1 | #include "Daodan.h"
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2 | #include "Daodan_Patch.h"
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3 | #include "Daodan_Utility.h"
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4 |
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5 | #include "BFW_Utility.h"
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6 |
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7 | HMODULE DDrDLLModule;
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8 | HMODULE DDrONiModule;
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9 |
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10 | bool DDrPatch_Init()
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11 | {
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12 | // Font texture cache doubled
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13 | DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
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14 | DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
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15 |
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16 | // Now supports textures up to 512x512
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17 | DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
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18 |
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19 | // Non-"_Final" levels are now valid
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20 | DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
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21 |
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22 | // Pathfinding grid cache size x8
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23 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
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24 | DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
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25 |
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26 | // Projectile awareness fixed
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27 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
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28 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
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29 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
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30 | DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
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31 |
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32 | // Forced DirectInput (for Windows NT)
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33 | DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
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34 |
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35 | // Makes wp_fadetime actually have a function
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36 | const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
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37 | DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
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38 | DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
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39 |
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40 | // Sets the fadetime to 4800 by default
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41 | DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
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42 |
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43 | // Hackish fix for Konoko not kicking guns
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44 | const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
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45 | DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
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46 |
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47 | // Cooldown timer exploit fix ^_^
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48 | const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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49 | DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
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50 |
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51 | // const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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52 | // DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
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53 |
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54 | return true;
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55 | }
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56 |
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57 | BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
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58 | {
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59 | switch (fdwReason)
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60 | {
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61 | case DLL_PROCESS_ATTACH:
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62 | DDrDLLModule = hinstDLL;
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63 | DDrONiModule = GetModuleHandle(NULL);
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64 |
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65 | DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
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66 | DDrPatch_Init();
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67 | break;
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68 | }
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69 | return TRUE;
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70 | }
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