[407] | 1 | #
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| 2 | #
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| 3 | # power_cutscene.bsl
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| 4 | #
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| 5 |
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| 6 | func void
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| 7 | intro(
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| 8 | void)
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| 9 | {
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| 10 | ai2_passive ShinShin 1
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| 11 | ai2_makeblind ShinShin 1
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| 12 | ai2_makedeaf ShinShin 1
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| 13 | chr_lock_active ShinShin
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| 14 | chr_unstoppable ShinShin 1
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| 15 | fade_out 0 0 0 0
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| 16 | cm_interpolate IntroCam01 0
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| 17 | sleep f14
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| 18 | begin_cutscene
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| 19 | sleep f60
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| 20 | #Konoko in big space
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| 21 | playback 0 IntroKonoko01
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| 22 |
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| 23 | sound_music_start mus_trt
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| 24 | music_script_start
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| 25 |
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| 26 | cm_interpolate IntroCam01 0
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| 27 | fade_in 60
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| 28 | sleep f60
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| 29 | cm_interpolate IntroCam02 300
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| 30 | sleep f400
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| 31 | cm_reset
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| 32 | letterbox 0
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| 33 | chr_nocollision ShinShin 1
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| 34 | sleep f10
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| 35 | playback ShinShin ShinShinSet
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| 36 | end_cutscene
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| 37 | sleep f90
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| 38 | ai2_setmovementmode ShinShin creep
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| 39 | }
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| 40 |
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| 41 |
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| 42 |
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| 43 | func void
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| 44 | Shin(
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| 45 | void)
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| 46 | {
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| 47 | sleep 60
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| 48 | begin_cutscene
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| 49 |
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| 50 | sound_music_stop atm_cl09
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| 51 | sound_music_start mus_xtr2 0.50
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| 52 |
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| 53 | #Shinatama sitting in chair
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| 54 | chr_envanim ShinShin ShinBox01 norotation
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| 55 | chr_animate ShinShin SHINATlev10_sit 1000 12
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| 56 | cm_interpolate ShinCam00 120
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| 57 | sleep f180
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| 58 | #Konoko kneels next to Shinatama
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| 59 | chr_envanim 0 ShinKonBox01 norotation
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| 60 | chr_animate 0 KONOKOlev10_Kneel
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| 61 | cm_anim both ShinCam01
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| 62 | cm_wait
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| 63 | sound_dialog_play c09_31_01konoko
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| 64 | cinematic_start (KONtalking, 180, 180, 20, 9, 20, true)
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| 65 | chr_envanim 0 ShinKonBox02 norotation
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| 66 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 67 | sound_dialog_play_block
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| 68 | #Konoko kneeling next to Shinatama
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| 69 | cm_interpolate ShinCam02 0
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| 70 | cm_interpolate_block ShinCam03 1200
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| 71 | chr_envanim ShinShin ShinBox01 norotation
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| 72 | chr_animate ShinShin SHINATlev10_sit 1000
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| 73 | chr_envanim 0 ShinKonBox02 norotation
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| 74 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 75 | sound_dialog_play c09_31_02shinatama
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| 76 | cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false)
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| 77 | sound_dialog_play_block
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| 78 | sound_dialog_play c09_31_03konoko
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| 79 | sound_dialog_play_block
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| 80 | sound_dialog_play c09_31_04shinatama
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| 81 | sound_dialog_play_block
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| 82 | sound_dialog_play c09_31_05konoko
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| 83 | sound_dialog_play_block
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| 84 | #Camera showing both of them
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| 85 | cm_interpolate ShinCamBoth01 0
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| 86 | chr_envanim ShinShin ShinBox01 norotation
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| 87 | chr_animate ShinShin SHINATlev10_sit 1000
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| 88 | chr_envanim 0 ShinKonBox02 norotation
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| 89 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 90 | cm_interpolate_block ShinCam01 1500
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| 91 | sound_dialog_play c09_31_06shinatama
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| 92 | sound_dialog_play_block
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| 93 | sound_dialog_play c09_31_07konoko
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| 94 | sound_dialog_play_block
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| 95 | cm_interpolate ShinCamShinNo 0
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| 96 | cm_interpolate ShinCamShinNo2 900
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| 97 | chr_envanim ShinShin ShinBox01 norotation
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| 98 | chr_animate ShinShin SHINATlev10_sit 1000
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| 99 | chr_envanim 0 ShinKonBox02 norotation
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| 100 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 101 | sound_dialog_play c09_31_08shinatama
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| 102 | sound_dialog_play_block
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| 103 | sound_dialog_play c09_31_09konoko
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| 104 | sound_dialog_play_block
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| 105 | cinematic_stop (KONtalking, 20, 20)
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| 106 | cinematic_stop (SHINdamaged, 19, 20)
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| 107 | #TCTF Griffin talking
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| 108 | chr_create 1010 start
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| 109 | chr_create 1011 start
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| 110 | chr_create 1012 start
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| 111 | ai2_spawn Honey
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| 112 | ai2_passive Honey 1
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| 113 | playback Honey ShinFemSet
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| 114 | playback 1010 ShinCopSet
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| 115 | playback 1011 ShinGrifSet
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| 116 | playback 1012 ShinKerrSet
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| 117 | sleep f20
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| 118 | chr_animate 1010 COMGUYlev10_console1 120
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| 119 | cm_interpolate ShinCamCop 0
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| 120 | chr_animate_block 1010 COMGUYlev10_console2 1000
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| 121 | sound_dialog_play c09_31_10scigoon3
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| 122 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, true)
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| 123 | sound_dialog_play_block
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| 124 | cm_interpolate ShinCamGrif 1600
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| 125 | sound_dialog_play c09_31_11griffin
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| 126 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
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| 127 | sound_dialog_play_block
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| 128 | sound_dialog_play c09_31_12scigoon1
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| 129 | sound_dialog_play_block
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| 130 | cinematic_stop (COPtalking, 16, 20)
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| 131 | cm_interpolate ShinCamKerrFace 0
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| 132 | sound_dialog_play c09_31_13kerr
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| 133 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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| 134 | sound_dialog_play_block
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| 135 | cinematic_stop (KERRtalking, 20, 20)
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| 136 | cm_interpolate ShinCamGrifFace 0
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| 137 | sound_dialog_play c09_31_14griffin
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| 138 | sound_dialog_play_block
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| 139 | cm_interpolate ShinCamCopFace 2400
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| 140 | sound_dialog_play c09_31_15scigoonwom
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| 141 | cinematic_start (CIVIL4talking, 180, 180, 15, 1, 20, true)
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| 142 | sound_dialog_play_block
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| 143 | cinematic_stop (CIVIL4talking, 15, 20)
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| 144 | cm_interpolate ShinCamKerrFace 0
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| 145 | sound_dialog_play c09_31_16kerr
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| 146 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
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| 147 | sound_dialog_play_block
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| 148 | cm_interpolate ShinCamGrif 0
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| 149 | cm_interpolate_block ShinCamGrif02 1200
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| 150 | sound_dialog_play c09_31_17griffin
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| 151 | cinematic_stop (GRIFtalking, 19, 20)
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| 152 | cinematic_start (GRIFtalkangry, 180, 180, 19, 7, 20, false)
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| 153 | sound_dialog_play_block
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| 154 | cinematic_stop (KERRtalking, 20, 20)
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| 155 | cinematic_stop (GRIFtalkangry, 19, 20)
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| 156 | #Shinatama tenses up
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| 157 | playback 0 ShinKonokoSet
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| 158 | chr_envanim ShinShin ShinBox01 norotation
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| 159 | chr_animate ShinShin SHINATlev10_sit 1000
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| 160 | chr_envanim 0 ShinKonBox02 norotation
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| 161 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 162 | cm_interpolate ShinCamShinNo2 0
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| 163 | cm_interpolate_block ShinCamShinNo 800
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| 164 | sleep f60
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| 165 | chr_animate ShinShin SHINATlev10_SitSpaz 60
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| 166 | cutscene_sync mark
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| 167 | sound_ambient_start c05_46_24shinwake
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| 168 | sleep f60
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| 169 | chr_animate ShinShin SHINATlev10_Sit2 200
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| 170 | sound_dialog_play c09_31_18konoko
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| 171 | cinematic_start (KONtalking, 180, 180, 20, 9, 20, true)
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| 172 | sound_dialog_play_block
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| 173 | #Konoko asks what's wrong
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| 174 | chr_envanim ShinShin ShinBox01 norotation
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| 175 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 176 | chr_envanim 0 ShinKonBox02 norotation
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| 177 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 178 | cm_interpolate ShinCamKonNo3 0
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| 179 | #Shinatama says to get the flock out of there
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| 180 | chr_envanim ShinShin ShinBox01 norotation
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| 181 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 182 | chr_envanim 0 ShinKonBox02 norotation
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| 183 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 184 | cm_interpolate ShinCamShinNo 800
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| 185 | sound_dialog_play c09_31_19shinatama
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| 186 | cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false)
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| 187 | cm_interpolate ShinCamKonNo 0
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| 188 | #I can't delay it much longer
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| 189 | cm_interpolate ShinCamShinNo3 2000
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| 190 | chr_envanim ShinShin ShinBox01 norotation
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| 191 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 192 | sound_dialog_play c09_31_21shinatama
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| 193 | sound_dialog_play_block
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| 194 | #KONOKO I won't leave you
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| 195 | chr_envanim ShinShin ShinBox01 norotation
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| 196 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 197 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 198 | sound_dialog_play c09_31_22konoko
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| 199 | sound_dialog_play_block
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| 200 | #bye Konoko
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| 201 | cm_interpolate ShinCamShinNo3 0
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| 202 | chr_envanim 0 ShinKonBox02 norotation
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| 203 | chr_envanim ShinShin ShinBox01 norotation
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| 204 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 205 | sound_dialog_play c09_31_23shinatama
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| 206 | sound_dialog_play_block
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| 207 | #KONOKO says no
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| 208 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 209 | sound_dialog_play c09_31_24konoko
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| 210 | sound_dialog_play_block
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| 211 | chr_envanim ShinShin ShinBox01 norotation
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| 212 | chr_animate ShinShin SHINATlev10_Sit2 1000
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| 213 | sound_dialog_play c09_31_25shinatama
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| 214 | sound_dialog_play_block
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| 215 | cinematic_stop (SHINdamaged, 19, 20)
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| 216 | #goodbye shinatama
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| 217 | chr_envanim 0 ShinKonBox04 norotation
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| 218 | chr_animate 0 KONOKOlev10_Kneel_end
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| 219 | sleep f30
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| 220 | cm_interpolate ShinCamKonNo 180
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| 221 | sleep f30
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| 222 | playback 0 ShinKonokoSet
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| 223 | sleep f70
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| 224 | sound_dialog_play c09_31_26konoko
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| 225 | sound_dialog_play_block
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| 226 | cinematic_stop (KONtalking, 20, 20)
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| 227 |
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| 228 | sound_music_volume mus_xtr2 0.0 5.0
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| 229 | sound_music_start atm_cl10 0.0
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| 230 | sound_music_volume atm_cl10 1.0 5.0
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| 231 | sound_music_stop mus_xtr2
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| 232 |
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| 233 | set_objective_2
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| 234 |
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| 235 | cm_reset
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| 236 | end_cutscene
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| 237 | chr_delete 1010
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| 238 | chr_delete 1011
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| 239 | chr_delete 1012
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| 240 | chr_delete Honey
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| 241 | # START TIMER (added by wu)
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| 242 |
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| 243 | particle blast1_locklight01 do stop
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| 244 | particle blast2_locklight01 do stop
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| 245 | door_lock 1
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| 246 | door_lock 2
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| 247 |
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| 248 | door_unlock 3
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| 249 | particle Shindoor_locklight01 do start
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| 250 | ai2_spawn A2_sb04
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| 251 | sound_dialog_play c09_31_27shinatama
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| 252 | sound_dialog_play_block pause
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| 253 | #timer_start 30 shin_dies
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| 254 | sleep f600
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| 255 | sound_dialog_play c09_31_28shinatama
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| 256 | sleep f600
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| 257 | sound_dialog_play c09_31_29shinatama
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| 258 | sleep f330
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| 259 | sound_dialog_play_block pause
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| 260 | sleep f15
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| 261 |
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| 262 | sound_music_stop atm_cl10
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| 263 | cutscene_sync mark
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| 264 | sound_ambient_start c06_45_04_explo
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| 265 | sleep f10
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| 266 | shin_dies
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| 267 | #particle ShinBomb do explode
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| 268 |
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| 269 |
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| 270 | }
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| 271 |
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| 272 |
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| 273 | func void
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| 274 | elevator(
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| 275 | void)
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| 276 | {
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| 277 | begin_cutscene
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| 278 | sleep f40
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| 279 | chr_envanim 0 ElevatorKonBox01
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| 280 | cm_anim both ElevatorCam01
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| 281 | sleep 40
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| 282 | cutscene_sync mark
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| 283 | sound_ambient_start c07_21_20elevator
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| 284 | cm_wait
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| 285 | env_show 778 1
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| 286 | env_shade 778 778 .3 .3 .3
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| 287 | playback 0 ElevatorTop
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| 288 | cm_reset
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| 289 | end_cutscene
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| 290 | }
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| 291 |
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| 292 | func void
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| 293 | temp(
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| 294 | void)
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| 295 | {
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| 296 | chr_envanim 0 ShinKonBox04 norotation
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| 297 | chr_animate 0 KONOKOlev10_Kneeling 1000
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| 298 | sleep f40
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| 299 | chr_animate 0 KONOKOlev10_Kneel_end
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| 300 | }
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| 301 |
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| 302 | func void
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| 303 | outro(
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| 304 | void)
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| 305 | {
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| 306 | # if you didn't disable the console, we still need to kill that music
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| 307 | sound_music_volume mus_amasian 0.0 2.0
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| 308 | sound_music_stop mus_amasian
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| 309 |
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| 310 | final_cutscene_trumps_particles
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| 311 |
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| 312 | begin_cutscene
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| 313 | chr_delete F_r40
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| 314 |
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| 315 | sound_music_volume atm_cl11 0.0 1.0
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| 316 | sound_music_start mus_lz 1.0
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| 317 | sound_music_stop atm_cl11
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| 318 |
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| 319 | particle pipe3 kill
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| 320 |
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| 321 | cm_interpolate OutroCamEnter01 0
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| 322 | cm_interpolate_block OutroCamEnter02 500
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| 323 | ai2_spawn TCTF1053
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| 324 | ai2_spawn TCTF1054
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| 325 | ai2_spawn TCTF1051
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| 326 | ai2_spawn TCTF1052
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| 327 | chr_lock_active 1051
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| 328 | chr_lock_active 1052
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| 329 | chr_lock_active 1053
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| 330 | chr_lock_active 1054
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| 331 | #ai2_passive 1053 1
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| 332 | #ai2_passive 1054 1
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| 333 | #ai2_makeblind 1053 1
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| 334 | #ai2_makeblind 1054 1
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| 335 | playback TCTF1053 OutroLiteEnter
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| 336 | sleep f30
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| 337 | playback TCTF1054 OutroLiteEnter
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| 338 | sleep f60
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| 339 | playback TCTF1051 OutroSwatEnter
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| 340 | sleep f30
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| 341 | chr_nocollision TCTF1052 1
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| 342 | playback TCTF1052 OutroSwatEnter
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| 343 | sleep f180
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| 344 | chr_nocollision TCTF1052 0
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| 345 | #TCTF says I know How to Stop Her
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| 346 | playback 0 OutroKonokoRun
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| 347 | cm_interpolate OutroCamBooth01 0
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| 348 | sleep f5
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| 349 | cm_interpolate OutroCamBooth02 400
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| 350 | #chr_create 1053 start
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| 351 | #chr_create 1054 start
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| 352 | playback TCTF1053 OutroTCTF3Set
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| 353 | playback TCTF1054 OutroTCTF4Set
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| 354 | sleep f60
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| 355 | #chr_create 1051 start
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| 356 | #chr_create 1052 start
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| 357 | playback TCTF1051 OutroTCTF1Enter
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| 358 | playback TCTF1052 OutroTCTF2Enter
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| 359 | sleep f380
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| 360 | #TCTF Guys hit the fan
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| 361 | cm_interpolate OutroCamBooth03 0
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| 362 | sleep f20
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| 363 | sound_dialog_play c09_32_03tctf
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| 364 | cinematic_start (TCTFtalking, 180, 180, 15, 1, 15, false)
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| 365 | sleep 240
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| 366 | chr_animate TCTF1054 COMGUYlev10_console
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| 367 | sleep f60
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| 368 | #sound_ambient_start console
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| 369 | sleep f30
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| 370 | cinematic_stop (TCTFtalking, 15, 25)
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| 371 | #Konoko stops in front as fan starts
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| 372 | playback 0 OutroKonokoStop
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| 373 | sleep f70
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| 374 | cm_anim both OutroCam01
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| 375 | env_anim 81 82
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| 376 | cutscene_sync mark
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| 377 | sound_ambient_start c14_14_26_basic
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| 378 | sound_ambient_start c14_42_09_effectsa
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| 379 | sleep f300
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| 380 | #TCTF guys run towards the Fan and then Stop
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| 381 | playback TCTF1051 OutroTCTFTurn
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| 382 | playback TCTF1052 OutroTCTF2Turn
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| 383 | sleep f120
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| 384 | cm_interpolate OutroCamTurn01 0
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| 385 | env_setanim 81 FanHub02
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| 386 | env_setanim 82 FanBlade02
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| 387 | cm_interpolate_block OutroCamTurn02 180
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| 388 | sleep f240
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| 389 | #Those Dudes run away
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| 390 | particle OutroWind do start
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| 391 | playback TCTF1051 OutroTCTF2Flee
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| 392 | playback TCTF1052 OutroTCTFBlown
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| 393 | chr_envanim 0 OutroKonBox01 norotation
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| 394 | chr_animate 0 KONOKOlev10_Blown01
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| 395 | cm_interpolate OutroCamBlow01 0
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| 396 | cm_interpolate_block OutroCamBlow02 240
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| 397 | sleep f100
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| 398 | cutscene_sync mark
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| 399 | sound_ambient_start c14_30_15_wind
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| 400 | sleep f130
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| 401 | chr_animate TCTF1052 TCTFlev10_Blown 240 8
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| 402 | sleep f235
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| 403 | #Konoko starts to get blown away
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| 404 | sleep f2
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| 405 | cm_anim both OutroCamBlown
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| 406 | chr_envanim 0 OutroKonBox01 norotation
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| 407 | chr_animate 0 KONOKOlev10_Blown01
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| 408 | #Konoko Grabs handrail, tctf flies into fan
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| 409 | cm_wait
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| 410 | chr_envanim 0 OutroKonBox02 norotation
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| 411 | chr_animate 0 KONOKOlev10_Grab
|
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| 412 | chr_envanim TCTF1052 OutroTCTFBox01
|
---|
| 413 | chr_animate TCTF1052 STRIKEjump_flail 340
|
---|
| 414 | cm_anim both OutroCamGrab
|
---|
| 415 | #Konoko work her way up rail
|
---|
| 416 | cm_wait
|
---|
| 417 | cutscene_sync mark
|
---|
| 418 | sound_ambient_start c14_42_09_effectsb
|
---|
| 419 | chr_set_health TCTF1052 0
|
---|
| 420 | chr_envanim 0 OutroKonBox05 norotation
|
---|
| 421 | chr_animate 0 KONOKOlev10_OutroHand
|
---|
| 422 | cm_anim both OutroCamHand05
|
---|
| 423 | #Konoko works her way up rail
|
---|
| 424 | #cm_wait
|
---|
| 425 | #chr_envanim 0 OutroKonBox06 norotation
|
---|
| 426 | #chr_animate 0 KONOKOlev10_OutroHand
|
---|
| 427 | #cm_anim both OutroCamHand06
|
---|
| 428 | #TCTF says she got away
|
---|
| 429 | #Konoko makes it towards safety
|
---|
| 430 | #cm_wait
|
---|
| 431 | #chr_envanim 0 OutroKonBox07 norotation
|
---|
| 432 | #chr_animate 0 KONOKOlev10_OutroHand
|
---|
| 433 | #cm_anim both OutroCamHand07
|
---|
| 434 | #sleep f240
|
---|
| 435 | #TCTF Griffin talking
|
---|
| 436 | cm_wait
|
---|
| 437 | chr_create 1010 start
|
---|
| 438 | chr_create 1011 start
|
---|
| 439 | chr_create 1012 start
|
---|
| 440 | playback 1010 ShinCopSet
|
---|
| 441 | playback 1011 ShinGrifSet
|
---|
| 442 | playback 1012 ShinKerrSet
|
---|
| 443 | cm_interpolate ShinCamGrifFace 0
|
---|
| 444 | sound_ambient_volume c14_14_26_basic 0 .5
|
---|
| 445 | sound_ambient_volume c14_30_15_wind 0 .5
|
---|
| 446 | sleep f20
|
---|
| 447 | sound_ambient_stop c14_14_26_basic
|
---|
| 448 | sound_ambient_stop c14_30_15_wind
|
---|
| 449 | sound_dialog_play c09_33_01griffin
|
---|
| 450 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
|
---|
| 451 | #chr_animate 1010 COMGUYlev10_console1 120
|
---|
| 452 | sound_dialog_play_block
|
---|
| 453 | cm_interpolate ShinCamCop 0
|
---|
| 454 | cm_interpolate_block ShinCamCopFace 2000
|
---|
| 455 | chr_animate 1010 COMGUYlev10_console2 1500
|
---|
| 456 |
|
---|
| 457 | sound_music_volume mus_lz 0.65 2.0
|
---|
| 458 |
|
---|
| 459 | sound_dialog_play c09_33_02scigoon1
|
---|
| 460 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, true)
|
---|
| 461 | sound_dialog_play_block
|
---|
| 462 | sound_dialog_play c09_33_03griffin
|
---|
| 463 | sound_dialog_play_block
|
---|
| 464 | sound_dialog_play c09_33_04scigoon1
|
---|
| 465 | sound_dialog_play_block
|
---|
| 466 | cinematic_stop (COPtalking, 16, 20)
|
---|
| 467 | sound_dialog_play c09_33_05griffin
|
---|
| 468 | sound_dialog_play_block
|
---|
| 469 | cm_interpolate ShinCamKerrFace 0
|
---|
| 470 | sound_dialog_play c09_33_06kerr
|
---|
| 471 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
|
---|
| 472 | sound_dialog_play_block
|
---|
| 473 | cinematic_stop (KERRtalking, 20, 20)
|
---|
| 474 | cm_interpolate ShinCamGrifFace 0
|
---|
| 475 | sound_dialog_play c09_33_07griffin
|
---|
| 476 | sound_dialog_play_block
|
---|
| 477 | sound_dialog_play c09_33_09griffin
|
---|
| 478 | sound_dialog_play_block
|
---|
| 479 | sleep 30
|
---|
| 480 | #Konoko overhears that she's rogue
|
---|
| 481 | playback 0 OutroKonokoWatch
|
---|
| 482 | chr_animate 0 KONOKOwatch_radio 400
|
---|
| 483 | sound_ambient_start c14_30_15_wind
|
---|
| 484 | cm_interpolate OutroCamWatch01 0
|
---|
| 485 | cm_interpolate_block OutroCamWatch02 300
|
---|
| 486 | sound_dialog_play c09_33_09agriffin
|
---|
| 487 | sound_dialog_play_block
|
---|
| 488 | cinematic_stop (GRIFtalking, 19, 20)
|
---|
| 489 |
|
---|
| 490 | sound_music_volume mus_lz 1.0 1.0
|
---|
| 491 |
|
---|
| 492 | chr_animate 0 KONOKOlev10_watch_run 60
|
---|
| 493 | sleep f60
|
---|
| 494 | fade_out 0 0 0 120
|
---|
| 495 | sound_ambient_volume c14_30_15_wind 0 2
|
---|
| 496 | sleep f120
|
---|
| 497 | sound_ambient_stop c14_30_15_wind
|
---|
| 498 | end_cutscene
|
---|
| 499 | win
|
---|
| 500 | }
|
---|
| 501 |
|
---|
| 502 |
|
---|
| 503 |
|
---|
| 504 | func void splash(string character)
|
---|
| 505 | {
|
---|
| 506 | var bool eggman;
|
---|
| 507 |
|
---|
| 508 | eggman = chr_is_player(character);
|
---|
| 509 |
|
---|
| 510 | if (eggman eq 0)
|
---|
| 511 | {
|
---|
| 512 | chr_animate(character, KONOKOacid);
|
---|
| 513 | sleep f10
|
---|
| 514 | chr_set_health(character, 0);
|
---|
| 515 | }
|
---|
| 516 |
|
---|
| 517 | if (eggman eq 1)
|
---|
| 518 | {
|
---|
| 519 | cm_detach
|
---|
| 520 | chr_animate(character, KONOKOacid);
|
---|
| 521 | sleep f10
|
---|
| 522 | sound_impulse_play konoko_gruesome_death
|
---|
| 523 | chr_set_health(character, 0);
|
---|
| 524 | }
|
---|
| 525 | }
|
---|
| 526 |
|
---|
| 527 | func void
|
---|
| 528 | detachcam(
|
---|
| 529 | void)
|
---|
| 530 | {
|
---|
| 531 | #cm_detach
|
---|
| 532 | }
|
---|
| 533 |
|
---|