| [313] | 1 | #       power_spawn | 
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|  | 2 | #       spawn units and trigger volumes | 
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|  | 3 |  | 
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|  | 4 | var int counter = 8; | 
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|  | 5 | var int my_save_point = 0; | 
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|  | 6 | var int blue01 = 1; | 
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|  | 7 | var int music_counter = 0; | 
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|  | 8 | var int pipe; | 
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|  | 9 | var int pipe2; | 
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|  | 10 | var int count_respawn1=0; | 
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|  | 11 | var int count_respawn2=0; | 
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|  | 12 |  | 
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|  | 13 | # music # | 
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|  | 14 |  | 
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|  | 15 | func void music_intro(void) | 
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|  | 16 | { | 
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|  | 17 | sound_music_start mus_main01 .75 | 
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|  | 18 | music_counter = 2 | 
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|  | 19 | } | 
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|  | 20 |  | 
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|  | 21 | func void music_muro(void) | 
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|  | 22 | { | 
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|  | 23 | sound_music_start mus_sad1 .8 | 
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|  | 24 | #       this music stopped in target05 in objective scripts | 
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|  | 25 | } | 
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|  | 26 |  | 
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|  | 27 | func void music_pipe(void) | 
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|  | 28 | { | 
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|  | 29 | sound_music_start mus_asian .75 | 
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|  | 30 | #       this music stopped in target13 in objective scripts | 
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|  | 31 | } | 
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|  | 32 |  | 
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|  | 33 | func void music_battle(void) | 
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|  | 34 | { | 
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|  | 35 | sound_music_start mus_fiteb .75 | 
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|  | 36 | #       this music stopped in check_death script | 
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|  | 37 | } | 
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|  | 38 |  | 
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|  | 39 | func void music_intro_timer(void) | 
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|  | 40 | { | 
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|  | 41 | sleep 4500 | 
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|  | 42 |  | 
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|  | 43 | if (music_counter ne 0) | 
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|  | 44 | { | 
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|  | 45 | dprint music_force_stop | 
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|  | 46 | music_counter = 0 | 
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|  | 47 | music_stop | 
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|  | 48 | } | 
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|  | 49 | } | 
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|  | 50 |  | 
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|  | 51 | func void die_for_art(string ai_name) | 
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|  | 52 | { | 
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|  | 53 | dprint DFA_1 | 
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|  | 54 | music_counter = music_counter - 1 | 
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|  | 55 |  | 
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|  | 56 | if (music_counter eq 0) | 
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|  | 57 | { | 
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|  | 58 | music_stop | 
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|  | 59 | } | 
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|  | 60 |  | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | func void music_stop(void) | 
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|  | 64 | { | 
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|  | 65 | dprint STOP_THE_MUSIC | 
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|  | 66 | sound_music_stop mus_main01 | 
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|  | 67 | sound_music_stop mus_sad1 | 
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|  | 68 | sound_music_stop mus_asian | 
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|  | 69 | sound_music_stop mus_fiteb | 
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|  | 70 | } | 
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|  | 71 |  | 
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|  | 72 | # start and objectives # | 
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|  | 73 |  | 
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|  | 74 | func void start(string ai_name) | 
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|  | 75 | { | 
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|  | 76 | dprint XXX_start_script_XXX | 
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|  | 77 | particle power1 do start | 
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|  | 78 | particle power2 do start | 
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|  | 79 | trigvolume_enable trigger_volume_02 0 | 
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|  | 80 | trigvolume_enable trigger_volume_06 0 | 
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|  | 81 | trigvolume_enable trigger_volume_12 0 | 
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|  | 82 | trigvolume_enable trigger_volume_13 0 | 
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|  | 83 | trigvolume_enable trigger_volume_40 0 | 
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|  | 84 |  | 
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|  | 85 | if (my_save_point eq 0) | 
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|  | 86 | { | 
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|  | 87 | set_objective_1 | 
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|  | 88 | } | 
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|  | 89 |  | 
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|  | 90 | if (my_save_point eq 1) | 
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|  | 91 | { | 
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|  | 92 | dprint restore1 | 
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|  | 93 | ai2_spawn A1_intro01 | 
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|  | 94 | ai2_spawn A1_intro02 | 
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|  | 95 | restore_game | 
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|  | 96 | music_intro | 
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|  | 97 | objective_set 1 silent | 
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|  | 98 | target_set(5007, 30.0) | 
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|  | 99 | music_intro_timer | 
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|  | 100 | } | 
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|  | 101 |  | 
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|  | 102 | if (my_save_point eq 2) | 
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|  | 103 | { | 
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|  | 104 | dprint restore2 | 
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|  | 105 | env_show 802 1 | 
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|  | 106 | ai2_spawn B1_s_green01 | 
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|  | 107 | ai2_spawn new_dummy1 | 
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|  | 108 | ai2_spawn C2_blue25 | 
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|  | 109 | chr_delete A1_intro01 | 
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|  | 110 | chr_delete A1_intro02 | 
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|  | 111 | chr_delete A1_s_blue01 | 
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|  | 112 | target_set(1083,30.0) | 
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|  | 113 | trigvolume_enable trigger_volume_35 0 | 
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|  | 114 | music_muro | 
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|  | 115 | ai2_spawn B1_s_blue05 | 
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|  | 116 | ai2_dopath B1_s_blue05 patrol_08_blue05b | 
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|  | 117 | ai2_setjobstate B1_s_blue05 | 
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|  | 118 | chr_teleport B1_s_blue05 1046 | 
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|  | 119 | restore_game | 
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|  | 120 | objective_set 1 silent | 
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|  | 121 | } | 
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|  | 122 |  | 
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|  | 123 | if (my_save_point eq 3) | 
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|  | 124 | { | 
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|  | 125 | dprint restore3 | 
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|  | 126 | particle red_locklight01 do start | 
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|  | 127 | door_unlock 38 | 
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|  | 128 | console_deactivate 7 | 
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|  | 129 | ai2_spawn D2_blue60 | 
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|  | 130 | ai2_spawn D1_neut10 | 
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|  | 131 | ai2_spawn new_5 | 
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|  | 132 | ai2_spawn D2_blue61 | 
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|  | 133 | chr_delete A1_intro01 | 
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|  | 134 | chr_delete A1_intro02 | 
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|  | 135 | chr_delete A1_s_blue01 | 
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|  | 136 | target_set(125,30.0) | 
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|  | 137 | trigvolume_enable trigger_volume_25 0 | 
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|  | 138 | restore_game | 
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|  | 139 | objective_set 2 silent | 
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|  | 140 | } | 
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|  | 141 |  | 
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|  | 142 | if (my_save_point eq 4) | 
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|  | 143 | { | 
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|  | 144 | dprint restore4 | 
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|  | 145 | particle red_locklight01 do start | 
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|  | 146 | door_unlock 38 | 
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|  | 147 | console_deactivate 7 | 
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|  | 148 | ai2_spawn D2_blue61 | 
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|  | 149 | ai2_spawn D2_blue60 | 
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|  | 150 | ai2_spawn new_5 | 
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|  | 151 | ai2_spawn D1_neut10 | 
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|  | 152 | chr_delete A1_intro01 | 
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|  | 153 | chr_delete A1_intro02 | 
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|  | 154 | chr_delete A1_s_blue01 | 
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|  | 155 | target13 | 
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|  | 156 | trigvolume_enable trigger_volume_30 0 | 
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|  | 157 | trigvolume_enable trigger_volume_17 0 | 
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|  | 158 | trigvolume_enable trigger_volume_25 0 | 
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|  | 159 | restore_game | 
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|  | 160 | objective_set 2 silent | 
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|  | 161 | pipe = 100; | 
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|  | 162 | } | 
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|  | 163 |  | 
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|  | 164 | if (my_save_point eq 5) | 
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|  | 165 | { | 
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|  | 166 | dprint restore5 | 
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|  | 167 | counter = 7; | 
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|  | 168 | target20 | 
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|  | 169 | ai2_spawn F_blue1 | 
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|  | 170 | chr_delete A1_intro01 | 
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|  | 171 | chr_delete A1_intro02 | 
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|  | 172 | chr_delete A1_s_blue01 | 
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|  | 173 | console_deactivate 8 | 
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|  | 174 | door_unlock 4 | 
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|  | 175 | particle bwhite_locklight01 do start | 
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|  | 176 | trigvolume_enable trigger_volume_07 0 | 
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|  | 177 | restore_game | 
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|  | 178 | objective_set 3 silent | 
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|  | 179 | pipe = 100; | 
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|  | 180 | } | 
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|  | 181 | } | 
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|  | 182 |  | 
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|  | 183 | func void blue01_dies(string ai_name) | 
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|  | 184 | { | 
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|  | 185 | blue01 = 0 | 
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|  | 186 | } | 
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|  | 187 |  | 
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|  | 188 | func void script_respawn1(void) | 
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|  | 189 | { | 
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|  | 190 | if(trigvolume_count (42) eq 0) | 
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|  | 191 | { | 
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|  | 192 | count_respawn1 = count_respawn1 + 1; | 
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|  | 193 | if(count_respawn1 eq 1) | 
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|  | 194 | { | 
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|  | 195 | dprint rs1a | 
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|  | 196 | ai2_spawn respawn1 | 
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|  | 197 | chr_giveweapon respawn1 w7_scc | 
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|  | 198 | } | 
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|  | 199 | if(count_respawn1 eq 2) | 
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|  | 200 | { | 
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|  | 201 | dprint rs1b | 
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|  | 202 | ai2_spawn respawn1 | 
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|  | 203 | chr_giveweapon respawn1 w3_phr | 
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|  | 204 | ai2_dopath patrol_08_blue05 | 
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|  | 205 | ai2_setjobstate respawn1 | 
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|  | 206 | } | 
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|  | 207 | if(count_respawn1 eq 3) | 
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|  | 208 | { | 
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|  | 209 | dprint rs1c | 
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|  | 210 | ai2_spawn respawn1 | 
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|  | 211 | chr_giveweapon respawn1 w2_sap | 
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|  | 212 | } | 
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|  | 213 | } | 
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|  | 214 | } | 
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|  | 215 |  | 
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|  | 216 | func void script_respawn2(void) | 
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|  | 217 | { | 
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|  | 218 | if(trigvolume_count (42) eq 0) | 
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|  | 219 | { | 
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|  | 220 | count_respawn2 = count_respawn2 + 1; | 
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|  | 221 | if(count_respawn2 eq 1) | 
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|  | 222 | { | 
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|  | 223 | dprint rs2a | 
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|  | 224 | ai2_spawn respawn2 | 
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|  | 225 | chr_giveweapon respawn2 w3_phr | 
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|  | 226 | } | 
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|  | 227 | if(count_respawn2 eq 2) | 
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|  | 228 | { | 
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|  | 229 | dprint rs2b | 
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|  | 230 | ai2_spawn respawn2 | 
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|  | 231 | chr_giveweapon respawn2 w2_sap | 
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|  | 232 | ai2_dopath patrol_19_blue20b | 
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|  | 233 | ai2_setjobstate respawn2 | 
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|  | 234 | } | 
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|  | 235 | if(count_respawn2 eq 3) | 
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|  | 236 | { | 
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|  | 237 | dprint rs2c | 
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|  | 238 | ai2_spawn respawn2 | 
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|  | 239 | chr_giveweapon respawn2 w2_sap | 
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|  | 240 | } | 
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|  | 241 | } | 
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|  | 242 | } | 
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|  | 243 |  | 
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|  | 244 | func void script_respawn3(void) | 
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|  | 245 | { | 
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|  | 246 | if(trigvolume_count (42) eq 0) | 
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|  | 247 | { | 
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|  | 248 | ai2_spawn C1_red21 | 
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|  | 249 | } | 
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|  | 250 | } | 
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|  | 251 | func void tv01(string ai_name) | 
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|  | 252 | { | 
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|  | 253 | dprint tv01 B2 | 
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|  | 254 | ai2_spawn C1_blue22 | 
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|  | 255 | ai2_spawn B2_s_blue08 | 
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|  | 256 | ai2_spawn B2_s_tank04 | 
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|  | 257 |  | 
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|  | 258 | } | 
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|  | 259 |  | 
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|  | 260 | func void tv02(string ai_name) | 
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|  | 261 | { | 
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|  | 262 | dprint tv02 | 
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|  | 263 |  | 
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|  | 264 | if (trigvolume_count(32) ne 0) | 
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|  | 265 | { | 
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|  | 266 | trigvolume_reset trigger_volume_02 | 
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|  | 267 | } | 
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|  | 268 |  | 
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|  | 269 | if (trigvolume_count(32) eq 0) | 
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|  | 270 | { | 
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|  | 271 | ai2_makeignoreplayer sniper1 1 | 
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|  | 272 | ai2_dopath sniper1 patrol_53 | 
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|  | 273 | ai2_setjobstate sniper1 | 
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|  | 274 | #       ai2_spawn B2_s_blue06 | 
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|  | 275 | ai2_spawn B1_s_blue05 | 
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|  | 276 | #       ai2_spawn B1_s_Red01 | 
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|  | 277 | ai2_spawn B1_s_green01 | 
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|  | 278 | ai2_spawn new_dummy1 | 
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|  | 279 | ai2_spawn C1_blue22 | 
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|  | 280 | ai2_spawn C2_blue25 | 
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|  | 281 | #       ai2_spawn B1_neut01 | 
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|  | 282 | trigvolume_corpse 32 | 
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|  | 283 | Muro | 
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|  | 284 | target_set(1083, 30.0) | 
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|  | 285 | chr_delete A1_intro01 | 
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|  | 286 | chr_delete A1_intro02 | 
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|  | 287 | chr_delete A1_s_blue01 | 
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|  | 288 | chr_delete A1_s_red01 | 
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|  | 289 | chr_delete A1_s_red02 | 
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|  | 290 | chr_delete A2_s_blue01 | 
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|  | 291 | chr_delete A2_s_blue03 | 
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|  | 292 | chr_delete A2_s_blue09 | 
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|  | 293 | #       chr_delete A2_s_blue10 | 
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|  | 294 | chr_delete A2_s_tank01 | 
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|  | 295 | chr_delete A2_s_tank02 | 
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|  | 296 | chr_delete char_1 | 
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|  | 297 | chr_delete sniper1 | 
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|  | 298 | chr_delete A2_s_blue13 | 
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|  | 299 | chr_delete A2_s_red03 | 
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|  | 300 | chr_delete A2_s_red04 | 
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|  | 301 | chr_delete new_1 | 
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|  | 302 | chr_delete new_2 | 
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|  | 303 | chr_delete new_3 | 
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|  | 304 | chr_delete new_4 | 
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|  | 305 | chr_delete whiteneut | 
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|  | 306 | chr_delete B3_s_green02 | 
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|  | 307 | } | 
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|  | 308 | } | 
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|  | 309 |  | 
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|  | 310 | func void tv03(string ai_name) | 
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|  | 311 | { | 
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|  | 312 | dprint tv03 | 
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|  | 313 | ai2_spawn A2_s_blue09 | 
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|  | 314 | #       ai2_spawn A2_s_blue10 | 
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|  | 315 | #       ai2_spawn A2_s_red04 | 
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|  | 316 |  | 
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|  | 317 | } | 
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|  | 318 |  | 
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|  | 319 | func void ontv02(string ai_name) | 
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|  | 320 | { | 
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|  | 321 | dprint ontv02 | 
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|  | 322 | trigvolume_enable trigger_volume_02 1 | 
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|  | 323 | particle el_red1 kill | 
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|  | 324 | particle el_1_locklight01 do start | 
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|  | 325 | } | 
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|  | 326 |  | 
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|  | 327 | func void tv04(string ai_name) | 
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|  | 328 | { | 
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|  | 329 | dprint tv04 | 
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|  | 330 | ai2_spawn A2_s_tank01 | 
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|  | 331 | ai2_spawn A2_s_blue13 | 
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|  | 332 | #       ai2_spawn A2_s_tank02 | 
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|  | 333 | ai2_spawn A2_s_blue01 | 
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|  | 334 | ai2_spawn A2_s_red03 | 
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|  | 335 | #       ai2_spawn A2_s_blue03 | 
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|  | 336 |  | 
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|  | 337 | } | 
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|  | 338 |  | 
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|  | 339 | func void tv05(string ai_name) | 
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|  | 340 | { | 
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|  | 341 | dprint tv05_B3_C1 | 
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|  | 342 | ai2_spawn B3_s_green02 | 
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|  | 343 | ai2_spawn C1_blue20 | 
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|  | 344 | #       Torture | 
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|  | 345 | } | 
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|  | 346 |  | 
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|  | 347 | func void ontv06(string ai_name) | 
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|  | 348 | { | 
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|  | 349 | dprint ontv06 | 
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|  | 350 | trigvolume_enable trigger_volume_06 1 | 
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|  | 351 | particle el_2_locklight01 do start | 
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|  | 352 | } | 
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|  | 353 |  | 
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|  | 354 | func void start_elevator2_music(void) | 
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|  | 355 | { | 
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|  | 356 | sound_music_start mus_space01 0.75 | 
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|  | 357 | } | 
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|  | 358 |  | 
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|  | 359 | func void stop_elevator2_music(void) | 
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|  | 360 | { | 
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|  | 361 | sound_music_stop mus_space01 | 
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|  | 362 | } | 
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|  | 363 |  | 
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|  | 364 | func void tv06(string ai_name) | 
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|  | 365 | { | 
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|  | 366 | dprint tv06_C3 | 
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|  | 367 |  | 
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|  | 368 | if (trigvolume_count(31) ne 0) | 
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|  | 369 | { | 
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|  | 370 | trigvolume_reset trigger_volume_06 | 
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|  | 371 | } | 
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|  | 372 |  | 
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|  | 373 | if (trigvolume_count(31) eq 0) | 
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|  | 374 | { | 
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|  | 375 | start_elevator2_music | 
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|  | 376 |  | 
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|  | 377 | ai2_spawn D1_neut05 | 
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|  | 378 | trigvolume_corpse 31 | 
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|  | 379 | Elev2 | 
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|  | 380 | target_set(128,30.0) | 
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|  | 381 | chr_delete respawn1 | 
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|  | 382 | chr_delete respawn2 | 
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|  | 383 | chr_delete B1_neut01 | 
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|  | 384 | chr_delete B1_s_blue05 | 
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|  | 385 | chr_delete B1_s_green01 | 
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|  | 386 | chr_delete B1_s_Red01 | 
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|  | 387 | chr_delete B2_s_blue06 | 
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|  | 388 | chr_delete B2_s_blue07 | 
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|  | 389 | chr_delete B2_s_blue08 | 
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|  | 390 | chr_delete B2_s_tank04 | 
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|  | 391 | chr_delete B3_green02 | 
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|  | 392 | chr_delete C1_blue20 | 
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|  | 393 | chr_delete C1_blue22 | 
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|  | 394 | chr_delete C1_red21 | 
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|  | 395 | chr_delete C2_blue25 | 
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|  | 396 | chr_delete C2_red26 | 
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|  | 397 | chr_delete C2_tank24 | 
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|  | 398 | chr_delete new_dummy1 | 
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|  | 399 | objective_set(2) | 
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|  | 400 | } | 
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|  | 401 | } | 
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|  | 402 |  | 
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|  | 403 | func void power_lull_1(string ai_name) | 
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|  | 404 | { | 
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|  | 405 | dprint pipe_discharged | 
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|  | 406 | ai2_neutralbehavior D1_neut02 none | 
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|  | 407 | pipe = pipe + 1 | 
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|  | 408 |  | 
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|  | 409 | if (pipe eq 1) | 
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|  | 410 | { | 
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|  | 411 | stop_elevator2_music | 
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|  | 412 |  | 
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|  | 413 | input 0 | 
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|  | 414 | music_pipe | 
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|  | 415 | cm_interpolate pipe_view 180 | 
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|  | 416 | particle power1 do stop | 
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|  | 417 | sleep 270 | 
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|  | 418 | cm_reset | 
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|  | 419 | input 1 | 
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|  | 420 | timer_start 25 power_lull_1b | 
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|  | 421 | if(my_save_point ne 3) | 
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|  | 422 | { | 
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|  | 423 | s3 | 
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|  | 424 | } | 
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|  | 425 | } | 
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|  | 426 |  | 
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|  | 427 | if(pipe ne 1) | 
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|  | 428 | { | 
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|  | 429 | particle power1 do stop | 
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|  | 430 | timer_start 20 power_lull_1b | 
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|  | 431 | } | 
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|  | 432 | } | 
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|  | 433 |  | 
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|  | 434 | func void power_lull_1b(void) | 
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|  | 435 | { | 
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|  | 436 | dprint pipe_recharged | 
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|  | 437 | music_stop | 
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|  | 438 | particle power1 do start | 
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|  | 439 | sleep 300 | 
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|  | 440 | console_reset 9 | 
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|  | 441 | } | 
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|  | 442 |  | 
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|  | 443 | func void power_deactivate(void) | 
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|  | 444 | { | 
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|  | 445 | dprint power_deactivate | 
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|  | 446 | ai2_doalarm D1_neut02 9 | 
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|  | 447 | ai2_dopath D1_neut02 patrol_80 | 
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|  | 448 | ai2_setjobstate D1_neut02 | 
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|  | 449 | } | 
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|  | 450 |  | 
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|  | 451 | func void power_lull_2(string ai_name) | 
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|  | 452 | { | 
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|  | 453 | dprint pipe_discharged | 
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|  | 454 | pipe2 =  pipe2 + 1 | 
|---|
|  | 455 | if (pipe2 eq 1) | 
|---|
|  | 456 | { | 
|---|
|  | 457 | music_pipe | 
|---|
|  | 458 | ai2_spawn new_67 | 
|---|
|  | 459 | } | 
|---|
|  | 460 | particle power2 do stop | 
|---|
|  | 461 | ai2_spawn new_10 | 
|---|
|  | 462 | ai2_spawn D3_tank65 | 
|---|
|  | 463 | timer_start 20 power_lull_2b | 
|---|
|  | 464 | } | 
|---|
|  | 465 |  | 
|---|
|  | 466 | func void power_lull_2b(void) | 
|---|
|  | 467 | { | 
|---|
|  | 468 | dprint pipe_recharged | 
|---|
|  | 469 | music_stop | 
|---|
|  | 470 | particle power2 do start | 
|---|
|  | 471 | sleep 300 | 
|---|
|  | 472 | console_reset 11 | 
|---|
|  | 473 | } | 
|---|
|  | 474 |  | 
|---|
|  | 475 | func void tv07(string ai_name) | 
|---|
|  | 476 | { | 
|---|
|  | 477 | dprint tv07 | 
|---|
|  | 478 | target20 | 
|---|
|  | 479 | chr_delete sci_maniac | 
|---|
|  | 480 | chr_delete D1_blue50 | 
|---|
|  | 481 | chr_delete D1_neut02 | 
|---|
|  | 482 | chr_delete D1_neut05 | 
|---|
|  | 483 | chr_delete D1_neut10 | 
|---|
|  | 484 | chr_delete D1_red30 | 
|---|
|  | 485 | chr_delete D2_blue60 | 
|---|
|  | 486 | chr_delete D2_blue61 | 
|---|
|  | 487 | chr_delete new_5 | 
|---|
|  | 488 | chr_delete D2_red62 | 
|---|
|  | 489 | chr_delete D2_tank63 | 
|---|
|  | 490 | chr_delete new_8 | 
|---|
|  | 491 | chr_delete D3_red66 | 
|---|
|  | 492 | chr_delete D3_tank65 | 
|---|
|  | 493 | chr_delete new_1 | 
|---|
|  | 494 | chr_delete new_2 | 
|---|
|  | 495 | chr_delete new_3 | 
|---|
|  | 496 | chr_delete new_4 | 
|---|
|  | 497 | chr_delete new_6 | 
|---|
|  | 498 | chr_delete new_7 | 
|---|
|  | 499 | ai2_spawn F_friend | 
|---|
|  | 500 | ai2_spawn F_blue73 | 
|---|
|  | 501 | ai2_spawn F_blue1 | 
|---|
|  | 502 |  | 
|---|
|  | 503 | } | 
|---|
|  | 504 |  | 
|---|
|  | 505 | func void tv08(string ai_name) | 
|---|
|  | 506 | { | 
|---|
|  | 507 | dprint tv08_chamber_four | 
|---|
|  | 508 | ai2_spawn end01 | 
|---|
|  | 509 | ai2_spawn end02 | 
|---|
|  | 510 | ai2_spawn end03 | 
|---|
|  | 511 | sleep 60 | 
|---|
|  | 512 | ai2_dopath F_tank70 patrol_5004 | 
|---|
|  | 513 | ai2_setjobstate F_tank70 | 
|---|
|  | 514 | ai2_dopath F_blue69 patrol_5005 | 
|---|
|  | 515 | ai2_setjobstate F_blue69 | 
|---|
|  | 516 | ai2_dopath F_blue2 patrol_5004 | 
|---|
|  | 517 | ai2_setjobstate F_blue2 | 
|---|
|  | 518 | ai2_dopath F_blue1 patrol_5006 | 
|---|
|  | 519 | ai2_setjobstate F_blue1 | 
|---|
|  | 520 | ai2_dopath F_blue73 patrol_5006 | 
|---|
|  | 521 | ai2_setjobstate F_blue73 | 
|---|
|  | 522 | ai2_attack F_tank70 char_0 | 
|---|
|  | 523 | ai2_attack F_blue69 char_0 | 
|---|
|  | 524 | ai2_attack F_blue2 char_0 | 
|---|
|  | 525 | ai2_attack F_blue1 char_0 | 
|---|
|  | 526 | ai2_attack F_blue73 char_0 | 
|---|
|  | 527 | } | 
|---|
|  | 528 |  | 
|---|
|  | 529 | func check_death(string ai_name) | 
|---|
|  | 530 | { | 
|---|
|  | 531 | dprint check_death | 
|---|
|  | 532 | counter = counter - 1 | 
|---|
|  | 533 | if (counter eq 0) | 
|---|
|  | 534 | { | 
|---|
|  | 535 | dprint counterdone | 
|---|
|  | 536 | sound_music_volume mus_fiteb 0 3 | 
|---|
|  | 537 | music_stop | 
|---|
|  | 538 | sleep 120 | 
|---|
|  | 539 | you_win | 
|---|
|  | 540 | } | 
|---|
|  | 541 | } | 
|---|
|  | 542 |  | 
|---|
|  | 543 | func void tv09(string ai_name) | 
|---|
|  | 544 | { | 
|---|
|  | 545 | dprint tv09_chamber_one | 
|---|
|  | 546 |  | 
|---|
|  | 547 | } | 
|---|
|  | 548 |  | 
|---|
|  | 549 | func void tv10(string ai_name) | 
|---|
|  | 550 | { | 
|---|
|  | 551 | dprint tv10_chamber_two | 
|---|
|  | 552 | ai2_spawn F_blue69 | 
|---|
|  | 553 | ai2_spawn F_blue2 | 
|---|
|  | 554 | } | 
|---|
|  | 555 |  | 
|---|
|  | 556 | func void spawn2tube(string ai_name) | 
|---|
|  | 557 | { | 
|---|
|  | 558 | dprint spawn2tube | 
|---|
|  | 559 | ai2_spawn D2_tank63 | 
|---|
|  | 560 | ai2_spawn new_8 | 
|---|
|  | 561 | ai2_spawn sci_maniac | 
|---|
|  | 562 | } | 
|---|
|  | 563 |  | 
|---|
|  | 564 | func void tv11(string ai_name) | 
|---|
|  | 565 | { | 
|---|
|  | 566 | dprint tv11_chamber_three | 
|---|
|  | 567 | ai2_spawn F_tank70 | 
|---|
|  | 568 |  | 
|---|
|  | 569 | } | 
|---|
|  | 570 |  | 
|---|
|  | 571 | func void tv25(string ai_name) | 
|---|
|  | 572 | { | 
|---|
|  | 573 | dprint tv25 | 
|---|
|  | 574 | #       ai2_spawn D1_blue50 | 
|---|
|  | 575 | ai2_spawn D1_red30 | 
|---|
|  | 576 | ai2_spawn D1_neut02 | 
|---|
|  | 577 | ai2_spawn D2_blue60 | 
|---|
|  | 578 | ai2_spawn D1_neut10 | 
|---|
|  | 579 | ai2_spawn new_5 | 
|---|
|  | 580 | ai2_spawn D2_blue61 | 
|---|
|  | 581 | } | 
|---|
|  | 582 |  | 
|---|
|  | 583 | func void change_patrol(string ai_name) | 
|---|
|  | 584 | { | 
|---|
|  | 585 | dprint change_patrol | 
|---|
|  | 586 | ai2_dopath A1_s_red02 patrol_45 | 
|---|
|  | 587 | ai2_setjobstate A1_s_red02 | 
|---|
|  | 588 | } | 
|---|
|  | 589 |  | 
|---|
|  | 590 | func void spawn_sniper1(string ai_name) | 
|---|
|  | 591 | { | 
|---|
|  | 592 | dprint spawn_sniper1 | 
|---|
|  | 593 | ai2_spawn sniper1 | 
|---|
|  | 594 | ai2_makeignoreplayer sniper1 1 | 
|---|
|  | 595 | playback_block sniper1 sniper1_jump | 
|---|
|  | 596 | ai2_makeignoreplayer sniper1 0 | 
|---|
|  | 597 | ai2_dopath sniper1 patrol_52 | 
|---|
|  | 598 | ai2_setjobstate sniper1 | 
|---|
|  | 599 | sleep 600 | 
|---|
|  | 600 | hurt_sniper1 | 
|---|
|  | 601 | } | 
|---|
|  | 602 |  | 
|---|
|  | 603 | func void hurt_sniper1(string ai_name) | 
|---|
|  | 604 | { | 
|---|
|  | 605 | dprint hurt_sniper1 | 
|---|
|  | 606 | ai2_makeignoreplayer sniper1 1 | 
|---|
|  | 607 | ai2_dopath sniper1 patrol_53 | 
|---|
|  | 608 | ai2_setjobstate sniper1 | 
|---|
|  | 609 | } | 
|---|
|  | 610 |  | 
|---|
|  | 611 | func void tv33(string ai_name) | 
|---|
|  | 612 | { | 
|---|
|  | 613 | dprint neutral_leaves | 
|---|
|  | 614 | ai2_makeignoreplayer A2_s_red04 1 | 
|---|
|  | 615 | ai2_dopath A2_s_red04 patrol_54 | 
|---|
|  | 616 | ai2_setjobstate A2_s_red04 | 
|---|
|  | 617 | } | 
|---|
|  | 618 |  | 
|---|
|  | 619 | func void tv34(string ai_name) | 
|---|
|  | 620 | { | 
|---|
|  | 621 | dprint spawnneutral | 
|---|
|  | 622 | ai2_spawn A2_s_red04 | 
|---|
|  | 623 | } | 
|---|
|  | 624 |  | 
|---|
|  | 625 | func void t36(string ai_name) | 
|---|
|  | 626 | { | 
|---|
|  | 627 | dprint t36 | 
|---|
|  | 628 | ai2_spawn sbg_1 | 
|---|
|  | 629 | ai2_spawn sbg_2 | 
|---|
|  | 630 | ai2_spawn sbg_3 | 
|---|
|  | 631 | } | 
|---|
|  | 632 |  | 
|---|
|  | 633 | func void t37(string ai_name) | 
|---|
|  | 634 | { | 
|---|
|  | 635 | dprint t37 | 
|---|
|  | 636 | ai2_spawn new_1 | 
|---|
|  | 637 | ai2_spawn new_2 | 
|---|
|  | 638 | } | 
|---|
|  | 639 |  | 
|---|
|  | 640 | func void t38(string ai_name) | 
|---|
|  | 641 | { | 
|---|
|  | 642 | dprint t38 | 
|---|
|  | 643 | ai2_spawn new_3 | 
|---|
|  | 644 | ai2_spawn new_4 | 
|---|
|  | 645 | } | 
|---|
|  | 646 |  | 
|---|
|  | 647 | func void t39(string ai_name) | 
|---|
|  | 648 | { | 
|---|
|  | 649 | dprint t39 | 
|---|
|  | 650 | trigvolume_enable trigger_volume_40 1 | 
|---|
|  | 651 | } | 
|---|
|  | 652 |  | 
|---|
|  | 653 | func void t40(string ai_name) | 
|---|
|  | 654 | { | 
|---|
|  | 655 | dprint t40 | 
|---|
|  | 656 | ai2_spawn new_6 | 
|---|
|  | 657 | ai2_spawn new_7 | 
|---|
|  | 658 | } | 
|---|
|  | 659 |  | 
|---|
|  | 660 | ################### | 
|---|
|  | 661 | #       save game       # | 
|---|
|  | 662 | ################### | 
|---|
|  | 663 |  | 
|---|
|  | 664 | func void s1(string ai_name) | 
|---|
|  | 665 | { | 
|---|
|  | 666 | dprint SAVEDGAME1 | 
|---|
|  | 667 |  | 
|---|
|  | 668 | if (my_save_point ne 1) | 
|---|
|  | 669 | { | 
|---|
|  | 670 | save_game 1 autosave | 
|---|
|  | 671 | } | 
|---|
|  | 672 | } | 
|---|
|  | 673 |  | 
|---|
|  | 674 | func void s2(string ai_name) | 
|---|
|  | 675 | { | 
|---|
|  | 676 | dprint SAVEDGAME2 | 
|---|
|  | 677 |  | 
|---|
|  | 678 | if (my_save_point ne 2) | 
|---|
|  | 679 | { | 
|---|
|  | 680 | save_game 2 autosave | 
|---|
|  | 681 | } | 
|---|
|  | 682 | } | 
|---|
|  | 683 |  | 
|---|
|  | 684 | func void s3(string ai_name) | 
|---|
|  | 685 | { | 
|---|
|  | 686 | dprint SAVEDGAME3 | 
|---|
|  | 687 |  | 
|---|
|  | 688 | if (my_save_point ne 3) | 
|---|
|  | 689 | { | 
|---|
|  | 690 | save_game 3 autosave | 
|---|
|  | 691 | } | 
|---|
|  | 692 | } | 
|---|
|  | 693 |  | 
|---|
|  | 694 |  | 
|---|
|  | 695 | func void s4(string ai_name) | 
|---|
|  | 696 | { | 
|---|
|  | 697 | dprint SAVEDGAME4 | 
|---|
|  | 698 |  | 
|---|
|  | 699 | if (my_save_point ne 4) | 
|---|
|  | 700 | { | 
|---|
|  | 701 | save_game 4 autosave | 
|---|
|  | 702 | } | 
|---|
|  | 703 | } | 
|---|
|  | 704 |  | 
|---|
|  | 705 | func void s5(string ai_name) | 
|---|
|  | 706 | { | 
|---|
|  | 707 | dprint SAVEDGAME5 | 
|---|
|  | 708 |  | 
|---|
|  | 709 | if (my_save_point ne 5) | 
|---|
|  | 710 | { | 
|---|
|  | 711 | save_game 5 autosave | 
|---|
|  | 712 | } | 
|---|
|  | 713 | } | 
|---|
|  | 714 | ################### | 
|---|
|  | 715 | #       console # | 
|---|
|  | 716 | ################### | 
|---|
|  | 717 |  | 
|---|
|  | 718 | func void console_pipe(void) | 
|---|
|  | 719 | { | 
|---|
|  | 720 | text_console level_9d | 
|---|
|  | 721 | console_reset 13 | 
|---|
|  | 722 | } | 
|---|
|  | 723 |  | 
|---|
|  | 724 | func void text9a(void) | 
|---|
|  | 725 | { | 
|---|
|  | 726 | dprint level_9a | 
|---|
|  | 727 | text_console level_9a | 
|---|
|  | 728 | console_reset 2 | 
|---|
|  | 729 | } | 
|---|
|  | 730 |  | 
|---|
|  | 731 | func void text9b(void) | 
|---|
|  | 732 | { | 
|---|
|  | 733 | dprint level_9b | 
|---|
|  | 734 | text_console level_9b | 
|---|
|  | 735 | console_reset 5 | 
|---|
|  | 736 | } | 
|---|
|  | 737 |  | 
|---|
|  | 738 | func void text9c(void) | 
|---|
|  | 739 | { | 
|---|
|  | 740 | dprint level_9c | 
|---|
|  | 741 | text_console level_9c | 
|---|
|  | 742 | console_reset 14 | 
|---|
|  | 743 | } | 
|---|
|  | 744 |  | 
|---|
|  | 745 | func void patrolscript0031(string ai_name) | 
|---|
|  | 746 | { | 
|---|
|  | 747 | dprint sayline | 
|---|
|  | 748 | sound_dialog_play c18_70_04striker | 
|---|
|  | 749 | sound_dialog_play_block | 
|---|
|  | 750 | } | 
|---|