1 | ### MANPLANT LEVEL LOGIC### |
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2 | |
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3 | # START, SAVE & OBJECTIVES |
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4 | |
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5 | func void func_start(string ai_name) |
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6 | { |
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7 | dprint start_active |
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8 | particle lock_1_locklight01 do start |
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9 | particle guardroom_2_locklight01 do start |
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10 | particle foyer_right_locklight01 do start |
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11 | particle brainlock_2_locklight01 do start |
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12 | chr_forceholster 0 1 |
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13 | trig_hide 205 |
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14 | trig_hide 204 |
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15 | trig_hide 2042 |
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16 | trig_hide 203 |
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17 | trig_hide 2032 |
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18 | trig_hide 202 |
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19 | trig_hide 2022 |
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20 | trig_hide 2023 |
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21 | trig_hide 201 |
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22 | trig_hide 2012 |
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23 | trig_hide 2013 |
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24 | particle febtober1_locklight01 do start |
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25 | particle save1a_locklight01 do start |
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26 | |
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27 | if (save_point eq 0) |
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28 | { |
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29 | my_save_point=0; |
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30 | particle vent03 start |
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31 | } |
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32 | |
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33 | if (save_point eq 1) |
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34 | { |
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35 | my_save_point=1; |
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36 | particle vent03 start |
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37 | ai2_spawn partner_cop_1 |
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38 | ai2_spawn partner_cop_2 |
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39 | ai2_spawn ambush_striker_1 |
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40 | ai2_spawn ambush_striker_2 |
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41 | ai2_spawn ambush_striker_3 |
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42 | chr_delete Recep |
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43 | door_lock 1 |
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44 | door_lock 4 |
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45 | restore_game |
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46 | ai2_attack partner_cop_1 ambush_striker_1 |
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47 | ai2_attack partner_cop_2 ambush_striker_3 |
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48 | music_script_start(); |
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49 | sleep 30 |
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50 | set_objective_1 |
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51 | } |
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52 | |
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53 | if (save_point eq 2) |
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54 | { |
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55 | my_save_point=2; |
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56 | dprint restore2_active |
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57 | door_lock 1 |
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58 | door_lock 4 |
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59 | door_lock 11 |
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60 | door_lock 12 |
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61 | door_lock 13 |
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62 | door_unlock 3 |
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63 | door_unlock 19 |
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64 | trigvolume_enable nook_1 0 |
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65 | trigvolume_enable nookright 0 |
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66 | trigvolume_enable tech_1 0 |
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67 | trigvolume_enable bait_1 0 |
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68 | trigvolume_enable tech_ambush_1 0 |
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69 | chr_delete Recep |
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70 | chr_delete extra_thug_1 |
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71 | ai2_spawn hall_striker_1 |
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72 | console_deactivate 1 |
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73 | console_deactivate 9 |
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74 | particle lock_1b_locklight01 do start |
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75 | particle lock_1a_locklight01 do start |
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76 | particle save1b_locklight01 do stop |
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77 | particle febtober1_locklight01 do start |
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78 | particle vent01 start |
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79 | particle vent03 start |
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80 | restore_game |
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81 | sound_music_start atm_low_perc1 0.90 |
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82 | sleep 30 |
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83 | set_objective_1 |
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84 | target_set (123,30) |
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85 | } |
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86 | |
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87 | if (save_point eq 3) |
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88 | { |
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89 | my_save_point=3; |
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90 | dprint restore3_active |
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91 | door_lock 1 |
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92 | door_lock 12 |
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93 | door_lock 13 |
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94 | door_lock 25 |
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95 | door_unlock 19 |
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96 | door_unlock 3 |
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97 | trigvolume_enable nook_1 0 |
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98 | trigvolume_enable nookright 0 |
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99 | trigvolume_enable tech_1 0 |
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100 | trigvolume_enable bait_1 0 |
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101 | trigvolume_enable Griffin 0 |
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102 | trigvolume_enable lowthug_1 0 |
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103 | trigvolume_reset febtober |
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104 | trigvolume_reset febtober2 |
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105 | chr_delete Recep |
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106 | console_deactivate 10 |
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107 | particle lock_1b_locklight01 do start |
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108 | particle lock_1a_locklight01 do start |
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109 | particle vent01 start |
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110 | particle vent03 start |
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111 | ai2_spawn low_thug_1 |
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112 | ai2_spawn low_thug_2 |
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113 | restore_game |
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114 | sleep 30 |
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115 | set_objective_3 |
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116 | } |
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117 | |
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118 | if (save_point eq 4) |
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119 | { |
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120 | dprint save_point_4 |
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121 | my_save_point=4; |
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122 | dprint restore4_active |
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123 | particle brainlock_2_locklight01 do stop |
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124 | particle brainlock_3_locklight01 do start |
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125 | door_lock 26 |
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126 | door_unlock 27 |
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127 | trigvolume_reset lockit |
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128 | trigvolume_enable save_point4 0 |
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129 | brain_counter |
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130 | trig_show 202 |
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131 | trig_show 204 |
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132 | trig_speed 202 .2 |
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133 | trig_speed 204 .2 |
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134 | trig_hide 2023 |
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135 | trig_hide 2013 |
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136 | particle brain start |
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137 | particle brain1 start |
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138 | restore_game |
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139 | sound_ambient_start deadlybrain_sound 0.75 |
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140 | sleep 30 |
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141 | set_objective_4 |
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142 | } |
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143 | } |
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144 | |
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145 | func void you_lose(string ai_name) |
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146 | { |
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147 | sleep 240 |
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148 | fade_out 0 0 0 180 |
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149 | sleep 240 |
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150 | lose |
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151 | } |
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152 | |
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153 | func void you_win(int char_index) |
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154 | { |
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155 | win |
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156 | } |
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157 | |
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158 | func void save_point_1(string player_name) |
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159 | { |
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160 | dprint save_point_1_active |
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161 | save_game 1 autosave |
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162 | } |
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163 | |
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164 | func void save_point_2(string player_name) |
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165 | { |
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166 | dprint save_point_2_active |
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167 | save_game 2 autosave |
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168 | } |
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169 | |
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170 | func void save_point_3(string player_name) |
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171 | { |
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172 | dprint save_point_3_active |
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173 | save_game 3 |
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174 | door_lock 25 autosave |
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175 | } |
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176 | |
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177 | func void save_point_4(string player_name) |
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178 | { |
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179 | dprint save_point_4_active |
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180 | save_game(4, autosave); |
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181 | particle(brainlock_2_locklight01, do, stop); |
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182 | particle(brainlock_3_locklight01, do, start); |
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183 | door_lock(26); |
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184 | door_unlock(27); |
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185 | particle vent01 kill |
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186 | particle vent02 kill |
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187 | } |
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188 | |
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189 | func void set_objective_1(string ai_name) |
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190 | { |
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191 | dprint set_objective1 |
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192 | objective_set(1) |
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193 | target_set (38,30) |
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194 | sound_dialog_play c00_01_22shinatama |
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195 | } |
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196 | |
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197 | func void set_objective_2(string ai_name) |
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198 | { |
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199 | dprint set_objective2 |
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200 | objective_set(2) |
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201 | target_set (128,30) |
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202 | sound_dialog_play c00_01_26shinatama |
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203 | } |
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204 | |
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205 | func void set_target(string ai_name) |
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206 | { |
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207 | dprint new_target |
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208 | target_set (124,30) |
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209 | sound_dialog_play c00_01_27shinatama |
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210 | } |
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211 | |
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212 | func void set_objective_3(string ai_name) |
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213 | { |
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214 | dprint set_objective3 |
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215 | objective_set(3) |
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216 | target_set (125,30) |
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217 | trigvolume_enable Griffin 0 |
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218 | sound_dialog_play c00_01_18shinatama |
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219 | } |
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220 | |
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221 | func void set_objective_4(string ai_name) |
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222 | { |
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223 | dprint set_objective4 |
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224 | objective_set(4) |
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225 | sound_dialog_play c00_01_20shinatama |
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226 | } |
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227 | |
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228 | ### MUSIC ### |
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229 | |
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230 | var int music_counter=3; |
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231 | |
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232 | func void music_force_stop(void) |
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233 | { |
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234 | sleep 4500 |
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235 | |
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236 | if (0 ne music_counter) |
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237 | { |
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238 | dprint music_force_stop |
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239 | music_counter = 0 |
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240 | all_music_counters |
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241 | } |
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242 | } |
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243 | |
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244 | func void music_script_start(void) |
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245 | { |
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246 | sound_music_start mus_fiteb_hd 0.75 |
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247 | music_counter=3; |
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248 | } |
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249 | |
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250 | func void striker_lullaby_1(string ai_name) |
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251 | { |
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252 | dprint striker_lullaby1 |
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253 | music_counter = music_counter - 1 |
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254 | |
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255 | if (music_counter eq 0) |
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256 | { |
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257 | all_music_counters(); |
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258 | } |
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259 | |
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260 | } |
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261 | |
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262 | func void striker_lullaby_2(string ai_name) |
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263 | { |
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264 | dprint striker_lullaby2 |
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265 | music_counter = music_counter - 1 |
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266 | |
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267 | if (music_counter eq 0) |
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268 | { |
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269 | all_music_counters(); |
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270 | } |
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271 | } |
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272 | |
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273 | func void striker_lullaby_3(string ai_name) |
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274 | { |
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275 | dprint striker_lullaby3 |
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276 | music_counter = music_counter - 1 |
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277 | |
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278 | if (music_counter eq 0) |
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279 | { |
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280 | all_music_counters(); |
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281 | } |
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282 | } |
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283 | |
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284 | |
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285 | func void all_music_counters(void) |
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286 | { |
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287 | dprint ELVIS_HAS_LEFT_THE_BUILDING |
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288 | sound_music_stop mus_ambgrv1b |
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289 | sound_music_stop mus_fiteb_hd |
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290 | sound_music_stop atm_low_perc1 |
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291 | sound_music_stop atm_cl12 |
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292 | sound_music_stop atm_cl11 |
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293 | sound_music_stop mus_sv |
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294 | } |
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295 | |
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296 | # SCRAMBLE SOUND ON |
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297 | func void scramble_sound_on(void) |
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298 | { |
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299 | dprint scramble_sound_start |
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300 | sound_music_start atm_cl12 0.75 |
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301 | } |
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302 | |
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303 | # SCRAMBLE SOUND OFF |
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304 | func void scramble_sound_off(void) |
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305 | { |
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306 | dprint scramble_sound_end |
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307 | sound_music_stop atm_cl12 |
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308 | } |
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309 | |
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310 | ### TEXT CONSOLES ### |
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311 | |
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312 | func void level2a(string chr_index) |
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313 | { |
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314 | dprint text2a |
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315 | text_console level_2a |
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316 | console_reset 2 |
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317 | } |
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318 | |
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319 | func void level2b(string chr_index) |
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320 | { |
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321 | dprint text2b |
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322 | text_console level_2b |
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323 | console_reset 12 |
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324 | } |
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325 | |
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326 | func void level2c(string chr_index) |
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327 | { |
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328 | dprint text2c |
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329 | text_console level_2c |
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330 | console_reset 13 |
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331 | } |
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332 | |
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333 | func void level2d(string chr_index) |
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334 | { |
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335 | dprint text2d |
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336 | text_console level_2d |
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337 | console_reset 14 |
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338 | } |
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339 | |
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340 | func void level2e(string chr_index) |
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341 | { |
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342 | dprint text2e |
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343 | text_console level_2e |
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344 | console_reset 11 |
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345 | } |
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346 | |
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347 | ### GAMEPLAY PROGRESSION ### |
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348 | |
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349 | # FIRST ROOM GUARDS |
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350 | func void tech_1(string ai_name) |
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351 | { |
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352 | |
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353 | dprint trigger_tech_1_active |
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354 | ai2_spawn tech_thug_1 |
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355 | ai2_spawn tech_thug_1a |
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356 | ai2_dopath partner_cop_1 cop_backup_1a 1 |
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357 | ai2_dopath partner_cop_2 cop_backup_1b 1 |
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358 | } |
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359 | |
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360 | # FIRST CONSOLE |
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361 | func void door_1(string ai_name) |
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362 | { |
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363 | |
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364 | dprint trigger_door_1_active |
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365 | input 0 |
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366 | begin_cutscene |
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367 | door_unlock 19 |
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368 | door_unlock 3 |
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369 | cm_interpolate lock_1a 0 |
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370 | sleep 60 |
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371 | particle lock_1a_locklight01 do start |
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372 | sleep 150 |
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373 | cm_interpolate lock_1b 0 |
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374 | sleep 60 |
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375 | particle lock_1b_locklight01 do start |
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376 | sleep 150 |
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377 | cm_reset |
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378 | end_cutscene |
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379 | input 1 |
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380 | target_set (123,30) |
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381 | } |
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382 | |
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383 | # NOOK 1 |
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384 | func void nook_1(string ai_name) |
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385 | { |
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386 | dprint nook_1_active |
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387 | ai2_spawn nookleft_thug_1 |
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388 | } |
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389 | |
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390 | # FOYER RETURN REWARD |
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391 | func void nookright(string ai_name) |
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392 | { |
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393 | dprint nookright_active |
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394 | ai2_spawn nookright_thug_1 |
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395 | } |
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396 | |
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397 | # FLYWAY AMBUSH |
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398 | func void flyway_1(string ai_name) |
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399 | { |
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400 | dprint flyway_1_active |
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401 | ai2_spawn flyway_striker_1 |
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402 | } |
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403 | |
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404 | # COMMGUY BAIT |
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405 | func void bait_1(string ai_name) |
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406 | { |
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407 | dprint bait_1_active |
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408 | trigvolume_enable alarm_1 1 |
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409 | ai2_spawn bait_commguy_1 |
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410 | ai2_spawn tech_thug_2 |
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411 | sleep 120 |
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412 | ai2_doalarm bait_commguy_1 15 |
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413 | sound_music_start atm_low_perc1 0.90 |
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414 | } |
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415 | |
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416 | # ALARM |
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417 | func void patrolscript0300(string ai_name) |
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418 | { |
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419 | dprint alarm |
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420 | ai2_doalarm bait_commguy_1 1 |
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421 | } |
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422 | |
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423 | # PLASMA STRIKER 1 |
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424 | func void plasma_striker_1(string ai_name) |
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425 | { |
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426 | dprint plasma_striker_1_active |
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427 | ai2_spawn plasma_striker_1 |
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428 | } |
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429 | |
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430 | # ALARM 1 AMBUSH |
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431 | func void alarm_1(string ai_name) |
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432 | { |
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433 | dprint alarm_1_active |
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434 | alarm_counter = alarm_counter + 1 |
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435 | sound_ambient_start alarm_loop |
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436 | sleep 900 |
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437 | sound_ambient_stop alarm_loop |
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438 | } |
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439 | |
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440 | |
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441 | |
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442 | ### CUTSCENE COUNTDOWN |
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443 | |
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444 | func void hall_striker_var(string ai_name) |
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445 | { |
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446 | dprint striker_var |
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447 | striker_counter = striker_counter - 1 |
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448 | |
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449 | if (striker_counter eq 0) |
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450 | { |
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451 | sayonara_strikey(); |
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452 | } |
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453 | } |
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454 | |
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455 | func void hall_commguy_var(string ai_name) |
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456 | { |
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457 | dprint commguy_var |
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458 | striker_counter = striker_counter - 1 |
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459 | |
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460 | if (striker_counter eq 0) |
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461 | { |
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462 | sayonara_strikey(); |
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463 | } |
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464 | } |
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465 | |
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466 | func void hall_thug1_var(string ai_name) |
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467 | { |
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468 | dprint thug1_var |
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469 | striker_counter = striker_counter - 1 |
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470 | |
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471 | if (striker_counter eq 0) |
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472 | { |
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473 | sayonara_strikey(); |
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474 | } |
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475 | } |
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476 | |
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477 | func void sayonara_strikey |
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478 | { |
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479 | dprint sayonara |
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480 | Chase |
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481 | } |
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482 | |
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483 | ### BACK TO THE LOGIC |
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484 | |
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485 | # TECH AMBUSH |
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486 | func void tech_ambush_1(string ai_name) |
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487 | { |
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488 | dprint tech_ambush_1_active |
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489 | ai2_spawn hall_striker_1 |
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490 | } |
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491 | |
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492 | # SECOND CONSOLE |
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493 | func void door_2(string ai_name) |
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494 | { |
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495 | dprint trigger_door_2_active |
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496 | letterbox 1 |
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497 | door_lock 4 |
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498 | input 0 |
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499 | cm_interpolate lock_2 0 |
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500 | sleep 60 |
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501 | particle lock88_locklight02 do start |
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502 | door_unlock 23 |
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503 | door_open 23 |
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504 | ai2_spawn patrol_striker_2 |
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505 | sleep 350 |
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506 | cm_reset |
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507 | letterbox 0 |
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508 | input 1 |
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509 | door_lock 12 |
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510 | particle save1a_locklight01 do stop |
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511 | target_set (124,30) |
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512 | console_activate 4 1 |
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513 | } |
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514 | |
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515 | # THIRD CONSOLE |
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516 | func void door_3(string ai_name) |
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517 | { |
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518 | dprint trigger_door_3_active |
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519 | door_unlock 4 |
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520 | input 0 |
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521 | cm_interpolate lock_3 0 |
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522 | sleep 60 |
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523 | particle lock_3_locklight01 do start |
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524 | sleep 150 |
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525 | cm_reset |
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526 | input 1 |
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527 | set_objective_2 |
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528 | sound_music_stop atm_low_perc1 |
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529 | } |
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530 | |
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531 | # CRUEL COMMGUY |
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532 | func void cruel_1(string ai_name) |
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533 | { |
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534 | |
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535 | dprint cruel_1_active_active |
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536 | ai2_spawn cruel_commguy_1 |
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537 | ai2_spawn victim_femsci_1 |
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538 | } |
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539 | |
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540 | # TECH 3 PATROL |
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541 | func void tech_3(string ai_name) |
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542 | { |
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543 | dprint tech_3_active_active |
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544 | ai2_spawn tech_thug_3 |
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545 | } |
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546 | |
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547 | # NEW TARGET 1 |
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548 | func void new_target_1(string ai_name) |
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549 | { |
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550 | dprint new_target_1_active |
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551 | target_set (54,30) |
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552 | } |
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553 | |
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554 | # BEATER ROOM 1 |
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555 | func void beaters_1(string ai_name) |
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556 | { |
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557 | dprint beaters_1_active |
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558 | ai2_spawn scram_striker_1 |
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559 | ai2_spawn beater_thug_1 |
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560 | particle vent01 start |
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561 | chr_delete plasma_striker_1 |
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562 | } |
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563 | |
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564 | # BEATER THUG 2 |
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565 | func void beater_thug_2(string ai_name) |
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566 | { |
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567 | dprint beater_thug_2_active |
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568 | ai2_spawn beater_thug_2 |
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569 | } |
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570 | |
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571 | |
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572 | # BEATER BACKUP 1 |
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573 | func void backup_1(string ai_name) |
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574 | { |
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575 | dprint backup_1_active |
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576 | ai2_spawn backup_thug_1 |
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577 | ai2_tripalarm 1 0 |
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578 | } |
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579 | |
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580 | # BEATER BACKUP 2 |
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581 | func void backup_2(string ai_name) |
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582 | { |
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583 | dprint backup_2_active |
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584 | ai2_spawn backup_thug_2 |
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585 | ai2_tripalarm 2 0 |
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586 | } |
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587 | |
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588 | # NEW TARGET 2 |
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589 | func void new_target_2(string ai_name) |
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590 | { |
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591 | dprint new_target_2_active |
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592 | target_set (54,30) |
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593 | } |
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594 | |
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595 | # NEW TARGET 3 |
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596 | func void new_target_3(string ai_name) |
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597 | { |
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598 | dprint new_target_3_active |
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599 | target_set (126,30) |
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600 | } |
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601 | |
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602 | # LOW THUGS 1 |
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603 | func void lowthug_1(string ai_name) |
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604 | { |
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605 | dprint lowthug_1_active |
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606 | ai2_spawn low_thug_1 |
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607 | ai2_spawn low_thug_2 |
---|
608 | } |
---|
609 | |
---|
610 | # DISABLE OBJECTIVE TRIGGER 1 |
---|
611 | func void disable_obj_trig_1(string ai_name) |
---|
612 | { |
---|
613 | dprint_disable_obj_trig_1_active |
---|
614 | trigvolume_enable low_thug_1 1 |
---|
615 | } |
---|
616 | |
---|
617 | # HIDDEN LOCK 1 |
---|
618 | func void hidden_1(string ai_name) |
---|
619 | { |
---|
620 | dprint trigger_door_3_active |
---|
621 | door_unlock 22 |
---|
622 | ai2_spawn hidden_sci_1 |
---|
623 | particle vent02 start |
---|
624 | input 0 |
---|
625 | begin_cutscene |
---|
626 | cm_interpolate hlock_1 0 |
---|
627 | sleep 60 |
---|
628 | particle hlock_1_locklight01 do start |
---|
629 | sleep 150 |
---|
630 | cm_interpolate ShinatamaCam01 0 |
---|
631 | cm_interpolate_block ShinatamaCam02 900 |
---|
632 | chr_animate 0 KONOKOwatch_start 60 |
---|
633 | sleep f40 |
---|
634 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
---|
635 | sleep f19 |
---|
636 | chr_animate 0 KONOKOwatch_idle 3000 |
---|
637 | sound_dialog_play c02_08_01shinatama |
---|
638 | sound_dialog_play_block pause |
---|
639 | sound_dialog_play c02_08_02konoko |
---|
640 | cinematic_start(KONtalking, 180, 180, 15, 1, 20, false) |
---|
641 | sound_dialog_play_block pause |
---|
642 | sound_dialog_play c02_08_03shinatama |
---|
643 | sound_dialog_play_block pause |
---|
644 | cm_interpolate brain_off_1b 0 |
---|
645 | cm_interpolate_block brain_off_1a 1000 |
---|
646 | particle brain start |
---|
647 | particle brain1 start |
---|
648 | sound_ambient_start deadlybrain_sound 0.75 |
---|
649 | sound_dialog_play c02_08_04konoko |
---|
650 | sound_dialog_play_block pause |
---|
651 | sound_dialog_play c02_08_05shinatama |
---|
652 | sound_dialog_play_block pause |
---|
653 | sound_dialog_play c02_08_06konoko |
---|
654 | sound_dialog_play_block pause |
---|
655 | chr_animate 0 KONOKOwatch_stop 15 |
---|
656 | cinematic_stop(KONtalking, 15, 20) |
---|
657 | cinematic_stop(SHINtalking, 16, 20) |
---|
658 | sleep f15 |
---|
659 | sound_ambient_volume deadlybrain_sound 0 |
---|
660 | cm_reset |
---|
661 | end_cutscene |
---|
662 | particle brain stop |
---|
663 | particle brain1 stop |
---|
664 | target_set (127,30) |
---|
665 | sleep 10 |
---|
666 | sound_ambient_stop deadlybrain_sound |
---|
667 | } |
---|
668 | |
---|
669 | # HIDDEN TRIGGER 1A |
---|
670 | func void hidden_1a(string ai_name) |
---|
671 | { |
---|
672 | dprint hidden_1a_active |
---|
673 | trigvolume_enable hidden_1b 1 |
---|
674 | particle vent02 start |
---|
675 | } |
---|
676 | |
---|
677 | # HIDDEN TRIGGER 1B |
---|
678 | func void hidden_1b(string ai_name) |
---|
679 | { |
---|
680 | dprint hidden_1b_active |
---|
681 | ai2_spawn patrol_striker_3 |
---|
682 | } |
---|
683 | |
---|
684 | # TRIGGER DEACTIVATE 4 |
---|
685 | func void trigger_deactivate_4(string ai_name) |
---|
686 | { |
---|
687 | dprint trigger_deactivate_4_active |
---|
688 | input 0 |
---|
689 | cm_interpolate trigger_4 0 |
---|
690 | sleep 90 |
---|
691 | trig_deactivate 4 |
---|
692 | sleep 150 |
---|
693 | cm_reset |
---|
694 | input 1 |
---|
695 | target_set (125,30) |
---|
696 | } |
---|
697 | |
---|
698 | # LOW STRIKER 1 |
---|
699 | func void low_striker_1(string ai_name) |
---|
700 | { |
---|
701 | dprint low_striker_1_active |
---|
702 | ai2_spawn low_striker_1 |
---|
703 | ai2_spawn low_striker_2 |
---|
704 | } |
---|
705 | |
---|
706 | # HALL TRIGGER ACTIVATE |
---|
707 | func void trigger_active_1(string ai_name) |
---|
708 | { |
---|
709 | dprint trigger_active_1_active |
---|
710 | trig_activate 2 |
---|
711 | } |
---|
712 | |
---|
713 | # GUARD ROOM 1 |
---|
714 | func void guardroom_1(string ai_name) |
---|
715 | { |
---|
716 | dprint guardroom_1_active |
---|
717 | door_unlock 14 |
---|
718 | input 0 |
---|
719 | cm_interpolate guardroom_1 0 |
---|
720 | sleep 60 |
---|
721 | particle guardroom_1_locklight01 do start |
---|
722 | sleep 150 |
---|
723 | cm_reset |
---|
724 | input 1 |
---|
725 | target_set (65,30) |
---|
726 | } |
---|
727 | |
---|
728 | # BRAIN COMMGUY 1 |
---|
729 | func void brain_commguy_1(string ai_name) |
---|
730 | { |
---|
731 | dprint brain_commguy_1_active |
---|
732 | ai2_spawn brain_commguy_1 |
---|
733 | ai2_spawn brain_commguy_2 |
---|
734 | } |
---|
735 | |
---|
736 | # BRAIN LOCK 1 |
---|
737 | func void brainlock_1(string ai_name) |
---|
738 | { |
---|
739 | dprint brainlock_1_active |
---|
740 | door_unlock 6 |
---|
741 | input 0 |
---|
742 | cm_interpolate brainlock_1 0 |
---|
743 | sleep 60 |
---|
744 | particle brainlock_1_locklight02 do start |
---|
745 | sleep 150 |
---|
746 | cm_reset |
---|
747 | input 1 |
---|
748 | target_set (129,30) |
---|
749 | trigvolume_enable cruel_striker_1 1 |
---|
750 | } |
---|
751 | |
---|
752 | # BRAIN DEFEAT |
---|
753 | func void braindefeat(string ai_name) |
---|
754 | { |
---|
755 | target_set (130,30) |
---|
756 | } |
---|
757 | |
---|
758 | # CRUEL STRIKER |
---|
759 | func void cruel_striker_1(string ai_name) |
---|
760 | { |
---|
761 | dprint cruel_striker_1_active |
---|
762 | ai2_spawn cruel_striker_1 |
---|
763 | ai2_spawn victim_mansci_1 |
---|
764 | particle vent01 stop |
---|
765 | particle vent02 stop |
---|
766 | particle brain start |
---|
767 | particle brain1 start |
---|
768 | } |
---|
769 | |
---|
770 | # AAIIEE! |
---|
771 | func void flee(string ai_name) |
---|
772 | { |
---|
773 | dprint we_are_in_flee |
---|
774 | chr_talk victim_mansci_1 c02_62_11sci 0 0 |
---|
775 | ai2_dopath victim_mansci_1 victim_2 |
---|
776 | sleep 300 |
---|
777 | set_objective_4 |
---|
778 | } |
---|
779 | |
---|
780 | # LOCKIT |
---|
781 | func void lockit(string ai_name) |
---|
782 | { |
---|
783 | dprint lockit_active |
---|
784 | particle brainlock_3_locklight01 do stop |
---|
785 | door_close 27 |
---|
786 | door_jam 27 |
---|
787 | particle vent01 kill |
---|
788 | if (mus_cool4_playing eq 0) |
---|
789 | { |
---|
790 | sound_music_start mus_cool4_hd 1 |
---|
791 | mus_cool4_playing = 1; |
---|
792 | } |
---|
793 | } |
---|
794 | |
---|
795 | ### GLORIOUS DEADLY BRAIN FIGHT ### |
---|
796 | |
---|
797 | var int console_count = 4; |
---|
798 | |
---|
799 | func void brain_counter(string player_name) |
---|
800 | { |
---|
801 | console_count = console_count - 1; |
---|
802 | |
---|
803 | if (console_count eq 0) |
---|
804 | { |
---|
805 | console_count = 4; |
---|
806 | |
---|
807 | dprint brain_counter_active |
---|
808 | brain_counter_var = brain_counter_var + 1; |
---|
809 | |
---|
810 | if (brain_counter_var eq 0) |
---|
811 | { |
---|
812 | brain_round_1 |
---|
813 | } |
---|
814 | |
---|
815 | if (brain_counter_var eq 1) |
---|
816 | { |
---|
817 | brain_round_2 |
---|
818 | } |
---|
819 | |
---|
820 | if (brain_counter_var eq 2) |
---|
821 | { |
---|
822 | brain_round_3 |
---|
823 | } |
---|
824 | |
---|
825 | if (brain_counter_var eq 3) |
---|
826 | { |
---|
827 | brain_round_4 |
---|
828 | } |
---|
829 | } |
---|
830 | } |
---|
831 | |
---|
832 | # BRAIN ROUND 1 |
---|
833 | func void brain_round_1(string ai_name) |
---|
834 | { |
---|
835 | ai2_allpassive 1 |
---|
836 | turret_deactivate 20 |
---|
837 | input 0 |
---|
838 | begin_cutscene jello |
---|
839 | #sound_music_start atm_cl11 0.75 |
---|
840 | sound_ambient_start deadlybrain_sound 1.0 |
---|
841 | sleep 60 |
---|
842 | cm_interpolate brain_off_1b 0 |
---|
843 | sleep 30 |
---|
844 | cm_interpolate brain_off_1a 800 |
---|
845 | sleep 5 |
---|
846 | trig_show 202 |
---|
847 | trig_show 204 |
---|
848 | trig_speed 202 .2 |
---|
849 | trig_speed 204 .2 |
---|
850 | trig_hide 2023 |
---|
851 | trig_hide 2013 |
---|
852 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
---|
853 | sound_dialog_play c00_01_106Shinatama |
---|
854 | sound_dialog_play_block pause |
---|
855 | sound_dialog_play c00_01_107Shinatama |
---|
856 | sound_dialog_play_block pause |
---|
857 | sleep 30 |
---|
858 | sound_dialog_play c00_01_108Shinatama |
---|
859 | sound_dialog_play_block pause |
---|
860 | cinematic_stop(SHINtalking, 16, 20) |
---|
861 | cm_interpolate_block brain_closeup 0 |
---|
862 | sleep 30 |
---|
863 | sound_dialog_play brain07final |
---|
864 | sleep 200 |
---|
865 | sound_music_stop atm_cl11 |
---|
866 | cm_reset |
---|
867 | end_cutscene |
---|
868 | input 1 |
---|
869 | sleep 90 |
---|
870 | ai2_allpassive 0 |
---|
871 | save_point_4 |
---|
872 | console_reset 21 |
---|
873 | console_reset 22 |
---|
874 | console_reset 23 |
---|
875 | console_reset 24 |
---|
876 | } |
---|
877 | |
---|
878 | # BRAIN ROUND 2 |
---|
879 | func void brain_round_2(string ai_name) |
---|
880 | { |
---|
881 | ai2_allpassive 1 |
---|
882 | turret_deactivate 20 |
---|
883 | input 0 |
---|
884 | begin_cutscene jello |
---|
885 | #sound_music_start atm_cl11 0.75 |
---|
886 | sound_music_volume mus_cool4_hd 0.7 1 |
---|
887 | sleep 60 |
---|
888 | cm_interpolate brain_off_1a 0 |
---|
889 | sleep 30 |
---|
890 | cm_interpolate brain_off_1b 850 |
---|
891 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
---|
892 | sound_dialog_play c00_01_113Shinatama |
---|
893 | sleep 120 |
---|
894 | trig_hide 204 |
---|
895 | trig_hide 202 |
---|
896 | sleep 120 |
---|
897 | trig_speed 2012 0 |
---|
898 | trig_speed 2022 0 |
---|
899 | trig_show 2012 |
---|
900 | trig_show 2022 |
---|
901 | sleep 90 |
---|
902 | trig_speed 2012 .2 |
---|
903 | trig_speed 2022 .2 |
---|
904 | sound_dialog_play_block pause |
---|
905 | cinematic_stop(SHINtalking, 16, 20) |
---|
906 | sleep 60 |
---|
907 | cinematic_start (SHINscared, 180, 180, 16, 3, 20, true) |
---|
908 | sound_dialog_play c00_01_114Shinatama |
---|
909 | sound_dialog_play_block pause |
---|
910 | cinematic_stop(SHINscared, 16, 20) |
---|
911 | cm_interpolate_block brain_closeup 0 |
---|
912 | sleep 30 |
---|
913 | sound_dialog_play brain03final |
---|
914 | sleep 200 |
---|
915 | end_cutscene |
---|
916 | #sound_music_stop atm_cl11 |
---|
917 | sound_music_volume mus_cool4_hd 1 1 |
---|
918 | cm_reset |
---|
919 | input 1 |
---|
920 | sleep 90 |
---|
921 | ai2_allpassive 0 |
---|
922 | console_reset 21 |
---|
923 | console_reset 22 |
---|
924 | console_reset 23 |
---|
925 | console_reset 24 |
---|
926 | } |
---|
927 | |
---|
928 | # BRAIN ROUND 3 |
---|
929 | func void brain_round_3(string ai_name) |
---|
930 | { |
---|
931 | ai2_allpassive 1 |
---|
932 | turret_deactivate 20 |
---|
933 | input 0 |
---|
934 | begin_cutscene jello |
---|
935 | #sound_music_start atm_cl11 0.75 |
---|
936 | sound_music_volume mus_cool4_hd 0.7 1 |
---|
937 | sleep 60 |
---|
938 | cm_interpolate brain_off_1b 0 |
---|
939 | sleep 30 |
---|
940 | cm_interpolate brain_off_1a 1200 |
---|
941 | cinematic_start (SHINtalking, 180, 180, 16, 3, 20, true) |
---|
942 | sound_dialog_play c00_01_115Shinatama |
---|
943 | sleep 120 |
---|
944 | trig_hide 2012 |
---|
945 | trig_hide 2022 |
---|
946 | sleep 120 |
---|
947 | trig_speed 205 0 |
---|
948 | trig_speed 2042 0 |
---|
949 | trig_speed 2032 0 |
---|
950 | trig_speed 2023 0 |
---|
951 | trig_speed 2013 0 |
---|
952 | trig_show 205 |
---|
953 | sleep 60 |
---|
954 | trig_show 2042 |
---|
955 | sleep 60 |
---|
956 | trig_show 2032 |
---|
957 | sleep 60 |
---|
958 | trig_show 2023 |
---|
959 | sleep 60 |
---|
960 | trig_show 2013 |
---|
961 | sound_dialog_play_block pause |
---|
962 | sleep 60 |
---|
963 | sound_dialog_play c00_01_117Shinatama |
---|
964 | sound_dialog_play_block pause |
---|
965 | trig_speed 205 .4 |
---|
966 | trig_speed 2042 .4 |
---|
967 | trig_speed 2032 .4 |
---|
968 | trig_speed 2023 .4 |
---|
969 | trig_speed 2013 .4 |
---|
970 | cinematic_stop(SHINtalking, 16, 20) |
---|
971 | cm_interpolate_block brain_closeup 0 |
---|
972 | sleep 30 |
---|
973 | sound_dialog_play brain08final |
---|
974 | sleep 200 |
---|
975 | end_cutscene |
---|
976 | #sound_music_stop atm_cl11 |
---|
977 | sound_music_volume mus_cool4_hd 1.0 1 |
---|
978 | cm_reset |
---|
979 | input 1 |
---|
980 | sleep 90 |
---|
981 | ai2_allpassive 0 |
---|
982 | console_reset 21 |
---|
983 | console_reset 22 |
---|
984 | console_reset 23 |
---|
985 | console_reset 24 |
---|
986 | } |
---|
987 | |
---|
988 | # BRAIN ROUND 4 |
---|
989 | func void brain_round_4(string ai_name) |
---|
990 | { |
---|
991 | ai2_allpassive 1 |
---|
992 | turret_deactivate 20 |
---|
993 | input 0 |
---|
994 | sound_music_stop mus_cool4_hd |
---|
995 | sound_music_start mus_sv 0.75 |
---|
996 | begin_cutscene jello |
---|
997 | sleep 60 |
---|
998 | cm_interpolate brain_off_1a 0 |
---|
999 | sleep 30 |
---|
1000 | cm_interpolate brain_off_1b 1000 |
---|
1001 | sleep 90 |
---|
1002 | trig_speed 205 1 |
---|
1003 | sleep 90 |
---|
1004 | trig_speed 2042 2 |
---|
1005 | sleep 90 |
---|
1006 | trig_speed 2032 1 |
---|
1007 | sleep 90 |
---|
1008 | trig_speed 2023 2 |
---|
1009 | sleep 90 |
---|
1010 | trig_speed 2013 2 |
---|
1011 | sleep 60 |
---|
1012 | trig_hide 205 |
---|
1013 | trig_hide 2013 |
---|
1014 | sleep 60 |
---|
1015 | trig_hide 2042 |
---|
1016 | sleep 60 |
---|
1017 | trig_hide 2032 |
---|
1018 | trig_hide 2023 |
---|
1019 | sleep 60 |
---|
1020 | trig_hide 402 |
---|
1021 | sound_ambient_stop deadlybrain_sound |
---|
1022 | particle brain1 kill |
---|
1023 | sleep 10 |
---|
1024 | particle brain1 create |
---|
1025 | particle brain1 start |
---|
1026 | sleep 20 |
---|
1027 | particle brain1 kill |
---|
1028 | particle brain1 create |
---|
1029 | particle brain1 start |
---|
1030 | sleep 30 |
---|
1031 | particle brain1 kill |
---|
1032 | sleep 30 |
---|
1033 | particle brain kill |
---|
1034 | sleep 250 |
---|
1035 | trigvolume_enable febtober 0 |
---|
1036 | door_unlock 1 |
---|
1037 | door_unlock 4 |
---|
1038 | particle lock_3_locklight01 do start |
---|
1039 | outro |
---|
1040 | } |
---|
1041 | |
---|
1042 | ### FEBTOBER ### |
---|
1043 | |
---|
1044 | # FEBTOBER TRIGGER 1 |
---|
1045 | func void feb_tober(string ai_name) |
---|
1046 | { |
---|
1047 | dprint febtober_active |
---|
1048 | |
---|
1049 | all_music_counters(); |
---|
1050 | |
---|
1051 | door_lock 10 |
---|
1052 | door_lock 13 |
---|
1053 | door_unlock 25 |
---|
1054 | door_unlock 23 |
---|
1055 | ai2_spawn febtober_striker_1 |
---|
1056 | trigvolume_reset feb_tober2 |
---|
1057 | trigvolume_enable cruel_1 0 |
---|
1058 | trigvolume_enable flyway_1 0 |
---|
1059 | trigvolume_enable beaters_1 0 |
---|
1060 | console_deactivate 1 |
---|
1061 | console_deactivate 4 |
---|
1062 | particle lock_3_locklight01 do start |
---|
1063 | particle lock88_locklight02 do start |
---|
1064 | particle febtober1_locklight01 do stop |
---|
1065 | } |
---|
1066 | |
---|
1067 | # FEBTOBER TRIGGER 2 |
---|
1068 | func void feb_tober2(string ai_name) |
---|
1069 | { |
---|
1070 | dprint febtober_2_active |
---|
1071 | trigvolume_reset febtober |
---|
1072 | } |
---|
1073 | |
---|
1074 | ### I NEED SOME BACKUP ### |
---|
1075 | |
---|
1076 | func void calling_all_cars(string ai_name) |
---|
1077 | { |
---|
1078 | dprint callingallcars |
---|
1079 | ai2_dopath partner_cop_1 cop_backup_2a 1 |
---|
1080 | ai2_dopath partner_cop_2 cop_backup_2b 1 |
---|
1081 | } |
---|
1082 | |
---|
1083 | func void calling_all_cars2(string ai_name) |
---|
1084 | { |
---|
1085 | dprint callingallcars |
---|
1086 | |
---|
1087 | ai2_dopath partner_cop_1 cop_backup_2a 1 |
---|
1088 | ai2_dopath partner_cop_2 cop_backup_2b 1 |
---|
1089 | } |
---|
1090 | |
---|
1091 | ### Level scripted by Joseph ### |
---|