source: AE/packages_bak/VanillaBSL/IGMD/tctf_ii/tctf_ii_cutscene.bsl@ 484

Last change on this file since 484 was 367, checked in by gumby, 15 years ago
File size: 11.0 KB
Line 
1#
2# tctf_cutscene.bsl
3#
4
5func void
6Intro(
7 void)
8{
9 fade_out 0 0 0 0
10 cm_interpolate IntroCam01 0
11 sleep f14
12 begin_cutscene weapon
13 marketing_line_off=1
14 letterbox 1
15 sleep f60
16 invincible=1
17 obj_create 401 402
18 obj_create 404 407
19 fade_in 90
20 #Outside shot of TCTF
21 cm_interpolate IntroCam01 0
22 playback 0 IntroKonokoSet
23 sleep f300
24 #Griffin and Guy talking
25 chr_create 1201 start
26 chr_create 1202 start
27 playback 1202 IntroTCTF01
28 #make this box animation last as long as conversation
29 chr_envanim 1201 IntroGriffinBox01
30 chr_animate 1201 COMGUYsit_idle1 1800
31 #Conversation between the two
32 cm_interpolate IntroCam02 0
33 sound_dialog_play c14_50_01scigoon1
34 cinematic_start (COPtalking, 180, 180, 15, 1, 20, false)
35 sound_dialog_play_block pause
36 cm_interpolate IntroCamGriffin 0
37 sound_dialog_play c14_50_02griffin
38 cinematic_start (GRIFtalking, 180, 180, 16, 3, 20, true)
39 sound_dialog_play_block pause
40 #TCTF walks out
41 sound_music_start atm_low_perc2 0.8
42 cm_interpolate IntroCam02 0
43 playback 1202 IntroTCTF02
44 sound_dialog_play c14_50_03scigoon1
45 sleep f240
46 cinematic_stop (COPtalking, 15, 20)
47 cinematic_stop (GRIFtalking, 15, 20)
48 sleep f60
49 door_open 70
50 door_jam 70
51 sleep f100
52 #KONOKO on roof
53 playback 0 IntroKonoko01
54 cm_interpolate IntroCamInside01 0
55 cm_interpolate_block IntroCamInside02 400
56 sleep f400
57 cm_anim both IntroCamRoof
58 sleep f210
59 #Konoko falls into view
60 cm_anim both IntroCamFall01
61 chr_envanim 0 IntroKonBox01 norotation
62 chr_animate 0 KONOKOlev18_IntroFall01 140
63 #Griffin gets surprised
64 chr_delete 1202
65 cm_anim_block both IntroCamStand01
66 chr_envanim 1201 IntroGriffinBox02 norotation
67 chr_animate 1201 GRIFINlev18_IntroStand 110
68 env_anim 401 401
69 sleep f88
70 #Konoko enters office
71 playback 0 IntroKonoko02
72 cm_interpolate_block IntroCamKonAim01 0
73 cm_interpolate_block IntroCamKonAim02 350
74 sleep f140
75 cinematic_start(KONangryfront, 180, 180, 18, 6, 30, true)
76 sound_dialog_play c14_50_04konoko
77 sound_dialog_play_block pause
78 cinematic_stop (KONangryfront, 18, 30)
79 #Conversation with Griffin
80 playback 1201 IntroGriffin
81 cm_interpolate IntroCamGriffin02 0
82 cinematic_start(GRIFtalkangry, 180,180,18,6,30, true)
83 sound_dialog_play c14_50_05griffin
84 sound_dialog_play_block pause
85 cinematic_stop (GRIFtalkangry, 18, 30)
86 #Griffin's office goes down
87 sound_music_volume atm_low_perc2 0.0 0.5
88 sound_music_stop atm_low_perc2
89 music_intro
90 env_show 403 0
91 obj_create 403 403
92 cm_anim both IntroCamEscape01
93 chr_envanim 1201 IntroGriffinBox03 norotation
94 env_setanim 401 IntroChair02
95 env_anim 402 407
96 cutscene_sync mark
97 sound_ambient_start c14_46_11grifdesk
98 sleep f16
99 playback 0 IntroKonokoAim fromhere
100 cm_anim_block both IntroCamEscape02
101 cm_wait
102 cm_reset
103 obj_kill 401 407
104 # look out Stefan is editing scripts; yo foolios need to turn back on the laser sight :O)
105 marketing_line_off=0
106 end_cutscene
107 invincible=0
108 chr_delete 1201
109 door_unjam 70
110 door_close 70
111 # who is a foolio? the foo or the foo who follows him?
112 s1
113}
114
115
116func void
117GrifSpawn(
118 void)
119{
120 ai2_spawn ZomGrif
121 chr_invincible ZomGrif 1
122 sleep f2
123 ai2_passive ZomGrif 1
124 ai2_setmovementmode ZomGrif walk
125 playback ZomGrif ZomGrifDraw
126}
127
128func void create_zomshin(void)
129{
130 ai2_spawn ZomShin
131 ai2_passive ZomShin 1
132 chr_shadow ZomShin 0
133 chr_invincible ZomShin 1
134 chr_unstoppable ZomShin 1
135 chr_nocollision ZomShin 1
136 chr_neutral ZomShin 1
137 chr_lock_active ZomShin
138}
139
140func void
141Base(
142 void)
143{
144 begin_cutscene
145 #place Griffin here earlier
146 #chr_neutral ZomGrif 1
147 sleep f20
148 #playback ZomGrif BaseGriffin01
149 cm_interpolate BaseCam01 180
150 sleep f210
151 #place Konoko
152 playback 0 BaseKonoko01
153 cm_interpolate BaseCam02 0
154 cm_interpolate_block BaseCam04 500
155 sound_dialog_play c14_51_01konoko
156 cinematic_start(KONangryfront, 180,180,19,7,20, true)
157 sound_dialog_play_block pause
158 cinematic_stop (KONangryfront, 19, 20)
159 cm_interpolate BaseCam01 0
160 cm_interpolate_block BaseCam03 600
161 sound_dialog_play c14_51_02griffin
162 cinematic_start(GRIFtalkangry, 180,180,20,9,20, true)
163 sound_dialog_play_block pause
164 cutscene_sync mark
165 sound_ambient_start c15_04_23_effects
166 sound_dialog_play c14_51_03griffin
167 #Shinzom comes out of ground
168 create_zomshin
169 chr_envanim ZomShin ChairShinBox01
170 obj_create 171 174
171 env_anim 171 174
172 obj_shade 171 174 .5 .5 .5
173 cm_anim both ChairCamZomUp
174 #chr_create ZomShin start
175 #chr_neutral ZomShin 1
176 sleep f270
177 particle zombiespark pulse
178
179 cm_wait
180
181 particle zombient start
182 #hide Chair object, show chair gunk
183 env_show 171 1
184 env_show 172 1
185 env_show 173 1
186 env_show 174 1
187 obj_kill 171 174
188 cm_interpolate BaseCamShin01 0
189 playback ZomShin BaseShin
190 cm_interpolate_block BaseCamShin02 300
191 sound_dialog_play_block
192 cinematic_stop (GRIFtalkangry, 20, 20)
193 sound_dialog_play c14_51_04shinatama
194 cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
195 sound_dialog_play_block
196 cinematic_stop (SHINZOMlistening, 19, 20)
197 sleep f30
198 particle Forcefield do start
199 sound_ambient_start zomshin_amb_loop 0.1
200 sound_ambient_volume zomshin_amb_loop 1.0 1.0
201 cm_interpolate BaseCam02 0
202 sound_dialog_play c14_51_05konoko
203 cinematic_start(KONscared, 180,180,20,9,20, true)
204 sound_dialog_play_block
205 cinematic_stop (KONscared, 20, 20)
206 playback ZomShin BaseShin
207 cm_interpolate_block BaseCamShin02 0
208 sound_dialog_play c14_51_06shinatama
209 cinematic_start(SHINZOMlistening, 180,180,19,7,20, false)
210 particle zombiesteam start
211 sound_dialog_play_block pause
212 cinematic_stop (SHINZOMlistening, 19, 20)
213# cm_reset
214# trig_show 9
215# trig_activate 9
216 end_cutscene
217 music_zom
218 ai2_passive ZomShin 1
219 ai2_makeignoreplayer ZomGrif 1
220 zombie_round_2
221# ai2_allpassive 1
222# remove line below after zomshin puzzle is fixed
223# Zom
224}
225
226func void fade_out_zom_amb(void)
227{
228 sound_ambient_volume zomshin_amb_loop 0.0 1.0
229 sleep 60
230 sound_ambient_stop zomshin_amb_loop
231}
232
233func void
234Zom(
235 void)
236{
237 env_show 1010 0
238 particle Forcefield do stop
239 fork fade_out_zom_amb
240 begin_cutscene
241 marketing_line_off=1
242 #Shinatama will already be created
243 #show the destruction of the turrets and the forcefield around Griffin
244 #cm_interpolate ZomCamGrif01 0
245 ai2_setmovementmode ZomGrif walk
246 playback ZomGrif ZomGrifDrawSet
247 #sleep f120
248 #Shinatama gets up out of chair
249 chr_shadow ZomShin 1
250 chr_invincible ZomShin 0
251 chr_unstoppable ZomShin 0
252 chr_envanim ZomShin ZomShinBox01 norotation
253 chr_animate ZomShin SHINZOMlev18_Free
254 cm_anim both ZomCamFree01
255 sleep f90
256 cutscene_sync mark
257 sound_ambient_start c_shin_escape
258 cm_wait
259 #Griffin says "what are you doing?"
260 cm_interpolate ZomCamGrif01 0
261 sound_dialog_play c14_52_01griffin
262 cinematic_start(GRIFtalkangry, 180,180,19,7,20, false)
263 sound_dialog_play_block
264 cinematic_stop(GRIFtalkangry, 19,20)
265 #Shinatama approaches Griffin
266 cm_interpolate ZomCamShinStart 0
267 playback ZomShin ZomShinSet
268 chr_animate ZomShin SHINZOMwalk1 180
269 chr_nocollision ZomShin 0
270 sleep f175
271 #Griffin says GET BACK OR I'll SHOOT
272 #cm_interpolate ZomCamGrif01 0
273 #playback ZomGrif ZomGrifDrawSet
274 #sleep f120
275 #Shin keeps coming
276 #cm_interpolate ZomCamShinApproach 0
277 playback ZomShin ZomShinWalk
278 chr_animate ZomShin SHINZOMwalk1 600
279 #sleep f120
280 #Griffin draws weapon
281 cm_interpolate ZomCamGrif01 0
282 playback ZomGrif ZomGrifDrawSet
283 sleep f30
284 #sound_dialog_play c14_52_01bgriffin
285 playback ZomGrif ZomGrifDraw
286 sleep f60
287 #konoko drops weapon
288 playback 0 ZomKonokoDrop
289 #Shinatama Approaches Griffin
290 cm_interpolate ZomCamBoth 0
291 sleep f180
292 #Griffin shoots
293 cm_interpolate ZomCamGrifShoot 0
294 playback ZomGrif ZomGrifShoot
295 sleep f50
296 #Shinatama gets hit
297 cm_interpolate ZomCamShinDie 0
298 chr_animate ZomShin SHINZOMshot 126
299 sound_ambient_start c_shin_die 1.0
300 sleep f120
301 #Show Griffin over Shinatama
302 cm_interpolate ZomCamDead 0
303 playback ZomGrif ZomGriffinKilled
304 chr_animate ZomShin SHINZOMfallen_front 1000
305 sleep f10
306 cm_interpolate ZomCamKonokoBehind 270
307 playback 0 ZomKonokoBehind
308 sleep f280
309 #Griffin turns and gets thrown
310 # CB: we force omnipotent off because it breaks this cutscene (you kill
311 # griffin prematurely)
312 omnipotent = 0
313 chr_invincible ZomGrif 0
314 ai2_kill ZomShin
315 chr_neutral ZomGrif 0
316 cm_interpolate ZomCamThrow 0
317 playback ZomGrif ZomGriffinTurn
318 playback 0 ZomKonokoThrow
319 sleep f140
320 #Knoko holds him down
321 cm_interpolate ZomCamKonokoAim02 0
322 chr_neutral ZomGrif 1
323 chr_envanim ZomGrif ZomGriffinBox01 norotation
324 chr_envanim 0 ZomKonokoBox01 norotation
325 chr_animate 0 KONOKOlev18_ZomAim 300
326 chr_animate ZomGrif GRIFINlev18_ZomAim 500
327 sound_dialog_play c14_52_02konoko
328 cinematic_start(KONangryfront, 180,180,19,7,20, false)
329 sound_dialog_play_block pause
330 #Looking down at griffin
331 #chr_envanim 0 ZomKonokoBox01 norotation
332 #chr_envanim ZomGrif ZomGriffinBox01 norotation
333 #chr_animate 0 KONOKOlev18_ZomAim 300
334 #chr_animate ZomGrif GRIFINlev18_ZomAim 500
335 #cm_interpolate ZomCamKonokoAim01 0
336 #KONoko gets off Griffin
337 #cm_interpolate ZomCamKonokoAim02 0
338 chr_envanim 0 ZomKonokoBox02 norotation
339 chr_envanim ZomGrif ZomGriffinBox01 norotation
340 chr_animate ZomGrif GRIFINlev18_ZomAim 500
341 chr_animate 0 KONOKOlev18_ZomUp 120
342 #sound_dialog_play c14_52_04konoko
343 #Griffin gets up put the gun down
344 sleep f100
345 cm_interpolate ZomCamGriffinUp 0
346 chr_envanim ZomGrif ZomGriffinBox02 norotation
347 chr_animate ZomGrif GRIFINlev18_ZomUp
348 sound_dialog_play c14_52_03griffin
349 cinematic_start(GRIFbeatup, 180, 180, 20, 9, 20, true)
350 sound_dialog_play_block pause
351 #Konoko I'm a rogue agent, very dangerous
352 playback 0 ZomKonokoFace
353 cm_interpolate ZomCamKonokoFace 0
354 sound_dialog_play c14_52_04konoko
355 sound_dialog_play_block pause
356 #Griffin says youre a monster
357 cm_interpolate ZomCamGriffinFace 0
358 playback ZomGrif ZomGriffinFace
359 sound_dialog_play c14_52_05griffin
360 sound_dialog_play_block pause
361 #for you, badly
362 cm_interpolate ZomCamKonokoFace 0
363 sound_dialog_play c14_52_06konoko
364 sound_dialog_play_block pause
365 #Griffin says youre a monster
366 cm_interpolate ZomCamGriffinFace 0
367 sound_dialog_play c14_52_07griffin
368 sound_dialog_play_block pause
369 cinematic_stop(GRIFbeatup, 20, 20)
370 cinematic_stop(KONangryfront, 19, 20)
371 #Give player back control
372 cm_reset
373 end_cutscene
374 ai2_allpassive 1
375 chr_set_health ZomGrif 1
376 marketing_line_off=0
377 trigvolume_enable trigger_volume_35 1
378 objective_set(5)
379}
380
381func void
382OutroKill(
383 void)
384{
385 sound_music_start mus_wls 1.0
386 begin_cutscene jello
387 sleep f40
388 sound_dialog_play c14_53_01konoko
389 cinematic_start(KONintense, 180,180,19,8,20, false)
390 sound_dialog_play_block
391 cinematic_stop (KONintense, 19, 20)
392 fade_out 0 0 0 120
393 sleep f120
394 end_cutscene
395 win
396}
397
398
399func void
400OutroNoKill(
401 void)
402{
403 begin_cutscene jello
404 cm_detach
405 ai2_takecontrol 1
406 ai2_lookatchar 0 ZomGrif
407 ai2_lookatchar ZomGrif 0
408 sound_music_start mus_sad1
409 sound_dialog_play c14_54_01konoko
410 cinematic_start(KONlistening, 180,180,19,8,20, false)
411 sleep f120
412 cm_interpolate BaseCam01 180
413 sound_dialog_play_block
414 cinematic_stop (KONlistening, 19, 20)
415 fade_out 0 0 0 120
416 sleep f120
417 end_cutscene
418 win
419}
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