[407] | 1 | ### POWER PLANT II LEVEL LOGIC ###
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| 2 |
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| 3 | ### START, SAVE & OBJECTIVES ###
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| 4 |
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| 5 | var int inside_final_cutscene = 0;
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| 6 |
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| 7 | func void start(string ai_name)
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| 8 | {
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| 9 | particle save3_locklight01 do start
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| 10 |
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| 11 | if (save_point eq 0)
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| 12 | {
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| 13 | my_save_point = 0
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| 14 | trigvolume_enable trigger_volume_07 0
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| 15 | particle_room1_start
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| 16 | particle doorA_locklight01 do stop
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| 17 | ai2_spawn ambush_striker_10
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| 18 | ai2_spawn ambush_striker_11
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| 19 | set_objective_1
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| 20 | chr_invincible ShinShin 1
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| 21 | chr_unstoppable ShinShin 1
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| 22 | }
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| 23 | if (save_point eq 1)
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| 24 | {
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| 25 | my_save_point = 1;
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| 26 | dprint restore1_active
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| 27 | trigvolume_enable room3_particle_control 0
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| 28 | door_lock 3
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| 29 | particle Shindoor_locklight01 do stop
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| 30 | particle room4 do start
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| 31 | ai2_spawn A3_n05
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| 32 | restore_game
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| 33 | set_objective_3
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| 34 | }
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| 35 | if (save_point eq 2)
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| 36 | {
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| 37 | my_save_point = 2;
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| 38 | dprint restore2_active
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| 39 | particle doorA_locklight01 do stop
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| 40 | particle doorB_locklight01 do start
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| 41 | door_lock 15
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| 42 | trigvolume_enable save2 0
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| 43 | ai2_spawn vat_bot_1
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| 44 | ai2_spawn vat_bot_2
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| 45 | ai2_spawn vat_bot_3
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| 46 | ai2_spawn vat_bot_4
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| 47 | ai2_spawn vat_bot_5
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| 48 | chr_weapon_immune(vat_bot_1);
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| 49 | chr_weapon_immune(vat_bot_2);
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| 50 | chr_weapon_immune(vat_bot_3);
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| 51 | chr_weapon_immune(vat_bot_4);
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| 52 | chr_weapon_immune(vat_bot_5);
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| 53 | restore_game
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| 54 | set_objective_4
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| 55 | sound_music_start atm_cl12 0.75
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| 56 | }
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| 57 | if (save_point eq 3)
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| 58 | {
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| 59 | my_save_point = 3;
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| 60 | dprint restore3_active
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| 61 | particle save3_locklight01 do stop
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| 62 | door_lock 23
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| 63 | door_lock 28
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| 64 | ai2_spawn E1_sr28
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| 65 | ai2_spawn E1_sr30
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| 66 | ai2_spawn E1_sb29
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| 67 | ai2_spawn ambush_comguy_1
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| 68 | ai2_spawn E1_n31
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| 69 | ai2_spawn E1_n32
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| 70 | ai2_spawn E1_n37
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| 71 | trigvolume_enable save_point3 0
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| 72 | trigvolume_enable p11b_vol 0
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| 73 | restore_game
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| 74 | pipe3_start
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| 75 | set_objective_5
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | func void you_lose(string ai_name)
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| 80 | {
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| 81 | sleep 240
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| 82 | fade_out 0 0 0 180
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| 83 | sleep 240
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| 84 | lose
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| 85 | }
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| 86 |
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| 87 | func void you_win(int char_index)
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| 88 | {
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| 89 | outro
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| 90 | win
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| 91 | }
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| 92 |
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| 93 | func void new_save1(string ai_name)
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| 94 | {
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| 95 | if (my_save_point ne 1)
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| 96 | {
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| 97 | save_game 1 autosave
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| 98 | }
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| 99 | }
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| 100 |
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| 101 | func void save_point_1(string ai_name)
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| 102 | {
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| 103 | dprint savegame_1
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| 104 | door_lock 3
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| 105 | particle Shindoor_locklight01 do stop
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| 106 | }
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| 107 |
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| 108 | func void save_point_2(string ai_name)
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| 109 | {
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| 110 | dprint savegame_2
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| 111 | save_game 2 autosave
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| 112 | }
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| 113 |
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| 114 | func void save_point_3(string ai_name)
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| 115 | {
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| 116 | dprint savegame_3
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| 117 | save_game 3 autosave
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| 118 | }
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| 119 |
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| 120 | func void set_objective_1(string ai_name)
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| 121 | {
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| 122 | dprint set_objective1
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| 123 | objective_set(1)
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| 124 | }
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| 125 |
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| 126 | func void set_objective_2(string ai_name)
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| 127 | {
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| 128 | dprint set_objective2
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| 129 | objective_set(2)
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| 130 | target_set(7020,60.00)
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| 131 | }
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| 132 |
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| 133 | func void set_objective_3(string ai_name)
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| 134 | {
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| 135 | dprint set_objective3
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| 136 | objective_set(3)
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| 137 | target_set(0,0)
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| 138 | }
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| 139 |
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| 140 | func void set_objective_4(string ai_name)
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| 141 | {
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| 142 | dprint set_objective4
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| 143 | objective_set(4)
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| 144 | trigvolume_enable setobjective_4 0
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| 145 | }
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| 146 |
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| 147 | func void set_objective_5(string ai_name)
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| 148 | {
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| 149 | dprint set_objective5
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| 150 | objective_set(5)
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| 151 | trigvolume_enable setobjective_5 0
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| 152 | }
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| 153 |
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| 154 | ### MUSIC ###
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| 155 |
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| 156 | var int music_counter;
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| 157 |
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| 158 | func void music_force_stop(void)
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| 159 | {
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| 160 | sleep 4500
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| 161 | if (0 ne music_counter)
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| 162 | {
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| 163 | dprint music_force_stop
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| 164 | music_counter = 0
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| 165 | all_music_counters
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | func void music_script_start(void)
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| 170 | {
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| 171 | music_counter = 2
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| 172 | }
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| 173 |
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| 174 | func void striker_lullaby_1(string ai_name)
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| 175 | {
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| 176 | dprint striker_lullaby1
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| 177 | music_counter = music_counter - 1
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| 178 | if (music_counter eq 0)
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| 179 | {
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| 180 | all_music_counters();
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| 181 | }
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| 182 | }
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| 183 |
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| 184 | func void striker_lullaby_2(string ai_name)
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| 185 | {
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| 186 | dprint striker_lullaby2
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| 187 | music_counter = music_counter - 1
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| 188 | if (music_counter eq 0)
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| 189 | {
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| 190 | all_music_counters();
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | func void all_music_counters(void)
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| 195 | {
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| 196 | dprint ELVIS_HAS_LEFT_THE_BUILDING
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| 197 | sound_music_stop mus_trt
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| 198 | sound_music_stop mus_sad1
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| 199 | sound_music_stop atm_cl10
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| 200 | sound_music_stop atm_ft66
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| 201 | sound_music_stop atm_cl09
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| 202 | sound_music_stop atm_cl11
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| 203 | sound_music_stop mus_xtr2
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| 204 | sound_music_stop mus_lz
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| 205 | }
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| 206 |
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| 207 | ### TEXT CONSOLES ###
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| 208 |
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| 209 | func void level10a(string chr_index)
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| 210 | {
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| 211 | dprint text10a
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| 212 | text_console level_10a
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| 213 | console_reset 2
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| 214 | }
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| 215 |
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| 216 | func void level10b(string chr_index)
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| 217 | {
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| 218 | dprint text10b
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| 219 | text_console level_10b
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| 220 | console_reset 7
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| 221 | }
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| 222 |
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| 223 | ### GAMEPLAY PROGRESSION ###
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| 224 |
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| 225 | # STRIKER BACKUPS
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| 226 | func void backup_1(string ai_name)
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| 227 | {
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| 228 | dprint backup1
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| 229 | ai2_spawn backup_striker1
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| 230 | particle blast1_locklight01 do start
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| 231 | door_unlock 1
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| 232 | door_open 1
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| 233 | }
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| 234 |
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| 235 | func void backup_2(string ai_name)
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| 236 | {
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| 237 | dprint backup2
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| 238 | ai2_spawn backup_striker2
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| 239 | particle blast2_locklight01 do start
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| 240 | door_unlock 2
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| 241 | door_open 2
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| 242 | }
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| 243 |
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| 244 |
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| 245 | # COME TO ME
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| 246 | func void come_to_me(string ai_name)
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| 247 | {
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| 248 | dprint go_to_konoko
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| 249 | ai2_dopath ambush_striker1 come_to_me 1
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| 250 | ai2_dopath ambush_striker2 come_to_me 1
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| 251 | ai2_dopath A1_t02 come_to_me 1
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| 252 | ai2_dopath A1_sr01 come_to_me 1
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| 253 | ai2_dopath ambush_striker1 come_to_me 1
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| 254 | ai2_dopath ambush_striker2 come_to_me 1
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| 255 | }
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| 256 |
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| 257 | # SHIN CUTSCENE CHECK
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| 258 | func void shin_check(string ai_name)
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| 259 | {
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| 260 | var int inside_count;
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| 261 | dprint shin_cutscene_check
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| 262 | trigvolume_enable trigger_volume_03 0
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| 263 |
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| 264 | inside_count = trigvolume_count(32);
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| 265 |
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| 266 | if (inside_count ne 0)
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| 267 | {
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| 268 | sleep 60
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| 269 | trigvolume_enable trigger_volume_03 1
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| 270 | }
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| 271 |
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| 272 | if (inside_count eq 0)
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| 273 | {
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| 274 | Shin
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| 275 | }
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| 276 | }
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| 277 |
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| 278 | func void t43(string ai_name)
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| 279 | {
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| 280 | dprint konoko_dies
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| 281 | inroom = 1
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| 282 | }
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| 283 |
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| 284 | func void t43b(string ai_name)
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| 285 | {
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| 286 | dprint konoko_lives
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| 287 | inroom = 0
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| 288 | }
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| 289 |
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| 290 | func void delete_script(string ai_name)
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| 291 | {
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| 292 | dprint dead_or_not
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| 293 | chr_delete ai_name
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| 294 | }
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| 295 |
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| 296 | func void shin_dies(void)
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| 297 | {
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| 298 | dprint KABOOM
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| 299 | particle ShinBomb do explode
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| 300 | fade_out 1 1 1 30
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| 301 | if (inroom eq 1)
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| 302 | {
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| 303 | chr_set_health 0 0
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| 304 | }
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| 305 |
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| 306 | trigvolume_kill 64
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| 307 |
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| 308 | chr_delete ShinShin
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| 309 | fade_in 60
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| 310 | door_lock 3
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| 311 | particle Shindoor_locklight01 do stop
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| 312 | set_objective_3
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| 313 | }
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| 314 |
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| 315 | func void p1(string ai_name)
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| 316 | {
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| 317 | dprint p1_trigger_entered
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| 318 | sound_music_stop mus_trt
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| 319 | sound_music_start atm_cl09 1.0
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| 320 | ai2_spawn A1_sr01
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| 321 | ai2_lookatme A1_sr01
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| 322 | ai2_spawn A1_t02
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| 323 | ai2_lookatme A1_t02
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| 324 | sleep 120
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| 325 | door_lock 1
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| 326 | door_lock 2
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| 327 | }
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| 328 |
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| 329 | func void open_ambush1(string ai_name)
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| 330 | {
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| 331 | dprint ambush_1
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| 332 | particle blast1_locklight01 do start
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| 333 | door_unlock 1
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| 334 | ai2_spawn ambush_striker1
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| 335 | }
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| 336 |
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| 337 | func void open_ambush2(string ai_name)
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| 338 | {
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| 339 | dprint ambush_2
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| 340 | particle blast2_locklight01 do start
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| 341 | door_unlock 2
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| 342 | ai2_spawn ambush_striker2
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| 343 | }
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| 344 |
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| 345 | func void p2(string ai_name)
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| 346 | {
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| 347 | dprint p2
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| 348 | ai2_spawn A2_r03
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| 349 | playback A2_r03 redjump
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| 350 | ai2_lookatme A2_r03
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| 351 | ai2_spawn aerial_red_2
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| 352 | ai2_passive aerial_red_2 1
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| 353 | playback aerial_red_2 redjump2
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| 354 | ai2_passive aerial_red_2 0
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| 355 | ai2_lookatme aerial_red_2
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| 356 | ai2_spawn red_guard_1
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| 357 | ai2_dopath A1_sr01 patrol_31
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| 358 | ai2_dopath A1_t02 patrol_31
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| 359 | ai2_setjobstate A1_sr01
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| 360 | ai2_setjobstate A1_t02 patrol_31
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| 361 | sleep 120
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| 362 | }
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| 363 |
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| 364 | func void p5(string ai_name)
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| 365 | {
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| 366 | dprint p5
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| 367 | ai2_spawn A3_n05
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| 368 | ai2_spawn A3_sb06
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| 369 | ai2_spawn A4_n07
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| 370 | }
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| 371 |
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| 372 | func void p6(string ai_name)
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| 373 | {
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| 374 | dprint p6
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| 375 | ai2_spawn A4_sr08
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| 376 | ai2_spawn B1_c07
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| 377 | }
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| 378 |
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| 379 | func void enableP7(string ai_name)
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| 380 | {
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| 381 | dprint enableP7
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| 382 | trigvolume_enable trigger_volume_07 1
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| 383 | }
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| 384 |
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| 385 | func void do_console_1(string ai_name)
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| 386 | {
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| 387 | dprint do_console
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| 388 | ai2_doalarm A3_n05 1
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| 389 | }
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| 390 |
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| 391 | func void p8(string ai_name)
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| 392 | {
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| 393 | dprint p8
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| 394 | ai2_spawn B2_sb09
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| 395 | ai2_spawn B2_n10
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| 396 | trigvolume_enable trigger_volume_07 0
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| 397 | trigvolume_enable trigger_volume_08 0
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| 398 | }
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| 399 |
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| 400 | func void p9(string ai_name)
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| 401 | {
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| 402 | dprint p9
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| 403 | ai2_spawn C1_c16
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| 404 | ai2_spawn C1_t11
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| 405 | ai2_spawn C1_sb12
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| 406 | ai2_spawn C1_t13
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| 407 | ai2_spawn C2_sg15
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| 408 | ai2_spawn C2_sr17
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| 409 | ai2_spawn C2_sb14
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| 410 | ai2_spawn C2_t19
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| 411 | particle room1 stop
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| 412 | }
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| 413 |
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| 414 | func void red_ambush(string ai_name)
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| 415 | {
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| 416 | dprint ambush_red
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| 417 | ai2_spawn ambush_red_1
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| 418 | }
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| 419 |
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| 420 | func void p10(string ai_name)
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| 421 | {
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| 422 | dprint p10
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| 423 | ai2_spawn D1_sr20
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| 424 | ai2_spawn D1_sb21
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| 425 | }
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| 426 |
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| 427 | func void p11(string ai_name)
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| 428 | {
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| 429 | dprint p11
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| 430 | particle room6 do start
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| 431 | pipe3_start
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| 432 | }
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| 433 | func void p11b(string ai_name)
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| 434 | {
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| 435 | dprint p11b
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| 436 | particle room6 do stop
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| 437 | }
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| 438 |
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| 439 | func void striker_guards(string ai_name)
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| 440 | {
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| 441 | dprint spawn_strikers
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| 442 | ai2_spawn striker_guard_1
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| 443 | ai2_spawn striker_guard_2
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| 444 | }
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| 445 |
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| 446 | func void spawn_EC_guards(string ai_name)
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| 447 | {
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| 448 | dprint spawn_guards
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| 449 | ai2_spawn E1_sb29
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| 450 | ai2_spawn E1_c33
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| 451 | ai2_spawn E1_c40
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| 452 | ai2_spawn E1_f34
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| 453 | ai2_spawn E1_f40
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| 454 | ai2_spawn E1_f35
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| 455 | }
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| 456 |
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| 457 | func void final_guards(string ai_name)
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| 458 | {
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| 459 | dprint last_guards_activated
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| 460 | ai2_spawn final_guard_1
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| 461 | ai2_spawn final_guard_2
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| 462 | }
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| 463 |
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| 464 | func void p12(string ai_name)
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| 465 | {
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| 466 | dprint p12
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| 467 | ai2_spawn D2_sb26
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| 468 | playback D2_sb26 piperun
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| 469 | ai2_spawn pipe_guard_1
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| 470 | ai2_spawn pipe_guard_2
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| 471 | }
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| 472 |
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| 473 | func void p13(string ai_name)
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| 474 | {
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| 475 | dprint p13
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| 476 | ai2_spawn E1_sr28
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| 477 | ai2_spawn E1_sb29
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| 478 | ai2_spawn E1_sr30
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| 479 | ai2_spawn ambush_comguy_1
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| 480 | ai2_spawn E1_n31
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| 481 | ai2_spawn E1_n32
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| 482 | ai2_spawn E1_n37
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| 483 | particle elev1_locklight01 do stop
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| 484 | particle elev2_locklight01 do stop
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| 485 | }
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| 486 |
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| 487 | func void p14(string ai_name)
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| 488 | {
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---|
| 489 | dprint p14
|
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| 490 | chr_teleport 0 105
|
---|
| 491 | ai2_spawn F_r40
|
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| 492 | particle pipe3 do start
|
---|
| 493 | }
|
---|
| 494 |
|
---|
| 495 | func void p36(string ai_name)
|
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| 496 | {
|
---|
| 497 | dprint spawned_muro_runner_p36
|
---|
| 498 | ai2_spawn muro_runner
|
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| 499 | ai2_spawn muro_runner2
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 | func void p39(string ai_name)
|
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| 503 | {
|
---|
| 504 | dprint p39
|
---|
| 505 | ai2_spawn F_r40
|
---|
| 506 | }
|
---|
| 507 |
|
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| 508 | func void cross_fire(string ai_name)
|
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| 509 | {
|
---|
| 510 | dprint crossfire
|
---|
| 511 | ai2_spawn D2_sg24
|
---|
| 512 | ai2_spawn D2_f25
|
---|
| 513 | }
|
---|
| 514 |
|
---|
| 515 | func void tctf_control(string ai_name)
|
---|
| 516 | {
|
---|
| 517 | dprint tctfcontrol_start
|
---|
| 518 | sound_music_start mus_amasian 1.0
|
---|
| 519 | input 0
|
---|
| 520 | letterbox 1
|
---|
| 521 | door_unlock 38
|
---|
| 522 | ai2_spawn E2_sr38
|
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| 523 | ai2_spawn E2_sr39
|
---|
| 524 | particle elev1_locklight01 do start
|
---|
| 525 | particle elev2_locklight01 do start
|
---|
| 526 | cm_interpolate tctf_3 0
|
---|
| 527 | cm_interpolate_block tctf_1 300
|
---|
| 528 | cm_interpolate_block tctf_2 150
|
---|
| 529 | sleep 180
|
---|
| 530 | cm_reset
|
---|
| 531 | letterbox 0
|
---|
| 532 | input 1
|
---|
| 533 | door_unlock 37
|
---|
| 534 | }
|
---|
| 535 |
|
---|
| 536 | func void warnbigroom(string ai_name)
|
---|
| 537 | {
|
---|
| 538 | dprint warnbigroom
|
---|
| 539 | ai2_tripalarm 1
|
---|
| 540 | }
|
---|
| 541 |
|
---|
| 542 | func void zap_cinematic(string ai_name)
|
---|
| 543 | {
|
---|
| 544 | dprint doorA
|
---|
| 545 | input 0
|
---|
| 546 | begin_cutscene
|
---|
| 547 | sound_music_start atm_cl12 0.75
|
---|
| 548 | particle zap1 create
|
---|
| 549 | particle zap1 start
|
---|
| 550 | cm_interpolate zap_cinematic1 0
|
---|
| 551 | cm_interpolate_block zap_cinematic3 700
|
---|
| 552 | sleep 750
|
---|
| 553 | cm_interpolate zap_cinematic4 0
|
---|
| 554 | sleep 60
|
---|
| 555 | particle doorA_locklight01 do start
|
---|
| 556 | sleep 150
|
---|
| 557 | door_unlock 15
|
---|
| 558 | cm_reset
|
---|
| 559 | end_cutscene
|
---|
| 560 | input 1
|
---|
| 561 | ai2_spawn vat_bot_1
|
---|
| 562 | ai2_spawn vat_bot_2
|
---|
| 563 | ai2_spawn vat_bot_3
|
---|
| 564 | ai2_spawn vat_bot_4
|
---|
| 565 | ai2_spawn vat_bot_5
|
---|
| 566 | chr_weapon_immune(vat_bot_1);
|
---|
| 567 | chr_weapon_immune(vat_bot_2);
|
---|
| 568 | chr_weapon_immune(vat_bot_3);
|
---|
| 569 | chr_weapon_immune(vat_bot_4);
|
---|
| 570 | chr_weapon_immune(vat_bot_5);
|
---|
| 571 | particle doorB_locklight01 do start
|
---|
| 572 | }
|
---|
| 573 |
|
---|
| 574 | func void change_patrol_1(string ai_name)
|
---|
| 575 | {
|
---|
| 576 | dprint change_patrol
|
---|
| 577 | ai2_dopath vat_bot_2 vat_bot_2b 1
|
---|
| 578 | }
|
---|
| 579 |
|
---|
| 580 | func void change_patrol_2(string ai_name)
|
---|
| 581 | {
|
---|
| 582 | dprint change_patrol
|
---|
| 583 | ai2_dopath vat_bot_3 vat_bot_3b 1
|
---|
| 584 | }
|
---|
| 585 |
|
---|
| 586 | func void change_patrol_3(string ai_name)
|
---|
| 587 | {
|
---|
| 588 | dprint change_patrol
|
---|
| 589 | ai2_dopath vat_bot_5 vat_bot_5b 1
|
---|
| 590 | }
|
---|
| 591 |
|
---|
| 592 | func void spark_sound_off(string ai_name)
|
---|
| 593 | {
|
---|
| 594 | dprint spark_music_off
|
---|
| 595 | sound_music_stop atm_cl12
|
---|
| 596 | }
|
---|
| 597 |
|
---|
| 598 | # YOUR DEATH IS ASSURED
|
---|
| 599 | func void dont_even_try_it(string ai_name)
|
---|
| 600 | {
|
---|
| 601 | chr_set_health 0 0
|
---|
| 602 | }
|
---|
| 603 |
|
---|
| 604 | ### SPECIAL PARTICLES ###
|
---|
| 605 |
|
---|
| 606 | func void killmuro(string ai_name)
|
---|
| 607 | {
|
---|
| 608 | dprint killedmuro
|
---|
| 609 | chr_delete muro_runner
|
---|
| 610 | chr_delete muro_runner2
|
---|
| 611 | sound_music_stop atm_cl11
|
---|
| 612 | ai2_spawn A4_n07
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | func void pipe1a(string ai_name)
|
---|
| 616 | {
|
---|
| 617 | dprint pipe1_discharged
|
---|
| 618 | ai2_passive A3_n05 1
|
---|
| 619 | particle room4 do stop
|
---|
| 620 | timer_start 30 pipe1b
|
---|
| 621 | sound_music_start atm_cl11
|
---|
| 622 | }
|
---|
| 623 |
|
---|
| 624 | func void pipe1b(void)
|
---|
| 625 | {
|
---|
| 626 | dprint pipe1_recharged
|
---|
| 627 | particle room4 do start
|
---|
| 628 | console_reset 1
|
---|
| 629 |
|
---|
| 630 | pipe1_music_off();
|
---|
| 631 | }
|
---|
| 632 |
|
---|
| 633 | func void pipe1_music_off(void)
|
---|
| 634 | {
|
---|
| 635 | dprint pipe1_music_off
|
---|
| 636 | sound_music_stop atm_cl11
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | func void pipe2a(void)
|
---|
| 640 | {
|
---|
| 641 | dprint pipe2_discharged
|
---|
| 642 | particle room6 do stop
|
---|
| 643 | timer_start 29 pipe2b
|
---|
| 644 | sound_music_start atm_cl11
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | func void pipe2b(void)
|
---|
| 648 | {
|
---|
| 649 | dprint pipe2_recharged
|
---|
| 650 | particle room6 do start
|
---|
| 651 | console_reset 8
|
---|
| 652 |
|
---|
| 653 | pipe2_music_off();
|
---|
| 654 | }
|
---|
| 655 |
|
---|
| 656 | func void pipe2_music_off(void)
|
---|
| 657 | {
|
---|
| 658 | dprint pipe2_music_off
|
---|
| 659 | sound_music_stop atm_cl11
|
---|
| 660 | }
|
---|
| 661 |
|
---|
| 662 | func void pipe3(void)
|
---|
| 663 | {
|
---|
| 664 | dprint pipe_discharged
|
---|
| 665 | timer_start 19 pipe3b
|
---|
| 666 | sound_music_volume mus_amasian 0.0 2.0
|
---|
| 667 | particle pipe3 kill
|
---|
| 668 | sound_music_start atm_cl11
|
---|
| 669 | sound_music_stop mus_amasian
|
---|
| 670 | }
|
---|
| 671 |
|
---|
| 672 | func void pipe3b(void)
|
---|
| 673 | {
|
---|
| 674 | if (inside_final_cutscene eq 0)
|
---|
| 675 | {
|
---|
| 676 | dprint pipe_recharged
|
---|
| 677 | particle pipe3 create
|
---|
| 678 | particle pipe3 do start
|
---|
| 679 | console_reset 15
|
---|
| 680 | }
|
---|
| 681 | }
|
---|
| 682 |
|
---|
| 683 | func void final_cutscene_trumps_particles(void)
|
---|
| 684 | {
|
---|
| 685 | inside_final_cutscene = 1;
|
---|
| 686 | particle pipe3 kill
|
---|
| 687 | }
|
---|
| 688 |
|
---|
| 689 | ### Level scripted by Joseph ###
|
---|