[269] | 1 | #include "Daodan.h"
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| 2 | #include "Daodan_Patch.h"
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| 3 | #include "Daodan_Utility.h"
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| 4 |
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| 5 | #include "BFW_Utility.h"
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| 6 |
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| 7 | HMODULE DDrDLLModule;
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| 8 | HMODULE DDrONiModule;
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| 9 |
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| 10 | bool DDrPatch_Init()
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| 11 | {
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| 12 | // Font texture cache doubled
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| 13 | DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
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| 14 | DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
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| 15 |
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| 16 | // Now supports textures up to 512x512
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| 17 | DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
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| 18 |
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| 19 | // Non-"_Final" levels are now valid
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| 20 | DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
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| 21 |
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| 22 | // Pathfinding grid cache size x8
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| 23 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
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| 24 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
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| 25 |
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| 26 | // Projectile awareness fixed
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| 27 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
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| 28 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
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| 29 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
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| 30 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
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| 31 |
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| 32 | // Forced DirectInput (for Windows NT)
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| 33 | DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
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| 34 |
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| 35 | // Makes wp_fadetime actually have a function
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| 36 | const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
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| 37 | DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
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| 38 | DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
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| 39 |
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| 40 | // Sets the fadetime to 4800 by default
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| 41 | DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
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| 42 |
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| 43 | // Hackish fix for Konoko not kicking guns
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| 44 | const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
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| 45 | DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
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| 46 |
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| 47 | // Cooldown timer exploit fix ^_^
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| 48 | const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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| 49 | DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
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| 50 |
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[270] | 51 | // const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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| 52 | // DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
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[269] | 53 |
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| 54 | return true;
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| 55 | }
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| 56 |
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| 57 | BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
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| 58 | {
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| 59 | switch (fdwReason)
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| 60 | {
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| 61 | case DLL_PROCESS_ATTACH:
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| 62 | DDrDLLModule = hinstDLL;
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| 63 | DDrONiModule = GetModuleHandle(NULL);
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| 64 |
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| 65 | DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
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| 66 | DDrPatch_Init();
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| 67 | break;
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| 68 | }
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| 69 | return TRUE;
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| 70 | }
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