source: AE/packages/VanillaBSL/IGMD/roof/particle_scripts.bsl@ 450

Last change on this file since 450 was 407, checked in by gumby, 15 years ago

rename ahoy

File size: 9.4 KB
Line 
1###################################building 1
2func void rain1(string ai_name)
3{
4 dprint b1r1of3
5 particle b01_rain1 start
6 particle b01_rain2 stop
7}
8func void rain2(string ai_name)
9{
10 dprint b1r2of3
11 particle b01_rain1 stop
12 particle b01_rain2 start
13 particle b01_rain3 stop
14}
15func void rain3(string ai_name)
16{
17 dprint b1r3of3
18 particle b01_rain2 stop
19 particle b01_rain3 start
20 particle b02_rain1 stop
21}
22###################################building 2
23func void rain4(string ai_name)
24{
25 dprint b2r1of2
26 particle b01_rain3 stop
27 particle b02_rain1 start
28 particle b02_rain2 stop
29}
30func void rain5(string ai_name)
31{
32 dprint b2r2of2
33 particle b02_rain1 stop
34 particle b02_rain2 start
35 particle b03_rain1 stop
36}
37###################################building 3
38func void rain6(string ai_name)
39{
40 dprint b3r1of3
41 particle b02_rain2 stop
42 particle b03_rain1 start
43 particle b03_rain2 stop
44}
45func void rain7(string ai_name)
46{
47 dprint b3r2of3
48 particle b03_rain1 stop
49 particle b03_rain2 start
50 particle b03_rain3 stop
51}
52func void rain8(string ai_name)
53{
54 dprint b3r3of3
55 particle b02_rain2 stop
56 particle b03_rain3 start
57 particle b03_rain1 stop
58}
59###################################building 4/6
60func void rain9(string ai_name)
61{
62 dprint b4r1of6
63 particle b03_rain3 stop
64 particle b04_rain1 start
65 particle b04_rain2 stop
66}
67func void rain10(string ai_name)
68{
69 dprint b4r2of6
70 particle b04_rain1 stop
71 particle b04_rain2 start
72 particle b04_rain3 stop
73}
74func void rain11(string ai_name)
75{
76 dprint b4r3of6
77 particle b04_rain2 stop
78 particle b04_rain3 start
79 particle b04_rain4 stop
80}
81func void rain12(string ai_name)
82{
83 dprint b4r4of6
84 particle b04_rain3 stop
85 particle b04_rain4 start
86 particle b04_rain5 stop
87}
88func void rain13(string ai_name)
89{
90 dprint b4r5of6
91 particle b04_rain4 stop
92 particle b04_rain5 start
93 particle b04_rain6 stop
94}
95func void rain14(string ai_name)
96{
97 dprint b4r6of6
98 particle b04_rain5 stop
99 particle b04_rain6 start
100 particle b06_rain1 stop
101}
102###################################building 6/6
103func void rain15(string ai_name)
104{
105 dprint b6r1of6
106 particle b04_rain6 stop
107 particle b06_rain1 start
108 particle b06_rain2 stop
109}
110func void rain16(string ai_name)
111{
112 dprint b6r2of6
113 particle b06_rain1 stop
114 particle b06_rain2 start
115 particle b06_rain3 stop
116}
117func void rain17(string ai_name)
118{
119 dprint b6r3of6
120 particle b06_rain2 stop
121 particle b06_rain3 start
122 particle b06_rain4 stop
123}
124func void rain18(string ai_name)
125{
126 dprint b6r4of6
127 particle b06_rain3 stop
128 particle b06_rain4 start
129 particle b06_rain5 stop
130}
131func void rain19(string ai_name)
132{
133 dprint b6r5of6
134 particle b06_rain4 stop
135 particle b06_rain5 start
136 particle b06_rain6 stop
137}
138func void rain20(string ai_name)
139{
140 dprint b6r6of6
141 particle b06_rain5 stop
142 particle b06_rain6 start
143 particle b06_rain5 stop
144}
145func void rain21(string ai_name)
146{
147 dprint b6_off
148 particle b06_rain6 stop
149}
150################# kill lower clouds ###########
151func void cloudkiller(string ai_name)
152{
153 dprint makingLowCloudsDie
154 particle b01a die
155 particle b01b die
156 particle b01c die
157 particle b01d die
158 particle b01e die
159 particle b01f die
160 particle b01g die
161 particle b01h die
162 particle b01i die
163 particle b01j die
164 particle b01k die
165 particle b01l die
166 particle b01m die
167 particle b01n die
168 particle b01o die
169 particle b01p die
170 particle b01q die
171 particle b01r die
172 particle b01s die
173 particle b01t die
174 particle b01u die
175 particle b01v die
176 particle b01w die
177 particle b01x die
178 particle b01y die
179 particle b01z die
180 particle b02a die
181 particle b02b die
182 particle b02c die
183 particle b02d die
184 particle b02e die
185 particle b02f die
186 particle b02g die
187 particle b02h die
188 particle b02i die
189 particle b02j die
190 particle b02k die
191 particle b02l die
192 particle b02m die
193 particle b02n die
194 particle b02o die
195 particle b02p die
196 particle b02q die
197 particle b02r die
198 particle b02s die
199 particle b02t die
200 particle b02u die
201 particle b02v die
202 particle b02w die
203 particle b02x die
204 particle b02y die
205 particle b02z die
206 particle b03a die
207 particle b03b die
208 particle b03c die
209 particle b03d die
210 particle b03e die
211 particle b03f die
212 particle b03g die
213 particle b03h die
214 particle b03i die
215 particle b03j die
216 particle b03k die
217 particle b03l die
218 particle b03m die
219 particle b03n die
220 particle b03o die
221 particle b03p die
222 particle b03q die
223 particle b03r die
224 particle b03s die
225 particle b03t die
226 particle b03u die
227 particle b03v die
228 particle b03w die
229 particle b03x die
230 particle b03y die
231 particle b03z die
232 particle b04a die
233 particle b04b die
234 particle b04c die
235 particle b04d die
236 particle b04e die
237 particle b04f die
238 particle b04g die
239 particle b04h die
240 particle b04i die
241 particle b04j die
242 particle b04k die
243 particle b04l die
244 particle b04m die
245 particle b04n die
246 particle b04o die
247 particle b04p die
248 particle b04q die
249 particle b04r die
250 particle b04s die
251 particle b04t die
252 particle b04u die
253 particle b04v die
254 particle b04w die
255 particle b04x die
256 particle b04y die
257 particle b04z die
258}
259###################################lightningFlashes
260func void b01(string ai_name)
261{
262 dprint Building01_flash
263 particle b01a start
264 sleep f9
265 particle b01a start
266 sleep f9
267 particle b01a start
268 sleep f9
269 particle b01b start
270 sleep f9
271 particle b01b start
272 sleep f9
273 particle b01b start
274 sleep f9
275 particle b01c start
276 sleep f9
277 particle b01c start
278 sleep f9
279 particle b01c start
280 sleep f9
281 particle b01d start
282 sleep f9
283 particle b01d start
284 sleep f9
285 particle b01d start
286 sleep f9
287 particle b01d start
288 sleep f9
289
290}
291func void b02(string ai_name)
292{
293 dprint Building02_flash
294 particle b02a start
295 sleep f2
296 particle b02a start
297 sleep f3
298 particle b02a start
299 sleep f3
300 particle b02a start
301 sleep f5
302 particle b02b start
303 sleep f5
304 particle b02b start
305 sleep f6
306 particle b02b start
307 sleep f6
308 particle b02b start
309 sleep f6
310 particle b02c start
311 sleep f5
312 particle b02d start
313 sleep f5
314 particle b02d start
315 sleep f4
316 particle b02e start
317 sleep f4
318 particle b02e start
319 sleep f4
320 particle b02f start
321 sleep f3
322 particle b02f start
323 sleep f3
324 particle b02f start
325 sleep f5
326 particle b02g start
327 sleep f5
328 particle b02h start
329 sleep f4
330 particle b02i start
331 sleep f4
332 particle b02j start
333 sleep f6
334 particle b02j start
335 sleep f6
336 particle b02k start
337 sleep f7
338 particle b02k start
339 sleep f6
340 particle b02l start
341 sleep f5
342 particle b02m start
343 sleep f4
344 particle b02m start
345 sleep f3
346 particle b02m start
347 sleep f5
348 particle b02n start
349 sleep f6
350 particle b02n start
351}
352func void b03a(string ai_name)
353{
354 dprint Building03_flash
355 particle b03a start
356 sleep f5
357 particle b03b start
358 sleep f5
359 particle b03a start
360 sleep f5
361 particle b03b start
362 sleep f5
363 particle b03b start
364 sleep f5
365 particle b03c start
366 sleep f5
367 particle b03c start
368 sleep f5
369 particle b03c start
370 sleep f5
371 particle b03d start
372 sleep f5
373 particle b03d start
374 sleep f5
375 particle b03d start
376 sleep f5
377 particle b03d start
378 sleep f5
379 particle b03e start
380 sleep f5
381 particle b03e start
382 sleep f5
383 particle b03f start
384 sleep f5
385 particle b03f start
386 sleep f5
387 particle b03f start
388 sleep f5
389 particle b03g start
390 sleep f5
391 particle b03g start
392 sleep f5
393 particle b03g start
394 sleep f5
395 particle b03g start
396 sleep f5
397 particle b03g start
398 sleep f5
399 particle b03h start
400 sleep f5
401 particle b03h start
402 sleep f5
403}
404func void b03b(string ai_name)
405{
406 dprint Building03_flash
407 particle b03i start
408 sleep f5
409 particle b03i start
410 sleep f5
411 particle b03j start
412 sleep f5
413 particle b03j start
414 sleep f5
415 particle b03i start
416 sleep f5
417 particle b03k start
418 sleep f5
419 particle b03k start
420 sleep f5
421 particle b03k start
422 sleep f5
423 particle b03l start
424 sleep f5
425 particle b03l start
426 sleep f5
427 particle b03m start
428 sleep f5
429 particle b03n start
430 sleep f5
431 particle b03o start
432 sleep f5
433 particle b03n start
434 sleep f5
435 particle b03m start
436 sleep f5
437 particle b03l start
438 sleep f5
439 particle b03l start
440 sleep f5
441 particle b03l start
442 sleep f5
443 particle b03k start
444 sleep f5
445 particle b03k start
446 sleep f5
447 particle b03j start
448 sleep f5
449 particle b03i start
450 sleep f5
451 particle b03i start
452 sleep f5
453 particle b03h start
454 sleep f5
455}
456
457func void l1(string ai_name)
458{
459 dprint Flash
460 particle c01 start
461 sleep f9
462 particle c01 start
463 sleep f9
464 particle c01 start
465 sleep f9
466 particle c02 start
467 sleep f9
468 particle c02 start
469 sleep f7
470 particle c03 start
471 particle c04 start
472 sleep f7
473 particle c04 start
474 sleep f7
475 particle c04 start
476 sleep f7
477 particle c02 start
478 sleep f7
479 particle c02 start
480 sleep f7
481 particle c01 start
482 particle c05 start
483}
484func void l2(string ai_name)
485{
486 dprint Flash
487 particle c06 start
488 sleep f7
489 particle c07 start
490 sleep f7
491 particle c08 start
492 sleep f7
493 particle c09 start
494 sleep f7
495 particle c10 start
496 sleep f7
497 particle c11 start
498 sleep f7
499 particle c12 start
500 sleep f7
501 particle c11 start
502 sleep f7
503 particle c10 start
504 sleep f7
505 particle c09 start
506 sleep f7
507 particle c08 start
508 sleep f7
509 particle c07 start
510 sleep f7
511
512}
513######################################
514### NINJA CLOUD COVER START SCRIPT ###
515######################################
516func void storm(string ai_name)
517{
518 dprint Starting_Storm
519 particle storm create
520 particle wind start
521}
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