1 | # |
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2 | # |
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3 | # power_cutscene.bsl |
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4 | # |
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5 | |
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6 | func void |
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7 | intro( |
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8 | void) |
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9 | { |
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10 | # CB: begin_cutscene does a silent ai2_allpassive 1 as part of its cutscene setup, |
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11 | # so we need to remove this if we want to have AIs walking around under their own |
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12 | # control during a cutscene |
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13 | fade_out 0 0 0 0 |
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14 | cm_interpolate Camout01 0 |
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15 | obj_create 100 104 |
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16 | chr_create 1000 start |
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17 | chr_create 1001 start |
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18 | playback 1000 IntroGrifTCTF |
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19 | playback 1001 IntroKonTCTF |
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20 | sleep f7 |
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21 | begin_cutscene |
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22 | cutscene_sync off |
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23 | ai2_allpassive 0 |
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24 | |
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25 | ai2_spawn A1_intro01 |
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26 | ai2_spawn A1_intro02 |
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27 | ai2_makeignoreplayer A1_intro01 1 |
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28 | ai2_makeignoreplayer A1_intro02 1 |
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29 | #fade_out 0 0 0 0 |
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30 | #Setup Konoko and Griffin talking |
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31 | sleep f60 |
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32 | |
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33 | # Force holster by Wu |
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34 | chr_forceholster char_0 1 |
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35 | |
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36 | fade_in 120 |
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37 | chr_nocollision(0, 1); |
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38 | #Setup shot |
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39 | cm_anim both Camout01 |
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40 | cm_wait |
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41 | #KOnoko standing on top |
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42 | cm_anim both Camout02 |
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43 | chr_envanim 0 KonBipedBox01 |
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44 | chr_animate 0 KONOKOidle1 300 |
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45 | env_setanim 100 StandRightWing |
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46 | env_setanim 101 StandLeftWing |
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47 | env_setanim 102 StandBody |
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48 | env_setanim 103 StandRightTail |
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49 | env_setanim 104 StandLeftTail |
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50 | #Konoko and Griffin talking |
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51 | sleep f120 |
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52 | sound_dialog_play c08_27_01konoko |
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53 | cinematic_start (KONtalking, 180, 180, 15, 1, 15, false) |
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54 | sound_dialog_play_block pause |
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55 | sound_dialog_play c08_27_02griffin |
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56 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 15, true) |
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57 | cm_interpolate_block IntroCamTBoth 0 |
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58 | sound_dialog_play_block pause |
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59 | sound_dialog_play c08_27_03konoko |
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60 | cinematic_stop (KONtalking, 15, 20) |
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61 | cinematic_start (KONintense, 180, 180, 15, 1, 20, false) |
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62 | sound_dialog_play_block pause |
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63 | sound_dialog_play c08_27_04griffin |
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64 | sound_dialog_play_block pause |
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65 | sound_dialog_play c08_27_05konoko |
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66 | sound_dialog_play_block pause |
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67 | cm_interpolate_block IntroCamTGrif 0 |
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68 | sound_dialog_play c08_27_06griffin |
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69 | cinematic_stop (GRIFtalking, 16, 20) |
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70 | cinematic_start (GRIFtalkangry, 180, 180, 16, 3, 20, true) |
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71 | sound_dialog_play_block pause |
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72 | cm_interpolate IntroCamTKon 0 |
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73 | |
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74 | # start the wind as the dialog ends, sync to that |
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75 | cutscene_sync on |
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76 | sound_dialog_play c08_27_07konoko |
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77 | cinematic_stop (GRIFtalkangry, 16, 20) |
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78 | cinematic_stop (KONintense, 15, 20) |
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79 | cinematic_start (KONangry, 180, 180, 15, 1, 20, false) |
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80 | sleep 200 |
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81 | sound_ambient_start pp_wind_loop 0.1 |
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82 | sound_ambient_volume pp_wind_loop 0.8 1.0 |
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83 | sleep 50 |
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84 | cutscene_sync off |
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85 | #Jumping off the building |
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86 | chr_envanim 0 KonBipedBox02 norotation |
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87 | cm_anim both Camout03 |
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88 | #sound_ambient_start pp09_wingsa |
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89 | chr_animate 0 KONOKOlev9_intro_jump |
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90 | env_setanim 100 JumpRightWing |
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91 | env_setanim 101 JumpLeftWing |
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92 | env_setanim 102 JumpBody |
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93 | env_setanim 103 JumpRightTail |
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94 | env_setanim 104 JumpLeftTail |
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95 | sleep f120 |
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96 | sound_ambient_start pp09_wingsa |
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97 | # october 25, 2000 this pause was breaking the scene |
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98 | # sound_dialog_play_block pause |
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99 | cinematic_stop (KONangry, 15, 20) |
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100 | #sleep f100 |
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101 | cm_anim_block both Camout04 |
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102 | #Transport A1_intro02 to new location |
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103 | chr_teleport A1_intro02 1105 |
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104 | #Gliding |
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105 | #music_intro |
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106 | sleep f100 |
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107 | sound_ambient_start pp09_wingsb |
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108 | chr_envanim_block 0 KonBipedBox03 |
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109 | cm_anim both Camout05 |
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110 | chr_animate 0 KONOKOlev9_intro_glide 360 |
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111 | env_setanim 100 GlideRightWing |
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112 | env_setanim 101 GlideLeftWing |
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113 | env_setanim 102 GlideBody |
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114 | env_setanim 103 GlideRightTail |
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115 | env_setanim 104 GlideLeftTail |
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116 | #Landing |
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117 | chr_envanim_block 0 KonBipedBox04 norotation |
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118 | #gl_fog_start=.98 |
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119 | #gs_farclipplane_set 2000 |
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120 | cm_anim both Camout06 |
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121 | chr_animate 0 KONOKOlev9_intro_land |
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122 | |
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123 | env_setanim 100 LandRightWing |
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124 | env_setanim 101 LandLeftWing |
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125 | env_setanim 102 LandBody |
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126 | env_setanim 103 LandRightTail |
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127 | env_setanim 104 LandLeftTail |
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128 | sleep 30 |
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129 | sound_ambient_volume pp_wind_loop 0.0 1.0 |
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130 | sleep 60 |
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131 | sound_ambient_stop pp_wind_loop |
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132 | sound_ambient_start pp09_wingsc |
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133 | cm_wait |
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134 | playback 0 IntroKonokoSet01 |
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135 | obj_kill 100 104 |
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136 | sleep f5 |
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137 | cm_reset |
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138 | chr_nocollision 0 0 |
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139 | end_cutscene |
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140 | env_show 100 1 |
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141 | env_show 101 1 |
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142 | env_show 102 1 |
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143 | env_show 103 1 |
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144 | env_show 104 1 |
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145 | chr_delete ai_12 |
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146 | chr_delete ai_13 |
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147 | chr_delete 1000 |
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148 | chr_delete 1001 |
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149 | ai2_makeignoreplayer A1_intro01 0 |
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150 | ai2_makeignoreplayer A1_intro02 0 |
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151 | #Transport A1_intro02 to new location again |
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152 | chr_teleport A1_intro02 1104 |
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153 | s1 |
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154 | music_intro |
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155 | music_intro_timer |
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156 | } |
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157 | |
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158 | func void |
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159 | camcontrol( |
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160 | void) |
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161 | { |
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162 | cm_anim both Camout01 |
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163 | cm_anim both Camout02 |
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164 | cm_anim both Camout03 |
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165 | cm_anim both Camout04 |
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166 | cm_anim both Camout05 |
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167 | cm_anim both Camout06 |
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168 | cm_wait |
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169 | letterbox 0 |
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170 | cm_jello 1 |
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171 | cm_reset |
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172 | chr_nocollision 0 0 |
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173 | input 1 |
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174 | } |
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175 | |
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176 | func void |
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177 | Muro( |
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178 | void) |
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179 | { |
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180 | begin_cutscene |
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181 | |
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182 | sound_music_start mus_sad1 0.1 |
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183 | sound_music_volume mus_sad1 0.3 2 |
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184 | |
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185 | cutscene_sync off |
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186 | sleep f10 |
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187 | cm_anim both Elev1Cam01 |
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188 | playback 0 Elev1KonokoSet01 |
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189 | cutscene_sync on |
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190 | sound_ambient_start c12_20_16elevator |
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191 | sleep f5 |
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192 | chr_nocollision 0 1 |
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193 | chr_envanim 0 Elev1KonBox01 norotation |
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194 | obj_create 801 801 |
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195 | obj_shade 801 801 .4 .4 .4 |
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196 | env_show 801 0 |
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197 | env_setanim 801 Elev101 |
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198 | sleep 200 |
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199 | |
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200 | #Shinatama crying here |
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201 | |
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202 | sound_dialog_play c08_28_05shinscream1 |
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203 | sound_music_volume mus_sad1 1.0 0.5 |
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204 | |
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205 | cinematic_start (SHINtortured, 180, 180, 20, 7, 15, false) |
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206 | |
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207 | sleep 60 |
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208 | sound_music_volume mus_sad1 0.8 0.5 |
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209 | sleep 100 |
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210 | |
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211 | fade_out 0 0 0 10 |
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212 | sleep f10 |
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213 | #Muro torturing shinatama |
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214 | fade_in 10 |
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215 | particle torture do start |
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216 | ai2_spawn MuroMuro |
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217 | ai2_spawn MuroShinatama |
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218 | ai2_spawn MuroComguy |
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219 | playback MuroMuro MuroMuroSet |
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220 | playback MuroComguy MuroComguySet |
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221 | |
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222 | sound_dialog_play c08_28_06shinscream2 |
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223 | |
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224 | chr_envanim MuroShinatama ShinBox02 norotation |
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225 | chr_animate MuroShinatama SHINATlev9_Shin02 180 |
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226 | cutscene_sync off |
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227 | cm_interpolate MuroCamShin02 0 |
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228 | sound_ambient_start c12_26_20shin_tort |
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229 | cm_interpolate_block MuroCamShin01 800 |
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230 | sleep f120 |
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231 | chr_envanim MuroShinatama ShinBox03 norotation |
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232 | chr_animate MuroShinatama SHINATlev9_Shin03 12 |
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233 | sleep f12 |
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234 | particle torture do stop |
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235 | chr_envanim MuroShinatama ShinBox04 norotation |
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236 | chr_animate MuroShinatama SHINATlev9_Shin04 1000 12 |
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237 | sound_dialog_play_block pause |
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238 | cinematic_stop (SHINtortured, 19,20) |
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239 | ##Muro talks |
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240 | sound_dialog_play c08_28_01muro |
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241 | cinematic_start (MUROtalking, 180, 180, 16, 3, 15, true) |
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242 | cm_interpolate MuroCamMuro 0 |
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243 | sound_dialog_play_block pause |
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244 | ##Shin screams |
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245 | particle torture do start |
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246 | sound_ambient_start c12_26_20shin_torta |
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247 | #chr_envanim MuroShinatama ShinBox01 norotation |
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248 | #chr_animate MuroShinatama SHINATlev9_Shin01 12 |
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249 | #sleep f12 |
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250 | chr_envanim MuroShinatama ShinBox02 norotation |
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251 | chr_animate MuroShinatama SHINATlev9_Shin02 180 |
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252 | |
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253 | sound_dialog_play shinscream_new |
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254 | |
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255 | cinematic_start (SHINtortured, 180, 180, 19, 20, 10, false) |
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256 | sleep f130 |
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257 | particle torture do stop |
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258 | chr_envanim MuroShinatama ShinBox04 norotation |
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259 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10 |
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260 | sleep f30 |
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261 | ##Muro talks again |
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262 | cm_interpolate MuroCamMuro01 0 |
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263 | cm_interpolate_block MuroCamMuro02 1400 |
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264 | sound_dialog_play c08_28_02muro |
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265 | cinematic_stop (SHINtortured, 18,20) |
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266 | sound_dialog_play_block pause |
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267 | sleep f10 |
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268 | particle torture do start |
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269 | sound_ambient_start c12_26_20shin_torta |
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270 | |
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271 | sound_dialog_play shinscream_new2 |
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272 | |
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273 | sound_dialog_play_block pause |
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274 | particle torture do stop |
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275 | sleep f10 |
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276 | sound_dialog_play c08_28_03muro |
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277 | sound_dialog_play_block pause |
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278 | chr_envanim MuroShinatama ShinBox04 norotation |
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279 | chr_animate MuroShinatama SHINATlev9_Shin04 1200 10 |
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280 | sleep f5 |
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281 | |
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282 | sound_dialog_play shinscreams_6 |
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283 | |
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284 | sound_dialog_play_block pause |
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285 | sound_dialog_play c08_28_04muro |
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286 | sound_dialog_play_block pause |
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287 | cinematic_stop (MUROtalking, 16,15) |
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288 | |
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289 | sound_dialog_play muro_laff2 |
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290 | |
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291 | sleep f80 |
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292 | particle torture do start |
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293 | sound_ambient_start c12_26_20shin_torta |
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294 | sleep f15 |
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295 | |
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296 | sound_dialog_play_interrupt shinscreams_4 |
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297 | |
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298 | cinematic_start (SHINtortured, 180, 180, 20, 19, 10, false) |
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299 | sleep f20 |
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300 | fade_out 0 0 0 10 |
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301 | sleep f10 |
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302 | particle torture do stop |
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303 | fade_in 10 |
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304 | #Konoko finishes riding elevator |
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305 | chr_envanim 0 Elev1KonBox02 norotation |
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306 | env_setanim 801 Elev102 |
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307 | cm_anim both Elev1Cam02 |
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308 | sound_ambient_start c13_07_22elevatora |
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309 | sleep f295 |
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310 | env_show 802 1 |
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311 | obj_kill 801 801 |
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312 | cm_reset |
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313 | playback 0 Elev1KonokoSet |
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314 | sleep f1 |
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315 | chr_nocollision 0 0 |
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316 | end_cutscene |
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317 | |
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318 | chr_delete MuroComguy |
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319 | chr_delete MuroMuro |
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320 | chr_delete MuroShinatama |
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321 | } |
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322 | |
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323 | |
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324 | |
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325 | func void |
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326 | Elev2( |
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327 | void) |
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328 | { |
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329 | begin_cutscene |
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330 | sleep f30 |
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331 | cutscene_sync off |
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332 | chr_nocollision 0 1 |
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333 | playback 0 Elev2KonokoSet |
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334 | cm_anim both Elev2Cam01 |
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335 | cutscene_sync on |
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336 | sound_ambient_start c13_07_22elevator |
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337 | chr_envanim 0 Elev2KonBox01 |
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338 | env_show 821 0 |
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339 | obj_create 821 821 |
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340 | obj_shade 821 821 .4 .4 .4 |
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341 | env_setanim 821 Elev201 |
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342 | cm_wait |
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343 | obj_kill 821 821 |
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344 | env_show 822 1 |
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345 | chr_nocollision 0 0 |
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346 | cm_reset |
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347 | end_cutscene |
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348 | } |
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349 | |
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350 | |
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351 | |
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352 | func void |
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353 | Torture( |
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354 | void) |
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355 | { |
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356 | #input 0 |
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357 | cm_interpolate TortureCam01 80 |
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358 | sleep f180 |
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359 | cm_reset 80 |
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360 | #input 1 |
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361 | } |
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362 | |
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363 | |
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364 | func void |
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365 | outro( |
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366 | void) |
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367 | { |
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368 | sleep f30 |
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369 | begin_cutscene jello |
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370 | cutscene_sync off |
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371 | #oni SPECcial effect |
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372 | chr_animate 0 KONOKOpowerup |
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373 | cinematic_start (KONtransform, 180, 180, 15, 2, 15, false) |
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374 | sleep f220 |
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375 | fade_out 0 0 0 10 |
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376 | sleep f10 |
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377 | fade_in 10 |
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378 | ai2_spawn OutroKerr |
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379 | ai2_spawn OutroGrif |
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380 | ai2_spawn OutroCop |
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381 | playback OutroCop ShinCopSet |
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382 | playback OutroGrif ShinGrifSet |
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383 | playback OutroKerr ShinKerrSet |
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384 | cinematic_stop (KONtransform, 16, 30) |
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385 | cm_interpolate ShinCamCop 0 |
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386 | cm_interpolate_block ShinCamCopFace 1600 |
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387 | sleep f20 |
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388 | sound_dialog_play c08_29_01scigoon1 |
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389 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, false) |
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390 | sound_dialog_play_block pause |
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391 | cinematic_stop (COPtalking, 16, 20) |
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392 | cm_interpolate ShinCamGrif 0 |
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393 | cm_interpolate_block ShinCamGrifFace 1800 |
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394 | sound_dialog_play c08_29_02griffin |
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395 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false) |
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396 | sound_dialog_play_block pause |
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397 | sleep f20 |
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398 | playback 0 OutroKonoko01 |
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399 | cinematic_stop (GRIFtalking, 19, 20) |
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400 | fade_out 0 0 0 10 |
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401 | sleep f10 |
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402 | fade_in 10 |
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403 | #doors start to open |
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404 | obj_create 131 133 |
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405 | env_anim 131 133 |
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406 | env_show 134 0 |
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407 | env_show 135 0 |
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408 | env_show 136 0 |
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409 | cm_interpolate OutroCam01 0 |
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410 | cutscene_sync on |
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411 | sound_ambient_start c03_55_18bigdoor |
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412 | cm_interpolate_block OutroCam02 700 |
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413 | sleep f200 |
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414 | playback 0 OutroKonoko02 |
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415 | sleep f200 |
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416 | #Konoko sees doors opening |
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417 | #playback 0 OutroKonoko02 |
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418 | cm_interpolate OutroCam03 0 |
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419 | sleep f90 |
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420 | #playback 0 OutroKonoko02 |
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421 | sleep f40 |
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422 | cm_interpolate OutroCam04 0 |
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423 | sleep f180 |
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424 | fade_out 0 0 0 120 |
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425 | sleep f120 |
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426 | win |
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427 | } |
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428 | |
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