[407] | 1 | # neuro_spawn_guards.bsl
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| 2 | #
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| 3 | # SCRIPTS TO SPAWN SECURITY GUARDS
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| 4 | #
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| 5 |
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| 6 | ################# START GAME LOGIC #############################
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| 7 |
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| 8 | # creates counterS for stuff
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| 9 | var int neuro_counter;
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| 10 | var int kerr_counter;
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| 11 | var int has_probed = 0;
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| 12 | var int ambush_counter = 2;
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| 13 | var int final_check = 0;
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| 14 | var int FTS_variable = 2;
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| 15 |
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| 16 | func void level_start(void)
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| 17 | {
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| 18 | # set counter values
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| 19 |
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| 20 | neuro_counter = 3
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| 21 | end_counter = 2
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| 22 | kerr_counter = 3
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| 23 |
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| 24 | ############# SAVE GAME SCRIPTS #############
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| 25 |
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| 26 | # These functions are used when the game is restored.
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| 27 |
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| 28 | if (save_point eq 0)
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| 29 | {
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| 30 | dprint SAVE_POINT_0
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| 31 | # VOODOO COMPUTING
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| 32 | }
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| 33 |
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| 34 | if (save_point eq 1)
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| 35 | {
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| 36 | fork Setup_Intro
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| 37 | fork set_objective_1
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| 38 | dprint Restore_Autosave_Point_1
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| 39 | restore_game
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| 40 | }
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| 41 |
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| 42 | if (save_point eq 2)
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| 43 | {
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| 44 | dprint Restore_Autosave_Point_2
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| 45 |
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| 46 | objective_set 1 silent
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| 47 | target_set(1261, 30.0)
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| 48 |
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| 49 | dprint Restore_Pod_1
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| 50 | ai2_spawn Pod1_TCL_1
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| 51 | ai2_spawn Pod1_TCL_2
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| 52 | ai2_spawn Pod1_TCL_3
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| 53 | ai2_spawn Pod1_Scientist_1
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| 54 | ai2_spawn Pod1_Scientist_2
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| 55 | #particle lock1_locklight01 do start
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| 56 | door_lock(11);
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| 57 | trigvolume_enable(autosave_trigger_1, 0);
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| 58 |
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| 59 | restore_game
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| 60 |
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| 61 | # console_deactivate 10
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| 62 | # trigvolume_enable(trig_train_saves, 0);
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| 63 | # trigvolume_enable(trig_train_objectives, 1);
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| 64 | }
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| 65 |
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| 66 | if (save_point eq 3)
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| 67 | {
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| 68 | dprint RESTORE_SAVE_POINT_3
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| 69 |
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| 70 | objective_set 2 silent
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| 71 | target_set(366, 30.0)
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| 72 |
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| 73 | particle lock3_locklight02 do start
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| 74 | particle lock4_locklight02 do start
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| 75 |
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| 76 | door_unlock(58);
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| 77 |
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| 78 | door_lock(32);
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| 79 | door_lock(33);
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| 80 | door_lock(34);
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| 81 | door_lock(35);
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| 82 |
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| 83 | trig_deactivate 2
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| 84 |
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| 85 | trigvolume_enable(trigger_volume_76, 0);
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| 86 | trigvolume_enable(trigger_volume_06, 1);
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| 87 | trigvolume_enable(Kerr_trig, 0);
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| 88 | console_deactivate 12
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| 89 | console_deactivate 13
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| 90 |
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| 91 | restore_game
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| 92 |
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| 93 | kerr_console_music
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| 94 | }
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| 95 |
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| 96 | if (save_point eq 4)
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| 97 | {
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| 98 | dprint RESTORE_SAVE_POINT_4
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| 99 |
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| 100 | env_show 823 0
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| 101 |
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| 102 | objective_set 3 silent
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| 103 | target_set(346, 30.0)
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| 104 |
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| 105 | door_lock 58
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| 106 |
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| 107 | door_unlock(1);
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| 108 | door_unlock(6);
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| 109 | door_unlock(7);
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| 110 |
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| 111 | particle lock5a_locklight01 do start
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| 112 | particle lock5b_locklight01 do start
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| 113 | particle lock5c_locklight01 do start
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| 114 |
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| 115 | particle labalarm1_emlight01 do stop
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| 116 | particle labalarm2_emlight01 do stop
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| 117 | particle labalarm3_emlight01 do stop
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| 118 |
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| 119 | particle labalarm1 do stop
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| 120 | particle labalarm2 do stop
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| 121 | particle labalarm3 do stop
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| 122 |
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| 123 | particle lock6_locklight02 do start
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| 124 |
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| 125 | trigvolume_enable(trigger_volume_13, 0);
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| 126 | trigvolume_enable(spawn_kerr_trig, 0);
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| 127 | #trigvolume_enable(Setup_Security_Trig, 1);
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| 128 | #trigvolume_enable(chase_trigger, 1);
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| 129 |
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| 130 | # CB: set up the monologue for konoko telling herself about her next objective
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| 131 | prepare_vat_monologue();
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| 132 |
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| 133 | console_deactivate 3
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| 134 | console_deactivate 4
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| 135 | console_deactivate 5
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| 136 | console_deactivate 14
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| 137 | console_deactivate 88
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| 138 |
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| 139 | ai2_spawn Scan_BOS_1
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| 140 | ai2_spawn Scan_BOS_2
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| 141 | ai2_spawn Scan_BOS_3
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| 142 | ai2_spawn Scan_BOS_4
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| 143 |
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| 144 | ai2_spawn CS_ScanOps01
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| 145 |
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| 146 | restore_game
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| 147 |
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| 148 | post_scan_music_start
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| 149 | }
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| 150 | }
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| 151 |
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| 152 | # This is an example of a save game console.
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| 153 |
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| 154 | func void autosave_1(string player_name)
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| 155 | {
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| 156 | dprint autosave_1
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| 157 | # PLAY AUTOSAVE SOUND - ADD LATER!!!
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| 158 | save_game 2 autosave
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| 159 | }
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| 160 |
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| 161 | func void save_point_2(string player_name)
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| 162 | {
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| 163 | dprint saveit_2
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| 164 | save_game 3 autosave
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| 165 | }
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| 166 |
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| 167 | func void save_point_3(string player_name)
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| 168 | {
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| 169 | dprint saveit_3
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| 170 | save_game 4 autosave
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| 171 | }
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| 172 |
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| 173 | ########################################################
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| 174 |
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| 175 | func void start_trap_music(string ai_name)
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| 176 | {
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| 177 | dprint martys_baby
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| 178 | sound_music_start mus_space01 0.8
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| 179 | }
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| 180 |
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| 181 | func void Die_For_Kerr_1(string ai_name)
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| 182 | {
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| 183 | dprint DFK_1
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| 184 | kerr_counter = kerr_counter - 1
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| 185 |
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| 186 | if (kerr_counter eq 0)
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| 187 | {
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| 188 | Kerr_Console_All_Counters();
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| 189 | }
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| 190 | }
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| 191 |
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| 192 | func void Die_For_Kerr_2(string ai_name)
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| 193 | {
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| 194 | dprint DFK_2
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| 195 | kerr_counter = kerr_counter - 1
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| 196 |
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| 197 | if (kerr_counter eq 0)
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| 198 | {
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| 199 | Kerr_Console_All_Counters();
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| 200 | }
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| 201 | }
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| 202 |
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| 203 | func void Die_For_Kerr_3(string ai_name)
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| 204 | {
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| 205 | dprint DFK_3
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| 206 | kerr_counter = kerr_counter - 1
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| 207 |
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| 208 | if (kerr_counter eq 0)
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| 209 | {
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| 210 | Kerr_Console_All_Counters();
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| 211 | }
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| 212 | }
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| 213 |
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| 214 | func void Kerr_Console_All_Counters(void)
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| 215 | {
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| 216 | dprint START_KERR
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| 217 | trigvolume_enable(Kerr_trig, 1);
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| 218 | fork Pod3_Unlock_Doors
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| 219 | }
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| 220 |
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| 221 | func void Setup_Intro(string ai_name)
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| 222 | {
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| 223 | # SETUP POD 1 AREA
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| 224 | dprint Setup_Intro
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| 225 | trig_activate 1
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| 226 | particle lock99_locklight02 do start
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| 227 | particle lock100_locklight01 do stop
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| 228 |
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| 229 | door_unlock 11
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| 230 | }
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| 231 |
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| 232 | func void Setup_Pod1(string ai_name)
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| 233 | {
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| 234 | # SETUP POD 1 AREA
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| 235 | dprint SetupPod1
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| 236 |
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| 237 | door_lock 20
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| 238 | door_lock 21
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| 239 | door_lock 22
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| 240 | door_lock 23
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| 241 |
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| 242 | ai2_spawn Pod1_TCL_1
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| 243 | ai2_spawn Pod1_TCL_2
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| 244 | ai2_spawn Pod1_TCL_3
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| 245 | ai2_spawn Pod1_Scientist_1
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| 246 | ai2_spawn Pod1_Scientist_2
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| 247 |
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| 248 | particle lock1_locklight01 do stop
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| 249 | #particle lock1_locklight01 do start
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| 250 | sound_music_stop mus_space01
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| 251 | }
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| 252 | #########################################
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| 253 | func void Pod1_RTAlarm_A(string ai_name)
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| 254 | {
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| 255 | dprint Guard_A_RTAlarm
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| 256 | ai2_doalarm Pod1_TCL_1 10
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| 257 | }
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| 258 |
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| 259 | func void Pod1_RTAlarm_B(string ai_name)
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| 260 | {
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| 261 | dprint Guard_B_RTAlarm
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| 262 | ai2_doalarm Pod1_TCL_2 10
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| 263 | }
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| 264 | #########################################
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| 265 |
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| 266 | func void Pod1_Alarm_Sound(void)
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| 267 | {
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| 268 | sound_ambient_start alarm_loop
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| 269 | sleep 900
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| 270 | sound_ambient_stop alarm_loop
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| 271 | }
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| 272 |
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| 273 | func void Pod1_Alarm(string ai_name)
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| 274 | {
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| 275 | dprint Pod1Alarm
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| 276 | door_unlock(11);
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| 277 | particle lock99_locklight02 do start
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| 278 | sleep 180
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| 279 | # SPAWN ALARM CHARACTERS
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| 280 | ai2_spawn Pod1_BOL_Alarm_1
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| 281 | ai2_spawn Pod1_BOL_Alarm_2
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| 282 | ai2_spawn pod1_a_1
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| 283 | ai2_spawn pod1_a_2
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| 284 | # SET ALERT LEVELS
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| 285 | ai2_setalert Pod1_TCL_1 high
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| 286 | ai2_setalert Pod1_TCL_2 high
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| 287 | ai2_setalert Pod1_TCL_3 high
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| 288 | ai2_setalert Pod1_BOL_Alarm_1 high
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| 289 | ai2_setalert Pod1_BOL_Alarm_2 high
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| 290 | # EXECUTE ALARM PATHS
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| 291 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A
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| 292 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B
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| 293 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C
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| 294 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A
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| 295 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B
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| 296 | # MAKE ALARM PATHS THEIR JOBS
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| 297 | ai2_setjobstate Pod1_TCL_1
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| 298 | ai2_setjobstate Pod1_TCL_2
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| 299 | ai2_setjobstate Pod1_TCL_3
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| 300 |
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| 301 | ai2_setjobstate Pod1_Scientist_1
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| 302 | ai2_setjobstate Pod1_Scientist_2
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| 303 |
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| 304 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
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| 305 |
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| 306 | ai2_tripalarm 11 Konoko
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| 307 |
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| 308 | particle lock1_locklight01 do stop
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| 309 |
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| 310 | particle alarm1_emlight01 do start
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| 311 |
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| 312 | # DOOR LOCK COMMAND
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| 313 | door_lock 20
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| 314 | door_lock 21
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| 315 | door_lock 22
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| 316 | door_lock 23
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| 317 |
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| 318 | # annoy the player with alarm sound
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| 319 | fork Pod1_Alarm_Sound
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| 320 |
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| 321 | console_reset 1
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| 322 | }
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| 323 |
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| 324 | # UNLOCK DOORS FROM CONSOLE
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| 325 | func void Pod1_UnlockDoors(string ai_name)
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| 326 | {
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| 327 | dprint Pod1UnlockDoors
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| 328 |
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| 329 | door_unlock 20
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| 330 | door_unlock 21
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| 331 | door_unlock 22
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| 332 | door_unlock 23
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| 333 | door_lock(11);
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| 334 | particle lock99_locklight02 do stop
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| 335 |
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| 336 | input 0
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| 337 | cm_interpolate lock1 0
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| 338 | sleep 30
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| 339 | particle alarm1_emlight01 do stop
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| 340 | sleep 30
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| 341 | particle lock1_locklight01 do start
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| 342 | sleep 150
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| 343 | cm_reset
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| 344 | input 1
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| 345 |
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| 346 | console_reset 10
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| 347 | }
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| 348 | ###################### POD 2 #################################
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| 349 | func void Pod2_Setup(string ai_name)
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| 350 | {
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| 351 | dprint SetupPod2
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| 352 | ai2_spawn Pod2_TCL_1
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| 353 | ai2_spawn Pod2_TCL_2
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| 354 | ai2_spawn Pod2_Sci_1
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| 355 |
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| 356 | particle lock2_locklight01 do stop
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| 357 | }
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| 358 | ##############################################################
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| 359 | func void Pod2_RTAlarm_A(string ai_name)
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| 360 | {
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| 361 | dprint Guard_A_RTAlarm
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| 362 | ai2_doalarm Pod2_TCL_1 11
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| 363 | }
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| 364 |
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| 365 | func void Pod2_RTAlarm_B(string ai_name)
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| 366 | {
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| 367 | dprint Guard_B_RTAlarm
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| 368 | ai2_doalarm Pod2_TCL_2 11
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| 369 | }
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| 370 | ##############################################################
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| 371 |
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| 372 | func void Pod2_Alarm_Sound(void)
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| 373 | {
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| 374 | sound_ambient_start alarm_loop
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| 375 | sleep 900
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| 376 | sound_ambient_stop alarm_loop
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| 377 | }
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| 378 |
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| 379 | func void Pod2_Alarm(string ai_name)
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| 380 | {
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| 381 | dprint Pod2Alarm
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| 382 | door_unlock(11);
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| 383 | particle lock99_locklight02 do start
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| 384 | sleep 180
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| 385 |
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| 386 | # SPAWN ALARM CHARACTERS
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| 387 | #ai2_spawn Pod2_BOS_1
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| 388 | ai2_spawn Pod2_BOL_Alarm_1
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| 389 | ai2_spawn pod2_a_1
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| 390 | ai2_spawn pod2_a_2
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| 391 |
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| 392 | # SET ALERT LEVELS
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| 393 | ai2_setalert Pod2_TCL_1 high
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| 394 | ai2_setalert Pod2_TCL_2 high
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| 395 | ai2_setalert Pod2_BOS_1 high
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| 396 |
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| 397 | # EXECUTE ALARM PATHS
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| 398 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1
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| 399 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2
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| 400 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1
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| 401 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1
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| 402 |
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| 403 | # MAKE ALARM PATHS THEIR JOBS
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| 404 | ai2_setjobstate Pod2_TCL_1
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| 405 | ai2_setjobstate Pod2_TCL_2
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| 406 | ai2_setjobstate Pod2_BOS_1
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| 407 |
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| 408 | ai2_setjobstate Pod2_Sci_1
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| 409 |
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| 410 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO
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| 411 |
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| 412 | ai2_tripalarm 12 Konoko
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| 413 |
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| 414 | particle lock2_locklight01 do stop
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| 415 |
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| 416 | particle alarm2_emlight01 do start
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| 417 |
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| 418 | # DOOR LOCK COMMANDS
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| 419 | door_lock 28
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| 420 | door_lock 29
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| 421 | door_lock 30
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| 422 | door_lock 31
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| 423 |
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| 424 | console_reset 2
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| 425 |
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| 426 | fork Pod2_Alarm_Sound
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| 427 | }
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| 428 |
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| 429 | # UNLOCK DOORS FROM CONSOLE
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| 430 |
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| 431 | func void Pod2_UnlockDoors(string ai_name)
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| 432 | {
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| 433 | dprint Pod2UnlockDoors
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| 434 |
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| 435 | door_unlock 28
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| 436 | door_unlock 29
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| 437 | door_unlock 30
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| 438 | door_unlock 31
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| 439 | door_lock(11);
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| 440 | particle lock99_locklight02 do stop
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| 441 |
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| 442 | input 0
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| 443 | cm_interpolate lock2 0
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| 444 | sleep 30
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| 445 | particle alarm2_emlight01 do stop
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| 446 | sleep 30
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| 447 | particle lock2_locklight01 do start
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| 448 | sleep 150
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| 449 | cm_reset
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| 450 | input 1
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| 451 |
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| 452 | console_reset 11
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| 453 | }
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| 454 |
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| 455 | func void chase_after_scan(string ai_name)
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| 456 | {
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| 457 | ai2_dopath Scan_BOS_3 chase_after_3
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| 458 | ai2_dopath Scan_BOS_4 chase_after_4
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| 459 |
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| 460 | ai2_setjobstate Scan_BOS_3
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| 461 | ai2_setjobstate Scan_BOS_4
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| 462 |
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| 463 | ai2_tripalarm 11 Konoko
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| 464 |
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| 465 | sleep 1200
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| 466 |
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| 467 | ai2_dopath Scan_BOS_1 chase_after_1
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| 468 | ai2_dopath Scan_BOS_2 chase_after_2
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| 469 |
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| 470 | ai2_setjobstate Scan_BOS_1
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| 471 | ai2_setjobstate Scan_BOS_2
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| 472 |
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| 473 | ai2_tripalarm 9 Konoko
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| 474 | }
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| 475 | ###################### POD 3 #################################
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| 476 | func void Pod3_Setup(string ai_name)
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| 477 | {
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| 478 | dprint SetupPod3
|
---|
| 479 | ai2_spawn Pod3_BOS_1
|
---|
| 480 | ai2_spawn Pod3_BOS_2
|
---|
| 481 | ai2_spawn Pod3_BOL_1
|
---|
| 482 |
|
---|
| 483 | #door_lock 59
|
---|
| 484 |
|
---|
| 485 | trigvolume_enable Kerr_trig 1
|
---|
| 486 | }
|
---|
| 487 |
|
---|
| 488 | func void Pod3_Unlock_Doors(string ai_name)
|
---|
| 489 | {
|
---|
| 490 | dprint Pod3UnlockDoors
|
---|
| 491 |
|
---|
| 492 | door_unlock 59
|
---|
| 493 |
|
---|
| 494 | input 0
|
---|
| 495 | sleep 90
|
---|
| 496 | cm_interpolate lock3 0
|
---|
| 497 | sleep 60
|
---|
| 498 | particle lock3_locklight01 do start
|
---|
| 499 | sleep 150
|
---|
| 500 | cm_reset
|
---|
| 501 | input 1
|
---|
| 502 | }
|
---|
| 503 |
|
---|
| 504 | func void Kerr_Console(string ai_name)
|
---|
| 505 | {
|
---|
| 506 | dprint Kerr_Console
|
---|
| 507 |
|
---|
| 508 | door_unlock 58
|
---|
| 509 |
|
---|
| 510 | input 0
|
---|
| 511 | cm_interpolate lock4 0
|
---|
| 512 | sleep 60
|
---|
| 513 | particle lock4_locklight02 do start
|
---|
| 514 | sleep 150
|
---|
| 515 | trig_deactivate 2
|
---|
| 516 | sleep 75
|
---|
| 517 | cm_reset
|
---|
| 518 | input 1
|
---|
| 519 | }
|
---|
| 520 |
|
---|
| 521 | ###################### LAB 1 #################################
|
---|
| 522 | func void Setup_Lab(string ai_name)
|
---|
| 523 | {
|
---|
| 524 | dprint SetUpLab
|
---|
| 525 |
|
---|
| 526 | particle lock5_locklight01 do stop
|
---|
| 527 |
|
---|
| 528 | door_lock 6
|
---|
| 529 | door_lock 7
|
---|
| 530 |
|
---|
| 531 | ai2_spawn LabHall_BOL_1
|
---|
| 532 | ai2_spawn LabHall_BOL_2
|
---|
| 533 | ai2_spawn LabHall_BOL_3
|
---|
| 534 | ai2_spawn LabHall_BOL_4
|
---|
| 535 | ai2_spawn LabHall_BOL_5
|
---|
| 536 |
|
---|
| 537 | ai2_spawn Hall_TCS_33
|
---|
| 538 |
|
---|
| 539 | ai2_spawn Lab1_Sci_1
|
---|
| 540 | ai2_spawn Lab1_Sci_2
|
---|
| 541 |
|
---|
| 542 | ai2_spawn Lab2_Sci_1
|
---|
| 543 | ai2_spawn Lab2_Sci_2
|
---|
| 544 |
|
---|
| 545 | ai2_spawn Lab3_Sci_1
|
---|
| 546 | ai2_spawn Lab3_Sci_2
|
---|
| 547 |
|
---|
| 548 | trigvolume_enable Setup_Security_Trig 0
|
---|
| 549 | trigvolume_enable(chase_trigger, 0);
|
---|
| 550 | }
|
---|
| 551 |
|
---|
| 552 | func void Lab_Console_1(string ai_name)
|
---|
| 553 | {
|
---|
| 554 | dprint LabConsole1
|
---|
| 555 |
|
---|
| 556 | #particle create labalarm1_emlight02
|
---|
| 557 | particle labalarm1 do start
|
---|
| 558 |
|
---|
| 559 | ai2_spawn lab_BOS_1
|
---|
| 560 |
|
---|
| 561 | #ai2_spawn lab_BOS_2
|
---|
| 562 |
|
---|
| 563 | ai2_tripalarm 1 Konoko
|
---|
| 564 |
|
---|
| 565 | particle lock4_locklight02 do stop
|
---|
| 566 | door_lock 58
|
---|
| 567 |
|
---|
| 568 | neuro_counter = neuro_counter - 1
|
---|
| 569 |
|
---|
| 570 | input 0
|
---|
| 571 | cm_interpolate lock5 0
|
---|
| 572 | sleep 60
|
---|
| 573 | particle lock5a_locklight01 do start
|
---|
| 574 | sleep 150
|
---|
| 575 | cm_reset
|
---|
| 576 | target_set(1009, 30.0)
|
---|
| 577 | input 1
|
---|
| 578 |
|
---|
| 579 | if (neuro_counter eq 0)
|
---|
| 580 | {
|
---|
| 581 | Lab_Console_All_Counters();
|
---|
| 582 | }
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | func void Lab_Console_2(string ai_name)
|
---|
| 586 | {
|
---|
| 587 | dprint LabConsole2
|
---|
| 588 |
|
---|
| 589 | particle labalarm2 do start
|
---|
| 590 |
|
---|
| 591 | ai2_spawn lab_BOS_2
|
---|
| 592 |
|
---|
| 593 | #ai2_spawn lab_BOS_4
|
---|
| 594 |
|
---|
| 595 | ai2_tripalarm 1 Konoko
|
---|
| 596 |
|
---|
| 597 | target_set(268, 30.0)
|
---|
| 598 |
|
---|
| 599 | particle lock4_locklight02 do stop
|
---|
| 600 | door_lock 58
|
---|
| 601 |
|
---|
| 602 | neuro_counter = neuro_counter - 1
|
---|
| 603 |
|
---|
| 604 | input 0
|
---|
| 605 | cm_interpolate lock5 0
|
---|
| 606 | sleep 60
|
---|
| 607 | particle lock5b_locklight01 do start
|
---|
| 608 | sleep 150
|
---|
| 609 | cm_reset
|
---|
| 610 | target_set(1009, 30.0)
|
---|
| 611 | input 1
|
---|
| 612 |
|
---|
| 613 | if (neuro_counter eq 0)
|
---|
| 614 | {
|
---|
| 615 | Lab_Console_All_Counters();
|
---|
| 616 | }
|
---|
| 617 | }
|
---|
| 618 |
|
---|
| 619 | func void Lab_Console_3(string ai_name)
|
---|
| 620 | {
|
---|
| 621 | dprint LabConsole3
|
---|
| 622 |
|
---|
| 623 | ai2_spawn lab_BOS_3
|
---|
| 624 |
|
---|
| 625 | #ai2_spawn lab_BOS_6
|
---|
| 626 |
|
---|
| 627 | particle labalarm3 do start
|
---|
| 628 |
|
---|
| 629 | ai2_tripalarm 1 Konoko
|
---|
| 630 |
|
---|
| 631 | particle lock4_locklight02 do stop
|
---|
| 632 | door_lock 58
|
---|
| 633 |
|
---|
| 634 | target_set(367, 30.0)
|
---|
| 635 |
|
---|
| 636 | neuro_counter = neuro_counter - 1
|
---|
| 637 |
|
---|
| 638 | input 0
|
---|
| 639 | cm_interpolate lock5 0
|
---|
| 640 | sleep 60
|
---|
| 641 | particle lock5c_locklight01 do start
|
---|
| 642 | sleep 150
|
---|
| 643 | cm_reset
|
---|
| 644 | target_set(1009, 30.0)
|
---|
| 645 | input 1
|
---|
| 646 |
|
---|
| 647 | if (neuro_counter eq 0)
|
---|
| 648 | {
|
---|
| 649 | Lab_Console_All_Counters();
|
---|
| 650 | }
|
---|
| 651 | }
|
---|
| 652 |
|
---|
| 653 | func void Lab_Console_All_Counters(void)
|
---|
| 654 | {
|
---|
| 655 | dprint PROBE_ROOM_OPEN
|
---|
| 656 | door_unlock 6
|
---|
| 657 | door_unlock 7
|
---|
| 658 |
|
---|
| 659 | kerr_console_music_stop
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | func void Lab_Unlock_Door_5(string ai_name)
|
---|
| 663 | {
|
---|
| 664 | dprint Probe_Room_Unlock_Doors
|
---|
| 665 | door_unlock 1
|
---|
| 666 | # CB: no idea what this was, maybe it was the same as the current 66_01
|
---|
| 667 | # sound_dialog_play c13_49a_01konoko
|
---|
| 668 | input 0
|
---|
| 669 | cm_interpolate lock6 0
|
---|
| 670 | sleep 60
|
---|
| 671 | particle lock6_locklight02 do start
|
---|
| 672 | sleep 150
|
---|
| 673 | cm_reset
|
---|
| 674 | input 1
|
---|
| 675 |
|
---|
| 676 | trigvolume_enable Setup_Security_Trig 1
|
---|
| 677 | trigvolume_enable(chase_trigger, 1);
|
---|
| 678 | }
|
---|
| 679 | #######################DURING THE SCAN#########################
|
---|
| 680 | func void Scan_Guards(string ai_name)
|
---|
| 681 | {
|
---|
| 682 | dprint Scan_Guards
|
---|
| 683 |
|
---|
| 684 | ai2_spawn Scan_BOS_1
|
---|
| 685 | ai2_spawn Scan_BOS_2
|
---|
| 686 | ai2_spawn Scan_BOS_3
|
---|
| 687 | ai2_spawn Scan_BOS_4
|
---|
| 688 |
|
---|
| 689 | #chr_teleport LabHall_BOL_1 274
|
---|
| 690 | #chr_teleport LabHall_BOL_4 275
|
---|
| 691 |
|
---|
| 692 | chr_teleport LabHall_BOL_5 272
|
---|
| 693 | chr_teleport Hall_TCS_33 7018
|
---|
| 694 |
|
---|
| 695 | #chr_teleport LabHall_BOL_2 264
|
---|
| 696 | #chr_teleport LabHall_BOL_3 7004
|
---|
| 697 |
|
---|
| 698 | #ai2_forget LabHall_BOL_1
|
---|
| 699 | #ai2_forget LabHall_BOL_2
|
---|
| 700 | #ai2_forget LabHall_BOL_3
|
---|
| 701 | #ai2_forget LabHall_BOL_4
|
---|
| 702 |
|
---|
| 703 | ai2_forget LabHall_BOL_5
|
---|
| 704 | ai2_forget Hall_TCS_33
|
---|
| 705 |
|
---|
| 706 | ai2_dopath LabHall_BOL_1 Scan_BOL_1
|
---|
| 707 | ai2_dopath LabHall_BOL_2 Scan_BOL_2
|
---|
| 708 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
| 709 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
| 710 | ai2_dopath LabHall_BOL_5 Scan_BOL_5
|
---|
| 711 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33
|
---|
| 712 |
|
---|
| 713 | ai2_setjobstate LabHall_BOL_1
|
---|
| 714 | ai2_setjobstate LabHall_BOL_2
|
---|
| 715 | ai2_setjobstate LabHall_BOL_3
|
---|
| 716 | ai2_setjobstate LabHall_BOL_4
|
---|
| 717 | ai2_setjobstate Hall_TCS_33
|
---|
| 718 |
|
---|
| 719 | fork get_her
|
---|
| 720 | }
|
---|
| 721 |
|
---|
| 722 | func void get_her(string ai_name)
|
---|
| 723 | {
|
---|
| 724 | dprint get_her_timer_start
|
---|
| 725 |
|
---|
| 726 | sleep 18000
|
---|
| 727 |
|
---|
| 728 | ai2_tripalarm 5 Konoko
|
---|
| 729 |
|
---|
| 730 | ai2_dopath LabHall_BOL_1 get_her_1
|
---|
| 731 | ai2_dopath LabHall_BOL_2 get_her_2
|
---|
| 732 |
|
---|
| 733 | ai2_setjobstate LabHall_BOL_1
|
---|
| 734 | ai2_setjobstate LabHall_BOL_2
|
---|
| 735 |
|
---|
| 736 | sleep 18000
|
---|
| 737 |
|
---|
| 738 | ai2_tripalarm 7 Konoko
|
---|
| 739 |
|
---|
| 740 | ai2_dopath LabHall_BOL_3 Scan_BOL_3
|
---|
| 741 | ai2_dopath LabHall_BOL_4 Scan_BOL_4
|
---|
| 742 |
|
---|
| 743 | ai2_setjobstate LabHall_BOL_3
|
---|
| 744 | ai2_setjobstate LabHall_BOL_4
|
---|
| 745 |
|
---|
| 746 | sleep 18000
|
---|
| 747 |
|
---|
| 748 | ai2_tripalarm 9 Konoko
|
---|
| 749 |
|
---|
| 750 | ai2_dopath Scan_BOS_1 get_her_1
|
---|
| 751 | ai2_dopath Scan_BOS_2 get_her_2
|
---|
| 752 |
|
---|
| 753 | ai2_setjobstate Scan_BOS_1
|
---|
| 754 | ai2_setjobstate Scan_BOS_2
|
---|
| 755 |
|
---|
| 756 | sleep 18000
|
---|
| 757 |
|
---|
| 758 | ai2_tripalarm 11 Konoko
|
---|
| 759 |
|
---|
| 760 | ai2_dopath Scan_BOS_3 get_her_3
|
---|
| 761 | ai2_dopath Scan_BOS_4 get_her_4
|
---|
| 762 |
|
---|
| 763 | ai2_setjobstate Scan_BOS_3
|
---|
| 764 | ai2_setjobstate Scan_BOS_4
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | func void endgether(string ai_name)
|
---|
| 768 | {
|
---|
| 769 | ai2_attack Final_BOL_1 Konoko
|
---|
| 770 | }
|
---|
| 771 | ########################### SECURITY #########################
|
---|
| 772 | func void Setup_Security(string ai_name)
|
---|
| 773 | {
|
---|
| 774 | dprint Setup_Security
|
---|
| 775 |
|
---|
| 776 | ai2_spawn Sec_BOS_1
|
---|
| 777 | ai2_spawn Sec_BOS_2
|
---|
| 778 | ai2_spawn Sec_BOL_1
|
---|
| 779 |
|
---|
| 780 | trigvolume_enable Ambush_Trigger_1 1
|
---|
| 781 |
|
---|
| 782 | door_lock 7
|
---|
| 783 |
|
---|
| 784 | particle lock8_locklight02 do stop
|
---|
| 785 |
|
---|
| 786 | door_lock 54
|
---|
| 787 | particle lock7_locklight02 do stop
|
---|
| 788 |
|
---|
| 789 | post_scan_music_stop
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 | func void Unlock_Door_7(string ai_name)
|
---|
| 793 | {
|
---|
| 794 | dprint Unlock_Door_7
|
---|
| 795 |
|
---|
| 796 | door_unlock 54
|
---|
| 797 |
|
---|
| 798 | input 0
|
---|
| 799 | cm_interpolate lock7 0
|
---|
| 800 | sleep 60
|
---|
| 801 | particle lock7_locklight02 do start
|
---|
| 802 | sleep 150
|
---|
| 803 | cm_reset
|
---|
| 804 | target_set(360, 30.0)
|
---|
| 805 | input 1
|
---|
| 806 |
|
---|
| 807 | post_scan_music_stop
|
---|
| 808 | }
|
---|
| 809 |
|
---|
| 810 | func void Sec_Ambush_1(string ai_name)
|
---|
| 811 | {
|
---|
| 812 | dprint AMBUSH
|
---|
| 813 | trig_deactivate 3
|
---|
| 814 | trig_deactivate 4
|
---|
| 815 | turret_deactivate 2
|
---|
| 816 | turret_deactivate 3
|
---|
| 817 |
|
---|
| 818 | door_unlock 7
|
---|
| 819 | door_unlock 36
|
---|
| 820 | particle lock8_locklight02 do start
|
---|
| 821 |
|
---|
| 822 | door_lock 54
|
---|
| 823 | particle lock7_locklight02 do stop
|
---|
| 824 |
|
---|
| 825 | ai2_spawn Sec_Ambush_BOS_1
|
---|
| 826 | ai2_spawn Sec_Ambush_BOL_1
|
---|
| 827 |
|
---|
| 828 | ai2_attack Sec_Ambush_BOS_1 Konoko
|
---|
| 829 | ai2_attack Sec_Ambush_BOL_1 Konoko
|
---|
| 830 |
|
---|
| 831 | #ai2_spawn Sec_Ambush_BOS_2
|
---|
| 832 | #ai2_spawn Sec_Ambush_BOL_2
|
---|
| 833 | }
|
---|
| 834 |
|
---|
| 835 |
|
---|
| 836 | func void nextwave_1(string ai_name)
|
---|
| 837 | {
|
---|
| 838 | ambush_counter = ambush_counter - 1
|
---|
| 839 |
|
---|
| 840 | if (ambush_counter eq 0)
|
---|
| 841 | {
|
---|
| 842 | Sec_Ambush_2();
|
---|
| 843 | }
|
---|
| 844 | }
|
---|
| 845 |
|
---|
| 846 | func void nextwave_2(string ai_name)
|
---|
| 847 | {
|
---|
| 848 | ambush_counter = ambush_counter - 1
|
---|
| 849 |
|
---|
| 850 | if (ambush_counter eq 0)
|
---|
| 851 | {
|
---|
| 852 | Sec_Ambush_2();
|
---|
| 853 | }
|
---|
| 854 | }
|
---|
| 855 |
|
---|
| 856 | func void closethedoor(string ai_name)
|
---|
| 857 | {
|
---|
| 858 | door_lock 7
|
---|
| 859 | door_lock 36
|
---|
| 860 |
|
---|
| 861 | particle lock8_locklight02 do stop
|
---|
| 862 | }
|
---|
| 863 |
|
---|
| 864 | func void Sec_Ambush_2(string ai_name)
|
---|
| 865 | {
|
---|
| 866 | dprint AMBUSH2
|
---|
| 867 |
|
---|
| 868 | door_unlock 7
|
---|
| 869 | door_unlock 36
|
---|
| 870 |
|
---|
| 871 | particle lock8_locklight02 do start
|
---|
| 872 |
|
---|
| 873 | ai2_spawn Sec_Ambush_BOS_2
|
---|
| 874 | ai2_spawn Sec_Ambush_BOL_2
|
---|
| 875 |
|
---|
| 876 | ai2_attack Sec_Ambush_BOS_2 Konoko
|
---|
| 877 | ai2_attack Sec_Ambush_BOL_2 Konoko
|
---|
| 878 | }
|
---|
| 879 |
|
---|
| 880 | ######################### FINAL #########################
|
---|
| 881 |
|
---|
| 882 | func void Setup_Final(string ai_name)
|
---|
| 883 | {
|
---|
| 884 | dprint Setup_Final
|
---|
| 885 |
|
---|
| 886 | ai2_spawn Final_BOS_1
|
---|
| 887 | ai2_spawn Final_BOL_1
|
---|
| 888 |
|
---|
| 889 | ai2_spawn Final_Thug_1
|
---|
| 890 | ai2_spawn Final_Thug_2
|
---|
| 891 |
|
---|
| 892 | trigvolume_enable end 0
|
---|
| 893 | }
|
---|
| 894 |
|
---|
| 895 | func void end(string ai_name)
|
---|
| 896 | {
|
---|
| 897 | dprint END
|
---|
| 898 |
|
---|
| 899 | fork Outro
|
---|
| 900 |
|
---|
| 901 | ai2_forget Final_BOS_1
|
---|
| 902 | ai2_forget Final_BOL_1
|
---|
| 903 | ai2_forget Final_BOL_2
|
---|
| 904 |
|
---|
| 905 | ai2_forget Sec_Ambush_BOS_1
|
---|
| 906 | ai2_forget Sec_Ambush_BOS_2
|
---|
| 907 | ai2_forget Sec_Ambush_BOL_1
|
---|
| 908 | ai2_forget Sec_Ambush_BOL_1
|
---|
| 909 |
|
---|
| 910 | ai2_forget Final_Thug_1
|
---|
| 911 | ai2_forget Final_Thug_2
|
---|
| 912 |
|
---|
| 913 | ai2_dopath Final_BOS_1 End_BOS_1
|
---|
| 914 | ai2_dopath Final_BOL_1 End_BOL_1
|
---|
| 915 | ai2_dopath Final_BOL_2 End_BOL_2
|
---|
| 916 |
|
---|
| 917 | ai2_dopath Sec_Ambush_BOS_1 End_BOS_1
|
---|
| 918 | ai2_dopath Sec_Ambush_BOS_2 End_BOS_1
|
---|
| 919 | ai2_dopath Sec_Ambush_BOL_1 End_BOL_1
|
---|
| 920 | ai2_dopath Sec_Ambush_BOL_2 End_BOL_1
|
---|
| 921 |
|
---|
| 922 | ai2_dopath Final_Thug_1 End_Thug_1
|
---|
| 923 | ai2_dopath Final_Thug_2 End_Thug_1
|
---|
| 924 |
|
---|
| 925 | ai2_setjobstate Final_BOS_1
|
---|
| 926 | ai2_setjobstate Final_BOL_1
|
---|
| 927 | ai2_setjobstate Final_BOL_2
|
---|
| 928 |
|
---|
| 929 | ai2_setjobstate Sec_Ambush_BOS_1
|
---|
| 930 | ai2_setjobstate Sec_Ambush_BOS_2
|
---|
| 931 |
|
---|
| 932 | ai2_setjobstate Sec_Ambush_BOL_1
|
---|
| 933 | ai2_setjobstate Sec_Ambush_BOL_2
|
---|
| 934 |
|
---|
| 935 | ai2_setjobstate Final_Thug_1
|
---|
| 936 | ai2_setjobstate Final_Thug_2
|
---|
| 937 | }
|
---|
| 938 |
|
---|
| 939 | ##############################################################
|
---|
| 940 |
|
---|
| 941 | # COUNTDOWN TO FINAL CUTSCENE
|
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| 942 |
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| 943 | func void check_1(string ai_name)
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| 944 | {
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| 945 | dprint circle_squared
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| 946 | final_count = final_count - 1
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| 947 | if (final_count eq 0)
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| 948 | {
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| 949 | trigvolume_enable ending 1
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| 950 | }
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| 951 | }
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| 952 |
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| 953 | func void check_2(string ai_name)
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| 954 | {
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| 955 | dprint circle_squared
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| 956 | final_count = final_count - 1
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| 957 | if (final_count eq 0)
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| 958 | {
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| 959 | trigvolume_enable ending 1
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| 960 | }
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| 961 | }
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| 962 |
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| 963 | func void mid_guards(string ai_name)
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| 964 | {
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| 965 | dprint final_guards
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| 966 | ai2_spawn Final_BOL_2
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| 967 | ai2_spawn Final_Thug_9
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| 968 |
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| 969 | ai2_attack Final_BOL_2 Konoko
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| 970 | }
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| 971 |
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| 972 | func void end_guards(string ai_name)
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| 973 | {
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| 974 | dprint final_guards
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| 975 | ai2_spawn end_guard_1
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| 976 | ai2_spawn end_guard_2
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| 977 | ai2_spawn Final_Thug_10
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| 978 | }
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| 979 |
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| 980 |
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| 981 | ####################################################################
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| 982 |
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| 983 | func void set_objective_1(void)
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| 984 | {
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| 985 | dprint set_objective_1
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| 986 | objective_set(1)
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| 987 | target_set(1261, 30.0)
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| 988 | }
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| 989 |
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| 990 | func void set_objective_2(string chr_index)
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| 991 | {
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| 992 | dprint set_objective_2
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| 993 | objective_set(2)
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| 994 | target_set(366, 30.0)
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| 995 | }
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| 996 |
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| 997 | func void set_objective_3(string chr_index)
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| 998 | {
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| 999 | dprint set_objective_3
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| 1000 | objective_set(3)
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| 1001 | target_set(346, 30.0)
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| 1002 | }
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| 1003 |
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| 1004 | func void set_objective_4(string chr_index)
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| 1005 | {
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| 1006 | dprint set_objective_4
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| 1007 | objective_set(4)
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| 1008 | target_set(222, 30.0)
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| 1009 | }
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| 1010 |
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| 1011 | func void kerr_died(string ai_name)
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| 1012 | {
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| 1013 | if (has_probed eq 0)
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| 1014 | {
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| 1015 | you_lose();
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| 1016 | }
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| 1017 | }
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| 1018 |
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| 1019 | func void you_lose(string ai_name)
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| 1020 | {
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| 1021 | sleep 240
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| 1022 | fade_out 0 0 0 180
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| 1023 | sleep 240
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| 1024 | lose
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| 1025 | }
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| 1026 |
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| 1027 | func void level_14a(void)
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| 1028 | {
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| 1029 | dprint set_text_14a
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| 1030 | text_console level_14a
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| 1031 | console_reset 12
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| 1032 | }
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| 1033 |
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| 1034 | func void level_14b(void)
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| 1035 | {
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| 1036 | dprint set_text_14b
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| 1037 | text_console level_14b
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| 1038 | console_reset 6
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| 1039 | }
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| 1040 |
|
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| 1041 |
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| 1042 | ################## ANIM SCRIPTS ##########################################
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| 1043 | func void patrolscript0001 (string ai_name)
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| 1044 | {
|
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| 1045 | playback_block Pod1_TCL_1 alarm1 interp 20
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| 1046 | }
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| 1047 |
|
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| 1048 | func void patrolscript0002 (string ai_name)
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| 1049 | {
|
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| 1050 | playback_block Pod1_TCL_2 alarm2 interp 20
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| 1051 | }
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| 1052 |
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| 1053 | func void patrolscript0003 (string ai_name)
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| 1054 | {
|
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| 1055 | playback_block Pod2_TCL_1 pod2alarm1 interp 20
|
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| 1056 | }
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| 1057 |
|
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| 1058 | func void patrolscript0004 (string ai_name)
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| 1059 | {
|
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| 1060 | playback_block Pod2_TCL_2 pod2alarm2 interp 20
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| 1061 | }
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| 1062 |
|
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| 1063 | func void patrolscript0009 (string ai_name)
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| 1064 | {
|
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| 1065 | particle lock99_locklight02 do start
|
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| 1066 | door_unlock 11
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| 1067 | sleep 540
|
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| 1068 | particle lock99_locklight02 do stop
|
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| 1069 | door_lock 11
|
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| 1070 | }
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| 1071 |
|
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| 1072 | func void patrolscript0010 (string ai_name)
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| 1073 | {
|
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| 1074 | particle lock99_locklight02 do start
|
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| 1075 | door_unlock 11
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| 1076 | # WAIT AND RELOCK DOORS
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| 1077 | sleep 540
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| 1078 | particle lock99_locklight02 do stop
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| 1079 | door_lock 11
|
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| 1080 | }
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| 1081 |
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| 1082 | func void kerr_console_music(void)
|
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| 1083 | {
|
---|
| 1084 | sound_music_start mus_ambgrv2 0.8
|
---|
| 1085 | }
|
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| 1086 |
|
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| 1087 | func void kerr_console_music_stop(void)
|
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| 1088 | {
|
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| 1089 | dprint stopping_kerr_console_music
|
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| 1090 | sound_music_stop mus_ambgrv2
|
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| 1091 | }
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| 1092 |
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| 1093 | func void post_scan_music_start(void)
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| 1094 | {
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| 1095 | dprint startting posctuscene
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| 1096 | sound_music_start mus_xtr1 0.7
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| 1097 | }
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| 1098 |
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| 1099 | func void post_scan_music_stop(void)
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| 1100 | {
|
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| 1101 | sound_music_stop mus_xtr1
|
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| 1102 | }
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| 1103 |
|
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| 1104 | ################## VAT MONOLOGUE LOGIC ##########################
|
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| 1105 |
|
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| 1106 | var int played_vat_monologue = 0;
|
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| 1107 |
|
---|
| 1108 | func void prepare_vat_monologue(void)
|
---|
| 1109 | {
|
---|
| 1110 | trigvolume_enable tv_vat_monologue_1 1
|
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| 1111 | trigvolume_enable tv_vat_monologue_2 1
|
---|
| 1112 | }
|
---|
| 1113 |
|
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| 1114 | func void set_vat_monologue_variable(void)
|
---|
| 1115 | {
|
---|
| 1116 | played_vat_monologue = 1;
|
---|
| 1117 | }
|
---|
| 1118 |
|
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| 1119 | func void play_vat_monologue(string ai_name)
|
---|
| 1120 | {
|
---|
| 1121 | if (played_vat_monologue eq 0)
|
---|
| 1122 | {
|
---|
| 1123 | # this is a hack to get around the way that the scripting
|
---|
| 1124 | # language mistakenly sets variables that are inside an
|
---|
| 1125 | # if clause that isn't being run
|
---|
| 1126 | set_vat_monologue_variable();
|
---|
| 1127 |
|
---|
| 1128 | sleep 90
|
---|
| 1129 |
|
---|
| 1130 | EndScan();
|
---|
| 1131 | }
|
---|
| 1132 | }
|
---|
| 1133 |
|
---|
| 1134 | ################## END LEVEL LOGIC FOR TRIGGER ###################
|
---|
| 1135 |
|
---|
| 1136 | func void check_outro(string ai_name)
|
---|
| 1137 | {
|
---|
| 1138 | trigvolume_enable tv_check_outro 0
|
---|
| 1139 |
|
---|
| 1140 | if(FTS_variable eq 0)
|
---|
| 1141 | {
|
---|
| 1142 | if(trigvolume_count (77) eq 0)
|
---|
| 1143 | {
|
---|
| 1144 | sleep 120
|
---|
| 1145 | trigvolume_enable ending 1
|
---|
| 1146 | trigvolume_enable ending2 1
|
---|
| 1147 | }
|
---|
| 1148 | if(trigvolume_count (77) ne 0)
|
---|
| 1149 | {
|
---|
| 1150 | sleep 90
|
---|
| 1151 | trigvolume_enable tv_check_outro 1
|
---|
| 1152 | }
|
---|
| 1153 | }
|
---|
| 1154 | sleep 90
|
---|
| 1155 | trigvolume_enable tv_check_outro 1
|
---|
| 1156 | }
|
---|
| 1157 |
|
---|
| 1158 | func void final_check_for_crane(string ai_name)
|
---|
| 1159 | {
|
---|
| 1160 | final_check = final_check + 1
|
---|
| 1161 | }
|
---|
| 1162 |
|
---|
| 1163 | func void FTS(string ai_name)
|
---|
| 1164 | {
|
---|
| 1165 | FTS_variable = FTS_variable - 1
|
---|
| 1166 | }
|
---|