1 | # |
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2 | # |
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3 | # power_cutscene.bsl |
---|
4 | # |
---|
5 | |
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6 | func void |
---|
7 | intro( |
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8 | void) |
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9 | { |
---|
10 | ai2_passive ShinShin 1 |
---|
11 | ai2_makeblind ShinShin 1 |
---|
12 | ai2_makedeaf ShinShin 1 |
---|
13 | chr_lock_active ShinShin |
---|
14 | chr_unstoppable ShinShin 1 |
---|
15 | fade_out 0 0 0 0 |
---|
16 | cm_interpolate IntroCam01 0 |
---|
17 | sleep f14 |
---|
18 | begin_cutscene |
---|
19 | sleep f60 |
---|
20 | #Konoko in big space |
---|
21 | playback 0 IntroKonoko01 |
---|
22 | |
---|
23 | sound_music_start mus_trt |
---|
24 | music_script_start |
---|
25 | |
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26 | cm_interpolate IntroCam01 0 |
---|
27 | fade_in 60 |
---|
28 | sleep f60 |
---|
29 | cm_interpolate IntroCam02 300 |
---|
30 | sleep f400 |
---|
31 | cm_reset |
---|
32 | letterbox 0 |
---|
33 | chr_nocollision ShinShin 1 |
---|
34 | sleep f10 |
---|
35 | playback ShinShin ShinShinSet |
---|
36 | end_cutscene |
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37 | sleep f90 |
---|
38 | ai2_setmovementmode ShinShin creep |
---|
39 | } |
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40 | |
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41 | |
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42 | |
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43 | func void |
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44 | Shin( |
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45 | void) |
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46 | { |
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47 | sleep 60 |
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48 | begin_cutscene |
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49 | |
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50 | sound_music_stop atm_cl09 |
---|
51 | sound_music_start mus_xtr2 0.50 |
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52 | |
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53 | #Shinatama sitting in chair |
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54 | chr_envanim ShinShin ShinBox01 norotation |
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55 | chr_animate ShinShin SHINATlev10_sit 1000 12 |
---|
56 | cm_interpolate ShinCam00 120 |
---|
57 | sleep f180 |
---|
58 | #Konoko kneels next to Shinatama |
---|
59 | chr_envanim 0 ShinKonBox01 norotation |
---|
60 | chr_animate 0 KONOKOlev10_Kneel |
---|
61 | cm_anim both ShinCam01 |
---|
62 | cm_wait |
---|
63 | sound_dialog_play c09_31_01konoko |
---|
64 | cinematic_start (KONtalking, 180, 180, 20, 9, 20, true) |
---|
65 | chr_envanim 0 ShinKonBox02 norotation |
---|
66 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
67 | sound_dialog_play_block |
---|
68 | #Konoko kneeling next to Shinatama |
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69 | cm_interpolate ShinCam02 0 |
---|
70 | cm_interpolate_block ShinCam03 1200 |
---|
71 | chr_envanim ShinShin ShinBox01 norotation |
---|
72 | chr_animate ShinShin SHINATlev10_sit 1000 |
---|
73 | chr_envanim 0 ShinKonBox02 norotation |
---|
74 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
75 | sound_dialog_play c09_31_02shinatama |
---|
76 | cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false) |
---|
77 | sound_dialog_play_block |
---|
78 | sound_dialog_play c09_31_03konoko |
---|
79 | sound_dialog_play_block |
---|
80 | sound_dialog_play c09_31_04shinatama |
---|
81 | sound_dialog_play_block |
---|
82 | sound_dialog_play c09_31_05konoko |
---|
83 | sound_dialog_play_block |
---|
84 | #Camera showing both of them |
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85 | cm_interpolate ShinCamBoth01 0 |
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86 | chr_envanim ShinShin ShinBox01 norotation |
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87 | chr_animate ShinShin SHINATlev10_sit 1000 |
---|
88 | chr_envanim 0 ShinKonBox02 norotation |
---|
89 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
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90 | cm_interpolate_block ShinCam01 1500 |
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91 | sound_dialog_play c09_31_06shinatama |
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92 | sound_dialog_play_block |
---|
93 | sound_dialog_play c09_31_07konoko |
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94 | sound_dialog_play_block |
---|
95 | cm_interpolate ShinCamShinNo 0 |
---|
96 | cm_interpolate ShinCamShinNo2 900 |
---|
97 | chr_envanim ShinShin ShinBox01 norotation |
---|
98 | chr_animate ShinShin SHINATlev10_sit 1000 |
---|
99 | chr_envanim 0 ShinKonBox02 norotation |
---|
100 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
101 | sound_dialog_play c09_31_08shinatama |
---|
102 | sound_dialog_play_block |
---|
103 | sound_dialog_play c09_31_09konoko |
---|
104 | sound_dialog_play_block |
---|
105 | cinematic_stop (KONtalking, 20, 20) |
---|
106 | cinematic_stop (SHINdamaged, 19, 20) |
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107 | #TCTF Griffin talking |
---|
108 | chr_create 1010 start |
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109 | chr_create 1011 start |
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110 | chr_create 1012 start |
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111 | ai2_spawn Honey |
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112 | ai2_passive Honey 1 |
---|
113 | playback Honey ShinFemSet |
---|
114 | playback 1010 ShinCopSet |
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115 | playback 1011 ShinGrifSet |
---|
116 | playback 1012 ShinKerrSet |
---|
117 | sleep f20 |
---|
118 | chr_animate 1010 COMGUYlev10_console1 120 |
---|
119 | cm_interpolate ShinCamCop 0 |
---|
120 | chr_animate_block 1010 COMGUYlev10_console2 1000 |
---|
121 | sound_dialog_play c09_31_10scigoon3 |
---|
122 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, true) |
---|
123 | sound_dialog_play_block |
---|
124 | cm_interpolate ShinCamGrif 1600 |
---|
125 | sound_dialog_play c09_31_11griffin |
---|
126 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false) |
---|
127 | sound_dialog_play_block |
---|
128 | sound_dialog_play c09_31_12scigoon1 |
---|
129 | sound_dialog_play_block |
---|
130 | cinematic_stop (COPtalking, 16, 20) |
---|
131 | cm_interpolate ShinCamKerrFace 0 |
---|
132 | sound_dialog_play c09_31_13kerr |
---|
133 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
---|
134 | sound_dialog_play_block |
---|
135 | cinematic_stop (KERRtalking, 20, 20) |
---|
136 | cm_interpolate ShinCamGrifFace 0 |
---|
137 | sound_dialog_play c09_31_14griffin |
---|
138 | sound_dialog_play_block |
---|
139 | cm_interpolate ShinCamCopFace 2400 |
---|
140 | sound_dialog_play c09_31_15scigoonwom |
---|
141 | cinematic_start (CIVIL4talking, 180, 180, 15, 1, 20, true) |
---|
142 | sound_dialog_play_block |
---|
143 | cinematic_stop (CIVIL4talking, 15, 20) |
---|
144 | cm_interpolate ShinCamKerrFace 0 |
---|
145 | sound_dialog_play c09_31_16kerr |
---|
146 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
---|
147 | sound_dialog_play_block |
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148 | cm_interpolate ShinCamGrif 0 |
---|
149 | cm_interpolate_block ShinCamGrif02 1200 |
---|
150 | sound_dialog_play c09_31_17griffin |
---|
151 | cinematic_stop (GRIFtalking, 19, 20) |
---|
152 | cinematic_start (GRIFtalkangry, 180, 180, 19, 7, 20, false) |
---|
153 | sound_dialog_play_block |
---|
154 | cinematic_stop (KERRtalking, 20, 20) |
---|
155 | cinematic_stop (GRIFtalkangry, 19, 20) |
---|
156 | #Shinatama tenses up |
---|
157 | playback 0 ShinKonokoSet |
---|
158 | chr_envanim ShinShin ShinBox01 norotation |
---|
159 | chr_animate ShinShin SHINATlev10_sit 1000 |
---|
160 | chr_envanim 0 ShinKonBox02 norotation |
---|
161 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
162 | cm_interpolate ShinCamShinNo2 0 |
---|
163 | cm_interpolate_block ShinCamShinNo 800 |
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164 | sleep f60 |
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165 | chr_animate ShinShin SHINATlev10_SitSpaz 60 |
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166 | cutscene_sync mark |
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167 | sound_ambient_start c05_46_24shinwake |
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168 | sleep f60 |
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169 | chr_animate ShinShin SHINATlev10_Sit2 200 |
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170 | sound_dialog_play c09_31_18konoko |
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171 | cinematic_start (KONtalking, 180, 180, 20, 9, 20, true) |
---|
172 | sound_dialog_play_block |
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173 | #Konoko asks what's wrong |
---|
174 | chr_envanim ShinShin ShinBox01 norotation |
---|
175 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
---|
176 | chr_envanim 0 ShinKonBox02 norotation |
---|
177 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
178 | cm_interpolate ShinCamKonNo3 0 |
---|
179 | #Shinatama says to get the flock out of there |
---|
180 | chr_envanim ShinShin ShinBox01 norotation |
---|
181 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
---|
182 | chr_envanim 0 ShinKonBox02 norotation |
---|
183 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
184 | cm_interpolate ShinCamShinNo 800 |
---|
185 | sound_dialog_play c09_31_19shinatama |
---|
186 | cinematic_start (SHINdamaged, 180, 180, 19, 7, 20, false) |
---|
187 | cm_interpolate ShinCamKonNo 0 |
---|
188 | #I can't delay it much longer |
---|
189 | cm_interpolate ShinCamShinNo3 2000 |
---|
190 | chr_envanim ShinShin ShinBox01 norotation |
---|
191 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
---|
192 | sound_dialog_play c09_31_21shinatama |
---|
193 | sound_dialog_play_block |
---|
194 | #KONOKO I won't leave you |
---|
195 | chr_envanim ShinShin ShinBox01 norotation |
---|
196 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
---|
197 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
198 | sound_dialog_play c09_31_22konoko |
---|
199 | sound_dialog_play_block |
---|
200 | #bye Konoko |
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201 | cm_interpolate ShinCamShinNo3 0 |
---|
202 | chr_envanim 0 ShinKonBox02 norotation |
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203 | chr_envanim ShinShin ShinBox01 norotation |
---|
204 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
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205 | sound_dialog_play c09_31_23shinatama |
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206 | sound_dialog_play_block |
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207 | #KONOKO says no |
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208 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
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209 | sound_dialog_play c09_31_24konoko |
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210 | sound_dialog_play_block |
---|
211 | chr_envanim ShinShin ShinBox01 norotation |
---|
212 | chr_animate ShinShin SHINATlev10_Sit2 1000 |
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213 | sound_dialog_play c09_31_25shinatama |
---|
214 | sound_dialog_play_block |
---|
215 | cinematic_stop (SHINdamaged, 19, 20) |
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216 | #goodbye shinatama |
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217 | chr_envanim 0 ShinKonBox04 norotation |
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218 | chr_animate 0 KONOKOlev10_Kneel_end |
---|
219 | sleep f30 |
---|
220 | cm_interpolate ShinCamKonNo 180 |
---|
221 | sleep f30 |
---|
222 | playback 0 ShinKonokoSet |
---|
223 | sleep f70 |
---|
224 | sound_dialog_play c09_31_26konoko |
---|
225 | sound_dialog_play_block |
---|
226 | cinematic_stop (KONtalking, 20, 20) |
---|
227 | |
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228 | sound_music_volume mus_xtr2 0.0 5.0 |
---|
229 | sound_music_start atm_cl10 0.0 |
---|
230 | sound_music_volume atm_cl10 1.0 5.0 |
---|
231 | sound_music_stop mus_xtr2 |
---|
232 | |
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233 | set_objective_2 |
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234 | |
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235 | cm_reset |
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236 | end_cutscene |
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237 | chr_delete 1010 |
---|
238 | chr_delete 1011 |
---|
239 | chr_delete 1012 |
---|
240 | chr_delete Honey |
---|
241 | # START TIMER (added by wu) |
---|
242 | |
---|
243 | particle blast1_locklight01 do stop |
---|
244 | particle blast2_locklight01 do stop |
---|
245 | door_lock 1 |
---|
246 | door_lock 2 |
---|
247 | |
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248 | door_unlock 3 |
---|
249 | particle Shindoor_locklight01 do start |
---|
250 | ai2_spawn A2_sb04 |
---|
251 | sound_dialog_play c09_31_27shinatama |
---|
252 | sound_dialog_play_block pause |
---|
253 | #timer_start 30 shin_dies |
---|
254 | sleep f600 |
---|
255 | sound_dialog_play c09_31_28shinatama |
---|
256 | sleep f600 |
---|
257 | sound_dialog_play c09_31_29shinatama |
---|
258 | sleep f330 |
---|
259 | sound_dialog_play_block pause |
---|
260 | sleep f15 |
---|
261 | |
---|
262 | sound_music_stop atm_cl10 |
---|
263 | cutscene_sync mark |
---|
264 | sound_ambient_start c06_45_04_explo |
---|
265 | sleep f10 |
---|
266 | shin_dies |
---|
267 | #particle ShinBomb do explode |
---|
268 | |
---|
269 | |
---|
270 | } |
---|
271 | |
---|
272 | |
---|
273 | func void |
---|
274 | elevator( |
---|
275 | void) |
---|
276 | { |
---|
277 | begin_cutscene |
---|
278 | sleep f40 |
---|
279 | chr_envanim 0 ElevatorKonBox01 |
---|
280 | cm_anim both ElevatorCam01 |
---|
281 | sleep 40 |
---|
282 | cutscene_sync mark |
---|
283 | sound_ambient_start c07_21_20elevator |
---|
284 | cm_wait |
---|
285 | env_show 778 1 |
---|
286 | env_shade 778 778 .3 .3 .3 |
---|
287 | playback 0 ElevatorTop |
---|
288 | cm_reset |
---|
289 | end_cutscene |
---|
290 | } |
---|
291 | |
---|
292 | func void |
---|
293 | temp( |
---|
294 | void) |
---|
295 | { |
---|
296 | chr_envanim 0 ShinKonBox04 norotation |
---|
297 | chr_animate 0 KONOKOlev10_Kneeling 1000 |
---|
298 | sleep f40 |
---|
299 | chr_animate 0 KONOKOlev10_Kneel_end |
---|
300 | } |
---|
301 | |
---|
302 | func void |
---|
303 | outro( |
---|
304 | void) |
---|
305 | { |
---|
306 | # if you didn't disable the console, we still need to kill that music |
---|
307 | sound_music_volume mus_amasian 0.0 2.0 |
---|
308 | sound_music_stop mus_amasian |
---|
309 | |
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310 | final_cutscene_trumps_particles |
---|
311 | |
---|
312 | begin_cutscene |
---|
313 | chr_delete F_r40 |
---|
314 | |
---|
315 | sound_music_volume atm_cl11 0.0 1.0 |
---|
316 | sound_music_start mus_lz 1.0 |
---|
317 | sound_music_stop atm_cl11 |
---|
318 | |
---|
319 | particle pipe3 kill |
---|
320 | |
---|
321 | cm_interpolate OutroCamEnter01 0 |
---|
322 | cm_interpolate_block OutroCamEnter02 500 |
---|
323 | ai2_spawn TCTF1053 |
---|
324 | ai2_spawn TCTF1054 |
---|
325 | ai2_spawn TCTF1051 |
---|
326 | ai2_spawn TCTF1052 |
---|
327 | chr_lock_active 1051 |
---|
328 | chr_lock_active 1052 |
---|
329 | chr_lock_active 1053 |
---|
330 | chr_lock_active 1054 |
---|
331 | #ai2_passive 1053 1 |
---|
332 | #ai2_passive 1054 1 |
---|
333 | #ai2_makeblind 1053 1 |
---|
334 | #ai2_makeblind 1054 1 |
---|
335 | playback TCTF1053 OutroLiteEnter |
---|
336 | sleep f30 |
---|
337 | playback TCTF1054 OutroLiteEnter |
---|
338 | sleep f60 |
---|
339 | playback TCTF1051 OutroSwatEnter |
---|
340 | sleep f30 |
---|
341 | chr_nocollision TCTF1052 1 |
---|
342 | playback TCTF1052 OutroSwatEnter |
---|
343 | sleep f180 |
---|
344 | chr_nocollision TCTF1052 0 |
---|
345 | #TCTF says I know How to Stop Her |
---|
346 | playback 0 OutroKonokoRun |
---|
347 | cm_interpolate OutroCamBooth01 0 |
---|
348 | sleep f5 |
---|
349 | cm_interpolate OutroCamBooth02 400 |
---|
350 | #chr_create 1053 start |
---|
351 | #chr_create 1054 start |
---|
352 | playback TCTF1053 OutroTCTF3Set |
---|
353 | playback TCTF1054 OutroTCTF4Set |
---|
354 | sleep f60 |
---|
355 | #chr_create 1051 start |
---|
356 | #chr_create 1052 start |
---|
357 | playback TCTF1051 OutroTCTF1Enter |
---|
358 | playback TCTF1052 OutroTCTF2Enter |
---|
359 | sleep f380 |
---|
360 | #TCTF Guys hit the fan |
---|
361 | cm_interpolate OutroCamBooth03 0 |
---|
362 | sleep f20 |
---|
363 | sound_dialog_play c09_32_03tctf |
---|
364 | cinematic_start (TCTFtalking, 180, 180, 15, 1, 15, false) |
---|
365 | sleep 240 |
---|
366 | chr_animate TCTF1054 COMGUYlev10_console |
---|
367 | sleep f60 |
---|
368 | #sound_ambient_start console |
---|
369 | sleep f30 |
---|
370 | cinematic_stop (TCTFtalking, 15, 25) |
---|
371 | #Konoko stops in front as fan starts |
---|
372 | playback 0 OutroKonokoStop |
---|
373 | sleep f70 |
---|
374 | cm_anim both OutroCam01 |
---|
375 | env_anim 81 82 |
---|
376 | cutscene_sync mark |
---|
377 | sound_ambient_start c14_14_26_basic |
---|
378 | sound_ambient_start c14_42_09_effectsa |
---|
379 | sleep f300 |
---|
380 | #TCTF guys run towards the Fan and then Stop |
---|
381 | playback TCTF1051 OutroTCTFTurn |
---|
382 | playback TCTF1052 OutroTCTF2Turn |
---|
383 | sleep f120 |
---|
384 | cm_interpolate OutroCamTurn01 0 |
---|
385 | env_setanim 81 FanHub02 |
---|
386 | env_setanim 82 FanBlade02 |
---|
387 | cm_interpolate_block OutroCamTurn02 180 |
---|
388 | sleep f240 |
---|
389 | #Those Dudes run away |
---|
390 | particle OutroWind do start |
---|
391 | playback TCTF1051 OutroTCTF2Flee |
---|
392 | playback TCTF1052 OutroTCTFBlown |
---|
393 | chr_envanim 0 OutroKonBox01 norotation |
---|
394 | chr_animate 0 KONOKOlev10_Blown01 |
---|
395 | cm_interpolate OutroCamBlow01 0 |
---|
396 | cm_interpolate_block OutroCamBlow02 240 |
---|
397 | sleep f100 |
---|
398 | cutscene_sync mark |
---|
399 | sound_ambient_start c14_30_15_wind |
---|
400 | sleep f130 |
---|
401 | chr_animate TCTF1052 TCTFlev10_Blown 240 8 |
---|
402 | sleep f235 |
---|
403 | #Konoko starts to get blown away |
---|
404 | sleep f2 |
---|
405 | cm_anim both OutroCamBlown |
---|
406 | chr_envanim 0 OutroKonBox01 norotation |
---|
407 | chr_animate 0 KONOKOlev10_Blown01 |
---|
408 | #Konoko Grabs handrail, tctf flies into fan |
---|
409 | cm_wait |
---|
410 | chr_envanim 0 OutroKonBox02 norotation |
---|
411 | chr_animate 0 KONOKOlev10_Grab |
---|
412 | chr_envanim TCTF1052 OutroTCTFBox01 |
---|
413 | chr_animate TCTF1052 STRIKEjump_flail 340 |
---|
414 | cm_anim both OutroCamGrab |
---|
415 | #Konoko work her way up rail |
---|
416 | cm_wait |
---|
417 | cutscene_sync mark |
---|
418 | sound_ambient_start c14_42_09_effectsb |
---|
419 | chr_set_health TCTF1052 0 |
---|
420 | chr_envanim 0 OutroKonBox05 norotation |
---|
421 | chr_animate 0 KONOKOlev10_OutroHand |
---|
422 | cm_anim both OutroCamHand05 |
---|
423 | #Konoko works her way up rail |
---|
424 | #cm_wait |
---|
425 | #chr_envanim 0 OutroKonBox06 norotation |
---|
426 | #chr_animate 0 KONOKOlev10_OutroHand |
---|
427 | #cm_anim both OutroCamHand06 |
---|
428 | #TCTF says she got away |
---|
429 | #Konoko makes it towards safety |
---|
430 | #cm_wait |
---|
431 | #chr_envanim 0 OutroKonBox07 norotation |
---|
432 | #chr_animate 0 KONOKOlev10_OutroHand |
---|
433 | #cm_anim both OutroCamHand07 |
---|
434 | #sleep f240 |
---|
435 | #TCTF Griffin talking |
---|
436 | cm_wait |
---|
437 | chr_create 1010 start |
---|
438 | chr_create 1011 start |
---|
439 | chr_create 1012 start |
---|
440 | playback 1010 ShinCopSet |
---|
441 | playback 1011 ShinGrifSet |
---|
442 | playback 1012 ShinKerrSet |
---|
443 | cm_interpolate ShinCamGrifFace 0 |
---|
444 | sound_ambient_volume c14_14_26_basic 0 .5 |
---|
445 | sound_ambient_volume c14_30_15_wind 0 .5 |
---|
446 | sleep f20 |
---|
447 | sound_ambient_stop c14_14_26_basic |
---|
448 | sound_ambient_stop c14_30_15_wind |
---|
449 | sound_dialog_play c09_33_01griffin |
---|
450 | cinematic_start (GRIFtalking, 180, 180, 19, 7, 20, false) |
---|
451 | #chr_animate 1010 COMGUYlev10_console1 120 |
---|
452 | sound_dialog_play_block |
---|
453 | cm_interpolate ShinCamCop 0 |
---|
454 | cm_interpolate_block ShinCamCopFace 2000 |
---|
455 | chr_animate 1010 COMGUYlev10_console2 1500 |
---|
456 | |
---|
457 | sound_music_volume mus_lz 0.65 2.0 |
---|
458 | |
---|
459 | sound_dialog_play c09_33_02scigoon1 |
---|
460 | cinematic_start (COPtalking, 180, 180, 16, 3, 20, true) |
---|
461 | sound_dialog_play_block |
---|
462 | sound_dialog_play c09_33_03griffin |
---|
463 | sound_dialog_play_block |
---|
464 | sound_dialog_play c09_33_04scigoon1 |
---|
465 | sound_dialog_play_block |
---|
466 | cinematic_stop (COPtalking, 16, 20) |
---|
467 | sound_dialog_play c09_33_05griffin |
---|
468 | sound_dialog_play_block |
---|
469 | cm_interpolate ShinCamKerrFace 0 |
---|
470 | sound_dialog_play c09_33_06kerr |
---|
471 | cinematic_start (KERRtalking, 180, 180, 20, 9, 20, true) |
---|
472 | sound_dialog_play_block |
---|
473 | cinematic_stop (KERRtalking, 20, 20) |
---|
474 | cm_interpolate ShinCamGrifFace 0 |
---|
475 | sound_dialog_play c09_33_07griffin |
---|
476 | sound_dialog_play_block |
---|
477 | sound_dialog_play c09_33_09griffin |
---|
478 | sound_dialog_play_block |
---|
479 | sleep 30 |
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480 | #Konoko overhears that she's rogue |
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481 | playback 0 OutroKonokoWatch |
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482 | chr_animate 0 KONOKOwatch_radio 400 |
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483 | sound_ambient_start c14_30_15_wind |
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484 | cm_interpolate OutroCamWatch01 0 |
---|
485 | cm_interpolate_block OutroCamWatch02 300 |
---|
486 | sound_dialog_play c09_33_09agriffin |
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487 | sound_dialog_play_block |
---|
488 | cinematic_stop (GRIFtalking, 19, 20) |
---|
489 | |
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490 | sound_music_volume mus_lz 1.0 1.0 |
---|
491 | |
---|
492 | chr_animate 0 KONOKOlev10_watch_run 60 |
---|
493 | sleep f60 |
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494 | fade_out 0 0 0 120 |
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495 | sound_ambient_volume c14_30_15_wind 0 2 |
---|
496 | sleep f120 |
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497 | sound_ambient_stop c14_30_15_wind |
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498 | end_cutscene |
---|
499 | win |
---|
500 | } |
---|
501 | |
---|
502 | |
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503 | |
---|
504 | func void splash(string character) |
---|
505 | { |
---|
506 | var bool eggman; |
---|
507 | |
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508 | eggman = chr_is_player(character); |
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509 | |
---|
510 | if (eggman eq 0) |
---|
511 | { |
---|
512 | chr_animate(character, KONOKOacid); |
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513 | sleep f10 |
---|
514 | chr_set_health(character, 0); |
---|
515 | } |
---|
516 | |
---|
517 | if (eggman eq 1) |
---|
518 | { |
---|
519 | cm_detach |
---|
520 | chr_animate(character, KONOKOacid); |
---|
521 | sleep f10 |
---|
522 | sound_impulse_play konoko_gruesome_death |
---|
523 | chr_set_health(character, 0); |
---|
524 | } |
---|
525 | } |
---|
526 | |
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527 | func void |
---|
528 | detachcam( |
---|
529 | void) |
---|
530 | { |
---|
531 | #cm_detach |
---|
532 | } |
---|
533 | |
---|