source: AE/packages/VanillaBSL/IGMD/power_II/particle_scripts.bsl @ 407

Last change on this file since 407 was 407, checked in by gumby, 14 years ago

rename ahoy

File size: 3.5 KB
Line 
1#partice scripts
2#alex okita
3#turns on and off particles for rooms
4
5####################################
6##             ROOM 1             ##
7####################################
8func void particle_room1_start(string ai_name)
9{
10        dprint start_room1_particles
11        particle room1 do start
12}
13func void particle_room1_stop(string ai_name)
14{
15        dprint stop_room1_particles
16        particle room1 do stop
17}
18
19####################################
20##             ROOM 2             ##
21####################################
22func void particle_room2_start(string ai_name)
23{
24        dprint start_room2_particles
25        particle room2 do start
26}
27func void particle_room2_stop(string ai_name)
28{
29        dprint stop_room2_particles
30        particle room2 do stop
31}
32
33####################################
34##             ROOM 3             ##
35####################################
36func void particle_room3_start(string ai_name)
37{
38        dprint start_room3_particles
39        particle room3 do start
40}
41func void particle_room3_stop(string ai_name)
42{
43        dprint stop_room3_particles
44        particle room3 do stop
45}
46
47####################################
48##             ROOM 4             ##
49####################################
50func void particle_room4_start(string ai_name)
51{
52        dprint start_room4_particles
53        particle room4 do start
54}
55func void particle_room4_stop(string ai_name)
56{
57        dprint stop_room4_particles
58        particle room4 do stop
59}
60
61####################################
62##             ROOM 5             ##
63####################################
64func void particle_room5_start(string ai_name)
65{
66        dprint start_room5_particles
67        particle room5 do start
68}
69func void particle_room5_stop(string ai_name)
70{
71        dprint stop_room5_particles
72        particle room5 do stop
73}
74
75####################################
76##           vat room             ##
77####################################
78func void particle_vatroom1_start(string ai_name)
79{
80        dprint start_vatroom1_particles
81        particle vatroom1 do start
82}
83func void particle_vatroom1_stop(string ai_name)
84{
85        dprint stop_vatroom1_particles
86        particle vatroom1 do stop
87}
88
89####################################
90# first energy sprinkler activator #
91# this one starts over the first   #
92# vat.                             #
93# the particle name is "zap1"      #
94####################################
95
96var int zap=1;
97
98func void zap_start(string ai_name)
99{
100        dprint zap_on
101       
102        trigvolume_enable zap1 0
103
104        if (zap eq 1)
105        {
106        particle zap1 do start
107        sleep 120
108        particle zap1 stop
109        }
110       
111        if (zap eq 1)
112        {
113        particle zap2 start
114        sleep 120
115        particle zap2 stop
116        }
117       
118        if (zap eq 1)
119        {
120        particle zap3 start
121        sleep 120
122        particle zap3 stop
123        }
124
125        # CB: this delay ensures we don't execute every frame
126        sleep 60
127        trigvolume_enable zap1 1
128}
129
130func void zap_timer_1(string ai_name)
131{
132        dprint do_zap_timer_1
133        zap = 0
134        timer_start 15 zap_start_again
135}
136
137func void zap_timer_2(string ai_name)
138{
139        dprint do_zap_timer_2
140        zap = 0
141        timer_start 10 zap_start_again
142}
143
144func void zap_timer_3(string ai_name)
145{
146        dprint do_zap_timer_3
147        zap = 0
148        timer_start 5 zap_start_again
149}
150
151func void zap_start_again(string ai_name)
152{
153        dprint zap_on_again
154        zap = 1
155        console_reset 4
156}
157
158# FINAL PIPE
159func void pipe3_start(string ai_name)
160{
161        dprint pipe_started
162        particle pipe3 do start
163}
164
165
166func void zap_kill(string ai_name)
167{
168        dprint zap_die
169        particle zap1 kill
170        particle zap2 kill
171        particle zap3 kill
172}
173
174func void zap_create(string ai_name)
175{
176        dprint zap_live
177        particle zap1 create
178        particle zap2 create
179        particle zap3 create
180}
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