source: AE/packages/VanillaBSL/IGMD/power_II/powerII_cutscene.bsl @ 407

Last change on this file since 407 was 407, checked in by gumby, 14 years ago

rename ahoy

File size: 14.1 KB
Line 
1#
2#
3# power_cutscene.bsl
4#
5
6func void
7intro(
8        void)
9{
10        ai2_passive ShinShin 1
11        ai2_makeblind ShinShin 1
12        ai2_makedeaf ShinShin 1
13        chr_lock_active ShinShin
14        chr_unstoppable ShinShin 1
15        fade_out 0 0 0 0
16        cm_interpolate IntroCam01 0
17        sleep f14
18        begin_cutscene
19        sleep f60
20        #Konoko in big space
21        playback 0 IntroKonoko01
22
23        sound_music_start mus_trt
24        music_script_start
25
26        cm_interpolate IntroCam01 0
27        fade_in 60
28        sleep f60
29        cm_interpolate IntroCam02 300
30        sleep f400
31        cm_reset
32        letterbox 0
33        chr_nocollision ShinShin 1
34        sleep f10
35        playback ShinShin ShinShinSet
36        end_cutscene
37        sleep f90
38        ai2_setmovementmode ShinShin creep
39}
40
41
42
43func void
44Shin(
45        void)
46{
47        sleep 60
48        begin_cutscene
49       
50        sound_music_stop atm_cl09
51        sound_music_start mus_xtr2 0.50
52
53        #Shinatama sitting in chair
54        chr_envanim ShinShin ShinBox01 norotation
55        chr_animate ShinShin SHINATlev10_sit 1000 12
56        cm_interpolate ShinCam00 120
57        sleep f180
58        #Konoko kneels next to Shinatama
59        chr_envanim 0 ShinKonBox01 norotation
60        chr_animate 0 KONOKOlev10_Kneel
61        cm_anim both ShinCam01
62        cm_wait
63        sound_dialog_play c09_31_01konoko
64        cinematic_start (KONtalking, 180, 180, 20, 9, 20, true)
65        chr_envanim 0 ShinKonBox02 norotation
66        chr_animate 0 KONOKOlev10_Kneeling 1000
67        sound_dialog_play_block
68        #Konoko kneeling next to Shinatama
69        cm_interpolate ShinCam02 0
70        cm_interpolate_block ShinCam03 1200
71        chr_envanim ShinShin ShinBox01 norotation
72        chr_animate ShinShin SHINATlev10_sit 1000
73        chr_envanim 0 ShinKonBox02 norotation
74        chr_animate 0 KONOKOlev10_Kneeling 1000
75        sound_dialog_play c09_31_02shinatama
76        cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false)
77        sound_dialog_play_block
78        sound_dialog_play c09_31_03konoko
79        sound_dialog_play_block
80        sound_dialog_play c09_31_04shinatama
81        sound_dialog_play_block
82        sound_dialog_play c09_31_05konoko
83        sound_dialog_play_block
84        #Camera showing both of them   
85        cm_interpolate ShinCamBoth01 0
86        chr_envanim ShinShin ShinBox01 norotation
87        chr_animate ShinShin SHINATlev10_sit 1000
88        chr_envanim 0 ShinKonBox02 norotation
89        chr_animate 0 KONOKOlev10_Kneeling 1000
90        cm_interpolate_block ShinCam01 1500
91        sound_dialog_play c09_31_06shinatama
92        sound_dialog_play_block
93        sound_dialog_play c09_31_07konoko
94        sound_dialog_play_block
95        cm_interpolate ShinCamShinNo 0
96        cm_interpolate ShinCamShinNo2 900
97        chr_envanim ShinShin ShinBox01 norotation
98        chr_animate ShinShin SHINATlev10_sit 1000
99        chr_envanim 0 ShinKonBox02 norotation
100        chr_animate 0 KONOKOlev10_Kneeling 1000
101        sound_dialog_play c09_31_08shinatama
102        sound_dialog_play_block
103        sound_dialog_play c09_31_09konoko
104        sound_dialog_play_block
105        cinematic_stop (KONtalking, 20, 20)
106        cinematic_stop (SHINdamaged, 19, 20)
107        #TCTF Griffin talking
108        chr_create 1010 start
109        chr_create 1011 start
110        chr_create 1012 start
111        ai2_spawn Honey
112        ai2_passive Honey 1
113        playback Honey ShinFemSet
114        playback 1010 ShinCopSet
115        playback 1011 ShinGrifSet
116        playback 1012 ShinKerrSet
117        sleep f20
118        chr_animate 1010 COMGUYlev10_console1 120
119        cm_interpolate ShinCamCop 0
120        chr_animate_block 1010 COMGUYlev10_console2 1000
121        sound_dialog_play c09_31_10scigoon3
122        cinematic_start (COPtalking, 180, 180, 16, 3, 20, true)
123        sound_dialog_play_block
124        cm_interpolate ShinCamGrif 1600
125        sound_dialog_play c09_31_11griffin
126        cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
127        sound_dialog_play_block
128        sound_dialog_play c09_31_12scigoon1
129        sound_dialog_play_block
130        cinematic_stop (COPtalking, 16, 20)
131        cm_interpolate ShinCamKerrFace 0
132        sound_dialog_play c09_31_13kerr
133        cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
134        sound_dialog_play_block
135        cinematic_stop (KERRtalking, 20, 20)
136        cm_interpolate ShinCamGrifFace 0
137        sound_dialog_play c09_31_14griffin
138        sound_dialog_play_block
139        cm_interpolate ShinCamCopFace 2400
140        sound_dialog_play c09_31_15scigoonwom
141        cinematic_start (CIVIL4talking, 180, 180, 15, 1, 20, true)
142        sound_dialog_play_block
143        cinematic_stop (CIVIL4talking, 15, 20)
144        cm_interpolate ShinCamKerrFace 0
145        sound_dialog_play c09_31_16kerr
146        cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
147        sound_dialog_play_block
148        cm_interpolate ShinCamGrif 0
149        cm_interpolate_block ShinCamGrif02 1200
150        sound_dialog_play c09_31_17griffin
151        cinematic_stop (GRIFtalking, 19, 20)
152        cinematic_start (GRIFtalkangry, 180, 180, 19, 7, 20, false)
153        sound_dialog_play_block
154        cinematic_stop (KERRtalking, 20, 20)
155        cinematic_stop (GRIFtalkangry, 19, 20)
156        #Shinatama tenses up
157        playback 0 ShinKonokoSet
158        chr_envanim ShinShin ShinBox01 norotation
159        chr_animate ShinShin SHINATlev10_sit 1000
160        chr_envanim 0 ShinKonBox02 norotation
161        chr_animate 0 KONOKOlev10_Kneeling 1000
162        cm_interpolate ShinCamShinNo2 0
163        cm_interpolate_block ShinCamShinNo 800
164        sleep f60
165        chr_animate ShinShin SHINATlev10_SitSpaz 60
166        cutscene_sync mark
167        sound_ambient_start c05_46_24shinwake
168        sleep f60
169        chr_animate ShinShin SHINATlev10_Sit2 200
170        sound_dialog_play c09_31_18konoko
171        cinematic_start (KONtalking, 180, 180, 20, 9, 20, true)
172        sound_dialog_play_block
173        #Konoko asks what's wrong
174        chr_envanim ShinShin ShinBox01 norotation
175        chr_animate ShinShin SHINATlev10_Sit2 1000
176        chr_envanim 0 ShinKonBox02 norotation
177        chr_animate 0 KONOKOlev10_Kneeling 1000
178        cm_interpolate ShinCamKonNo3 0
179        #Shinatama says to get the flock out of there
180        chr_envanim ShinShin ShinBox01 norotation
181        chr_animate ShinShin SHINATlev10_Sit2 1000
182        chr_envanim 0 ShinKonBox02 norotation
183        chr_animate 0 KONOKOlev10_Kneeling 1000
184        cm_interpolate ShinCamShinNo 800
185        sound_dialog_play c09_31_19shinatama
186        cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false)
187        cm_interpolate ShinCamKonNo 0
188        #I can't delay it much longer
189        cm_interpolate ShinCamShinNo3 2000
190        chr_envanim ShinShin ShinBox01 norotation
191        chr_animate ShinShin SHINATlev10_Sit2 1000
192        sound_dialog_play c09_31_21shinatama
193        sound_dialog_play_block
194        #KONOKO I won't leave you
195        chr_envanim ShinShin ShinBox01 norotation
196        chr_animate ShinShin SHINATlev10_Sit2 1000
197        chr_animate 0 KONOKOlev10_Kneeling 1000
198        sound_dialog_play c09_31_22konoko
199        sound_dialog_play_block
200        #bye Konoko
201        cm_interpolate ShinCamShinNo3 0
202        chr_envanim 0 ShinKonBox02 norotation
203        chr_envanim ShinShin ShinBox01 norotation
204        chr_animate ShinShin SHINATlev10_Sit2 1000
205        sound_dialog_play c09_31_23shinatama
206        sound_dialog_play_block
207        #KONOKO says no
208        chr_animate 0 KONOKOlev10_Kneeling 1000
209        sound_dialog_play c09_31_24konoko
210        sound_dialog_play_block
211        chr_envanim ShinShin ShinBox01 norotation
212        chr_animate ShinShin SHINATlev10_Sit2 1000
213        sound_dialog_play c09_31_25shinatama
214        sound_dialog_play_block
215        cinematic_stop (SHINdamaged, 19, 20)
216        #goodbye shinatama
217        chr_envanim 0 ShinKonBox04 norotation
218        chr_animate 0 KONOKOlev10_Kneel_end
219        sleep f30
220        cm_interpolate ShinCamKonNo 180
221        sleep f30
222        playback 0 ShinKonokoSet
223        sleep f70
224        sound_dialog_play c09_31_26konoko
225        sound_dialog_play_block
226        cinematic_stop (KONtalking, 20, 20)
227
228        sound_music_volume mus_xtr2 0.0 5.0
229        sound_music_start atm_cl10 0.0
230        sound_music_volume atm_cl10 1.0 5.0
231        sound_music_stop mus_xtr2
232
233        set_objective_2
234
235        cm_reset
236        end_cutscene
237        chr_delete 1010
238        chr_delete 1011
239        chr_delete 1012
240        chr_delete Honey       
241#       START TIMER (added by wu)
242
243        particle blast1_locklight01 do stop
244        particle blast2_locklight01 do stop
245        door_lock 1
246        door_lock 2
247
248        door_unlock 3
249        particle Shindoor_locklight01 do start
250        ai2_spawn A2_sb04
251        sound_dialog_play c09_31_27shinatama
252        sound_dialog_play_block pause
253        #timer_start 30 shin_dies
254        sleep f600
255        sound_dialog_play c09_31_28shinatama
256        sleep f600
257        sound_dialog_play c09_31_29shinatama
258        sleep f330
259        sound_dialog_play_block pause
260        sleep f15
261       
262        sound_music_stop atm_cl10
263        cutscene_sync mark
264        sound_ambient_start c06_45_04_explo
265        sleep f10
266        shin_dies
267        #particle ShinBomb do explode
268       
269               
270}
271
272
273func void
274elevator(
275        void)
276{
277        begin_cutscene
278        sleep f40
279        chr_envanim 0 ElevatorKonBox01
280        cm_anim both ElevatorCam01
281        sleep 40
282        cutscene_sync mark
283        sound_ambient_start c07_21_20elevator
284        cm_wait
285        env_show 778 1
286        env_shade 778 778 .3 .3 .3
287        playback 0 ElevatorTop
288        cm_reset
289        end_cutscene
290}
291
292func void
293temp(
294        void)
295{
296        chr_envanim 0 ShinKonBox04 norotation
297        chr_animate 0 KONOKOlev10_Kneeling 1000
298        sleep f40
299        chr_animate 0 KONOKOlev10_Kneel_end
300}
301
302func void
303outro(
304        void)
305{
306        # if you didn't disable the console, we still need to kill that music
307        sound_music_volume mus_amasian 0.0 2.0
308        sound_music_stop mus_amasian
309
310        final_cutscene_trumps_particles
311
312        begin_cutscene
313        chr_delete F_r40
314       
315        sound_music_volume atm_cl11 0.0 1.0
316        sound_music_start mus_lz 1.0
317        sound_music_stop atm_cl11
318
319        particle pipe3 kill
320       
321        cm_interpolate OutroCamEnter01 0
322        cm_interpolate_block OutroCamEnter02 500
323        ai2_spawn TCTF1053
324        ai2_spawn TCTF1054
325        ai2_spawn TCTF1051
326        ai2_spawn TCTF1052
327        chr_lock_active 1051
328        chr_lock_active 1052
329        chr_lock_active 1053
330        chr_lock_active 1054
331        #ai2_passive 1053 1
332        #ai2_passive 1054 1
333        #ai2_makeblind 1053 1
334        #ai2_makeblind 1054 1
335        playback TCTF1053 OutroLiteEnter
336        sleep f30
337        playback TCTF1054 OutroLiteEnter
338        sleep f60
339        playback TCTF1051 OutroSwatEnter
340        sleep f30
341        chr_nocollision TCTF1052 1
342        playback TCTF1052 OutroSwatEnter
343        sleep f180
344        chr_nocollision TCTF1052 0
345        #TCTF says I know How to Stop Her
346        playback 0 OutroKonokoRun
347        cm_interpolate OutroCamBooth01 0
348        sleep f5
349        cm_interpolate OutroCamBooth02 400
350        #chr_create 1053 start
351        #chr_create 1054 start
352        playback TCTF1053 OutroTCTF3Set
353        playback TCTF1054 OutroTCTF4Set
354        sleep f60
355        #chr_create 1051 start
356        #chr_create 1052 start
357        playback TCTF1051 OutroTCTF1Enter
358        playback TCTF1052 OutroTCTF2Enter
359        sleep f380
360        #TCTF Guys hit the fan
361        cm_interpolate OutroCamBooth03 0
362        sleep f20
363        sound_dialog_play c09_32_03tctf
364        cinematic_start (TCTFtalking, 180, 180, 15, 1, 15, false)
365        sleep 240
366        chr_animate TCTF1054 COMGUYlev10_console
367        sleep f60
368        #sound_ambient_start console
369        sleep f30
370        cinematic_stop (TCTFtalking, 15, 25)
371        #Konoko stops in front as fan starts
372        playback 0 OutroKonokoStop
373        sleep f70
374        cm_anim both OutroCam01
375        env_anim 81 82
376        cutscene_sync mark
377        sound_ambient_start c14_14_26_basic
378        sound_ambient_start c14_42_09_effectsa
379        sleep f300
380        #TCTF guys run towards the Fan and then Stop
381        playback TCTF1051 OutroTCTFTurn
382        playback TCTF1052 OutroTCTF2Turn
383        sleep f120
384        cm_interpolate OutroCamTurn01 0
385        env_setanim 81 FanHub02
386        env_setanim 82 FanBlade02
387        cm_interpolate_block OutroCamTurn02 180
388        sleep f240
389        #Those Dudes run away
390        particle OutroWind do start
391        playback TCTF1051 OutroTCTF2Flee
392        playback TCTF1052 OutroTCTFBlown
393        chr_envanim 0 OutroKonBox01 norotation
394        chr_animate 0 KONOKOlev10_Blown01
395        cm_interpolate OutroCamBlow01 0
396        cm_interpolate_block OutroCamBlow02 240
397        sleep f100
398        cutscene_sync mark
399        sound_ambient_start c14_30_15_wind
400        sleep f130
401        chr_animate TCTF1052 TCTFlev10_Blown 240 8
402        sleep f235
403        #Konoko starts to get blown away
404        sleep f2
405        cm_anim both OutroCamBlown
406        chr_envanim 0 OutroKonBox01 norotation
407        chr_animate 0 KONOKOlev10_Blown01
408        #Konoko Grabs handrail, tctf flies into fan
409        cm_wait
410        chr_envanim 0 OutroKonBox02 norotation
411        chr_animate 0 KONOKOlev10_Grab
412        chr_envanim TCTF1052 OutroTCTFBox01
413        chr_animate TCTF1052 STRIKEjump_flail 340
414        cm_anim both OutroCamGrab
415        #Konoko work her way up rail
416        cm_wait
417        cutscene_sync mark
418        sound_ambient_start c14_42_09_effectsb
419        chr_set_health TCTF1052 0
420        chr_envanim 0 OutroKonBox05 norotation
421        chr_animate 0 KONOKOlev10_OutroHand
422        cm_anim both OutroCamHand05
423        #Konoko works her way up rail
424        #cm_wait
425        #chr_envanim 0 OutroKonBox06 norotation
426        #chr_animate 0 KONOKOlev10_OutroHand
427        #cm_anim both OutroCamHand06
428        #TCTF says she got away
429        #Konoko makes it towards safety
430        #cm_wait
431        #chr_envanim 0 OutroKonBox07 norotation
432        #chr_animate 0 KONOKOlev10_OutroHand
433        #cm_anim both OutroCamHand07
434        #sleep f240
435        #TCTF Griffin talking
436        cm_wait
437        chr_create 1010 start
438        chr_create 1011 start
439        chr_create 1012 start
440        playback 1010 ShinCopSet
441        playback 1011 ShinGrifSet
442        playback 1012 ShinKerrSet
443        cm_interpolate ShinCamGrifFace 0
444        sound_ambient_volume c14_14_26_basic 0 .5
445        sound_ambient_volume c14_30_15_wind 0 .5
446        sleep f20
447        sound_ambient_stop c14_14_26_basic
448        sound_ambient_stop c14_30_15_wind
449        sound_dialog_play c09_33_01griffin
450        cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false)
451        #chr_animate 1010 COMGUYlev10_console1 120
452        sound_dialog_play_block
453        cm_interpolate ShinCamCop 0
454        cm_interpolate_block ShinCamCopFace 2000
455        chr_animate 1010 COMGUYlev10_console2 1500
456
457        sound_music_volume mus_lz 0.65 2.0
458
459        sound_dialog_play c09_33_02scigoon1
460        cinematic_start (COPtalking, 180, 180, 16, 3, 20, true)
461        sound_dialog_play_block
462        sound_dialog_play c09_33_03griffin
463        sound_dialog_play_block
464        sound_dialog_play c09_33_04scigoon1
465        sound_dialog_play_block
466        cinematic_stop (COPtalking, 16, 20)
467        sound_dialog_play c09_33_05griffin
468        sound_dialog_play_block
469        cm_interpolate ShinCamKerrFace 0
470        sound_dialog_play c09_33_06kerr
471        cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true)
472        sound_dialog_play_block
473        cinematic_stop (KERRtalking, 20, 20)
474        cm_interpolate ShinCamGrifFace 0
475        sound_dialog_play c09_33_07griffin
476        sound_dialog_play_block
477        sound_dialog_play c09_33_09griffin
478        sound_dialog_play_block
479        sleep 30
480        #Konoko overhears that she's rogue
481        playback 0 OutroKonokoWatch
482        chr_animate 0 KONOKOwatch_radio 400
483        sound_ambient_start c14_30_15_wind
484        cm_interpolate OutroCamWatch01 0
485        cm_interpolate_block OutroCamWatch02 300
486        sound_dialog_play c09_33_09agriffin
487        sound_dialog_play_block
488        cinematic_stop (GRIFtalking, 19, 20)
489
490        sound_music_volume mus_lz 1.0 1.0
491
492        chr_animate 0 KONOKOlev10_watch_run 60
493        sleep f60
494        fade_out 0 0 0 120
495        sound_ambient_volume c14_30_15_wind 0 2
496        sleep f120
497        sound_ambient_stop c14_30_15_wind
498        end_cutscene
499        win
500}
501
502
503
504func void splash(string character)
505{
506  var bool eggman;
507
508  eggman = chr_is_player(character);
509
510  if (eggman eq 0)
511  {
512    chr_animate(character, KONOKOacid);
513    sleep f10
514    chr_set_health(character, 0);
515  }
516
517  if (eggman eq 1)
518  {
519        cm_detach
520        chr_animate(character, KONOKOacid);
521        sleep f10
522        sound_impulse_play konoko_gruesome_death
523        chr_set_health(character, 0);
524  }
525}
526
527func void
528detachcam(
529        void)
530{
531        #cm_detach
532}
533
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