[313] | 1 | #
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| 2 | # tctf_cutscene.bsl
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| 3 | #
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| 4 |
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| 5 | func void
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| 6 | Intro(
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| 7 | void)
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| 8 | {
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| 9 | fade_out 0 0 0 0
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| 10 | cm_interpolate IntroCam01 0
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| 11 | sleep f14
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| 12 | begin_cutscene weapon
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| 13 | marketing_line_off=1
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| 14 | letterbox 1
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| 15 | sleep f60
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| 16 | invincible=1
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| 17 | obj_create 401 402
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| 18 | obj_create 404 407
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| 19 | fade_in 90
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| 20 | #Outside shot of TCTF
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| 21 | cm_interpolate IntroCam01 0
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| 22 | playback 0 IntroKonokoSet
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| 23 | sleep f300
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| 24 | #Griffin and Guy talking
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| 25 | chr_create 1201 start
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| 26 | chr_create 1202 start
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| 27 | playback 1202 IntroTCTF01
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| 28 | #make this box animation last as long as conversation
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| 29 | chr_envanim 1201 IntroGriffinBox01
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| 30 | chr_animate 1201 COMGUYsit_idle1 1800
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| 31 | #Conversation between the two
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| 32 | cm_interpolate IntroCam02 0
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| 33 | sound_dialog_play c14_50_01scigoon1
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| 34 | cinematic_start (COPtalking, 180, 180, 15, 1, 20, false)
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| 35 | sound_dialog_play_block pause
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| 36 | cm_interpolate IntroCamGriffin 0
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| 37 | sound_dialog_play c14_50_02griffin
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| 38 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
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| 39 | sound_dialog_play_block pause
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| 40 | #TCTF walks out
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| 41 | sound_music_start atm_low_perc2 0.8
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| 42 | cm_interpolate IntroCam02 0
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| 43 | playback 1202 IntroTCTF02
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| 44 | sound_dialog_play c14_50_03scigoon1
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| 45 | sleep f240
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| 46 | cinematic_stop (COPtalking, 15, 20)
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| 47 | cinematic_stop (GRIFtalking, 15, 20)
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| 48 | sleep f60
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| 49 | door_open 70
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| 50 | door_jam 70
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| 51 | sleep f100
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| 52 | #KONOKO on roof
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| 53 | playback 0 IntroKonoko01
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| 54 | cm_interpolate IntroCamInside01 0
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| 55 | cm_interpolate_block IntroCamInside02 400
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| 56 | sleep f400
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| 57 | cm_anim both IntroCamRoof
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| 58 | sleep f210
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| 59 | #Konoko falls into view
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| 60 | cm_anim both IntroCamFall01
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| 61 | chr_envanim 0 IntroKonBox01 norotation
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| 62 | chr_animate 0 KONOKOlev18_IntroFall01 140
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| 63 | #Griffin gets surprised
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| 64 | chr_delete 1202
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| 65 | cm_anim_block both IntroCamStand01
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| 66 | chr_envanim 1201 IntroGriffinBox02 norotation
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| 67 | chr_animate 1201 GRIFINlev18_IntroStand 110
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| 68 | env_anim 401 401
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| 69 | sleep f88
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| 70 | #Konoko enters office
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| 71 | playback 0 IntroKonoko02
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| 72 | cm_interpolate_block IntroCamKonAim01 0
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| 73 | cm_interpolate_block IntroCamKonAim02 350
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| 74 | sleep f140
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| 75 | cinematic_start(KONangryfront, 180, 180, 18, 6, 30, true)
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| 76 | sound_dialog_play c14_50_04konoko
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| 77 | sound_dialog_play_block pause
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| 78 | cinematic_stop (KONangryfront, 18, 30)
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| 79 | #Conversation with Griffin
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| 80 | playback 1201 IntroGriffin
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| 81 | cm_interpolate IntroCamGriffin02 0
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| 82 | cinematic_start(GRIFtalkangry, 180,180,18,6,30, true)
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| 83 | sound_dialog_play c14_50_05griffin
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| 84 | sound_dialog_play_block pause
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| 85 | cinematic_stop (GRIFtalkangry, 18, 30)
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| 86 | #Griffin's office goes down
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| 87 | sound_music_volume atm_low_perc2 0.0 0.5
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| 88 | sound_music_stop atm_low_perc2
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| 89 | music_intro
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| 90 | env_show 403 0
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| 91 | obj_create 403 403
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| 92 | cm_anim both IntroCamEscape01
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| 93 | chr_envanim 1201 IntroGriffinBox03 norotation
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| 94 | env_setanim 401 IntroChair02
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| 95 | env_anim 402 407
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| 96 | cutscene_sync mark
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| 97 | sound_ambient_start c14_46_11grifdesk
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| 98 | sleep f16
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| 99 | playback 0 IntroKonokoAim fromhere
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| 100 | cm_anim_block both IntroCamEscape02
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| 101 | cm_wait
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| 102 | cm_reset
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| 103 | obj_kill 401 407
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| 104 | # look out Stefan is editing scripts; yo foolios need to turn back on the laser sight :O)
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| 105 | marketing_line_off=0
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| 106 | end_cutscene
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| 107 | invincible=0
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| 108 | chr_delete 1201
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| 109 | door_unjam 70
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| 110 | door_close 70
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| 111 | # who is a foolio? the foo or the foo who follows him?
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| 112 | s1
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| 113 | }
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| 114 |
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| 115 |
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| 116 | func void
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| 117 | GrifSpawn(
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| 118 | void)
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| 119 | {
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| 120 | ai2_spawn ZomGrif
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| 121 | chr_invincible ZomGrif 1
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| 122 | sleep f2
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| 123 | ai2_passive ZomGrif 1
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| 124 | ai2_setmovementmode ZomGrif walk
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| 125 | playback ZomGrif ZomGrifDraw
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| 126 | }
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| 127 |
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| 128 | func void create_zomshin(void)
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| 129 | {
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| 130 | ai2_spawn ZomShin
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| 131 | ai2_passive ZomShin 1
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| 132 | chr_shadow ZomShin 0
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| 133 | chr_invincible ZomShin 1
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| 134 | chr_unstoppable ZomShin 1
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| 135 | chr_nocollision ZomShin 1
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| 136 | chr_neutral ZomShin 1
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| 137 | chr_lock_active ZomShin
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| 138 | }
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| 139 |
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| 140 | func void
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| 141 | Base(
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| 142 | void)
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| 143 | {
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| 144 | begin_cutscene
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| 145 | #place Griffin here earlier
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| 146 | #chr_neutral ZomGrif 1
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| 147 | sleep f20
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| 148 | #playback ZomGrif BaseGriffin01
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| 149 | cm_interpolate BaseCam01 180
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| 150 | sleep f210
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| 151 | #place Konoko
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| 152 | playback 0 BaseKonoko01
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| 153 | cm_interpolate BaseCam02 0
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| 154 | cm_interpolate_block BaseCam04 500
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| 155 | sound_dialog_play c14_51_01konoko
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| 156 | cinematic_start(KONangryfront, 180,180,19,7,20, true)
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| 157 | sound_dialog_play_block pause
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| 158 | cinematic_stop (KONangryfront, 19, 20)
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| 159 | cm_interpolate BaseCam01 0
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| 160 | cm_interpolate_block BaseCam03 600
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| 161 | sound_dialog_play c14_51_02griffin
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| 162 | cinematic_start(GRIFtalkangry, 180,180,20,9,20, true)
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| 163 | sound_dialog_play_block pause
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| 164 | cutscene_sync mark
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| 165 | sound_ambient_start c15_04_23_effects
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| 166 | sound_dialog_play c14_51_03griffin
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| 167 | #Shinzom comes out of ground
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| 168 | create_zomshin
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| 169 | chr_envanim ZomShin ChairShinBox01
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| 170 | obj_create 171 174
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| 171 | env_anim 171 174
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| 172 | obj_shade 171 174 .5 .5 .5
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| 173 | cm_anim both ChairCamZomUp
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| 174 | #chr_create ZomShin start
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| 175 | #chr_neutral ZomShin 1
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| 176 | sleep f270
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| 177 | particle zombiespark pulse
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| 178 |
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| 179 | cm_wait
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| 180 |
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| 181 | particle zombient start
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| 182 | #hide Chair object, show chair gunk
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| 183 | env_show 171 1
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| 184 | env_show 172 1
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| 185 | env_show 173 1
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| 186 | env_show 174 1
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| 187 | obj_kill 171 174
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| 188 | cm_interpolate BaseCamShin01 0
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| 189 | playback ZomShin BaseShin
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| 190 | cm_interpolate_block BaseCamShin02 300
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| 191 | sound_dialog_play_block
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| 192 | cinematic_stop (GRIFtalkangry, 20, 20)
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| 193 | sound_dialog_play c14_51_04shinatama
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| 194 | cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
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| 195 | sound_dialog_play_block
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| 196 | cinematic_stop (SHINZOMlistening, 19, 20)
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| 197 | sleep f30
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| 198 | particle Forcefield do start
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| 199 | sound_ambient_start zomshin_amb_loop 0.1
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| 200 | sound_ambient_volume zomshin_amb_loop 1.0 1.0
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| 201 | cm_interpolate BaseCam02 0
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| 202 | sound_dialog_play c14_51_05konoko
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| 203 | cinematic_start(KONscared, 180,180,20,9,20, true)
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| 204 | sound_dialog_play_block
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| 205 | cinematic_stop (KONscared, 20, 20)
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| 206 | playback ZomShin BaseShin
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| 207 | cm_interpolate_block BaseCamShin02 0
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| 208 | sound_dialog_play c14_51_06shinatama
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| 209 | cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
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| 210 | particle zombiesteam start
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| 211 | sound_dialog_play_block pause
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| 212 | cinematic_stop (SHINZOMlistening, 19, 20)
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| 213 | # cm_reset
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| 214 | # trig_show 9
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| 215 | # trig_activate 9
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| 216 | end_cutscene
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| 217 | music_zom
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| 218 | ai2_passive ZomShin 1
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| 219 | ai2_makeignoreplayer ZomGrif 1
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| 220 | zombie_round_2
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| 221 | # ai2_allpassive 1
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| 222 | # remove line below after zomshin puzzle is fixed
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| 223 | # Zom
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| 224 | }
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| 225 |
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| 226 | func void fade_out_zom_amb(void)
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| 227 | {
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| 228 | sound_ambient_volume zomshin_amb_loop 0.0 1.0
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| 229 | sleep 60
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| 230 | sound_ambient_stop zomshin_amb_loop
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| 231 | }
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| 232 |
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| 233 | func void
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| 234 | Zom(
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| 235 | void)
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| 236 | {
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| 237 | env_show 1010 0
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| 238 | particle Forcefield do stop
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| 239 | fork fade_out_zom_amb
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| 240 | begin_cutscene
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| 241 | marketing_line_off=1
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| 242 | #Shinatama will already be created
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| 243 | #show the destruction of the turrets and the forcefield around Griffin
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| 244 | #cm_interpolate ZomCamGrif01 0
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| 245 | ai2_setmovementmode ZomGrif walk
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| 246 | playback ZomGrif ZomGrifDrawSet
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| 247 | #sleep f120
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| 248 | #Shinatama gets up out of chair
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| 249 | chr_shadow ZomShin 1
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| 250 | chr_invincible ZomShin 0
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| 251 | chr_unstoppable ZomShin 0
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| 252 | chr_envanim ZomShin ZomShinBox01 norotation
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| 253 | chr_animate ZomShin SHINZOMlev18_Free
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| 254 | cm_anim both ZomCamFree01
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| 255 | sleep f90
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| 256 | cutscene_sync mark
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| 257 | sound_ambient_start c_shin_escape
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| 258 | cm_wait
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| 259 | #Griffin says "what are you doing?"
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| 260 | cm_interpolate ZomCamGrif01 0
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| 261 | sound_dialog_play c14_52_01griffin
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| 262 | cinematic_start(GRIFtalkangry, 180,180,19,7,20, false)
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| 263 | sound_dialog_play_block
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| 264 | cinematic_stop(GRIFtalkangry, 19,20)
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| 265 | #Shinatama approaches Griffin
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| 266 | cm_interpolate ZomCamShinStart 0
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| 267 | playback ZomShin ZomShinSet
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| 268 | chr_animate ZomShin SHINZOMwalk1 180
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| 269 | chr_nocollision ZomShin 0
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| 270 | sleep f175
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| 271 | #Griffin says GET BACK OR I'll SHOOT
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| 272 | #cm_interpolate ZomCamGrif01 0
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| 273 | #playback ZomGrif ZomGrifDrawSet
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| 274 | #sleep f120
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| 275 | #Shin keeps coming
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| 276 | #cm_interpolate ZomCamShinApproach 0
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| 277 | playback ZomShin ZomShinWalk
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| 278 | chr_animate ZomShin SHINZOMwalk1 600
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| 279 | #sleep f120
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| 280 | #Griffin draws weapon
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| 281 | cm_interpolate ZomCamGrif01 0
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| 282 | playback ZomGrif ZomGrifDrawSet
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| 283 | sleep f30
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| 284 | #sound_dialog_play c14_52_01bgriffin
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| 285 | playback ZomGrif ZomGrifDraw
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| 286 | sleep f60
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| 287 | #konoko drops weapon
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| 288 | playback 0 ZomKonokoDrop
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| 289 | #Shinatama Approaches Griffin
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| 290 | cm_interpolate ZomCamBoth 0
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| 291 | sleep f180
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| 292 | #Griffin shoots
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| 293 | cm_interpolate ZomCamGrifShoot 0
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| 294 | playback ZomGrif ZomGrifShoot
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| 295 | sleep f50
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| 296 | #Shinatama gets hit
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| 297 | cm_interpolate ZomCamShinDie 0
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| 298 | chr_animate ZomShin SHINZOMshot 126
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| 299 | sound_ambient_start c_shin_die 1.0
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| 300 | sleep f120
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| 301 | #Show Griffin over Shinatama
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| 302 | cm_interpolate ZomCamDead 0
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| 303 | playback ZomGrif ZomGriffinKilled
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| 304 | chr_animate ZomShin SHINZOMfallen_front 1000
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| 305 | sleep f10
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| 306 | cm_interpolate ZomCamKonokoBehind 270
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| 307 | playback 0 ZomKonokoBehind
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| 308 | sleep f280
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| 309 | #Griffin turns and gets thrown
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| 310 | # CB: we force omnipotent off because it breaks this cutscene (you kill
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| 311 | # griffin prematurely)
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| 312 | omnipotent = 0
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| 313 | chr_invincible ZomGrif 0
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| 314 | ai2_kill ZomShin
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| 315 | chr_neutral ZomGrif 0
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| 316 | cm_interpolate ZomCamThrow 0
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| 317 | playback ZomGrif ZomGriffinTurn
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| 318 | playback 0 ZomKonokoThrow
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| 319 | sleep f140
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| 320 | #Knoko holds him down
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| 321 | cm_interpolate ZomCamKonokoAim02 0
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| 322 | chr_neutral ZomGrif 1
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| 323 | chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 324 | chr_envanim 0 ZomKonokoBox01 norotation
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| 325 | chr_animate 0 KONOKOlev18_ZomAim 300
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| 326 | chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 327 | sound_dialog_play c14_52_02konoko
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| 328 | cinematic_start(KONangryfront, 180,180,19,7,20, false)
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| 329 | sound_dialog_play_block pause
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| 330 | #Looking down at griffin
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| 331 | #chr_envanim 0 ZomKonokoBox01 norotation
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| 332 | #chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 333 | #chr_animate 0 KONOKOlev18_ZomAim 300
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| 334 | #chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 335 | #cm_interpolate ZomCamKonokoAim01 0
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| 336 | #KONoko gets off Griffin
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| 337 | #cm_interpolate ZomCamKonokoAim02 0
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| 338 | chr_envanim 0 ZomKonokoBox02 norotation
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| 339 | chr_envanim ZomGrif ZomGriffinBox01 norotation
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| 340 | chr_animate ZomGrif GRIFINlev18_ZomAim 500
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| 341 | chr_animate 0 KONOKOlev18_ZomUp 120
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| 342 | #sound_dialog_play c14_52_04konoko
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| 343 | #Griffin gets up put the gun down
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| 344 | sleep f100
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| 345 | cm_interpolate ZomCamGriffinUp 0
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| 346 | chr_envanim ZomGrif ZomGriffinBox02 norotation
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| 347 | chr_animate ZomGrif GRIFINlev18_ZomUp
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| 348 | sound_dialog_play c14_52_03griffin
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| 349 | cinematic_start(GRIFbeatup, 180, 180, 20, 9, 20, true)
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| 350 | sound_dialog_play_block pause
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| 351 | #Konoko I'm a rogue agent, very dangerous
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| 352 | playback 0 ZomKonokoFace
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| 353 | cm_interpolate ZomCamKonokoFace 0
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| 354 | sound_dialog_play c14_52_04konoko
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| 355 | sound_dialog_play_block pause
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| 356 | #Griffin says youre a monster
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| 357 | cm_interpolate ZomCamGriffinFace 0
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| 358 | playback ZomGrif ZomGriffinFace
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| 359 | sound_dialog_play c14_52_05griffin
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| 360 | sound_dialog_play_block pause
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| 361 | #for you, badly
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| 362 | cm_interpolate ZomCamKonokoFace 0
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| 363 | sound_dialog_play c14_52_06konoko
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| 364 | sound_dialog_play_block pause
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| 365 | #Griffin says youre a monster
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| 366 | cm_interpolate ZomCamGriffinFace 0
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| 367 | sound_dialog_play c14_52_07griffin
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| 368 | sound_dialog_play_block pause
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| 369 | cinematic_stop(GRIFbeatup, 20, 20)
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| 370 | cinematic_stop(KONangryfront, 19, 20)
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| 371 | #Give player back control
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| 372 | cm_reset
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| 373 | end_cutscene
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| 374 | ai2_allpassive 1
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| 375 | chr_set_health ZomGrif 1
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| 376 | marketing_line_off=0
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| 377 | trigvolume_enable trigger_volume_35 1
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| 378 | objective_set(5)
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| 379 | }
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| 380 |
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| 381 | func void
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| 382 | OutroKill(
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| 383 | void)
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| 384 | {
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| 385 | sound_music_start mus_wls 1.0
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| 386 | begin_cutscene jello
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| 387 | sleep f40
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| 388 | sound_dialog_play c14_53_01konoko
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| 389 | cinematic_start(KONintense, 180,180,19,8,20, false)
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| 390 | sound_dialog_play_block
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| 391 | cinematic_stop (KONintense, 19, 20)
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| 392 | fade_out 0 0 0 120
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| 393 | sleep f120
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| 394 | end_cutscene
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| 395 | win
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| 396 | }
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| 397 |
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| 398 |
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| 399 | func void
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| 400 | OutroNoKill(
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| 401 | void)
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| 402 | {
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| 403 | begin_cutscene jello
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| 404 | cm_detach
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| 405 | ai2_takecontrol 1
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| 406 | ai2_lookatchar 0 ZomGrif
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| 407 | ai2_lookatchar ZomGrif 0
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| 408 | sound_music_start mus_sad1
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| 409 | sound_dialog_play c14_54_01konoko
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| 410 | cinematic_start(KONlistening, 180,180,19,8,20, false)
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| 411 | sleep f120
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| 412 | cm_interpolate BaseCam01 180
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| 413 | sound_dialog_play_block
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| 414 | cinematic_stop (KONlistening, 19, 20)
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| 415 | fade_out 0 0 0 120
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| 416 | sleep f120
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| 417 | end_cutscene
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| 418 | win
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| 419 | }
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