[313] | 1 | #
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| 2 | # dreamlab_cutscene.bsl
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| 3 | #
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| 4 |
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| 5 | func void stop_xtr2_in_15(void)
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| 6 | {
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| 7 | sleep 720
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| 8 | sound_music_stop mus_xtr2
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| 9 | }
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| 10 |
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| 11 |
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| 12 | func void
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| 13 | intro(
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| 14 | void)
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| 15 | {
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| 16 | fade_out 0 0 0 0
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| 17 | obj_create 131 132
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| 18 | cm_interpolate IntroCamOpen 0
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| 19 | sleep f14
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| 20 | begin_cutscene
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| 21 | env_show 231 0
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| 22 | env_show 232 0
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| 23 | sleep f90
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| 24 | chr_envanim 0 IntroKonBox01 norotation
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| 25 | chr_animate 0 KONOKOlev13_Sit 8000
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| 26 | cm_interpolate IntroCamOpen 0
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| 27 | fade_in 120
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| 28 | sleep f180
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| 29 | #Konoko opens up laptop
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| 30 | cm_anim both IntroCamOpen
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| 31 | sound_dialog_play c12_42_01konoko
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| 32 |
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| 33 | sound_music_start atm_cl16 0.75
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| 34 |
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| 35 | sleep f285
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| 36 | chr_envanim 0 IntroKonBox01 norotation
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| 37 | chr_animate 0 KONOKOlev13_Open
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| 38 | env_anim 131 132
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| 39 | #Konoko puts in disk
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| 40 | cm_wait
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| 41 | obj_create 481 481
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| 42 | cm_anim both IntroCamDisk
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| 43 | chr_envanim 0 IntroKonBox01 norotation
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| 44 | chr_animate 0 KONOKOlev13_Disk
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| 45 | env_anim 481 481
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| 46 | sleep f83
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| 47 | obj_kill 481 481
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| 48 | cm_wait
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| 49 | #Konoko reads
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| 50 | chr_envanim 0 IntroKonBox01 norotation
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| 51 | chr_animate 0 KONOKOlev13_Sit 8000
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| 52 | cm_anim both ImageCam01
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| 53 | sound_dialog_play c12_43_01hasegawa
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| 54 | sleep f120
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| 55 | obj_create 101 107
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| 56 | env_anim 101 101
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| 57 | sleep f60
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| 58 | fadefog
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| 59 | sound_dialog_play_block pause
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| 60 | sound_dialog_play c12_43_02hasegawa
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| 61 | sound_dialog_play_block pause
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| 62 | sleep f15
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| 63 | sound_dialog_play c12_43_03hasegawa
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| 64 | env_anim 102 102
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| 65 | sound_dialog_play_block pause
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| 66 | sleep f15
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| 67 | sound_dialog_play c12_43_04hasegawa
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| 68 | env_anim 103 103
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| 69 | obj_kill 101 101
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| 70 | sound_dialog_play_block pause
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| 71 | sleep f15
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| 72 | sound_dialog_play c12_43_05hasegawa
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| 73 | sound_dialog_play_block pause
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| 74 | chr_envanim 0 IntroKonBox01 norotation
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| 75 | chr_animate 0 KONOKOlev13_Sit 8000
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| 76 | env_anim 104 104
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| 77 | sleep f90
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| 78 | sound_dialog_play c12_43_06hasegawa
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| 79 | sound_dialog_play_block pause
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| 80 | sleep f60
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| 81 | sound_dialog_play c12_43_07hasegawa
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| 82 |
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| 83 | sound_music_volume atm_cl16 0.0 6.0
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| 84 | sound_music_start atm_cl05 0.1
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| 85 | sound_music_volume atm_cl05 0.5 6.0
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| 86 |
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| 87 | obj_kill 102 102
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| 88 | sound_dialog_play_block pause
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| 89 | sleep f15
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| 90 | env_anim 105 105
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| 91 | sleep f50
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| 92 | sound_dialog_play c12_43_08hasegawa
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| 93 | obj_kill 103 103
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| 94 | sound_dialog_play_block pause
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| 95 | sleep f45
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| 96 | sound_dialog_play c12_43_09hasegawa
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| 97 | env_anim 106 106
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| 98 | obj_kill 104 104
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| 99 | sound_dialog_play_block pause
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| 100 | sleep f60
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| 101 | sound_dialog_play c12_43_10hasegawa
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| 102 | env_anim 107 107
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| 103 | obj_kill 105 105
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| 104 | sound_dialog_play_block pause
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| 105 | sleep f120
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| 106 | #put gunshot and sobbing in here
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| 107 |
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| 108 | sound_ambient_start gunshot
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| 109 | sound_music_stop atm_cl16
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| 110 | sound_music_volume atm_cl05 0.0 0.25
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| 111 |
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| 112 | sleep 120
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| 113 |
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| 114 | sound_music_stop atm_cl05
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| 115 | sound_music_start mus_xtr2 0.6
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| 116 |
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| 117 | sleep 120
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| 118 | #sound_dialog_play hasegawa_cry
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| 119 | #sound_dialog_play_block pause
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| 120 | #sleep f90
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| 121 | #Konoko reads more
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| 122 | chr_envanim 0 IntroKonBox01 norotation
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| 123 | chr_animate 0 KONOKOlev13_Sit 8000
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| 124 | cm_interpolate IntroCamHighLeft 0
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| 125 | cm_interpolate_block IntroCamHighRight 1000
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| 126 | fork stop_xtr2_in_15
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| 127 | sound_dialog_play c12_43_11hasegawa
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| 128 | sound_dialog_play_block pause
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| 129 | #camera pans to see wall missing and Konoko looks up
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| 130 | env_show 200 0
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| 131 | env_show 227 0
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| 132 | env_show 201 0
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| 133 | env_show 999 0
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| 134 | chr_envanim 0 IntroKonBox01 norotation
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| 135 | chr_animate 0 KONOKOlev13_Sit 8000
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| 136 | cm_interpolate IntroCamLowLeft 0
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| 137 | obj_kill 106 106
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| 138 | obj_kill 107 107
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| 139 | gl_fog_end=1
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| 140 | gl_fog_start=.975
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| 141 | cm_interpolate_block IntroCamLook 800
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| 142 | sound_dialog_play c12_44_01konoko
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| 143 |
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| 144 | particle fog_floor1 do start
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| 145 |
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| 146 | sleep f360
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| 147 |
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| 148 | ai2_spawn IntroMuro
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| 149 | chr_lock_active IntroMuro
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| 150 | ai2_passive IntroMuro 1
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| 151 | playback IntroMuro IntroMuroEnter
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| 152 | chr_nocollision IntroMuro 1
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| 153 | sound_dialog_play_block pause
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| 154 | cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false)
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| 155 |
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| 156 | sound_music_start mus_om01 .75
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| 157 |
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| 158 | sound_dialog_play c12_44_02muro
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| 159 | chr_animate 0 KONOKOlev13_Look
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| 160 | sleep f75
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| 161 | #Konoko gets up
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| 162 | chr_envanim 0 IntroKonBox02 norotation
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| 163 | chr_animate 0 KONOKOlev13_Getup
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| 164 | cm_anim both IntroCamGetup
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| 165 | sound_dialog_play_block pause
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| 166 | sleep f60
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| 167 | sound_dialog_play c12_44_03konoko
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| 168 | cinematic_start (KONlistening, 180, 180, 20, 9, 20, true)
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| 169 | cm_wait
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| 170 | #Camera pans to show Konoko from behind
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| 171 | env_show 231 1
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| 172 | env_show 232 1
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| 173 | obj_kill 131 132
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| 174 | playback 0 IntroKonokoSet
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| 175 | cm_interpolate IntroCamDoor01 0
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| 176 | cm_interpolate_block IntroCamDoor02 180
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| 177 | sound_dialog_play_block pause
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| 178 | sound_dialog_play c12_44_04muro
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| 179 | sleep f240
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| 180 | cinematic_stop (KONlistening, 20, 20)
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| 181 | cinematic_stop (MUROevilgrin, 15, 20)
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| 182 | #gameplay resumes
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| 183 | cm_reset
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| 184 | end_cutscene
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| 185 | ai2_passive IntroMuro 1
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| 186 | chr_nocollision IntroMuro 0
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| 187 |
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| 188 | save_point_1
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| 189 | }
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| 190 |
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| 191 |
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| 192 |
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| 193 | func void
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| 194 | murodeath(
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| 195 | void)
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| 196 | {
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| 197 | dprint WE_KILLED_MURO
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| 198 |
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| 199 | env_show 999 0
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| 200 | env_show 1010 0
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| 201 | gs_farclipplane_set 2000
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| 202 |
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| 203 | # ensure that muro doesn't get knocked out of his "death" anim
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| 204 | chr_unstoppable IntroMuro 1
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| 205 |
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| 206 | chr_animate IntroMuro COMCOMlev13_death 120
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| 207 | gl_fog_start_changeto .995 30
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| 208 | sleep f24
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| 209 | chr_delete IntroMuro
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| 210 |
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| 211 | sound_music_volume mus_om01 0.0 1.0
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| 212 | sound_music_start atm_gr09 0.75
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| 213 |
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| 214 | objective_set(1)
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| 215 |
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| 216 | sleep 60
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| 217 | sound_music_stop mus_om01
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| 218 | }
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| 219 |
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| 220 |
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| 221 | func void
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| 222 | griffindeath(
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| 223 | void)
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| 224 | {
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| 225 | # ensure that griffin doesn't get knocked out of his "death" anim
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| 226 | chr_unstoppable griffin 1
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| 227 |
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| 228 | chr_animate griffin COMCOMlev13_death 120
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| 229 | sleep f20
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| 230 | chr_delete griffin
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| 231 | door_unlock 3
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| 232 | }
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| 233 |
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| 234 | func void
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| 235 | fadefog(
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| 236 | void)
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| 237 | {
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| 238 | gl_fog_start_changeto .8 45
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| 239 | }
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| 240 |
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| 241 |
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| 242 | func void
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| 243 | murofog(
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| 244 | void)
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| 245 | {
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| 246 | ai2_passive IntroMuro 0
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| 247 | env_show 201 1
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| 248 | env_show 999 1
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| 249 | env_show 250 0
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| 250 | env_show 252 0
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| 251 | gl_fog_start_changeto .95 12
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| 252 | sleep f12
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| 253 | gs_farclipplane_set 75
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| 254 | }
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| 255 |
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| 256 |
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| 257 |
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| 258 |
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| 259 |
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| 260 | func void
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| 261 | Griffin01(
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| 262 | void)
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| 263 | {
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| 264 | begin_cutscene
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| 265 | door_lock 2
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| 266 | chr_lock_active griffin
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| 267 | playback griffin GrifGriffinSet
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| 268 | cm_interpolate GrifCamGriffin 200
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| 269 | #griffin talks
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| 270 | sleep f120
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| 271 | sound_dialog_play c12_45_01griffin
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| 272 | cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
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| 273 | playback 0 GrifKonokoSet
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| 274 | sound_dialog_play_block pause
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| 275 | cm_interpolate GrifCamKonoko01 0
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| 276 | cm_interpolate_block GrifCamKonoko02 800
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| 277 | sound_dialog_play c12_45_02konoko
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| 278 | cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
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| 279 | sound_dialog_play_block pause
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| 280 | sound_dialog_play c12_45_03griffin
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| 281 | sound_dialog_play_block pause
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| 282 | cm_interpolate GrifCamBoth01 0
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| 283 | cm_interpolate_block GrifCamBoth02 800
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| 284 | sound_dialog_play c12_45_04konoko
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| 285 | sound_dialog_play_block pause
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| 286 | sound_dialog_play c12_45_05griffin
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| 287 | sound_dialog_play_block pause
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| 288 | cinematic_stop (KONintense, 20, 20)
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| 289 | cinematic_stop (GRIFtalkangry, 15, 20)
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| 290 | cm_reset
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| 291 | end_cutscene
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| 292 | save_point_2
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| 293 | }
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| 294 |
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| 295 | func void
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| 296 | Konoko01(
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| 297 | void)
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| 298 | {
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| 299 | begin_cutscene weapon
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| 300 | chr_lock_active evilkonoko
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| 301 | playback evilkonoko KonKonoko01Set
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| 302 | cm_interpolate KonCamKon01 200
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| 303 | #griffin talks
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| 304 | sleep f120
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| 305 | sound_dialog_play c12_46_01badasskon
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| 306 | cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
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| 307 | playback 0 KonKonokoSet
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| 308 | sound_dialog_play_block pause
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| 309 | cm_interpolate KonCamBoth01 0
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| 310 | cm_interpolate_block KonCamBoth02 1000
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| 311 | sound_dialog_play c12_46_02konoko
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| 312 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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| 313 | sound_dialog_play_block pause
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| 314 | sound_dialog_play c12_46_03badasskon
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| 315 | sound_dialog_play_block pause
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| 316 | sound_dialog_play c12_46_04konoko
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| 317 | sound_dialog_play_block pause
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| 318 | sound_dialog_play c12_46_05badasskon
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| 319 | sound_dialog_play_block pause
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| 320 | sound_dialog_play c12_46_06konoko
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| 321 | sound_dialog_play_block pause
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| 322 | sound_dialog_play c12_46_07badasskon
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| 323 | cinematic_stop (KONintense, 20, 20)
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| 324 | sound_dialog_play_block pause
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| 325 | cinematic_stop (KONevil, 15, 20)
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| 326 | cm_reset
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| 327 | chr_animate evilkonoko KONOKOpowerup 0
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| 328 | chr_set_health evilkonoko 400
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| 329 | sleep f245
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| 330 | end_cutscene
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| 331 | env_show 250 1
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| 332 | env_show 252 1
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| 333 | }
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| 334 |
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| 335 | func void
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| 336 | Konoko02(
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| 337 | void)
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| 338 | {
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| 339 | begin_cutscene
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| 340 | chr_lock_active evilkonoko
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| 341 | playback evilkonoko Kon2Konoko02Set
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| 342 | cm_interpolate Kon2CamKon201 140
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| 343 | sleep f120
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| 344 | cm_interpolate Kon2CamKon202 180
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| 345 | #griffin talks
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| 346 | sleep f120
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| 347 | sound_dialog_play c12_46_01badasskon
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| 348 | cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
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| 349 | playback 0 Kon2KonokoSet
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| 350 | sound_dialog_play_block pause
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| 351 | cm_interpolate Kon2Both01 0
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| 352 | cm_interpolate_block Kon2Both02 1000
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| 353 | sound_dialog_play c12_46_02konoko
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| 354 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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| 355 | sound_dialog_play_block pause
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| 356 | sound_dialog_play c12_46_03badasskon
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| 357 | sound_dialog_play_block pause
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| 358 | sound_dialog_play c12_46_04konoko
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| 359 | sound_dialog_play_block pause
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| 360 | sound_dialog_play c12_46_05badasskon
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| 361 | sound_dialog_play_block pause
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| 362 | sound_dialog_play c12_46_06konoko
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| 363 | sound_dialog_play_block pause
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| 364 | sound_dialog_play c12_46_07badasskon
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| 365 | cinematic_stop (KONintense, 20, 20)
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| 366 | sound_dialog_play_block pause
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| 367 | cinematic_stop (KONevil, 15, 20)
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| 368 | cm_reset
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| 369 | chr_animate evilkonoko KONOKOpowerup 0
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| 370 | chr_set_health evilkonoko 400
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| 371 | sleep f245
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| 372 | end_cutscene
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| 373 | }
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| 374 |
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| 375 |
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| 376 | func void
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| 377 | Griffin02(
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| 378 | void)
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| 379 | {
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| 380 | begin_cutscene
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| 381 | chr_lock_active griffin_2
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| 382 | playback griffin_2 Grif2GrifSet
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| 383 | cm_interpolate Kon2CamKon201 140
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| 384 | sleep f120
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| 385 | cm_interpolate Kon2CamKon202 180
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| 386 | #griffin talks
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| 387 | sleep f120
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| 388 | sound_dialog_play c12_45_01griffin
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| 389 | cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
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| 390 | playback 0 Kon2KonokoSet
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| 391 | sound_dialog_play_block pause
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| 392 | cm_interpolate Kon2Both01 0
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| 393 | cm_interpolate_block Kon2Both02 1000
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| 394 | sound_dialog_play c12_45_02konoko
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| 395 | cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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| 396 | sound_dialog_play_block pause
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| 397 | sound_dialog_play c12_45_03griffin
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| 398 | sound_dialog_play_block pause
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| 399 | sound_dialog_play c12_45_04konoko
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| 400 | sound_dialog_play_block pause
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| 401 | sound_dialog_play c12_45_05griffin
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| 402 | sound_dialog_play_block pause
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| 403 | cinematic_stop (KONintense, 20, 20)
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| 404 | cinematic_stop (GRIFtalkangry, 15, 20)
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| 405 | cm_reset
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| 406 | end_cutscene
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| 407 | }
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| 408 |
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| 409 |
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| 410 | func void delay_then_play_wakeup(void)
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| 411 | {
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| 412 | sleep 5
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| 413 | sound_impulse_play konoko_wakeup
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| 414 |
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| 415 | }
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| 416 |
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| 417 | func void
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| 418 | outro(
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| 419 | void)
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| 420 | {
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| 421 | begin_cutscene
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| 422 | env_show 252 1
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| 423 | env_show 250 1
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| 424 | env_show 200 1
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| 425 | env_show 227 1
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| 426 | env_show 231 0
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| 427 | env_show 232 0
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| 428 | fade_out 0 0 0 10
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| 429 | sleep f10
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| 430 | delay_then_play_wakeup
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| 431 | ai2_spawn outro_konoko
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| 432 | chr_envanim outro_konoko OutroKonBox01 norotation
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| 433 | chr_animate outro_konoko KONOKOlev13_outro
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| 434 | cm_anim both OutroCam01
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| 435 | fade_in 5
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| 436 | sleep f240
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| 437 | fade_out 0 0 0 60
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| 438 | sleep 90
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| 439 | end_cutscene
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| 440 | win
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| 441 | }
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