1 | # neuro_spawn_guards.bsl |
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2 | # |
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3 | # SCRIPTS TO SPAWN SECURITY GUARDS |
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4 | # |
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5 | |
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6 | ################# START GAME LOGIC ############################# |
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7 | |
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8 | # creates counterS for stuff |
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9 | var int neuro_counter; |
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10 | var int kerr_counter; |
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11 | var int has_probed = 0; |
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12 | var int ambush_counter = 2; |
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13 | var int final_check = 0; |
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14 | var int FTS_variable = 2; |
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15 | |
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16 | func void level_start(void) |
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17 | { |
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18 | # set counter values |
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19 | |
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20 | neuro_counter = 3 |
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21 | end_counter = 2 |
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22 | kerr_counter = 3 |
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23 | |
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24 | ############# SAVE GAME SCRIPTS ############# |
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25 | |
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26 | # These functions are used when the game is restored. |
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27 | |
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28 | if (save_point eq 0) |
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29 | { |
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30 | dprint SAVE_POINT_0 |
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31 | # VOODOO COMPUTING |
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32 | } |
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33 | |
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34 | if (save_point eq 1) |
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35 | { |
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36 | fork Setup_Intro |
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37 | fork set_objective_1 |
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38 | dprint Restore_Autosave_Point_1 |
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39 | restore_game |
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40 | } |
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41 | |
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42 | if (save_point eq 2) |
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43 | { |
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44 | dprint Restore_Autosave_Point_2 |
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45 | |
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46 | objective_set 1 silent |
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47 | target_set(1261, 30.0) |
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48 | |
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49 | dprint Restore_Pod_1 |
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50 | ai2_spawn Pod1_TCL_1 |
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51 | ai2_spawn Pod1_TCL_2 |
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52 | ai2_spawn Pod1_TCL_3 |
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53 | ai2_spawn Pod1_Scientist_1 |
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54 | ai2_spawn Pod1_Scientist_2 |
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55 | #particle lock1_locklight01 do start |
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56 | door_lock(11); |
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57 | trigvolume_enable(autosave_trigger_1, 0); |
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58 | |
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59 | restore_game |
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60 | |
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61 | # console_deactivate 10 |
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62 | # trigvolume_enable(trig_train_saves, 0); |
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63 | # trigvolume_enable(trig_train_objectives, 1); |
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64 | } |
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65 | |
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66 | if (save_point eq 3) |
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67 | { |
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68 | dprint RESTORE_SAVE_POINT_3 |
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69 | |
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70 | objective_set 2 silent |
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71 | target_set(366, 30.0) |
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72 | |
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73 | particle lock3_locklight02 do start |
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74 | particle lock4_locklight02 do start |
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75 | |
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76 | door_unlock(58); |
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77 | |
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78 | door_lock(32); |
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79 | door_lock(33); |
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80 | door_lock(34); |
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81 | door_lock(35); |
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82 | |
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83 | trig_deactivate 2 |
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84 | |
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85 | trigvolume_enable(trigger_volume_76, 0); |
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86 | trigvolume_enable(trigger_volume_06, 1); |
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87 | trigvolume_enable(Kerr_trig, 0); |
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88 | console_deactivate 12 |
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89 | console_deactivate 13 |
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90 | |
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91 | restore_game |
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92 | |
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93 | kerr_console_music |
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94 | } |
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95 | |
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96 | if (save_point eq 4) |
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97 | { |
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98 | dprint RESTORE_SAVE_POINT_4 |
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99 | |
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100 | env_show 823 0 |
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101 | |
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102 | objective_set 3 silent |
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103 | target_set(346, 30.0) |
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104 | |
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105 | door_lock 58 |
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106 | |
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107 | door_unlock(1); |
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108 | door_unlock(6); |
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109 | door_unlock(7); |
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110 | |
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111 | particle lock5a_locklight01 do start |
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112 | particle lock5b_locklight01 do start |
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113 | particle lock5c_locklight01 do start |
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114 | |
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115 | particle labalarm1_emlight01 do stop |
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116 | particle labalarm2_emlight01 do stop |
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117 | particle labalarm3_emlight01 do stop |
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118 | |
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119 | particle labalarm1 do stop |
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120 | particle labalarm2 do stop |
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121 | particle labalarm3 do stop |
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122 | |
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123 | particle lock6_locklight02 do start |
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124 | |
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125 | trigvolume_enable(trigger_volume_13, 0); |
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126 | trigvolume_enable(spawn_kerr_trig, 0); |
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127 | #trigvolume_enable(Setup_Security_Trig, 1); |
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128 | #trigvolume_enable(chase_trigger, 1); |
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129 | |
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130 | # CB: set up the monologue for konoko telling herself about her next objective |
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131 | prepare_vat_monologue(); |
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132 | |
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133 | console_deactivate 3 |
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134 | console_deactivate 4 |
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135 | console_deactivate 5 |
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136 | console_deactivate 14 |
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137 | console_deactivate 88 |
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138 | |
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139 | ai2_spawn Scan_BOS_1 |
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140 | ai2_spawn Scan_BOS_2 |
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141 | ai2_spawn Scan_BOS_3 |
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142 | ai2_spawn Scan_BOS_4 |
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143 | |
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144 | ai2_spawn CS_ScanOps01 |
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145 | |
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146 | restore_game |
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147 | |
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148 | post_scan_music_start |
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149 | } |
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150 | } |
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151 | |
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152 | # This is an example of a save game console. |
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153 | |
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154 | func void autosave_1(string player_name) |
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155 | { |
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156 | dprint autosave_1 |
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157 | # PLAY AUTOSAVE SOUND - ADD LATER!!! |
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158 | save_game 2 autosave |
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159 | } |
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160 | |
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161 | func void save_point_2(string player_name) |
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162 | { |
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163 | dprint saveit_2 |
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164 | save_game 3 autosave |
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165 | } |
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166 | |
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167 | func void save_point_3(string player_name) |
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168 | { |
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169 | dprint saveit_3 |
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170 | save_game 4 autosave |
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171 | } |
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172 | |
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173 | ######################################################## |
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174 | |
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175 | func void start_trap_music(string ai_name) |
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176 | { |
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177 | dprint martys_baby |
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178 | sound_music_start mus_space01 0.8 |
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179 | } |
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180 | |
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181 | func void Die_For_Kerr_1(string ai_name) |
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182 | { |
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183 | dprint DFK_1 |
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184 | kerr_counter = kerr_counter - 1 |
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185 | |
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186 | if (kerr_counter eq 0) |
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187 | { |
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188 | Kerr_Console_All_Counters(); |
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189 | } |
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190 | } |
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191 | |
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192 | func void Die_For_Kerr_2(string ai_name) |
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193 | { |
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194 | dprint DFK_2 |
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195 | kerr_counter = kerr_counter - 1 |
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196 | |
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197 | if (kerr_counter eq 0) |
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198 | { |
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199 | Kerr_Console_All_Counters(); |
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200 | } |
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201 | } |
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202 | |
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203 | func void Die_For_Kerr_3(string ai_name) |
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204 | { |
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205 | dprint DFK_3 |
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206 | kerr_counter = kerr_counter - 1 |
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207 | |
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208 | if (kerr_counter eq 0) |
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209 | { |
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210 | Kerr_Console_All_Counters(); |
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211 | } |
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212 | } |
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213 | |
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214 | func void Kerr_Console_All_Counters(void) |
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215 | { |
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216 | dprint START_KERR |
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217 | trigvolume_enable(Kerr_trig, 1); |
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218 | fork Pod3_Unlock_Doors |
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219 | } |
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220 | |
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221 | func void Setup_Intro(string ai_name) |
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222 | { |
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223 | # SETUP POD 1 AREA |
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224 | dprint Setup_Intro |
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225 | trig_activate 1 |
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226 | particle lock99_locklight02 do start |
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227 | particle lock100_locklight01 do stop |
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228 | |
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229 | door_unlock 11 |
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230 | } |
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231 | |
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232 | func void Setup_Pod1(string ai_name) |
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233 | { |
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234 | # SETUP POD 1 AREA |
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235 | dprint SetupPod1 |
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236 | |
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237 | door_lock 20 |
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238 | door_lock 21 |
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239 | door_lock 22 |
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240 | door_lock 23 |
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241 | |
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242 | ai2_spawn Pod1_TCL_1 |
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243 | ai2_spawn Pod1_TCL_2 |
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244 | ai2_spawn Pod1_TCL_3 |
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245 | ai2_spawn Pod1_Scientist_1 |
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246 | ai2_spawn Pod1_Scientist_2 |
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247 | |
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248 | particle lock1_locklight01 do stop |
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249 | #particle lock1_locklight01 do start |
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250 | sound_music_stop mus_space01 |
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251 | } |
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252 | ######################################### |
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253 | func void Pod1_RTAlarm_A(string ai_name) |
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254 | { |
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255 | dprint Guard_A_RTAlarm |
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256 | ai2_doalarm Pod1_TCL_1 10 |
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257 | } |
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258 | |
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259 | func void Pod1_RTAlarm_B(string ai_name) |
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260 | { |
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261 | dprint Guard_B_RTAlarm |
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262 | ai2_doalarm Pod1_TCL_2 10 |
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263 | } |
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264 | ######################################### |
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265 | |
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266 | func void Pod1_Alarm_Sound(void) |
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267 | { |
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268 | sound_ambient_start alarm_loop |
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269 | sleep 900 |
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270 | sound_ambient_stop alarm_loop |
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271 | } |
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272 | |
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273 | func void Pod1_Alarm(string ai_name) |
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274 | { |
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275 | dprint Pod1Alarm |
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276 | door_unlock(11); |
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277 | particle lock99_locklight02 do start |
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278 | sleep 180 |
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279 | # SPAWN ALARM CHARACTERS |
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280 | ai2_spawn Pod1_BOL_Alarm_1 |
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281 | ai2_spawn Pod1_BOL_Alarm_2 |
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282 | ai2_spawn pod1_a_1 |
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283 | ai2_spawn pod1_a_2 |
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284 | # SET ALERT LEVELS |
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285 | ai2_setalert Pod1_TCL_1 high |
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286 | ai2_setalert Pod1_TCL_2 high |
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287 | ai2_setalert Pod1_TCL_3 high |
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288 | ai2_setalert Pod1_BOL_Alarm_1 high |
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289 | ai2_setalert Pod1_BOL_Alarm_2 high |
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290 | # EXECUTE ALARM PATHS |
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291 | ai2_dopath Pod1_TCL_1 Pod1_Final_Guard_A |
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292 | ai2_dopath Pod1_TCL_2 Pod1_Final_Guard_B |
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293 | ai2_dopath Pod1_TCL_3 Pod1_Final_Guard_C |
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294 | ai2_dopath Pod1_Scientist_1 Pod1_Final_Sci_A |
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295 | ai2_dopath Pod1_Scientist_2 Pod1_Final_Sci_B |
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296 | # MAKE ALARM PATHS THEIR JOBS |
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297 | ai2_setjobstate Pod1_TCL_1 |
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298 | ai2_setjobstate Pod1_TCL_2 |
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299 | ai2_setjobstate Pod1_TCL_3 |
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300 | |
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301 | ai2_setjobstate Pod1_Scientist_1 |
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302 | ai2_setjobstate Pod1_Scientist_2 |
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303 | |
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304 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO |
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305 | |
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306 | ai2_tripalarm 11 Konoko |
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307 | |
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308 | particle lock1_locklight01 do stop |
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309 | |
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310 | particle alarm1_emlight01 do start |
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311 | |
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312 | # DOOR LOCK COMMAND |
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313 | door_lock 20 |
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314 | door_lock 21 |
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315 | door_lock 22 |
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316 | door_lock 23 |
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317 | |
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318 | # annoy the player with alarm sound |
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319 | fork Pod1_Alarm_Sound |
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320 | |
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321 | console_reset 1 |
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322 | } |
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323 | |
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324 | # UNLOCK DOORS FROM CONSOLE |
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325 | func void Pod1_UnlockDoors(string ai_name) |
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326 | { |
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327 | dprint Pod1UnlockDoors |
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328 | |
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329 | door_unlock 20 |
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330 | door_unlock 21 |
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331 | door_unlock 22 |
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332 | door_unlock 23 |
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333 | door_lock(11); |
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334 | particle lock99_locklight02 do stop |
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335 | |
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336 | input 0 |
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337 | cm_interpolate lock1 0 |
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338 | sleep 30 |
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339 | particle alarm1_emlight01 do stop |
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340 | sleep 30 |
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341 | particle lock1_locklight01 do start |
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342 | sleep 150 |
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343 | cm_reset |
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344 | input 1 |
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345 | |
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346 | console_reset 10 |
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347 | } |
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348 | ###################### POD 2 ################################# |
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349 | func void Pod2_Setup(string ai_name) |
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350 | { |
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351 | dprint SetupPod2 |
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352 | ai2_spawn Pod2_TCL_1 |
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353 | ai2_spawn Pod2_TCL_2 |
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354 | ai2_spawn Pod2_Sci_1 |
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355 | |
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356 | particle lock2_locklight01 do stop |
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357 | } |
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358 | ############################################################## |
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359 | func void Pod2_RTAlarm_A(string ai_name) |
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360 | { |
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361 | dprint Guard_A_RTAlarm |
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362 | ai2_doalarm Pod2_TCL_1 11 |
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363 | } |
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364 | |
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365 | func void Pod2_RTAlarm_B(string ai_name) |
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366 | { |
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367 | dprint Guard_B_RTAlarm |
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368 | ai2_doalarm Pod2_TCL_2 11 |
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369 | } |
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370 | ############################################################## |
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371 | |
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372 | func void Pod2_Alarm_Sound(void) |
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373 | { |
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374 | sound_ambient_start alarm_loop |
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375 | sleep 900 |
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376 | sound_ambient_stop alarm_loop |
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377 | } |
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378 | |
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379 | func void Pod2_Alarm(string ai_name) |
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380 | { |
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381 | dprint Pod2Alarm |
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382 | door_unlock(11); |
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383 | particle lock99_locklight02 do start |
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384 | sleep 180 |
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385 | |
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386 | # SPAWN ALARM CHARACTERS |
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387 | #ai2_spawn Pod2_BOS_1 |
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388 | ai2_spawn Pod2_BOL_Alarm_1 |
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389 | ai2_spawn pod2_a_1 |
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390 | ai2_spawn pod2_a_2 |
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391 | |
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392 | # SET ALERT LEVELS |
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393 | ai2_setalert Pod2_TCL_1 high |
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394 | ai2_setalert Pod2_TCL_2 high |
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395 | ai2_setalert Pod2_BOS_1 high |
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396 | |
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397 | # EXECUTE ALARM PATHS |
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398 | ai2_dopath Pod2_TCL_1 Pod2_End_TCL_1 |
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399 | ai2_dopath Pod2_TCL_2 Pod2_End_TCL_2 |
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400 | ai2_dopath Pod2_BOS_1 Pod2_End_BOS_1 |
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401 | ai2_dopath Pod2_Sci_1 Pod2_End_Sci_1 |
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402 | |
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403 | # MAKE ALARM PATHS THEIR JOBS |
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404 | ai2_setjobstate Pod2_TCL_1 |
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405 | ai2_setjobstate Pod2_TCL_2 |
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406 | ai2_setjobstate Pod2_BOS_1 |
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407 | |
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408 | ai2_setjobstate Pod2_Sci_1 |
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409 | |
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410 | # TRIP ALARM FOR BADDIES TO PURSUE KONOKO |
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411 | |
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412 | ai2_tripalarm 12 Konoko |
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413 | |
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414 | particle lock2_locklight01 do stop |
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415 | |
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416 | particle alarm2_emlight01 do start |
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417 | |
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418 | # DOOR LOCK COMMANDS |
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419 | door_lock 28 |
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420 | door_lock 29 |
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421 | door_lock 30 |
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422 | door_lock 31 |
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423 | |
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424 | console_reset 2 |
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425 | |
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426 | fork Pod2_Alarm_Sound |
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427 | } |
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428 | |
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429 | # UNLOCK DOORS FROM CONSOLE |
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430 | |
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431 | func void Pod2_UnlockDoors(string ai_name) |
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432 | { |
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433 | dprint Pod2UnlockDoors |
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434 | |
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435 | door_unlock 28 |
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436 | door_unlock 29 |
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437 | door_unlock 30 |
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438 | door_unlock 31 |
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439 | door_lock(11); |
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440 | particle lock99_locklight02 do stop |
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441 | |
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442 | input 0 |
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443 | cm_interpolate lock2 0 |
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444 | sleep 30 |
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445 | particle alarm2_emlight01 do stop |
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446 | sleep 30 |
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447 | particle lock2_locklight01 do start |
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448 | sleep 150 |
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449 | cm_reset |
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450 | input 1 |
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451 | |
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452 | console_reset 11 |
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453 | } |
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454 | |
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455 | func void chase_after_scan(string ai_name) |
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456 | { |
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457 | ai2_dopath Scan_BOS_3 chase_after_3 |
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458 | ai2_dopath Scan_BOS_4 chase_after_4 |
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459 | |
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460 | ai2_setjobstate Scan_BOS_3 |
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461 | ai2_setjobstate Scan_BOS_4 |
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462 | |
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463 | ai2_tripalarm 11 Konoko |
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464 | |
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465 | sleep 1200 |
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466 | |
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467 | ai2_dopath Scan_BOS_1 chase_after_1 |
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468 | ai2_dopath Scan_BOS_2 chase_after_2 |
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469 | |
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470 | ai2_setjobstate Scan_BOS_1 |
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471 | ai2_setjobstate Scan_BOS_2 |
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472 | |
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473 | ai2_tripalarm 9 Konoko |
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474 | } |
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475 | ###################### POD 3 ################################# |
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476 | func void Pod3_Setup(string ai_name) |
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477 | { |
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478 | dprint SetupPod3 |
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479 | ai2_spawn Pod3_BOS_1 |
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480 | ai2_spawn Pod3_BOS_2 |
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481 | ai2_spawn Pod3_BOL_1 |
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482 | |
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483 | #door_lock 59 |
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484 | |
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485 | trigvolume_enable Kerr_trig 1 |
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486 | } |
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487 | |
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488 | func void Pod3_Unlock_Doors(string ai_name) |
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489 | { |
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490 | dprint Pod3UnlockDoors |
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491 | |
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492 | door_unlock 59 |
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493 | |
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494 | input 0 |
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495 | sleep 90 |
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496 | cm_interpolate lock3 0 |
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497 | sleep 60 |
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498 | particle lock3_locklight01 do start |
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499 | sleep 150 |
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500 | cm_reset |
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501 | input 1 |
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502 | } |
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503 | |
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504 | func void Kerr_Console(string ai_name) |
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505 | { |
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506 | dprint Kerr_Console |
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507 | |
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508 | door_unlock 58 |
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509 | |
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510 | input 0 |
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511 | cm_interpolate lock4 0 |
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512 | sleep 60 |
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513 | particle lock4_locklight02 do start |
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514 | sleep 150 |
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515 | trig_deactivate 2 |
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516 | sleep 75 |
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517 | cm_reset |
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518 | input 1 |
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519 | } |
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520 | |
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521 | ###################### LAB 1 ################################# |
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522 | func void Setup_Lab(string ai_name) |
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523 | { |
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524 | dprint SetUpLab |
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525 | |
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526 | particle lock5_locklight01 do stop |
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527 | |
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528 | door_lock 6 |
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529 | door_lock 7 |
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530 | |
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531 | ai2_spawn LabHall_BOL_1 |
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532 | ai2_spawn LabHall_BOL_2 |
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533 | ai2_spawn LabHall_BOL_3 |
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534 | ai2_spawn LabHall_BOL_4 |
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535 | ai2_spawn LabHall_BOL_5 |
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536 | |
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537 | ai2_spawn Hall_TCS_33 |
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538 | |
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539 | ai2_spawn Lab1_Sci_1 |
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540 | ai2_spawn Lab1_Sci_2 |
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541 | |
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542 | ai2_spawn Lab2_Sci_1 |
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543 | ai2_spawn Lab2_Sci_2 |
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544 | |
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545 | ai2_spawn Lab3_Sci_1 |
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546 | ai2_spawn Lab3_Sci_2 |
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547 | |
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548 | trigvolume_enable Setup_Security_Trig 0 |
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549 | trigvolume_enable(chase_trigger, 0); |
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550 | } |
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551 | |
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552 | func void Lab_Console_1(string ai_name) |
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553 | { |
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554 | dprint LabConsole1 |
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555 | |
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556 | #particle create labalarm1_emlight02 |
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557 | particle labalarm1 do start |
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558 | |
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559 | ai2_spawn lab_BOS_1 |
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560 | |
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561 | #ai2_spawn lab_BOS_2 |
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562 | |
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563 | ai2_tripalarm 1 Konoko |
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564 | |
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565 | particle lock4_locklight02 do stop |
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566 | door_lock 58 |
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567 | |
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568 | neuro_counter = neuro_counter - 1 |
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569 | |
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570 | input 0 |
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571 | cm_interpolate lock5 0 |
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572 | sleep 60 |
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573 | particle lock5a_locklight01 do start |
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574 | sleep 150 |
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575 | cm_reset |
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576 | target_set(1009, 30.0) |
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577 | input 1 |
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578 | |
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579 | if (neuro_counter eq 0) |
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580 | { |
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581 | Lab_Console_All_Counters(); |
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582 | } |
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583 | } |
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584 | |
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585 | func void Lab_Console_2(string ai_name) |
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586 | { |
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587 | dprint LabConsole2 |
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588 | |
---|
589 | particle labalarm2 do start |
---|
590 | |
---|
591 | ai2_spawn lab_BOS_2 |
---|
592 | |
---|
593 | #ai2_spawn lab_BOS_4 |
---|
594 | |
---|
595 | ai2_tripalarm 1 Konoko |
---|
596 | |
---|
597 | target_set(268, 30.0) |
---|
598 | |
---|
599 | particle lock4_locklight02 do stop |
---|
600 | door_lock 58 |
---|
601 | |
---|
602 | neuro_counter = neuro_counter - 1 |
---|
603 | |
---|
604 | input 0 |
---|
605 | cm_interpolate lock5 0 |
---|
606 | sleep 60 |
---|
607 | particle lock5b_locklight01 do start |
---|
608 | sleep 150 |
---|
609 | cm_reset |
---|
610 | target_set(1009, 30.0) |
---|
611 | input 1 |
---|
612 | |
---|
613 | if (neuro_counter eq 0) |
---|
614 | { |
---|
615 | Lab_Console_All_Counters(); |
---|
616 | } |
---|
617 | } |
---|
618 | |
---|
619 | func void Lab_Console_3(string ai_name) |
---|
620 | { |
---|
621 | dprint LabConsole3 |
---|
622 | |
---|
623 | ai2_spawn lab_BOS_3 |
---|
624 | |
---|
625 | #ai2_spawn lab_BOS_6 |
---|
626 | |
---|
627 | particle labalarm3 do start |
---|
628 | |
---|
629 | ai2_tripalarm 1 Konoko |
---|
630 | |
---|
631 | particle lock4_locklight02 do stop |
---|
632 | door_lock 58 |
---|
633 | |
---|
634 | target_set(367, 30.0) |
---|
635 | |
---|
636 | neuro_counter = neuro_counter - 1 |
---|
637 | |
---|
638 | input 0 |
---|
639 | cm_interpolate lock5 0 |
---|
640 | sleep 60 |
---|
641 | particle lock5c_locklight01 do start |
---|
642 | sleep 150 |
---|
643 | cm_reset |
---|
644 | target_set(1009, 30.0) |
---|
645 | input 1 |
---|
646 | |
---|
647 | if (neuro_counter eq 0) |
---|
648 | { |
---|
649 | Lab_Console_All_Counters(); |
---|
650 | } |
---|
651 | } |
---|
652 | |
---|
653 | func void Lab_Console_All_Counters(void) |
---|
654 | { |
---|
655 | dprint PROBE_ROOM_OPEN |
---|
656 | door_unlock 6 |
---|
657 | door_unlock 7 |
---|
658 | |
---|
659 | kerr_console_music_stop |
---|
660 | } |
---|
661 | |
---|
662 | func void Lab_Unlock_Door_5(string ai_name) |
---|
663 | { |
---|
664 | dprint Probe_Room_Unlock_Doors |
---|
665 | door_unlock 1 |
---|
666 | # CB: no idea what this was, maybe it was the same as the current 66_01 |
---|
667 | # sound_dialog_play c13_49a_01konoko |
---|
668 | input 0 |
---|
669 | cm_interpolate lock6 0 |
---|
670 | sleep 60 |
---|
671 | particle lock6_locklight02 do start |
---|
672 | sleep 150 |
---|
673 | cm_reset |
---|
674 | input 1 |
---|
675 | |
---|
676 | trigvolume_enable Setup_Security_Trig 1 |
---|
677 | trigvolume_enable(chase_trigger, 1); |
---|
678 | } |
---|
679 | #######################DURING THE SCAN######################### |
---|
680 | func void Scan_Guards(string ai_name) |
---|
681 | { |
---|
682 | dprint Scan_Guards |
---|
683 | |
---|
684 | ai2_spawn Scan_BOS_1 |
---|
685 | ai2_spawn Scan_BOS_2 |
---|
686 | ai2_spawn Scan_BOS_3 |
---|
687 | ai2_spawn Scan_BOS_4 |
---|
688 | |
---|
689 | #chr_teleport LabHall_BOL_1 274 |
---|
690 | #chr_teleport LabHall_BOL_4 275 |
---|
691 | |
---|
692 | chr_teleport LabHall_BOL_5 272 |
---|
693 | chr_teleport Hall_TCS_33 7018 |
---|
694 | |
---|
695 | #chr_teleport LabHall_BOL_2 264 |
---|
696 | #chr_teleport LabHall_BOL_3 7004 |
---|
697 | |
---|
698 | #ai2_forget LabHall_BOL_1 |
---|
699 | #ai2_forget LabHall_BOL_2 |
---|
700 | #ai2_forget LabHall_BOL_3 |
---|
701 | #ai2_forget LabHall_BOL_4 |
---|
702 | |
---|
703 | ai2_forget LabHall_BOL_5 |
---|
704 | ai2_forget Hall_TCS_33 |
---|
705 | |
---|
706 | ai2_dopath LabHall_BOL_1 Scan_BOL_1 |
---|
707 | ai2_dopath LabHall_BOL_2 Scan_BOL_2 |
---|
708 | ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
---|
709 | ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
---|
710 | ai2_dopath LabHall_BOL_5 Scan_BOL_5 |
---|
711 | ai2_dopath Hall_TCS_33 Scan_Hall_TCS_33 |
---|
712 | |
---|
713 | ai2_setjobstate LabHall_BOL_1 |
---|
714 | ai2_setjobstate LabHall_BOL_2 |
---|
715 | ai2_setjobstate LabHall_BOL_3 |
---|
716 | ai2_setjobstate LabHall_BOL_4 |
---|
717 | ai2_setjobstate Hall_TCS_33 |
---|
718 | |
---|
719 | fork get_her |
---|
720 | } |
---|
721 | |
---|
722 | func void get_her(string ai_name) |
---|
723 | { |
---|
724 | dprint get_her_timer_start |
---|
725 | |
---|
726 | sleep 18000 |
---|
727 | |
---|
728 | ai2_tripalarm 5 Konoko |
---|
729 | |
---|
730 | ai2_dopath LabHall_BOL_1 get_her_1 |
---|
731 | ai2_dopath LabHall_BOL_2 get_her_2 |
---|
732 | |
---|
733 | ai2_setjobstate LabHall_BOL_1 |
---|
734 | ai2_setjobstate LabHall_BOL_2 |
---|
735 | |
---|
736 | sleep 18000 |
---|
737 | |
---|
738 | ai2_tripalarm 7 Konoko |
---|
739 | |
---|
740 | ai2_dopath LabHall_BOL_3 Scan_BOL_3 |
---|
741 | ai2_dopath LabHall_BOL_4 Scan_BOL_4 |
---|
742 | |
---|
743 | ai2_setjobstate LabHall_BOL_3 |
---|
744 | ai2_setjobstate LabHall_BOL_4 |
---|
745 | |
---|
746 | sleep 18000 |
---|
747 | |
---|
748 | ai2_tripalarm 9 Konoko |
---|
749 | |
---|
750 | ai2_dopath Scan_BOS_1 get_her_1 |
---|
751 | ai2_dopath Scan_BOS_2 get_her_2 |
---|
752 | |
---|
753 | ai2_setjobstate Scan_BOS_1 |
---|
754 | ai2_setjobstate Scan_BOS_2 |
---|
755 | |
---|
756 | sleep 18000 |
---|
757 | |
---|
758 | ai2_tripalarm 11 Konoko |
---|
759 | |
---|
760 | ai2_dopath Scan_BOS_3 get_her_3 |
---|
761 | ai2_dopath Scan_BOS_4 get_her_4 |
---|
762 | |
---|
763 | ai2_setjobstate Scan_BOS_3 |
---|
764 | ai2_setjobstate Scan_BOS_4 |
---|
765 | } |
---|
766 | |
---|
767 | func void endgether(string ai_name) |
---|
768 | { |
---|
769 | ai2_attack Final_BOL_1 Konoko |
---|
770 | } |
---|
771 | ########################### SECURITY ######################### |
---|
772 | func void Setup_Security(string ai_name) |
---|
773 | { |
---|
774 | dprint Setup_Security |
---|
775 | |
---|
776 | ai2_spawn Sec_BOS_1 |
---|
777 | ai2_spawn Sec_BOS_2 |
---|
778 | ai2_spawn Sec_BOL_1 |
---|
779 | |
---|
780 | trigvolume_enable Ambush_Trigger_1 1 |
---|
781 | |
---|
782 | door_lock 7 |
---|
783 | |
---|
784 | particle lock8_locklight02 do stop |
---|
785 | |
---|
786 | door_lock 54 |
---|
787 | particle lock7_locklight02 do stop |
---|
788 | |
---|
789 | post_scan_music_stop |
---|
790 | } |
---|
791 | |
---|
792 | func void Unlock_Door_7(string ai_name) |
---|
793 | { |
---|
794 | dprint Unlock_Door_7 |
---|
795 | |
---|
796 | door_unlock 54 |
---|
797 | |
---|
798 | input 0 |
---|
799 | cm_interpolate lock7 0 |
---|
800 | sleep 60 |
---|
801 | particle lock7_locklight02 do start |
---|
802 | sleep 150 |
---|
803 | cm_reset |
---|
804 | target_set(360, 30.0) |
---|
805 | input 1 |
---|
806 | |
---|
807 | post_scan_music_stop |
---|
808 | } |
---|
809 | |
---|
810 | func void Sec_Ambush_1(string ai_name) |
---|
811 | { |
---|
812 | dprint AMBUSH |
---|
813 | trig_deactivate 3 |
---|
814 | trig_deactivate 4 |
---|
815 | turret_deactivate 2 |
---|
816 | turret_deactivate 3 |
---|
817 | |
---|
818 | door_unlock 7 |
---|
819 | door_unlock 36 |
---|
820 | particle lock8_locklight02 do start |
---|
821 | |
---|
822 | door_lock 54 |
---|
823 | particle lock7_locklight02 do stop |
---|
824 | |
---|
825 | ai2_spawn Sec_Ambush_BOS_1 |
---|
826 | ai2_spawn Sec_Ambush_BOL_1 |
---|
827 | |
---|
828 | ai2_attack Sec_Ambush_BOS_1 Konoko |
---|
829 | ai2_attack Sec_Ambush_BOL_1 Konoko |
---|
830 | |
---|
831 | #ai2_spawn Sec_Ambush_BOS_2 |
---|
832 | #ai2_spawn Sec_Ambush_BOL_2 |
---|
833 | } |
---|
834 | |
---|
835 | |
---|
836 | func void nextwave_1(string ai_name) |
---|
837 | { |
---|
838 | ambush_counter = ambush_counter - 1 |
---|
839 | |
---|
840 | if (ambush_counter eq 0) |
---|
841 | { |
---|
842 | Sec_Ambush_2(); |
---|
843 | } |
---|
844 | } |
---|
845 | |
---|
846 | func void nextwave_2(string ai_name) |
---|
847 | { |
---|
848 | ambush_counter = ambush_counter - 1 |
---|
849 | |
---|
850 | if (ambush_counter eq 0) |
---|
851 | { |
---|
852 | Sec_Ambush_2(); |
---|
853 | } |
---|
854 | } |
---|
855 | |
---|
856 | func void closethedoor(string ai_name) |
---|
857 | { |
---|
858 | door_lock 7 |
---|
859 | door_lock 36 |
---|
860 | |
---|
861 | particle lock8_locklight02 do stop |
---|
862 | } |
---|
863 | |
---|
864 | func void Sec_Ambush_2(string ai_name) |
---|
865 | { |
---|
866 | dprint AMBUSH2 |
---|
867 | |
---|
868 | door_unlock 7 |
---|
869 | door_unlock 36 |
---|
870 | |
---|
871 | particle lock8_locklight02 do start |
---|
872 | |
---|
873 | ai2_spawn Sec_Ambush_BOS_2 |
---|
874 | ai2_spawn Sec_Ambush_BOL_2 |
---|
875 | |
---|
876 | ai2_attack Sec_Ambush_BOS_2 Konoko |
---|
877 | ai2_attack Sec_Ambush_BOL_2 Konoko |
---|
878 | } |
---|
879 | |
---|
880 | ######################### FINAL ######################### |
---|
881 | |
---|
882 | func void Setup_Final(string ai_name) |
---|
883 | { |
---|
884 | dprint Setup_Final |
---|
885 | |
---|
886 | ai2_spawn Final_BOS_1 |
---|
887 | ai2_spawn Final_BOL_1 |
---|
888 | |
---|
889 | ai2_spawn Final_Thug_1 |
---|
890 | ai2_spawn Final_Thug_2 |
---|
891 | |
---|
892 | trigvolume_enable end 0 |
---|
893 | } |
---|
894 | |
---|
895 | func void end(string ai_name) |
---|
896 | { |
---|
897 | dprint END |
---|
898 | |
---|
899 | fork Outro |
---|
900 | |
---|
901 | ai2_forget Final_BOS_1 |
---|
902 | ai2_forget Final_BOL_1 |
---|
903 | ai2_forget Final_BOL_2 |
---|
904 | |
---|
905 | ai2_forget Sec_Ambush_BOS_1 |
---|
906 | ai2_forget Sec_Ambush_BOS_2 |
---|
907 | ai2_forget Sec_Ambush_BOL_1 |
---|
908 | ai2_forget Sec_Ambush_BOL_1 |
---|
909 | |
---|
910 | ai2_forget Final_Thug_1 |
---|
911 | ai2_forget Final_Thug_2 |
---|
912 | |
---|
913 | ai2_dopath Final_BOS_1 End_BOS_1 |
---|
914 | ai2_dopath Final_BOL_1 End_BOL_1 |
---|
915 | ai2_dopath Final_BOL_2 End_BOL_2 |
---|
916 | |
---|
917 | ai2_dopath Sec_Ambush_BOS_1 End_BOS_1 |
---|
918 | ai2_dopath Sec_Ambush_BOS_2 End_BOS_1 |
---|
919 | ai2_dopath Sec_Ambush_BOL_1 End_BOL_1 |
---|
920 | ai2_dopath Sec_Ambush_BOL_2 End_BOL_1 |
---|
921 | |
---|
922 | ai2_dopath Final_Thug_1 End_Thug_1 |
---|
923 | ai2_dopath Final_Thug_2 End_Thug_1 |
---|
924 | |
---|
925 | ai2_setjobstate Final_BOS_1 |
---|
926 | ai2_setjobstate Final_BOL_1 |
---|
927 | ai2_setjobstate Final_BOL_2 |
---|
928 | |
---|
929 | ai2_setjobstate Sec_Ambush_BOS_1 |
---|
930 | ai2_setjobstate Sec_Ambush_BOS_2 |
---|
931 | |
---|
932 | ai2_setjobstate Sec_Ambush_BOL_1 |
---|
933 | ai2_setjobstate Sec_Ambush_BOL_2 |
---|
934 | |
---|
935 | ai2_setjobstate Final_Thug_1 |
---|
936 | ai2_setjobstate Final_Thug_2 |
---|
937 | } |
---|
938 | |
---|
939 | ############################################################## |
---|
940 | |
---|
941 | # COUNTDOWN TO FINAL CUTSCENE |
---|
942 | |
---|
943 | func void check_1(string ai_name) |
---|
944 | { |
---|
945 | dprint circle_squared |
---|
946 | final_count = final_count - 1 |
---|
947 | if (final_count eq 0) |
---|
948 | { |
---|
949 | trigvolume_enable ending 1 |
---|
950 | } |
---|
951 | } |
---|
952 | |
---|
953 | func void check_2(string ai_name) |
---|
954 | { |
---|
955 | dprint circle_squared |
---|
956 | final_count = final_count - 1 |
---|
957 | if (final_count eq 0) |
---|
958 | { |
---|
959 | trigvolume_enable ending 1 |
---|
960 | } |
---|
961 | } |
---|
962 | |
---|
963 | func void mid_guards(string ai_name) |
---|
964 | { |
---|
965 | dprint final_guards |
---|
966 | ai2_spawn Final_BOL_2 |
---|
967 | ai2_spawn Final_Thug_9 |
---|
968 | |
---|
969 | ai2_attack Final_BOL_2 Konoko |
---|
970 | } |
---|
971 | |
---|
972 | func void end_guards(string ai_name) |
---|
973 | { |
---|
974 | dprint final_guards |
---|
975 | ai2_spawn end_guard_1 |
---|
976 | ai2_spawn end_guard_2 |
---|
977 | ai2_spawn Final_Thug_10 |
---|
978 | } |
---|
979 | |
---|
980 | |
---|
981 | #################################################################### |
---|
982 | |
---|
983 | func void set_objective_1(void) |
---|
984 | { |
---|
985 | dprint set_objective_1 |
---|
986 | objective_set(1) |
---|
987 | target_set(1261, 30.0) |
---|
988 | } |
---|
989 | |
---|
990 | func void set_objective_2(string chr_index) |
---|
991 | { |
---|
992 | dprint set_objective_2 |
---|
993 | objective_set(2) |
---|
994 | target_set(366, 30.0) |
---|
995 | } |
---|
996 | |
---|
997 | func void set_objective_3(string chr_index) |
---|
998 | { |
---|
999 | dprint set_objective_3 |
---|
1000 | objective_set(3) |
---|
1001 | target_set(346, 30.0) |
---|
1002 | } |
---|
1003 | |
---|
1004 | func void set_objective_4(string chr_index) |
---|
1005 | { |
---|
1006 | dprint set_objective_4 |
---|
1007 | objective_set(4) |
---|
1008 | target_set(222, 30.0) |
---|
1009 | } |
---|
1010 | |
---|
1011 | func void kerr_died(string ai_name) |
---|
1012 | { |
---|
1013 | if (has_probed eq 0) |
---|
1014 | { |
---|
1015 | you_lose(); |
---|
1016 | } |
---|
1017 | } |
---|
1018 | |
---|
1019 | func void you_lose(string ai_name) |
---|
1020 | { |
---|
1021 | sleep 240 |
---|
1022 | fade_out 0 0 0 180 |
---|
1023 | sleep 240 |
---|
1024 | lose |
---|
1025 | } |
---|
1026 | |
---|
1027 | func void level_14a(void) |
---|
1028 | { |
---|
1029 | dprint set_text_14a |
---|
1030 | text_console level_14a |
---|
1031 | console_reset 12 |
---|
1032 | } |
---|
1033 | |
---|
1034 | func void level_14b(void) |
---|
1035 | { |
---|
1036 | dprint set_text_14b |
---|
1037 | text_console level_14b |
---|
1038 | console_reset 6 |
---|
1039 | } |
---|
1040 | |
---|
1041 | |
---|
1042 | ################## ANIM SCRIPTS ########################################## |
---|
1043 | func void patrolscript0001 (string ai_name) |
---|
1044 | { |
---|
1045 | playback_block Pod1_TCL_1 alarm1 interp 20 |
---|
1046 | } |
---|
1047 | |
---|
1048 | func void patrolscript0002 (string ai_name) |
---|
1049 | { |
---|
1050 | playback_block Pod1_TCL_2 alarm2 interp 20 |
---|
1051 | } |
---|
1052 | |
---|
1053 | func void patrolscript0003 (string ai_name) |
---|
1054 | { |
---|
1055 | playback_block Pod2_TCL_1 pod2alarm1 interp 20 |
---|
1056 | } |
---|
1057 | |
---|
1058 | func void patrolscript0004 (string ai_name) |
---|
1059 | { |
---|
1060 | playback_block Pod2_TCL_2 pod2alarm2 interp 20 |
---|
1061 | } |
---|
1062 | |
---|
1063 | func void patrolscript0009 (string ai_name) |
---|
1064 | { |
---|
1065 | particle lock99_locklight02 do start |
---|
1066 | door_unlock 11 |
---|
1067 | sleep 540 |
---|
1068 | particle lock99_locklight02 do stop |
---|
1069 | door_lock 11 |
---|
1070 | } |
---|
1071 | |
---|
1072 | func void patrolscript0010 (string ai_name) |
---|
1073 | { |
---|
1074 | particle lock99_locklight02 do start |
---|
1075 | door_unlock 11 |
---|
1076 | # WAIT AND RELOCK DOORS |
---|
1077 | sleep 540 |
---|
1078 | particle lock99_locklight02 do stop |
---|
1079 | door_lock 11 |
---|
1080 | } |
---|
1081 | |
---|
1082 | func void kerr_console_music(void) |
---|
1083 | { |
---|
1084 | sound_music_start mus_ambgrv2 0.8 |
---|
1085 | } |
---|
1086 | |
---|
1087 | func void kerr_console_music_stop(void) |
---|
1088 | { |
---|
1089 | dprint stopping_kerr_console_music |
---|
1090 | sound_music_stop mus_ambgrv2 |
---|
1091 | } |
---|
1092 | |
---|
1093 | func void post_scan_music_start(void) |
---|
1094 | { |
---|
1095 | dprint startting posctuscene |
---|
1096 | sound_music_start mus_xtr1 0.7 |
---|
1097 | } |
---|
1098 | |
---|
1099 | func void post_scan_music_stop(void) |
---|
1100 | { |
---|
1101 | sound_music_stop mus_xtr1 |
---|
1102 | } |
---|
1103 | |
---|
1104 | ################## VAT MONOLOGUE LOGIC ########################## |
---|
1105 | |
---|
1106 | var int played_vat_monologue = 0; |
---|
1107 | |
---|
1108 | func void prepare_vat_monologue(void) |
---|
1109 | { |
---|
1110 | trigvolume_enable tv_vat_monologue_1 1 |
---|
1111 | trigvolume_enable tv_vat_monologue_2 1 |
---|
1112 | } |
---|
1113 | |
---|
1114 | func void set_vat_monologue_variable(void) |
---|
1115 | { |
---|
1116 | played_vat_monologue = 1; |
---|
1117 | } |
---|
1118 | |
---|
1119 | func void play_vat_monologue(string ai_name) |
---|
1120 | { |
---|
1121 | if (played_vat_monologue eq 0) |
---|
1122 | { |
---|
1123 | # this is a hack to get around the way that the scripting |
---|
1124 | # language mistakenly sets variables that are inside an |
---|
1125 | # if clause that isn't being run |
---|
1126 | set_vat_monologue_variable(); |
---|
1127 | |
---|
1128 | sleep 90 |
---|
1129 | |
---|
1130 | EndScan(); |
---|
1131 | } |
---|
1132 | } |
---|
1133 | |
---|
1134 | ################## END LEVEL LOGIC FOR TRIGGER ################### |
---|
1135 | |
---|
1136 | func void check_outro(string ai_name) |
---|
1137 | { |
---|
1138 | trigvolume_enable tv_check_outro 0 |
---|
1139 | |
---|
1140 | if(FTS_variable eq 0) |
---|
1141 | { |
---|
1142 | if(trigvolume_count (77) eq 0) |
---|
1143 | { |
---|
1144 | sleep 120 |
---|
1145 | trigvolume_enable ending 1 |
---|
1146 | trigvolume_enable ending2 1 |
---|
1147 | } |
---|
1148 | if(trigvolume_count (77) ne 0) |
---|
1149 | { |
---|
1150 | sleep 90 |
---|
1151 | trigvolume_enable tv_check_outro 1 |
---|
1152 | } |
---|
1153 | } |
---|
1154 | sleep 90 |
---|
1155 | trigvolume_enable tv_check_outro 1 |
---|
1156 | } |
---|
1157 | |
---|
1158 | func void final_check_for_crane(string ai_name) |
---|
1159 | { |
---|
1160 | final_check = final_check + 1 |
---|
1161 | } |
---|
1162 | |
---|
1163 | func void FTS(string ai_name) |
---|
1164 | { |
---|
1165 | FTS_variable = FTS_variable - 1 |
---|
1166 | } |
---|