1 | # |
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2 | # power_objectives.bsl |
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3 | # |
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4 | # SCRIPTS TO SET LEVEL OBJECTIVES/HINTS |
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5 | # |
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6 | var int cop; |
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7 | var int nocop; |
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8 | |
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9 | func void set_objective_1(string ai_name) |
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10 | { |
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11 | dprint set_objective_1 |
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12 | objective_set(1) |
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13 | target_set(5007, 30.0) |
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14 | } |
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15 | |
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16 | func void copdied(string ai_name) |
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17 | { |
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18 | dprint copdied |
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19 | nocop = 1 |
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20 | } |
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21 | |
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22 | func void set_objective_3(string ai_name) |
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23 | { |
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24 | dprint set_objective_3 |
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25 | objective_set(3) |
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26 | cop = 1 |
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27 | } |
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28 | |
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29 | func void target02(string ai_name) |
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30 | { |
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31 | dprint target02 |
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32 | input 0 |
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33 | chr_invincible char_0 1 |
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34 | |
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35 | |
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36 | if(trigvolume_count(28) ne 0) |
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37 | { |
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38 | cm_interpolate bluedoor 0 |
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39 | sleep 60 |
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40 | } |
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41 | |
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42 | if(blue01 eq 0) |
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43 | { |
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44 | cm_interpolate bluedoor 0 |
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45 | sleep 60 |
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46 | } |
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47 | |
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48 | if (blue01 eq 1) |
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49 | { |
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50 | if (trigvolume_count(28) eq 0) |
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51 | { |
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52 | ai2_passive A1_s_blue01 1 |
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53 | chr_teleport A1_s_blue01 7001 |
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54 | cm_interpolate bluedoor 0 |
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55 | sleep 60 |
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56 | ai2_passive A1_s_blue01 0 |
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57 | ai2_dopath A1_s_blue01 patrol_31_bluedoor |
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58 | particle blue_locklight01 do start |
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59 | particle b2_locklight01 do start |
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60 | sleep 180 |
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61 | } |
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62 | } |
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63 | |
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64 | particle blue_locklight01 do start |
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65 | particle b2_locklight01 do start |
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66 | sleep 60 |
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67 | cm_reset |
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68 | chr_invincible char_0 0 |
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69 | input 1 |
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70 | target_set(2001, 30.0) |
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71 | # ai2_spawn A1_s_red01 |
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72 | ai2_spawn A1_s_red02 |
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73 | trigvolume_enable trigger_volume_12 1 |
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74 | } |
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75 | |
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76 | func void target03(string ai_name) |
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77 | { |
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78 | dprint target03 |
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79 | ai2_spawn char_1 |
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80 | target_set(5007, 30.0) |
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81 | |
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82 | } |
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83 | |
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84 | func void target04(string ai_name) |
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85 | { |
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86 | dprint target04 |
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87 | target_set(108, 30.0) |
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88 | |
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89 | } |
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90 | |
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91 | func void target05(string ai_name) |
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92 | { |
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93 | dprint target05_07_09 |
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94 | ai2_spawn whiteneut |
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95 | ai2_spawn B1_s_Red01 |
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96 | ai2_spawn B2_s_blue06 |
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97 | target_set(133, 30.0) |
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98 | sleep 60 |
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99 | |
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100 | music_stop |
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101 | } |
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102 | |
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103 | func void target06(string ai_name) |
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104 | { |
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105 | dprint target06 |
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106 | particle green_locklight01 do start |
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107 | target_set(2005, 30.0) |
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108 | sleep 120 |
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109 | trigvolume_enable trigger_volume_13 1 |
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110 | music_stop |
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111 | } |
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112 | |
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113 | func void target08(string ai_name) |
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114 | { |
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115 | dprint target08 |
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116 | particle white_locklight01 do start |
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117 | target_set(3001, 30.0) |
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118 | |
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119 | } |
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120 | |
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121 | func void target10(string ai_name) |
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122 | { |
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123 | dprint target10 |
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124 | target_set(5008, 30.0) |
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125 | |
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126 | } |
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127 | |
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128 | func void target11(string ai_name) |
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129 | { |
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130 | dprint target02 |
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131 | target_set(5009, 30.0) |
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132 | |
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133 | } |
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134 | |
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135 | func void target12(string ai_name) |
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136 | { |
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137 | dprint target12 |
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138 | target_set(119, 30.0) |
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139 | |
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140 | } |
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141 | |
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142 | func void target13(string ai_name) |
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143 | { |
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144 | dprint target13_16_18 |
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145 | target_set(128, 30.0) |
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146 | } |
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147 | |
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148 | func void target14(string ai_name) |
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149 | { |
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150 | dprint target14 |
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151 | particle red_locklight01 do start |
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152 | target_set(2085, 30.0) |
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153 | |
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154 | } |
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155 | |
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156 | func void target15(string ai_name) |
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157 | { |
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158 | dprint target15 |
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159 | target_set(125, 30.0) |
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160 | |
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161 | } |
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162 | |
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163 | func void target17(string ai_name) |
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164 | { |
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165 | dprint target17 |
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166 | particle yellow_locklight01 do start |
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167 | target_set(3094, 30.0) |
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168 | |
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169 | } |
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170 | |
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171 | func void target19(string ai_name) |
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172 | { |
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173 | dprint target19 |
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174 | target_set(5010, 30.0) |
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175 | |
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176 | } |
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177 | |
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178 | func void target20(string ai_name) |
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179 | { |
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180 | dprint target20 |
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181 | target_set(5006, 30.0) |
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182 | |
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183 | } |
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184 | |
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185 | func void unlock_bwhite(string ai_name) |
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186 | { |
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187 | dprint unlock_bwhite |
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188 | particle bwhite_locklight01 do start |
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189 | s5 |
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190 | # checks to see if cop has already talked to konoko |
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191 | if (cop eq 0) |
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192 | { |
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193 | # if not, then see if the cop is dead |
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194 | if(nocop eq 1) |
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195 | { |
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196 | # if so, then go ahead and give next objective from console 4 |
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197 | sleep 180 |
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198 | set_objective_3 |
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199 | } |
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200 | } |
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201 | } |
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202 | |
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203 | func void you_lose(string ai_name) |
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204 | { |
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205 | sleep 240 |
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206 | fade_out 0 0 0 180 |
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207 | sleep 240 |
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208 | lose |
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209 | } |
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210 | func void you_win(int char_index) |
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211 | { |
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212 | outro |
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213 | win |
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214 | } |
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