| [313] | 1 | # | 
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|  | 2 | # manplant_cutscene.bsl | 
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|  | 3 | # | 
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|  | 4 |  | 
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|  | 5 | func void | 
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|  | 6 | manplant_cs_intro(void) | 
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|  | 7 | { | 
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|  | 8 |  | 
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|  | 9 | } | 
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|  | 10 |  | 
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|  | 11 |  | 
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|  | 12 | func void intro(void) | 
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|  | 13 | { | 
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|  | 14 | fade_out 0 0 0 0 | 
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|  | 15 | cm_interpolate Camout01 0 | 
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|  | 16 | env_show 561 0 | 
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|  | 17 | sleep f14 | 
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|  | 18 | begin_cutscene | 
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|  | 19 | sleep f30 | 
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|  | 20 | #Outside shot of cops walking in | 
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|  | 21 | ai2_spawn Recep | 
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|  | 22 | ai2_spawn partner_cop_1 | 
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|  | 23 | ai2_spawn partner_cop_2 | 
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|  | 24 | playback 0 IntroKonoko01 | 
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|  | 25 | playback partner_cop_1 IntroCop01 | 
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|  | 26 | playback partner_cop_2 IntroCop02 | 
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|  | 27 | #cm_interpolate Camout01 0 | 
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|  | 28 |  | 
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|  | 29 | sound_music_start mus_ambgrv1b 0.90 | 
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|  | 30 | #music_script_start(); | 
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|  | 31 |  | 
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|  | 32 | fade_in 120 | 
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|  | 33 |  | 
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|  | 34 | sleep f240 | 
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|  | 35 | #cops enter building, shot behind the receptionist | 
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|  | 36 | cm_anim both Camin02 | 
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|  | 37 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 38 | chr_animate Recep SECRETsit_prehello 540 | 
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|  | 39 | chr_lock_active Recep | 
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|  | 40 | chr_lock_active partner_cop_1 | 
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|  | 41 | chr_lock_active partner_cop_2 | 
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|  | 42 | #receptionist looks up and Cop introduces himself | 
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|  | 43 | cm_interpolate_block Camin03 0 | 
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|  | 44 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 45 | chr_animate Recep SECRETsit_prehello 120 | 
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|  | 46 | chr_animate_block Recep SECRETsit_hello 90 | 
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|  | 47 |  | 
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|  | 48 | sound_music_volume mus_ambgrv1b 0.6 1 | 
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|  | 49 |  | 
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|  | 50 | chr_animate_block Recep SECRETsit_talk 600 | 
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|  | 51 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 52 |  | 
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|  | 53 | sound_dialog_play c01_04_01receptionist | 
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|  | 54 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) | 
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|  | 55 | sound_dialog_play_block pause | 
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|  | 56 | cinematic_stop (RECEPtalking, 20, 20) | 
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|  | 57 | cinematic_start (TCTFtalking, 180, 180, 19, 7, 20, false) | 
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|  | 58 | sound_dialog_play c01_04_02tctfag1 | 
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|  | 59 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 60 | #Konoko interrupts Cop guy | 
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|  | 61 | playback 0 IntroKonokoInt | 
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|  | 62 | sleep f100 | 
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|  | 63 | #sound_dialog_play_block pause | 
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|  | 64 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 65 | cm_interpolate IntroCamInterrupt 0 | 
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|  | 66 | cinematic_start (KONpsychedup, 180, 180, 20, 7, 20, false) | 
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|  | 67 | playback partner_cop_1 IntroCopInt | 
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|  | 68 | sound_dialog_play_interrupt c01_04_03konoko | 
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|  | 69 | cinematic_stop (TCTFtalking, 19, 20) | 
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|  | 70 | sound_dialog_play_block pause | 
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|  | 71 | cinematic_stop (KONpsychedup, 19, 20) | 
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|  | 72 | #Receptionis says ok officer | 
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|  | 73 | cm_interpolate Camin03 0 | 
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|  | 74 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 75 | chr_animate Recep SECRETsit_talk 400 | 
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|  | 76 | sleep f30 | 
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|  | 77 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) | 
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|  | 78 | sound_dialog_play c01_04_04receptionist | 
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|  | 79 | sleep f90 | 
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|  | 80 | #Receptionis hits alarm | 
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|  | 81 | cm_anim both IntroCamAlarm | 
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|  | 82 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 83 | chr_animate Recep SECRETsit_alarm 400 | 
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|  | 84 | sleep f110 | 
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|  | 85 | particle IntroLight01 create | 
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|  | 86 | particle IntroLight01 do start | 
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|  | 87 | cinematic_stop (RECEPtalking, 20, 20) | 
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|  | 88 | #Bad guys see alarm is hit | 
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|  | 89 | cm_wait | 
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|  | 90 | chr_create 1050 start | 
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|  | 91 | ai2_spawn Barabus | 
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|  | 92 | chr_neutral 1050 1 | 
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|  | 93 | #chr_neutral 1051 1 | 
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|  | 94 | playback 1050 IntroMuroSet | 
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|  | 95 | playback Barabus IntroBossSet | 
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|  | 96 | cm_interpolate IntroCamBadGuys00 0 | 
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|  | 97 |  | 
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|  | 98 | sound_ambient_start alarm_loop | 
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|  | 99 |  | 
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|  | 100 | cm_interpolate_block IntroCamBadGuys01 240 | 
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|  | 101 | sleep f120 | 
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|  | 102 | cinematic_start (BOSS1nametag, 180, 180, 16, 3, 20, false) | 
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|  | 103 | sound_dialog_play c02_05_01barabas | 
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|  | 104 |  | 
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|  | 105 | sound_ambient_volume alarm_loop .35 1.0 | 
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|  | 106 |  | 
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|  | 107 | sound_dialog_play_block pause | 
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|  | 108 | #Muro turns to Bossman | 
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|  | 109 | playback 1050 IntroMuro01 | 
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|  | 110 | cm_interpolate IntroCamMuro01 0 | 
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|  | 111 | cinematic_start (MUROnametag, 180, 180, 15, 1, 20, false) | 
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|  | 112 | sound_dialog_play c02_05_02muro | 
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|  | 113 | sound_dialog_play_block pause | 
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|  | 114 | #Bossman and Muro talk | 
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|  | 115 | cm_interpolate IntroCamBothLt 0 | 
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|  | 116 | cm_interpolate_block IntroCamBothRt 500 | 
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|  | 117 | sound_dialog_play c02_05_03barabas | 
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|  | 118 | sound_dialog_play_block pause | 
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|  | 119 | sound_dialog_play c02_05_04muro | 
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|  | 120 | sound_dialog_play_block pause | 
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|  | 121 | sound_dialog_play c02_05_05barabas | 
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|  | 122 | sound_dialog_play_block pause | 
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|  | 123 | #Muro talks | 
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|  | 124 | cm_interpolate IntroCamMuro02 0 | 
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|  | 125 |  | 
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|  | 126 | sound_ambient_volume alarm_loop 0.0 1.0 | 
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|  | 127 | sound_ambient_stop alarm_loop | 
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|  | 128 |  | 
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|  | 129 | sound_dialog_play c02_05_06muro | 
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|  | 130 | sound_dialog_play_block pause | 
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|  | 131 | #Bossman and Muro talk | 
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|  | 132 | cm_interpolate IntroCamBothRtHigh 0 | 
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|  | 133 | cm_interpolate_block IntroCamBothLtHigh 500 | 
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|  | 134 | sound_dialog_play c02_05_07muro | 
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|  | 135 | sound_dialog_play_block pause | 
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|  | 136 | sound_dialog_play c02_05_08barabas | 
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|  | 137 | sound_dialog_play_block pause | 
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|  | 138 | sound_dialog_play c02_05_09muro | 
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|  | 139 | sound_dialog_play_block pause | 
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|  | 140 | sound_dialog_play c02_05_10barabas | 
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|  | 141 | sound_dialog_play_block pause | 
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|  | 142 | #Muro talks | 
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|  | 143 | cm_interpolate IntroCamMuro01 0 | 
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|  | 144 | sound_dialog_play c02_05_11muro | 
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|  | 145 | sound_dialog_play_block pause | 
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|  | 146 | cinematic_stop (MUROnametag, 15,20) | 
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|  | 147 | cinematic_stop (BOSS1nametag, 16,20) | 
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|  | 148 | #Receptionist says hold on | 
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|  | 149 | cm_interpolate Camin03 0 | 
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|  | 150 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 151 | chr_animate Recep SECRETsit_unalarm 180 | 
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|  | 152 | chr_animate_block Recep SECRETsit_talk 500 | 
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|  | 153 | sound_dialog_play c02_05_12receptionist | 
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|  | 154 | cinematic_start (RECEPtalking, 180, 180, 20, 9, 20, true) | 
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|  | 155 | sound_dialog_play_block pause | 
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|  | 156 | cinematic_stop (RECEPtalking, 20,20) | 
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|  | 157 | #Strikers Rush in | 
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|  | 158 |  | 
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|  | 159 | sound_ambient_volume mus_ambgrv1b 0 .5 | 
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|  | 160 |  | 
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|  | 161 | music_script_start(); | 
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|  | 162 |  | 
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|  | 163 | ai2_spawn ambush_striker_3 | 
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|  | 164 | ai2_spawn ambush_striker_2 | 
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|  | 165 | #chr_neutral ambush_striker_3 1 | 
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|  | 166 | #chr_neutral ambush_striker_2 1 | 
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|  | 167 |  | 
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|  | 168 | door_open 21 | 
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|  | 169 | door_jam 21 | 
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|  | 170 |  | 
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|  | 171 | playback ambush_striker_3 IntroStrikerRight01 | 
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|  | 172 | playback ambush_striker_2 IntroStrikerRight02 | 
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|  | 173 | cm_interpolate IntroCamDoorRight01 0 | 
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|  | 174 | sleep f180 | 
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|  | 175 | #Cop says what the? | 
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|  | 176 | playback partner_cop_2 IntroCop02Surprise | 
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|  | 177 | chr_envanim 1003 IntroSecBox01 norotation | 
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|  | 178 | chr_animate Recep SECRETsit_talk 400 | 
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|  | 179 | cm_interpolate IntroCamSurprise 0 | 
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|  | 180 | cm_interpolate_block IntroCamSurprise02 90 | 
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|  | 181 | sound_dialog_play c02_05_13tctfag1 | 
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|  | 182 | ai2_spawn ambush_striker_1 | 
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|  | 183 | #chr_neutral ambush_striker_1 1 | 
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|  | 184 |  | 
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|  | 185 | door_unlock 4 | 
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|  | 186 | door_open 4 | 
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|  | 187 | door_jam 4 | 
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|  | 188 |  | 
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|  | 189 | playback ambush_striker_1 IntroStrikerLeft01 | 
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|  | 190 | sleep f60 | 
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|  | 191 | #Konoko looks around | 
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|  | 192 | chr_envanim Recep IntroSecBox01 norotation | 
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|  | 193 | chr_animate Recep SECRETsit_talk 180 | 
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|  | 194 | cm_reset | 
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|  | 195 | playback 0 IntroKonokoLook | 
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|  | 196 | sleep f30 | 
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|  | 197 | cinematic_start (KONangryfront, 180, 180, 20, 7, 10, false) | 
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|  | 198 | sleep f170 | 
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|  | 199 | #Konoko says we got company | 
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|  | 200 | playback Recep IntroRecepRun | 
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|  | 201 | cm_interpolate IntroCamCompany 0 | 
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|  | 202 | sound_dialog_play c02_05_14konoko | 
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|  | 203 | sleep f30 | 
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|  | 204 | playback Recep IntroRecepRun | 
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|  | 205 | sound_dialog_play_block pause | 
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|  | 206 | cinematic_stop (KONangryfront, 19 ,20) | 
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|  | 207 | #gameplay resumes | 
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|  | 208 | cm_reset | 
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|  | 209 | env_show 561 1 | 
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|  | 210 | env_show 560 0 | 
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|  | 211 | end_cutscene | 
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|  | 212 |  | 
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|  | 213 | ai2_attack partner_cop_1 ambush_striker_1 | 
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|  | 214 | ai2_attack partner_cop_2 ambush_striker_3 | 
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|  | 215 |  | 
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|  | 216 | chr_delete 1050 | 
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|  | 217 | chr_delete Barabus | 
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|  | 218 | particle IntroLight01 kill | 
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|  | 219 | sleep f90 | 
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|  | 220 | #chr_delete Recep | 
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|  | 221 |  | 
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|  | 222 | door_lock 1 | 
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|  | 223 | door_unjam 4 | 
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|  | 224 | door_lock 4 | 
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|  | 225 | door_unjam 21 | 
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|  | 226 | set_objective_1 | 
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|  | 227 |  | 
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|  | 228 | save_point_1 | 
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|  | 229 | } | 
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|  | 230 |  | 
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|  | 231 | func void | 
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|  | 232 | Chase( | 
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|  | 233 | void) | 
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|  | 234 | { | 
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|  | 235 | sleep 60 | 
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|  | 236 | begin_cutscene jello | 
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|  | 237 | #       sleep f10 | 
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|  | 238 | #       cm_orbit .1 | 
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|  | 239 | sleep f30 | 
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|  | 240 | chr_animate 0 KONOKOwatch_start 60 | 
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|  | 241 | sleep f40 | 
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|  | 242 | cinematic_start (KONtalking, 180, 180, 15, 1, 20, false) | 
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|  | 243 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true) | 
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|  | 244 | sleep f19 | 
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|  | 245 | chr_animate 0 KONOKOwatch_idle 3000 | 
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|  | 246 |  | 
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|  | 247 | sound_music_volume atm_low_perc1 0.35 1.0 | 
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|  | 248 |  | 
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|  | 249 | sound_dialog_play c02_06_01konoko | 
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|  | 250 | sound_dialog_play_block pause | 
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|  | 251 | sound_dialog_play c02_06_02griffin | 
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|  | 252 | sound_dialog_play_block pause | 
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|  | 253 | sound_dialog_play c02_06_03konoko | 
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|  | 254 | sound_dialog_play_block pause | 
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|  | 255 | sound_dialog_play c02_06_04griffin | 
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|  | 256 | sound_dialog_play_block pause | 
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|  | 257 | sound_dialog_play c02_06_05konoko | 
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|  | 258 | sound_dialog_play_block pause | 
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|  | 259 | sound_dialog_play c02_06_06griffin | 
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|  | 260 | sound_dialog_play_block pause | 
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|  | 261 | sound_dialog_play c02_06_07konoko | 
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|  | 262 | sound_dialog_play_block pause | 
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|  | 263 | cinematic_stop (KONtalking, 15,20) | 
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|  | 264 | cinematic_stop (GRIFtalking, 16,20) | 
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|  | 265 | chr_animate 0 KONOKOwatch_stop | 
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|  | 266 | sleep f15 | 
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|  | 267 | cm_reset | 
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|  | 268 | end_cutscene | 
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|  | 269 |  | 
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|  | 270 | sound_music_volume atm_low_perc1 .90 1.0 | 
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|  | 271 |  | 
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|  | 272 | striker_counter = striker_counter + 2 | 
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|  | 273 | particle save1b_locklight01 do start | 
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|  | 274 | door_unlock 11 | 
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|  | 275 | console_deactivate 15 | 
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|  | 276 |  | 
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|  | 277 | if (alarm_counter eq 1) | 
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|  | 278 | { | 
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|  | 279 | ai2_spawn hall_striker_2 | 
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|  | 280 | ai2_tripalarm konoko 1 | 
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|  | 281 | } | 
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|  | 282 | } | 
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|  | 283 |  | 
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|  | 284 |  | 
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|  | 285 | func void | 
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|  | 286 | Griffin_1( | 
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|  | 287 | void) | 
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|  | 288 | { | 
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|  | 289 | begin_cutscene jello | 
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|  | 290 | sound_ambient_stop alarm_loop | 
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|  | 291 | sleep f30 | 
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|  | 292 | chr_animate 0 KONOKOwatch_start 60 | 
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|  | 293 | sleep 40 | 
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|  | 294 | cinematic_start (KONtalking, 180, 180, 15, 1, 20, false) | 
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|  | 295 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true) | 
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|  | 296 | sleep f19 | 
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|  | 297 | chr_animate 0 KONOKOwatch_idle 3000 | 
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|  | 298 | sound_dialog_play c02_07_01griffin | 
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|  | 299 | sound_dialog_play_block pause | 
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|  | 300 | sound_dialog_play c02_07_02konoko | 
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|  | 301 | sound_dialog_play_block pause | 
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|  | 302 | chr_animate 0 KONOKOwatch_stop | 
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|  | 303 | cinematic_stop (KONtalking, 15,20) | 
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|  | 304 | cinematic_stop (GRIFtalking, 16,20) | 
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|  | 305 | sleep f15 | 
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|  | 306 | cm_reset | 
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|  | 307 | end_cutscene | 
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|  | 308 | } | 
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|  | 309 |  | 
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|  | 310 |  | 
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|  | 311 | func void | 
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|  | 312 | outro( | 
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|  | 313 | void) | 
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|  | 314 | { | 
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|  | 315 | begin_cutscene | 
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|  | 316 | env_show 555 1 | 
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|  | 317 | env_show 556 0 | 
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|  | 318 | #Konok talks on watch radio to Griffin | 
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|  | 319 | #playback 0 OutroKonokoSet | 
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|  | 320 | ##cm_interpolate OutroCam00 0 | 
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|  | 321 | ##cm_interpolate_block OutroCam01 180 | 
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|  | 322 | fork soundplay | 
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|  | 323 | gl_fog_blue=0 | 
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|  | 324 | gl_fog_red=0 | 
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|  | 325 | gl_fog_green=0 | 
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|  | 326 | gl_fog_end=.999 | 
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|  | 327 | gl_fog_start_changeto 0.92 60 | 
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|  | 328 | sleep f60 | 
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|  | 329 | sleep f30 | 
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|  | 330 | playback 0 OutroKonokoRun | 
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|  | 331 | cm_interpolate OutroCam00 0 | 
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|  | 332 | cm_interpolate_block OutroCam01 180 | 
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|  | 333 | sleep f120 | 
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|  | 334 | #Konoko jumps out of room | 
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|  | 335 | playback 0 OutroKonoko01 | 
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|  | 336 | cm_interpolate OutroCam02 0 | 
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|  | 337 | sleep f60 | 
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|  | 338 | #cm_interpolate_block OutroCam03 180 | 
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|  | 339 | sleep f40 | 
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|  | 340 | particle OutroCharge do explode | 
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|  | 341 | sleep f200 | 
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|  | 342 | #Konoko runs out of room | 
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|  | 343 | playback 0 OutroKonoko02 | 
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|  | 344 | door_open 4 | 
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|  | 345 | door_jam 4 | 
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|  | 346 | cm_interpolate OutroCam04 0 | 
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|  | 347 | sleep f90 | 
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|  | 348 | cm_interpolate_block OutroCam05 180 | 
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|  | 349 | sleep f180 | 
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|  | 350 | #Konoko runs out of front door | 
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|  | 351 | cm_interpolate OutroCam06 0 | 
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|  | 352 | cm_interpolate_block OutroCam07 180 | 
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|  | 353 | sleep f100 | 
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|  | 354 | door_open 1 | 
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|  | 355 | door_jam 1 | 
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|  | 356 | sleep f140 | 
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|  | 357 | fade_out 0 0 0 120 | 
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|  | 358 | #win | 
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|  | 359 | } | 
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|  | 360 |  | 
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|  | 361 | func void | 
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|  | 362 | soundplay( | 
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|  | 363 | void) | 
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|  | 364 | { | 
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|  | 365 | cinematic_start (GRIFtalking, 180, 180, 15, 1, 20, false) | 
|---|
|  | 366 | sound_dialog_play c02_09_01griffin | 
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|  | 367 | sleep f60 | 
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|  | 368 | sound_dialog_play_block pause | 
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|  | 369 | sound_dialog_play c02_09_02kerr | 
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|  | 370 | cinematic_start (KERRtalking, 180, 180, 16, 3, 20, true) | 
|---|
|  | 371 | sound_dialog_play_block pause | 
|---|
|  | 372 | sound_dialog_play c02_09_03griffin | 
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|  | 373 | sound_dialog_play_block pause | 
|---|
|  | 374 | sound_dialog_play c02_09_04kerr | 
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|  | 375 | sound_dialog_play_block pause | 
|---|
|  | 376 | sound_dialog_play c02_09_05griffin | 
|---|
|  | 377 | sound_dialog_play_block pause | 
|---|
|  | 378 | sound_dialog_play c02_09_06kerr | 
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|  | 379 | sound_dialog_play_block pause | 
|---|
|  | 380 | sound_dialog_play c02_09_07griffin | 
|---|
|  | 381 | sound_dialog_play_block pause | 
|---|
|  | 382 | cinematic_stop (KERRtalking, 16,20) | 
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|  | 383 | cinematic_stop (GRIFtalking, 15,20) | 
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|  | 384 | sleep f100 | 
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|  | 385 | gl_fog_end=1 | 
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|  | 386 | gl_fog_start=.975 | 
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|  | 387 | win | 
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|  | 388 | } | 
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|  | 389 |  | 
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|  | 390 |  | 
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|  | 391 |  | 
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|  | 392 | func void | 
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|  | 393 | animate( | 
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|  | 394 | void) | 
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|  | 395 | { | 
|---|
|  | 396 | env_anim 1101 1 | 
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|  | 397 | env_anim 1102 1 | 
|---|
|  | 398 | env_anim 1103 1 | 
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|  | 399 | env_anim 1104 1 | 
|---|
|  | 400 | env_anim 1105 1 | 
|---|
|  | 401 | env_anim 1106 1 | 
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|  | 402 | env_anim 1107 1 | 
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|  | 403 | env_anim 1108 1 | 
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|  | 404 | env_anim 1109 1 | 
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|  | 405 | env_anim 1110 1 | 
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|  | 406 | env_anim 1111 1 | 
|---|
|  | 407 | env_anim 1201 1 | 
|---|
|  | 408 | env_anim 1202 1 | 
|---|
|  | 409 | env_anim 1203 1 | 
|---|
|  | 410 | env_anim 1204 1 | 
|---|
|  | 411 | } | 
|---|