1 | # |
---|
2 | # state_spawn_guards.bsl |
---|
3 | # |
---|
4 | # LEVEL LOGIC |
---|
5 | # |
---|
6 | ################## MUSIC TEST ################################ |
---|
7 | func void level_start(string ai_name) |
---|
8 | { |
---|
9 | # These functions are used when the game is restored. |
---|
10 | |
---|
11 | if (my_save_point eq 0) |
---|
12 | { |
---|
13 | dprint SAVE_POINT_0 |
---|
14 | # USE THIS FUNC TO SET UP TRAINING SEQUENCE AGAIN |
---|
15 | |
---|
16 | ai2_spawn neutral_1 |
---|
17 | ai2_spawn fl2_secguard_1 |
---|
18 | powerup_spawn ammo 131 |
---|
19 | powerup_spawn hypo 132 |
---|
20 | } |
---|
21 | |
---|
22 | if (my_save_point eq 1) |
---|
23 | { |
---|
24 | dprint RESTORE_SAVE_POINT_1 |
---|
25 | fl1_spawn_guards |
---|
26 | |
---|
27 | ai2_spawn neutral_1 |
---|
28 | ai2_spawn fl2_secguard_1 |
---|
29 | powerup_spawn ammo 131 |
---|
30 | powerup_spawn hypo 132 |
---|
31 | |
---|
32 | objective_set(1); |
---|
33 | particle(lock99_locklight01, do, start); |
---|
34 | console_deactivate 10 |
---|
35 | trigvolume_enable(trigger_volume_09, 0); |
---|
36 | restore_game |
---|
37 | } |
---|
38 | |
---|
39 | if (my_save_point eq 2) |
---|
40 | { |
---|
41 | dprint RESTORE_SAVE_POINT_2 |
---|
42 | |
---|
43 | particle obj1 create |
---|
44 | particle obj1 start |
---|
45 | |
---|
46 | trigvolume_enable(Cut_dog, 1); |
---|
47 | trigvolume_enable(trigger_volume_11, 1); |
---|
48 | trigvolume_enable(trigger_volume_12, 1); |
---|
49 | trigvolume_enable(trigger_volume_14, 1); |
---|
50 | trigvolume_enable(trigger_volume_15, 1); |
---|
51 | trigvolume_enable(trigger_volume_10, 1); |
---|
52 | |
---|
53 | trigvolume_enable(shut_off_vault_music, 0); |
---|
54 | trigvolume_enable(trigger_volume_09, 0); |
---|
55 | trigvolume_enable(trigger_volume_08, 0); |
---|
56 | trigvolume_enable(trigger_volume_02, 0); |
---|
57 | trigvolume_enable(trigger_volume_01, 0); |
---|
58 | |
---|
59 | trigvolume_enable(save_trig_right, 0); |
---|
60 | trigvolume_enable(save_trig_left, 0); |
---|
61 | |
---|
62 | objective_set 4 silent |
---|
63 | |
---|
64 | target_set(267, 30.0) |
---|
65 | |
---|
66 | #change_flGUARD_CORRIDOR_lights |
---|
67 | |
---|
68 | door_lock(3); |
---|
69 | door_lock(77); |
---|
70 | |
---|
71 | door_unlock(15); |
---|
72 | door_unlock(14); |
---|
73 | door_unlock(7); |
---|
74 | door_unlock(5); |
---|
75 | door_unlock(75); |
---|
76 | door_unlock(59); |
---|
77 | door_unlock(54); |
---|
78 | door_unlock(67); |
---|
79 | door_unlock(68); |
---|
80 | door_unlock(76); |
---|
81 | door_unlock(23); |
---|
82 | door_unlock(42); |
---|
83 | |
---|
84 | trig_activate 1 |
---|
85 | trig_activate 2 |
---|
86 | #trig_activate 14 |
---|
87 | |
---|
88 | #console_activate 6 |
---|
89 | #console_activate 7 |
---|
90 | #console_activate 9 |
---|
91 | |
---|
92 | console_deactivate 11 |
---|
93 | console_deactivate 4 |
---|
94 | console_deactivate 88 |
---|
95 | console_deactivate 82 |
---|
96 | console_deactivate 5 |
---|
97 | console_deactivate 3 |
---|
98 | console_deactivate 6 |
---|
99 | console_deactivate 1 |
---|
100 | console_deactivate 2 |
---|
101 | |
---|
102 | particle lock1_locklight01 do start |
---|
103 | particle lock2_locklight01 do start |
---|
104 | particle lock3_locklight01 do start |
---|
105 | particle lock4_locklight01 do start |
---|
106 | particle lock5a_locklight01 do start |
---|
107 | particle lock5b_locklight01 do start |
---|
108 | particle lock5c_locklight01 do start |
---|
109 | particle lock99_locklight01 do start |
---|
110 | |
---|
111 | particle lock6_locklight01 do stop |
---|
112 | |
---|
113 | env_shade 271 272 .4 .4 .2 |
---|
114 | |
---|
115 | restore_game |
---|
116 | # objective_set(3); |
---|
117 | } |
---|
118 | } |
---|
119 | |
---|
120 | # This is an example of a save game console. |
---|
121 | |
---|
122 | func void save_game_1(string player_name) |
---|
123 | { |
---|
124 | dprint saveit_1 |
---|
125 | save_game 1 autosave |
---|
126 | } |
---|
127 | |
---|
128 | func void save_game_2_right(string player_name) |
---|
129 | { |
---|
130 | dprint saveit_2 |
---|
131 | save_game 2 autosave |
---|
132 | trigvolume_enable save_trig_left 0 |
---|
133 | } |
---|
134 | |
---|
135 | func void save_game_2_left(string player_name) |
---|
136 | { |
---|
137 | dprint saveit_2 |
---|
138 | save_game 2 autosave |
---|
139 | trigvolume_enable save_trig_right 0 |
---|
140 | } |
---|
141 | |
---|
142 | ############################################################## |
---|
143 | var int music_counter; |
---|
144 | |
---|
145 | func void music_force_stop(void) |
---|
146 | { |
---|
147 | sleep 4500 |
---|
148 | |
---|
149 | if (0 ne music_counter) |
---|
150 | { |
---|
151 | dprint music_force_stop |
---|
152 | music_counter = 0 |
---|
153 | all_music_counters |
---|
154 | } |
---|
155 | } |
---|
156 | func void music_script_start(void) |
---|
157 | { |
---|
158 | music_counter = 2 |
---|
159 | } |
---|
160 | |
---|
161 | func void die_for_art_1(string ai_name) |
---|
162 | { |
---|
163 | dprint DFA_1 |
---|
164 | music_counter = music_counter - 1 |
---|
165 | |
---|
166 | if (music_counter eq 0) |
---|
167 | { |
---|
168 | all_music_counters(); |
---|
169 | } |
---|
170 | |
---|
171 | } |
---|
172 | func void die_for_art_2(string ai_name) |
---|
173 | { |
---|
174 | dprint DFA_2 |
---|
175 | music_counter = music_counter - 1 |
---|
176 | |
---|
177 | if (music_counter eq 0) |
---|
178 | { |
---|
179 | all_music_counters(); |
---|
180 | } |
---|
181 | |
---|
182 | } |
---|
183 | func void all_music_counters(void) |
---|
184 | { |
---|
185 | dprint STOP_THE_MUSIC |
---|
186 | sound_music_stop mus_main02 |
---|
187 | sound_music_stop mus_heart |
---|
188 | sound_music_stop mus_main02_hd |
---|
189 | } |
---|
190 | |
---|
191 | func void fl1_spawn_guards(string ai_name) |
---|
192 | { |
---|
193 | # dprint FL1_SPAWN_GUARDS |
---|
194 | ai2_spawn fl1_secguard_1 |
---|
195 | ai2_spawn fl1_secguard_2 |
---|
196 | ai2_spawn fl1_secguard_4 |
---|
197 | trigvolume_enable shut_off_vault_music 0 |
---|
198 | } |
---|
199 | |
---|
200 | func void fl2_spawn_secguard_2(string ai_name) |
---|
201 | { |
---|
202 | # dprint FL2_SPAWN_GUARDS |
---|
203 | ai2_spawn fl2_secguard_2 |
---|
204 | ai2_spawn fl2_secguard_7 |
---|
205 | ai2_spawn fl2_balcony_2 |
---|
206 | |
---|
207 | ai2_spawn neutral_2 |
---|
208 | ai2_spawn neutral_4 |
---|
209 | } |
---|
210 | |
---|
211 | func void fl2_spawn_secguard_3(string ai_name) |
---|
212 | { |
---|
213 | # dprint FL2_SPAWN_ASSAULT_GUARDS |
---|
214 | ai2_spawn fl2_secguard_3 |
---|
215 | ai2_spawn fl2_secguard_6 |
---|
216 | ai2_spawn fl2_balcony_1 |
---|
217 | } |
---|
218 | |
---|
219 | # THESE ARE THE THIRD FLOOR/ROOF GUYS |
---|
220 | |
---|
221 | func void spawn_fl3_guards(string ai_name) |
---|
222 | { |
---|
223 | # dprint FLROOF_SPAWN_GUARDS |
---|
224 | ai2_spawn fl3_secguard_1 |
---|
225 | ai2_spawn fl3_secguard_2 |
---|
226 | ai2_spawn fl3_secguard_6 |
---|
227 | ai2_spawn flROOF_sniper_1 |
---|
228 | ai2_spawn Roof_BOSWAT_1 |
---|
229 | |
---|
230 | ai2_spawn neutral_3 |
---|
231 | ai2_spawn neutral_6 |
---|
232 | } |
---|
233 | |
---|
234 | # THESE ARE THE COMPUTER ROOM GUYS |
---|
235 | |
---|
236 | func void spawn_flBASEMENT_guards(string ai_name) |
---|
237 | { |
---|
238 | # dprint FLROOF_SPAWN_GUARDS |
---|
239 | ai2_spawn flBASEMENT_guard_1 |
---|
240 | ai2_spawn flBASEMENT_guard_2 |
---|
241 | } |
---|
242 | |
---|
243 | # THESE ARE THE COMPUTER ROOM GUYS |
---|
244 | |
---|
245 | func void spawn_flRAMP_guards(string ai_name) |
---|
246 | { |
---|
247 | # dprint FLROOF_SPAWN_GUARDS |
---|
248 | ai2_spawn flRAMP_guard_1 |
---|
249 | ai2_spawn flRAMP_guard_2 |
---|
250 | trigvolume_enable ninja_ambush_top_trig 0 |
---|
251 | trigvolume_enable ninja_ambush_bot_trig 0 |
---|
252 | particle lock46_locklight01 do start |
---|
253 | } |
---|
254 | |
---|
255 | func void spawn_outside_left_snipers(string ai_name) |
---|
256 | { |
---|
257 | # dprint FL2_SPAWN_GUARDS |
---|
258 | ai2_spawn flOUTSIDE_A_sniper_1 |
---|
259 | ai2_spawn flOUTSIDE_A_sniper_2 |
---|
260 | ai2_spawn flOUTSIDE_B_sniper_1 |
---|
261 | ai2_spawn flOUTSIDE_C_sniper_1 |
---|
262 | } |
---|
263 | |
---|
264 | func void spawn_outside_right_snipers(string ai_name) |
---|
265 | { |
---|
266 | # dprint FL2_SPAWN_GUARDS |
---|
267 | ai2_spawn flOUTSIDE_E_sniper_1 |
---|
268 | ai2_spawn flOUTSIDE_E_sniper_2 |
---|
269 | ai2_spawn flOUTSIDE_D_sniper_1 |
---|
270 | ai2_spawn flOUTSIDE_D_sniper_2 |
---|
271 | } |
---|
272 | |
---|
273 | func void spawn_targets(string ai_name) |
---|
274 | { |
---|
275 | # dprint FL2_SPAWN_GUARDS |
---|
276 | ai2_spawn fl2_target_2 |
---|
277 | } |
---|
278 | |
---|
279 | func void do_neutral_1_run(string ai_name) |
---|
280 | { |
---|
281 | ai2_neutralbehavior neutral_1 none |
---|
282 | ai2_setmovementmode neutral_1 run_noaim |
---|
283 | ai2_dopath neutral_1 neutral_1_run |
---|
284 | ai2_setjobstate neutral_1 |
---|
285 | } |
---|
286 | |
---|
287 | func void do_neutral_2_run(string ai_name) |
---|
288 | { |
---|
289 | ai2_neutralbehavior neutral_2 none |
---|
290 | ai2_dopath neutral_2 neutral_2_run |
---|
291 | ai2_setjobstate neutral_2 |
---|
292 | } |
---|
293 | |
---|
294 | func void do_neutral_3_run(string ai_name) |
---|
295 | { |
---|
296 | ai2_neutralbehavior neutral_3 none |
---|
297 | ai2_dopath neutral_3 neutral_3_run |
---|
298 | ai2_setjobstate neutral_3 |
---|
299 | } |
---|
300 | |
---|
301 | func void unlock_secret_1(string ai_name) |
---|
302 | { |
---|
303 | input 0 |
---|
304 | cm_interpolate secret1 0 |
---|
305 | sleep 60 |
---|
306 | console_activate 7 |
---|
307 | #particle lock69a_locklight01 do start |
---|
308 | sleep 150 |
---|
309 | cm_reset |
---|
310 | input 1 |
---|
311 | |
---|
312 | ai2_spawn secret_guard_1 |
---|
313 | ai2_spawn secret_guard_2 |
---|
314 | } |
---|
315 | |
---|
316 | func void unlock_secret_2(string ai_name) |
---|
317 | { |
---|
318 | door_unlock 34 |
---|
319 | door_unlock 36 |
---|
320 | |
---|
321 | # CB: ensure ramp guards do not see ninja and go after him! |
---|
322 | ai2_passive flRAMP_guard_1 1 |
---|
323 | ai2_passive flRAMP_guard_2 1 |
---|
324 | |
---|
325 | ai2_spawn cutscene_ninja_1 |
---|
326 | input 0 |
---|
327 | cm_interpolate secret2 0 |
---|
328 | sleep 60 |
---|
329 | particle lock7_locklight01 do start |
---|
330 | sleep 15 |
---|
331 | trig_deactivate 12 |
---|
332 | sleep 150 |
---|
333 | cm_reset |
---|
334 | input 1 |
---|
335 | |
---|
336 | chr_delete cutscene_ninja_1 |
---|
337 | ai2_passive flRAMP_guard_1 0 |
---|
338 | ai2_passive flRAMP_guard_2 0 |
---|
339 | |
---|
340 | trigvolume_enable ninja_ambush_top_trig 1 |
---|
341 | trigvolume_enable ninja_ambush_bot_trig 1 |
---|
342 | } |
---|
343 | |
---|
344 | func void ninja_ambush(string ai_name) |
---|
345 | { |
---|
346 | trigvolume_enable ninja_ambush_top_trig 0 |
---|
347 | trigvolume_enable ninja_ambush_bot_trig 0 |
---|
348 | |
---|
349 | ai2_spawn ambush_ninja_1 |
---|
350 | ai2_spawn creepy_ninja_1 |
---|
351 | ai2_spawn creepy_ninja_3 |
---|
352 | } |
---|
353 | |
---|
354 | func void hall_1(string ai_name) |
---|
355 | { |
---|
356 | input 0 |
---|
357 | cm_interpolate hall1 0 |
---|
358 | sleep 60 |
---|
359 | door_unlock 77 |
---|
360 | door_unlock 38 |
---|
361 | door_unlock 22 |
---|
362 | door_unlock 3 |
---|
363 | particle lock6_locklight01 do start |
---|
364 | particle lock7_locklight01 do stop |
---|
365 | sleep 150 |
---|
366 | cm_reset |
---|
367 | input 1 |
---|
368 | |
---|
369 | trig_deactivate 1 |
---|
370 | trig_deactivate 2 |
---|
371 | } |
---|
372 | |
---|
373 | func void top_1(string ai_name) |
---|
374 | { |
---|
375 | input 0 |
---|
376 | #cm_interpolate hall1 0 |
---|
377 | sleep 60 |
---|
378 | door_unlock 35 |
---|
379 | door_unlock 38 |
---|
380 | door_unlock 22 |
---|
381 | door_unlock 3 |
---|
382 | particle lock6_locklight01 do start |
---|
383 | sleep 150 |
---|
384 | cm_reset |
---|
385 | input 1 |
---|
386 | |
---|
387 | trig_activate 12 |
---|
388 | trig_activate 13 |
---|
389 | trig_activate 14 |
---|
390 | |
---|
391 | trig_deactivate 1 |
---|
392 | trig_deactivate 2 |
---|
393 | } |
---|
394 | |
---|
395 | func void downstairs(string ai_name) |
---|
396 | { |
---|
397 | trig_deactivate 14 |
---|
398 | door_unlock 8 |
---|
399 | door_unlock 9 |
---|
400 | particle lock23_locklight01 do start |
---|
401 | ai2_spawn creepy_ninja_5 |
---|
402 | ai2_spawn creepy_ninja_6 |
---|
403 | } |
---|
404 | |
---|
405 | func void upstairs(string ai_name) |
---|
406 | { |
---|
407 | trig_deactivate 13 |
---|
408 | door_unlock 35 |
---|
409 | particle lock65_locklight01 do start |
---|
410 | } |
---|
411 | |
---|
412 | var int door_counter=3; |
---|
413 | |
---|
414 | func void seclock_music_start(void) |
---|
415 | { |
---|
416 | if (door_counter eq 3) |
---|
417 | { |
---|
418 | sound_music_start mus_lz 0.75 |
---|
419 | } |
---|
420 | } |
---|
421 | |
---|
422 | func void seclock_decrement_counter(void) |
---|
423 | { |
---|
424 | door_counter = door_counter - 1 |
---|
425 | |
---|
426 | |
---|
427 | if (door_counter eq 0) |
---|
428 | { |
---|
429 | sound_music_stop mus_lz |
---|
430 | unlock_roof(); |
---|
431 | } |
---|
432 | } |
---|
433 | |
---|
434 | func void seclock1(string ai_name) |
---|
435 | { |
---|
436 | seclock_music_start |
---|
437 | |
---|
438 | input 0 |
---|
439 | cm_interpolate security 0 |
---|
440 | sleep 60 |
---|
441 | particle lock5a_locklight01 do start |
---|
442 | sleep 150 |
---|
443 | cm_reset |
---|
444 | input 1 |
---|
445 | |
---|
446 | seclock_decrement_counter |
---|
447 | } |
---|
448 | |
---|
449 | func void seclock2(string ai_name) |
---|
450 | { |
---|
451 | seclock_music_start |
---|
452 | |
---|
453 | input 0 |
---|
454 | cm_interpolate security 0 |
---|
455 | sleep 60 |
---|
456 | particle lock5b_locklight01 do start |
---|
457 | sleep 150 |
---|
458 | cm_reset |
---|
459 | input 1 |
---|
460 | |
---|
461 | seclock_decrement_counter |
---|
462 | } |
---|
463 | |
---|
464 | func void seclock3(string ai_name) |
---|
465 | { |
---|
466 | seclock_music_start |
---|
467 | |
---|
468 | input 0 |
---|
469 | cm_interpolate security 0 |
---|
470 | sleep 60 |
---|
471 | particle lock5c_locklight01 do start |
---|
472 | sleep 150 |
---|
473 | cm_reset |
---|
474 | input 1 |
---|
475 | |
---|
476 | seclock_decrement_counter |
---|
477 | } |
---|
478 | |
---|
479 | func void unlock_roof(string ai_name) |
---|
480 | { |
---|
481 | door_unlock 23 |
---|
482 | door_unlock 42 |
---|
483 | } |
---|
484 | |
---|
485 | # |
---|
486 | # state_door_lock_lights.bsl |
---|
487 | # |
---|
488 | # SCRIPTS TO CHANGE THE LOCKED LIGHTS ON DOORS |
---|
489 | # |
---|
490 | # TURN FROM GREEN TO RED: do stop |
---|
491 | |
---|
492 | func void change_fl2_lights(string ai_name) |
---|
493 | { |
---|
494 | # dprint WHATEVER YOU WANT |
---|
495 | sleep 60 |
---|
496 | particle lock2_locklight01 do start |
---|
497 | } |
---|
498 | |
---|
499 | func void change_fl3_lights(string ai_name) |
---|
500 | { |
---|
501 | particle lock3_locklight01 do start |
---|
502 | ai2_spawn fl3_mook_1 |
---|
503 | ai2_spawn fl3_mook_2 |
---|
504 | } |
---|
505 | |
---|
506 | func void change_flDATA_ARCHIVE_lights(string ai_name) |
---|
507 | { |
---|
508 | sleep 60 |
---|
509 | particle lock4_locklight01 do start |
---|
510 | } |
---|
511 | |
---|
512 | func void change_flCOMMAND_CENTER_lights(string ai_name) |
---|
513 | { |
---|
514 | particle lock5_locklight01 do start |
---|
515 | } |
---|
516 | |
---|
517 | func void change_flGUARD_CORRIDOR_lights(string ai_name) |
---|
518 | { |
---|
519 | particle lock6_locklight01 do start |
---|
520 | } |
---|
521 | |
---|
522 | func void change_flDIG_OFFICES_lights(string ai_name) |
---|
523 | { |
---|
524 | particle lock7_locklight01 do start |
---|
525 | } |
---|
526 | |
---|
527 | |
---|
528 | func void grifftext(string chr_index) |
---|
529 | { |
---|
530 | dprint text2a |
---|
531 | text_console level_11a |
---|
532 | console_reset 9 |
---|
533 | } |
---|
534 | |
---|
535 | |
---|
536 | # |
---|
537 | # state_spawn_guards.bsl |
---|
538 | # |
---|
539 | # SCRIPTS TO SPAWN SECURITY GUARDS |
---|
540 | # |
---|
541 | |
---|
542 | func void set_objective_1(string ai_name) |
---|
543 | { |
---|
544 | # dprint WHATEVER I WANT |
---|
545 | objective_set(1) |
---|
546 | target_set(127, 30.0) |
---|
547 | } |
---|
548 | |
---|
549 | func void set_objective_2(string ai_name) |
---|
550 | { |
---|
551 | # dprint WHATEVER I WANT |
---|
552 | objective_set(2) |
---|
553 | } |
---|
554 | |
---|
555 | func void set_objective_3(string ai_name) |
---|
556 | { |
---|
557 | # dprint WHATEVER I WANT |
---|
558 | objective_set(3) |
---|
559 | } |
---|
560 | |
---|
561 | func void set_objective_4(string ai_name) |
---|
562 | { |
---|
563 | # dprint WHATEVER I WANT |
---|
564 | objective_set(4) |
---|
565 | target_set(267, 30.0) |
---|
566 | } |
---|
567 | |
---|
568 | func void set_objective_5(string ai_name) |
---|
569 | { |
---|
570 | # dprint WHATEVER I WANT |
---|
571 | objective_set(5) |
---|
572 | } |
---|
573 | |
---|
574 | func void set_objective_6(string ai_name) |
---|
575 | { |
---|
576 | # dprint WHATEVER I WANT |
---|
577 | objective_set(6) |
---|
578 | } |
---|
579 | |
---|
580 | func void set_target_1(string ai_name) |
---|
581 | { |
---|
582 | # dprint WHATEVER I WANT |
---|
583 | target_set(267, 30.0) |
---|
584 | } |
---|
585 | |
---|
586 | func void set_target_2(string ai_name) |
---|
587 | { |
---|
588 | # dprint WHATEVER I WANT |
---|
589 | target_set(1030, 30.0) |
---|
590 | } |
---|
591 | ###wuscripts |
---|
592 | func void check_outro(string ai_name) |
---|
593 | { |
---|
594 | trigvolume_enable tv_check_outro 0 |
---|
595 | if(trigvolume_count (24) eq 0) |
---|
596 | { |
---|
597 | trigvolume_enable Cut_outro 1 |
---|
598 | particle obj2 create |
---|
599 | target_set(126,30.0) |
---|
600 | } |
---|
601 | if(trigvolume_count (24) ne 0) |
---|
602 | { |
---|
603 | sleep 60 |
---|
604 | trigvolume_enable tv_check_outro 1 |
---|
605 | } |
---|
606 | } |
---|
607 | |
---|