#include "Daodan.h" #include "Daodan_Patch.h" #include "Daodan_Utility.h" #include "BFW_Utility.h" HMODULE DDrDLLModule; HMODULE DDrONiModule; bool DDrPatch_Init() { // Font texture cache doubled DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20); DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40); // Now supports textures up to 512x512 DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10); // Non-"_Final" levels are now valid DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01); // Pathfinding grid cache size x8 DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20); DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20); // Projectile awareness fixed DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c); DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70); DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74); DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c); // Forced DirectInput (for Windows NT) DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb); // Makes wp_fadetime actually have a function const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch); DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31); // Sets the fadetime to 4800 by default DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0); // Hackish fix for Konoko not kicking guns const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch); // Cooldown timer exploit fix ^_^ const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch); // const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; // DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch); return true; } BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) { switch (fdwReason) { case DLL_PROCESS_ATTACH: DDrDLLModule = hinstDLL; DDrONiModule = GetModuleHandle(NULL); DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); DDrPatch_Init(); break; } return TRUE; }