eq 2) |
---|
747 | { |
---|
748 | if(powerupon eq 0) |
---|
749 | { |
---|
750 | # directional jumping |
---|
751 | # (press W and then SPACE when you want to jump) |
---|
752 | message c01_50_07 |
---|
753 | chr_wait_animation 0 KONOKOjump_fw_start KONOKOjump_lt_start KONOKOjump_rt_start KONOKOjump_bk_start |
---|
754 | sleep 60 |
---|
755 | message_remove c01_50_07 |
---|
756 | sleep 60 |
---|
757 | } |
---|
758 | |
---|
759 | } |
---|
760 | if (how_far_along eq 2) |
---|
761 | { |
---|
762 | if(powerupon eq 0) |
---|
763 | { |
---|
764 | # longer hit space, longer jump |
---|
765 | message jump_basic2 300 |
---|
766 | sleep 120 |
---|
767 | } |
---|
768 | } |
---|
769 | ########################encourage players to jump to next room unless they are on the large crate |
---|
770 | if (how_far_along eq 2) |
---|
771 | { |
---|
772 | if(powerupon eq 0) |
---|
773 | { |
---|
774 | if(forcefieldstopped eq 0) |
---|
775 | { |
---|
776 | forcefieldstopped = 1; |
---|
777 | particle forcefield1 do stop |
---|
778 | sleep 180 |
---|
779 | } |
---|
780 | } |
---|
781 | if(powerupon eq 0) |
---|
782 | { |
---|
783 | if(particlestarted eq 0) |
---|
784 | { |
---|
785 | particlestarted = 1; |
---|
786 | sound_dialog_play c00_01_50shinatama |
---|
787 | message jump1 |
---|
788 | particle obj2 create |
---|
789 | env_show 2011 0 |
---|
790 | } |
---|
791 | |
---|
792 | } |
---|
793 | } |
---|
794 | } |
---|
795 | |
---|
796 | func void powerup(string ai_name) |
---|
797 | { |
---|
798 | powerupon = 1 |
---|
799 | fork pickup_powerup |
---|
800 | dprint rating |
---|
801 | rating = rating - 1; |
---|
802 | message_remove jump_basic |
---|
803 | message_remove jump_basic2 |
---|
804 | message_remove good |
---|
805 | message_remove jump1 |
---|
806 | # particle obj2 kill |
---|
807 | sleep 80 |
---|
808 | if(how_far_along eq 2) |
---|
809 | { |
---|
810 | sound_dialog_play c00_01_46shinatama |
---|
811 | sound_dialog_play_block pause |
---|
812 | sleep 30 |
---|
813 | sound_dialog_play c00_01_47shinatama |
---|
814 | sound_dialog_play_block pause |
---|
815 | } |
---|
816 | #############################encourage players to jump to next room unless they are getting the ammo |
---|
817 | if(got_ammo eq 0) |
---|
818 | { |
---|
819 | if(how_far_along eq 2) |
---|
820 | { |
---|
821 | # particle obj2 kill |
---|
822 | message_remove jump1 |
---|
823 | if(forcefieldstopped eq 0) |
---|
824 | { |
---|
825 | forcefieldstopped =1; |
---|
826 | particle forcefield1 do stop |
---|
827 | sleep 180 |
---|
828 | } |
---|
829 | } |
---|
830 | } |
---|
831 | if(got_ammo eq 0) |
---|
832 | { |
---|
833 | if(how_far_along eq 2) |
---|
834 | { |
---|
835 | sound_dialog_play c00_01_50shinatama |
---|
836 | if(particlestarted eq 0) |
---|
837 | { |
---|
838 | particlestarted = 1; |
---|
839 | particle obj2 create |
---|
840 | env_show 2011 0 |
---|
841 | } |
---|
842 | } |
---|
843 | } |
---|
844 | } |
---|
845 | |
---|
846 | func void pickup_powerup(void) |
---|
847 | { |
---|
848 | # particle obj2 kill |
---|
849 | message_remove jump1 |
---|
850 | chr_wait_animtype 0 Pickup_Object |
---|
851 | got_ammo = 1; |
---|
852 | sleep 80 |
---|
853 | message xpower1 300 |
---|
854 | sleep 120 |
---|
855 | #########################encourage players to jump to next room unless the messages have already gone by |
---|
856 | |
---|
857 | forcefieldstopped = 1; |
---|
858 | particle forcefield1 do stop |
---|
859 | sleep 180 |
---|
860 | if(how_far_along eq 2) |
---|
861 | { |
---|
862 | sound_dialog_play c00_01_50shinatama |
---|
863 | if(particlestarted eq 0) |
---|
864 | { |
---|
865 | particlestarted = 1; |
---|
866 | particle obj2 create |
---|
867 | env_show 2011 0 |
---|
868 | } |
---|
869 | } |
---|
870 | if(how_far_along eq 2) |
---|
871 | { |
---|
872 | message jump1 |
---|
873 | } |
---|
874 | } |
---|
875 | |
---|
876 | ################ |
---|
877 | # escape moves # |
---|
878 | ################ |
---|
879 | func void train_crouch(string ai_name) |
---|
880 | { |
---|
881 | how_far_along = 3; |
---|
882 | trigvolume_enable trigger_volume_62 0 |
---|
883 | message_remove |
---|
884 | door_lock 98 |
---|
885 | particle door1_locklight02 do stop |
---|
886 | particle obj2 kill |
---|
887 | particle obj1 kill |
---|
888 | particle obj_start kill |
---|
889 | particle obj_end kill |
---|
890 | particle obj_control kill |
---|
891 | dprint train_crouch |
---|
892 | trigvolume_enable trigger_volume_71 0 |
---|
893 | sleep 60 |
---|
894 | message_remove |
---|
895 | particle obj2 kill |
---|
896 | sound_dialog_play_interrupt c00_01_01shinatama |
---|
897 | ai2_spawn demo1 |
---|
898 | ai2_spawn demo2 |
---|
899 | ai2_spawn demo3 |
---|
900 | chr_nocollision demo1 1 |
---|
901 | chr_nocollision demo2 1 |
---|
902 | chr_nocollision demo3 1 |
---|
903 | ai2_dopath demo1 pdemo1 |
---|
904 | ai2_dopath demo2 pdemo2 |
---|
905 | ai2_dopath demo3 pdemo3 |
---|
906 | ai2_setjobstate demo1 |
---|
907 | ai2_setjobstate demo2 |
---|
908 | ai2_setjobstate demo3 |
---|
909 | #shift important |
---|
910 | if(how_far_along eq 3) |
---|
911 | { |
---|
912 | lock_keys keys_crouch |
---|
913 | message shift 240 |
---|
914 | sleep 240 |
---|
915 | } |
---|
916 | |
---|
917 | if(how_far_along eq 3) |
---|
918 | { |
---|
919 | # SHIFT to crouch |
---|
920 | message c01_50_08 |
---|
921 | chr_wait_animtype 0 crouch |
---|
922 | sleep 60 |
---|
923 | message_remove c01_50_08 |
---|
924 | sleep 120 |
---|
925 | } |
---|
926 | |
---|
927 | if(how_far_along eq 3) |
---|
928 | { |
---|
929 | sleep 30 |
---|
930 | # sorry to interrupt you |
---|
931 | sound_dialog_play c00_01_51shinatama |
---|
932 | sleep 60 |
---|
933 | message xinterrupt 180 |
---|
934 | sleep 180 |
---|
935 | message xfite |
---|
936 | sleep 30 |
---|
937 | particle fight create |
---|
938 | trigvolume_enable trigger_volume_71 1 |
---|
939 | } |
---|
940 | } |
---|
941 | |
---|
942 | func void crouch2(string ai_name) |
---|
943 | { |
---|
944 | if (how_far_along eq 3) |
---|
945 | { |
---|
946 | message xresume 180 |
---|
947 | sleep 180 |
---|
948 | # MOVEWHile crouching |
---|
949 | message c01_50_09 |
---|
950 | chr_wait_animtype 0 crouch_run crouch_run_backwards crouch_run_sidestep_left crouch_run_sidestep_right |
---|
951 | sleep 60 |
---|
952 | message_remove c01_50_09 |
---|
953 | sleep 60 |
---|
954 | message c01_50_10 240 |
---|
955 | sound_dialog_play_block c00_01_54shinatama |
---|
956 | sleep 240 |
---|
957 | |
---|
958 | } |
---|
959 | |
---|
960 | if (how_far_along eq 3) |
---|
961 | { |
---|
962 | # ESCAPE MOVES somersault |
---|
963 | message c01_50_11 |
---|
964 | chr_wait_animation 0 KONCOMcrouch_fw KONCOMcrouch_rt KONCOMcrouch_lt KONOKOcrouch_fw KONOKOss_lt_slide KONOKOss_rt_slide KONOKOrun_bk_slide |
---|
965 | sleep 60 |
---|
966 | message_remove c01_50_11 |
---|
967 | sleep 60 |
---|
968 | } |
---|
969 | |
---|
970 | if (how_far_along eq 3) |
---|
971 | { |
---|
972 | # cartwheel |
---|
973 | message back |
---|
974 | chr_wait_animtype 0 crouch_back |
---|
975 | sleep 60 |
---|
976 | sound_dialog_play_block c00_01_07shinatama |
---|
977 | message_remove back |
---|
978 | sleep 60 |
---|
979 | } |
---|
980 | |
---|
981 | if (how_far_along eq 3) |
---|
982 | { |
---|
983 | # SLIDE |
---|
984 | sleep 30 |
---|
985 | sound_dialog_play_block c00_01_55shinatama |
---|
986 | sound_dialog_play_block pause |
---|
987 | message c01_50_16 |
---|
988 | chr_wait_animstate 0 run_slide |
---|
989 | sleep 60 |
---|
990 | message_remove c01_50_16 |
---|
991 | sleep 60 |
---|
992 | } |
---|
993 | |
---|
994 | if (how_far_along eq 3) |
---|
995 | { |
---|
996 | # slide under traps |
---|
997 | # try sliding beneath these moving laser sensors |
---|
998 | sleep 60 |
---|
999 | sound_dialog_play_block c00_01_57shinatama |
---|
1000 | } |
---|
1001 | if (how_far_along eq 3) |
---|
1002 | { |
---|
1003 | message slide 360 |
---|
1004 | sleep 30 |
---|
1005 | trig_activate 3 |
---|
1006 | sleep 40 |
---|
1007 | trig_activate 2 |
---|
1008 | sleep 40 |
---|
1009 | trig_activate 1 |
---|
1010 | sleep 300 |
---|
1011 | sound_dialog_play_block c00_01_56shinatama |
---|
1012 | sleep 300 |
---|
1013 | } |
---|
1014 | |
---|
1015 | if (how_far_along eq 3) |
---|
1016 | { |
---|
1017 | # especially important when fighting multiple opponents |
---|
1018 | # message c01_50_13 240 |
---|
1019 | sound_dialog_play_block c00_01_59shinatama |
---|
1020 | sound_dialog_play_block pause |
---|
1021 | sleep 60 |
---|
1022 | } |
---|
1023 | |
---|
1024 | if (how_far_along eq 3) |
---|
1025 | { |
---|
1026 | # JUMP-FLIP |
---|
1027 | message jump_flip 300 |
---|
1028 | sleep 300 |
---|
1029 | } |
---|
1030 | if (how_far_along eq 3) |
---|
1031 | { |
---|
1032 | message c01_50_19 |
---|
1033 | chr_wait_animtype 0 flip |
---|
1034 | message_remove c01_50_19 |
---|
1035 | sleep 60 |
---|
1036 | sound_dialog_play_block c00_01_03shinatama |
---|
1037 | sound_dialog_play_block pause |
---|
1038 | } |
---|
1039 | |
---|
1040 | if (how_far_along eq 3) |
---|
1041 | { |
---|
1042 | # hit opponent on ground |
---|
1043 | sound_dialog_play_block c00_01_60shinatama |
---|
1044 | sound_dialog_play_block pause |
---|
1045 | } |
---|
1046 | |
---|
1047 | if (how_far_along eq 3) |
---|
1048 | { |
---|
1049 | # more jump-flip |
---|
1050 | # starting at the target cursor on the floor, dash and jump-flip up to the next level. |
---|
1051 | particle forcefield2 do stop |
---|
1052 | sleep 180 |
---|
1053 | sound_dialog_play_block c00_01_61shinatama |
---|
1054 | message c01_50_23 |
---|
1055 | particle obj3 create |
---|
1056 | env_show 2012 0 |
---|
1057 | sleep 600 |
---|
1058 | } |
---|
1059 | |
---|
1060 | if (how_far_along eq 3) |
---|
1061 | { |
---|
1062 | sound_dialog_play_block c00_01_62shinatama |
---|
1063 | sound_dialog_play_block pause |
---|
1064 | message_remove c01_50_23 |
---|
1065 | sleep 60 |
---|
1066 | message jump_encourage 300 |
---|
1067 | sleep 300 |
---|
1068 | } |
---|
1069 | if (how_far_along eq 1) |
---|
1070 | { |
---|
1071 | message c01_50_23 |
---|
1072 | sleep 900 |
---|
1073 | } |
---|
1074 | |
---|
1075 | if (how_far_along eq 3) |
---|
1076 | { |
---|
1077 | message_remove c01_50_23 |
---|
1078 | sleep 60 |
---|
1079 | } |
---|
1080 | if (how_far_along eq 3) |
---|
1081 | { |
---|
1082 | sound_dialog_play_block c00_01_63shinatama |
---|
1083 | particle obj3 kill |
---|
1084 | sleep 30 |
---|
1085 | } |
---|
1086 | if (how_far_along eq 3) |
---|
1087 | { |
---|
1088 | particle obj4 create |
---|
1089 | message jump_encourage2 |
---|
1090 | dprint rating |
---|
1091 | rating = rating + 1; |
---|
1092 | } |
---|
1093 | } |
---|
1094 | |
---|
1095 | ################ |
---|
1096 | # karen fights # |
---|
1097 | ################ |
---|
1098 | |
---|
1099 | func void t71(string ai_name) |
---|
1100 | { |
---|
1101 | message_remove xfite |
---|
1102 | chr_nocollision demo1 0 |
---|
1103 | chr_nocollision demo2 0 |
---|
1104 | chr_nocollision demo3 0 |
---|
1105 | env_show 2010 1 |
---|
1106 | chr_changeteam demo1 Syndicate |
---|
1107 | chr_changeteam demo2 Syndicate |
---|
1108 | particle fight kill |
---|
1109 | } |
---|
1110 | |
---|
1111 | func void demo3dies(string ai_name) |
---|
1112 | { |
---|
1113 | dprint oh_no |
---|
1114 | demo3dead = 1; |
---|
1115 | chr_changeteam demo1 Konoko |
---|
1116 | chr_changeteam demo2 Konoko |
---|
1117 | if(trigvolume_count (71) eq 1) |
---|
1118 | { |
---|
1119 | sleep 60 |
---|
1120 | sound_dialog_play c00_01_52shinatama |
---|
1121 | sound_dialog_play_block pause |
---|
1122 | } |
---|
1123 | sleep 60 |
---|
1124 | crouch2 |
---|
1125 | |
---|
1126 | } |
---|
1127 | |
---|
1128 | func void demo_over(string ai_name) |
---|
1129 | { |
---|
1130 | onto_crouch2 = onto_crouch2 + 1 |
---|
1131 | if(onto_crouch2 eq 2) |
---|
1132 | { |
---|
1133 | ai2_dopath demo3 pdemo4 |
---|
1134 | ai2_setjobstate demo3 |
---|
1135 | sleep 90 |
---|
1136 | sound_dialog_play c00_01_53shinatama |
---|
1137 | sound_dialog_play_block pause |
---|
1138 | if(demo3dead eq 0) |
---|
1139 | { |
---|
1140 | crouch2 |
---|
1141 | } |
---|
1142 | } |
---|
1143 | } |
---|