1 | # |
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2 | # tctf_cutscene.bsl |
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3 | # |
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4 | |
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5 | func void |
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6 | Cut01( |
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7 | void) |
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8 | { |
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9 | fade_out 0 0 0 0 |
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10 | cm_interpolate IntroCam01 0 |
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11 | sleep 8 |
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12 | begin_cutscene |
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13 | sleep 1 |
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14 | sound_ambient_start cs_tctf8_01 |
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15 | fork Soundcue |
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16 | env_show 99 0 |
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17 | sleep 40 |
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18 | #hides motorcycle gunk |
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19 | env_show 110 0 |
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20 | env_show 111 0 |
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21 | env_show 112 0 |
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22 | #hides van gunk |
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23 | env_show 444 0 |
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24 | env_show 101 0 |
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25 | env_show 103 0 |
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26 | env_show 104 0 |
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27 | env_show 105 0 |
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28 | env_show 106 0 |
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29 | env_show 107 0 |
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30 | env_show 108 0 |
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31 | #hides curtain wall |
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32 | #start cutscene |
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33 | #fade_in 120 |
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34 | cm_anim both IntroCam01 |
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35 | #cycle and konoko animate |
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36 | chr_envanim 0 IntroKonBox01 |
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37 | chr_animate 0 KONOKOcycle_ride 560 |
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38 | obj_create 10 12 |
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39 | obj_create 1 8 |
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40 | env_anim 10 12 |
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41 | fade_in 120 |
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42 | #sound_ambient_start cs_tctf8_01 |
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43 | #fork Soundcue |
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44 | #Konoko looking at TCTF |
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45 | chr_envanim_block 0 IntroKonBox02 |
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46 | cm_anim both IntroCam02 |
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47 | chr_animate 0 KONOKOlev8_IntroKon01 |
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48 | #show helicopters circling |
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49 | cm_anim_block both IntroCam03 |
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50 | obj_create 601 606 |
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51 | obj_create 701 706 |
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52 | env_anim 601 606 |
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53 | env_anim 701 706 |
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54 | #sleep |
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55 | #sound_ambient_play cs_tctf8_02 |
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56 | #Van animate |
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57 | cm_anim_block both IntroCam04 |
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58 | env_anim 1 8 |
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59 | #sleep 20 |
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60 | particle object_Blackvan_FB_VanHeadlight do start |
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61 | #Vancrash |
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62 | cm_anim_block both IntroCam05 |
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63 | #sound_ambient_start cs_tctf8_03 |
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64 | env_setanim 1 Blackvan_FB01 |
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65 | env_setanim 3 Blackvan_LR01 |
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66 | env_setanim 4 Blackvan_TB01 |
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67 | env_setanim 5 Blackvan_W01 |
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68 | env_setanim 6 Blackvan_WB01 |
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69 | env_setanim 7 Blackvan_doors0201 |
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70 | env_setanim 8 Blackvan_doors0301 |
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71 | sleep 287 |
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72 | #turn off unbroken curtain wall |
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73 | env_show 98 0 |
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74 | env_show 398 0 |
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75 | particle LobbyWall do explode |
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76 | #turn on broken curtain wall |
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77 | env_show 99 1 |
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78 | #camera shows lobby doors closing and lights flashing |
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79 | cm_interpolate_block IntroLobbyCam00 0 |
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80 | particle LobbyAlarm create |
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81 | #hide object van |
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82 | obj_kill 1 8 |
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83 | #show gunk van |
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84 | env_show 101 1 |
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85 | env_show 103 1 |
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86 | env_show 104 1 |
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87 | env_show 105 1 |
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88 | env_show 106 1 |
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89 | env_show 107 1 |
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90 | env_show 108 1 |
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91 | env_show 444 1 |
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92 | #Strikers run into Lobby space |
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93 | ai2_spawn IntroStriker01 |
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94 | ai2_spawn IntroStriker02 |
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95 | playback IntroStriker01 IntroStrikerLobby |
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96 | cm_interpolate_block IntroLobbyCam01 220 |
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97 | env_show 97 0 |
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98 | sleep 50 |
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99 | obj_create 321 325 |
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100 | env_anim 321 322 |
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101 | playback IntroStriker02 IntroStrikerLobby |
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102 | sleep 190 |
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103 | #Show alarms flashing and blast doors closing |
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104 | cm_interpolate_block IntroDoorCam02 0 |
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105 | cutscene_sync mark |
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106 | sound_ambient_start cs_tctf8_03 |
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107 | env_anim 323 325 |
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108 | sleep 200 |
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109 | #Konoko sees doors closing |
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110 | chr_delete IntroStriker01 |
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111 | chr_delete IntroStriker02 |
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112 | cm_anim_block both IntroCam06 |
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113 | chr_envanim 0 IntroKonBox03 norotation |
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114 | chr_animate 0 KONOKOlev8_IntroKon03 |
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115 | env_setanim 10 motorcycle03 |
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116 | env_setanim 11 hubs03 |
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117 | env_setanim 12 hubs_rear03 |
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118 | env_anim 323 325 |
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119 | #Konoko rides towards closing doors |
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120 | chr_envanim_block 0 IntroKonBox04 |
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121 | chr_animate 0 KONOKOcycle_ride 246 |
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122 | env_setanim 10 motorcycle04 |
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123 | env_setanim 11 hubs04 |
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124 | env_setanim 12 hubs_rear04 |
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125 | cm_anim both IntroCam07 |
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126 | #Konoko slides under the doors |
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127 | chr_envanim_block 0 IntroKonBox05 norotation |
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128 | chr_animate 0 KONOKOlev8_IntroKon05 |
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129 | env_setanim 10 motorcycle05 |
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130 | env_setanim 11 hubs05 |
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131 | env_setanim 12 hubs_rear05 |
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132 | cm_anim both IntroCam08 |
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133 | #Konoko game start |
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134 | cm_wait |
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135 | playback 0 IntroKonoko |
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136 | cinematic_start(KONintense, 180,180,15, 1, 15, false) |
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137 | sound_dialog_play c07_22_01konoko |
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138 | cm_reset |
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139 | sleep 1 |
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140 | #hide motorcycle object |
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141 | obj_kill 10 12 |
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142 | #kill helicopter objects |
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143 | obj_kill 601 606 |
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144 | obj_kill 701 706 |
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145 | #hide door objects |
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146 | obj_kill 321 325 |
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147 | #show gunk motorcycle |
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148 | env_show 110 1 |
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149 | env_show 111 1 |
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150 | env_show 112 1 |
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151 | #show door gunk |
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152 | env_show 321 1 |
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153 | env_show 322 1 |
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154 | env_show 323 1 |
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155 | env_show 324 1 |
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156 | env_show 325 1 |
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157 | env_shade 321 325 .3 .3 .3 |
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158 | #gameplay settings |
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159 | end_cutscene |
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160 | sound_dialog_play_block pause |
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161 | music_intro |
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162 | sleep 60 |
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163 | cinematic_stop(KONintense, 15, 15) |
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164 | ai2_spawn lobby_striker_01 |
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165 | ai2_spawn lobby_striker_02 |
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166 | ai2_spawn lobby_striker_03 |
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167 | s1 |
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168 | sleep 120 |
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169 | particle LobbyAlarm kill |
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170 | } |
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171 | |
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172 | func void |
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173 | Soundcue(void) |
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174 | { |
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175 | sleep 1146 |
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176 | sound_ambient_start cs_tctf8_02 |
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177 | cutscene_sync mark |
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178 | |
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179 | } |
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180 | |
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181 | func void |
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182 | Attack(void) |
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183 | { |
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184 | begin_cutscene |
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185 | particle Attack do start |
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186 | fade_out 0 0 0 30 |
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187 | ai2_spawn AttackCivil01 |
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188 | ai2_spawn AttackCivil02 |
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189 | ai2_spawn AttackStriker01 |
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190 | ai2_spawn AttackStriker02 |
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191 | ai2_setmovementmode AttackStriker01 run |
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192 | ai2_setmovementmode AttackStriker02 run |
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193 | chr_create 1054 start |
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194 | playback AttackCivil01 AttackGeneric01 |
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195 | playback AttackCivil02 AttackCop01 |
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196 | playback AttackStriker01 AttackStriker01 |
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197 | playback AttackStriker02 AttackStriker02 |
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198 | playback 1054 AttackComguy01 |
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199 | sleep 30 |
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200 | chr_animate AttackCivil01 KONPANcrouch_idle1 1000 |
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201 | fade_in 30 |
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202 | sleep 1 |
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203 | chr_animate 1054 COMGUYtalk_radio 1660 |
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204 | cm_interpolate AttackCam01 0 |
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205 | sleep 60 |
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206 | cm_interpolate AttackCam02 400 |
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207 | sleep 300 |
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208 | cinematic_start(COMGUYtalking, 180,180, 19, 7, 20, false) |
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209 | sound_dialog_play c07_23_01synhench1 |
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210 | sound_dialog_play_block pause |
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211 | cinematic_stop (COMGUYtalking, 19, 30) |
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212 | sleep 10 |
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213 | end_cutscene |
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214 | fade_out 0 0 0 30 |
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215 | sleep 30 |
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216 | cm_reset |
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217 | fade_in 30 |
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218 | #kill characters 1050-1054 |
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219 | chr_delete AttackCivil01 |
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220 | chr_delete AttackCivil02 |
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221 | chr_delete AttackStriker01 |
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222 | chr_delete AttackStriker02 |
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223 | chr_delete 1054 |
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224 | particle Attack do stop |
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225 | music_attack |
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226 | |
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227 | # CB: after 10 seconds, play shinatama dialog "they're attacking the command center" |
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228 | sleep 600 |
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229 | sound_dialog_play c00_01_105shinatama |
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230 | sound_dialog_play_block |
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231 | } |
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232 | |
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233 | |
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234 | |
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235 | func void |
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236 | Kidnap( |
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237 | void) |
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238 | { |
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239 | particle Kidnap do start |
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240 | begin_cutscene |
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241 | fade_out 0 0 0 30 |
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242 | sleep 30 |
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243 | |
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244 | #Shinatama caught up in destruction |
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245 | chr_create 1101 start |
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246 | chr_envanim 1101 KidnapShinBox02 |
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247 | chr_animate 1101 SHINATsit_idle 3000 |
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248 | |
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249 | #create the strikers |
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250 | chr_create 1103 start |
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251 | chr_create 1104 start |
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252 | playback 1103 KidnapStriker01 |
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253 | playback 1104 KidnapStriker02 |
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254 | |
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255 | #run the camera |
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256 | dprint run_the_camera |
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257 | cm_interpolate KidnapCam01 0 |
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258 | cm_interpolate_block KidnapCam02 300 |
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259 | fade_in 30 |
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260 | sleep 360 |
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261 | |
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262 | #Shinatama looks up to see SubBoss1 |
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263 | dprint shinatama_looks_up |
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264 | chr_envanim 1101 KidnapShinBox02 |
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265 | chr_animate 1101 SHINATsit_idle 610 |
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266 | |
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267 | #cm_anim both KidnapCam03 |
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268 | cm_interpolate KidnapCam03 0 |
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269 | cm_interpolate_block KidnapHelpCam02 300 |
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270 | cinematic_start(SHINhelpme, 180,180, 15, 1, 20, false) |
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271 | sound_dialog_play c07_24_02shinatama |
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272 | |
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273 | #create barabus as passsive |
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274 | dprint create_barabus |
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275 | ai2_spawn barabus |
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276 | chr_boss_shield barabus |
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277 | ai2_passive barabus 1 |
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278 | chr_lock_active barabus |
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279 | playback barabus KidnapSubBoss01 |
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280 | |
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281 | dprint sound_dialog_pause |
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282 | sound_dialog_play_block pause |
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283 | cinematic_stop (SHINhelpme, 19, 30) |
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284 | |
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285 | #SubBoss grabs Shinatama |
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286 | dprint barabus_grabs_shinatama |
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287 | chr_envanim 1101 KidnapShinBox01 norotation |
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288 | chr_animate 1101 SHINATlev8_Kidnap01 -1 |
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289 | chr_envanim barabus KidnapStrBox01 norotation |
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290 | chr_animate barabus STRIKElev8_Kidnap01 -1 |
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291 | cutscene_sync mark |
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292 | sound_ambient_start c09_32_09shin_kidnap |
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293 | cinematic_start(BOSS01menacing, 180,180, 20, 9, 20, false) |
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294 | sound_dialog_play c07_24_01barabas |
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295 | cm_anim both KidnapCam04 |
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296 | sleep 60 |
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297 | particle KidnapSpark do start |
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298 | sleep 5 |
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299 | particle KidnapSpark do stop |
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300 | sleep 20 |
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301 | cinematic_stop (BOSS01menacing, 19, 30) |
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302 | fade_out 0 0 0 30 |
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303 | chr_delete 1101 |
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304 | chr_delete 1103 |
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305 | chr_delete 1104 |
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306 | sleep 30 |
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307 | chr_delete barabus |
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308 | cm_reset |
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309 | fade_in 30 |
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310 | end_cutscene |
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311 | particle Kidnap do stop |
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312 | } |
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313 | |
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314 | |
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315 | func void |
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316 | Elevator( |
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317 | void) |
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318 | { |
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319 | begin_cutscene |
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320 | #hide gunk and show elevator objects |
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321 | env_show 501 0 |
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322 | env_show 502 0 |
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323 | env_show 503 0 |
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324 | env_show 504 0 |
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325 | obj_create 781 781 |
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326 | obj_create 501 504 |
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327 | obj_force_draw 781 781 |
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328 | obj_force_draw 501 504 |
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329 | #KONOKO cuts the cables |
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330 | chr_invincible 0 1 |
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331 | chr_nocollision 0 1 |
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332 | cm_anim both ElevatorCam01 |
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333 | chr_envanim 0 ElevatorKonBox01 norotation |
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334 | chr_animate 0 KONOKOlev8_Elevator01 |
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335 | env_anim 781 781 |
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336 | env_anim 501 504 |
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337 | sleep f40 |
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338 | cutscene_sync mark |
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339 | sound_ambient_start c10_00_10_torch |
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340 | sleep 100 |
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341 | particle ElevatorSpark do start |
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342 | sound_ambient_start c09_32_09shin_kidnap |
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343 | sleep 85 |
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344 | particle ElevatorSpark do stop |
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345 | cutscene_sync mark |
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346 | sound_ambient_start c10_01_29_elevator |
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347 | sleep 45 |
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348 | particle ElevatorSpark2 do start |
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349 | sound_ambient_start c09_32_09shin_kidnap |
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350 | sleep 70 |
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351 | particle ElevatorSpark2 do stop |
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352 | #Elevator falls and KONOKO rises |
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353 | chr_envanim_block 0 ElevatorKonBox02 norotation |
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354 | obj_kill 781 781 |
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355 | chr_animate 0 KONOKOlev8_Elevator02 |
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356 | env_setanim 501 Elevator_fall |
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357 | env_setanim 502 Elevator_brace_fall |
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358 | env_setanim 503 Elevator_cable01_fall |
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359 | env_setanim 504 Elevator_cable02_fall |
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360 | cm_anim both ElevatorCam02 |
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361 | sleep 60 |
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362 | particle ElevatorDust do explode |
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363 | sleep 5 |
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364 | particle ElevatorDust do explode |
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365 | #KONOKO stops at top |
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366 | chr_envanim_block 0 ElevatorKonBox03 norotation |
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367 | chr_animate 0 KONOKOlev8_Elevator03 |
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368 | env_setanim 503 Elevator_cable01_stop |
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369 | cm_anim both ElevatorCam03 |
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370 | #KONOKOleaps out of shaft |
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371 | chr_envanim_block 0 ElevatorKonBox04 norotation |
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372 | chr_animate 0 KONOKOlev8_Elevator04 |
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373 | cm_anim both ElevatorCam04 |
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374 | #hide objects and show gunk |
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375 | obj_kill 501 504 |
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376 | env_show 601 1 |
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377 | env_show 602 1 |
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378 | cm_wait |
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379 | playback 0 ElevatorEndSet |
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380 | cm_reset |
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381 | chr_invincible 0 0 |
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382 | chr_nocollision 0 0 |
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383 | end_cutscene |
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384 | sleep 5 |
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385 | } |
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386 | |
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387 | |
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388 | func void |
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389 | helicopter( |
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390 | void) |
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391 | { |
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392 | obj_create 901 906 |
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393 | particle EndDust create |
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394 | } |
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395 | |
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396 | func void helicopter_sound_start(void) |
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397 | { |
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398 | sound_ambient_start c08_heli 1.0 |
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399 | } |
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400 | |
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401 | func void helicopter_sound_stop(void) |
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402 | { |
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403 | sleep 680 |
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404 | sound_ambient_volume c08_heli 0.0 12 |
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405 | sleep 600 |
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406 | sound_ambient_stop c08_heli |
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407 | } |
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408 | |
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409 | func void helicopter_fly_away(void) |
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410 | { |
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411 | fork helicopter_sound_stop |
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412 | |
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413 | #helicopter |
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414 | chr_create 1019 start |
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415 | chr_create 1020 start |
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416 | chr_create 1021 start |
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417 | chr_envanim 1019 HeliOutroShinBox01 |
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418 | chr_envanim 1020 HeliOutroStrBox01 |
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419 | chr_envanim 1021 HeliOutroStrBox02 |
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420 | chr_animate 1019 SHINATstand_heli 1000 |
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421 | chr_animate 1020 STRIKEstand_heli 1000 |
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422 | chr_animate 1021 STRIKEcrouch_idle 1000 |
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423 | env_anim 901 906 |
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424 | } |
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425 | |
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426 | func void |
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427 | HeliOutroRight( |
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428 | void) |
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429 | { |
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430 | cutscene_sync mark |
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431 | helicopter_sound_start |
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432 | ai2_takecontrol 1 |
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433 | ai2_passive sh_s12b 1 |
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434 | ai2_passive sh_s12 1 |
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435 | ai2_passive sh_s12c 1 |
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436 | ai2_movetoflag 0 1900 |
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437 | begin_cutscene |
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438 | chr_delete sh_s12b |
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439 | chr_delete sh_s12 |
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440 | chr_delete sh_s12c |
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441 | ai2_kill |
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442 | sleep 10 |
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443 | helicopter_fly_away |
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444 | cm_interpolate HeliOutroRight 200 |
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445 | sleep 200 |
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446 | cm_anim both HeliOutroCam012 |
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447 | sleep 100 |
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448 | ai2_takecontrol 0 |
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449 | input 0 |
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450 | playback 0 HeliOutroKonoko02 |
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451 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
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452 | sound_dialog_play c07_25_01konoko |
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453 | sound_dialog_play_block pause |
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454 | fork HeliOutro |
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455 | } |
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456 | |
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457 | |
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458 | func void |
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459 | HeliOutroMid( |
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460 | void) |
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461 | { |
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462 | cutscene_sync mark |
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463 | helicopter_sound_start |
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464 | ai2_takecontrol 1 |
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465 | ai2_passive sh_s12b 1 |
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466 | ai2_passive sh_s12c 1 |
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467 | ai2_passive sh_s12 1 |
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468 | ai2_movetoflag 0 1900 |
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469 | begin_cutscene |
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470 | chr_delete sh_s12c |
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471 | chr_delete sh_s12b |
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472 | chr_delete sh_s12 |
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473 | ai2_kill |
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474 | sleep 10 |
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475 | helicopter_fly_away |
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476 | cm_interpolate HeliOutroMid 100 |
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477 | sleep 100 |
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478 | cm_interpolate HeliOutroCam01 100 |
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479 | cm_anim_block both HeliOutroCam01 |
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480 | sleep 200 |
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481 | ai2_takecontrol 0 |
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482 | input 0 |
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483 | playback 0 HeliOutroKonoko02 |
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484 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
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485 | sound_dialog_play c07_25_01konoko |
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486 | sound_dialog_play_block pause |
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487 | fork HeliOutro |
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488 | } |
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489 | |
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490 | func void |
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491 | HeliOutroMidLt( |
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492 | void) |
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493 | { |
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494 | cutscene_sync mark |
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495 | helicopter_sound_start |
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496 | ai2_takecontrol 1 |
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497 | ai2_passive sh_s12c 1 |
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498 | ai2_passive sh_s12b 1 |
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499 | ai2_passive sh_s12 1 |
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500 | ai2_movetoflag 0 1900 |
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501 | begin_cutscene |
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502 | chr_delete sh_s12c |
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503 | chr_delete sh_s12b |
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504 | chr_delete sh_s12 |
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505 | ai2_kill |
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506 | sleep 10 |
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507 | helicopter_fly_away |
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508 | cm_interpolate HeliOutroMidLt 100 |
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509 | sleep 100 |
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510 | cm_interpolate HeliOutroCam01 100 |
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511 | cm_anim_block both HeliOutroCam01 |
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512 | #patrol Konoko to flag #1010 |
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513 | sleep 200 |
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514 | ai2_takecontrol 0 |
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515 | input 0 |
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516 | playback 0 HeliOutroKonoko02 |
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517 | cinematic_start(KONtalking, 180,180, 16, 3, 15, true) |
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518 | sound_dialog_play c07_25_01konoko |
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519 | sound_dialog_play_block pause |
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520 | fork HeliOutro |
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521 | } |
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522 | |
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523 | func void |
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524 | HeliOutroLeft( |
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525 | void) |
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526 | { |
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527 | cutscene_sync mark |
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528 | helicopter_sound_start |
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529 | ai2_takecontrol 1 |
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530 | ai2_passive sh_s12c 1 |
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531 | ai2_passive sh_s12b 1 |
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532 | ai2_passive sh_s12 1 |
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533 | ai2_movetoflag 0 1900 |
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534 | begin_cutscene |
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535 | chr_delete sh_s12c |
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536 | chr_delete sh_s12b |
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537 | chr_delete sh_s12 |
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538 | ai2_kill |
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539 | sleep 10 |
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540 | helicopter_fly_away |
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541 | cm_interpolate HeliOutroLeft 200 |
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542 | sleep 200 |
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543 | cm_anim both HeliOutroCam012 |
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544 | sleep 200 |
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545 | ai2_takecontrol 0 |
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546 | input 0 |
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547 | playback 0 HeliOutroKonoko02 |
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548 | cinematic_start(KONtalking, 180,180, 20, 9, 15, true) |
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549 | sound_dialog_play c07_25_01konoko |
---|
550 | sound_dialog_play_block pause |
---|
551 | fork HeliOutro |
---|
552 | } |
---|
553 | |
---|
554 | |
---|
555 | func void |
---|
556 | HeliOutro( |
---|
557 | void) |
---|
558 | { |
---|
559 | particle EndDust kill |
---|
560 | target_set(1,0.0) |
---|
561 | #Subboss shows up behind konoko |
---|
562 | cm_interpolate_block HeliOutroCam02 0 |
---|
563 | chr_delete 1019 |
---|
564 | chr_delete 1020 |
---|
565 | chr_delete 1021 |
---|
566 | playback 0 HeliOutroKonoko01 |
---|
567 | ai2_spawn barabus |
---|
568 | chr_boss_shield barabus |
---|
569 | playback barabus HeliOutroBoss01 |
---|
570 | sleep 40 |
---|
571 | chr_animate 0 KONCOMstartle_bk2 |
---|
572 | cinematic_stop (KONtalking, 20, 40) |
---|
573 | cinematic_start(KONintense, 180,180, 20, 9, 40, false) |
---|
574 | sound_dialog_play c07_25_02konoko |
---|
575 | sound_dialog_play_block pause |
---|
576 | #subboss taunts Konoko |
---|
577 | cm_interpolate HeliOutroCam03 0 |
---|
578 | sleep 30 |
---|
579 | cinematic_start(BOSS1talking, 180,180,19, 7, 25, false) |
---|
580 | sound_dialog_play c07_25_03barabas |
---|
581 | sound_dialog_play_block pause |
---|
582 | #"KONOKO, let's get it on!!!!!" |
---|
583 | cinematic_stop (BOSS1talking, 19, 40) |
---|
584 | #camera of Konoko's face |
---|
585 | cm_interpolate HeliCamKonFace 60 |
---|
586 | sound_dialog_play c07_25_04konoko |
---|
587 | sound_dialog_play_block pause |
---|
588 | sleep 30 |
---|
589 | cinematic_stop (KONintense, 19, 30) |
---|
590 | #resume gameplay |
---|
591 | cm_reset |
---|
592 | letterbox 0 |
---|
593 | input 1 |
---|
594 | chr_neutral 1010 0 |
---|
595 | obj_kill 901 906 |
---|
596 | ai2_takecontrol 0 |
---|
597 | end_cutscene |
---|
598 | music_battle |
---|
599 | s4 |
---|
600 | } |
---|
601 | |
---|
602 | |
---|
603 | func void |
---|
604 | final( |
---|
605 | void) |
---|
606 | { |
---|
607 | music_stop |
---|
608 | begin_cutscene |
---|
609 | sleep 120 |
---|
610 | sound_dialog_play c07_26a_01konokofx |
---|
611 | chr_animate 0 KONOKOpowerup |
---|
612 | sleep 240 |
---|
613 | cinematic_start (KONtalking, 180, 180, 19, 7, 20, false) |
---|
614 | sound_dialog_play c07_26_01konoko |
---|
615 | sound_dialog_play_block |
---|
616 | cinematic_stop (KONtalking, 19, 20) |
---|
617 | fade_out 0 0 0 120 |
---|
618 | sleep 120 |
---|
619 | win |
---|
620 | } |
---|
621 | |
---|
622 | func void |
---|
623 | BarabasNorth(string barabas) |
---|
624 | { |
---|
625 | cutscene_sync mark |
---|
626 | sound_ambient_start c11_10_14bar_jet |
---|
627 | playback barabus BarabasNorth |
---|
628 | ai2_barabbas_retrievegun barabus |
---|
629 | sleep 60 |
---|
630 | chr_envanim barabus BarabasNorthBox norotation |
---|
631 | chr_animate barabus BARABnorth |
---|
632 | sleep 105 |
---|
633 | #particle BarabasNorth do start |
---|
634 | } |
---|
635 | |
---|
636 | |
---|
637 | |
---|
638 | func void |
---|
639 | BarabasSouth(string barabas) |
---|
640 | { |
---|
641 | cutscene_sync mark |
---|
642 | sound_ambient_start c11_10_14bar_jet |
---|
643 | playback barabus BarabasSouth |
---|
644 | ai2_barabbas_retrievegun barabus |
---|
645 | sleep 60 |
---|
646 | chr_envanim barabus BarabasSouthBox norotation |
---|
647 | chr_animate barabus BARABsouth |
---|
648 | sleep 105 |
---|
649 | #particle BarabasSouth do start |
---|
650 | } |
---|
651 | |
---|
652 | |
---|
653 | func void |
---|
654 | BarabasEast(string barabas) |
---|
655 | { |
---|
656 | cutscene_sync mark |
---|
657 | sound_ambient_start c11_10_14bar_jet |
---|
658 | playback barabus BarabasEast |
---|
659 | ai2_barabbas_retrievegun barabus |
---|
660 | sleep 60 |
---|
661 | chr_envanim barabus BarabasEastBox norotation |
---|
662 | chr_animate barabus BARABeast |
---|
663 | sleep 105 |
---|
664 | #particle BarabasEast do start |
---|
665 | } |
---|
666 | |
---|
667 | |
---|
668 | |
---|
669 | func void |
---|
670 | BarabasWest(string barabas) |
---|
671 | { |
---|
672 | cutscene_sync mark |
---|
673 | sound_ambient_start c11_10_14bar_jet |
---|
674 | playback barabus BarabasWest |
---|
675 | ai2_barabbas_retrievegun barabus |
---|
676 | sleep 60 |
---|
677 | chr_envanim barabus BarabasWestBox norotation |
---|
678 | chr_animate barabus BARABwest |
---|
679 | sleep 105 |
---|
680 | #particle BarabasWest do start |
---|
681 | |
---|
682 | } |
---|