source:
AE/packages/VanillaBSL/IGMD/state/state_main.bsl@
461
Last change on this file since 461 was 407, checked in by , 15 years ago | |
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File size: 340 bytes |
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1 | # |
2 | # state_main.bsl |
3 | # |
4 | var int my_save_point; |
5 | |
6 | func void main(void) |
7 | { |
8 | |
9 | gl_fog_blue=0 |
10 | gl_fog_red=0 |
11 | gl_fog_green=0 |
12 | gl_fog_start=.99 |
13 | gs_farclipplane_set 3000 |
14 | |
15 | my_save_point = save_point; |
16 | |
17 | level_start |
18 | |
19 | if (my_save_point eq 0) |
20 | { |
21 | particle lock99_locklight01 do start |
22 | music_script_start(); |
23 | state_cs_intro |
24 | } |
25 | } |
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