1 | ### POWER PLANT II LEVEL LOGIC ### |
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2 | |
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3 | ### START, SAVE & OBJECTIVES ### |
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4 | |
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5 | var int inside_final_cutscene = 0; |
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6 | |
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7 | func void start(string ai_name) |
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8 | { |
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9 | particle save3_locklight01 do start |
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10 | |
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11 | if (save_point eq 0) |
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12 | { |
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13 | my_save_point = 0 |
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14 | trigvolume_enable trigger_volume_07 0 |
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15 | particle_room1_start |
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16 | particle doorA_locklight01 do stop |
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17 | ai2_spawn ambush_striker_10 |
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18 | ai2_spawn ambush_striker_11 |
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19 | set_objective_1 |
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20 | chr_invincible ShinShin 1 |
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21 | chr_unstoppable ShinShin 1 |
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22 | } |
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23 | if (save_point eq 1) |
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24 | { |
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25 | my_save_point = 1; |
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26 | dprint restore1_active |
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27 | trigvolume_enable room3_particle_control 0 |
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28 | door_lock 3 |
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29 | particle Shindoor_locklight01 do stop |
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30 | particle room4 do start |
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31 | ai2_spawn A3_n05 |
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32 | restore_game |
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33 | set_objective_3 |
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34 | } |
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35 | if (save_point eq 2) |
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36 | { |
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37 | my_save_point = 2; |
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38 | dprint restore2_active |
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39 | particle doorA_locklight01 do stop |
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40 | particle doorB_locklight01 do start |
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41 | door_lock 15 |
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42 | trigvolume_enable save2 0 |
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43 | ai2_spawn vat_bot_1 |
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44 | ai2_spawn vat_bot_2 |
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45 | ai2_spawn vat_bot_3 |
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46 | ai2_spawn vat_bot_4 |
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47 | ai2_spawn vat_bot_5 |
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48 | chr_weapon_immune(vat_bot_1); |
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49 | chr_weapon_immune(vat_bot_2); |
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50 | chr_weapon_immune(vat_bot_3); |
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51 | chr_weapon_immune(vat_bot_4); |
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52 | chr_weapon_immune(vat_bot_5); |
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53 | restore_game |
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54 | set_objective_4 |
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55 | sound_music_start atm_cl12 0.75 |
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56 | } |
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57 | if (save_point eq 3) |
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58 | { |
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59 | my_save_point = 3; |
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60 | dprint restore3_active |
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61 | particle save3_locklight01 do stop |
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62 | door_lock 23 |
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63 | door_lock 28 |
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64 | ai2_spawn E1_sr28 |
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65 | ai2_spawn E1_sr30 |
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66 | ai2_spawn E1_sb29 |
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67 | ai2_spawn ambush_comguy_1 |
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68 | ai2_spawn E1_n31 |
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69 | ai2_spawn E1_n32 |
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70 | ai2_spawn E1_n37 |
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71 | trigvolume_enable save_point3 0 |
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72 | trigvolume_enable p11b_vol 0 |
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73 | restore_game |
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74 | pipe3_start |
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75 | set_objective_5 |
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76 | } |
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77 | } |
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78 | |
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79 | func void you_lose(string ai_name) |
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80 | { |
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81 | sleep 240 |
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82 | fade_out 0 0 0 180 |
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83 | sleep 240 |
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84 | lose |
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85 | } |
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86 | |
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87 | func void you_win(int char_index) |
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88 | { |
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89 | outro |
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90 | win |
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91 | } |
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92 | |
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93 | func void new_save1(string ai_name) |
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94 | { |
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95 | if (my_save_point ne 1) |
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96 | { |
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97 | save_game 1 autosave |
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98 | } |
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99 | } |
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100 | |
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101 | func void save_point_1(string ai_name) |
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102 | { |
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103 | dprint savegame_1 |
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104 | door_lock 3 |
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105 | particle Shindoor_locklight01 do stop |
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106 | } |
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107 | |
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108 | func void save_point_2(string ai_name) |
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109 | { |
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110 | dprint savegame_2 |
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111 | save_game 2 autosave |
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112 | } |
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113 | |
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114 | func void save_point_3(string ai_name) |
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115 | { |
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116 | dprint savegame_3 |
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117 | save_game 3 autosave |
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118 | } |
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119 | |
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120 | func void set_objective_1(string ai_name) |
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121 | { |
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122 | dprint set_objective1 |
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123 | objective_set(1) |
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124 | } |
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125 | |
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126 | func void set_objective_2(string ai_name) |
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127 | { |
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128 | dprint set_objective2 |
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129 | objective_set(2) |
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130 | target_set(7020,60.00) |
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131 | } |
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132 | |
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133 | func void set_objective_3(string ai_name) |
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134 | { |
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135 | dprint set_objective3 |
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136 | objective_set(3) |
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137 | target_set(0,0) |
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138 | } |
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139 | |
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140 | func void set_objective_4(string ai_name) |
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141 | { |
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142 | dprint set_objective4 |
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143 | objective_set(4) |
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144 | trigvolume_enable setobjective_4 0 |
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145 | } |
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146 | |
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147 | func void set_objective_5(string ai_name) |
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148 | { |
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149 | dprint set_objective5 |
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150 | objective_set(5) |
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151 | trigvolume_enable setobjective_5 0 |
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152 | } |
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153 | |
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154 | ### MUSIC ### |
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155 | |
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156 | var int music_counter; |
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157 | |
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158 | func void music_force_stop(void) |
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159 | { |
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160 | sleep 4500 |
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161 | if (0 ne music_counter) |
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162 | { |
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163 | dprint music_force_stop |
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164 | music_counter = 0 |
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165 | all_music_counters |
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166 | } |
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167 | } |
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168 | |
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169 | func void music_script_start(void) |
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170 | { |
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171 | music_counter = 2 |
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172 | } |
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173 | |
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174 | func void striker_lullaby_1(string ai_name) |
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175 | { |
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176 | dprint striker_lullaby1 |
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177 | music_counter = music_counter - 1 |
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178 | if (music_counter eq 0) |
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179 | { |
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180 | all_music_counters(); |
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181 | } |
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182 | } |
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183 | |
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184 | func void striker_lullaby_2(string ai_name) |
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185 | { |
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186 | dprint striker_lullaby2 |
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187 | music_counter = music_counter - 1 |
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188 | if (music_counter eq 0) |
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189 | { |
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190 | all_music_counters(); |
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191 | } |
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192 | } |
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193 | |
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194 | func void all_music_counters(void) |
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195 | { |
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196 | dprint ELVIS_HAS_LEFT_THE_BUILDING |
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197 | sound_music_stop mus_trt |
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198 | sound_music_stop mus_sad1 |
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199 | sound_music_stop atm_cl10 |
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200 | sound_music_stop atm_ft66 |
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201 | sound_music_stop atm_cl09 |
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202 | sound_music_stop atm_cl11 |
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203 | sound_music_stop mus_xtr2 |
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204 | sound_music_stop mus_lz |
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205 | } |
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206 | |
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207 | ### TEXT CONSOLES ### |
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208 | |
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209 | func void level10a(string chr_index) |
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210 | { |
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211 | dprint text10a |
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212 | text_console level_10a |
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213 | console_reset 2 |
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214 | } |
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215 | |
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216 | func void level10b(string chr_index) |
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217 | { |
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218 | dprint text10b |
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219 | text_console level_10b |
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220 | console_reset 7 |
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221 | } |
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222 | |
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223 | ### GAMEPLAY PROGRESSION ### |
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224 | |
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225 | # STRIKER BACKUPS |
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226 | func void backup_1(string ai_name) |
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227 | { |
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228 | dprint backup1 |
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229 | ai2_spawn backup_striker1 |
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230 | particle blast1_locklight01 do start |
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231 | door_unlock 1 |
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232 | door_open 1 |
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233 | } |
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234 | |
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235 | func void backup_2(string ai_name) |
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236 | { |
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237 | dprint backup2 |
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238 | ai2_spawn backup_striker2 |
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239 | particle blast2_locklight01 do start |
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240 | door_unlock 2 |
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241 | door_open 2 |
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242 | } |
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243 | |
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244 | |
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245 | # COME TO ME |
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246 | func void come_to_me(string ai_name) |
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247 | { |
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248 | dprint go_to_konoko |
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249 | ai2_dopath ambush_striker1 come_to_me 1 |
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250 | ai2_dopath ambush_striker2 come_to_me 1 |
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251 | ai2_dopath A1_t02 come_to_me 1 |
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252 | ai2_dopath A1_sr01 come_to_me 1 |
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253 | ai2_dopath ambush_striker1 come_to_me 1 |
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254 | ai2_dopath ambush_striker2 come_to_me 1 |
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255 | } |
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256 | |
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257 | # SHIN CUTSCENE CHECK |
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258 | func void shin_check(string ai_name) |
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259 | { |
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260 | var int inside_count; |
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261 | dprint shin_cutscene_check |
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262 | trigvolume_enable trigger_volume_03 0 |
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263 | |
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264 | inside_count = trigvolume_count(32); |
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265 | |
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266 | if (inside_count ne 0) |
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267 | { |
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268 | sleep 60 |
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269 | trigvolume_enable trigger_volume_03 1 |
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270 | } |
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271 | |
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272 | if (inside_count eq 0) |
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273 | { |
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274 | Shin |
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275 | } |
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276 | } |
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277 | |
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278 | func void t43(string ai_name) |
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279 | { |
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280 | dprint konoko_dies |
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281 | inroom = 1 |
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282 | } |
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283 | |
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284 | func void t43b(string ai_name) |
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285 | { |
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286 | dprint konoko_lives |
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287 | inroom = 0 |
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288 | } |
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289 | |
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290 | func void delete_script(string ai_name) |
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291 | { |
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292 | dprint dead_or_not |
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293 | chr_delete ai_name |
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294 | } |
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295 | |
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296 | func void shin_dies(void) |
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297 | { |
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298 | dprint KABOOM |
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299 | particle ShinBomb do explode |
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300 | fade_out 1 1 1 30 |
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301 | if (inroom eq 1) |
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302 | { |
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303 | chr_set_health 0 0 |
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304 | } |
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305 | |
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306 | trigvolume_kill 64 |
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307 | |
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308 | chr_delete ShinShin |
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309 | fade_in 60 |
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310 | door_lock 3 |
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311 | particle Shindoor_locklight01 do stop |
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312 | set_objective_3 |
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313 | } |
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314 | |
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315 | func void p1(string ai_name) |
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316 | { |
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317 | dprint p1_trigger_entered |
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318 | sound_music_stop mus_trt |
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319 | sound_music_start atm_cl09 1.0 |
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320 | ai2_spawn A1_sr01 |
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321 | ai2_lookatme A1_sr01 |
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322 | ai2_spawn A1_t02 |
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323 | ai2_lookatme A1_t02 |
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324 | sleep 120 |
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325 | door_lock 1 |
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326 | door_lock 2 |
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327 | } |
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328 | |
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329 | func void open_ambush1(string ai_name) |
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330 | { |
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331 | dprint ambush_1 |
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332 | particle blast1_locklight01 do start |
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333 | door_unlock 1 |
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334 | ai2_spawn ambush_striker1 |
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335 | } |
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336 | |
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337 | func void open_ambush2(string ai_name) |
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338 | { |
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339 | dprint ambush_2 |
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340 | particle blast2_locklight01 do start |
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341 | door_unlock 2 |
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342 | ai2_spawn ambush_striker2 |
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343 | } |
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344 | |
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345 | func void p2(string ai_name) |
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346 | { |
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347 | dprint p2 |
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348 | ai2_spawn A2_r03 |
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349 | playback A2_r03 redjump |
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350 | ai2_lookatme A2_r03 |
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351 | ai2_spawn aerial_red_2 |
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352 | ai2_passive aerial_red_2 1 |
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353 | playback aerial_red_2 redjump2 |
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354 | ai2_passive aerial_red_2 0 |
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355 | ai2_lookatme aerial_red_2 |
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356 | ai2_spawn red_guard_1 |
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357 | ai2_dopath A1_sr01 patrol_31 |
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358 | ai2_dopath A1_t02 patrol_31 |
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359 | ai2_setjobstate A1_sr01 |
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360 | ai2_setjobstate A1_t02 patrol_31 |
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361 | sleep 120 |
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362 | } |
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363 | |
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364 | func void p5(string ai_name) |
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365 | { |
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366 | dprint p5 |
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367 | ai2_spawn A3_n05 |
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368 | ai2_spawn A3_sb06 |
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369 | ai2_spawn A4_n07 |
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370 | } |
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371 | |
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372 | func void p6(string ai_name) |
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373 | { |
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374 | dprint p6 |
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375 | ai2_spawn A4_sr08 |
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376 | ai2_spawn B1_c07 |
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377 | } |
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378 | |
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379 | func void enableP7(string ai_name) |
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380 | { |
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381 | dprint enableP7 |
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382 | trigvolume_enable trigger_volume_07 1 |
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383 | } |
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384 | |
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385 | func void do_console_1(string ai_name) |
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386 | { |
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387 | dprint do_console |
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388 | ai2_doalarm A3_n05 1 |
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389 | } |
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390 | |
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391 | func void p8(string ai_name) |
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392 | { |
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393 | dprint p8 |
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394 | ai2_spawn B2_sb09 |
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395 | ai2_spawn B2_n10 |
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396 | trigvolume_enable trigger_volume_07 0 |
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397 | trigvolume_enable trigger_volume_08 0 |
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398 | } |
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399 | |
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400 | func void p9(string ai_name) |
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401 | { |
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402 | dprint p9 |
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403 | ai2_spawn C1_c16 |
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404 | ai2_spawn C1_t11 |
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405 | ai2_spawn C1_sb12 |
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406 | ai2_spawn C1_t13 |
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407 | ai2_spawn C2_sg15 |
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408 | ai2_spawn C2_sr17 |
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409 | ai2_spawn C2_sb14 |
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410 | ai2_spawn C2_t19 |
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411 | particle room1 stop |
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412 | } |
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413 | |
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414 | func void red_ambush(string ai_name) |
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415 | { |
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416 | dprint ambush_red |
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417 | ai2_spawn ambush_red_1 |
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418 | } |
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419 | |
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420 | func void p10(string ai_name) |
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421 | { |
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422 | dprint p10 |
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423 | ai2_spawn D1_sr20 |
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424 | ai2_spawn D1_sb21 |
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425 | } |
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426 | |
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427 | func void p11(string ai_name) |
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428 | { |
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429 | dprint p11 |
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430 | particle room6 do start |
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431 | pipe3_start |
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432 | } |
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433 | func void p11b(string ai_name) |
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434 | { |
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435 | dprint p11b |
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436 | particle room6 do stop |
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437 | } |
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438 | |
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439 | func void striker_guards(string ai_name) |
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440 | { |
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441 | dprint spawn_strikers |
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442 | ai2_spawn striker_guard_1 |
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443 | ai2_spawn striker_guard_2 |
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444 | } |
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445 | |
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446 | func void spawn_EC_guards(string ai_name) |
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447 | { |
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448 | dprint spawn_guards |
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449 | ai2_spawn E1_sb29 |
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450 | ai2_spawn E1_c33 |
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451 | ai2_spawn E1_c40 |
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452 | ai2_spawn E1_f34 |
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453 | ai2_spawn E1_f40 |
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454 | ai2_spawn E1_f35 |
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455 | } |
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456 | |
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457 | func void final_guards(string ai_name) |
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458 | { |
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459 | dprint last_guards_activated |
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460 | ai2_spawn final_guard_1 |
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461 | ai2_spawn final_guard_2 |
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462 | } |
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463 | |
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464 | func void p12(string ai_name) |
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465 | { |
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466 | dprint p12 |
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467 | ai2_spawn D2_sb26 |
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468 | playback D2_sb26 piperun |
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469 | ai2_spawn pipe_guard_1 |
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470 | ai2_spawn pipe_guard_2 |
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471 | } |
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472 | |
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473 | func void p13(string ai_name) |
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474 | { |
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475 | dprint p13 |
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476 | ai2_spawn E1_sr28 |
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477 | ai2_spawn E1_sb29 |
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478 | ai2_spawn E1_sr30 |
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479 | ai2_spawn ambush_comguy_1 |
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480 | ai2_spawn E1_n31 |
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481 | ai2_spawn E1_n32 |
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482 | ai2_spawn E1_n37 |
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483 | particle elev1_locklight01 do stop |
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484 | particle elev2_locklight01 do stop |
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485 | } |
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486 | |
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487 | func void p14(string ai_name) |
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488 | { |
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489 | dprint p14 |
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490 | chr_teleport 0 105 |
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491 | ai2_spawn F_r40 |
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492 | particle pipe3 do start |
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493 | } |
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494 | |
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495 | func void p36(string ai_name) |
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496 | { |
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497 | dprint spawned_muro_runner_p36 |
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498 | ai2_spawn muro_runner |
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499 | ai2_spawn muro_runner2 |
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500 | } |
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501 | |
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502 | func void p39(string ai_name) |
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503 | { |
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504 | dprint p39 |
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505 | ai2_spawn F_r40 |
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506 | } |
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507 | |
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508 | func void cross_fire(string ai_name) |
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509 | { |
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510 | dprint crossfire |
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511 | ai2_spawn D2_sg24 |
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512 | ai2_spawn D2_f25 |
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513 | } |
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514 | |
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515 | func void tctf_control(string ai_name) |
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516 | { |
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517 | dprint tctfcontrol_start |
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518 | sound_music_start mus_amasian 1.0 |
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519 | input 0 |
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520 | letterbox 1 |
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521 | door_unlock 38 |
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522 | ai2_spawn E2_sr38 |
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523 | ai2_spawn E2_sr39 |
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524 | particle elev1_locklight01 do start |
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525 | particle elev2_locklight01 do start |
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526 | cm_interpolate tctf_3 0 |
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527 | cm_interpolate_block tctf_1 300 |
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528 | cm_interpolate_block tctf_2 150 |
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529 | sleep 180 |
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530 | cm_reset |
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531 | letterbox 0 |
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532 | input 1 |
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533 | door_unlock 37 |
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534 | } |
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535 | |
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536 | func void warnbigroom(string ai_name) |
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537 | { |
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538 | dprint warnbigroom |
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539 | ai2_tripalarm 1 |
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540 | } |
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541 | |
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542 | func void zap_cinematic(string ai_name) |
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543 | { |
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544 | dprint doorA |
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545 | input 0 |
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546 | begin_cutscene |
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547 | sound_music_start atm_cl12 0.75 |
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548 | particle zap1 create |
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549 | particle zap1 start |
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550 | cm_interpolate zap_cinematic1 0 |
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551 | cm_interpolate_block zap_cinematic3 700 |
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552 | sleep 750 |
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553 | cm_interpolate zap_cinematic4 0 |
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554 | sleep 60 |
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555 | particle doorA_locklight01 do start |
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556 | sleep 150 |
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557 | door_unlock 15 |
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558 | cm_reset |
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559 | end_cutscene |
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560 | input 1 |
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561 | ai2_spawn vat_bot_1 |
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562 | ai2_spawn vat_bot_2 |
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563 | ai2_spawn vat_bot_3 |
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564 | ai2_spawn vat_bot_4 |
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565 | ai2_spawn vat_bot_5 |
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566 | chr_weapon_immune(vat_bot_1); |
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567 | chr_weapon_immune(vat_bot_2); |
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568 | chr_weapon_immune(vat_bot_3); |
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569 | chr_weapon_immune(vat_bot_4); |
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570 | chr_weapon_immune(vat_bot_5); |
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571 | particle doorB_locklight01 do start |
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572 | } |
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573 | |
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574 | func void change_patrol_1(string ai_name) |
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575 | { |
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576 | dprint change_patrol |
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577 | ai2_dopath vat_bot_2 vat_bot_2b 1 |
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578 | } |
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579 | |
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580 | func void change_patrol_2(string ai_name) |
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581 | { |
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582 | dprint change_patrol |
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583 | ai2_dopath vat_bot_3 vat_bot_3b 1 |
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584 | } |
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585 | |
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586 | func void change_patrol_3(string ai_name) |
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587 | { |
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588 | dprint change_patrol |
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589 | ai2_dopath vat_bot_5 vat_bot_5b 1 |
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590 | } |
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591 | |
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592 | func void spark_sound_off(string ai_name) |
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593 | { |
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594 | dprint spark_music_off |
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595 | sound_music_stop atm_cl12 |
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596 | } |
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597 | |
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598 | # YOUR DEATH IS ASSURED |
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599 | func void dont_even_try_it(string ai_name) |
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600 | { |
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601 | chr_set_health 0 0 |
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602 | } |
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603 | |
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604 | ### SPECIAL PARTICLES ### |
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605 | |
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606 | func void killmuro(string ai_name) |
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607 | { |
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608 | dprint killedmuro |
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609 | chr_delete muro_runner |
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610 | chr_delete muro_runner2 |
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611 | sound_music_stop atm_cl11 |
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612 | ai2_spawn A4_n07 |
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613 | } |
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614 | |
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615 | func void pipe1a(string ai_name) |
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616 | { |
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617 | dprint pipe1_discharged |
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618 | ai2_passive A3_n05 1 |
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619 | particle room4 do stop |
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620 | timer_start 30 pipe1b |
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621 | sound_music_start atm_cl11 |
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622 | } |
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623 | |
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624 | func void pipe1b(void) |
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625 | { |
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626 | dprint pipe1_recharged |
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627 | particle room4 do start |
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628 | console_reset 1 |
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629 | |
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630 | pipe1_music_off(); |
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631 | } |
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632 | |
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633 | func void pipe1_music_off(void) |
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634 | { |
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635 | dprint pipe1_music_off |
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636 | sound_music_stop atm_cl11 |
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637 | } |
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638 | |
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639 | func void pipe2a(void) |
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640 | { |
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641 | dprint pipe2_discharged |
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642 | particle room6 do stop |
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643 | timer_start 29 pipe2b |
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644 | sound_music_start atm_cl11 |
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645 | } |
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646 | |
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647 | func void pipe2b(void) |
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648 | { |
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649 | dprint pipe2_recharged |
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650 | particle room6 do start |
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651 | console_reset 8 |
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652 | |
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653 | pipe2_music_off(); |
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654 | } |
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655 | |
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656 | func void pipe2_music_off(void) |
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657 | { |
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658 | dprint pipe2_music_off |
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659 | sound_music_stop atm_cl11 |
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660 | } |
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661 | |
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662 | func void pipe3(void) |
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663 | { |
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664 | dprint pipe_discharged |
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665 | timer_start 19 pipe3b |
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666 | sound_music_volume mus_amasian 0.0 2.0 |
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667 | particle pipe3 kill |
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668 | sound_music_start atm_cl11 |
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669 | sound_music_stop mus_amasian |
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670 | } |
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671 | |
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672 | func void pipe3b(void) |
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673 | { |
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674 | if (inside_final_cutscene eq 0) |
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675 | { |
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676 | dprint pipe_recharged |
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677 | particle pipe3 create |
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678 | particle pipe3 do start |
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679 | console_reset 15 |
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680 | } |
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681 | } |
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682 | |
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683 | func void final_cutscene_trumps_particles(void) |
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684 | { |
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685 | inside_final_cutscene = 1; |
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686 | particle pipe3 kill |
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687 | } |
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688 | |
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689 | ### Level scripted by Joseph ### |
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