1 | ################## RESEARCH LAB LEVEL LOGIC ##########################
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2 |
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3 | ################ SCRIPTS BY Hardy AND Joseph #########################
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4 |
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5 | ################# START, SAVE & OBJECTIVES ###########################
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6 |
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7 |
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8 | # creates counterS for stuff
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9 |
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10 | var int door_counter=3;
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11 | var int passage_counter=3;
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12 | var int count_dead_end=2;
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13 |
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14 | func void turnoffcompass(string ai_name)
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15 | {
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16 | target_set(143, 0.0)
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17 | }
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18 |
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19 | func void level_start(string ai_name)
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20 | {
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21 | dprint func_void_start
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22 |
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23 | if (my_save_point eq 1)
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24 | {
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25 | dprint restore_game_1
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26 |
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27 | set_objective_1
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28 |
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29 | ai2_spawn Barabus
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30 |
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31 | dprint SPAWN_BARABUS
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32 |
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33 | ai2_attack Barabus konoko
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34 |
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35 | env_show 10 1
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36 | env_show 9 1
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37 | env_show 8 1
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38 |
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39 | #obj_kill 8 10
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40 |
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41 | trigvolume_enable save_1_trig 0
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42 | trigvolume_enable floor1 0
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43 | trigvolume_enable outside_left 0
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44 | trigvolume_enable outside_right 0
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45 | trigvolume_enable outside_back 0
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46 |
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47 | #chr_animate Barabus STRIKElev3_startle
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48 | #ai2_setmovementmode Barabus walk
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49 | #playback Barabus IntroSubboss01
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50 | playback 0 IntroKonoko01
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51 |
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52 | sound_music_start mus_main01_hd 0.8
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53 |
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54 | restore_game
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55 | }
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56 |
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57 | if (my_save_point eq 2)
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58 | {
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59 | dprint restore_game_2
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60 |
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61 | set_objective_2_from_save
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62 |
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63 | dprint restore_game_2_a
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64 |
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65 | door_lock 43
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66 |
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67 | dprint restore_game_2_b
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68 |
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69 | particle lock99_locklight01 do stop
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70 |
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71 | dprint restore_game_2_c
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72 |
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73 | spawn_floor1_guards
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74 |
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75 | dprint restore_game_2_d
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76 |
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77 | restore_game
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78 | cm_reset
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79 | }
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80 |
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81 | if (my_save_point eq 3)
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82 | {
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83 | dprint restore_game_3
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84 |
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85 | spawn_lobby_tctf
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86 |
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87 | trigvolume_enable save_3_trig 0
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88 |
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89 | door_lock 35
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90 | dprint objective5
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91 | objective_set(5, silent)
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92 | target_set(142, 30.0)
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93 |
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94 | restore_game
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95 | }
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96 | }
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97 |
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98 | func void you_lose(string ai_name)
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99 | {
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100 | sleep 240
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101 | fade_out 0 0 0 180
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102 | sleep 240
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103 | lose
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104 | }
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105 |
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106 | func void you_win(int char_index)
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107 | {
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108 | outro
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109 | win
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110 | }
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111 |
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112 | func void save_game_1(string ai_name)
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113 | {
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114 | dprint savegame_1
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115 | if (my_save_point ne 1)
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116 | {
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117 | save_game 1 autosave
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118 | }
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119 | }
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120 |
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121 | func void save_game_2(string ai_name)
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122 | {
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123 | dprint savegame_2
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124 | if (my_save_point ne 2)
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125 | {
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126 | save_game 2 autosave
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127 | }
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128 | }
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129 |
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130 | func void save_game_3(string ai_name)
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131 | {
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132 | dprint savegame_3
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133 |
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134 | if (my_save_point ne 3)
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135 | {
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136 | save_game 3 autosave
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137 | }
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138 | }
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139 |
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140 | ########### GAME OBJECTIVES ############################3
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141 |
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142 | func void set_objective_1(void)
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143 | {
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144 | dprint objective_1
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145 | objective_set(1)
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146 | }
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147 |
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148 | func void set_objective_2_from_save(void)
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149 | {
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150 | objective_set(2)
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151 | }
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152 |
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153 | func void set_objective_2(string chr_index)
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154 | {
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155 | sleep 180
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156 | dprint objective_2
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157 | objective_set(2)
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158 | particle lock99_locklight01 do start
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159 | door_unlock 43
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160 | }
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161 |
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162 | func void set_objective_3(string chr_index)
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163 | {
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164 | dprint objective_3
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165 | #sound_dialog_play_block c00_01_20shinatama
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166 | #sound_dialog_play_block pause
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167 | objective_set(3)
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168 | target_set(205, 30.0)
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169 | }
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170 |
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171 | func void set_objective_4(string chr_index)
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172 | {
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173 | dprint objective_4
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174 | sound_dialog_play_block c00_01_19shinatama
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175 | sound_dialog_play_block pause
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176 | objective_set(4)
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177 | target_set(110, 30.0)
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178 | }
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179 |
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180 | func void set_objective_5(string chr_index)
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181 | {
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182 | dprint objective_5
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183 | #sound_dialog_play_block c00_01_18shinatama
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184 | #sound_dialog_play_block pause
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185 | objective_set(5)
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186 | target_set(142, 30.0)
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187 | }
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188 |
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189 | func void set_objective_6(string chr_index)
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190 | {
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191 | dprint objective_6
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192 | sound_dialog_play_block c00_01_22shinatama
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193 | sound_dialog_play_block pause
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194 | objective_set(6)
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195 | target_set(256, 30.0)
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196 | }
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197 |
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198 | func void set_target_4(string chr_index)
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199 | {
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200 | sound_dialog_play_block c00_01_26shinatama
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201 | sound_dialog_play_block pause
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202 | target_set(253, 30.0)
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203 | }
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204 |
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205 | func void set_target_5(string chr_index)
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206 | {
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207 | sound_dialog_play_block c00_01_28shinatama
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208 | sound_dialog_play_block pause
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209 | target_set(254, 30.0)
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210 | }
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211 |
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212 | func void set_target_6(string chr_index)
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213 | {
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214 | target_set(256, 30.0)
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215 | }
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216 |
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217 |
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218 | ### MARTY'S HUGE SACK ###
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219 |
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220 | var int music_counter;
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221 |
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222 | func void music_force_stop(void)
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223 | {
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224 | sleep 4500
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225 |
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226 | if (0 ne music_counter)
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227 | {
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228 | dprint music_force_stop
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229 | music_counter = 0
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230 | all_music_counters
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231 | }
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232 | }
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233 |
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234 | func void music_script_start(void)
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235 | {
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236 | music_counter = 2
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237 | }
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238 |
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239 | func void striker_siesta_1(string ai_name)
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240 | {
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241 | dprint striker_siesta1
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242 | music_counter = music_counter - 1
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243 |
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244 | if (music_counter eq 0)
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245 | {
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246 | all_music_counters();
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247 | }
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248 |
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249 | }
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250 | func void striker_siesta_2(string ai_name)
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251 | {
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252 | dprint striker_siesta2
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253 | music_counter = music_counter - 1
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254 |
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255 | if (music_counter eq 0)
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256 | {
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257 | all_music_counters();
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258 | }
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259 | }
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260 |
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261 | func void all_music_counters(void)
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262 | {
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263 | dprint WHEN_THE_LIGHTS_GO_DOWN_IN_THE_CITY
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264 |
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265 | sound_music_stop mus_trt
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266 | # sound_music_stop mus_fiteb
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267 | # sound_music_stop mus_asian
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268 | }
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269 |
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270 |
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271 | ### TEXT CONSOLES ###
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272 |
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273 | func void level3a(string chr_index)
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274 | {
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275 | dprint text3a
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276 | text_console level_3a
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277 | console_reset 7
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278 | }
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279 |
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280 | func void level3b(string chr_index)
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281 | {
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282 | dprint text3b
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283 | text_console level_3b
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284 | console_reset 6
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285 | }
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286 |
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287 | func void level3c(string chr_index)
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288 | {
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289 | dprint text3c
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290 | text_console level_3c
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291 | console_reset 1
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292 | }
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293 |
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294 | func void level3d(string chr_index)
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295 | {
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296 | dprint text3d
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297 | text_console level_3d
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298 | day_264
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299 | }
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300 |
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301 |
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302 |
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303 |
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304 | ### GAMEPLAY PROGRESSION ###
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305 |
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306 | func void tower_lock_1(string chr_index)
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307 | {
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308 | sound_music_stop mus_main03
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309 |
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310 | ai2_spawn Tower_MB_1
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311 | trigvolume_enable towertrig_2 0
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312 | door_lock 41
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313 | }
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314 |
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315 | func void sapper_damage_on(string chr_index)
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316 | {
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317 | dprint sapper_dmg_start
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318 | particle sapper start
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319 | }
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320 |
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321 | func void sapper_damage_off(string chr_index)
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322 | {
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323 | dprint sapper_dmg_stop
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324 | particle sapper stop
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325 | }
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326 |
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327 | func void spawn_floor1_guards(string ai_name)
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328 | {
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329 | dprint spawn_floor1
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330 | particle lock1_locklight01 do stop
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331 | particle lockA_locklight01 do start
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332 | ai2_spawn Floor1_Striker_1
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333 | ai2_spawn Floor1_Striker_2
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334 | ai2_spawn Floor1_Sci_1
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335 | ai2_spawn Floor1_Sci_2
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336 | ai2_spawn Floor1_Sci_3
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337 | ai2_spawn Floor1_Sci_4
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338 |
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339 | set_objective_3
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340 | }
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341 |
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342 | func void spawn_right_patrol(string ai_name)
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343 | {
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344 | dprint spawn_right_patrol
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345 | ai2_spawn right_patrol_striker_1
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346 | }
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347 |
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348 | func void spawn_left_patrol(string ai_name)
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349 | {
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350 | dprint spawn_right_patrol
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351 | ai2_spawn left_patrol_striker_1
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352 | }
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353 |
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354 | func void spawn_back_patrol(string ai_name)
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355 | {
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356 | dprint spawn_right_patrol
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357 | ai2_spawn back_patrol_striker_1
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358 | ai2_spawn back_patrol_striker_2
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359 | }
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360 |
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361 | func void spawn_floor1_striker_10(string ai_name)
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362 | {
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363 | dprint spawn_ambush_striker_10
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364 | # trig_activate 1
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365 | ai2_spawn Floor1_Striker_10
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366 | ai2_spawn Floor1_Striker_12
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367 | }
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368 |
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369 | func void spawn_floor1_striker_11(string ai_name)
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370 | {
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371 | dprint spawn_ambush_striker_11
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372 | # trig_activate 1
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373 | ai2_spawn Floor1_Striker_11
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374 | ai2_spawn Floor1_Striker_12
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375 | }
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376 |
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377 | func void fake_console(string ai_name)
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378 | {
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379 | sleep 180
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380 | dprint fake_console
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381 |
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382 | door_unlock 2
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383 | door_unlock 9
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384 | door_unlock 12
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385 | door_unlock 15
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386 | door_unlock 18
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387 | door_unlock 21
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388 | door_unlock 24
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389 | door_unlock 27
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390 |
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391 | particle lock2_locklight01 do start
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392 | }
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393 |
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394 | func void spawn_floor2_guards(string ai_name)
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395 | {
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396 | dprint spawn_floor2
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397 |
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398 | particle lock2_locklight01 do stop
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399 |
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400 | ai2_spawn Floor2_Striker_2
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401 | ai2_spawn Floor2_Striker_3
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402 | ai2_spawn Floor2_Striker_4
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403 |
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404 | sleep 15
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405 |
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406 | ai2_spawn Floor2_Striker_1
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407 | ai2_doalarm Floor2_Striker_1 3
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408 |
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409 | sleep 15
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410 |
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411 | ai2_spawn Floor2_Sci_1
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412 | ai2_spawn Floor2_Sci_2
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413 | ai2_spawn Floor2_Sci_3
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414 | ai2_spawn Floor2_Sci_4
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415 | ai2_spawn Floor2_Sci_5
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416 |
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417 | trigvolume_enable attack_trigger 0
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418 | }
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419 |
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420 | func void commence_attack(string ai_name)
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421 | {
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422 | dprint commence_attack
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423 |
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424 | ai2_setalert Floor2_Striker_2 high
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425 | ai2_setalert Floor2_Striker_3 high
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426 | ai2_setalert Floor2_Striker_4 high
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427 |
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428 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
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429 | ai2_dopath Floor2_Striker_2 scram_path
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430 | ai2_dopath Floor2_Striker_3 attack_path_1
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431 | ai2_dopath Floor2_Striker_4 attack_path_2
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432 |
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433 | ai2_setjobstate Floor2_Striker_1
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434 | ai2_setjobstate Floor2_Striker_2
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435 | ai2_setjobstate Floor2_Striker_3
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436 | ai2_setjobstate Floor2_Striker_4
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437 |
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438 | ai2_attack Floor2_Striker_4 Floor2_Sci_4
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439 | ai2_attack Floor2_Striker_3 Floor2_Sci_1
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440 | }
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441 |
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442 | func void death_sentence_1(string ai_name)
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443 | {
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444 | dprint death_sentence_1
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445 | ai2_attack Floor2_Striker_4 Floor2_Sci_5
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446 | }
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447 |
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448 | func void death_sentence_2(string ai_name)
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449 | {
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450 | dprint death_sentence_2
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451 | ai2_attack Floor2_Striker_3 Floor2_Sci_2
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452 | }
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453 |
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454 | func void death_sentence_3(string ai_name)
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455 | {
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456 | dprint death_sentence_2
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457 | ai2_attack Floor2_Striker_3 Floor2_Sci_3
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458 | }
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459 |
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460 | func void spawn_floor3_guards(string ai_name)
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461 | {
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462 | dprint spawn_floor3
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463 |
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464 | ai2_spawn Floor3_Striker_1
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465 | ai2_spawn Floor3_Striker_2
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466 | ai2_spawn Floor3_Striker_3
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467 | ai2_spawn Floor3_Striker_4
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468 |
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469 | ai2_spawn Floor3_Comguy_1
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470 |
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471 | particle lock3_locklight01 do stop
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472 | }
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473 |
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474 | func void spawn_roof_guards(string ai_name)
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475 | {
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476 | dprint spawn_roof_guards
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477 |
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478 | ai2_spawn Roof_Striker_1
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479 | ai2_spawn Roof_Striker_2
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480 | ai2_spawn Roof_Striker_3
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481 |
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482 | # particle lock3_locklight01 do start
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483 | }
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484 |
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485 | func void roof_surprise(string ai_name)
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486 | {
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487 | dprint roof_surprise
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488 | ai2_dopath Roof_Striker_3 Roof_Striker_3b
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489 | ai2_setjobstate Roof_Striker_3
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490 | }
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491 |
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492 | func void spawn_tower_guards(string ai_name)
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493 | {
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494 | dprint spawn_tower_guards
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495 |
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496 | ai2_spawn Tower_Striker_1
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497 | ai2_spawn Tower_Striker_2
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498 | # particle lock3_locklight01 do start
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499 | }
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500 |
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501 | func void spawn_lobby_tctf(string ai_name)
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502 | {
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503 | dprint spawn_lobby_guards
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504 | ai2_spawn Lobby_TCL_1
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505 | ai2_spawn Lobby_TCL_2
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506 | ai2_spawn Lobby_TCS_1
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507 |
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508 | # particle lock3_locklight01 do start
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509 | }
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510 |
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511 | func void spawn_lobby_synd(string ai_name)
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512 | {
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513 | dprint spawn_lobby_attackers
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514 |
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515 | sleep 600
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516 |
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517 | ai2_spawn Lobby_Striker_1
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518 | ai2_spawn Lobby_Striker_2
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519 | ai2_spawn Lobby_Striker_3
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520 | ai2_spawn Lobby_Striker_4
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521 |
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522 | door_lock 35
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523 |
|
---|
524 | # particle lock3_locklight01 do start
|
---|
525 | }
|
---|
526 |
|
---|
527 | func void spawn_lively_1(string ai_name)
|
---|
528 | {
|
---|
529 | dprint spawn_lively_1
|
---|
530 |
|
---|
531 | ai2_spawn lively_striker_1
|
---|
532 | }
|
---|
533 |
|
---|
534 | func void spawn_lively_2(string ai_name)
|
---|
535 | {
|
---|
536 | dprint spawn_lively_2
|
---|
537 |
|
---|
538 | ai2_spawn lively_striker_2
|
---|
539 | }
|
---|
540 |
|
---|
541 | func void spawn_lively_3(string ai_name)
|
---|
542 | {
|
---|
543 | dprint spawn_lively_3
|
---|
544 |
|
---|
545 | ai2_spawn lively_striker_3
|
---|
546 | ai2_spawn lively_striker_4
|
---|
547 | }
|
---|
548 |
|
---|
549 | func void spawn_opposite_striker_1(string ai_name)
|
---|
550 | {
|
---|
551 | dprint spawn_opposite_1
|
---|
552 |
|
---|
553 | ai2_spawn opposite_striker_1
|
---|
554 | trigvolume_enable spawn_opposite_2 0
|
---|
555 | }
|
---|
556 |
|
---|
557 | func void spawn_opposite_striker_2(string ai_name)
|
---|
558 | {
|
---|
559 | dprint spawn_opposite_2
|
---|
560 |
|
---|
561 | ai2_spawn opposite_striker_2
|
---|
562 | trigvolume_enable spawn_opposite_1 0
|
---|
563 | }
|
---|
564 |
|
---|
565 | func void backdoor(string ai_name)
|
---|
566 | {
|
---|
567 | dprint spawn_backdoor_squad
|
---|
568 |
|
---|
569 | ai2_spawn backdoor_striker_1
|
---|
570 | ai2_spawn backdoor_striker_3
|
---|
571 | }
|
---|
572 |
|
---|
573 | func void spawn_vats(string ai_name)
|
---|
574 | {
|
---|
575 | dprint spawn_vats
|
---|
576 |
|
---|
577 | ai2_spawn Vat_Striker_1
|
---|
578 | ai2_spawn Vat_Striker_2
|
---|
579 | ai2_spawn Vat_Striker_3
|
---|
580 | ai2_spawn Vat_Striker_4
|
---|
581 | ai2_spawn Vat_Striker_5
|
---|
582 |
|
---|
583 | particle lock4_locklight01 do stop
|
---|
584 | trigvolume_enable final_ambush 0
|
---|
585 | trigvolume_enable outro_volume_1 0
|
---|
586 | door_lock 49
|
---|
587 | door_lock 50
|
---|
588 | }
|
---|
589 |
|
---|
590 | func void gethelp(string ai_name)
|
---|
591 | {
|
---|
592 | trigvolume_enable outro_volume_1 1
|
---|
593 | sleep 120
|
---|
594 | door_unlock 49
|
---|
595 | door_unlock 50
|
---|
596 | ai2_attack Ambush_Striker_2 Konoko
|
---|
597 | particle lock177_locklight01 do start
|
---|
598 | sound_music_stop mus_main03
|
---|
599 | }
|
---|
600 |
|
---|
601 | func void final_ambush(string ai_name)
|
---|
602 | {
|
---|
603 | dprint spawn_final_ambush
|
---|
604 | ai2_spawn Ambush_Striker_1
|
---|
605 | ai2_spawn Ambush_Striker_2
|
---|
606 | }
|
---|
607 |
|
---|
608 | func void unlock_floor1_doors(string ai_name)
|
---|
609 | {
|
---|
610 | dprint unlock_floor1_doors
|
---|
611 |
|
---|
612 | trigvolume_enable trigger_volume_10 0
|
---|
613 |
|
---|
614 | door_unlock 3
|
---|
615 | door_unlock 8
|
---|
616 | door_unlock 11
|
---|
617 | door_unlock 14
|
---|
618 | door_unlock 17
|
---|
619 | door_unlock 20
|
---|
620 | door_unlock 23
|
---|
621 | door_unlock 26
|
---|
622 |
|
---|
623 | if(trigvolume_count(36) eq 0)
|
---|
624 | {
|
---|
625 | input 0
|
---|
626 | # begin_cutscene
|
---|
627 | cm_interpolate lock1 0
|
---|
628 | sleep 60
|
---|
629 | particle lock1_locklight01 do start
|
---|
630 | sleep 150
|
---|
631 | cm_interpolate tophint 0
|
---|
632 | sleep 60
|
---|
633 | particle lock4a_locklight01 do start
|
---|
634 | sleep 150
|
---|
635 | cm_reset
|
---|
636 | end_cutscene
|
---|
637 | input 1
|
---|
638 | cm_reset
|
---|
639 | # end_cutscene
|
---|
640 | input 1
|
---|
641 | }
|
---|
642 |
|
---|
643 | particle lock1_locklight01 do start
|
---|
644 | particle lock4a_locklight01 do start
|
---|
645 |
|
---|
646 | door_counter = door_counter - 1
|
---|
647 | if (door_counter eq 0)
|
---|
648 | {
|
---|
649 | unlock_roof();
|
---|
650 | }
|
---|
651 | }
|
---|
652 |
|
---|
653 | func void unlock_floor2_doors(string ai_name)
|
---|
654 | {
|
---|
655 | dprint unlock_floor2_doors
|
---|
656 |
|
---|
657 | trigvolume_enable attack_trigger 1
|
---|
658 |
|
---|
659 | door_unlock 2
|
---|
660 | door_unlock 9
|
---|
661 | door_unlock 12
|
---|
662 | door_unlock 15
|
---|
663 | door_unlock 18
|
---|
664 | door_unlock 21
|
---|
665 | door_unlock 24
|
---|
666 | door_unlock 27
|
---|
667 |
|
---|
668 | if(trigvolume_count(37) eq 0)
|
---|
669 | {
|
---|
670 | input 0
|
---|
671 | # begin_cutscene
|
---|
672 | cm_interpolate lock2 0
|
---|
673 | sleep 60
|
---|
674 | particle lock2_locklight01 do start
|
---|
675 | sleep 150
|
---|
676 | cm_interpolate tophint 0
|
---|
677 | sleep 60
|
---|
678 | particle lock4b_locklight01 do start
|
---|
679 | sleep 150
|
---|
680 | cm_reset
|
---|
681 | end_cutscene
|
---|
682 | input 1
|
---|
683 | cm_reset
|
---|
684 | # end_cutscene
|
---|
685 | input 1
|
---|
686 | }
|
---|
687 |
|
---|
688 | particle lock2_locklight01 do start
|
---|
689 | particle lock4b_locklight01 do start
|
---|
690 |
|
---|
691 | door_counter = door_counter - 1
|
---|
692 | if (door_counter eq 0)
|
---|
693 | {
|
---|
694 | unlock_roof();
|
---|
695 | }
|
---|
696 |
|
---|
697 | sleep 60
|
---|
698 |
|
---|
699 | ai2_dopath Floor2_Striker_1 Floor2_Stk_1
|
---|
700 | ai2_setjobstate Floor2_Striker_1
|
---|
701 | }
|
---|
702 |
|
---|
703 | func void unlock_floor3_doors(string ai_name)
|
---|
704 | {
|
---|
705 | dprint unlock_floor3_doors
|
---|
706 |
|
---|
707 | door_unlock 28
|
---|
708 | door_unlock 22
|
---|
709 | door_unlock 16
|
---|
710 | door_unlock 1
|
---|
711 | door_unlock 10
|
---|
712 | door_unlock 13
|
---|
713 | door_unlock 19
|
---|
714 | door_unlock 25
|
---|
715 |
|
---|
716 | if(trigvolume_count(37) eq 0)
|
---|
717 | {
|
---|
718 | input 0
|
---|
719 | # begin_cutscene
|
---|
720 | cm_interpolate lock3 0
|
---|
721 | sleep 60
|
---|
722 | particle lock3_locklight01 do start
|
---|
723 | sleep 150
|
---|
724 | cm_interpolate tophint 0
|
---|
725 | sleep 60
|
---|
726 | particle lock4c_locklight01 do start
|
---|
727 | sleep 150
|
---|
728 | cm_reset
|
---|
729 | # end_cutscene
|
---|
730 | input 1
|
---|
731 | }
|
---|
732 |
|
---|
733 | particle lock3_locklight01 do start
|
---|
734 | particle lock4c_locklight01 do start
|
---|
735 |
|
---|
736 | door_counter = door_counter - 1
|
---|
737 | if (door_counter eq 0)
|
---|
738 | {
|
---|
739 | unlock_roof();
|
---|
740 | }
|
---|
741 | }
|
---|
742 |
|
---|
743 | func void unlock_roof(string ai_name)
|
---|
744 | {
|
---|
745 | dprint unlock_roof
|
---|
746 | door_unlock 4
|
---|
747 | spawn_roof_guards
|
---|
748 | door_unlock 56
|
---|
749 |
|
---|
750 | sound_music_start mus_main03
|
---|
751 | }
|
---|
752 |
|
---|
753 | func void passage_1(string ai_name)
|
---|
754 | {
|
---|
755 | dprint unlock_floor1_doors
|
---|
756 |
|
---|
757 | input 0
|
---|
758 | cm_interpolate passage 0
|
---|
759 | sleep 60
|
---|
760 | particle lock69a_locklight01 do start
|
---|
761 | sleep 150
|
---|
762 | cm_reset
|
---|
763 | input 1
|
---|
764 |
|
---|
765 | passage_counter = passage_counter - 1
|
---|
766 | if (passage_counter eq 0)
|
---|
767 | {
|
---|
768 | unlock_passage();
|
---|
769 | }
|
---|
770 | }
|
---|
771 |
|
---|
772 | func void passage_2(string ai_name)
|
---|
773 | {
|
---|
774 | dprint unlock_floor1_doors
|
---|
775 |
|
---|
776 | input 0
|
---|
777 | cm_interpolate passage 0
|
---|
778 | sleep 60
|
---|
779 | particle lock69b_locklight01 do start
|
---|
780 | sleep 150
|
---|
781 | cm_reset
|
---|
782 | input 1
|
---|
783 |
|
---|
784 | passage_counter = passage_counter - 1
|
---|
785 | if (passage_counter eq 0)
|
---|
786 | {
|
---|
787 | unlock_passage();
|
---|
788 | }
|
---|
789 | }
|
---|
790 |
|
---|
791 | func void passage_3(string ai_name)
|
---|
792 | {
|
---|
793 | dprint unlock_floor1_doors
|
---|
794 |
|
---|
795 | input 0
|
---|
796 | cm_interpolate passage 0
|
---|
797 | sleep 60
|
---|
798 | particle lock69c_locklight01 do start
|
---|
799 | sleep 150
|
---|
800 | cm_reset
|
---|
801 | input 1
|
---|
802 |
|
---|
803 | passage_counter = passage_counter - 1
|
---|
804 | if (passage_counter eq 0)
|
---|
805 | {
|
---|
806 | unlock_passage();
|
---|
807 | }
|
---|
808 | }
|
---|
809 |
|
---|
810 | func void unlock_passage(string ai_name)
|
---|
811 | {
|
---|
812 | dprint unlock_passage
|
---|
813 |
|
---|
814 | sound_music_start mus_main03 1.0
|
---|
815 |
|
---|
816 | door_unlock 48
|
---|
817 | #target_set(256, 0.0)
|
---|
818 | }
|
---|
819 |
|
---|
820 | func void unlock_end_door(string ai_name)
|
---|
821 | {
|
---|
822 | dprint unlock_end_door
|
---|
823 |
|
---|
824 | door_unlock 56
|
---|
825 |
|
---|
826 | trigvolume_enable final_ambush 1
|
---|
827 |
|
---|
828 | input 0
|
---|
829 | cm_interpolate lock5 0
|
---|
830 | sleep 60
|
---|
831 | particle lockend_locklight02 do start
|
---|
832 | sleep 150
|
---|
833 | cm_reset
|
---|
834 | input 1
|
---|
835 |
|
---|
836 | target_set(52, 30.0)
|
---|
837 | sleep 30
|
---|
838 | ai2_spawn Vat_MB_1
|
---|
839 | }
|
---|
840 |
|
---|
841 |
|
---|
842 | func void Lobby_Hurt_TCL_1(string ai_name)
|
---|
843 | {
|
---|
844 | dprint Hurt_TCL_1
|
---|
845 | ai2_dopath Lobby_TCL_1 Lobby_Hurt_TCL_1
|
---|
846 | }
|
---|
847 |
|
---|
848 |
|
---|
849 | func void Lobby_Hurt_TCL_2(string ai_name)
|
---|
850 | {
|
---|
851 | dprint Hurt_TCL_2
|
---|
852 |
|
---|
853 | sleep 120
|
---|
854 |
|
---|
855 | ai2_dopath Lobby_TCL_2 Lobby_Hurt_TCL_2
|
---|
856 | }
|
---|
857 |
|
---|
858 |
|
---|
859 | ### MISE EN SCENE ###
|
---|
860 |
|
---|
861 |
|
---|
862 | func void miseenscene_start(string ai_name)
|
---|
863 | {
|
---|
864 | dprint scene_start
|
---|
865 | particle scene create
|
---|
866 |
|
---|
867 | ai2_spawn scene_thug_1
|
---|
868 | ai2_spawn scene_thug_2
|
---|
869 | }
|
---|
870 |
|
---|
871 | func void miseenscene_stop(string ai_name)
|
---|
872 | {
|
---|
873 | dprint scene_stop
|
---|
874 | particle scene kill
|
---|
875 | }
|
---|
876 |
|
---|
877 | func void day_264(string ai_name)
|
---|
878 | {
|
---|
879 | dprint day264
|
---|
880 |
|
---|
881 | sleep 150
|
---|
882 | particle day264 create
|
---|
883 | particle dayafter create
|
---|
884 | particle dayafter start
|
---|
885 |
|
---|
886 | ai2_dopath scene_thug_1 scene_flee_1 1
|
---|
887 | ai2_dopath scene_thug_2 scene_flee_2 1
|
---|
888 |
|
---|
889 | sleep 300
|
---|
890 | ai2_spawn arcy
|
---|
891 |
|
---|
892 | sleep 1000
|
---|
893 | chr_delete scene_thug_1
|
---|
894 | chr_delete scene_thug_2
|
---|
895 |
|
---|
896 | sleep 500
|
---|
897 | chr_delete arcy
|
---|
898 | }
|
---|