source: AE/packages/VanillaBSL/IGMD/tctf/particle_scripts.bsl @ 407

Last change on this file since 407 was 407, checked in by gumby, 14 years ago

rename ahoy

File size: 1.7 KB
Line 
1#partice scripts
2#alex okita
3#turns on and off particles for rooms
4
5#room1
6func void room1_start(string ai_name)
7{
8        dprint room1_start
9        particle room1 start
10        particle smoke start
11}
12func void room1_stop(string ai_name)
13{
14        dprint room1_stop
15        particle room1 stop
16}
17#room2
18func void room2_start(string ai_name)
19{
20        dprint room2_start
21        particle room2 start
22}
23func void room2_stop(string ai_name)
24{
25        dprint room2_stop
26        particle room2 stop
27}
28
29#room3
30func void room3_start(string ai_name)
31{
32        dprint room3_start
33        particle room3 start
34}
35func void room3_stop(string ai_name)
36{
37        dprint room3_stop
38        particle room3 stop
39}
40
41#room4
42func void room4_start(string ai_name)
43{
44        dprint room4_start
45        particle room4 start
46}
47func void room4_stop(string ai_name)
48{
49        dprint room4_stop
50        particle room4 stop
51}
52
53#room5
54func void room5_start(string ai_name)
55{
56        dprint room5_start
57        particle room5 start
58}
59func void room5_stop(string ai_name)
60{
61        dprint room5_stop
62        particle room5 stop
63}
64
65#room4
66func void room6_start(string ai_name)
67{
68        dprint room6_start
69        particle room6 start
70}
71func void room6_stop(string ai_name)
72{
73        dprint room6_stop
74        particle room6 stop
75}
76
77#room7
78func void room7_start(string ai_name)
79{
80        dprint room7_start
81        particle room7 start
82}
83func void room7_stop(string ai_name)
84{
85        dprint room7_stop
86        particle room7 stop
87}
88
89#room8
90func void room8_start(string ai_name)
91{
92        dprint room8_start
93        particle room8 start
94}
95func void room8_stop(string ai_name)
96{
97        dprint room8_stop
98        particle room8 stop
99        particle smoke stop
100}
101
102func void fire_damage(string ai_name)
103{       
104        dprint fire_hurt_konoko
105        chr_poison (ai_name, 5, 30, 30);
106}
107
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