1 | # tctf2_spawn |
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2 | # scripts for level 18 by wu |
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3 | |
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4 | var int counter=3; |
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5 | var int my_save_point=0; |
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6 | var int counterA=0; |
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7 | var int counterB=0; |
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8 | var int counterC=0; |
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9 | var int counterD=0; |
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10 | var int counterDestroy=0; |
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11 | var int lastdoor_count=0; |
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12 | var int sub1 = 0; |
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13 | var int sub2 = 0; |
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14 | var int sub3 = 0; |
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15 | var int ld1; |
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16 | var int ld2; |
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17 | var int ld3; |
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18 | var int audio_counter = 3; |
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19 | |
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20 | ######### |
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21 | # music # |
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22 | ######### |
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23 | func void music_intro(void) |
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24 | { |
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25 | sound_music_start mus_main03 1.0 |
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26 | # this music stopped in t2 script |
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27 | } |
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28 | |
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29 | func void music_chair(void) |
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30 | { |
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31 | dprint music_chair |
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32 | sound_music_start mus_wls 1.0 |
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33 | # this music stopped in 11 and 11b script |
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34 | } |
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35 | |
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36 | func void music_atrium(void) |
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37 | { |
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38 | dprint music_atrium |
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39 | sound_music_start mus_trt .8 |
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40 | # this music stopped in check_power script |
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41 | } |
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42 | |
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43 | func void music_zom(void) |
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44 | { |
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45 | dprint music_zom |
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46 | sound_music_start mus_sv 0.75 |
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47 | # this music stopped in Zom script |
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48 | } |
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49 | |
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50 | func void music_stop(void) |
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51 | { |
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52 | dprint STOP_THE_MUSIC |
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53 | sound_music_stop mus_main03 |
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54 | sound_music_stop mus_wls |
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55 | sound_music_stop mus_trt |
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56 | sound_music_stop mus_sv |
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57 | } |
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58 | |
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59 | func void spawnA(void) |
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60 | { |
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61 | dprint spawn_zone_A |
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62 | |
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63 | ai2_spawn A_L19 |
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64 | ai2_spawn l1 |
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65 | ai2_spawn l3 |
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66 | ai2_spawn A_L12 |
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67 | ai2_spawn A_Lbo13 |
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68 | ai2_spawn A_L8 |
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69 | ai2_spawn l7 |
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70 | } |
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71 | ############################### |
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72 | # start and objectives # |
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73 | ############################### |
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74 | func void start(string ai_name) |
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75 | { |
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76 | dprint start |
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77 | trig_deactivate 1 |
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78 | trig_deactivate 2 |
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79 | trig_deactivate 3 |
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80 | trig_deactivate 4 |
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81 | trig_deactivate 5 |
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82 | trig_deactivate 6 |
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83 | trig_deactivate 7 |
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84 | trig_deactivate 8 |
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85 | trig_deactivate 9 |
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86 | trig_deactivate 91 |
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87 | trig_deactivate 92 |
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88 | trig_deactivate 93 |
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89 | trig_deactivate 98 |
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90 | trig_deactivate 99 |
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91 | trig_deactivate 10 |
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92 | trig_deactivate 302 |
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93 | trig_deactivate 303 |
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94 | trig_deactivate 315 |
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95 | trig_deactivate 320 |
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96 | trig_deactivate 100 |
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97 | trig_deactivate 101 |
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98 | trig_deactivate 500 |
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99 | trig_deactivate 501 |
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100 | trig_deactivate 502 |
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101 | trig_deactivate 503 |
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102 | trig_deactivate 400 |
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103 | trig_deactivate 510 |
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104 | trig_deactivate 511 |
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105 | trig_deactivate 512 |
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106 | trig_deactivate 520 |
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107 | trig_deactivate 521 |
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108 | trig_deactivate 522 |
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109 | door_unlock 65 |
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110 | door_unlock 71 |
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111 | # door_unlock 59 |
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112 | door_unlock 61 |
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113 | door_unlock 67 |
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114 | door_lock 7 |
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115 | door_lock 4 |
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116 | door_lock 5 |
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117 | door_lock 8 |
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118 | door_lock 6 |
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119 | door_lock 9 |
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120 | console_deactivate 3 |
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121 | |
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122 | # incidental zombie shinatama dialog |
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123 | trigvolume_enable shinzom_voice1 0 |
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124 | trigvolume_enable shinzom_voice2 0 |
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125 | trigvolume_enable shinzom_voice3 0 |
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126 | trigvolume_enable shinzom_voice4 0 |
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127 | |
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128 | particle griffin_locklight01 do start |
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129 | particle door42_locklight01 do start |
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130 | particle stair_lock_locklight01 do start |
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131 | particle roof_doors_locklight01 do start |
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132 | trigvolume_enable trigger_volume_29 0 |
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133 | trigvolume_enable trigger_volume_35 0 |
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134 | trigvolume_enable trigger_volume_39 0 |
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135 | trigvolume_enable trigger_volume_36 0 |
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136 | trigvolume_enable trigger_volume_41 0 |
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137 | |
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138 | my_save_point = save_point; |
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139 | |
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140 | if (my_save_point eq 0) |
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141 | { |
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142 | objective_set(1) |
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143 | target_set(590,30.0) |
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144 | |
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145 | Intro |
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146 | spawnA |
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147 | } |
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148 | |
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149 | if (my_save_point eq 1) |
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150 | { |
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151 | dprint restore1 |
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152 | objective_set(1) |
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153 | env_show 403 0 |
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154 | target_set(590,30.0) |
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155 | spawnA |
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156 | music_intro |
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157 | restore_game |
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158 | } |
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159 | |
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160 | if (my_save_point eq 2) |
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161 | { |
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162 | dprint restore2 |
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163 | objective_set(2) |
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164 | target_set(593,30.0) |
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165 | trigvolume_enable trigger_volume_06 0 |
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166 | ai2_spawn B_S22 |
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167 | |
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168 | particle shin_lock_locklight01 do start |
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169 | door_unlock 48 |
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170 | door_unlock 14 |
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171 | trig_activate 6 |
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172 | trig_activate 7 |
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173 | trig_activate 99 |
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174 | trig_activate 98 |
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175 | restore_game |
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176 | } |
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177 | |
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178 | if (my_save_point eq 3) |
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179 | { |
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180 | dprint restore3 |
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181 | particle shin_lock_locklight01 do stop |
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182 | door_lock 14 |
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183 | objective_set(2) |
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184 | trigvolume_enable trigger_volume_46 0 |
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185 | trigvolume_enable trigger_volume_47 0 |
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186 | trig_deactivate 60 |
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187 | trig_deactivate 61 |
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188 | trig_deactivate 62 |
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189 | trig_deactivate 63 |
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190 | trig_deactivate 64 |
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191 | trig_deactivate 65 |
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192 | trig_deactivate 70 |
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193 | trig_deactivate 71 |
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194 | trig_deactivate 72 |
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195 | trig_deactivate 73 |
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196 | trig_deactivate 74 |
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197 | trig_deactivate 75 |
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198 | trig_deactivate 91 |
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199 | trig_deactivate 92 |
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200 | trig_deactivate 93 |
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201 | trig_deactivate 98 |
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202 | trig_deactivate 99 |
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203 | trig_deactivate 6 |
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204 | trig_deactivate 7 |
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205 | target_set(587,30.0) |
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206 | restore_game |
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207 | spine1 |
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208 | sleep 7 |
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209 | spine2 |
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210 | sleep 7 |
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211 | spine3 |
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212 | } |
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213 | |
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214 | if (my_save_point eq 4) |
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215 | { |
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216 | dprint restore4 |
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217 | objective_set(3) |
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218 | target_set(596,30.0) |
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219 | trig_deactivate 60 |
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220 | trig_deactivate 61 |
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221 | trig_deactivate 62 |
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222 | trig_deactivate 63 |
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223 | trig_deactivate 64 |
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224 | trig_deactivate 65 |
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225 | trig_deactivate 70 |
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226 | trig_deactivate 71 |
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227 | trig_deactivate 72 |
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228 | trig_deactivate 73 |
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229 | trig_deactivate 74 |
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230 | trig_deactivate 75 |
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231 | trig_deactivate 91 |
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232 | trig_deactivate 92 |
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233 | trig_deactivate 93 |
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234 | trig_deactivate 98 |
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235 | trig_deactivate 99 |
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236 | trig_deactivate 6 |
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237 | trig_deactivate 7 |
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238 | door_lock 42 |
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239 | particle door42_locklight01 do stop |
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240 | ai2_spawn D_N74 |
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241 | restore_game |
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242 | } |
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243 | |
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244 | if (my_save_point eq 5) |
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245 | { |
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246 | dprint restore5 |
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247 | objective_set(4) |
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248 | trigvolume_enable trigger_volume_42 0 |
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249 | trigvolume_enable trigger_volume_35 0 |
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250 | particle ZomShin_door_locklight01 do stop |
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251 | door_lock 16 |
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252 | |
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253 | #TCTF II cutscene "Base" |
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254 | env_show 171 1 |
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255 | env_show 172 1 |
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256 | env_show 173 1 |
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257 | env_show 174 1 |
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258 | particle Forcefield do start |
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259 | particle zombiesteam start |
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260 | sound_ambient_start zomshin_amb_loop 1.0 |
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261 | music_zom |
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262 | |
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263 | #these next lines place griffin where he should be |
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264 | dprint place_griffin_and_holster |
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265 | ai2_spawn ZomGrif |
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266 | ai2_makeignoreplayer ZomGrif 1 |
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267 | # make sure that griffin is aiming his weapon! |
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268 | ai2_setmovementmode ZomGrif walk |
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269 | # ai2_passive ZomGrif 1 |
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270 | playback ZomGrif ZomGrifDraw |
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271 | |
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272 | # don't call the GrifSpawn function again |
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273 | trigvolume_enable t9 0 |
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274 | |
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275 | create_zomshin |
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276 | playback ZomShin BaseShin |
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277 | |
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278 | restore_game |
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279 | |
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280 | zombie_round_2 |
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281 | # chr_teleport 0 589 |
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282 | } |
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283 | } |
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284 | |
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285 | func void you_lose(string ai_name) |
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286 | { |
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287 | sleep 240 |
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288 | fade_out 0 0 0 180 |
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289 | sleep 240 |
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290 | lose |
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291 | } |
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292 | |
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293 | func void you_win(int char_index) |
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294 | { |
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295 | outro |
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296 | win |
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297 | } |
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298 | |
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299 | func void set_objective_1(string ai_name) |
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300 | { |
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301 | dprint set_objective_1 |
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302 | objective_set(1) |
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303 | target_set (1,0) |
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304 | } |
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305 | |
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306 | func void set_objective_2(string ai_name) |
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307 | { |
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308 | dprint set_objective_2 |
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309 | objective_set(2) |
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310 | target_set (1,0) |
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311 | } |
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312 | |
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313 | func void set_objective_3(string ai_name) |
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314 | { |
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315 | dprint set_objective_3 |
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316 | objective_set(3) |
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317 | target_set (1,0) |
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318 | } |
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319 | |
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320 | func void set_objective_4(string ai_name) |
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321 | { |
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322 | dprint set_objective_4 |
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323 | objective_set(4) |
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324 | target_set (401,30) |
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325 | particle ZomShin_door_locklight01 do start |
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326 | } |
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327 | |
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328 | |
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329 | ################################# |
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330 | # cut scene scripts # |
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331 | ################################# |
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332 | |
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333 | func void grifdies(string ai_name) |
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334 | { |
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335 | killed_griffen 1 |
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336 | OutroKill |
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337 | } |
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338 | |
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339 | func void t35(string ai_name) |
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340 | { |
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341 | killed_griffen 0 |
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342 | OutroNoKill |
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343 | } |
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344 | |
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345 | func void outta_sight(string ai_name) |
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346 | { |
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347 | ai2_dopath n5 patrol_99 |
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348 | ai2_setjobstate n5 |
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349 | } |
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350 | |
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351 | ######################### |
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352 | # trigger volume stuff # |
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353 | ######################### |
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354 | |
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355 | func void t68(string ai_name) |
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356 | { |
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357 | ai2_spawn mbo_femcop |
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358 | } |
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359 | |
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360 | func void t2(string ai_name) |
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361 | { |
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362 | dprint t2_active |
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363 | trigvolume_enable trigger_volume_61 0 |
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364 | ai2_spawn n5 |
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365 | ai2_spawn A_Sbo14 |
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366 | ai2_dopath A_Sbo14 patrol_14 |
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367 | ai2_setjobstate A_Sbo14 |
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368 | ai2_spawn A_Sbo15 |
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369 | sleep 30 |
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370 | ai2_dopath A_Sbo15 patrol_14 |
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371 | ai2_setjobstate A_Sbo15 |
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372 | # ai2_spawn A_Sbo16 |
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373 | music_stop |
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374 | |
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375 | } |
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376 | |
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377 | func void t61(string ai_name) |
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378 | { |
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379 | dprint t61_active |
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380 | trigvolume_enable trigger_volume_02 0 |
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381 | ai2_spawn n5 |
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382 | ai2_spawn A_Sbo14 |
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383 | ai2_spawn A_Sbo15 |
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384 | music_stop |
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385 | } |
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386 | |
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387 | func void t3(string ai_name) |
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388 | { |
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389 | dprint t3_active |
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390 | ai2_dopath A_n17 patrol_16 |
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391 | ai2_setjobstate A_n17 |
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392 | |
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393 | } |
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394 | |
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395 | func void t4(string ai_name) |
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396 | { |
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397 | dprint t4_active |
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398 | ai2_spawn A_L18 |
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399 | } |
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400 | |
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401 | func void t6(string ai_name) |
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402 | { |
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403 | dprint t6_active |
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404 | ai2_spawn A_L20 |
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405 | ai2_spawn A_L21 |
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406 | ai2_spawn B_S22 |
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407 | ai2_makeignoreplayer B_S22 1 |
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408 | trig_activate 6 |
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409 | trig_activate 7 |
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410 | trig_activate 99 |
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411 | trig_activate 98 |
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412 | target_set(593,30.0) |
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413 | } |
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414 | |
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415 | func void t7(string ai_name) |
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416 | { |
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417 | dprint t7_active |
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418 | ai2_dopath B_S22 patrol_23 |
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419 | ai2_setjobstate B_S22 |
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420 | ai2_makeignoreplayer B_S22 0 |
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421 | ai2_spawn B_N28 |
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422 | } |
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423 | |
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424 | func void t7b(string ai_name) |
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425 | { |
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426 | dprint t7b_active |
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427 | ai2_spawn B_Lbo26 |
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428 | playback_block B_Lbo26 run1 interp 20 |
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429 | sleep 20 |
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430 | ai2_dopath B_Lbo26 patrol_27 |
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431 | ai2_setjobstate B_Lbo26 |
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432 | |
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433 | } |
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434 | |
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435 | func void t8(string ai_name) |
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436 | { |
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437 | dprint t8_active |
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438 | chr_delete A_L19 |
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439 | chr_delete l1 |
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440 | chr_delete l3 |
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441 | chr_delete A_L12 |
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442 | chr_delete A_Lbo13 |
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443 | chr_delete A_L8 |
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444 | chr_delete l7 |
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445 | chr_delete n5 |
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446 | chr_delete A_T25 |
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447 | chr_delete A_n17 |
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448 | chr_delete A_N31 |
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449 | ai2_spawn B_Sbo38 |
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450 | ai2_spawn B_S36 |
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451 | ai2_makeignoreplayer B_S36 1 |
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452 | ai2_spawn B_L40 |
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453 | ai2_spawn B_L41 |
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454 | music_chair |
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455 | sleep 90 |
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456 | substation_monologue |
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457 | } |
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458 | |
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459 | func void t9(string ai_name) |
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460 | { |
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461 | dprint t9_spawning_griffin |
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462 | # ai2_spawn ZomGrif |
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463 | GrifSpawn |
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464 | target_set (1,0.0) |
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465 | } |
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466 | |
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467 | func void t10(string ai_name) |
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468 | { |
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469 | dprint t10_active |
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470 | ai2_spawn B_S29 |
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471 | } |
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472 | |
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473 | func void t11(string ai_name) |
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474 | { |
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475 | dprint t11_active |
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476 | ai2_dopath B_S36 patrol_38 |
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477 | ai2_setjobstate B_S36 |
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478 | ai2_makeignoreplayer B_Sbo38 0 |
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479 | # ai2_makeignoreplayer B_Sbo35 0 |
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480 | ai2_makeignoreplayer B_S36 0 |
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481 | ai2_makeignoreplayer B_S37 0 |
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482 | ai2_spawn B_Lbo76 |
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483 | # ai2_spawn B_Lbo77 |
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484 | ai2_spawn B_C34 |
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485 | ai2_spawn B_C33 |
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486 | ai2_spawn B_C32 |
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487 | trigvolume_enable trigger_volume_11_copy 0 |
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488 | music_stop |
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489 | } |
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490 | |
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491 | func void t59(string ai_name) |
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492 | { |
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493 | ai2_spawn B_L30 |
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494 | ai2_spawn B_L95 |
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495 | ai2_spawn B_Lbo27 |
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496 | } |
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497 | |
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498 | func void t60(string ai_name) |
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499 | { |
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500 | ai2_spawn B_C32 |
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501 | ai2_spawn B_C34 |
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502 | ai2_spawn B_C33 |
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503 | ai2_makeignoreplayer B_S36 0 |
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504 | } |
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505 | |
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506 | func void t67(string ai_name) |
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507 | { |
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508 | ai2_spawn B_S43 |
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509 | } |
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510 | |
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511 | func void t11b(string ai_name) |
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512 | { |
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513 | dprint t11b_active |
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514 | ai2_dopath B_S36 patrol_38 |
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515 | ai2_setjobstate B_S36 |
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516 | ai2_makeignoreplayer B_Sbo38 0 |
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517 | # ai2_makeignoreplayer B_Sbo35 0 |
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518 | ai2_makeignoreplayer B_S36 0 |
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519 | ai2_makeignoreplayer B_S37 0 |
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520 | ai2_spawn B_Lbo76 |
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521 | # ai2_spawn B_Lbo77 |
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522 | trigvolume_enable trigger_volume_11 0 |
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523 | music_stop |
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524 | } |
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525 | |
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526 | func void t12(string ai_name) |
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527 | { |
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528 | dprint t12_active |
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529 | ai2_dopath B_N28 patrol_42 |
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530 | ai2_setjobstate B_N28 |
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531 | } |
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532 | |
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533 | func void t14(string ai_name) |
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534 | { |
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535 | dprint t14_active |
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536 | ai2_spawn C_Sbo44 |
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537 | # ai2_spawn C_C46 |
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538 | ai2_spawn C_C47 |
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539 | ai2_spawn C_N48 |
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540 | # ai2_spawn C_L50 |
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541 | # ai2_makeignoreplayer C_L50 1 |
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542 | # ai2_spawn C_L51 |
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543 | # ai2_makeignoreplayer C_L51 1 |
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544 | |
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545 | } |
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546 | |
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547 | func void t15(string ai_name) |
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548 | { |
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549 | dprint t15_active |
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550 | ai2_lookatme C_L51 |
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551 | ai2_dopath C_L51 patrol_51 |
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552 | ai2_setjobstate C_L51 |
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553 | ai2_makeignoreplayer C_L51 0 |
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554 | sleep 90 |
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555 | ai2_lookatme C_L50 |
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556 | ai2_dopath C_L50 patrol_50 |
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557 | ai2_setjobstate C_L50 |
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558 | ai2_makeignoreplayer C_L50 0 |
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559 | |
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560 | } |
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561 | |
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562 | func void t16(string ai_name) |
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563 | { |
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564 | dprint t16_active |
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565 | ai2_makeignoreplayer C_L50 0 |
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566 | ai2_makeignoreplayer C_L51 0 |
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567 | |
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568 | } |
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569 | |
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570 | func void t17(string ai_name) |
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571 | { |
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572 | dprint t17_active |
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573 | ai2_makeignoreplayer C_N55 0 |
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574 | ai2_spawn C_Sbo56 |
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575 | |
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576 | } |
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577 | |
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578 | func void t18(string ai_name) |
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579 | { |
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580 | dprint t18_active |
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581 | ai2_spawn C_S57 |
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582 | |
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583 | } |
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584 | |
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585 | func void t19(string ai_name) |
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586 | { |
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587 | dprint t19_active |
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588 | ai2_spawn C_S58 |
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589 | ai2_spawn C_S59 |
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590 | |
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591 | } |
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592 | |
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593 | func void t20(string ai_name) |
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594 | { |
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595 | dprint t20_active |
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596 | # sleep 200 |
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597 | ai2_spawn C_Lbo62 |
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598 | ai2_spawn C_Sbo61 |
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599 | |
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600 | } |
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601 | |
---|
602 | func void t21(string ai_name) |
---|
603 | { |
---|
604 | dprint t21_active |
---|
605 | ai2_spawn C_Sbo63 |
---|
606 | ai2_spawn C_Sbo64 |
---|
607 | |
---|
608 | } |
---|
609 | |
---|
610 | func void t22(string ai_name) |
---|
611 | { |
---|
612 | dprint t22_active |
---|
613 | ai2_makeignoreplayer C_C65 0 |
---|
614 | |
---|
615 | } |
---|
616 | |
---|
617 | func void t23(string ai_name) |
---|
618 | { |
---|
619 | dprint t23_active |
---|
620 | ai2_spawn C_L71 |
---|
621 | ai2_spawn C_S72 |
---|
622 | ai2_spawn C_N74 |
---|
623 | |
---|
624 | } |
---|
625 | |
---|
626 | func void t25(string ai_name) |
---|
627 | { |
---|
628 | dprint t25_active |
---|
629 | ai2_spawn D_C70 |
---|
630 | ai2_makeignoreplayer D_C70 1 |
---|
631 | ai2_spawn D_Sbo71 |
---|
632 | ai2_spawn D_Sbo72 |
---|
633 | ai2_spawn D_Sbo73 |
---|
634 | ai2_spawn D_Sbo75 |
---|
635 | ai2_spawn D_N76 |
---|
636 | |
---|
637 | } |
---|
638 | |
---|
639 | func void t26(string ai_name) |
---|
640 | { |
---|
641 | dprint t26_active |
---|
642 | ai2_spawn D_L74 |
---|
643 | ai2_spawn new_1 |
---|
644 | } |
---|
645 | |
---|
646 | func void t28(string ai_name) |
---|
647 | { |
---|
648 | dprint t28_active |
---|
649 | ai2_spawn D_S78 |
---|
650 | ai2_spawn D_S79 |
---|
651 | trigvolume_enable trigger_volume_29 1 |
---|
652 | |
---|
653 | } |
---|
654 | |
---|
655 | func void t29(string ai_name) |
---|
656 | { |
---|
657 | dprint t29_active |
---|
658 | ai2_spawn D_Lbo81 |
---|
659 | ai2_spawn D_S82 |
---|
660 | |
---|
661 | } |
---|
662 | |
---|
663 | func void t30(string ai_name) |
---|
664 | { |
---|
665 | dprint t30_active |
---|
666 | ai2_spawn D_L80 |
---|
667 | |
---|
668 | } |
---|
669 | |
---|
670 | func void t31(string ai_name) |
---|
671 | { |
---|
672 | dprint t31_active |
---|
673 | ai2_spawn D_S83 |
---|
674 | ai2_spawn D_L84 |
---|
675 | ai2_spawn D_Lbo85 |
---|
676 | ai2_spawn D_Sbo86 |
---|
677 | trigvolume_enable trigger_volume_32 0 |
---|
678 | } |
---|
679 | |
---|
680 | func void t32(string ai_name) |
---|
681 | { |
---|
682 | dprint t32_active |
---|
683 | ai2_spawn D_L88 |
---|
684 | ai2_spawn D_S87 |
---|
685 | ai2_spawn D_Sbo86 |
---|
686 | trigvolume_enable trigger_volume_31 0 |
---|
687 | target_set(599,30.0) |
---|
688 | } |
---|
689 | |
---|
690 | |
---|
691 | func void t33(string ai_name) |
---|
692 | { |
---|
693 | dprint t33_active |
---|
694 | door_lock 97 |
---|
695 | particle lastdoor1_locklight01 do stop |
---|
696 | particle lastdoor2_locklight01 do stop |
---|
697 | particle lastdoor3_locklight01 do stop |
---|
698 | #play doorsound |
---|
699 | } |
---|
700 | |
---|
701 | func void t34(string ai_name) |
---|
702 | { |
---|
703 | dprint t34_active |
---|
704 | ai2_spawn D_Sbo75 |
---|
705 | ai2_spawn D_Sbo92 |
---|
706 | ai2_spawn D_L91 |
---|
707 | ai2_spawn D_S90 |
---|
708 | ai2_spawn D_S89 |
---|
709 | } |
---|
710 | |
---|
711 | func void t37(string ai_name) |
---|
712 | { |
---|
713 | dprint t37_active |
---|
714 | ai2_makeignoreplayer D_C70 0 |
---|
715 | |
---|
716 | } |
---|
717 | |
---|
718 | func void t38(string ai_name) |
---|
719 | { |
---|
720 | dprint t38 |
---|
721 | # ai2_spawn B_N31 |
---|
722 | |
---|
723 | } |
---|
724 | |
---|
725 | func void t41(string ai_name) |
---|
726 | { |
---|
727 | dprint t41_active |
---|
728 | target_set(596,30.0) |
---|
729 | } |
---|
730 | |
---|
731 | func void t42(string ai_name) |
---|
732 | { |
---|
733 | dprint t42_active |
---|
734 | door_lock 16 |
---|
735 | particle ZomShin_door_locklight01 do stop |
---|
736 | trigvolume_enable trigger_volume_35 0 |
---|
737 | Base |
---|
738 | s5 |
---|
739 | } |
---|
740 | |
---|
741 | func void t43(string ai_name) |
---|
742 | { |
---|
743 | dprint t43_active |
---|
744 | ai2_spawn B_S96 |
---|
745 | } |
---|
746 | |
---|
747 | func void t44(string ai_name) |
---|
748 | { |
---|
749 | dprint t44 |
---|
750 | target_set(598,30.0) |
---|
751 | } |
---|
752 | |
---|
753 | func void t45(string ai_name) |
---|
754 | { |
---|
755 | dprint t45_active |
---|
756 | target_set(587,30.0) |
---|
757 | door_lock 14 |
---|
758 | particle shin_lock_locklight01 do stop |
---|
759 | console_activate 3 |
---|
760 | # play door lock sound |
---|
761 | trig_deactivate 60 |
---|
762 | trig_deactivate 61 |
---|
763 | trig_deactivate 62 |
---|
764 | trig_deactivate 63 |
---|
765 | trig_deactivate 64 |
---|
766 | trig_deactivate 65 |
---|
767 | trig_deactivate 70 |
---|
768 | trig_deactivate 71 |
---|
769 | trig_deactivate 72 |
---|
770 | trig_deactivate 73 |
---|
771 | trig_deactivate 74 |
---|
772 | trig_deactivate 75 |
---|
773 | trig_deactivate 91 |
---|
774 | trig_deactivate 92 |
---|
775 | trig_deactivate 93 |
---|
776 | trig_deactivate 98 |
---|
777 | trig_deactivate 99 |
---|
778 | trig_deactivate 6 |
---|
779 | trig_deactivate 7 |
---|
780 | if (trigvolume_count(20) eq 0) |
---|
781 | { |
---|
782 | dprint delete_B_AI |
---|
783 | chr_delete B_L95 |
---|
784 | chr_delete B_Lbo27 |
---|
785 | chr_delete B_S29 |
---|
786 | chr_delete B_L30 |
---|
787 | chr_delete B_Sbo38 |
---|
788 | chr_delete B_S36 |
---|
789 | chr_delete B_S37 |
---|
790 | chr_delete B_L40 |
---|
791 | chr_delete B_L41 |
---|
792 | chr_delete B_Lbo39 |
---|
793 | chr_delete B_S43 |
---|
794 | chr_delete B_C32 |
---|
795 | chr_delete B_C33 |
---|
796 | chr_delete B_C34 |
---|
797 | chr_delete B_Lbo26 |
---|
798 | chr_delete B_S96 |
---|
799 | chr_delete B_Lbo76 |
---|
800 | chr_delete B_S22 |
---|
801 | chr_delete B_N31 |
---|
802 | chr_delete B_Lbo77 |
---|
803 | } |
---|
804 | dprint delete_A_AI |
---|
805 | chr_delete A_L20 |
---|
806 | chr_delete A_L21 |
---|
807 | chr_delete A_Sbo15 |
---|
808 | chr_delete A_Sbo14 |
---|
809 | chr_delete A_L19 |
---|
810 | chr_delete l1 |
---|
811 | chr_delete l3 |
---|
812 | chr_delete A_L12 |
---|
813 | chr_delete A_Lbo13 |
---|
814 | chr_delete A_L8 |
---|
815 | chr_delete l7 |
---|
816 | chr_delete n5 |
---|
817 | chr_delete A_T25 |
---|
818 | chr_delete B_N28 |
---|
819 | chr_delete A_n17 |
---|
820 | chr_delete A_N31 |
---|
821 | } |
---|
822 | |
---|
823 | func void attack_konoko(string ai_name) |
---|
824 | { |
---|
825 | ai2_attack new_1 A_player |
---|
826 | } |
---|
827 | |
---|
828 | func void substation_monologue(void) |
---|
829 | { |
---|
830 | dprint playkonokoline |
---|
831 | sound_dialog_play c14_54_24konoko |
---|
832 | cinematic_start (KONtalkangryfront, 180, 180, 19, 7, 20) |
---|
833 | sound_dialog_play_block |
---|
834 | sleep f60 |
---|
835 | cinematic_stop (KONtalkangryfront, 19, 20) |
---|
836 | |
---|
837 | objective_set(2, silent) |
---|
838 | } |
---|
839 | |
---|
840 | func void save3_and_spine(string ai_name) |
---|
841 | { |
---|
842 | s3 |
---|
843 | spine1 |
---|
844 | sleep 7 |
---|
845 | spine2 |
---|
846 | sleep 7 |
---|
847 | spine3 |
---|
848 | } |
---|
849 | func void t45b(string ai_name) |
---|
850 | { |
---|
851 | dprint t45b_modified_by_okita |
---|
852 | ai2_spawn C_L51 |
---|
853 | ai2_spawn C_L50 |
---|
854 | ai2_spawn C_C65 |
---|
855 | ai2_spawn C_N66 |
---|
856 | ai2_spawn C_Sbo93 |
---|
857 | ai2_spawn C_N60 |
---|
858 | ai2_spawn C_N55 |
---|
859 | ai2_makeignoreplayer C_L50 1 |
---|
860 | ai2_makeignoreplayer C_L51 1 |
---|
861 | ai2_makeignoreplayer C_N55 1 |
---|
862 | ai2_makeignoreplayer C_C65 1 |
---|
863 | trig_activate 1 |
---|
864 | trig_activate 2 |
---|
865 | trig_activate 3 |
---|
866 | trig_activate 4 |
---|
867 | trig_activate 5 |
---|
868 | trig_activate 8 |
---|
869 | trig_activate 303 |
---|
870 | trig_activate 100 |
---|
871 | trig_activate 101 |
---|
872 | trig_activate 500 |
---|
873 | trig_activate 400 |
---|
874 | trig_activate 503 |
---|
875 | trig_activate 502 |
---|
876 | trig_activate 501 |
---|
877 | trig_activate 510 |
---|
878 | trig_activate 511 |
---|
879 | trig_activate 512 |
---|
880 | trig_activate 520 |
---|
881 | trig_activate 521 |
---|
882 | trig_activate 522 |
---|
883 | trig_activate 320 |
---|
884 | trig_activate 315 |
---|
885 | trig_activate 302 |
---|
886 | music_atrium |
---|
887 | } |
---|
888 | ################ begin ################# |
---|
889 | ########## okita's modification ######## |
---|
890 | ######################################## |
---|
891 | func void spine1(void) |
---|
892 | { |
---|
893 | dprint spine1_start |
---|
894 | |
---|
895 | if (sub1 eq 0) |
---|
896 | { |
---|
897 | particle spine1 start |
---|
898 | particle spinesound1 start |
---|
899 | } |
---|
900 | } |
---|
901 | |
---|
902 | func void spine2(void) |
---|
903 | { |
---|
904 | dprint spine2_start |
---|
905 | |
---|
906 | if (sub2 eq 0) |
---|
907 | { |
---|
908 | particle spine2 start |
---|
909 | particle spinesound2 start |
---|
910 | } |
---|
911 | } |
---|
912 | |
---|
913 | func void spine3(void) |
---|
914 | { |
---|
915 | dprint spine3_start |
---|
916 | |
---|
917 | if (sub3 eq 0) |
---|
918 | { |
---|
919 | particle spine3 start |
---|
920 | particle spinesound3 start |
---|
921 | } |
---|
922 | } |
---|
923 | ################ end ################# |
---|
924 | ########## okita's modification ######## |
---|
925 | ######################################## |
---|
926 | func void patrolscript0001(void) |
---|
927 | { |
---|
928 | playback_block B_S22 taunt1 interp 20 |
---|
929 | } |
---|
930 | |
---|
931 | func void B_S22_run (string ai_name) |
---|
932 | { |
---|
933 | ai2_dopath B_S22 patrol_24 |
---|
934 | ai2_setjobstate B_S22 |
---|
935 | } |
---|
936 | |
---|
937 | func void A_T25_run (string ai_name) |
---|
938 | { |
---|
939 | ai2_dopath A_T25 patrol_25 |
---|
940 | ai2_setjobstate A_T25 |
---|
941 | } |
---|
942 | |
---|
943 | func void t39(string ai_name) |
---|
944 | { |
---|
945 | target_set(598,30.0) |
---|
946 | } |
---|
947 | |
---|
948 | func void t48(string ai_name) |
---|
949 | { |
---|
950 | ai2_spawn D_S101 |
---|
951 | ai2_spawn D_C100 |
---|
952 | } |
---|
953 | ######################################### |
---|
954 | # console/special # |
---|
955 | ######################################### |
---|
956 | func void unlock14(string ai_name) |
---|
957 | { |
---|
958 | dprint unlock14_active |
---|
959 | door_unlock 14 |
---|
960 | particle shin_lock_locklight01 do start |
---|
961 | } |
---|
962 | |
---|
963 | func void console_android(void) |
---|
964 | { |
---|
965 | text_console level_18b |
---|
966 | console_reset 16 |
---|
967 | } |
---|
968 | |
---|
969 | func void console_zombie(void) |
---|
970 | { |
---|
971 | text_console level_18a |
---|
972 | console_reset 17 |
---|
973 | } |
---|
974 | |
---|
975 | func void console1(string ai_name) |
---|
976 | { |
---|
977 | dprint console1_active |
---|
978 | text_console level_18c |
---|
979 | console_reset 14 |
---|
980 | console_activate 14 |
---|
981 | } |
---|
982 | |
---|
983 | func void console2(string ai_name) |
---|
984 | { |
---|
985 | dprint console2_active |
---|
986 | text_console level_18d |
---|
987 | console_reset 15 |
---|
988 | } |
---|
989 | |
---|
990 | func void level_18e(string ai_name) |
---|
991 | { |
---|
992 | dprint text_18e |
---|
993 | text_console level_18e |
---|
994 | console_reset 1 |
---|
995 | console_activate 1 |
---|
996 | } |
---|
997 | |
---|
998 | func void lastdoor_console(string ai_name) |
---|
999 | { |
---|
1000 | dprint lastdoor_console |
---|
1001 | lastdoor_count = lastdoor_count + 1 |
---|
1002 | if (lastdoor_count eq 1) |
---|
1003 | { |
---|
1004 | input 0 |
---|
1005 | fade_out 0 0 0 30 |
---|
1006 | cm_interpolate lastdoor_cam 0 |
---|
1007 | fade_in 30 |
---|
1008 | sleep 60 |
---|
1009 | particle lastdoor3_locklight01 do start |
---|
1010 | sleep 30 |
---|
1011 | fade_out 0 0 0 30 |
---|
1012 | cm_reset |
---|
1013 | input 1 |
---|
1014 | fade_in 30 |
---|
1015 | } |
---|
1016 | if (lastdoor_count eq 2) |
---|
1017 | { |
---|
1018 | input 0 |
---|
1019 | fade_out 0 0 0 30 |
---|
1020 | cm_interpolate lastdoor_cam 0 |
---|
1021 | fade_in 30 |
---|
1022 | sleep 60 |
---|
1023 | particle lastdoor2_locklight01 do start |
---|
1024 | sleep 30 |
---|
1025 | fade_out 0 0 0 30 |
---|
1026 | cm_reset |
---|
1027 | input 1 |
---|
1028 | fade_in 30 |
---|
1029 | } |
---|
1030 | if (lastdoor_count eq 3) |
---|
1031 | { |
---|
1032 | input 0 |
---|
1033 | fade_out 0 0 0 30 |
---|
1034 | cm_interpolate lastdoor_cam 0 |
---|
1035 | fade_in 30 |
---|
1036 | sleep 60 |
---|
1037 | particle lastdoor1_locklight01 do start |
---|
1038 | set_objective_4 |
---|
1039 | target_set(401,30.0) |
---|
1040 | sleep 30 |
---|
1041 | fade_out 0 0 0 30 |
---|
1042 | cm_reset |
---|
1043 | input 1 |
---|
1044 | fade_in 30 |
---|
1045 | trigvolume_enable trigger_volume_40 0 |
---|
1046 | door_unlock 97 |
---|
1047 | } |
---|
1048 | |
---|
1049 | } |
---|
1050 | |
---|
1051 | func void refuse_script(string ai_name) |
---|
1052 | { |
---|
1053 | dprint refuse |
---|
1054 | ai2_dopath C_N48 patrol_98 |
---|
1055 | } |
---|
1056 | |
---|
1057 | func void patrolscript0098(string ai_name) |
---|
1058 | { |
---|
1059 | dprint patrolscript0098 |
---|
1060 | ai2_doalarm C_N48 10 |
---|
1061 | } |
---|
1062 | |
---|
1063 | func void shin_lock(string ai_name) |
---|
1064 | { |
---|
1065 | particle shin_lock_locklight01 do start |
---|
1066 | } |
---|
1067 | |
---|
1068 | func void stair_lock(string ai_name) |
---|
1069 | { |
---|
1070 | particle stair_lock_locklight01 do start |
---|
1071 | } |
---|
1072 | |
---|
1073 | func void roof(string ai_name) |
---|
1074 | { |
---|
1075 | particle roof_locklight01 do start |
---|
1076 | particle shin_lock_locklight01 do start |
---|
1077 | ai2_spawn A_T25 |
---|
1078 | |
---|
1079 | } |
---|
1080 | |
---|
1081 | func void floor4_lock(string ai_name) |
---|
1082 | { |
---|
1083 | particle floor4_lock_locklight01 do start |
---|
1084 | trigvolume_enable trigger_volume_39 1 |
---|
1085 | |
---|
1086 | } |
---|
1087 | |
---|
1088 | func void roof_doors(string ai_name) |
---|
1089 | { |
---|
1090 | particle roof_doors_locklight01 do start |
---|
1091 | |
---|
1092 | } |
---|
1093 | |
---|
1094 | func void roof_door2(string ai_name) |
---|
1095 | { |
---|
1096 | particle roof_door2_locklight01 do start |
---|
1097 | ai2_spawn A_n17 |
---|
1098 | } |
---|
1099 | |
---|
1100 | func void enable_t29(string ai_name) |
---|
1101 | { |
---|
1102 | trigvolume_enable trigger_volume_29 1 |
---|
1103 | |
---|
1104 | } |
---|
1105 | |
---|
1106 | func void t40(string ai_name) |
---|
1107 | { |
---|
1108 | dprint t40_active |
---|
1109 | if(sub1 ne 1) |
---|
1110 | { |
---|
1111 | if (audio_counter eq 2) |
---|
1112 | { |
---|
1113 | if(trigvolume_count(49) eq 0) |
---|
1114 | { |
---|
1115 | trigvolume_enable trigger_volume_40 0 |
---|
1116 | sound_dialog_play c14_54_26konoko |
---|
1117 | sound_dialog_play_block pause |
---|
1118 | audio_counter = audio_counter - 1; |
---|
1119 | } |
---|
1120 | } |
---|
1121 | if (audio_counter eq 3) |
---|
1122 | { |
---|
1123 | if(trigvolume_count(49) eq 0) |
---|
1124 | { |
---|
1125 | trigvolume_enable trigger_volume_40 0 |
---|
1126 | sound_dialog_play c14_54_25konoko |
---|
1127 | sound_dialog_play_block pause |
---|
1128 | audio_counter = audio_counter - 1; |
---|
1129 | } |
---|
1130 | } |
---|
1131 | } |
---|
1132 | } |
---|
1133 | |
---|
1134 | func void t50(string ai_name) |
---|
1135 | { |
---|
1136 | dprint t50_active |
---|
1137 | if(sub2 ne 1) |
---|
1138 | { |
---|
1139 | if (audio_counter eq 2) |
---|
1140 | { |
---|
1141 | if(trigvolume_count(51) eq 0) |
---|
1142 | { |
---|
1143 | |
---|
1144 | trigvolume_enable trigger_volume_50 0 |
---|
1145 | sound_dialog_play c14_54_26konoko |
---|
1146 | sound_dialog_play_block pause |
---|
1147 | audio_counter = audio_counter - 1; |
---|
1148 | } |
---|
1149 | } |
---|
1150 | if (audio_counter eq 3) |
---|
1151 | { |
---|
1152 | if(trigvolume_count(51) eq 0) |
---|
1153 | { |
---|
1154 | trigvolume_enable trigger_volume_50 0 |
---|
1155 | sound_dialog_play c14_54_25konoko |
---|
1156 | sound_dialog_play_block pause |
---|
1157 | audio_counter = audio_counter - 1; |
---|
1158 | } |
---|
1159 | } |
---|
1160 | } |
---|
1161 | } |
---|
1162 | |
---|
1163 | func void t53(string ai_name) |
---|
1164 | { |
---|
1165 | dprint t53_active |
---|
1166 | if(sub3 ne 1) |
---|
1167 | { |
---|
1168 | if (audio_counter eq 2) |
---|
1169 | { |
---|
1170 | if(trigvolume_count (54) eq 0) |
---|
1171 | { |
---|
1172 | trigvolume_enable trigger_volume_53 0 |
---|
1173 | sound_dialog_play c14_54_26konoko |
---|
1174 | sound_dialog_play_block pause |
---|
1175 | audio_counter = audio_counter - 1; |
---|
1176 | } |
---|
1177 | } |
---|
1178 | if (audio_counter eq 3) |
---|
1179 | { |
---|
1180 | if(trigvolume_count(54) eq 0) |
---|
1181 | { |
---|
1182 | trigvolume_enable trigger_volume_53 0 |
---|
1183 | sound_dialog_play c14_54_25konoko |
---|
1184 | sound_dialog_play_block pause |
---|
1185 | audio_counter = audio_counter - 1; |
---|
1186 | } |
---|
1187 | } |
---|
1188 | } |
---|
1189 | } |
---|
1190 | |
---|
1191 | func powersub1(string ai_name) |
---|
1192 | { |
---|
1193 | dprint powersub1_active |
---|
1194 | sub1 = 1; |
---|
1195 | particle spine1 stop |
---|
1196 | particle spinesound1 stop |
---|
1197 | |
---|
1198 | if(sub3 eq 0) |
---|
1199 | { |
---|
1200 | target_set(594,30.0) |
---|
1201 | } |
---|
1202 | if(sub3 ne 0) |
---|
1203 | { |
---|
1204 | if(sub2 eq 0) |
---|
1205 | { |
---|
1206 | target_set(595,30.0) |
---|
1207 | } |
---|
1208 | } |
---|
1209 | check_power |
---|
1210 | } |
---|
1211 | |
---|
1212 | func powersub2(string ai_name) |
---|
1213 | { |
---|
1214 | dprint powersub2_active |
---|
1215 | particle spine2 do stop |
---|
1216 | particle spinesound2 stop |
---|
1217 | sub2 = 1; |
---|
1218 | if(sub3 eq 0) |
---|
1219 | { |
---|
1220 | target_set(594,30.0) |
---|
1221 | } |
---|
1222 | if(sub3 ne 0) |
---|
1223 | { |
---|
1224 | if(sub1 eq 0) |
---|
1225 | { |
---|
1226 | target_set(587,30.0) |
---|
1227 | } |
---|
1228 | } |
---|
1229 | check_power |
---|
1230 | } |
---|
1231 | |
---|
1232 | func powersub3(string ai_name) |
---|
1233 | { |
---|
1234 | dprint powersub3_active |
---|
1235 | sub3 = 1; |
---|
1236 | particle spine3 do stop |
---|
1237 | particle spinesound3 stop |
---|
1238 | if(sub2 eq 0) |
---|
1239 | { |
---|
1240 | target_set(595,30.0) |
---|
1241 | } |
---|
1242 | |
---|
1243 | if(sub2 ne 0) |
---|
1244 | { |
---|
1245 | if(sub1 eq 0) |
---|
1246 | { |
---|
1247 | target_set(587,30.0) |
---|
1248 | } |
---|
1249 | } |
---|
1250 | check_power |
---|
1251 | } |
---|
1252 | |
---|
1253 | func check_power(string ai_name) |
---|
1254 | { |
---|
1255 | dprint check_power_active |
---|
1256 | counter = counter - 1 |
---|
1257 | if (counter eq 1) |
---|
1258 | { |
---|
1259 | sound_dialog_play c14_54_27konoko |
---|
1260 | sound_dialog_play_block pause |
---|
1261 | } |
---|
1262 | |
---|
1263 | if (counter eq 0) |
---|
1264 | { |
---|
1265 | dprint power_down |
---|
1266 | trigvolume_enable trigger_volume_36 1 |
---|
1267 | trigvolume_enable trigger_volume_41 1 |
---|
1268 | input 0 |
---|
1269 | fade_out 0 0 0 30 |
---|
1270 | cm_interpolate substation 0 |
---|
1271 | fade_in 30 |
---|
1272 | # sleep 180 |
---|
1273 | trig_deactivate 1 |
---|
1274 | trig_deactivate 2 |
---|
1275 | trig_deactivate 3 |
---|
1276 | trig_deactivate 4 |
---|
1277 | trig_deactivate 5 |
---|
1278 | trig_deactivate 8 |
---|
1279 | trig_deactivate 303 |
---|
1280 | trig_deactivate 100 |
---|
1281 | trig_deactivate 101 |
---|
1282 | trig_deactivate 500 |
---|
1283 | trig_deactivate 400 |
---|
1284 | sleep 15 |
---|
1285 | trig_deactivate 503 |
---|
1286 | sleep 5 |
---|
1287 | trig_deactivate 502 |
---|
1288 | sleep 5 |
---|
1289 | trig_deactivate 501 |
---|
1290 | sleep 15 |
---|
1291 | trig_deactivate 510 |
---|
1292 | sleep 5 |
---|
1293 | trig_deactivate 511 |
---|
1294 | sleep 5 |
---|
1295 | trig_deactivate 512 |
---|
1296 | sleep 15 |
---|
1297 | trig_deactivate 520 |
---|
1298 | sleep 5 |
---|
1299 | trig_deactivate 521 |
---|
1300 | sleep 5 |
---|
1301 | trig_deactivate 522 |
---|
1302 | sleep 15 |
---|
1303 | trig_deactivate 320 |
---|
1304 | sleep 15 |
---|
1305 | trig_deactivate 315 |
---|
1306 | sleep 15 |
---|
1307 | trig_deactivate 302 |
---|
1308 | door_unlock 16 |
---|
1309 | particle ZomShin_door_locklight do start |
---|
1310 | sleep 120 |
---|
1311 | fade_out 0 0 0 240 |
---|
1312 | cm_reset |
---|
1313 | input 1 |
---|
1314 | target_set(403, 30.0) |
---|
1315 | fade_in 30 |
---|
1316 | music_stop |
---|
1317 | objective_set(3) |
---|
1318 | } |
---|
1319 | } |
---|
1320 | |
---|
1321 | func void lastdoor1(string ai_name) |
---|
1322 | { |
---|
1323 | ld1=1 |
---|
1324 | if(ld2 eq 0) |
---|
1325 | { |
---|
1326 | target_set(599,30.0) |
---|
1327 | } |
---|
1328 | if (ld2 ne 0) |
---|
1329 | { |
---|
1330 | if(ld3 eq 0) |
---|
1331 | { |
---|
1332 | target_set(598,30.0) |
---|
1333 | } |
---|
1334 | } |
---|
1335 | } |
---|
1336 | |
---|
1337 | func void lastdoor2(string ai_name) |
---|
1338 | { |
---|
1339 | ld2=1 |
---|
1340 | if(ld3 eq 0) |
---|
1341 | { |
---|
1342 | target_set(598,30.0) |
---|
1343 | } |
---|
1344 | if(ld3 ne 0) |
---|
1345 | { |
---|
1346 | if(ld1 eq 0) |
---|
1347 | { |
---|
1348 | target_set(597,30.0) |
---|
1349 | } |
---|
1350 | } |
---|
1351 | } |
---|
1352 | |
---|
1353 | func void lastdoor3(string ai_name) |
---|
1354 | { |
---|
1355 | ld3=1 |
---|
1356 | if(ld2 eq 0) |
---|
1357 | { |
---|
1358 | target_set(599,30.0) |
---|
1359 | } |
---|
1360 | if(ld2 ne 0) |
---|
1361 | { |
---|
1362 | if(ld1 eq 0) |
---|
1363 | { |
---|
1364 | target_set(597,30.0) |
---|
1365 | } |
---|
1366 | } |
---|
1367 | } |
---|
1368 | |
---|
1369 | ######################### |
---|
1370 | # save game # |
---|
1371 | ######################### |
---|
1372 | func void s1(string ai_name) |
---|
1373 | { |
---|
1374 | dprint SAVEDGAME1 |
---|
1375 | |
---|
1376 | if (my_save_point ne 1) |
---|
1377 | { |
---|
1378 | save_game 1 autosave |
---|
1379 | } |
---|
1380 | } |
---|
1381 | |
---|
1382 | func void s2(string ai_name) |
---|
1383 | { |
---|
1384 | dprint SAVEDGAME2 |
---|
1385 | |
---|
1386 | if (my_save_point ne 2) |
---|
1387 | { |
---|
1388 | save_game 2 autosave |
---|
1389 | } |
---|
1390 | } |
---|
1391 | |
---|
1392 | func void s3(string ai_name) |
---|
1393 | { |
---|
1394 | dprint SAVEDGAME3 |
---|
1395 | |
---|
1396 | if (my_save_point ne 3) |
---|
1397 | { |
---|
1398 | save_game 3 autosave |
---|
1399 | } |
---|
1400 | } |
---|
1401 | |
---|
1402 | func void s4(string ai_name) |
---|
1403 | { |
---|
1404 | dprint SAVEDGAME4 |
---|
1405 | |
---|
1406 | if (my_save_point ne 4) |
---|
1407 | { |
---|
1408 | save_game 4 autosave |
---|
1409 | } |
---|
1410 | } |
---|
1411 | |
---|
1412 | func void s5(string ai_name) |
---|
1413 | { |
---|
1414 | dprint SAVEDGAME5 |
---|
1415 | |
---|
1416 | if (my_save_point ne 5) |
---|
1417 | { |
---|
1418 | save_game 5 autosave |
---|
1419 | } |
---|
1420 | } |
---|
1421 | |
---|
1422 | ############################################### |
---|
1423 | ##### FURIOUS ZOMBIE SHINATAMA FIGHT ###### |
---|
1424 | ############################################### |
---|
1425 | |
---|
1426 | var int console_count = 4; |
---|
1427 | var int zombie_counter_var = 0; |
---|
1428 | |
---|
1429 | func void zombie_counter(string player_name) |
---|
1430 | { |
---|
1431 | console_count = console_count - 1; |
---|
1432 | |
---|
1433 | door_lock 16 |
---|
1434 | |
---|
1435 | if (console_count eq 0) |
---|
1436 | { |
---|
1437 | console_count = 4; |
---|
1438 | |
---|
1439 | dprint zombie_counter |
---|
1440 | zombie_counter_var = zombie_counter_var + 1; |
---|
1441 | |
---|
1442 | if (zombie_counter_var eq 0) |
---|
1443 | { |
---|
1444 | zombie_round_2 |
---|
1445 | } |
---|
1446 | |
---|
1447 | if (zombie_counter_var eq 1) |
---|
1448 | { |
---|
1449 | zombie_round_3 |
---|
1450 | } |
---|
1451 | |
---|
1452 | if (zombie_counter_var eq 2) |
---|
1453 | { |
---|
1454 | zombie_round_4 |
---|
1455 | } |
---|
1456 | |
---|
1457 | if (zombie_counter_var eq 3) |
---|
1458 | { |
---|
1459 | zombie_round_5 |
---|
1460 | } |
---|
1461 | } |
---|
1462 | } |
---|
1463 | |
---|
1464 | func void t52(string ai_name) |
---|
1465 | { |
---|
1466 | ai2_dopath ZomGrif patrol_102 |
---|
1467 | } |
---|
1468 | |
---|
1469 | func void t55(string ai_name) |
---|
1470 | { |
---|
1471 | ai2_dopath ZomGrif patrol_103 |
---|
1472 | } |
---|
1473 | |
---|
1474 | func void t56(string ai_name) |
---|
1475 | { |
---|
1476 | ai2_dopath ZomGrif patrol_104 |
---|
1477 | } |
---|
1478 | |
---|
1479 | func void t57(string ai_name) |
---|
1480 | { |
---|
1481 | ai2_dopath ZomGrif patrol_105 |
---|
1482 | } |
---|
1483 | |
---|
1484 | func void t58(string ai_name) |
---|
1485 | { |
---|
1486 | ai2_spawn C_Lbo53 |
---|
1487 | ai2_spawn C_Sbo52 |
---|
1488 | } |
---|
1489 | |
---|
1490 | func void zombie_dialog_round3(void) |
---|
1491 | { |
---|
1492 | sound_dialog_play c14_51_07shinatama |
---|
1493 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
---|
1494 | sound_dialog_play_block |
---|
1495 | cinematic_stop (SHINZOMlistening, 19, 20) |
---|
1496 | } |
---|
1497 | |
---|
1498 | func void zombie_dialog_round4(void) |
---|
1499 | { |
---|
1500 | sound_dialog_play c14_51_08shinatama |
---|
1501 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
---|
1502 | sound_dialog_play_block |
---|
1503 | cinematic_stop (SHINZOMlistening, 19, 20) |
---|
1504 | } |
---|
1505 | |
---|
1506 | func void zombie_dialog_round5(void) |
---|
1507 | { |
---|
1508 | sound_dialog_play c14_51_09shinatama |
---|
1509 | cinematic_start(SHINZOMlistening, 180,180,19,8,20, false) |
---|
1510 | sound_dialog_play_block |
---|
1511 | cinematic_stop (SHINZOMlistening, 19, 20) |
---|
1512 | } |
---|
1513 | |
---|
1514 | # CB: this round is not called any longer! only zombie rounds 2-5 are used now |
---|
1515 | # ZOMBIE ROUND 1 |
---|
1516 | func void zombie_round_1(string ai_name) |
---|
1517 | { |
---|
1518 | dprint zombie_round_1 |
---|
1519 | |
---|
1520 | particle zombie1 create |
---|
1521 | particle zombie1 start |
---|
1522 | |
---|
1523 | ai2_allpassive 1 |
---|
1524 | input 0 |
---|
1525 | |
---|
1526 | # CB: kill all weapon particles |
---|
1527 | p3_removedangerous |
---|
1528 | |
---|
1529 | sleep 120 |
---|
1530 | |
---|
1531 | trig_show 91 |
---|
1532 | trig_show 92 |
---|
1533 | trig_show 93 |
---|
1534 | |
---|
1535 | trig_activate 91 |
---|
1536 | trig_activate 92 |
---|
1537 | trig_activate 93 |
---|
1538 | |
---|
1539 | sleep 30 |
---|
1540 | |
---|
1541 | # trig_speed 202 .2 |
---|
1542 | # trig_speed 204 .2 |
---|
1543 | # trig_hide 2023 |
---|
1544 | # trig_hide 2013 |
---|
1545 | |
---|
1546 | # particle ????? start |
---|
1547 | # particle ????? start |
---|
1548 | |
---|
1549 | cm_reset |
---|
1550 | input 1 |
---|
1551 | sleep 90 |
---|
1552 | ai2_allpassive 0 |
---|
1553 | ai2_makeignoreplayer ZomGrif 1 |
---|
1554 | } |
---|
1555 | |
---|
1556 | # CB: this round has all the old zombie round 2 setup including camera angles |
---|
1557 | # OLD ZOMBIE ROUND 2 |
---|
1558 | func void old_zombie_round_2(string ai_name) |
---|
1559 | { |
---|
1560 | dprint zombie_round_2 |
---|
1561 | |
---|
1562 | ai2_allpassive 1 |
---|
1563 | turret_deactivate 330 |
---|
1564 | turret_deactivate 333 |
---|
1565 | turret_deactivate 336 |
---|
1566 | input 0 |
---|
1567 | |
---|
1568 | # CB: kill all weapon particles |
---|
1569 | p3_removedangerous |
---|
1570 | |
---|
1571 | particle zombie1 kill |
---|
1572 | |
---|
1573 | sleep 90 |
---|
1574 | |
---|
1575 | cm_interpolate zombie_hint 0 |
---|
1576 | |
---|
1577 | particle zombie1 create |
---|
1578 | particle zombie1 start |
---|
1579 | |
---|
1580 | sleep 120 |
---|
1581 | |
---|
1582 | trig_deactivate 91 |
---|
1583 | trig_deactivate 92 |
---|
1584 | trig_deactivate 93 |
---|
1585 | |
---|
1586 | dprint trig_off_1 |
---|
1587 | |
---|
1588 | sleep 15 |
---|
1589 | trig_hide 91 |
---|
1590 | sleep 15 |
---|
1591 | trig_hide 92 |
---|
1592 | sleep 15 |
---|
1593 | trig_hide 93 |
---|
1594 | |
---|
1595 | sleep 120 |
---|
1596 | |
---|
1597 | trig_show 210 |
---|
1598 | trig_show 310 |
---|
1599 | trig_show 410 |
---|
1600 | trig_show 510 |
---|
1601 | |
---|
1602 | trig_activate 210 |
---|
1603 | trig_activate 310 |
---|
1604 | trig_activate 410 |
---|
1605 | trig_activate 510 |
---|
1606 | |
---|
1607 | trig_reset 91 |
---|
1608 | trig_reset 92 |
---|
1609 | trig_reset 93 |
---|
1610 | |
---|
1611 | sleep 15 |
---|
1612 | trig_show 91 |
---|
1613 | sleep 15 |
---|
1614 | trig_show 92 |
---|
1615 | sleep 15 |
---|
1616 | trig_show 93 |
---|
1617 | |
---|
1618 | trig_activate 91 |
---|
1619 | trig_activate 92 |
---|
1620 | trig_activate 93 |
---|
1621 | |
---|
1622 | sleep 90 |
---|
1623 | |
---|
1624 | cm_reset |
---|
1625 | input 1 |
---|
1626 | sleep 90 |
---|
1627 | ai2_allpassive 0 |
---|
1628 | ai2_makeignoreplayer ZomGrif 1 |
---|
1629 | |
---|
1630 | console_reset 399 |
---|
1631 | console_reset 400 |
---|
1632 | console_reset 401 |
---|
1633 | console_reset 402 |
---|
1634 | } |
---|
1635 | |
---|
1636 | # CB: this round is the new zombie round 2 setup which is tabulae rasa |
---|
1637 | # and fit to be called from a save point, or from the cutscene |
---|
1638 | # ZOMBIE ROUND 2 |
---|
1639 | func void zombie_round_2(string ai_name) |
---|
1640 | { |
---|
1641 | dprint zombie_round_2_active |
---|
1642 | |
---|
1643 | particle zombie1 create |
---|
1644 | particle zombie1 start |
---|
1645 | |
---|
1646 | ai2_allpassive 1 |
---|
1647 | input 0 |
---|
1648 | |
---|
1649 | # CB: kill all weapon particles |
---|
1650 | p3_removedangerous |
---|
1651 | |
---|
1652 | sleep 120 |
---|
1653 | |
---|
1654 | trig_show 210 |
---|
1655 | trig_show 310 |
---|
1656 | trig_show 410 |
---|
1657 | trig_show 510 |
---|
1658 | |
---|
1659 | trig_activate 210 |
---|
1660 | trig_activate 310 |
---|
1661 | trig_activate 410 |
---|
1662 | trig_activate 510 |
---|
1663 | |
---|
1664 | trig_reset 91 |
---|
1665 | trig_reset 92 |
---|
1666 | trig_reset 93 |
---|
1667 | |
---|
1668 | sleep 15 |
---|
1669 | trig_show 91 |
---|
1670 | sleep 15 |
---|
1671 | trig_show 92 |
---|
1672 | sleep 15 |
---|
1673 | trig_show 93 |
---|
1674 | |
---|
1675 | trig_activate 91 |
---|
1676 | trig_activate 92 |
---|
1677 | trig_activate 93 |
---|
1678 | |
---|
1679 | # incidental zombie shinatama dialog |
---|
1680 | trigvolume_enable shinzom_voice1 1 |
---|
1681 | trigvolume_enable shinzom_voice2 1 |
---|
1682 | |
---|
1683 | cm_reset |
---|
1684 | input 1 |
---|
1685 | sleep 90 |
---|
1686 | ai2_allpassive 0 |
---|
1687 | ai2_makeignoreplayer ZomGrif 1 |
---|
1688 | } |
---|
1689 | |
---|
1690 | # ZOMBIE ROUND 3 |
---|
1691 | func void zombie_round_3(string ai_name) |
---|
1692 | { |
---|
1693 | dprint zombie_round_3_active |
---|
1694 | |
---|
1695 | ai2_allpassive 1 |
---|
1696 | turret_deactivate 330 |
---|
1697 | turret_deactivate 333 |
---|
1698 | turret_deactivate 336 |
---|
1699 | input 0 |
---|
1700 | |
---|
1701 | # CB: kill all weapon particles |
---|
1702 | p3_removedangerous |
---|
1703 | |
---|
1704 | particle zombie1 kill |
---|
1705 | |
---|
1706 | # incidental zombie shinatama dialog |
---|
1707 | trigvolume_enable shinzom_voice3 1 |
---|
1708 | |
---|
1709 | sleep 90 |
---|
1710 | |
---|
1711 | cm_interpolate zombie_hint 0 |
---|
1712 | |
---|
1713 | particle zombie1 create |
---|
1714 | particle zombie1 start |
---|
1715 | sleep 20 |
---|
1716 | particle zombie1 kill |
---|
1717 | sleep 10 |
---|
1718 | particle zombie1 create |
---|
1719 | particle zombie1 start |
---|
1720 | |
---|
1721 | sleep 120 |
---|
1722 | |
---|
1723 | trig_deactivate 91 |
---|
1724 | trig_deactivate 92 |
---|
1725 | trig_deactivate 93 |
---|
1726 | |
---|
1727 | dprint trig_off_2 |
---|
1728 | |
---|
1729 | sleep 15 |
---|
1730 | trig_hide 91 |
---|
1731 | sleep 15 |
---|
1732 | trig_hide 92 |
---|
1733 | sleep 15 |
---|
1734 | trig_hide 93 |
---|
1735 | |
---|
1736 | trig_deactivate 210 |
---|
1737 | trig_deactivate 310 |
---|
1738 | trig_deactivate 410 |
---|
1739 | trig_deactivate 510 |
---|
1740 | |
---|
1741 | fork zombie_dialog_round3 |
---|
1742 | sleep 120 |
---|
1743 | |
---|
1744 | trig_reset 91 |
---|
1745 | trig_reset 92 |
---|
1746 | trig_reset 93 |
---|
1747 | |
---|
1748 | sleep 15 |
---|
1749 | trig_show 91 |
---|
1750 | sleep 15 |
---|
1751 | trig_show 92 |
---|
1752 | sleep 15 |
---|
1753 | trig_show 93 |
---|
1754 | |
---|
1755 | trig_activate 91 |
---|
1756 | trig_activate 92 |
---|
1757 | trig_activate 93 |
---|
1758 | |
---|
1759 | trig_reset 210 |
---|
1760 | trig_reset 310 |
---|
1761 | trig_reset 410 |
---|
1762 | trig_reset 510 |
---|
1763 | |
---|
1764 | trig_activate 210 |
---|
1765 | trig_activate 310 |
---|
1766 | trig_activate 410 |
---|
1767 | trig_activate 510 |
---|
1768 | |
---|
1769 | trig_show 2101 |
---|
1770 | trig_show 3101 |
---|
1771 | trig_show 4101 |
---|
1772 | trig_show 5101 |
---|
1773 | |
---|
1774 | trig_activate 2101 |
---|
1775 | trig_activate 3101 |
---|
1776 | trig_activate 4101 |
---|
1777 | trig_activate 5101 |
---|
1778 | |
---|
1779 | trig_speed 210 .3 |
---|
1780 | trig_speed 310 .3 |
---|
1781 | trig_speed 410 .3 |
---|
1782 | trig_speed 510 .3 |
---|
1783 | |
---|
1784 | trig_speed 2101 .3 |
---|
1785 | trig_speed 3101 .3 |
---|
1786 | trig_speed 4101 .3 |
---|
1787 | trig_speed 5101 .3 |
---|
1788 | |
---|
1789 | sleep 90 |
---|
1790 | |
---|
1791 | cm_reset |
---|
1792 | input 1 |
---|
1793 | sleep 90 |
---|
1794 | ai2_allpassive 0 |
---|
1795 | # ai2_passive ZomGrif 1 |
---|
1796 | |
---|
1797 | console_reset 399 |
---|
1798 | console_reset 400 |
---|
1799 | console_reset 401 |
---|
1800 | console_reset 402 |
---|
1801 | } |
---|
1802 | |
---|
1803 | ## ZOMBIE ROUND 4 |
---|
1804 | func void zombie_round_4(string ai_name) |
---|
1805 | { |
---|
1806 | dprint zombie_round_4_active |
---|
1807 | |
---|
1808 | ai2_allpassive 1 |
---|
1809 | turret_deactivate 330 |
---|
1810 | turret_deactivate 333 |
---|
1811 | turret_deactivate 336 |
---|
1812 | input 0 |
---|
1813 | |
---|
1814 | # CB: kill all weapon particles |
---|
1815 | p3_removedangerous |
---|
1816 | |
---|
1817 | particle zombie1 kill |
---|
1818 | |
---|
1819 | # incidental zombie shinatama dialog |
---|
1820 | trigvolume_enable shinzom_voice4 1 |
---|
1821 | |
---|
1822 | sleep 90 |
---|
1823 | |
---|
1824 | cm_interpolate zombie_hint 0 |
---|
1825 | |
---|
1826 | sleep 30 |
---|
1827 | particle zombie1 create |
---|
1828 | particle zombie1 start |
---|
1829 | sleep 20 |
---|
1830 | particle zombie1 kill |
---|
1831 | sleep 30 |
---|
1832 | particle zombie1 create |
---|
1833 | particle zombie1 start |
---|
1834 | |
---|
1835 | fork zombie_dialog_round4 |
---|
1836 | sleep 120 |
---|
1837 | |
---|
1838 | trig_deactivate 91 |
---|
1839 | trig_deactivate 92 |
---|
1840 | trig_deactivate 93 |
---|
1841 | |
---|
1842 | dprint trig_off_3 |
---|
1843 | |
---|
1844 | trig_hide 91 |
---|
1845 | trig_hide 92 |
---|
1846 | trig_hide 93 |
---|
1847 | |
---|
1848 | trig_deactivate 210 |
---|
1849 | trig_deactivate 310 |
---|
1850 | trig_deactivate 410 |
---|
1851 | trig_deactivate 510 |
---|
1852 | |
---|
1853 | trig_hide 210 |
---|
1854 | trig_hide 310 |
---|
1855 | trig_hide 410 |
---|
1856 | trig_hide 510 |
---|
1857 | |
---|
1858 | trig_deactivate 2101 |
---|
1859 | trig_deactivate 3101 |
---|
1860 | trig_deactivate 4101 |
---|
1861 | trig_deactivate 5101 |
---|
1862 | |
---|
1863 | trig_hide 2101 |
---|
1864 | trig_hide 3101 |
---|
1865 | trig_hide 4101 |
---|
1866 | trig_hide 5101 |
---|
1867 | |
---|
1868 | sleep 120 |
---|
1869 | |
---|
1870 | trig_show 214 |
---|
1871 | trig_show 314 |
---|
1872 | trig_show 414 |
---|
1873 | trig_show 514 |
---|
1874 | |
---|
1875 | sleep 15 |
---|
1876 | |
---|
1877 | trig_show 94 |
---|
1878 | |
---|
1879 | sleep 15 |
---|
1880 | |
---|
1881 | trig_show 910 |
---|
1882 | |
---|
1883 | trig_activate 214 |
---|
1884 | trig_activate 314 |
---|
1885 | trig_activate 414 |
---|
1886 | trig_activate 514 |
---|
1887 | |
---|
1888 | trig_activate 910 |
---|
1889 | trig_activate 94 |
---|
1890 | |
---|
1891 | trig_speed 214 .15 |
---|
1892 | trig_speed 314 .15 |
---|
1893 | trig_speed 414 .15 |
---|
1894 | trig_speed 514 .15 |
---|
1895 | |
---|
1896 | trig_speed 910 .35 |
---|
1897 | trig_speed 94 .35 |
---|
1898 | |
---|
1899 | sleep 90 |
---|
1900 | |
---|
1901 | cm_reset |
---|
1902 | input 1 |
---|
1903 | sleep 90 |
---|
1904 | ai2_allpassive 0 |
---|
1905 | # # ai2_passive ZomGrif 1 |
---|
1906 | |
---|
1907 | console_reset 399 |
---|
1908 | console_reset 400 |
---|
1909 | console_reset 401 |
---|
1910 | console_reset 402 |
---|
1911 | } |
---|
1912 | |
---|
1913 | ########## ZOMBIE ROUND 5 - YOU WIN ############ |
---|
1914 | |
---|
1915 | func void zombie_round_5(string ai_name) |
---|
1916 | { |
---|
1917 | dprint zombie_round_5_active |
---|
1918 | |
---|
1919 | ai2_allpassive 1 |
---|
1920 | turret_deactivate 330 |
---|
1921 | turret_deactivate 333 |
---|
1922 | turret_deactivate 336 |
---|
1923 | |
---|
1924 | trig_hide 214 |
---|
1925 | trig_hide 414 |
---|
1926 | |
---|
1927 | trig_activate 210 |
---|
1928 | trig_activate 410 |
---|
1929 | |
---|
1930 | # CB: kill all weapon particles |
---|
1931 | p3_removedangerous |
---|
1932 | |
---|
1933 | input 0 |
---|
1934 | |
---|
1935 | begin_cutscene |
---|
1936 | |
---|
1937 | music_stop |
---|
1938 | |
---|
1939 | sleep 60 |
---|
1940 | |
---|
1941 | cm_interpolate zombie_death 0 |
---|
1942 | |
---|
1943 | fork zombie_dialog_round5 |
---|
1944 | sleep 90 |
---|
1945 | |
---|
1946 | trig_speed 9 1 |
---|
1947 | trig_speed 10 2 |
---|
1948 | trig_speed 910 2.5 |
---|
1949 | trig_speed 94 .5 |
---|
1950 | trig_speed 210 2 |
---|
1951 | sleep 90 |
---|
1952 | trig_speed 410 2 |
---|
1953 | sleep 90 |
---|
1954 | trig_speed 514 1 |
---|
1955 | trig_speed 410 1 |
---|
1956 | sleep 90 |
---|
1957 | trig_speed 314 2 |
---|
1958 | sleep 90 |
---|
1959 | trig_speed 210 1 |
---|
1960 | |
---|
1961 | sleep 60 |
---|
1962 | trig_hide 210 |
---|
1963 | trig_hide 9 |
---|
1964 | trig_speed 10 .2 |
---|
1965 | sleep 60 |
---|
1966 | trig_hide 314 |
---|
1967 | trig_hide 910 |
---|
1968 | sleep 60 |
---|
1969 | trig_speed 514 .2 |
---|
1970 | trig_hide 410 |
---|
1971 | trig_hide 10 |
---|
1972 | trig_hide 94 |
---|
1973 | sleep 60 |
---|
1974 | trig_hide 514 |
---|
1975 | sleep 60 |
---|
1976 | trig_hide 93 |
---|
1977 | particle zombie1 kill |
---|
1978 | sound_ambient_start shin_zom_shutdown 1.0 |
---|
1979 | sleep 10 |
---|
1980 | particle zombie1 create |
---|
1981 | particle zombie1 start |
---|
1982 | sleep 20 |
---|
1983 | particle zombie1 kill |
---|
1984 | particle zombie1 create |
---|
1985 | particle zombie1 start |
---|
1986 | sleep 30 |
---|
1987 | particle zombie1 kill |
---|
1988 | particle zombiesteam stop |
---|
1989 | particle zombient stop |
---|
1990 | |
---|
1991 | sleep 90 |
---|
1992 | |
---|
1993 | # Hardy, if griffin has to see konoko after or during the zom cutscene, |
---|
1994 | # make sure this next line makes it into the shorter zombie shin scripts --mike |
---|
1995 | |
---|
1996 | ai2_makeignoreplayer ZomGrif 0 |
---|
1997 | Zom |
---|
1998 | } |
---|
1999 | |
---|
2000 | |
---|
2001 | |
---|
2002 | ############################################################ |
---|
2003 | ########### INCIDENTAL SHINATAMA ZOMBIE DIALOG ############# |
---|
2004 | ############################################################ |
---|
2005 | |
---|
2006 | func void shinzom_voice1(string ai_name) |
---|
2007 | { |
---|
2008 | sound_dialog_play c00_01_102shinatama |
---|
2009 | } |
---|
2010 | |
---|
2011 | func void shinzom_voice2(string ai_name) |
---|
2012 | { |
---|
2013 | sound_dialog_play c00_01_101shinatama |
---|
2014 | } |
---|
2015 | |
---|
2016 | func void shinzom_voice3(string ai_name) |
---|
2017 | { |
---|
2018 | sound_dialog_play c00_01_100shinatama |
---|
2019 | } |
---|
2020 | |
---|
2021 | func void shinzom_voice4(string ai_name) |
---|
2022 | { |
---|
2023 | sound_dialog_play c00_01_103shinatama |
---|
2024 | } |
---|