source:
AE/packages/VanillaBSL/IGMD/power_II/power_II_main.bsl@
326
Last change on this file since 326 was 313, checked in by , 16 years ago | |
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File size: 369 bytes |
Rev | Line | |
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[313] | 1 | # |
2 | # power_main.bsl | |
3 | # | |
4 | ||
5 | var int inroom=0; | |
6 | var int in_blue=0; | |
7 | var int my_save_point=0; | |
8 | var int blue_striker=1; | |
9 | ||
10 | func void main(void) | |
11 | { | |
12 | obj_create 81 82 | |
13 | env_shade 777 777 .4 .4 .4 | |
14 | env_show 778 0 | |
15 | gl_fog_blue=.15 | |
16 | gl_fog_red=.15 | |
17 | gl_fog_green=.15 | |
18 | gl_fog_start=.99 | |
19 | gs_farclipplane_set 2500 | |
20 | start | |
21 | if (my_save_point eq 0) | |
22 | { | |
23 | fork intro | |
24 | } | |
25 | } | |
26 |
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