[407] | 1 | #
|
---|
| 2 | # tctf_cutscene.bsl
|
---|
| 3 | #
|
---|
| 4 |
|
---|
| 5 | func void
|
---|
| 6 | Intro(
|
---|
| 7 | void)
|
---|
| 8 | {
|
---|
| 9 | fade_out 0 0 0 0
|
---|
| 10 | cm_interpolate IntroCam01 0
|
---|
| 11 | sleep f14
|
---|
| 12 | begin_cutscene weapon
|
---|
| 13 | marketing_line_off=1
|
---|
| 14 | letterbox 1
|
---|
| 15 | sleep f60
|
---|
| 16 | invincible=1
|
---|
| 17 | obj_create 401 402
|
---|
| 18 | obj_create 404 407
|
---|
| 19 | fade_in 90
|
---|
| 20 | #Outside shot of TCTF
|
---|
| 21 | cm_interpolate IntroCam01 0
|
---|
| 22 | playback 0 IntroKonokoSet
|
---|
| 23 | sleep f300
|
---|
| 24 | #Griffin and Guy talking
|
---|
| 25 | chr_create 1201 start
|
---|
| 26 | chr_create 1202 start
|
---|
| 27 | playback 1202 IntroTCTF01
|
---|
| 28 | #make this box animation last as long as conversation
|
---|
| 29 | chr_envanim 1201 IntroGriffinBox01
|
---|
| 30 | chr_animate 1201 COMGUYsit_idle1 1800
|
---|
| 31 | #Conversation between the two
|
---|
| 32 | cm_interpolate IntroCam02 0
|
---|
| 33 | sound_dialog_play c14_50_01scigoon1
|
---|
| 34 | cinematic_start (COPtalking, 180, 180, 15, 1, 20, false)
|
---|
| 35 | sound_dialog_play_block pause
|
---|
| 36 | cm_interpolate IntroCamGriffin 0
|
---|
| 37 | sound_dialog_play c14_50_02griffin
|
---|
| 38 | cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
|
---|
| 39 | sound_dialog_play_block pause
|
---|
| 40 | #TCTF walks out
|
---|
| 41 | sound_music_start atm_low_perc2 0.8
|
---|
| 42 | cm_interpolate IntroCam02 0
|
---|
| 43 | playback 1202 IntroTCTF02
|
---|
| 44 | sound_dialog_play c14_50_03scigoon1
|
---|
| 45 | sleep f240
|
---|
| 46 | cinematic_stop (COPtalking, 15, 20)
|
---|
| 47 | cinematic_stop (GRIFtalking, 15, 20)
|
---|
| 48 | sleep f60
|
---|
| 49 | door_open 70
|
---|
| 50 | door_jam 70
|
---|
| 51 | sleep f100
|
---|
| 52 | #KONOKO on roof
|
---|
| 53 | playback 0 IntroKonoko01
|
---|
| 54 | cm_interpolate IntroCamInside01 0
|
---|
| 55 | cm_interpolate_block IntroCamInside02 400
|
---|
| 56 | sleep f400
|
---|
| 57 | cm_anim both IntroCamRoof
|
---|
| 58 | sleep f210
|
---|
| 59 | #Konoko falls into view
|
---|
| 60 | cm_anim both IntroCamFall01
|
---|
| 61 | chr_envanim 0 IntroKonBox01 norotation
|
---|
| 62 | chr_animate 0 KONOKOlev18_IntroFall01 140
|
---|
| 63 | #Griffin gets surprised
|
---|
| 64 | chr_delete 1202
|
---|
| 65 | cm_anim_block both IntroCamStand01
|
---|
| 66 | chr_envanim 1201 IntroGriffinBox02 norotation
|
---|
| 67 | chr_animate 1201 GRIFINlev18_IntroStand 110
|
---|
| 68 | env_anim 401 401
|
---|
| 69 | sleep f88
|
---|
| 70 | #Konoko enters office
|
---|
| 71 | playback 0 IntroKonoko02
|
---|
| 72 | cm_interpolate_block IntroCamKonAim01 0
|
---|
| 73 | cm_interpolate_block IntroCamKonAim02 350
|
---|
| 74 | sleep f140
|
---|
| 75 | cinematic_start(KONangryfront, 180, 180, 18, 6, 30, true)
|
---|
| 76 | sound_dialog_play c14_50_04konoko
|
---|
| 77 | sound_dialog_play_block pause
|
---|
| 78 | cinematic_stop (KONangryfront, 18, 30)
|
---|
| 79 | #Conversation with Griffin
|
---|
| 80 | playback 1201 IntroGriffin
|
---|
| 81 | cm_interpolate IntroCamGriffin02 0
|
---|
| 82 | cinematic_start(GRIFtalkangry, 180,180,18,6,30, true)
|
---|
| 83 | sound_dialog_play c14_50_05griffin
|
---|
| 84 | sound_dialog_play_block pause
|
---|
| 85 | cinematic_stop (GRIFtalkangry, 18, 30)
|
---|
| 86 | #Griffin's office goes down
|
---|
| 87 | sound_music_volume atm_low_perc2 0.0 0.5
|
---|
| 88 | sound_music_stop atm_low_perc2
|
---|
| 89 | music_intro
|
---|
| 90 | env_show 403 0
|
---|
| 91 | obj_create 403 403
|
---|
| 92 | cm_anim both IntroCamEscape01
|
---|
| 93 | chr_envanim 1201 IntroGriffinBox03 norotation
|
---|
| 94 | env_setanim 401 IntroChair02
|
---|
| 95 | env_anim 402 407
|
---|
| 96 | cutscene_sync mark
|
---|
| 97 | sound_ambient_start c14_46_11grifdesk
|
---|
| 98 | sleep f16
|
---|
| 99 | playback 0 IntroKonokoAim fromhere
|
---|
| 100 | cm_anim_block both IntroCamEscape02
|
---|
| 101 | cm_wait
|
---|
| 102 | cm_reset
|
---|
| 103 | obj_kill 401 407
|
---|
| 104 | # look out Stefan is editing scripts; yo foolios need to turn back on the laser sight :O)
|
---|
| 105 | marketing_line_off=0
|
---|
| 106 | end_cutscene
|
---|
| 107 | invincible=0
|
---|
| 108 | chr_delete 1201
|
---|
| 109 | door_unjam 70
|
---|
| 110 | door_close 70
|
---|
| 111 | # who is a foolio? the foo or the foo who follows him?
|
---|
| 112 | s1
|
---|
| 113 | }
|
---|
| 114 |
|
---|
| 115 |
|
---|
| 116 | func void
|
---|
| 117 | GrifSpawn(
|
---|
| 118 | void)
|
---|
| 119 | {
|
---|
| 120 | ai2_spawn ZomGrif
|
---|
| 121 | chr_invincible ZomGrif 1
|
---|
| 122 | sleep f2
|
---|
| 123 | ai2_passive ZomGrif 1
|
---|
| 124 | ai2_setmovementmode ZomGrif walk
|
---|
| 125 | playback ZomGrif ZomGrifDraw
|
---|
| 126 | }
|
---|
| 127 |
|
---|
| 128 | func void create_zomshin(void)
|
---|
| 129 | {
|
---|
| 130 | ai2_spawn ZomShin
|
---|
| 131 | ai2_passive ZomShin 1
|
---|
| 132 | chr_shadow ZomShin 0
|
---|
| 133 | chr_invincible ZomShin 1
|
---|
| 134 | chr_unstoppable ZomShin 1
|
---|
| 135 | chr_nocollision ZomShin 1
|
---|
| 136 | chr_neutral ZomShin 1
|
---|
| 137 | chr_lock_active ZomShin
|
---|
| 138 | }
|
---|
| 139 |
|
---|
| 140 | func void
|
---|
| 141 | Base(
|
---|
| 142 | void)
|
---|
| 143 | {
|
---|
| 144 | begin_cutscene
|
---|
| 145 | #place Griffin here earlier
|
---|
| 146 | #chr_neutral ZomGrif 1
|
---|
| 147 | sleep f20
|
---|
| 148 | #playback ZomGrif BaseGriffin01
|
---|
| 149 | cm_interpolate BaseCam01 180
|
---|
| 150 | sleep f210
|
---|
| 151 | #place Konoko
|
---|
| 152 | playback 0 BaseKonoko01
|
---|
| 153 | cm_interpolate BaseCam02 0
|
---|
| 154 | cm_interpolate_block BaseCam04 500
|
---|
| 155 | sound_dialog_play c14_51_01konoko
|
---|
| 156 | cinematic_start(KONangryfront, 180,180,19,7,20, true)
|
---|
| 157 | sound_dialog_play_block pause
|
---|
| 158 | cinematic_stop (KONangryfront, 19, 20)
|
---|
| 159 | cm_interpolate BaseCam01 0
|
---|
| 160 | cm_interpolate_block BaseCam03 600
|
---|
| 161 | sound_dialog_play c14_51_02griffin
|
---|
| 162 | cinematic_start(GRIFtalkangry, 180,180,20,9,20, true)
|
---|
| 163 | sound_dialog_play_block pause
|
---|
| 164 | cutscene_sync mark
|
---|
| 165 | sound_ambient_start c15_04_23_effects
|
---|
| 166 | sound_dialog_play c14_51_03griffin
|
---|
| 167 | #Shinzom comes out of ground
|
---|
| 168 | create_zomshin
|
---|
| 169 | chr_envanim ZomShin ChairShinBox01
|
---|
| 170 | obj_create 171 174
|
---|
| 171 | env_anim 171 174
|
---|
| 172 | obj_shade 171 174 .5 .5 .5
|
---|
| 173 | cm_anim both ChairCamZomUp
|
---|
| 174 | #chr_create ZomShin start
|
---|
| 175 | #chr_neutral ZomShin 1
|
---|
| 176 | sleep f270
|
---|
| 177 | particle zombiespark pulse
|
---|
| 178 |
|
---|
| 179 | cm_wait
|
---|
| 180 |
|
---|
| 181 | particle zombient start
|
---|
| 182 | #hide Chair object, show chair gunk
|
---|
| 183 | env_show 171 1
|
---|
| 184 | env_show 172 1
|
---|
| 185 | env_show 173 1
|
---|
| 186 | env_show 174 1
|
---|
| 187 | obj_kill 171 174
|
---|
| 188 | cm_interpolate BaseCamShin01 0
|
---|
| 189 | playback ZomShin BaseShin
|
---|
| 190 | cm_interpolate_block BaseCamShin02 300
|
---|
| 191 | sound_dialog_play_block
|
---|
| 192 | cinematic_stop (GRIFtalkangry, 20, 20)
|
---|
| 193 | sound_dialog_play c14_51_04shinatama
|
---|
| 194 | cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
|
---|
| 195 | sound_dialog_play_block
|
---|
| 196 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 197 | sleep f30
|
---|
| 198 | particle Forcefield do start
|
---|
| 199 | sound_ambient_start zomshin_amb_loop 0.1
|
---|
| 200 | sound_ambient_volume zomshin_amb_loop 1.0 1.0
|
---|
| 201 | cm_interpolate BaseCam02 0
|
---|
| 202 | sound_dialog_play c14_51_05konoko
|
---|
| 203 | cinematic_start(KONscared, 180,180,20,9,20, true)
|
---|
| 204 | sound_dialog_play_block
|
---|
| 205 | cinematic_stop (KONscared, 20, 20)
|
---|
| 206 | playback ZomShin BaseShin
|
---|
| 207 | cm_interpolate_block BaseCamShin02 0
|
---|
| 208 | sound_dialog_play c14_51_06shinatama
|
---|
| 209 | cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
|
---|
| 210 | particle zombiesteam start
|
---|
| 211 | sound_dialog_play_block pause
|
---|
| 212 | cinematic_stop (SHINZOMlistening, 19, 20)
|
---|
| 213 | # cm_reset
|
---|
| 214 | # trig_show 9
|
---|
| 215 | # trig_activate 9
|
---|
| 216 | end_cutscene
|
---|
| 217 | music_zom
|
---|
| 218 | ai2_passive ZomShin 1
|
---|
| 219 | ai2_makeignoreplayer ZomGrif 1
|
---|
| 220 | zombie_round_2
|
---|
| 221 | # ai2_allpassive 1
|
---|
| 222 | # remove line below after zomshin puzzle is fixed
|
---|
| 223 | # Zom
|
---|
| 224 | }
|
---|
| 225 |
|
---|
| 226 | func void fade_out_zom_amb(void)
|
---|
| 227 | {
|
---|
| 228 | sound_ambient_volume zomshin_amb_loop 0.0 1.0
|
---|
| 229 | sleep 60
|
---|
| 230 | sound_ambient_stop zomshin_amb_loop
|
---|
| 231 | }
|
---|
| 232 |
|
---|
| 233 | func void
|
---|
| 234 | Zom(
|
---|
| 235 | void)
|
---|
| 236 | {
|
---|
| 237 | env_show 1010 0
|
---|
| 238 | particle Forcefield do stop
|
---|
| 239 | fork fade_out_zom_amb
|
---|
| 240 | begin_cutscene
|
---|
| 241 | marketing_line_off=1
|
---|
| 242 | #Shinatama will already be created
|
---|
| 243 | #show the destruction of the turrets and the forcefield around Griffin
|
---|
| 244 | #cm_interpolate ZomCamGrif01 0
|
---|
| 245 | ai2_setmovementmode ZomGrif walk
|
---|
| 246 | playback ZomGrif ZomGrifDrawSet
|
---|
| 247 | #sleep f120
|
---|
| 248 | #Shinatama gets up out of chair
|
---|
| 249 | chr_shadow ZomShin 1
|
---|
| 250 | chr_invincible ZomShin 0
|
---|
| 251 | chr_unstoppable ZomShin 0
|
---|
| 252 | chr_envanim ZomShin ZomShinBox01 norotation
|
---|
| 253 | chr_animate ZomShin SHINZOMlev18_Free
|
---|
| 254 | cm_anim both ZomCamFree01
|
---|
| 255 | sleep f90
|
---|
| 256 | cutscene_sync mark
|
---|
| 257 | sound_ambient_start c_shin_escape
|
---|
| 258 | cm_wait
|
---|
| 259 | #Griffin says "what are you doing?"
|
---|
| 260 | cm_interpolate ZomCamGrif01 0
|
---|
| 261 | sound_dialog_play c14_52_01griffin
|
---|
| 262 | cinematic_start(GRIFtalkangry, 180,180,19,7,20, false)
|
---|
| 263 | sound_dialog_play_block
|
---|
| 264 | cinematic_stop(GRIFtalkangry, 19,20)
|
---|
| 265 | #Shinatama approaches Griffin
|
---|
| 266 | cm_interpolate ZomCamShinStart 0
|
---|
| 267 | playback ZomShin ZomShinSet
|
---|
| 268 | chr_animate ZomShin SHINZOMwalk1 180
|
---|
| 269 | chr_nocollision ZomShin 0
|
---|
| 270 | sleep f175
|
---|
| 271 | #Griffin says GET BACK OR I'll SHOOT
|
---|
| 272 | #cm_interpolate ZomCamGrif01 0
|
---|
| 273 | #playback ZomGrif ZomGrifDrawSet
|
---|
| 274 | #sleep f120
|
---|
| 275 | #Shin keeps coming
|
---|
| 276 | #cm_interpolate ZomCamShinApproach 0
|
---|
| 277 | playback ZomShin ZomShinWalk
|
---|
| 278 | chr_animate ZomShin SHINZOMwalk1 600
|
---|
| 279 | #sleep f120
|
---|
| 280 | #Griffin draws weapon
|
---|
| 281 | cm_interpolate ZomCamGrif01 0
|
---|
| 282 | playback ZomGrif ZomGrifDrawSet
|
---|
| 283 | sleep f30
|
---|
| 284 | #sound_dialog_play c14_52_01bgriffin
|
---|
| 285 | playback ZomGrif ZomGrifDraw
|
---|
| 286 | sleep f60
|
---|
| 287 | #konoko drops weapon
|
---|
| 288 | playback 0 ZomKonokoDrop
|
---|
| 289 | #Shinatama Approaches Griffin
|
---|
| 290 | cm_interpolate ZomCamBoth 0
|
---|
| 291 | sleep f180
|
---|
| 292 | #Griffin shoots
|
---|
| 293 | cm_interpolate ZomCamGrifShoot 0
|
---|
| 294 | playback ZomGrif ZomGrifShoot
|
---|
| 295 | sleep f50
|
---|
| 296 | #Shinatama gets hit
|
---|
| 297 | cm_interpolate ZomCamShinDie 0
|
---|
| 298 | chr_animate ZomShin SHINZOMshot 126
|
---|
| 299 | sound_ambient_start c_shin_die 1.0
|
---|
| 300 | sleep f120
|
---|
| 301 | #Show Griffin over Shinatama
|
---|
| 302 | cm_interpolate ZomCamDead 0
|
---|
| 303 | playback ZomGrif ZomGriffinKilled
|
---|
| 304 | chr_animate ZomShin SHINZOMfallen_front 1000
|
---|
| 305 | sleep f10
|
---|
| 306 | cm_interpolate ZomCamKonokoBehind 270
|
---|
| 307 | playback 0 ZomKonokoBehind
|
---|
| 308 | sleep f280
|
---|
| 309 | #Griffin turns and gets thrown
|
---|
| 310 | # CB: we force omnipotent off because it breaks this cutscene (you kill
|
---|
| 311 | # griffin prematurely)
|
---|
| 312 | omnipotent = 0
|
---|
| 313 | chr_invincible ZomGrif 0
|
---|
| 314 | ai2_kill ZomShin
|
---|
| 315 | chr_neutral ZomGrif 0
|
---|
| 316 | cm_interpolate ZomCamThrow 0
|
---|
| 317 | playback ZomGrif ZomGriffinTurn
|
---|
| 318 | playback 0 ZomKonokoThrow
|
---|
| 319 | sleep f140
|
---|
| 320 | #Knoko holds him down
|
---|
| 321 | cm_interpolate ZomCamKonokoAim02 0
|
---|
| 322 | chr_neutral ZomGrif 1
|
---|
| 323 | chr_envanim ZomGrif ZomGriffinBox01 norotation
|
---|
| 324 | chr_envanim 0 ZomKonokoBox01 norotation
|
---|
| 325 | chr_animate 0 KONOKOlev18_ZomAim 300
|
---|
| 326 | chr_animate ZomGrif GRIFINlev18_ZomAim 500
|
---|
| 327 | sound_dialog_play c14_52_02konoko
|
---|
| 328 | cinematic_start(KONangryfront, 180,180,19,7,20, false)
|
---|
| 329 | sound_dialog_play_block pause
|
---|
| 330 | #Looking down at griffin
|
---|
| 331 | #chr_envanim 0 ZomKonokoBox01 norotation
|
---|
| 332 | #chr_envanim ZomGrif ZomGriffinBox01 norotation
|
---|
| 333 | #chr_animate 0 KONOKOlev18_ZomAim 300
|
---|
| 334 | #chr_animate ZomGrif GRIFINlev18_ZomAim 500
|
---|
| 335 | #cm_interpolate ZomCamKonokoAim01 0
|
---|
| 336 | #KONoko gets off Griffin
|
---|
| 337 | #cm_interpolate ZomCamKonokoAim02 0
|
---|
| 338 | chr_envanim 0 ZomKonokoBox02 norotation
|
---|
| 339 | chr_envanim ZomGrif ZomGriffinBox01 norotation
|
---|
| 340 | chr_animate ZomGrif GRIFINlev18_ZomAim 500
|
---|
| 341 | chr_animate 0 KONOKOlev18_ZomUp 120
|
---|
| 342 | #sound_dialog_play c14_52_04konoko
|
---|
| 343 | #Griffin gets up put the gun down
|
---|
| 344 | sleep f100
|
---|
| 345 | cm_interpolate ZomCamGriffinUp 0
|
---|
| 346 | chr_envanim ZomGrif ZomGriffinBox02 norotation
|
---|
| 347 | chr_animate ZomGrif GRIFINlev18_ZomUp
|
---|
| 348 | sound_dialog_play c14_52_03griffin
|
---|
| 349 | cinematic_start(GRIFbeatup, 180, 180, 20, 9, 20, true)
|
---|
| 350 | sound_dialog_play_block pause
|
---|
| 351 | #Konoko I'm a rogue agent, very dangerous
|
---|
| 352 | playback 0 ZomKonokoFace
|
---|
| 353 | cm_interpolate ZomCamKonokoFace 0
|
---|
| 354 | sound_dialog_play c14_52_04konoko
|
---|
| 355 | sound_dialog_play_block pause
|
---|
| 356 | #Griffin says youre a monster
|
---|
| 357 | cm_interpolate ZomCamGriffinFace 0
|
---|
| 358 | playback ZomGrif ZomGriffinFace
|
---|
| 359 | sound_dialog_play c14_52_05griffin
|
---|
| 360 | sound_dialog_play_block pause
|
---|
| 361 | #for you, badly
|
---|
| 362 | cm_interpolate ZomCamKonokoFace 0
|
---|
| 363 | sound_dialog_play c14_52_06konoko
|
---|
| 364 | sound_dialog_play_block pause
|
---|
| 365 | #Griffin says youre a monster
|
---|
| 366 | cm_interpolate ZomCamGriffinFace 0
|
---|
| 367 | sound_dialog_play c14_52_07griffin
|
---|
| 368 | sound_dialog_play_block pause
|
---|
| 369 | cinematic_stop(GRIFbeatup, 20, 20)
|
---|
| 370 | cinematic_stop(KONangryfront, 19, 20)
|
---|
| 371 | #Give player back control
|
---|
| 372 | cm_reset
|
---|
| 373 | end_cutscene
|
---|
| 374 | ai2_allpassive 1
|
---|
| 375 | chr_set_health ZomGrif 1
|
---|
| 376 | marketing_line_off=0
|
---|
| 377 | trigvolume_enable trigger_volume_35 1
|
---|
| 378 | objective_set(5)
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 | func void
|
---|
| 382 | OutroKill(
|
---|
| 383 | void)
|
---|
| 384 | {
|
---|
| 385 | sound_music_start mus_wls 1.0
|
---|
| 386 | begin_cutscene jello
|
---|
| 387 | sleep f40
|
---|
| 388 | sound_dialog_play c14_53_01konoko
|
---|
| 389 | cinematic_start(KONintense, 180,180,19,8,20, false)
|
---|
| 390 | sound_dialog_play_block
|
---|
| 391 | cinematic_stop (KONintense, 19, 20)
|
---|
| 392 | fade_out 0 0 0 120
|
---|
| 393 | sleep f120
|
---|
| 394 | end_cutscene
|
---|
| 395 | win
|
---|
| 396 | }
|
---|
| 397 |
|
---|
| 398 |
|
---|
| 399 | func void
|
---|
| 400 | OutroNoKill(
|
---|
| 401 | void)
|
---|
| 402 | {
|
---|
| 403 | begin_cutscene jello
|
---|
| 404 | cm_detach
|
---|
| 405 | ai2_takecontrol 1
|
---|
| 406 | ai2_lookatchar 0 ZomGrif
|
---|
| 407 | ai2_lookatchar ZomGrif 0
|
---|
| 408 | sound_music_start mus_sad1
|
---|
| 409 | sound_dialog_play c14_54_01konoko
|
---|
| 410 | cinematic_start(KONlistening, 180,180,19,8,20, false)
|
---|
| 411 | sleep f120
|
---|
| 412 | cm_interpolate BaseCam01 180
|
---|
| 413 | sound_dialog_play_block
|
---|
| 414 | cinematic_stop (KONlistening, 19, 20)
|
---|
| 415 | fade_out 0 0 0 120
|
---|
| 416 | sleep f120
|
---|
| 417 | end_cutscene
|
---|
| 418 | win
|
---|
| 419 | }
|
---|