[313] | 1 | ################## RESEARCH LAB LEVEL LOGIC ##########################
|
---|
| 2 |
|
---|
| 3 | ################ SCRIPTS BY Hardy AND Joseph #########################
|
---|
| 4 |
|
---|
| 5 | ################# START, SAVE & OBJECTIVES ###########################
|
---|
| 6 |
|
---|
| 7 |
|
---|
| 8 | # creates counterS for stuff
|
---|
| 9 |
|
---|
| 10 | var int door_counter=3;
|
---|
| 11 | var int passage_counter=3;
|
---|
| 12 | var int count_dead_end=2;
|
---|
| 13 |
|
---|
| 14 | func void turnoffcompass(string ai_name)
|
---|
| 15 | {
|
---|
| 16 | target_set(143, 0.0)
|
---|
| 17 | }
|
---|
| 18 |
|
---|
| 19 | func void level_start(string ai_name)
|
---|
| 20 | {
|
---|
| 21 | dprint func_void_start
|
---|
| 22 |
|
---|
| 23 | if (my_save_point eq 1)
|
---|
| 24 | {
|
---|
| 25 | dprint restore_game_1
|
---|
| 26 |
|
---|
| 27 | set_objective_1
|
---|
| 28 |
|
---|
| 29 | ai2_spawn Barabus
|
---|
| 30 |
|
---|
| 31 | dprint SPAWN_BARABUS
|
---|
| 32 |
|
---|
| 33 | ai2_attack Barabus konoko
|
---|
| 34 |
|
---|
| 35 | env_show 10 1
|
---|
| 36 | env_show 9 1
|
---|
| 37 | env_show 8 1
|
---|
| 38 |
|
---|
| 39 | #obj_kill 8 10
|
---|
| 40 |
|
---|
| 41 | trigvolume_enable save_1_trig 0
|
---|
| 42 | trigvolume_enable floor1 0
|
---|
| 43 | trigvolume_enable outside_left 0
|
---|
| 44 | trigvolume_enable outside_right 0
|
---|
| 45 | trigvolume_enable outside_back 0
|
---|
| 46 |
|
---|
| 47 | #chr_animate Barabus STRIKElev3_startle
|
---|
| 48 | #ai2_setmovementmode Barabus walk
|
---|
| 49 | #playback Barabus IntroSubboss01
|
---|
| 50 | playback 0 IntroKonoko01
|
---|
| 51 |
|
---|
| 52 | sound_music_start mus_main01_hd 0.8
|
---|
| 53 |
|
---|
| 54 | restore_game
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | if (my_save_point eq 2)
|
---|
| 58 | {
|
---|
| 59 | dprint restore_game_2
|
---|
| 60 |
|
---|
| 61 | set_objective_2_from_save
|
---|
| 62 |
|
---|
| 63 | dprint restore_game_2_a
|
---|
| 64 |
|
---|
| 65 | door_lock 43
|
---|
| 66 |
|
---|
| 67 | dprint restore_game_2_b
|
---|
| 68 |
|
---|
| 69 | particle lock99_locklight01 do stop
|
---|
| 70 |
|
---|
| 71 | dprint restore_game_2_c
|
---|
| 72 |
|
---|
| 73 | spawn_floor1_guards
|
---|
| 74 |
|
---|
| 75 | dprint restore_game_2_d
|
---|
| 76 |
|
---|
| 77 | restore_game
|
---|
| 78 | cm_reset
|
---|
| 79 | }
|
---|
| 80 |
|
---|
| 81 | if (my_save_point eq 3)
|
---|
| 82 | {
|
---|
| 83 | dprint restore_game_3
|
---|
| 84 |
|
---|
| 85 | spawn_lobby_tctf
|
---|
| 86 |
|
---|
| 87 | trigvolume_enable save_3_trig 0
|
---|
| 88 |
|
---|
| 89 | door_lock 35
|
---|
| 90 | dprint objective5
|
---|
| 91 | objective_set(5, silent)
|
---|
| 92 | target_set(142, 30.0)
|
---|
| 93 |
|
---|
| 94 | restore_game
|
---|
| 95 | }
|
---|
| 96 | }
|
---|
| 97 |
|
---|
| 98 | func void you_lose(string ai_name)
|
---|
| 99 | {
|
---|
| 100 | sleep 240
|
---|
| 101 | fade_out 0 0 0 180
|
---|
| 102 | sleep 240
|
---|
| 103 | lose
|
---|
| 104 | }
|
---|
| 105 |
|
---|
| 106 | func void you_win(int char_index)
|
---|
| 107 | {
|
---|
| 108 | outro
|
---|
| 109 | win
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | func void save_game_1(string ai_name)
|
---|
| 113 | {
|
---|
| 114 | dprint savegame_1
|
---|
| 115 | if (my_save_point ne 1)
|
---|
| 116 | {
|
---|
| 117 | save_game 1 autosave
|
---|
| 118 | }
|
---|
| 119 | }
|
---|
| 120 |
|
---|
| 121 | func void save_game_2(string ai_name)
|
---|
| 122 | {
|
---|
| 123 | dprint savegame_2
|
---|
| 124 | if (my_save_point ne 2)
|
---|
| 125 | {
|
---|
| 126 | save_game 2 autosave
|
---|
| 127 | }
|
---|
| 128 | }
|
---|
| 129 |
|
---|
| 130 | func void save_game_3(string ai_name)
|
---|
| 131 | {
|
---|
| 132 | dprint savegame_3
|
---|
| 133 |
|
---|
| 134 | if (my_save_point ne 3)
|
---|
| 135 | {
|
---|
| 136 | save_game 3 autosave
|
---|
| 137 | }
|
---|
| 138 | }
|
---|
| 139 |
|
---|
| 140 | ########### GAME OBJECTIVES ############################3
|
---|
| 141 |
|
---|
| 142 | func void set_objective_1(void)
|
---|
| 143 | {
|
---|
| 144 | dprint objective_1
|
---|
| 145 | objective_set(1)
|
---|
| 146 | }
|
---|
| 147 |
|
---|
| 148 | func void set_objective_2_from_save(void)
|
---|
| 149 | {
|
---|
| 150 | objective_set(2)
|
---|
| 151 | }
|
---|
| 152 |
|
---|
| 153 | func void set_objective_2(string chr_index)
|
---|
| 154 | {
|
---|
| 155 | sleep 180
|
---|
| 156 | dprint objective_2
|
---|
| 157 | objective_set(2)
|
---|
| 158 | particle lock99_locklight01 do start
|
---|
| 159 | door_unlock 43
|
---|
| 160 | }
|
---|
| 161 |
|
---|
| 162 | func void set_objective_3(string chr_index)
|
---|
| 163 | {
|
---|
| 164 | dprint objective_3
|
---|
| 165 | #sound_dialog_play_block c00_01_20shinatama
|
---|
| 166 | #sound_dialog_play_block pause
|
---|
| 167 | objective_set(3)
|
---|
| 168 | target_set(205, 30.0)
|
---|
| 169 | }
|
---|
| 170 |
|
---|
| 171 | func void set_objective_4(string chr_index)
|
---|
| 172 | {
|
---|
| 173 | dprint objective_4
|
---|
| 174 | sound_dialog_play_block c00_01_19shinatama
|
---|
| 175 | sound_dialog_play_block pause
|
---|
| 176 | objective_set(4)
|
---|
| 177 | target_set(110, 30.0)
|
---|
| 178 | }
|
---|
| 179 |
|
---|
| 180 | func void set_objective_5(string chr_index)
|
---|
| 181 | {
|
---|
| 182 | dprint objective_5
|
---|
| 183 | #sound_dialog_play_block c00_01_18shinatama
|
---|
| 184 | #sound_dialog_play_block pause
|
---|
| 185 | objective_set(5)
|
---|
| 186 | target_set(142, 30.0)
|
---|
| 187 | }
|
---|
| 188 |
|
---|
| 189 | func void set_objective_6(string chr_index)
|
---|
| 190 | {
|
---|
| 191 | dprint objective_6
|
---|
| 192 | sound_dialog_play_block c00_01_22shinatama
|
---|
| 193 | sound_dialog_play_block pause
|
---|
| 194 | objective_set(6)
|
---|
| 195 | target_set(256, 30.0)
|
---|
| 196 | }
|
---|
| 197 |
|
---|
| 198 | func void set_target_4(string chr_index)
|
---|
| 199 | {
|
---|
| 200 | sound_dialog_play_block c00_01_26shinatama
|
---|
| 201 | sound_dialog_play_block pause
|
---|
| 202 | target_set(253, 30.0)
|
---|
| 203 | }
|
---|
| 204 |
|
---|
| 205 | func void set_target_5(string chr_index)
|
---|
| 206 | {
|
---|
| 207 | sound_dialog_play_block c00_01_28shinatama
|
---|
| 208 | sound_dialog_play_block pause
|
---|
| 209 | target_set(254, 30.0)
|
---|
| 210 | }
|
---|
| 211 |
|
---|
| 212 | func void set_target_6(string chr_index)
|
---|
| 213 | {
|
---|
| 214 | target_set(256, 30.0)
|
---|
| 215 | }
|
---|
| 216 |
|
---|
| 217 |
|
---|
| 218 | ### MARTY'S HUGE SACK ###
|
---|
| 219 |
|
---|
| 220 | var int music_counter;
|
---|
| 221 |
|
---|
| 222 | func void music_force_stop(void)
|
---|
| 223 | {
|
---|
| 224 | sleep 4500
|
---|
| 225 |
|
---|
| 226 | if (0 ne music_counter)
|
---|
| 227 | {
|
---|
| 228 | dprint music_force_stop
|
---|
| 229 | music_counter = 0
|
---|
| 230 | all_music_counters
|
---|
| 231 | }
|
---|
| 232 | }
|
---|
| 233 |
|
---|
| 234 | func void music_script_start(void)
|
---|
| 235 | {
|
---|
| 236 | music_counter = 2
|
---|
| 237 | }
|
---|
| 238 |
|
---|
| 239 | func void striker_siesta_1(string ai_name)
|
---|
| 240 | {
|
---|
| 241 | dprint striker_siesta1
|
---|
| 242 | music_counter = music_counter - 1
|
---|
| 243 |
|
---|
| 244 | if (music_counter eq 0)
|
---|
| 245 | {
|
---|
| 246 | all_music_counters();
|
---|
| 247 | }
|
---|
| 248 |
|
---|
| 249 | }
|
---|
| 250 | func void striker_siesta_2(string ai_name)
|
---|
| 251 | {
|
---|
| 252 | dprint striker_siesta2
|
---|
| 253 | music_counter = music_counter - 1
|
---|
| 254 |
|
---|
| 255 | if (music_counter eq 0)
|
---|
| 256 | {
|
---|
| 257 | all_music_counters();
|
---|
| 258 | }
|
---|
| 259 | }
|
---|
| 260 |
|
---|
| 261 | func void all_music_counters(void)
|
---|
| 262 | {
|
---|
| 263 | dprint WHEN_THE_LIGHTS_GO_DOWN_IN_THE_CITY
|
---|
| 264 |
|
---|
| 265 | sound_music_stop mus_trt
|
---|
| 266 | # sound_music_stop mus_fiteb
|
---|
| 267 | # sound_music_stop mus_asian
|
---|
| 268 | }
|
---|
| 269 |
|
---|
| 270 |
|
---|
| 271 | ### TEXT CONSOLES ###
|
---|
| 272 |
|
---|
| 273 | func void level3a(string chr_index)
|
---|
| 274 | {
|
---|
| 275 | dprint text3a
|
---|
| 276 | text_console level_3a
|
---|
| 277 | console_reset 7
|
---|
| 278 | }
|
---|
| 279 |
|
---|
| 280 | func void level3b(string chr_index)
|
---|
| 281 | {
|
---|
| 282 | dprint text3b
|
---|
| 283 | text_console level_3b
|
---|
| 284 | console_reset 6
|
---|
| 285 | }
|
---|
| 286 |
|
---|
| 287 | func void level3c(string chr_index)
|
---|
| 288 | {
|
---|
| 289 | dprint text3c
|
---|
| 290 | text_console level_3c
|
---|
| 291 | console_reset 1
|
---|
| 292 | }
|
---|
| 293 |
|
---|
| 294 | func void level3d(string chr_index)
|
---|
| 295 | {
|
---|
| 296 | dprint text3d
|
---|
| 297 | text_console level_3d
|
---|
| 298 | day_264
|
---|
| 299 | }
|
---|
| 300 |
|
---|
| 301 |
|
---|
| 302 |
|
---|
| 303 |
|
---|
| 304 | ### GAMEPLAY PROGRESSION ###
|
---|
| 305 |
|
---|
| 306 | func void tower_lock_1(string chr_index)
|
---|
| 307 | {
|
---|
| 308 | sound_music_stop mus_main03
|
---|
| 309 |
|
---|
| 310 | ai2_spawn Tower_MB_1
|
---|
| 311 | trigvolume_enable towertrig_2 0
|
---|
| 312 | door_lock 41
|
---|
| 313 | }
|
---|
| 314 |
|
---|
| 315 | func void sapper_damage_on(string chr_index)
|
---|
| 316 | {
|
---|
| 317 | dprint sapper_dmg_start
|
---|
| 318 | particle sapper start
|
---|
| 319 | }
|
---|
| 320 |
|
---|
| 321 | func void sapper_damage_off(string chr_index)
|
---|
| 322 | {
|
---|
| 323 | dprint sapper_dmg_stop
|
---|
| 324 | particle sapper stop
|
---|
| 325 | }
|
---|
| 326 |
|
---|
| 327 | func void spawn_floor1_guards(string ai_name)
|
---|
| 328 | {
|
---|
| 329 | dprint spawn_floor1
|
---|
| 330 | particle lock1_locklight01 do stop
|
---|
| 331 | particle lockA_locklight01 do start
|
---|
| 332 | ai2_spawn Floor1_Striker_1
|
---|
| 333 | ai2_spawn Floor1_Striker_2
|
---|
| 334 | ai2_spawn Floor1_Sci_1
|
---|
| 335 | ai2_spawn Floor1_Sci_2
|
---|
| 336 | ai2_spawn Floor1_Sci_3
|
---|
| 337 | ai2_spawn Floor1_Sci_4
|
---|
| 338 |
|
---|
| 339 | set_objective_3
|
---|
| 340 | }
|
---|
| 341 |
|
---|
| 342 | func void spawn_right_patrol(string ai_name)
|
---|
| 343 | {
|
---|
| 344 | dprint spawn_right_patrol
|
---|
| 345 | ai2_spawn right_patrol_striker_1
|
---|
| 346 | }
|
---|
| 347 |
|
---|
| 348 | func void spawn_left_patrol(string ai_name)
|
---|
| 349 | {
|
---|
| 350 | dprint spawn_right_patrol
|
---|
| 351 | ai2_spawn left_patrol_striker_1
|
---|
| 352 | }
|
---|
| 353 |
|
---|
| 354 | func void spawn_back_patrol(string ai_name)
|
---|
| 355 | {
|
---|
| 356 | dprint spawn_right_patrol
|
---|
| 357 | ai2_spawn back_patrol_striker_1
|
---|
| 358 | ai2_spawn back_patrol_striker_2
|
---|
| 359 | }
|
---|
| 360 |
|
---|
| 361 | func void spawn_floor1_striker_10(string ai_name)
|
---|
| 362 | {
|
---|
| 363 | dprint spawn_ambush_striker_10
|
---|
| 364 | # trig_activate 1
|
---|
| 365 | ai2_spawn Floor1_Striker_10
|
---|
| 366 | ai2_spawn Floor1_Striker_12
|
---|
| 367 | }
|
---|
| 368 |
|
---|
| 369 | func void spawn_floor1_striker_11(string ai_name)
|
---|
| 370 | {
|
---|
| 371 | dprint spawn_ambush_striker_11
|
---|
| 372 | # trig_activate 1
|
---|
| 373 | ai2_spawn Floor1_Striker_11
|
---|
| 374 | ai2_spawn Floor1_Striker_12
|
---|
| 375 | }
|
---|
| 376 |
|
---|
| 377 | func void fake_console(string ai_name)
|
---|
| 378 | {
|
---|
| 379 | sleep 180
|
---|
| 380 | dprint fake_console
|
---|
| 381 |
|
---|
| 382 | door_unlock 2
|
---|
| 383 | door_unlock 9
|
---|
| 384 | door_unlock 12
|
---|
| 385 | door_unlock 15
|
---|
| 386 | door_unlock 18
|
---|
| 387 | door_unlock 21
|
---|
| 388 | door_unlock 24
|
---|
| 389 | door_unlock 27
|
---|
| 390 |
|
---|
| 391 | particle lock2_locklight01 do start
|
---|
| 392 | }
|
---|
| 393 |
|
---|
| 394 | func void spawn_floor2_guards(string ai_name)
|
---|
| 395 | {
|
---|
| 396 | dprint spawn_floor2
|
---|
| 397 |
|
---|
| 398 | particle lock2_locklight01 do stop
|
---|
| 399 |
|
---|
| 400 | ai2_spawn Floor2_Striker_2
|
---|
| 401 | ai2_spawn Floor2_Striker_3
|
---|
| 402 | ai2_spawn Floor2_Striker_4
|
---|
| 403 |
|
---|
| 404 | sleep 15
|
---|
| 405 |
|
---|
| 406 | ai2_spawn Floor2_Striker_1
|
---|
| 407 | ai2_doalarm Floor2_Striker_1 3
|
---|
| 408 |
|
---|
| 409 | sleep 15
|
---|
| 410 |
|
---|
| 411 | ai2_spawn Floor2_Sci_1
|
---|
| 412 | ai2_spawn Floor2_Sci_2
|
---|
| 413 | ai2_spawn Floor2_Sci_3
|
---|
| 414 | ai2_spawn Floor2_Sci_4
|
---|
| 415 | ai2_spawn Floor2_Sci_5
|
---|
| 416 |
|
---|
| 417 | trigvolume_enable attack_trigger 0
|
---|
| 418 | }
|
---|
| 419 |
|
---|
| 420 | func void commence_attack(string ai_name)
|
---|
| 421 | {
|
---|
| 422 | dprint commence_attack
|
---|
| 423 |
|
---|
| 424 | ai2_setalert Floor2_Striker_2 high
|
---|
| 425 | ai2_setalert Floor2_Striker_3 high
|
---|
| 426 | ai2_setalert Floor2_Striker_4 high
|
---|
| 427 |
|
---|
| 428 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
|
---|
| 429 | ai2_dopath Floor2_Striker_2 scram_path
|
---|
| 430 | ai2_dopath Floor2_Striker_3 attack_path_1
|
---|
| 431 | ai2_dopath Floor2_Striker_4 attack_path_2
|
---|
| 432 |
|
---|
| 433 | ai2_setjobstate Floor2_Striker_1
|
---|
| 434 | ai2_setjobstate Floor2_Striker_2
|
---|
| 435 | ai2_setjobstate Floor2_Striker_3
|
---|
| 436 | ai2_setjobstate Floor2_Striker_4
|
---|
| 437 |
|
---|
| 438 | ai2_attack Floor2_Striker_4 Floor2_Sci_4
|
---|
| 439 | ai2_attack Floor2_Striker_3 Floor2_Sci_1
|
---|
| 440 | }
|
---|
| 441 |
|
---|
| 442 | func void death_sentence_1(string ai_name)
|
---|
| 443 | {
|
---|
| 444 | dprint death_sentence_1
|
---|
| 445 | ai2_attack Floor2_Striker_4 Floor2_Sci_5
|
---|
| 446 | }
|
---|
| 447 |
|
---|
| 448 | func void death_sentence_2(string ai_name)
|
---|
| 449 | {
|
---|
| 450 | dprint death_sentence_2
|
---|
| 451 | ai2_attack Floor2_Striker_3 Floor2_Sci_2
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 | func void death_sentence_3(string ai_name)
|
---|
| 455 | {
|
---|
| 456 | dprint death_sentence_2
|
---|
| 457 | ai2_attack Floor2_Striker_3 Floor2_Sci_3
|
---|
| 458 | }
|
---|
| 459 |
|
---|
| 460 | func void spawn_floor3_guards(string ai_name)
|
---|
| 461 | {
|
---|
| 462 | dprint spawn_floor3
|
---|
| 463 |
|
---|
| 464 | ai2_spawn Floor3_Striker_1
|
---|
| 465 | ai2_spawn Floor3_Striker_2
|
---|
| 466 | ai2_spawn Floor3_Striker_3
|
---|
| 467 | ai2_spawn Floor3_Striker_4
|
---|
| 468 |
|
---|
| 469 | ai2_spawn Floor3_Comguy_1
|
---|
| 470 |
|
---|
| 471 | particle lock3_locklight01 do stop
|
---|
| 472 | }
|
---|
| 473 |
|
---|
| 474 | func void spawn_roof_guards(string ai_name)
|
---|
| 475 | {
|
---|
| 476 | dprint spawn_roof_guards
|
---|
| 477 |
|
---|
| 478 | ai2_spawn Roof_Striker_1
|
---|
| 479 | ai2_spawn Roof_Striker_2
|
---|
| 480 | ai2_spawn Roof_Striker_3
|
---|
| 481 |
|
---|
| 482 | # particle lock3_locklight01 do start
|
---|
| 483 | }
|
---|
| 484 |
|
---|
| 485 | func void roof_surprise(string ai_name)
|
---|
| 486 | {
|
---|
| 487 | dprint roof_surprise
|
---|
| 488 | ai2_dopath Roof_Striker_3 Roof_Striker_3b
|
---|
| 489 | ai2_setjobstate Roof_Striker_3
|
---|
| 490 | }
|
---|
| 491 |
|
---|
| 492 | func void spawn_tower_guards(string ai_name)
|
---|
| 493 | {
|
---|
| 494 | dprint spawn_tower_guards
|
---|
| 495 |
|
---|
| 496 | ai2_spawn Tower_Striker_1
|
---|
| 497 | ai2_spawn Tower_Striker_2
|
---|
| 498 | # particle lock3_locklight01 do start
|
---|
| 499 | }
|
---|
| 500 |
|
---|
| 501 | func void spawn_lobby_tctf(string ai_name)
|
---|
| 502 | {
|
---|
| 503 | dprint spawn_lobby_guards
|
---|
| 504 | ai2_spawn Lobby_TCL_1
|
---|
| 505 | ai2_spawn Lobby_TCL_2
|
---|
| 506 | ai2_spawn Lobby_TCS_1
|
---|
| 507 |
|
---|
| 508 | # particle lock3_locklight01 do start
|
---|
| 509 | }
|
---|
| 510 |
|
---|
| 511 | func void spawn_lobby_synd(string ai_name)
|
---|
| 512 | {
|
---|
| 513 | dprint spawn_lobby_attackers
|
---|
| 514 |
|
---|
| 515 | sleep 600
|
---|
| 516 |
|
---|
| 517 | ai2_spawn Lobby_Striker_1
|
---|
| 518 | ai2_spawn Lobby_Striker_2
|
---|
| 519 | ai2_spawn Lobby_Striker_3
|
---|
| 520 | ai2_spawn Lobby_Striker_4
|
---|
| 521 |
|
---|
| 522 | door_lock 35
|
---|
| 523 |
|
---|
| 524 | # particle lock3_locklight01 do start
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | func void spawn_lively_1(string ai_name)
|
---|
| 528 | {
|
---|
| 529 | dprint spawn_lively_1
|
---|
| 530 |
|
---|
| 531 | ai2_spawn lively_striker_1
|
---|
| 532 | }
|
---|
| 533 |
|
---|
| 534 | func void spawn_lively_2(string ai_name)
|
---|
| 535 | {
|
---|
| 536 | dprint spawn_lively_2
|
---|
| 537 |
|
---|
| 538 | ai2_spawn lively_striker_2
|
---|
| 539 | }
|
---|
| 540 |
|
---|
| 541 | func void spawn_lively_3(string ai_name)
|
---|
| 542 | {
|
---|
| 543 | dprint spawn_lively_3
|
---|
| 544 |
|
---|
| 545 | ai2_spawn lively_striker_3
|
---|
| 546 | ai2_spawn lively_striker_4
|
---|
| 547 | }
|
---|
| 548 |
|
---|
| 549 | func void spawn_opposite_striker_1(string ai_name)
|
---|
| 550 | {
|
---|
| 551 | dprint spawn_opposite_1
|
---|
| 552 |
|
---|
| 553 | ai2_spawn opposite_striker_1
|
---|
| 554 | trigvolume_enable spawn_opposite_2 0
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | func void spawn_opposite_striker_2(string ai_name)
|
---|
| 558 | {
|
---|
| 559 | dprint spawn_opposite_2
|
---|
| 560 |
|
---|
| 561 | ai2_spawn opposite_striker_2
|
---|
| 562 | trigvolume_enable spawn_opposite_1 0
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | func void backdoor(string ai_name)
|
---|
| 566 | {
|
---|
| 567 | dprint spawn_backdoor_squad
|
---|
| 568 |
|
---|
| 569 | ai2_spawn backdoor_striker_1
|
---|
| 570 | ai2_spawn backdoor_striker_3
|
---|
| 571 | }
|
---|
| 572 |
|
---|
| 573 | func void spawn_vats(string ai_name)
|
---|
| 574 | {
|
---|
| 575 | dprint spawn_vats
|
---|
| 576 |
|
---|
| 577 | ai2_spawn Vat_Striker_1
|
---|
| 578 | ai2_spawn Vat_Striker_2
|
---|
| 579 | ai2_spawn Vat_Striker_3
|
---|
| 580 | ai2_spawn Vat_Striker_4
|
---|
| 581 | ai2_spawn Vat_Striker_5
|
---|
| 582 |
|
---|
| 583 | particle lock4_locklight01 do stop
|
---|
| 584 | trigvolume_enable final_ambush 0
|
---|
| 585 | trigvolume_enable outro_volume_1 0
|
---|
| 586 | door_lock 49
|
---|
| 587 | door_lock 50
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | func void gethelp(string ai_name)
|
---|
| 591 | {
|
---|
| 592 | trigvolume_enable outro_volume_1 1
|
---|
| 593 | sleep 120
|
---|
| 594 | door_unlock 49
|
---|
| 595 | door_unlock 50
|
---|
| 596 | ai2_attack Ambush_Striker_2 Konoko
|
---|
| 597 | particle lock177_locklight01 do start
|
---|
| 598 | sound_music_stop mus_main03
|
---|
| 599 | }
|
---|
| 600 |
|
---|
| 601 | func void final_ambush(string ai_name)
|
---|
| 602 | {
|
---|
| 603 | dprint spawn_final_ambush
|
---|
| 604 | ai2_spawn Ambush_Striker_1
|
---|
| 605 | ai2_spawn Ambush_Striker_2
|
---|
| 606 | }
|
---|
| 607 |
|
---|
| 608 | func void unlock_floor1_doors(string ai_name)
|
---|
| 609 | {
|
---|
| 610 | dprint unlock_floor1_doors
|
---|
| 611 |
|
---|
| 612 | trigvolume_enable trigger_volume_10 0
|
---|
| 613 |
|
---|
| 614 | door_unlock 3
|
---|
| 615 | door_unlock 8
|
---|
| 616 | door_unlock 11
|
---|
| 617 | door_unlock 14
|
---|
| 618 | door_unlock 17
|
---|
| 619 | door_unlock 20
|
---|
| 620 | door_unlock 23
|
---|
| 621 | door_unlock 26
|
---|
| 622 |
|
---|
| 623 | if(trigvolume_count(36) eq 0)
|
---|
| 624 | {
|
---|
| 625 | input 0
|
---|
| 626 | # begin_cutscene
|
---|
| 627 | cm_interpolate lock1 0
|
---|
| 628 | sleep 60
|
---|
| 629 | particle lock1_locklight01 do start
|
---|
| 630 | sleep 150
|
---|
| 631 | cm_interpolate tophint 0
|
---|
| 632 | sleep 60
|
---|
| 633 | particle lock4a_locklight01 do start
|
---|
| 634 | sleep 150
|
---|
| 635 | cm_reset
|
---|
| 636 | end_cutscene
|
---|
| 637 | input 1
|
---|
| 638 | cm_reset
|
---|
| 639 | # end_cutscene
|
---|
| 640 | input 1
|
---|
| 641 | }
|
---|
| 642 |
|
---|
| 643 | particle lock1_locklight01 do start
|
---|
| 644 | particle lock4a_locklight01 do start
|
---|
| 645 |
|
---|
| 646 | door_counter = door_counter - 1
|
---|
| 647 | if (door_counter eq 0)
|
---|
| 648 | {
|
---|
| 649 | unlock_roof();
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | func void unlock_floor2_doors(string ai_name)
|
---|
| 654 | {
|
---|
| 655 | dprint unlock_floor2_doors
|
---|
| 656 |
|
---|
| 657 | trigvolume_enable attack_trigger 1
|
---|
| 658 |
|
---|
| 659 | door_unlock 2
|
---|
| 660 | door_unlock 9
|
---|
| 661 | door_unlock 12
|
---|
| 662 | door_unlock 15
|
---|
| 663 | door_unlock 18
|
---|
| 664 | door_unlock 21
|
---|
| 665 | door_unlock 24
|
---|
| 666 | door_unlock 27
|
---|
| 667 |
|
---|
| 668 | if(trigvolume_count(37) eq 0)
|
---|
| 669 | {
|
---|
| 670 | input 0
|
---|
| 671 | # begin_cutscene
|
---|
| 672 | cm_interpolate lock2 0
|
---|
| 673 | sleep 60
|
---|
| 674 | particle lock2_locklight01 do start
|
---|
| 675 | sleep 150
|
---|
| 676 | cm_interpolate tophint 0
|
---|
| 677 | sleep 60
|
---|
| 678 | particle lock4b_locklight01 do start
|
---|
| 679 | sleep 150
|
---|
| 680 | cm_reset
|
---|
| 681 | end_cutscene
|
---|
| 682 | input 1
|
---|
| 683 | cm_reset
|
---|
| 684 | # end_cutscene
|
---|
| 685 | input 1
|
---|
| 686 | }
|
---|
| 687 |
|
---|
| 688 | particle lock2_locklight01 do start
|
---|
| 689 | particle lock4b_locklight01 do start
|
---|
| 690 |
|
---|
| 691 | door_counter = door_counter - 1
|
---|
| 692 | if (door_counter eq 0)
|
---|
| 693 | {
|
---|
| 694 | unlock_roof();
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 | sleep 60
|
---|
| 698 |
|
---|
| 699 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
|
---|
| 700 | ai2_setjobstate Floor2_Striker_1
|
---|
| 701 | }
|
---|
| 702 |
|
---|
| 703 | func void unlock_floor3_doors(string ai_name)
|
---|
| 704 | {
|
---|
| 705 | dprint unlock_floor3_doors
|
---|
| 706 |
|
---|
| 707 | door_unlock 28
|
---|
| 708 | door_unlock 22
|
---|
| 709 | door_unlock 16
|
---|
| 710 | door_unlock 1
|
---|
| 711 | door_unlock 10
|
---|
| 712 | door_unlock 13
|
---|
| 713 | door_unlock 19
|
---|
| 714 | door_unlock 25
|
---|
| 715 |
|
---|
| 716 | if(trigvolume_count(37) eq 0)
|
---|
| 717 | {
|
---|
| 718 | input 0
|
---|
| 719 | # begin_cutscene
|
---|
| 720 | cm_interpolate lock3 0
|
---|
| 721 | sleep 60
|
---|
| 722 | particle lock3_locklight01 do start
|
---|
| 723 | sleep 150
|
---|
| 724 | cm_interpolate tophint 0
|
---|
| 725 | sleep 60
|
---|
| 726 | particle lock4c_locklight01 do start
|
---|
| 727 | sleep 150
|
---|
| 728 | cm_reset
|
---|
| 729 | # end_cutscene
|
---|
| 730 | input 1
|
---|
| 731 | }
|
---|
| 732 |
|
---|
| 733 | particle lock3_locklight01 do start
|
---|
| 734 | particle lock4c_locklight01 do start
|
---|
| 735 |
|
---|
| 736 | door_counter = door_counter - 1
|
---|
| 737 | if (door_counter eq 0)
|
---|
| 738 | {
|
---|
| 739 | unlock_roof();
|
---|
| 740 | }
|
---|
| 741 | }
|
---|
| 742 |
|
---|
| 743 | func void unlock_roof(string ai_name)
|
---|
| 744 | {
|
---|
| 745 | dprint unlock_roof
|
---|
| 746 | door_unlock 4
|
---|
| 747 | spawn_roof_guards
|
---|
| 748 | door_unlock 56
|
---|
| 749 |
|
---|
| 750 | sound_music_start mus_main03
|
---|
| 751 | }
|
---|
| 752 |
|
---|
| 753 | func void passage_1(string ai_name)
|
---|
| 754 | {
|
---|
| 755 | dprint unlock_floor1_doors
|
---|
| 756 |
|
---|
| 757 | input 0
|
---|
| 758 | cm_interpolate passage 0
|
---|
| 759 | sleep 60
|
---|
| 760 | particle lock69a_locklight01 do start
|
---|
| 761 | sleep 150
|
---|
| 762 | cm_reset
|
---|
| 763 | input 1
|
---|
| 764 |
|
---|
| 765 | passage_counter = passage_counter - 1
|
---|
| 766 | if (passage_counter eq 0)
|
---|
| 767 | {
|
---|
| 768 | unlock_passage();
|
---|
| 769 | }
|
---|
| 770 | }
|
---|
| 771 |
|
---|
| 772 | func void passage_2(string ai_name)
|
---|
| 773 | {
|
---|
| 774 | dprint unlock_floor1_doors
|
---|
| 775 |
|
---|
| 776 | input 0
|
---|
| 777 | cm_interpolate passage 0
|
---|
| 778 | sleep 60
|
---|
| 779 | particle lock69b_locklight01 do start
|
---|
| 780 | sleep 150
|
---|
| 781 | cm_reset
|
---|
| 782 | input 1
|
---|
| 783 |
|
---|
| 784 | passage_counter = passage_counter - 1
|
---|
| 785 | if (passage_counter eq 0)
|
---|
| 786 | {
|
---|
| 787 | unlock_passage();
|
---|
| 788 | }
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | func void passage_3(string ai_name)
|
---|
| 792 | {
|
---|
| 793 | dprint unlock_floor1_doors
|
---|
| 794 |
|
---|
| 795 | input 0
|
---|
| 796 | cm_interpolate passage 0
|
---|
| 797 | sleep 60
|
---|
| 798 | particle lock69c_locklight01 do start
|
---|
| 799 | sleep 150
|
---|
| 800 | cm_reset
|
---|
| 801 | input 1
|
---|
| 802 |
|
---|
| 803 | passage_counter = passage_counter - 1
|
---|
| 804 | if (passage_counter eq 0)
|
---|
| 805 | {
|
---|
| 806 | unlock_passage();
|
---|
| 807 | }
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | func void unlock_passage(string ai_name)
|
---|
| 811 | {
|
---|
| 812 | dprint unlock_passage
|
---|
| 813 |
|
---|
| 814 | sound_music_start mus_main03 1.0
|
---|
| 815 |
|
---|
| 816 | door_unlock 48
|
---|
| 817 | #target_set(256, 0.0)
|
---|
| 818 | }
|
---|
| 819 |
|
---|
| 820 | func void unlock_end_door(string ai_name)
|
---|
| 821 | {
|
---|
| 822 | dprint unlock_end_door
|
---|
| 823 |
|
---|
| 824 | door_unlock 56
|
---|
| 825 |
|
---|
| 826 | trigvolume_enable final_ambush 1
|
---|
| 827 |
|
---|
| 828 | input 0
|
---|
| 829 | cm_interpolate lock5 0
|
---|
| 830 | sleep 60
|
---|
| 831 | particle lockend_locklight02 do start
|
---|
| 832 | sleep 150
|
---|
| 833 | cm_reset
|
---|
| 834 | input 1
|
---|
| 835 |
|
---|
| 836 | target_set(52, 30.0)
|
---|
| 837 | sleep 30
|
---|
| 838 | ai2_spawn Vat_MB_1
|
---|
| 839 | }
|
---|
| 840 |
|
---|
| 841 |
|
---|
| 842 | func void Lobby_Hurt_TCL_1(string ai_name)
|
---|
| 843 | {
|
---|
| 844 | dprint Hurt_TCL_1
|
---|
| 845 | ai2_dopath Lobby_TCL_1 Lobby_Hurt_TCL_1
|
---|
| 846 | }
|
---|
| 847 |
|
---|
| 848 |
|
---|
| 849 | func void Lobby_Hurt_TCL_2(string ai_name)
|
---|
| 850 | {
|
---|
| 851 | dprint Hurt_TCL_2
|
---|
| 852 |
|
---|
| 853 | sleep 120
|
---|
| 854 |
|
---|
| 855 | ai2_dopath Lobby_TCL_2 Lobby_Hurt_TCL_2
|
---|
| 856 | }
|
---|
| 857 |
|
---|
| 858 |
|
---|
| 859 | ### MISE EN SCENE ###
|
---|
| 860 |
|
---|
| 861 |
|
---|
| 862 | func void miseenscene_start(string ai_name)
|
---|
| 863 | {
|
---|
| 864 | dprint scene_start
|
---|
| 865 | particle scene create
|
---|
| 866 |
|
---|
| 867 | ai2_spawn scene_thug_1
|
---|
| 868 | ai2_spawn scene_thug_2
|
---|
| 869 | }
|
---|
| 870 |
|
---|
| 871 | func void miseenscene_stop(string ai_name)
|
---|
| 872 | {
|
---|
| 873 | dprint scene_stop
|
---|
| 874 | particle scene kill
|
---|
| 875 | }
|
---|
| 876 |
|
---|
| 877 | func void day_264(string ai_name)
|
---|
| 878 | {
|
---|
| 879 | dprint day264
|
---|
| 880 |
|
---|
| 881 | sleep 150
|
---|
| 882 | particle day264 create
|
---|
| 883 | particle dayafter create
|
---|
| 884 | particle dayafter start
|
---|
| 885 |
|
---|
| 886 | ai2_dopath scene_thug_1 scene_flee_1 1
|
---|
| 887 | ai2_dopath scene_thug_2 scene_flee_2 1
|
---|
| 888 |
|
---|
| 889 | sleep 300
|
---|
| 890 | ai2_spawn arcy
|
---|
| 891 |
|
---|
| 892 | sleep 1000
|
---|
| 893 | chr_delete scene_thug_1
|
---|
| 894 | chr_delete scene_thug_2
|
---|
| 895 |
|
---|
| 896 | sleep 500
|
---|
| 897 | chr_delete arcy
|
---|
| 898 | }
|
---|