| 1 | #
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| 2 | # dreamlab_cutscene.bsl
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| 3 | #
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| 4 | 
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| 5 | func void stop_xtr2_in_15(void)
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| 6 | {
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| 7 |         sleep 720
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| 8 |         sound_music_stop mus_xtr2
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| 9 | }
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| 10 | 
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| 11 | 
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| 12 | func void
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| 13 | intro(
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| 14 |         void)
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| 15 | {
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| 16 |         fade_out 0 0 0 0
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| 17 |         obj_create 131 132
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| 18 |         cm_interpolate IntroCamOpen 0
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| 19 |         sleep f14
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| 20 |         begin_cutscene
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| 21 |         env_show 231 0
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| 22 |         env_show 232 0
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| 23 |         sleep f90
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| 24 |         chr_envanim 0 IntroKonBox01 norotation
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| 25 |         chr_animate 0 KONOKOlev13_Sit 8000
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| 26 |         cm_interpolate IntroCamOpen 0
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| 27 |         fade_in 120
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| 28 |         sleep f180
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| 29 |         #Konoko opens up laptop
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| 30 |         cm_anim both IntroCamOpen
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| 31 |         sound_dialog_play c12_42_01konoko
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| 32 |         
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| 33 |         sound_music_start atm_cl16 0.75
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| 34 | 
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| 35 |         sleep f285
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| 36 |         chr_envanim 0 IntroKonBox01 norotation
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| 37 |         chr_animate 0 KONOKOlev13_Open
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| 38 |         env_anim 131 132
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| 39 |         #Konoko puts in disk
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| 40 |         cm_wait
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| 41 |         obj_create 481 481
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| 42 |         cm_anim both IntroCamDisk
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| 43 |         chr_envanim 0 IntroKonBox01 norotation
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| 44 |         chr_animate 0 KONOKOlev13_Disk
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| 45 |         env_anim 481 481
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| 46 |         sleep f83
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| 47 |         obj_kill 481 481
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| 48 |         cm_wait
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| 49 |         #Konoko reads
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| 50 |         chr_envanim 0 IntroKonBox01 norotation
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| 51 |         chr_animate 0 KONOKOlev13_Sit 8000
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| 52 |         cm_anim both ImageCam01
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| 53 |         sound_dialog_play c12_43_01hasegawa
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| 54 |         sleep f120
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| 55 |         obj_create 101 107
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| 56 |         env_anim 101 101
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| 57 |         sleep f60
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| 58 |         fadefog
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| 59 |         sound_dialog_play_block pause
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| 60 |         sound_dialog_play c12_43_02hasegawa
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| 61 |         sound_dialog_play_block pause
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| 62 |         sleep f15
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| 63 |         sound_dialog_play c12_43_03hasegawa
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| 64 |         env_anim 102 102
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| 65 |         sound_dialog_play_block pause
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| 66 |         sleep f15
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| 67 |         sound_dialog_play c12_43_04hasegawa
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| 68 |         env_anim 103 103
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| 69 |         obj_kill 101 101
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| 70 |         sound_dialog_play_block pause
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| 71 |         sleep f15
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| 72 |         sound_dialog_play c12_43_05hasegawa
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| 73 |         sound_dialog_play_block pause
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| 74 |         chr_envanim 0 IntroKonBox01 norotation
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| 75 |         chr_animate 0 KONOKOlev13_Sit 8000
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| 76 |         env_anim 104 104
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| 77 |         sleep f90
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| 78 |         sound_dialog_play c12_43_06hasegawa
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| 79 |         sound_dialog_play_block pause
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| 80 |         sleep f60
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| 81 |         sound_dialog_play c12_43_07hasegawa
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| 82 | 
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| 83 |         sound_music_volume atm_cl16 0.0 6.0
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| 84 |         sound_music_start atm_cl05 0.1
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| 85 |         sound_music_volume atm_cl05 0.5 6.0
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| 86 | 
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| 87 |         obj_kill 102 102
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| 88 |         sound_dialog_play_block pause
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| 89 |         sleep f15
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| 90 |         env_anim 105 105
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| 91 |         sleep f50
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| 92 |         sound_dialog_play c12_43_08hasegawa
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| 93 |         obj_kill 103 103
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| 94 |         sound_dialog_play_block pause
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| 95 |         sleep f45
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| 96 |         sound_dialog_play c12_43_09hasegawa
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| 97 |         env_anim 106 106
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| 98 |         obj_kill 104 104
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| 99 |         sound_dialog_play_block pause
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| 100 |         sleep f60
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| 101 |         sound_dialog_play c12_43_10hasegawa
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| 102 |         env_anim 107 107
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| 103 |         obj_kill 105 105
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| 104 |         sound_dialog_play_block pause
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| 105 |         sleep f120
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| 106 |         #put gunshot and sobbing in here
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| 107 | 
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| 108 |         sound_ambient_start gunshot
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| 109 |         sound_music_stop atm_cl16
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| 110 |         sound_music_volume atm_cl05 0.0 0.25
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| 111 | 
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| 112 |         sleep 120
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| 113 |         
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| 114 |         sound_music_stop atm_cl05
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| 115 |         sound_music_start mus_xtr2 0.6
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| 116 | 
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| 117 |         sleep 120
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| 118 |         #sound_dialog_play hasegawa_cry
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| 119 |         #sound_dialog_play_block pause
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| 120 |         #sleep f90
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| 121 |         #Konoko reads more
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| 122 |         chr_envanim 0 IntroKonBox01 norotation
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| 123 |         chr_animate 0 KONOKOlev13_Sit 8000
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| 124 |         cm_interpolate IntroCamHighLeft 0
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| 125 |         cm_interpolate_block IntroCamHighRight 1000
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| 126 |         fork stop_xtr2_in_15
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| 127 |         sound_dialog_play c12_43_11hasegawa
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| 128 |         sound_dialog_play_block pause
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| 129 |         #camera pans to see wall missing and Konoko looks up
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| 130 |         env_show 200 0
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| 131 |         env_show 227 0
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| 132 |         env_show 201 0
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| 133 |         env_show 999 0
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| 134 |         chr_envanim 0 IntroKonBox01 norotation
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| 135 |         chr_animate 0 KONOKOlev13_Sit 8000
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| 136 |         cm_interpolate IntroCamLowLeft 0
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| 137 |         obj_kill 106 106
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| 138 |         obj_kill 107 107
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| 139 |         gl_fog_end=1
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| 140 |         gl_fog_start=.975
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| 141 |         cm_interpolate_block IntroCamLook 800
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| 142 |         sound_dialog_play c12_44_01konoko
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| 143 | 
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| 144 |         particle fog_floor1 do start
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| 145 |         
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| 146 |         sleep f360
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| 147 | 
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| 148 |         ai2_spawn IntroMuro
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| 149 |         chr_lock_active IntroMuro
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| 150 |         ai2_passive IntroMuro 1
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| 151 |         playback IntroMuro IntroMuroEnter
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| 152 |         chr_nocollision IntroMuro 1
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| 153 |         sound_dialog_play_block pause
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| 154 |         cinematic_start (MUROevilgrin, 180, 180, 15, 1, 20, false)
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| 155 |                 
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| 156 |         sound_music_start mus_om01 .75
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| 157 |         
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| 158 |         sound_dialog_play c12_44_02muro
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| 159 |         chr_animate 0 KONOKOlev13_Look
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| 160 |         sleep f75
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| 161 |         #Konoko gets up
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| 162 |         chr_envanim 0 IntroKonBox02 norotation
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| 163 |         chr_animate 0 KONOKOlev13_Getup
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| 164 |         cm_anim both IntroCamGetup
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| 165 |         sound_dialog_play_block pause
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| 166 |         sleep f60
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| 167 |         sound_dialog_play c12_44_03konoko
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| 168 |         cinematic_start (KONlistening, 180, 180, 20, 9, 20, true)
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| 169 |         cm_wait
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| 170 |         #Camera pans to show Konoko from behind
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| 171 |         env_show 231 1
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| 172 |         env_show 232 1
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| 173 |         obj_kill 131 132
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| 174 |         playback 0 IntroKonokoSet
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| 175 |         cm_interpolate IntroCamDoor01 0
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| 176 |         cm_interpolate_block IntroCamDoor02 180
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| 177 |         sound_dialog_play_block pause
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| 178 |         sound_dialog_play c12_44_04muro
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| 179 |         sleep f240
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| 180 |         cinematic_stop (KONlistening, 20, 20)
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| 181 |         cinematic_stop (MUROevilgrin, 15, 20)
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| 182 |         #gameplay resumes
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| 183 |         cm_reset
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| 184 |         end_cutscene
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| 185 |         ai2_passive IntroMuro 1
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| 186 |         chr_nocollision IntroMuro 0
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| 187 | 
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| 188 |         save_point_1
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| 189 | }
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| 190 | 
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| 191 | 
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| 192 | 
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| 193 | func void
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| 194 | murodeath(
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| 195 |         void)
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| 196 | {
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| 197 |         dprint WE_KILLED_MURO
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| 198 | 
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| 199 |         env_show 999 0
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| 200 |         env_show 1010 0
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| 201 |         gs_farclipplane_set 2000
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| 202 | 
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| 203 |         # ensure that muro doesn't get knocked out of his "death" anim
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| 204 |         chr_unstoppable IntroMuro 1
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| 205 | 
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| 206 |         chr_animate IntroMuro COMCOMlev13_death 120
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| 207 |         gl_fog_start_changeto .995 30
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| 208 |         sleep f24
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| 209 |         chr_delete IntroMuro
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| 210 | 
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| 211 |         sound_music_volume mus_om01 0.0 1.0
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| 212 |         sound_music_start atm_gr09 0.75
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| 213 | 
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| 214 |         objective_set(1)
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| 215 | 
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| 216 |         sleep 60
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| 217 |         sound_music_stop mus_om01
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| 218 | }
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| 219 | 
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| 220 | 
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| 221 | func void
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| 222 | griffindeath(
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| 223 |         void)
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| 224 | {
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| 225 |         # ensure that griffin doesn't get knocked out of his "death" anim
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| 226 |         chr_unstoppable griffin 1
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| 227 | 
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| 228 |         chr_animate griffin COMCOMlev13_death 120
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| 229 |         sleep f20
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| 230 |         chr_delete griffin
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| 231 |         door_unlock 3
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| 232 | }
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| 233 | 
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| 234 | func void
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| 235 | fadefog(
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| 236 |         void)
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| 237 | {
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| 238 |         gl_fog_start_changeto .8 45
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| 239 | }
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| 240 | 
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| 241 | 
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| 242 | func void
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| 243 | murofog(
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| 244 |         void)
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| 245 | {
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| 246 |         ai2_passive IntroMuro 0
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| 247 |         env_show 201 1
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| 248 |         env_show 999 1
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| 249 |         env_show 250 0
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| 250 |         env_show 252 0
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| 251 |         gl_fog_start_changeto .95 12
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| 252 |         sleep f12
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| 253 |         gs_farclipplane_set 75
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| 254 | }       
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| 255 | 
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| 256 | 
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| 257 | 
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| 258 | 
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| 259 | 
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| 260 | func void
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| 261 | Griffin01(
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| 262 |         void)
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| 263 | {
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| 264 |         begin_cutscene
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| 265 |         door_lock 2
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| 266 |         chr_lock_active griffin
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| 267 |         playback griffin GrifGriffinSet
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| 268 |         cm_interpolate GrifCamGriffin 200
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| 269 |         #griffin talks
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| 270 |         sleep f120
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| 271 |         sound_dialog_play c12_45_01griffin
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| 272 |         cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true)
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| 273 |         playback 0 GrifKonokoSet
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| 274 |         sound_dialog_play_block pause
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| 275 |         cm_interpolate GrifCamKonoko01 0
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| 276 |         cm_interpolate_block GrifCamKonoko02 800
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| 277 |         sound_dialog_play c12_45_02konoko
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| 278 |         cinematic_start (KONintense, 180, 180, 19, 7, 20, true)
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| 279 |         sound_dialog_play_block pause
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| 280 |         sound_dialog_play c12_45_03griffin
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| 281 |         sound_dialog_play_block pause
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| 282 |         cm_interpolate GrifCamBoth01 0
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| 283 |         cm_interpolate_block GrifCamBoth02 800
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| 284 |         sound_dialog_play c12_45_04konoko
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| 285 |         sound_dialog_play_block pause
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| 286 |         sound_dialog_play c12_45_05griffin
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| 287 |         sound_dialog_play_block pause
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| 288 |         cinematic_stop (KONintense, 20, 20)
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| 289 |         cinematic_stop (GRIFtalkangry, 15, 20)
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| 290 |         cm_reset
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| 291 |         end_cutscene
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| 292 |         save_point_2
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| 293 | }
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| 294 | 
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| 295 | func void
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| 296 | Konoko01(
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| 297 |         void)
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| 298 | {
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| 299 |         begin_cutscene weapon
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| 300 |         chr_lock_active evilkonoko
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| 301 |         playback evilkonoko KonKonoko01Set
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| 302 |         cm_interpolate KonCamKon01 200
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| 303 |         #griffin talks
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| 304 |         sleep f120
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| 305 |         sound_dialog_play c12_46_01badasskon
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| 306 |         cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
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| 307 |         playback 0 KonKonokoSet
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| 308 |         sound_dialog_play_block pause
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| 309 |         cm_interpolate KonCamBoth01 0
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| 310 |         cm_interpolate_block KonCamBoth02 1000
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| 311 |         sound_dialog_play c12_46_02konoko
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| 312 |         cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
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| 313 |         sound_dialog_play_block pause
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| 314 |         sound_dialog_play c12_46_03badasskon
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| 315 |         sound_dialog_play_block pause
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| 316 |         sound_dialog_play c12_46_04konoko
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| 317 |         sound_dialog_play_block pause
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| 318 |         sound_dialog_play c12_46_05badasskon
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| 319 |         sound_dialog_play_block pause
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| 320 |         sound_dialog_play c12_46_06konoko
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| 321 |         sound_dialog_play_block pause
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| 322 |         sound_dialog_play c12_46_07badasskon
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| 323 |         cinematic_stop (KONintense, 20, 20)
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| 324 |         sound_dialog_play_block pause
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| 325 |         cinematic_stop (KONevil, 15, 20)
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| 326 |         cm_reset
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| 327 |         chr_animate evilkonoko KONOKOpowerup 0
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| 328 |         chr_set_health evilkonoko 400
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| 329 |         sleep f245
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| 330 |         end_cutscene
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| 331 |         env_show 250 1
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| 332 |         env_show 252 1
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| 333 | }
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| 334 | 
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| 335 | func void
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| 336 | Konoko02(
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| 337 |         void)
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| 338 | {
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| 339 |         begin_cutscene
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| 340 |         chr_lock_active evilkonoko
 | 
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| 341 |         playback evilkonoko Kon2Konoko02Set
 | 
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| 342 |         cm_interpolate Kon2CamKon201 140
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| 343 |         sleep f120
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| 344 |         cm_interpolate Kon2CamKon202 180        
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| 345 |         #griffin talks
 | 
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| 346 |         sleep f120
 | 
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| 347 |         sound_dialog_play c12_46_01badasskon
 | 
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| 348 |         cinematic_start (KONevil, 180, 180, 15, 1, 20, true)
 | 
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| 349 |         playback 0 Kon2KonokoSet
 | 
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| 350 |         sound_dialog_play_block pause
 | 
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| 351 |         cm_interpolate Kon2Both01 0
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| 352 |         cm_interpolate_block Kon2Both02 1000
 | 
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| 353 |         sound_dialog_play c12_46_02konoko
 | 
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| 354 |         cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
 | 
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| 355 |         sound_dialog_play_block pause
 | 
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| 356 |         sound_dialog_play c12_46_03badasskon
 | 
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| 357 |         sound_dialog_play_block pause
 | 
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| 358 |         sound_dialog_play c12_46_04konoko
 | 
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| 359 |         sound_dialog_play_block pause
 | 
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| 360 |         sound_dialog_play c12_46_05badasskon
 | 
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| 361 |         sound_dialog_play_block pause
 | 
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| 362 |         sound_dialog_play c12_46_06konoko
 | 
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| 363 |         sound_dialog_play_block pause
 | 
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| 364 |         sound_dialog_play c12_46_07badasskon
 | 
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| 365 |         cinematic_stop (KONintense, 20, 20)
 | 
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| 366 |         sound_dialog_play_block pause
 | 
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| 367 |         cinematic_stop (KONevil, 15, 20)
 | 
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| 368 |         cm_reset
 | 
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| 369 |         chr_animate evilkonoko KONOKOpowerup 0
 | 
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| 370 |         chr_set_health evilkonoko 400
 | 
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| 371 |         sleep f245
 | 
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| 372 |         end_cutscene
 | 
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| 373 | }
 | 
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| 374 | 
 | 
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| 375 | 
 | 
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| 376 | func void
 | 
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| 377 | Griffin02(
 | 
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| 378 |         void)
 | 
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| 379 | {
 | 
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| 380 |         begin_cutscene
 | 
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| 381 |         chr_lock_active griffin_2
 | 
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| 382 |         playback griffin_2 Grif2GrifSet
 | 
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| 383 |         cm_interpolate Kon2CamKon201 140
 | 
|---|
| 384 |         sleep f120
 | 
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| 385 |         cm_interpolate Kon2CamKon202 180
 | 
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| 386 |         #griffin talks
 | 
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| 387 |         sleep f120
 | 
|---|
| 388 |         sound_dialog_play c12_45_01griffin
 | 
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| 389 |         cinematic_start (GRIFtalkangry, 180, 180, 15, 1, 20, true)
 | 
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| 390 |         playback 0 Kon2KonokoSet
 | 
|---|
| 391 |         sound_dialog_play_block pause
 | 
|---|
| 392 |         cm_interpolate Kon2Both01 0
 | 
|---|
| 393 |         cm_interpolate_block Kon2Both02 1000
 | 
|---|
| 394 |         sound_dialog_play c12_45_02konoko
 | 
|---|
| 395 |         cinematic_start (KONintense, 180, 180, 20, 9, 20, true)
 | 
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| 396 |         sound_dialog_play_block pause
 | 
|---|
| 397 |         sound_dialog_play c12_45_03griffin
 | 
|---|
| 398 |         sound_dialog_play_block pause
 | 
|---|
| 399 |         sound_dialog_play c12_45_04konoko
 | 
|---|
| 400 |         sound_dialog_play_block pause
 | 
|---|
| 401 |         sound_dialog_play c12_45_05griffin
 | 
|---|
| 402 |         sound_dialog_play_block pause
 | 
|---|
| 403 |         cinematic_stop (KONintense, 20, 20)
 | 
|---|
| 404 |         cinematic_stop (GRIFtalkangry, 15, 20)
 | 
|---|
| 405 |         cm_reset
 | 
|---|
| 406 |         end_cutscene
 | 
|---|
| 407 | }
 | 
|---|
| 408 | 
 | 
|---|
| 409 | 
 | 
|---|
| 410 | func void delay_then_play_wakeup(void)
 | 
|---|
| 411 | {
 | 
|---|
| 412 |         sleep 5
 | 
|---|
| 413 |         sound_impulse_play konoko_wakeup
 | 
|---|
| 414 | 
 | 
|---|
| 415 | }
 | 
|---|
| 416 | 
 | 
|---|
| 417 | func void
 | 
|---|
| 418 | outro(
 | 
|---|
| 419 |         void)
 | 
|---|
| 420 | {
 | 
|---|
| 421 |         begin_cutscene
 | 
|---|
| 422 |         env_show 252 1
 | 
|---|
| 423 |         env_show 250 1
 | 
|---|
| 424 |         env_show 200 1
 | 
|---|
| 425 |         env_show 227 1
 | 
|---|
| 426 |         env_show 231 0
 | 
|---|
| 427 |         env_show 232 0
 | 
|---|
| 428 |         fade_out 0 0 0 10
 | 
|---|
| 429 |         sleep f10
 | 
|---|
| 430 |         delay_then_play_wakeup
 | 
|---|
| 431 |         ai2_spawn outro_konoko
 | 
|---|
| 432 |         chr_envanim outro_konoko OutroKonBox01 norotation
 | 
|---|
| 433 |         chr_animate outro_konoko KONOKOlev13_outro
 | 
|---|
| 434 |         cm_anim both OutroCam01
 | 
|---|
| 435 |         fade_in 5
 | 
|---|
| 436 |         sleep f240
 | 
|---|
| 437 |         fade_out 0 0 0 60
 | 
|---|
| 438 |         sleep 90
 | 
|---|
| 439 |         end_cutscene
 | 
|---|
| 440 |         win
 | 
|---|
| 441 | }
 | 
|---|