source:
AE/packages/VanillaBSL/IGMD/state/state_main.bsl@
393
Last change on this file since 393 was 367, checked in by , 16 years ago | |
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File size: 340 bytes |
Rev | Line | |
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[367] | 1 | # |
2 | # state_main.bsl | |
3 | # | |
4 | var int my_save_point; | |
5 | ||
6 | func void main(void) | |
7 | { | |
8 | ||
9 | gl_fog_blue=0 | |
10 | gl_fog_red=0 | |
11 | gl_fog_green=0 | |
12 | gl_fog_start=.99 | |
13 | gs_farclipplane_set 3000 | |
14 | ||
15 | my_save_point = save_point; | |
16 | ||
17 | level_start | |
18 | ||
19 | if (my_save_point eq 0) | |
20 | { | |
21 | particle lock99_locklight01 do start | |
22 | music_script_start(); | |
23 | state_cs_intro | |
24 | } | |
25 | } |
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