1 | # |
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2 | # state_cutscene.bsl |
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3 | # |
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4 | |
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5 | var int face_count_dead; |
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6 | |
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7 | func void |
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8 | state_cs_intro( |
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9 | void) |
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10 | { |
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11 | trigvolume_enable trig_vol_17 0 |
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12 | trigvolume_enable trig_vol_19 0 |
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13 | trigvolume_enable trigger_volume_99 0 |
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14 | begin_cutscene |
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15 | cutscene_sync off |
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16 | fade_out 0 0 0 0 |
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17 | sleep 120 |
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18 | #Griffin talks |
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19 | cinematic_start(GRIFtalkangry, 180, 180, 16, 3, 30, true) |
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20 | sound_dialog_play c10_34_01griffin |
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21 | sound_dialog_play_block pause |
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22 | #Kerr responds |
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23 | sleep 20 |
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24 | #cinematic_start(KERRtalking, 180, 180, 19, 7, 10, false) |
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25 | cinematic_start(KERRtalking, 180, 180, 15, 1, 10, false) |
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26 | sound_dialog_play c10_34_02kerr |
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27 | sound_dialog_play_block pause |
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28 | #Griffin talks again |
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29 | sleep 20 |
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30 | sound_dialog_play c10_34_03griffin |
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31 | sleep 400 |
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32 | |
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33 | #Make characters for cut-scene |
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34 | sound_music_start mus_main02_hd 1.0 |
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35 | chr_create 102 start |
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36 | sleep 10 |
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37 | #ninja runs out of scene |
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38 | playback 102 IntroNinja |
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39 | playback 0 IntroKonoko |
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40 | chr_nocollision 0 1 |
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41 | fade_in 120 |
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42 | cm_anim both Camout01 |
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43 | sleep 120 |
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44 | cinematic_stop (GRIFtalkangry, 16, 10) |
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45 | cinematic_stop (KERRtalking, 15, 10) |
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46 | cm_wait |
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47 | chr_delete 102 |
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48 | cm_anim both Camout02 |
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49 | cm_wait |
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50 | cm_interpolate Camin03 0 |
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51 | #change this amount to work with cutscene |
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52 | sleep 170 |
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53 | sleep 60 |
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54 | #security shows up behind Konoko |
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55 | ai2_spawn IntroSec1 |
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56 | ai2_spawn IntroSec2 |
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57 | sleep 10 |
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58 | cm_interpolate Camin04 0 |
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59 | playback 0 IntroKonoko02 |
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60 | sleep 30 |
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61 | sound_dialog_play c10_34_05secguard2 |
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62 | sound_dialog_play_block pause |
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63 | chr_animate IntroSec2 SECURIlev11_intro |
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64 | cm_interpolate Camin05 0 |
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65 | #put security guard talking here |
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66 | cinematic_start(SEC2talking, 180, 180, 15, 1, 30, true) |
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67 | sound_dialog_play c10_34_04secguard1 |
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68 | sound_dialog_play_block pause |
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69 | #Konoko says I don't have time for this |
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70 | cm_interpolate IntroCamNotime 0 |
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71 | cinematic_start (KONintense, 180, 180, 20, 8, 20, true) |
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72 | sound_dialog_play c10_34_06konoko |
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73 | sound_dialog_play_block pause |
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74 | #Security says something |
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75 | sound_dialog_play c10_34_07secguard1 |
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76 | sound_dialog_play_block pause |
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77 | cinematic_stop (SEC2talking, 15, 30) |
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78 | #your call |
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79 | cm_interpolate IntroCamCall01 0 |
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80 | cm_interpolate_block IntroCamCall02 90 |
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81 | sleep 70 |
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82 | sound_dialog_play c10_34_08konoko |
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83 | sound_dialog_play_block pause |
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84 | cinematic_stop (KONintense, 20,20) |
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85 | sleep 20 |
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86 | cm_reset 0 |
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87 | #chr_delete 102 |
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88 | chr_nocollision 0 0 |
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89 | trigvolume_enable trig_vol_17 1 |
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90 | trigvolume_enable trig_vol_19 1 |
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91 | trigvolume_enable trigger_volume_99 1 |
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92 | end_cutscene |
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93 | set_objective_1 |
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94 | } |
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95 | |
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96 | |
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97 | func void |
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98 | dog(string ai_name) |
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99 | { |
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100 | particle obj1 kill |
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101 | begin_cutscene |
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102 | chr_forceholster 0 1 |
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103 | chr_nocollision 0 1 |
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104 | sleep 30 |
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105 | #Konoko uses console |
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106 | playback 0 DogKonokoSet |
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107 | cm_interpolate DogCamLeftHigh 0 |
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108 | cm_interpolate_block DogCamRightHigh 400 |
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109 | sleep 10 |
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110 | chr_animate 0 KONOKOlev11_cnsl_start 68 |
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111 | chr_animate_block 0 KONOKOlev11_cnsl_idle 300 |
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112 | #sleep 30 |
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113 | #Konoko talks |
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114 | cinematic_start (KONintense, 180, 180, 19, 7, 20, false) |
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115 | sound_dialog_play c10_35_01aKonoko |
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116 | sleep 90 |
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117 | chr_animate 0 KONOKOlev11_cnsl_type 120 |
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118 | chr_animate_block 0 KONOKOlev11_cnsl_idle 800 8 |
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119 | sleep 120 |
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120 | cm_interpolate DogCamRight 0 |
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121 | cm_interpolate_block DogCamLeft 500 |
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122 | #Konoko senses the watchdog |
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123 | sound_dialog_play_block c10_35_01bKonoko |
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124 | chr_animate 0 KONOKOlev11_cnsl_type 120 |
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125 | chr_animate_block 0 KONOKOlev11_cnsl_type 800 8 |
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126 | #camera switches to show Ninja |
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127 | chr_create 1030 start |
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128 | playback 1030 DogNinjaSet |
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129 | chr_animate 1030 NINJAlev11_cnsl_type 400 |
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130 | cm_interpolate DogCamNinjaRight 0 |
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131 | cm_interpolate_block DogCamNinjaLeft 360 |
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132 | sleep 360 |
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133 | #Konoko says no |
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134 | cm_interpolate DogCamLeftHigh 0 |
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135 | cm_interpolate_block DogCamRight 800 |
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136 | sound_dialog_play_block c10_35_01cKonoko |
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137 | chr_animate 0 KONOKOlev11_cnsl_idle 240 8 |
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138 | sleep 180 |
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139 | #Konoko wonders who hacker was |
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140 | chr_animate_block 0 KONOKOlev11_cnsl_stop |
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141 | #Gameplay resumes |
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142 | chr_delete 1030 |
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143 | sound_dialog_play_block pause |
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144 | cinematic_stop (KONintense, 15, 30) |
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145 | end_cutscene |
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146 | cm_reset |
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147 | chr_nocollision 0 0 |
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148 | playback DogKonokoEnd |
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149 | # save_game_2 |
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150 | |
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151 | trig_activate 12 |
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152 | trig_activate 13 |
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153 | trig_activate 14 |
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154 | |
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155 | door_unlock 82 |
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156 | |
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157 | set_objective_5 |
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158 | set_target_2 |
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159 | |
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160 | console_activate 1 |
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161 | console_activate 6 |
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162 | } |
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163 | |
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164 | func void |
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165 | Nwindow_ninja(string ai_name) |
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166 | { |
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167 | #spawn character 1030 before Konoko enters the room |
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168 | chr_create 1030 start |
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169 | chr_neutral 1030 1 |
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170 | playback 1030 WindowNinjaSet |
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171 | } |
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172 | |
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173 | func void |
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174 | window_ninja(string ai_name) |
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175 | { |
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176 | trigvolume_enable Cut_outro 0 |
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177 | chr_create 1030 start |
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178 | chr_neutral 1030 1 |
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179 | playback 1030 WindowNinjaSet |
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180 | begin_cutscene |
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181 | cm_interpolate WindowCamSet 70 |
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182 | ai2_takecontrol 1 |
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183 | ai2_setmovementmode 0 walk |
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184 | ai2_movetoflag 0 289 |
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185 | sleep f60 |
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186 | cm_interpolate WindowCamStart 120 |
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187 | sound_music_start mus_pursuit_hd |
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188 | sleep 120 |
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189 | #Ninja turns around |
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190 | cm_anim both WindowCam00 |
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191 | ai2_takecontrol 0 |
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192 | chr_envanim 1030 WindowNinjaBox02 norotation |
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193 | chr_animate 1030 NINJAlev11_windowturn |
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194 | obj_create 481 481 |
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195 | obj_show 481 481 |
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196 | env_anim 481 481 |
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197 | #Konoko says give me back those files |
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198 | cm_wait |
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199 | playback 0 WindowKonoko01 |
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200 | cm_interpolate WindowCam02 0 |
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201 | sleep 30 |
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202 | #cinematic_start (KONintense, 180, 180, 17, 6, 30, false) |
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203 | #sound_dialog_play lev11_WindowKon |
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204 | #sound_dialog_play_block pause |
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205 | #cinematic_stop (KONintense, 18, 30) |
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206 | sleep 60 |
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207 | playback 0 WindowKonoko02 |
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208 | #Ninja backs towards window and flies out) |
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209 | env_setanim 481 Disk02 |
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210 | chr_envanim 1030 WindowNinjaBox01 norotation |
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211 | chr_animate 1030 NINJAlev11_window |
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212 | cm_anim both WindowCam03 |
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213 | sleep 185 |
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214 | #break glass here |
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215 | sound_impulse_play glass_big |
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216 | particle WindowCharge do explode |
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217 | cm_wait |
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218 | cm_reset |
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219 | end_cutscene |
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220 | sleep 60 |
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221 | chr_delete 1030 |
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222 | ai2_spawn WindowNinjaRun |
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223 | ai2_passive WindowNinjaRun 1 |
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224 | chr_unstoppable WindowNinjaRun 1 |
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225 | ai2_spawn creepy_ninja_4 |
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226 | chr_lock_active WindowNinjaRun |
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227 | #make ninja no collision with particles |
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228 | playback WindowNinjaRun WindowNinjaRun |
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229 | obj_kill 481 481 |
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230 | target_set(1030, 0.0) |
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231 | sleep f210 |
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232 | playback WindowNinjaRun JumpNinjaSet |
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233 | sleep f10 |
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234 | playback WindowNinjaRun JumpNinjaSet |
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235 | #chr_delete WindowNinjaRun |
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236 | } |
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237 | |
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238 | func void |
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239 | WindowNinjaDelete(string ai_name) |
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240 | { |
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241 | #chr_delete WindowNinjaRun |
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242 | } |
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243 | |
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244 | func void |
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245 | FaceSet(string ai_name) |
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246 | { |
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247 | playback WindowNinjaRun |
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248 | ai2_spawn FaceNinja |
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249 | ai2_spawn FaceNinja2 |
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250 | ai2_passive FaceNinja 1 |
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251 | ai2_passive FaceNinja2 1 |
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252 | ai2_passive FaceNinja3 1 |
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253 | playback FaceNinja FaceNinjaSet |
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254 | playback FaceNinja FaceNinjaJump |
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255 | sleep 60 |
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256 | #chr_delete WindowNinjaRun |
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257 | ai2_passive FaceNinja 0 |
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258 | ai2_passive FaceNinja2 0 |
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259 | ai2_passive FaceNinja3 0 |
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260 | trigvolume_enable Cut_outro 0 |
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261 | } |
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262 | |
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263 | func void |
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264 | JumpNinja(string ai_name) |
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265 | { |
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266 | chr_nocollision WindowNinjaRun 1 |
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267 | chr_animate WindowNinjaRun KONOKOlev11_jump -1 |
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268 | sleep f135 |
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269 | chr_delete WindowNinjaRun |
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270 | } |
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271 | |
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272 | func void |
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273 | JumpKonoko(string ai_name) |
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274 | { |
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275 | begin_cutscene |
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276 | chr_animate 0 KONOKOlev11_jump -1 |
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277 | sleep f135 |
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278 | } |
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279 | |
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280 | #func void |
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281 | #Face(string ai_name) |
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282 | #{ |
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283 | # playback FaceNinja FaceNinjaJump |
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284 | # sleep 60 |
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285 | # #chr_delete WindowNinjaRun |
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286 | # ai2_passive FaceNinja 0 |
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287 | # sleep 60 |
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288 | #} |
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289 | |
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290 | |
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291 | func void |
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292 | outro_makeNinja(string ai_name) |
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293 | { |
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294 | chr_create 111 start |
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295 | chr_create 110 start |
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296 | chr_neutral 110 1 |
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297 | chr_neutral 111 1 |
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298 | playback 110 OutroNinja |
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299 | playback 111 OutroSuperNinja |
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300 | } |
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301 | |
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302 | func void |
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303 | outro(string ai_name) |
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304 | { |
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305 | particle obj2 kill |
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306 | sound_music_stop mus_pursuit_hd |
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307 | begin_cutscene |
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308 | sleep f30 |
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309 | chr_nocollision 0 1 |
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310 | chr_create 111 start |
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311 | chr_create 110 start |
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312 | chr_neutral 110 1 |
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313 | chr_neutral 111 1 |
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314 | playback 110 OutroNinja |
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315 | playback 111 OutroSuperNinja |
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316 | cm_interpolate JumpCamKonoko01 0 |
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317 | playback 0 JumpKonokoSet |
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318 | cm_interpolate_block JumpCamKonoko02 90 |
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319 | sleep f10 |
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320 | chr_animate 0 KONOKOlev11_jump -1 |
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321 | sleep f100 |
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322 | chr_nocollision 0 0 |
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323 | sleep f10 |
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324 | playback 0 JumpKonokoDown |
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325 | cm_interpolate OutroCamSet 0 |
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326 | #chr_forceholster 0 1 |
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327 | sleep f90 |
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328 | cm_interpolate OutroCam01 140 |
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329 | sleep 60 |
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330 | chr_animate 111 NINCOMstartle_bk1 |
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331 | sleep 80 |
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332 | cinematic_start (BOSS2face, 180, 180, 17, 6, 30, false) |
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333 | sound_dialog_play c10_37_01superninja |
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334 | sound_dialog_play_block pause |
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335 | cinematic_stop(BOSS2face, 17, 30) |
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336 | #ninja jumps onto line |
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337 | obj_create 71 71 |
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338 | cm_anim both OutroCam02 |
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339 | env_anim 71 71 |
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340 | chr_envanim 111 OutroNinjaBox01 norotation |
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341 | chr_animate 111 NINJAlev11_outrozip01 |
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342 | playback 110 OutroNinja02 |
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343 | cutscene_sync_mark |
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344 | sound_ambient_start c12_14_07zipa |
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345 | sleep 170 |
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346 | cm_interpolate OutroCam03 0 |
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347 | playback 0 OutroKonoko |
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348 | #kill character 111 here |
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349 | chr_delete 111 |
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350 | sleep 60 |
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351 | #KONOKO jumps on back of Ninja |
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352 | env_anim 71 71 |
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353 | chr_envanim_block 110 OutroNinjaBox01 norotation |
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354 | chr_animate 110 NINJAlev11_outrozip01 |
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355 | chr_envanim 0 OutroKonBox01 norotation |
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356 | chr_animate 0 KONOKOlev11_outrozip01 |
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357 | cm_anim both OutroCam04 |
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358 | cutscene_sync_mark |
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359 | sound_ambient_start c12_14_07zipb |
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360 | cm_wait |
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361 | cm_anim both OutroCam05 |
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362 | env_setanim 71 Zipthing02 |
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363 | chr_envanim 110 OutroNinjaBox02 norotation |
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364 | chr_animate 110 NINJAlev11_outrozip02 |
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365 | chr_envanim 0 OutroKonBox02 norotation |
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366 | chr_animate 0 KONOKOlev11_outrozip02 |
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367 | sleep 60 |
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368 | fade_out 0 0 0 60 |
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369 | sleep 90 |
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370 | win |
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371 | } |
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372 | |
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373 | func void |
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374 | Floor2Unlock(string ai_name) |
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375 | { |
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376 | input 0 |
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377 | cm_interpolate Floor2Unlock 0 |
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378 | sleep 150 |
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379 | cm_reset |
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380 | door_unlock 54 |
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381 | particle lock1_locklight01 do start |
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382 | input 1 |
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383 | } |
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384 | |
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385 | func void |
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386 | DataArchiveUnlock(string ai_name) |
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387 | { |
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388 | door_unlock 7 |
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389 | ai2_spawn fl1_target_1 |
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390 | input 0 |
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391 | sound_music_start mus_heart |
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392 | fork music_force_stop |
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393 | cm_interpolate DataArchiveUnlock 0 |
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394 | trigvolume_enable shut_off_vault_music 1 |
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395 | particle obj1 create |
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396 | sleep 150 |
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397 | cm_reset |
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398 | input 1 |
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399 | } |
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400 | |
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401 | func void |
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402 | you_lose(string ai_name) |
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403 | { |
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404 | sound_music_stop mus_main02_hd |
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405 | sound_music_stop mus_heart |
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406 | sound_music_stop mus_pursuit |
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407 | sleep 240 |
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408 | fade_out 0 0 0 180 |
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409 | sleep 240 |
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410 | lose |
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411 | } |
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