[407] | 1 | #
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| 2 | # state_cutscene.bsl
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| 3 | #
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| 4 |
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| 5 | var int face_count_dead;
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| 6 |
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| 7 | func void
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| 8 | state_cs_intro(
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| 9 | void)
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| 10 | {
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| 11 | trigvolume_enable trig_vol_17 0
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| 12 | trigvolume_enable trig_vol_19 0
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| 13 | trigvolume_enable trigger_volume_99 0
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| 14 | begin_cutscene
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| 15 | cutscene_sync off
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| 16 | fade_out 0 0 0 0
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| 17 | sleep 120
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| 18 | #Griffin talks
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| 19 | cinematic_start(GRIFtalkangry, 180, 180, 16, 3, 30, true)
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| 20 | sound_dialog_play c10_34_01griffin
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| 21 | sound_dialog_play_block pause
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| 22 | #Kerr responds
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| 23 | sleep 20
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| 24 | #cinematic_start(KERRtalking, 180, 180, 19, 7, 10, false)
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| 25 | cinematic_start(KERRtalking, 180, 180, 15, 1, 10, false)
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| 26 | sound_dialog_play c10_34_02kerr
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| 27 | sound_dialog_play_block pause
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| 28 | #Griffin talks again
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| 29 | sleep 20
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| 30 | sound_dialog_play c10_34_03griffin
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| 31 | sleep 400
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| 32 |
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| 33 | #Make characters for cut-scene
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| 34 | sound_music_start mus_main02_hd 1.0
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| 35 | chr_create 102 start
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| 36 | sleep 10
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| 37 | #ninja runs out of scene
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| 38 | playback 102 IntroNinja
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| 39 | playback 0 IntroKonoko
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| 40 | chr_nocollision 0 1
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| 41 | fade_in 120
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| 42 | cm_anim both Camout01
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| 43 | sleep 120
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| 44 | cinematic_stop (GRIFtalkangry, 16, 10)
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| 45 | cinematic_stop (KERRtalking, 15, 10)
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| 46 | cm_wait
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| 47 | chr_delete 102
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| 48 | cm_anim both Camout02
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| 49 | cm_wait
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| 50 | cm_interpolate Camin03 0
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| 51 | #change this amount to work with cutscene
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| 52 | sleep 170
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| 53 | sleep 60
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| 54 | #security shows up behind Konoko
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| 55 | ai2_spawn IntroSec1
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| 56 | ai2_spawn IntroSec2
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| 57 | sleep 10
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| 58 | cm_interpolate Camin04 0
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| 59 | playback 0 IntroKonoko02
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| 60 | sleep 30
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| 61 | sound_dialog_play c10_34_05secguard2
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| 62 | sound_dialog_play_block pause
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| 63 | chr_animate IntroSec2 SECURIlev11_intro
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| 64 | cm_interpolate Camin05 0
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| 65 | #put security guard talking here
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| 66 | cinematic_start(SEC2talking, 180, 180, 15, 1, 30, true)
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| 67 | sound_dialog_play c10_34_04secguard1
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| 68 | sound_dialog_play_block pause
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| 69 | #Konoko says I don't have time for this
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| 70 | cm_interpolate IntroCamNotime 0
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| 71 | cinematic_start (KONintense, 180, 180, 20, 8, 20, true)
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| 72 | sound_dialog_play c10_34_06konoko
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| 73 | sound_dialog_play_block pause
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| 74 | #Security says something
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| 75 | sound_dialog_play c10_34_07secguard1
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| 76 | sound_dialog_play_block pause
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| 77 | cinematic_stop (SEC2talking, 15, 30)
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| 78 | #your call
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| 79 | cm_interpolate IntroCamCall01 0
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| 80 | cm_interpolate_block IntroCamCall02 90
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| 81 | sleep 70
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| 82 | sound_dialog_play c10_34_08konoko
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| 83 | sound_dialog_play_block pause
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| 84 | cinematic_stop (KONintense, 20,20)
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| 85 | sleep 20
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| 86 | cm_reset 0
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| 87 | #chr_delete 102
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| 88 | chr_nocollision 0 0
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| 89 | trigvolume_enable trig_vol_17 1
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| 90 | trigvolume_enable trig_vol_19 1
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| 91 | trigvolume_enable trigger_volume_99 1
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| 92 | end_cutscene
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| 93 | set_objective_1
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| 94 | }
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| 95 |
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| 96 |
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| 97 | func void
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| 98 | dog(string ai_name)
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| 99 | {
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| 100 | particle obj1 kill
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| 101 | begin_cutscene
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| 102 | chr_forceholster 0 1
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| 103 | chr_nocollision 0 1
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| 104 | sleep 30
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| 105 | #Konoko uses console
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| 106 | playback 0 DogKonokoSet
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| 107 | cm_interpolate DogCamLeftHigh 0
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| 108 | cm_interpolate_block DogCamRightHigh 400
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| 109 | sleep 10
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| 110 | chr_animate 0 KONOKOlev11_cnsl_start 68
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| 111 | chr_animate_block 0 KONOKOlev11_cnsl_idle 300
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| 112 | #sleep 30
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| 113 | #Konoko talks
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| 114 | cinematic_start (KONintense, 180, 180, 19, 7, 20, false)
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| 115 | sound_dialog_play c10_35_01aKonoko
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| 116 | sleep 90
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| 117 | chr_animate 0 KONOKOlev11_cnsl_type 120
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| 118 | chr_animate_block 0 KONOKOlev11_cnsl_idle 800 8
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| 119 | sleep 120
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| 120 | cm_interpolate DogCamRight 0
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| 121 | cm_interpolate_block DogCamLeft 500
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| 122 | #Konoko senses the watchdog
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| 123 | sound_dialog_play_block c10_35_01bKonoko
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| 124 | chr_animate 0 KONOKOlev11_cnsl_type 120
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| 125 | chr_animate_block 0 KONOKOlev11_cnsl_type 800 8
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| 126 | #camera switches to show Ninja
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| 127 | chr_create 1030 start
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| 128 | playback 1030 DogNinjaSet
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| 129 | chr_animate 1030 NINJAlev11_cnsl_type 400
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| 130 | cm_interpolate DogCamNinjaRight 0
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| 131 | cm_interpolate_block DogCamNinjaLeft 360
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| 132 | sleep 360
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| 133 | #Konoko says no
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| 134 | cm_interpolate DogCamLeftHigh 0
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| 135 | cm_interpolate_block DogCamRight 800
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| 136 | sound_dialog_play_block c10_35_01cKonoko
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| 137 | chr_animate 0 KONOKOlev11_cnsl_idle 240 8
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| 138 | sleep 180
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| 139 | #Konoko wonders who hacker was
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| 140 | chr_animate_block 0 KONOKOlev11_cnsl_stop
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| 141 | #Gameplay resumes
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| 142 | chr_delete 1030
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| 143 | sound_dialog_play_block pause
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| 144 | cinematic_stop (KONintense, 15, 30)
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| 145 | end_cutscene
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| 146 | cm_reset
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| 147 | chr_nocollision 0 0
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| 148 | playback DogKonokoEnd
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| 149 | # save_game_2
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| 150 |
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| 151 | trig_activate 12
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| 152 | trig_activate 13
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| 153 | trig_activate 14
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| 154 |
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| 155 | door_unlock 82
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| 156 |
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| 157 | set_objective_5
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| 158 | set_target_2
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| 159 |
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| 160 | console_activate 1
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| 161 | console_activate 6
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| 162 | }
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| 163 |
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| 164 | func void
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| 165 | Nwindow_ninja(string ai_name)
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| 166 | {
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| 167 | #spawn character 1030 before Konoko enters the room
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| 168 | chr_create 1030 start
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| 169 | chr_neutral 1030 1
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| 170 | playback 1030 WindowNinjaSet
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| 171 | }
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| 172 |
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| 173 | func void
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| 174 | window_ninja(string ai_name)
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| 175 | {
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| 176 | trigvolume_enable Cut_outro 0
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| 177 | chr_create 1030 start
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| 178 | chr_neutral 1030 1
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| 179 | playback 1030 WindowNinjaSet
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| 180 | begin_cutscene
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| 181 | cm_interpolate WindowCamSet 70
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| 182 | ai2_takecontrol 1
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| 183 | ai2_setmovementmode 0 walk
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| 184 | ai2_movetoflag 0 289
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| 185 | sleep f60
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| 186 | cm_interpolate WindowCamStart 120
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| 187 | sound_music_start mus_pursuit_hd
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| 188 | sleep 120
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| 189 | #Ninja turns around
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| 190 | cm_anim both WindowCam00
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| 191 | ai2_takecontrol 0
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| 192 | chr_envanim 1030 WindowNinjaBox02 norotation
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| 193 | chr_animate 1030 NINJAlev11_windowturn
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| 194 | obj_create 481 481
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| 195 | obj_show 481 481
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| 196 | env_anim 481 481
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| 197 | #Konoko says give me back those files
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| 198 | cm_wait
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| 199 | playback 0 WindowKonoko01
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| 200 | cm_interpolate WindowCam02 0
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| 201 | sleep 30
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| 202 | #cinematic_start (KONintense, 180, 180, 17, 6, 30, false)
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| 203 | #sound_dialog_play lev11_WindowKon
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| 204 | #sound_dialog_play_block pause
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| 205 | #cinematic_stop (KONintense, 18, 30)
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| 206 | sleep 60
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| 207 | playback 0 WindowKonoko02
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| 208 | #Ninja backs towards window and flies out)
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| 209 | env_setanim 481 Disk02
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| 210 | chr_envanim 1030 WindowNinjaBox01 norotation
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| 211 | chr_animate 1030 NINJAlev11_window
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| 212 | cm_anim both WindowCam03
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| 213 | sleep 185
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| 214 | #break glass here
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| 215 | sound_impulse_play glass_big
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| 216 | particle WindowCharge do explode
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| 217 | cm_wait
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| 218 | cm_reset
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| 219 | end_cutscene
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| 220 | sleep 60
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| 221 | chr_delete 1030
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| 222 | ai2_spawn WindowNinjaRun
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| 223 | ai2_passive WindowNinjaRun 1
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| 224 | chr_unstoppable WindowNinjaRun 1
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| 225 | ai2_spawn creepy_ninja_4
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| 226 | chr_lock_active WindowNinjaRun
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| 227 | #make ninja no collision with particles
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| 228 | playback WindowNinjaRun WindowNinjaRun
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| 229 | obj_kill 481 481
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| 230 | target_set(1030, 0.0)
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| 231 | sleep f210
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| 232 | playback WindowNinjaRun JumpNinjaSet
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| 233 | sleep f10
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| 234 | playback WindowNinjaRun JumpNinjaSet
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| 235 | #chr_delete WindowNinjaRun
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| 236 | }
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| 237 |
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| 238 | func void
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| 239 | WindowNinjaDelete(string ai_name)
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| 240 | {
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| 241 | #chr_delete WindowNinjaRun
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| 242 | }
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| 243 |
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| 244 | func void
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| 245 | FaceSet(string ai_name)
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| 246 | {
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| 247 | playback WindowNinjaRun
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| 248 | ai2_spawn FaceNinja
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| 249 | ai2_spawn FaceNinja2
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| 250 | ai2_passive FaceNinja 1
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| 251 | ai2_passive FaceNinja2 1
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| 252 | ai2_passive FaceNinja3 1
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| 253 | playback FaceNinja FaceNinjaSet
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| 254 | playback FaceNinja FaceNinjaJump
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| 255 | sleep 60
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| 256 | #chr_delete WindowNinjaRun
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| 257 | ai2_passive FaceNinja 0
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| 258 | ai2_passive FaceNinja2 0
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| 259 | ai2_passive FaceNinja3 0
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| 260 | trigvolume_enable Cut_outro 0
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| 261 | }
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| 262 |
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| 263 | func void
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| 264 | JumpNinja(string ai_name)
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| 265 | {
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| 266 | chr_nocollision WindowNinjaRun 1
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| 267 | chr_animate WindowNinjaRun KONOKOlev11_jump -1
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| 268 | sleep f135
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| 269 | chr_delete WindowNinjaRun
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| 270 | }
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| 271 |
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| 272 | func void
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| 273 | JumpKonoko(string ai_name)
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| 274 | {
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| 275 | begin_cutscene
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| 276 | chr_animate 0 KONOKOlev11_jump -1
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| 277 | sleep f135
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| 278 | }
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| 279 |
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| 280 | #func void
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| 281 | #Face(string ai_name)
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| 282 | #{
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| 283 | # playback FaceNinja FaceNinjaJump
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| 284 | # sleep 60
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| 285 | # #chr_delete WindowNinjaRun
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| 286 | # ai2_passive FaceNinja 0
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| 287 | # sleep 60
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| 288 | #}
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| 289 |
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| 290 |
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| 291 | func void
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| 292 | outro_makeNinja(string ai_name)
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| 293 | {
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| 294 | chr_create 111 start
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| 295 | chr_create 110 start
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| 296 | chr_neutral 110 1
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| 297 | chr_neutral 111 1
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| 298 | playback 110 OutroNinja
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| 299 | playback 111 OutroSuperNinja
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| 300 | }
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| 301 |
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| 302 | func void
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| 303 | outro(string ai_name)
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| 304 | {
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| 305 | particle obj2 kill
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| 306 | sound_music_stop mus_pursuit_hd
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| 307 | begin_cutscene
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| 308 | sleep f30
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| 309 | chr_nocollision 0 1
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| 310 | chr_create 111 start
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| 311 | chr_create 110 start
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| 312 | chr_neutral 110 1
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| 313 | chr_neutral 111 1
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| 314 | playback 110 OutroNinja
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| 315 | playback 111 OutroSuperNinja
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| 316 | cm_interpolate JumpCamKonoko01 0
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| 317 | playback 0 JumpKonokoSet
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| 318 | cm_interpolate_block JumpCamKonoko02 90
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| 319 | sleep f10
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| 320 | chr_animate 0 KONOKOlev11_jump -1
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| 321 | sleep f100
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| 322 | chr_nocollision 0 0
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| 323 | sleep f10
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| 324 | playback 0 JumpKonokoDown
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| 325 | cm_interpolate OutroCamSet 0
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| 326 | #chr_forceholster 0 1
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| 327 | sleep f90
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| 328 | cm_interpolate OutroCam01 140
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| 329 | sleep 60
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| 330 | chr_animate 111 NINCOMstartle_bk1
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| 331 | sleep 80
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| 332 | cinematic_start (BOSS2face, 180, 180, 17, 6, 30, false)
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| 333 | sound_dialog_play c10_37_01superninja
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| 334 | sound_dialog_play_block pause
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| 335 | cinematic_stop(BOSS2face, 17, 30)
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| 336 | #ninja jumps onto line
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| 337 | obj_create 71 71
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| 338 | cm_anim both OutroCam02
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| 339 | env_anim 71 71
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| 340 | chr_envanim 111 OutroNinjaBox01 norotation
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| 341 | chr_animate 111 NINJAlev11_outrozip01
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| 342 | playback 110 OutroNinja02
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| 343 | cutscene_sync_mark
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| 344 | sound_ambient_start c12_14_07zipa
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| 345 | sleep 170
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| 346 | cm_interpolate OutroCam03 0
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| 347 | playback 0 OutroKonoko
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| 348 | #kill character 111 here
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| 349 | chr_delete 111
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| 350 | sleep 60
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| 351 | #KONOKO jumps on back of Ninja
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| 352 | env_anim 71 71
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| 353 | chr_envanim_block 110 OutroNinjaBox01 norotation
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| 354 | chr_animate 110 NINJAlev11_outrozip01
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| 355 | chr_envanim 0 OutroKonBox01 norotation
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| 356 | chr_animate 0 KONOKOlev11_outrozip01
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| 357 | cm_anim both OutroCam04
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| 358 | cutscene_sync_mark
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| 359 | sound_ambient_start c12_14_07zipb
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| 360 | cm_wait
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| 361 | cm_anim both OutroCam05
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| 362 | env_setanim 71 Zipthing02
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| 363 | chr_envanim 110 OutroNinjaBox02 norotation
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| 364 | chr_animate 110 NINJAlev11_outrozip02
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| 365 | chr_envanim 0 OutroKonBox02 norotation
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| 366 | chr_animate 0 KONOKOlev11_outrozip02
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| 367 | sleep 60
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| 368 | fade_out 0 0 0 60
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| 369 | sleep 90
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| 370 | win
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| 371 | }
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| 372 |
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| 373 | func void
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| 374 | Floor2Unlock(string ai_name)
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| 375 | {
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| 376 | input 0
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| 377 | cm_interpolate Floor2Unlock 0
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| 378 | sleep 150
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| 379 | cm_reset
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| 380 | door_unlock 54
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| 381 | particle lock1_locklight01 do start
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| 382 | input 1
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| 383 | }
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| 384 |
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| 385 | func void
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| 386 | DataArchiveUnlock(string ai_name)
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| 387 | {
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| 388 | door_unlock 7
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| 389 | ai2_spawn fl1_target_1
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| 390 | input 0
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| 391 | sound_music_start mus_heart
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| 392 | fork music_force_stop
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| 393 | cm_interpolate DataArchiveUnlock 0
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| 394 | trigvolume_enable shut_off_vault_music 1
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| 395 | particle obj1 create
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| 396 | sleep 150
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| 397 | cm_reset
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| 398 | input 1
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| 399 | }
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| 400 |
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| 401 | func void
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| 402 | you_lose(string ai_name)
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| 403 | {
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| 404 | sound_music_stop mus_main02_hd
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| 405 | sound_music_stop mus_heart
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| 406 | sound_music_stop mus_pursuit
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| 407 | sleep 240
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| 408 | fade_out 0 0 0 180
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| 409 | sleep 240
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| 410 | lose
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| 411 | }
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